# === Portuguese translation for Freeciv
#
# Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold.
# This translation is covered by the GNU General Public License Version 2.
#
# === Authors
#
#   Vasco Costa		<vasc@rnl.ist.utl.pt>	1999-2002.
#   Duarte Loreto       <happyguy_pt@hotmail.com> 2003.
#
msgid ""
msgstr ""
"Project-Id-Version: freeciv\n"
"Report-Msgid-Bugs-To: translations@longturn.net\n"
"POT-Creation-Date: 2025-07-28 20:36+0200\n"
"PO-Revision-Date: 2013-09-09 09:59+0300\n"
"Last-Translator: Duarte Loreto <happyguy_pt@hotmail.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: ai/default/daidiplomacy.cpp:351
#, c-format
msgid "*%s (AI)* In away mode AI can't sign such a treaty."
msgstr ""

#: ai/default/daidiplomacy.cpp:362
#, c-format
msgid "*%s (AI)* First break alliance with %s, %s."
msgstr ""

#: ai/default/daidiplomacy.cpp:371
#, c-format
msgid ""
"*%s (AI)* I would like to see you keep your distance from %s for some time, "
"%s."
msgstr ""

#: ai/default/daidiplomacy.cpp:387
#, c-format
msgid "*%s (AI)* Let us first cease hostilities, %s."
msgstr ""

#: ai/default/daidiplomacy.cpp:392
#, c-format
msgid ""
"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
"first, %s."
msgstr ""

#: ai/default/daidiplomacy.cpp:416
#, c-format
msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
msgstr ""

#: ai/default/daidiplomacy.cpp:514
#, c-format
msgid "*%s (AI)* I do not know the city you mention."
msgstr ""

#: ai/default/daidiplomacy.cpp:546
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
msgstr ""

#: ai/default/daidiplomacy.cpp:668
#, c-format
msgid "*%s (AI)* This deal was not very good for us, %s!"
msgstr ""

#: ai/default/daidiplomacy.cpp:688
#, c-format
msgid "*%s (AI)* Welcome into our alliance %s!"
msgstr ""

#: ai/default/daidiplomacy.cpp:692
#, c-format
msgid "*%s (AI)* Yes, may we forever stand united, %s."
msgstr ""

#: ai/default/daidiplomacy.cpp:698
#, c-format
msgid "*%s (AI)* Yes, peace in our time!"
msgstr ""

#: ai/default/daidiplomacy.cpp:704
#, c-format
msgid "*%s (AI)* Agreed. No more hostilities, %s."
msgstr ""

#: ai/default/daidiplomacy.cpp:988
#, c-format
msgid ""
"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
"other better?"
msgstr ""

#: ai/default/daidiplomacy.cpp:995
#, c-format
msgid ""
"*%s (AI)* I found you %s! Now make it worth my letting you live, or be "
"crushed."
msgstr ""

#: ai/default/daidiplomacy.cpp:1329
#, c-format
msgid "*%s (AI)* Space will never be yours. "
msgstr ""

#: ai/default/daidiplomacy.cpp:1335
#, c-format
msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1341
#, c-format
msgid "*%s (AI)* Peace in ... some other time."
msgstr ""

#: ai/default/daidiplomacy.cpp:1348
#, c-format
msgid ""
"*%s (AI)* Finally I get around to you! Did you really think you could get "
"away with your crimes?"
msgstr ""

#: ai/default/daidiplomacy.cpp:1355
#, c-format
msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1363
#, c-format
msgid "*%s (AI)* Your aggression against %s was your last mistake!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1461
#, c-format
msgid ""
"*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
"alliance!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1490
#, c-format
msgid ""
"*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1506
#, c-format
msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
msgstr ""

#: ai/default/daidiplomacy.cpp:1607
#, c-format
msgid ""
"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
"intentions, and I will have no more of our alliance!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1623
#, c-format
msgid ""
"*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
"offensive."
msgstr ""

#: ai/default/daidiplomacy.cpp:1627
#, c-format
msgid ""
"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
"take action!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1758
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
msgstr ""

#: ai/default/daidiplomacy.cpp:1832
#, c-format
msgid ""
"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
"our enemy, %s."
msgstr ""

#: ai/default/daidiplomacy.cpp:1840
#, c-format
msgid ""
"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
"%s. Why do I need to remind you of your promises?"
msgstr ""

#: ai/default/daidiplomacy.cpp:1850
#, c-format
msgid ""
"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
"peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
"more!"
msgstr ""

#: ai/default/daidiplomacy.cpp:1884
#, c-format
msgid ""
"*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
"an alliance?"
msgstr ""

#: ai/default/daidiplomacy.cpp:1902
#, c-format
msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
msgstr ""

#: ai/default/daidiplomacy.cpp:1921
#, c-format
msgid ""
"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
"cessation of hostilities?"
msgstr ""

#: ai/default/daidiplomacy.cpp:2202
#, c-format
msgid ""
"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
"our glorious alliance and your name will never be forgotten!"
msgstr ""

#: ai/difficulty.cpp:237
#, fuzzy
msgid ""
"Toggles 'away' mode for your nation. In away mode, the AI will govern your "
"nation but make only minimal changes."
msgstr "A IA irá governar a sua nação mas efectuar alterações mínimas."

#: ai/difficulty.cpp:242
#, fuzzy, qt-format
msgid ""
"With no arguments, sets all AI players to skill level '%1', and sets the "
"default level for any new AI players to '%2'. With an argument, sets the "
"skill level for the specified player only."
msgstr ""
"Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
"'easy' (fácil), definindo também o valor por omissão para qualquer novo "
"jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
"jogador."

#: ai/difficulty.cpp:261
msgid "Has erratic decision-making."
msgstr ""

#: ai/difficulty.cpp:268
#, qt-format
msgid "Research takes %1 as long as usual."
msgstr ""

#: ai/difficulty.cpp:272
msgid "Has reduced appetite for expansion."
msgstr ""

#: ai/difficulty.cpp:278
msgid ""
"\n"
"This skill level has the same features as 'Novice', but may suffer "
"additional ruleset-defined penalties."
msgstr ""

#: ai/difficulty.cpp:284
msgid ""
"\n"
"This skill level has the same features as 'Hard', but may enjoy additional "
"ruleset-defined bonuses."
msgstr ""

#: ai/difficulty.cpp:290
msgid ""
"\n"
"This skill level's features include the following. (Some rulesets may define "
"extra level-specific behavior.)"
msgstr ""

#: ai/handicaps.cpp:81
msgid "Doesn't build offensive diplomatic units."
msgstr ""

#: ai/handicaps.cpp:85
#, fuzzy
msgid "Gets reduced bonuses from huts."
msgstr "Obtenha conjuntos de sons em <%s>."

