[identifiers]
material
technique
pass
texture_unit
vertex_program
vertex_program_ref
fragment_program
fragment_program_ref
deafult_params
shadow_caster_vertex_program_ref
shadow_receiver_vertex_program_ref
shadow_receiver_fragment_program_ref
default_params

[attributes]
lod_distances
receive_shadows
transparency_casts_shadows
set_texture_alias
scheme
lod_index
lod_distances
ambient
diffuse
specular
emissive
scene_blend
depth_check
depth_write
depth_func
depth_bias
alpha_rejection
cull_hardware
cull_software
lighting
shading
polygon_mode
fog_override
colour_write
max_lights
start_light
iteration
point_size
point_sprites
point_size_attenuation
point_size_min
point_size_max
texture_alias
texture
anim_texture
cubic_texture
tex_coord_set
tex_address_mode
tex_border_colour
filtering
max_anisotropy
mipmap_bias
colour_op
colour_op_ex
colour_op_multipass_fallback
alpha_op_ex
env_map
scroll
scroll_anim
rotate
rotate_anim
scal
wave_xform
transform
binding_type
content_type
source
syntax
entry_point
profiles
param_named_auto
param_named
param_indexed
param_indexed_auto
includes_skeletal_animation
includes_morph_animation
includes_pose_animation
uses_vertex_texture_fetch
preprocessor_defines
column_major_matrices
attach
glsl
hlsl
cg
unified
target
delegate

[values]
on
off
one
zero
dest_colour
src_colour
one_minus_dest_colour
one_minus_src_colour
dest_alpha
src_alpha
one_minus_dest_alpha
one_minus_src_alpha
always_fail
always_pass
less
less_equal
equal
not_equal
greater_equal
greater
back
front
none
flat
gouraud
phong
solid
wireframe
points
true
false
linear
exp
exp2
once
once_per_light
per_light
per_n_lights
1d
2d
3d
cubic
PF_L8  
PF_L16 
PF_A8 
PF_A4L4 
PF_BYTE_LA 
PF_R5G6B5 
PF_B5G6R5 
PF_R3G3B2 
PF_A4R4G4B4 
PF_A1R5G5B5 
PF_R8G8B8 
PF_B8G8R8 
PF_A8R8G8B8 
PF_A8B8G8R8 
PF_B8G8R8A8 
PF_R8G8B8A8 
PF_X8R8G8B8 
PF_X8B8G8R8 
PF_A2R10G10B10  
PF_A2B10G10R10  
PF_FLOAT16_R 
PF_FLOAT16_RGB 
PF_FLOAT16_RGBA 
PF_FLOAT32_R 
PF_FLOAT32_RGB 
PF_FLOAT32_RGBA 
PF_SHORT_RGBA
combinedUVW
seperatedUV
vertex
fragment
named
shadow
wrap
clamp
mirror
border
bilinear
trilinear
anisotropic
linear
replace
add
modulate
alpha_blend
source1
source2
modulate_x2
modulate_x4
add
add_signed
add_smooth
subtract
blend_diffuse_alpha
blend_texture_alpha
blend_current_alpha
blend_manual
dotproduct
blend_diffuse_colour
src_texture
src_current
src_diffuse
src_specular
src_manual
spherical
planar
cubic_reflection
cubic_normal
scroll_x
scroll_y
scale_x
scale_y
scale
sine
triangle
square
sawtooth
inverse_sawtooth
vs_1_1
vs_2_0
vs_2_x
vs_3_0
arbvp1
vp20
vp30
vp40
ps_1_1
ps_1_2
ps_1_3
ps_1_4
ps_2_0
ps_2_x
ps_3_x
arbfp1
fp20
fp30
fp40
world_matrix
inverse_world_matrix
transpose_world_matrix
inverse_transpose_wolrd_matrix
world_matrix_array_3x4
view_matrix
inverse_view_matrix
transpose_view_matrix
inverse_transpose_view_matrix
projection_matrix
inverse_projection_matrix
transpose_projection_matrix
inverse_transpose_projection_matrix
worldview_matrix
inverse_worldview_matrix
inverse_transpose_worldview_matrix
viewproj_matrix
inverse_viewproj_matrix
inverse_transpose_viewproj_matrix
worldviewproj_matrix 
inverse_worldviewproj_matrix 
transpose_worldviewproj_matrix 
inverse_transpose_worldviewproj_matrix 
render_target_flipping 
light_diffuse_colour 
light_specular_colour 
light_attenuation 
spotlight_params 
light_position 
light_direction 
light_position_object_space 
light_direction_object_space 
light_distance_object_space 
light_position_view_space 
light_direction_view_space 
light_power 
light_diffuse_colour_array 
light_specular_colour_array 
light_attenuation_array 
spotlight_params_array 
light_position_array 
light_direction_array 
light_position_object_space_array 
light_direction_object_space_array 
light_distance_object_space_array 
light_position_view_space_array 
light_direction_view_space_array 
light_power_array 
ambient_light_colour 
surface_ambient_colour 
surface_diffuse_colour 
surface_specular_colour 
surface_emissive_colour 
surface_shininess 
derived_ambient_light_colour 
derived_scene_colour 
derived_light_diffuse_colour 
derived_light_specular_colour 
derived_light_diffuse_colour_array 
derived_light_specular_colour_array 
fog_colour 
fog_params 
camera_position 
camera_position_object_space 
time 
time_0_x 
costime_0_x 
sintime_0_x 
tantime_0_x 
time_0_x_packed 
time_0_1 
costime_0_1 
sintime_0_1 
tantime_0_1 
time_0_1_packed 
time_0_2pi 
costime_0_2pi 
sintime_0_2pi 
tantime_0_2pi 
time_0_2pi_packed 
frame_time 
fps 
viewport_width 
viewport_height 
inverse_viewport_width 
inverse_viewport_height 
viewport_size 
texel_offsets 
view_direction 
view_side_vector 
view_up_vector 
fov 
near_clip_distance 
far_clip_distance 
texture_viewproj_matrix 
scene_depth_range 
shadow_scene_depth_range 
texture_size 
inverse_texture_size 
packed_texture_size 
pass_number 
pass_iteration_number 
animation_parametric 
custom
target
tangent
binormal
blendIndices
blendWeights
float
float2
float3
int