#: ai/handicaps.cpp:87
#, fuzzy
msgid "Prefers defensive buildings and avoids close diplomatic relations."
msgstr "* Pode efectuar acções diplomáticas.\n"

#: ai/handicaps.cpp:90
msgid ""
"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this "
"level is no different to 'Hard'."
msgstr ""

#: ai/handicaps.cpp:94
msgid "Has no restrictions on national budget."
msgstr ""

#: ai/handicaps.cpp:98
msgid "Can target units and cities in unseen or unexplored territory."
msgstr ""

#: ai/handicaps.cpp:101
msgid "Knows the location of huts in unexplored territory."
msgstr ""

#: ai/handicaps.cpp:104
#, fuzzy
msgid "Can see through fog of war."
msgstr "Página de supervisão"

#: ai/handicaps.cpp:106
#, fuzzy
msgid "Doesn't build air units."
msgstr "Incapaz de fundar uma cidade."

#: ai/handicaps.cpp:109
msgid "Has complete map knowledge, including unexplored territory."
msgstr ""

#: ai/handicaps.cpp:111
msgid "Naive at diplomacy."
msgstr ""

#: ai/handicaps.cpp:114
msgid "Can skip anarchy during revolution."
msgstr ""

#: ai/handicaps.cpp:116
#, fuzzy
msgid "Limits growth to match human players."
msgstr "%s não é um nome válido."

#: ai/handicaps.cpp:118
msgid "Believes its cities are always under threat."
msgstr ""

#: ai/handicaps.cpp:120
msgid "Always offers cease-fire on first contact."
msgstr ""

#: ai/handicaps.cpp:122
msgid "Doesn't bribe worker or city founder units."
msgstr ""

#: ai/handicaps.cpp:125
msgid "Can change city production type without penalty."
msgstr ""

#: ai/handicaps.cpp:128
msgid "Limits the distance to search for threatening enemy units."
msgstr ""

#: client/attribute.cpp:314
msgid ""
"There has been a CMA error. Your citizen governor settings may be broken."
msgstr ""

#: client/attribute.cpp:318
msgid "Old attributes detected and removed."
msgstr ""

#: client/audio/audio.cpp:147
#, c-format
msgid "Plugin '%s' isn't available. Available are %s"
msgstr "Plugin '%s' não está disponível. Estão disponíveis %s"

#: client/audio/audio.cpp:271
msgid "No real audio plugin present."
msgstr ""

#: client/audio/audio.cpp:272 client/audio/audio.cpp:297
#: client/audio/audio.cpp:324 client/audio/audio.cpp:337
#, fuzzy
msgid "Proceeding with sound support disabled."
msgstr "A prosseguir com suporte para som inactivo"

#: client/audio/audio.cpp:273
#, fuzzy
msgid "For sound support, install SDL2_mixer"
msgstr "Para suporte de som, instale ou o esound ou o SDL_mixer"

#: client/audio/audio.cpp:294
msgid "To get sound you need to download a sound set!"
msgstr "Para obter som tem de descarregar um conjunto de sons!"

#: client/audio/audio.cpp:295
msgid ""
"Get sound sets from the Modpack Installer (freeciv21-modpack-qt) program."
msgstr ""

#: client/audio/audio.cpp:304
#, fuzzy, c-format
msgid ""
"Could not load sound spec-file '%s':\n"
"%s"
msgstr "Incapaz de ler ficheiro de especificações de som: %s"

#: client/audio/audio.cpp:310
#, fuzzy, c-format
msgid ""
"Could not load music spec-file '%s':\n"
"%s"
msgstr "Incapaz de ler ficheiro de especificações de som: %s"

#: client/audio/audio.cpp:335
msgid "No real audio subsystem managed to initialize!"
msgstr "Não foi possível inicializar um subsistema de audio!"

#: client/audio/audio.cpp:336
#, fuzzy
msgid "Perhaps there is some misconfiguration or bad permissions."
msgstr "Talvez exista uma configuração incorrecta ou falta de permissões"

#: client/chatline.cpp:206
#, fuzzy
msgid "/cut <connection-name>"
msgstr "cut <nome-ligação>"

#: client/chatline.cpp:207
#, fuzzy
msgid "/explain <option-name>"
msgstr ""
"explain\n"
"explain <nome-de-opção>"

#: client/chatline.cpp:208
#, fuzzy
msgid "/show <option-name>"
msgstr "unfix <nome-de-opção>"

#: client/chatline.cpp:216
#, fuzzy
msgid "/wall <message>"
msgstr "wall <mensagem>"

#: client/chatline.cpp:217
#, fuzzy
msgid "/connectmsg <message>"
msgstr "A Ligar"

#: client/chatline.cpp:218
msgid "/vote yes|no|abstain [vote number]"
msgstr ""

#: client/chatline.cpp:219
msgid "/debug diplomacy <player>"
msgstr ""

#: client/chatline.cpp:220
msgid "/debug ferries"
msgstr ""

#: client/chatline.cpp:221
#, fuzzy
msgid "/debug tech <player>"
msgstr "Cidades"

#: client/chatline.cpp:222
msgid "/debug city <x> <y>"
msgstr ""

#: client/chatline.cpp:223
msgid "/debug units <x> <y>"
msgstr ""

#: client/chatline.cpp:224
#, fuzzy
msgid "/debug unit <id>"
msgstr "A Sua Caravana Chegou"

#: client/chatline.cpp:227
#, fuzzy
msgid "/set <option-name> <value>"
msgstr "set <nome-de-opção> <valor>"

#: client/chatline.cpp:228
#, fuzzy
msgid "/team <player> <team>"
msgstr "team <nome-de-jogador> [equipa]"

#: client/chatline.cpp:229
#, fuzzy
msgid "/rulesetdir <directory>"
msgstr "rulesetdir <directório>"

#: client/chatline.cpp:230
#, fuzzy
msgid "/metamessage <meta-line>"
msgstr "metainfo <meta-linha>"

#: client/chatline.cpp:231
#, fuzzy
msgid "/metapatches <meta-line>"
msgstr "metainfo <meta-linha>"

#: client/chatline.cpp:233
#, fuzzy
msgid "/metaserver <address>"
msgstr "metaservidor <endereço>"

#: client/chatline.cpp:234
#, fuzzy
msgid "/aitoggle <player-name>"
msgstr "aitoggle <nome-de-jogador>"

#: client/chatline.cpp:235
#, fuzzy
msgid "/take <player-name>"
msgstr "Utilização: take <nome-de-jogador>"

#: client/chatline.cpp:236
#, fuzzy
msgid "/observe <player-name>"
msgstr "remove <nome-de-jogador>"

#: client/chatline.cpp:237
#, fuzzy
msgid "/detach <connection-name>"
msgstr "cut <nome-ligação>"

#: client/chatline.cpp:238
#, fuzzy
msgid "/create <player-name> [ai type]"
msgstr "create <nome-de-jogador>"

#: client/chatline.cpp:240
#, fuzzy
msgid "/handicapped <player-name>"
msgstr ""
"novice\n"
"novice <nome-jogador>"

#: client/chatline.cpp:241
#, fuzzy
msgid "/novice <player-name>"
msgstr ""
"novice\n"
"novice <nome-jogador>"

#: client/chatline.cpp:242
#, fuzzy
msgid "/easy <player-name>"
msgstr ""
"easy\n"
"easy <nome-de-jogador>"

#: client/chatline.cpp:243
#, fuzzy
msgid "/normal <player-name>"
msgstr ""
"normal\n"
"normal <nome-de-jogador>"

#: client/chatline.cpp:244
#, fuzzy
msgid "/hard <player-name>"
msgstr ""
"hard\n"
"hard <nome-de-jogador>"

#: client/chatline.cpp:245
#, fuzzy
msgid "/cheating <player-name>"
msgstr "create <nome-de-jogador>"

#: client/chatline.cpp:246
#, fuzzy
msgid "/experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <nome-de-jogador>"

#: client/chatline.cpp:250
#, fuzzy
msgid "/timeoutset <time>"
msgstr "?timeout:infinito"

#: client/chatline.cpp:251
msgid "/timeoutadd <time>"
msgstr ""

#: client/chatline.cpp:252
#, fuzzy
msgid "/timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <turno> <increm_turno> <valor> <mult_valor>"

#: client/chatline.cpp:253
msgid "/cancelvote <vote number>"
msgstr ""

#: client/chatline.cpp:254
msgid "/ignore [type=]<pattern>"
msgstr ""

#: client/chatline.cpp:255
msgid "/unignore <range>"
msgstr ""

#: client/chatline.cpp:256
#, fuzzy
msgid "/playercolor <player-name> <color>"
msgstr "aitoggle <nome-de-jogador>"

#: client/chatline.cpp:257
msgid "/playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: client/chatline.cpp:261
#, fuzzy
msgid "/remove <player-name>"
msgstr "remove <nome-de-jogador>"

#: client/chatline.cpp:262
#, fuzzy
msgid "/save <file-name>"
msgstr ""
"save\n"
"save <nome-de-ficheiro>"

#: client/chatline.cpp:263
#, fuzzy
msgid "/scensave <file-name>"
msgstr ""
"save\n"
"save <nome-de-ficheiro>"

#: client/chatline.cpp:264
#, fuzzy
msgid "/load <file-name>"
msgstr "read <nome-de-ficheiro>"

#: client/chatline.cpp:265
#, fuzzy
msgid "/read <file-name>"
msgstr "read <nome-de-ficheiro>"

#: client/chatline.cpp:266
#, fuzzy
msgid "/write <file-name>"
msgstr "write <nome-de-ficheiro>"

#: client/chatline.cpp:268
#, fuzzy
msgid "/default <option name>"
msgstr "fix <nome-de-opção>"

#: client/chatline.cpp:269
msgid "/lua cmd <script line>"
msgstr ""

#: client/chatline.cpp:270
msgid "/lua unsafe-cmd <script line>"
msgstr ""

#: client/chatline.cpp:271
msgid "/lua file <script file>"
msgstr ""

#: client/chatline.cpp:272
msgid "/lua unsafe-file <script file>"
msgstr ""

#: client/chatline.cpp:273
msgid "/kick <user>"
msgstr ""

#: client/chatline.cpp:274
msgid "/delegate to <username>"
msgstr ""

#: client/chatline.cpp:276
#, fuzzy
msgid "/delegate take <player-name>"
msgstr "Utilização: take <nome-de-jogador>"

#: client/chatline.cpp:278
#, fuzzy
msgid "/delegate show <player-name>"
msgstr ""
"easy\n"
"easy <nome-de-jogador>"

#: client/chatline.cpp:279
#, fuzzy
msgid "/aicmd <player> <command>"
msgstr "team <nome-de-jogador> [equipa]"

#: client/chatline.cpp:280
#, fuzzy
msgid "/fcdb lua <script>"
msgstr "Unidades terrestres"

#: client/chatline.cpp:281
#, fuzzy
msgid "/mapimg define <mapdef>"
msgstr "(lista de tarefas)"

#: client/chatline.cpp:282
msgid "/mapimg show <id>|all"
msgstr ""

#: client/chatline.cpp:283
msgid "/mapimg create <id>|all"
msgstr ""

#: client/chatline.cpp:284
msgid "/mapimg delete <id>|all"
msgstr ""

#: client/chatline.cpp:357
msgid "Set who can see your messages by default."
msgstr ""

#: client/chatline.cpp:374
#, fuzzy
msgid "Allies Only"
msgstr "Vitória de equipa para %s"

#: client/chatline.cpp:384
msgid "Everyone"
msgstr ""

#: client/chatline.cpp:402
#, fuzzy
msgid "Clear links"
msgstr "Lista de _Tarefas Objectivo:"

#: client/chatline.cpp:410
#, fuzzy
msgid "Show/hide chat"
msgstr "Maravilhas Disponíveis"

#: client/chatline.cpp:425
#, fuzzy
msgid "Chat"
msgstr "Quadriga"

#: client/chatline.cpp:554
msgid "This city isn't known!"
msgstr ""

#: client/chatline.cpp:562
msgid "This tile doesn't exist in this game!"
msgstr ""

#: client/chatline.cpp:571
msgid "This unit isn't known!"
msgstr ""

#: client/chatline_common.cpp:159
#, fuzzy
msgid ""
"Freeciv21 is free software and you are welcome to distribute copies of it "
"under certain conditions;"
msgstr ""
"O Freeciv é uma aplicação livre. Pode distribuir cópias deste\n"
"sob certas condições; Consulte o item \"Licença\" no menu de Ajuda.\n"
"Agora... Rebente-os do mapa!"

#: client/chatline_common.cpp:163
msgid "See the \"Copying\" item on the Help menu."
msgstr ""

#: client/chatline_common.cpp:166
msgid "See COPYING file distributed with this program."
msgstr ""

#: client/chatline_common.cpp:169
msgid "Now ... Go give 'em hell!"
msgstr ""

#: client/citybar.cpp:264
#, fuzzy
msgid "Simple"
msgstr "Templo"

#: client/citybar.cpp:264
#, fuzzy
msgid "Traditional"
msgstr "Ficçao"

#: client/citybar.cpp:264
#, fuzzy
msgid "Polished"
msgstr "Polaco"

#: client/citydlg.cpp:667
msgid "<b>Food:</b>"
msgstr ""

#: client/citydlg.cpp:668
msgid "Granary:"
msgstr "Celeiro:"

#: client/citydlg.cpp:669
#, fuzzy
msgid "Citizens:"
msgstr "Cidades"

#: client/citydlg.cpp:670
msgid "Change in:"
msgstr "Cresce em:"

#: client/citydlg.cpp:675
#, fuzzy
msgid "<b>Production:</b>"
msgstr "Produção:"

#: client/citydlg.cpp:676
msgid "Waste:"
msgstr "Desperdício:"

#: client/citydlg.cpp:681
#, fuzzy
msgid "<b>Trade:</b>"
msgstr "Comércio:"

#: client/citydlg.cpp:682
msgid "Corruption:"
msgstr "Corrupção:"

#: client/citydlg.cpp:683 client/diplodlg.cpp:153 client/diplodlg.cpp:155
#: client/views/view_nations.cpp:551
msgid "Gold:"
msgstr "Moedas:"

#: client/citydlg.cpp:684 client/views/view_nations.cpp:553
msgid "Science:"
msgstr "Ciência:"

#: client/citydlg.cpp:685 client/views/view_nations.cpp:554
msgid "Luxury:"
msgstr "Luxo:"

#: client/citydlg.cpp:690 client/views/view_nations.cpp:556
#, fuzzy
msgid "Culture:"
msgstr "Tecn. Futura %d"

#: client/citydlg.cpp:691
msgid "Pollution:"
msgstr "Poluição:"

#: client/citydlg.cpp:692
#, fuzzy
msgid "Plague risk:"
msgstr "Jogadores"

#: client/citydlg.cpp:693
msgid "Tech Stolen:"
msgstr ""

#: client/citydlg.cpp:694
#, fuzzy
msgid "Airlift:"
msgstr "Aerotransportar"

#: client/citydlg.cpp:823
msgid "Not stolen"
msgstr ""

#: client/citydlg.cpp:855
#, fuzzy
msgid "Click to change city name"
msgstr "Incapaz de abrir \"%s\"."

#: client/citydlg.cpp:864
#, fuzzy
msgid "Close city dialog"
msgstr "Fechar diálogo"

#: client/citydlg.cpp:868
#, fuzzy
msgid "Show next city"
msgstr "_Próxima cidade"

#: client/citydlg.cpp:875
#, fuzzy
msgid "Show previous city"
msgstr "Cidade _anterior"

#: client/citydlg.cpp:884
#, fuzzy
msgid "Click to change current production"
msgstr "Incapaz de abrir \"%s\"."

#: client/citydlg.cpp:911
#, fuzzy
msgid "Presets:"
msgstr "_Pré-definições:"

#: client/citydlg.cpp:928 client/optiondlg.cpp:147 client/shortcuts.cpp:610
#, fuzzy
msgid "Save"
msgstr "Gravar Jogo"

#: client/citydlg.cpp:933
#, fuzzy
msgid "Nationality"
msgstr "Nação:"

#: client/citydlg.cpp:934
msgid "Happiness"
msgstr "Felicidade"

#: client/citydlg.cpp:935
#, fuzzy
msgid "Cities:"
msgstr "C_idades:"

#: client/citydlg.cpp:936
#, fuzzy
msgid "Luxuries:"
msgstr "Luxo:"

#: client/citydlg.cpp:937
#, fuzzy
msgid "Buildings:"
msgstr "Edifícios: "

#: client/citydlg.cpp:938
#, fuzzy
msgid "Nationality:"
msgstr "Nação:"

#: client/citydlg.cpp:939 client/views/view_units.cpp:53
#, fuzzy
msgid "Units:"
msgstr "Unidades: "

#: client/citydlg.cpp:940
#, fuzzy
msgid "Wonders:"
msgstr "Maravilhas: "

#: client/citydlg.cpp:957
msgid "General"
msgstr ""

#: client/citydlg.cpp:958
#, fuzzy
msgid "Citizens"
msgstr "Cidades"

#: client/citydlg.cpp:959 client/views/view_cities.cpp:542
#, fuzzy
msgid "Governor"
msgstr "_Governo"

#: client/citydlg.cpp:1138
msgid "What should we rename the city to?"
msgstr "Para o que devemos renomear a cidade?"

#: client/citydlg.cpp:1139
msgid "Rename City"
msgstr "Renomear Cidade"

#: client/citydlg.cpp:1162
msgid "What should we name the preset?"
msgstr "Que nome deverá ter a pré-definição?"

#: client/citydlg.cpp:1163
msgid "Name new preset"
msgstr "Nomeie nova pré-definição"

#: client/citydlg.cpp:1163
msgid "new preset"
msgstr "nova pré-definição"

#: client/citydlg.cpp:1276
#, fuzzy
msgid "No governor defined"
msgstr "(lista de tarefas)"

#: client/citydlg.cpp:1286
#, fuzzy, qt-format
msgid "<h3>Governor Enabled<br>(%1)</h3>"
msgstr "Honrosa"

#: client/citydlg.cpp:1291
#, fuzzy
msgid "<h3>Governor Disabled</h3>"
msgstr "Honrosa"

#: client/citydlg.cpp:1305
#, fuzzy
msgid "Disable"
msgstr "Desonrosa"

#: client/citydlg.cpp:1307
#, fuzzy
msgid "Enable"
msgstr "Honrosa"

#: client/citydlg.cpp:1327
msgid "Remove this preset?"
msgstr "Remover esta pré-definição?"

#: client/citydlg.cpp:1367
#, fuzzy
msgid "Remove Governor"
msgstr "_Governo"

#: client/citydlg.cpp:1396
#, fuzzy
msgid "Change worklist"
msgstr "Renomear lista tarefas"

#: client/citydlg.cpp:1397
#, fuzzy
msgid "Insert worklist"
msgstr "listas de tarefas vazia"

#: client/citydlg.cpp:1398 client/views/view_cities.cpp:506
#, fuzzy
msgid "Clear"
msgstr "Limpar Registo"

#: client/citydlg.cpp:1409 client/views/view_cities.cpp:507
#, fuzzy
msgid "(no worklists defined)"
msgstr "(lista de tarefas)"

#: client/citydlg.cpp:1425
#, fuzzy
msgid "Save worklist"
msgstr "Lista de Tarefas"

#: client/citydlg.cpp:1427 client/page_main.cpp:25
msgid "Options"
msgstr "Opções"

#: client/citydlg.cpp:1428
#, fuzzy
msgid "Show units"
msgstr " unidade"

#: client/citydlg.cpp:1429
#, fuzzy
msgid "Show buildings"
msgstr "Edifícios: "

#: client/citydlg.cpp:1430
#, fuzzy
msgid "Show wonders"
msgstr "Maravilhas Disponíveis"

#: client/citydlg.cpp:1431
msgid "Show future targets"
msgstr "Mostrar alvos futuros"

#: client/citydlg.cpp:1448
#, fuzzy
msgid "Allow disbanding city"
msgstr "Fundar _Cidade"

#: client/citydlg.cpp:1504 client/views/view_cities_data.cpp:835
msgid "Buy"
msgstr "Comprar"

#: client/citydlg.cpp:1666
msgid "#"
msgstr ""

#: client/citydlg.cpp:1666 client/page_pregame.cpp:44
#: client/views/view_nations_data.cpp:471
msgid "Flag"
msgstr "Bandeira"

#: client/citydlg.cpp:1666 client/endgamereport.cpp:36 client/gotodlg.cpp:44
#: client/page_load.cpp:244 client/page_network.cpp:46
#: client/page_pregame.cpp:44 client/views/view_cities_data.cpp:737
#: client/views/view_nations_data.cpp:472
msgid "Nation"
msgstr "Nação"

#: client/citydlg.cpp:1784
#, fuzzy, c-format
msgid "Supported units: %d"
msgstr "Unidades suportadas %d"

#: client/citydlg.cpp:1805
#, fuzzy, c-format
msgid "Present units: %d"
msgstr "Unidades presentes %d"

#: client/citydlg.cpp:1819
#, fuzzy
msgid "Click to expand the present units list"
msgstr "Acti_var unidades presentes"

#: client/citydlg.cpp:1826
#, fuzzy
msgid "Click to collapse the present units list"
msgstr "Acti_var unidades presentes"

#: client/citydlg.cpp:1944
#, fuzzy
msgid "Yes Buy"
msgstr "Comprar"

#: client/citydlg.cpp:2053
#, fuzzy, qt-format
msgid "Improvements: upkeep %1"
msgstr "Construções"

#: client/citydlg.cpp:2171
#, fuzzy
msgid "What should we name new worklist?"
msgstr "Que nome deverá ter a pré-definição?"

#: client/citydlg.cpp:2172
#, fuzzy
msgid "Save current worklist"
msgstr "Listas de tarefas actual"

#: client/citydlg.cpp:2173
#, fuzzy
msgid "New worklist"
msgstr "(lista de tarefas)"

#: client/citydlg.cpp:2220
#, fuzzy, qt-format
msgid "%1 - %2 citizens - DISORDER"
msgstr "%s - %s cidadãos"

#: client/citydlg.cpp:2225
#, fuzzy, qt-format
msgid "%1 - %2 citizens - celebrating"
msgstr "%s - %s cidadãos"

#: client/citydlg.cpp:2230
#, fuzzy, qt-format
msgid "%1 - %2 citizens - happy"
msgstr "%s - %s cidadãos"

#: client/citydlg.cpp:2235
#, fuzzy, qt-format
msgid "%1 - %2 citizens"
msgstr "%s - %s cidadãos"

#: client/citydlg.cpp:2398 client/dialogs.cpp:496 client/hudwidget.cpp:1265
#: client/messageoptions.cpp:56 client/optiondlg.cpp:123
#: client/page_network.cpp:106 client/page_scenario.cpp:66
#: client/ratesdlg.cpp:62 client/ratesdlg.cpp:172
#: client/unithudselector.cpp:153
msgid "Cancel"
msgstr "Cancelar"

#: client/citydlg_common.cpp:164 client/citydlg_common.cpp:874
#: client/text.cpp:969
msgid "never"
msgstr "nunca"

#: client/citydlg_common.cpp:168
#, fuzzy, c-format, qt-format
msgid "%3d/%s:%s"
msgstr "%3d/%3d:%s"

#: client/citydlg_common.cpp:171
#, fuzzy, c-format, qt-format
msgid "%3d/%s %s"
msgstr "%3d/%3d %s"

#: client/citydlg_common.cpp:466 server/stdinhand.cpp:315
msgid "(unknown)"
msgstr "(desconhecido)"

#: client/citydlg_common.cpp:604
msgid "Illness deactivated in ruleset."
msgstr ""

#: client/citydlg_common.cpp:760
#, c-format
msgid "unlimited take offs%s"
msgstr ""

#: client/citydlg_common.cpp:783
#, fuzzy
msgid "unlimited landings"
msgstr "Nações Unidas"

#: client/citydlg_common.cpp:795
msgid "unlimited take offs and landings"
msgstr ""

#: client/citydlg_common.cpp:800
#, fuzzy, c-format
msgid "%s and %s"
msgstr "%3d/%3d %s"

#: client/citydlg_common.cpp:820
#, qt-format
msgid "Happy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:823
#, fuzzy, qt-format
msgid "Content: %1\n"
msgstr "Ligar"

#: client/citydlg_common.cpp:826
#, qt-format
msgid "Unhappy: %1\n"
msgstr ""

#: client/citydlg_common.cpp:829
#, qt-format
msgid "Angry: %1\n"
msgstr ""

#: client/citydlg_common.cpp:850
#, fuzzy
msgid "Disorder"
msgstr "Cidade: Desordem Pública"

#: client/citydlg_common.cpp:853 common/events.cpp:88
#, fuzzy
msgid "Celebrating"
msgstr " - em celebração"

#: client/citydlg_common.cpp:856
#, fuzzy
msgid "Happy"
msgstr " feliz"

#: client/citydlg_common.cpp:859
#, fuzzy
msgid "Content"
msgstr "Ligar"

#: client/citydlg_common.cpp:871
msgid "blocked"
msgstr "bloqueado"

#: client/citydlg_common.cpp:901
#, c-format
msgid " ∞%s"
msgstr ""

#: client/citydlg_common.cpp:906
msgid "*"
msgstr ""

#: client/citydlg_common.cpp:910 client/citydlg_common.cpp:923
#, c-format, qt-format
msgid "%2d"
msgstr ""

#: client/citydlg_common.cpp:920 client/citydlg_common.cpp:929
msgid " ∞"
msgstr ""

#: client/citydlg_common.cpp:934
#, fuzzy, c-format
msgid " s: %s d: %s"
msgstr "%s em %s (%s)\n"

#: client/citydlg_common.cpp:938
#, fuzzy, c-format
msgid " %s"
msgstr "%s"

#: client/client_main.cpp:342
msgid "Announce"
msgstr ""

#: client/client_main.cpp:344 server/civserver.cpp:165
msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)."
msgstr ""

#: client/client_main.cpp:345 server/civserver.cpp:167
msgid "PROTO"
msgstr ""

#: client/client_main.cpp:347
#, fuzzy
msgid "Skip connect dialog."
msgstr "  -a, --autoconnect\tSaltar diálogo de ligação\n"

#: client/client_main.cpp:348 server/civserver.cpp:180 tools/civmanual.cpp:660
#: tools/fcmp/mpcmdline.cpp:46
msgid "debug"
msgstr ""

#: client/client_main.cpp:351 server/civserver.cpp:183 tools/civmanual.cpp:663
#: tools/fcmp/mpcmdline.cpp:49
msgid "Set debug log level (fatal/critical/warning/info/debug)."
msgstr ""

#: client/client_main.cpp:352 server/civserver.cpp:184 tools/civmanual.cpp:664
#: tools/fcmp/mpcmdline.cpp:50
msgid "LEVEL"
msgstr ""

#: client/client_main.cpp:354
msgid "Fatal"
msgstr ""

#: client/client_main.cpp:354 server/civserver.cpp:188 tools/civmanual.cpp:666
msgid "Raise a signal on failed assertion."
msgstr ""

#: client/client_main.cpp:355
#, fuzzy
msgid "Load saved game FILE."
msgstr "Gravar Jogo"

#: client/client_main.cpp:358
msgid "Do not request hack access to local, but not spawned, server."
msgstr ""

#: client/client_main.cpp:361
#, fuzzy
msgid "Use FILE as logfile (spawned server also uses this)."
msgstr "  -l, --log FICHEIRO\tUtiliza FICHEIRO para o registo\n"

#: client/client_main.cpp:363
#, fuzzy
msgid "Connect to the metaserver at HOST."
msgstr "  -m, --meta SERVIDOR\tLigar ao metaservidor em SERVIDOR\n"

#: client/client_main.cpp:364
#, fuzzy
msgid "Use NAME as username on server."
msgstr "  -n, --name NOME\tUtilizar NOME como nome\n"

#: client/client_main.cpp:366
#, fuzzy
msgid "Connect to server port PORT (usually with -a)."
msgstr "  -p, --port PORTO\tLigar ao porto do servidor PORTO\n"

#: client/client_main.cpp:368
msgid "Plugin"
msgstr ""

#: client/client_main.cpp:368
#, fuzzy
msgid "Use PLUGIN for sound output."
msgstr "  -P, --Plugin PLUGIN\tUtilizar PLUGIN para saida de som %s\n"

#: client/client_main.cpp:370
#, fuzzy
msgid "Read startup script FILE (for spawned server only)."
msgstr "  -r, --read FICHEIRO\tLer ficheiro de arranque FICHEIRO\n"

#: client/client_main.cpp:373
#, fuzzy
msgid "Connect to the server at HOST (usually with -a)."
msgstr "  -s, --server SERVIDOR\tLigar ao servidor em SERVIDOR\n"

#: client/client_main.cpp:375
#, fuzzy
msgid "Read sound tags from FILE."
msgstr "  -S, --Sound FICHEIRO\tLer etiquetas de som em FICHEIRO\n"

#: client/client_main.cpp:376
#, fuzzy
msgid "Read music tags from FILE."
msgstr "  -S, --Sound FICHEIRO\tLer etiquetas de som em FICHEIRO\n"

#: client/client_main.cpp:377
#, fuzzy
msgid "Use data file FILE.tilespec for tiles."
msgstr "  -t, --tiles FICHEIRO\t\tUtilizar FICHEIRO.tilespec para mapa\n"

#: client/client_main.cpp:378 server/civserver.cpp:235
msgid "Warn about deprecated modpack constructs."
msgstr ""

#: client/client_main.cpp:379
msgid "Prints tileset debugging information."
msgstr ""

#: client/client_main.cpp:382
#, fuzzy
msgid "url"
msgstr "Excedente"

#: client/client_main.cpp:382
#, fuzzy
msgid "Server information in URL format."
msgstr "Para informação sobre:"

#: client/client_main.cpp:382
msgid "[url]"
msgstr ""

#: client/client_main.cpp:440 server/civserver.cpp:307
#, fuzzy, c-format
msgid "Invalid port number %s"
msgstr "Nome de utilizador inválido '%s'"

#: client/client_main.cpp:464 server/civserver.cpp:381
#, c-format
msgid "Illegal value \"%s\" for --Announce"
msgstr ""

#: client/client_main.cpp:471 server/civserver.cpp:388
msgid "The --warnings option is deprecated."
msgstr ""

#: client/client_main.cpp:489
msgid "Too many positional arguments."
msgstr ""

#: client/client_main.cpp:497
msgid "-f/--file and -a/--autoconnect options are incompatible\n"
msgstr ""

#: client/client_main.cpp:576
#, fuzzy, c-format
msgid "Updating old metaserver address \"%s\"."
msgstr "metaservidor <endereço>"

#: client/client_main.cpp:578
#, fuzzy, c-format
msgid "Default metaserver has been set to value \"%s\"."
msgstr "Opção: %s foi alterada para \"%s\"."

#: client/client_main.cpp:603
#, fuzzy, c-format
msgid "Can't load requested tileset %s!"
msgstr "Não pode juntar %s a %s."

#: client/client_main.cpp:772
#, fuzzy
msgid "Failed to start local server; aborting."
msgstr "Erro ao criar novo jogador IA: %s."

#: client/client_main.cpp:779
msgid "There was an error while auto connecting; aborting."
msgstr "Ocorreu um erro ao liga-se automaticamente; a abortar."

#: client/client_main.cpp:864
msgid "Game started."
msgstr "Jogo iniciado."

#: client/climisc.cpp:220 client/climisc.cpp:227
#, c-format
msgid "The %s give %s"
msgstr "Os %s dão %s"

#: client/climisc.cpp:231
#, fuzzy, c-format
msgid "The %s give an unknown city"
msgstr "Os %s dão cidade desconhecida."

#: client/climisc.cpp:242
#, c-format
msgid "The %s give their worldmap"
msgstr "Os %s dão o seu mapa mundo"

#: client/climisc.cpp:246
#, c-format
msgid "The %s give their seamap"
msgstr "Os %s dão o seu mapa marítimo"

#: client/climisc.cpp:250
msgid "The parties agree on a cease-fire"
msgstr "As partes acordam um cessar-fogo"

#: client/climisc.cpp:253
msgid "The parties agree on a peace"
msgstr "As partes acordam paz"

#: client/climisc.cpp:256
msgid "The parties create an alliance"
msgstr "As partes forjam uma aliança"

#: client/climisc.cpp:259
#, c-format
msgid "The %s give shared vision"
msgstr "Os %s dão visão partilhada"

#: client/climisc.cpp:263
#, fuzzy, c-format
msgid "The %s give an embassy"
msgstr "Os %s dão %s"

#: client/climisc.cpp:913
#, fuzzy
msgid "Message"
msgstr "_Mensagens"

#: client/climisc.cpp:1025
#, fuzzy, c-format
msgid "You can't buy %s in %s!"
msgstr "Você não compra %s em %s!"

#: client/clinet.cpp:76
#, fuzzy
msgid "unknown reason"
msgstr "(desconhecido)"

#: client/clinet.cpp:83
#, fuzzy, c-format
msgid "Lost connection to server (%s)!"
msgstr "Ligação com o servidor perdida!"

#: client/clinet.cpp:117
#, fuzzy
msgid "Connection in progress."
msgstr "A Ligar"

#: client/clinet.cpp:139 client/clinet.cpp:154
#, fuzzy
msgid "Connection timed out."
msgstr "Desculpe, patrula aérea ainda não implementada."

#: client/clinet.cpp:236
#, fuzzy
msgid "Disconnected from server."
msgstr "A desligar do servidor."

#: client/clinet.cpp:328
#, fuzzy
msgid "server disconnected"
msgstr "Desligar"

#: client/clinet.cpp:330 server/server.cpp:653
#, fuzzy
msgid "read error"
msgstr "Senhor"

#: client/clinet.cpp:353
#, fuzzy, c-format
msgid "Failed to contact server \"%s\" after %d attempts"
msgstr ""
"Falha ao contactar servidor \"%s\" no porto %d como \"%s\" após %d tentativas"

#: client/clinet.cpp:364
#, fuzzy, c-format
msgid ""
"Error contacting server \"%s\":\n"
" %s\n"
msgstr ""
"Erro ao contactar servidor \"%s\" no porto %d como \"%s\":\n"
" %s\n"

#: client/clinet.cpp:381
#, fuzzy, c-format
msgid "Auto-connecting to \"%s\" every %f second(s) for %d times"
msgstr ""
"Ligação automática ao servidor \"%s\" no porto %d como \"%s\" a cada %d.%d "
"segundo(s) por %d vezes"

#: client/connectdlg_common.cpp:76
#, fuzzy
msgid "Freeciv21 Server"
msgstr "Selecção Servidor Freeciv"

#: client/connectdlg_common.cpp:190
#, fuzzy
msgid "Starting local server..."
msgstr "A iniciar o jogo."

#: client/connectdlg_common.cpp:195 client/fc_client.cpp:702
#: client/options.cpp:3749 client/options.cpp:3801
#, fuzzy
msgid "Cannot find Freeciv21 storage directory"
msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#: client/connectdlg_common.cpp:197
msgid "You'll have to start server manually. Sorry..."
msgstr ""

#: client/connectdlg_common.cpp:237
#, c-format
msgid "Starting freeciv21-server at %s"
msgstr ""

#: client/connectdlg_common.cpp:241
#, fuzzy
msgid "Couldn't start the server."
msgstr "Não pode atacar aqui."

#: client/connectdlg_common.cpp:243 client/connectdlg_common.cpp:286
msgid "We probably couldn't start it from here."
msgstr ""

#: client/connectdlg_common.cpp:245 client/connectdlg_common.cpp:288
msgid "You'll have to start one manually. Sorry..."
msgstr ""

#: client/connectdlg_common.cpp:284
#, fuzzy
msgid "Couldn't connect to the server."
msgstr "Corta a ligação de um cliente ao servidor."

#: client/connectdlg_common.cpp:370
#, fuzzy
msgid ""
"Established control over the server. You have command access level 'hack'."
msgstr "Questiona ou define acesso a nível de acesso de comandos."

#: client/connectdlg_common.cpp:376
msgid ""
"Failed to obtain the required access level to take control of the server. "
"Attempting to shut down server."
msgstr ""

#: client/control.cpp:1040 server/unithand.cpp:2023
#, fuzzy, c-format
msgid "Only %s can do %s."
msgstr "Apenas %s podem juntar-se a uma cidade."

#: client/control.cpp:1045 server/unithand.cpp:2029
#, fuzzy, c-format
msgid "%s can't do %s."
msgstr "Apenas %s podem atacar a partir do mar."

#: client/control.cpp:1389
msgid "Only transporter units can be unloaded."
msgstr "Apenas as unidades de transporte podem ser descarregadas."

#: client/control.cpp:1798
#, fuzzy, c-format
msgid "Unable to get rid of %s."
msgstr "Falha ao ler fonte: %s"

#: client/control.cpp:1942
#, fuzzy
msgid "Only settler units can be put into auto mode."
msgstr ""
" Apenas colonos e unidades militares em cidades podem ser colocadas em modo "
"automático."

#: client/control.cpp:2047
msgid "Click on a tile to paradrop to it."
msgstr ""

#: client/control.cpp:2054
msgid "Only paratrooper units can do this."
msgstr "Apenas as unidades páraquedistas podem fazer isso."

#: client/control.cpp:2680 client/control.cpp:2702 client/control.cpp:2718
msgid "Didn't find a route to the destination!"
msgstr "Incapaz de encontrar uma rota para o destino!"

#: client/control.cpp:2773
msgid "Oh my! You seem to have no capital!"
msgstr "Oh! Parece que você não tem uma capital!"

#: client/control.cpp:2887
#, c-format
msgid "Click on a tile to do %s against it."
msgstr ""

#: client/control.cpp:2899
msgid ""
"Click on a tile to act against it. Press 'd' again to act against own tile."
msgstr ""

#: client/dialogs.cpp:391
#, fuzzy
msgid "Select Nation"
msgstr "Seleccione uma nação"

#: client/dialogs.cpp:410
#, fuzzy
msgid "Nation Set:"
msgstr "Nação Seleccionada"

#: client/dialogs.cpp:431
msgid "Female"
msgstr "Feminino"

#: client/dialogs.cpp:432
msgid "Male"
msgstr "Masculino"

#: client/dialogs.cpp:440
#, fuzzy
msgid "Choose nation"
msgstr "Ler Cenário"

#: client/dialogs.cpp:441
msgid "Your leader name"
msgstr "O nome do seu líder"

#: client/dialogs.cpp:501 client/page_pregame.cpp:139
#: client/pregameoptions.cpp:128
#, fuzzy
msgid "Random"
msgstr "Rádio"

#: client/dialogs.cpp:506 client/messageoptions.cpp:61 client/optiondlg.cpp:153
#: client/ratesdlg.cpp:63 client/ratesdlg.cpp:173
msgid "Ok"
msgstr "Ok"

#: client/dialogs.cpp:526
#, fuzzy
msgid "Edit Nation"
msgstr "Esquadra de Polícia"

#: client/dialogs.cpp:528
msgid "What Nation Will You Be?"
msgstr "Que Nação Irá Personificar?"

#: client/dialogs.cpp:530
#, fuzzy
msgid "Pick Nation"
msgstr "Esquadra de Polícia"

#: client/dialogs.cpp:556 data/civ1/nations.ruleset:87
#: data/civ2/nations.ruleset:89
#, fuzzy
msgid "All nations"
msgstr "Definir opções locais"

#: client/dialogs.cpp:777
#, fuzzy
msgid "You must select your style."
msgstr "Tem de seleccionar o seu sexo."

#: client/dialogs.cpp:782
msgid "You must type a legal name."
msgstr "Tem de escrever um nome válido."

#: client/dialogs.cpp:788
msgid "Nation has been chosen by other player"
msgstr ""

#: client/dialogs.cpp:870
#, fuzzy
msgid "Goto Location"
msgstr "_Ir Para Localização"

#: client/dialogs.cpp:872
#, fuzzy
msgid "Inspect City"
msgstr "Visualizar _Cidade"

#: client/dialogs.cpp:1078
msgid "Do you want to overthrow the government?"
msgstr ""

#: client/dialogs.cpp:1079
msgid "Revolution!"
msgstr "Revolução!"

#: client/dialogs.cpp:1082
#, fuzzy
msgid "Yes Start a Revolution!"
msgstr "Revolução!"

#: client/dialogs.cpp:1758
#, fuzzy, qt-format
msgid "Choose Your %1's Strategy"
msgstr "Seleccione a Estratégia do seu Espião"

#: client/dialogs.cpp:1763
#, fuzzy, qt-format
msgid ""
"Your %1 from %2 reaches the city of %3.\n"
"What now?"
msgstr ""
"A caravana que partiu de %s chegou à cidade de %s.\n"
"Que fazer agora?"

#: client/dialogs.cpp:1767
#, fuzzy, qt-format
msgid ""
"Your %1 has arrived at %2.\n"
"What is your command?"
msgstr ""
"O seu %s chegou a %s.\n"
"Qual é o seu comando?"

#: client/dialogs.cpp:1772
#, fuzzy, qt-format
msgid "Your %1 is ready to act against %2 %3."
msgstr "O seu %s conseguiu sabotar o %s de %s."

#: client/dialogs.cpp:1780
#, fuzzy, qt-format
msgid "Your %1 is waiting for your command."
msgstr "Senhor, o espião aguarda as suas ordens"

#: client/dialogs.cpp:1928
msgid "Keep moving"
msgstr "Continuar viagem"

#: client/dialogs.cpp:1933
#, fuzzy
msgid "&Wait"
msgstr "Espera"

#: client/dialogs.cpp:1937
#, fuzzy
msgid "Do nothing"
msgstr "Monoteísmo"

#: client/dialogs.cpp:2536
msgid "Steal"
msgstr "Roubar"

#: client/dialogs.cpp:2536 client/menu.cpp:1041
msgid "Steal Technology"
msgstr "Roubar Tecnologia"

#: client/dialogs.cpp:2568 client/dialogs.cpp:3304
#, fuzzy, qt-format
msgid "At %1's Discretion"
msgstr "À Descrição do Espião"

#: client/dialogs.cpp:3021
#, c-format
msgid "You can't incite a revolt in %s."
msgstr "Você não pode incitar uma revolta em %s."

#: client/dialogs.cpp:3033
msgid "Incite a Revolt!"
msgstr "Incitar Revolta!"

#: client/dialogs.cpp:3036
#, fuzzy
msgid "Yes Incite a Revolt!"
msgstr "Incitar Revolta!"

#: client/dialogs.cpp:3084
msgid "Bribe Enemy Unit"
msgstr "Subornar Unidade Inimiga"

#: client/dialogs.cpp:3087
msgid "Yes Bribe!"
msgstr ""

#: client/dialogs.cpp:3099
msgid "Traitors Demand Too Much!"
msgstr "Os Traidores Exigem Demasiado!"

#: client/dialogs.cpp:3266 client/menu.cpp:991 common/events.cpp:116
#: common/events.cpp:126
msgid "Sabotage"
msgstr "Sabotagem"

#: client/dialogs.cpp:3266
msgid "Select Improvement to Sabotage"
msgstr "Selecionar Construção a Sabotar"

#: client/dialogs.cpp:3285
msgid "City Production"
msgstr "Produção da Cidade"

#: client/dialogs.cpp:3327
msgid "What To Pillage"
msgstr "O que Pilhar"

#: client/dialogs.cpp:3327
msgid "Select what to pillage:"
msgstr "Seleccione o que pilhar:"

#: client/dialogs.cpp:3361 client/page_pregame.cpp:183 client/text.cpp:704
#: client/voteinfo_bar.cpp:32
msgid "Yes"
msgstr "Sim"

#: client/dialogs.cpp:3362 client/page_pregame.cpp:185
#: client/voteinfo_bar.cpp:33
msgid "No"
msgstr "Não"

#: client/dialogs.cpp:3363
#, fuzzy
msgid "Disband units"
msgstr "Dissolver unidade"

#: client/dialogs.cpp:3406
#, qt-format
msgid "Modpack suggests using %1 tileset."
msgstr ""

#: client/dialogs.cpp:3411
msgid "Keep current tileset"
msgstr ""

#: client/dialogs.cpp:3412
#, fuzzy
msgid "Load tileset"
msgstr "Conjunto de gráficos por omissão"

#: client/dialogs.cpp:3420
#, fuzzy, c-format
msgid "Can't load requested tileset %s."
msgstr "Não pode juntar %s a %s."

#: client/dialogs.cpp:3437
#, qt-format
msgid "Modpack suggests using %1 soundset."
msgstr ""

#: client/dialogs.cpp:3442
#, fuzzy
msgid "Keep current soundset"
msgstr "(versão beta)"

#: client/dialogs.cpp:3443
#, fuzzy
msgid "Load soundset"
msgstr "Unidades terrestres"

#: client/dialogs.cpp:3462
#, qt-format
msgid "Modpack suggests using %1 musicset."
msgstr ""

#: client/dialogs.cpp:3467
#, fuzzy
msgid "Keep current musicset"
msgstr "(versão beta)"

#: client/dialogs.cpp:3468
#, fuzzy
msgid "Load musicset"
msgstr "Conjunto de gráficos por omissão"

#: client/dialogs.cpp:3771
msgid "Upgrade Unit!"
msgstr "Actualizar Unidade!"

#: client/dialogs.cpp:3774
msgid "Upgrade Obsolete Units"
msgstr "Actualizar Unidades Obsoletas"

#: client/dialogs.cpp:3777 client/views/view_units.cpp:591
#, fuzzy
msgid "Yes Upgrade"
msgstr "Actualizar (Unidade(s))"

#: client/diplodlg.cpp:172 client/diplodlg.cpp:174
msgid "Add Clause..."
msgstr ""

#: client/diplodlg.cpp:205
msgid "Accept treaty"
msgstr "Aceitar tratado"

#: client/diplodlg.cpp:207
msgid "Cancel meeting"
msgstr "Cancelar encontro"

#: client/diplodlg.cpp:316
msgid "Maps"
msgstr "Mapas"

#: client/diplodlg.cpp:317
msgid "World-map"
msgstr "Mapa-Mundo"

#: client/diplodlg.cpp:321
msgid "Sea-map"
msgstr "Mapa-Marítimo"

#: client/diplodlg.cpp:329
msgid "Advances"
msgstr "Avanços"

#: client/diplodlg.cpp:346
#, fuzzy
msgid "All advances"
msgstr "Avanços"

#: client/diplodlg.cpp:369 client/page_game.cpp:108 client/page_load.cpp:250
#: data/civ1/units.ruleset:26 data/civ2/units.ruleset:31
#: data/civ2civ3/units.ruleset:40 data/classic/units.ruleset:38
#: data/experimental/units.ruleset:41 data/multiplayer/units.ruleset:37
#: data/royale/units.ruleset:41 data/sandbox/units.ruleset:42
#: server/report.cpp:189
msgid "Cities"
msgstr "Cidades"

#: client/diplodlg.cpp:391
msgid "Give shared vision"
msgstr "Dar visão partilhada"

#: client/diplodlg.cpp:398
#, fuzzy
msgid "Give embassy"
msgstr "Embaixada"

#: client/diplodlg.cpp:407
msgid "Pacts"
msgstr "Pactos"

#: client/diplodlg.cpp:651
msgid "--- This treaty is blank. Please add some clauses. ---"
msgstr ""

#: client/editor.cpp:190 tools/civmanual.cpp:323
msgid "Terrain"
msgstr "Terreno"

#: client/editor.cpp:191
msgid ""
"Change tile terrain.\n"
"Shortcut: t\n"
"Select terrain type: shift+t or right-click here."
msgstr ""

#: client/editor.cpp:193
#, fuzzy
msgid "Terrain Resource"
msgstr "Terreno: %s"

#: client/editor.cpp:195
msgid ""
"Change tile terrain resources.\n"
"Shortcut: r\n"
"Select resource type: shift+r or right-click here."
msgstr ""

#: client/editor.cpp:197
#, fuzzy
msgid "Terrain Special"
msgstr "Especial"

#: client/editor.cpp:199
msgid ""
"Modify tile specials.\n"
"Shortcut: s\n"
"Select special type: shift+s or right-click here."
msgstr ""

#: client/editor.cpp:201 common/unit.cpp:625 data/civ1/terrain.ruleset:1080
#: data/civ2/terrain.ruleset:1217 data/civ2civ3/terrain.ruleset:1671
#: data/classic/terrain.ruleset:1519 data/experimental/terrain.ruleset:1494
#: data/multiplayer/terrain.ruleset:1491 data/royale/terrain.ruleset:1635
#: data/sandbox/terrain.ruleset:1704
msgid "Road"
msgstr "Estrada"

#: client/editor.cpp:203
msgid ""
"Modify roads on tile.\n"
"Shortcut: p\n"
"Select road type: shift+p or right-click here."
msgstr ""

#: client/editor.cpp:205
#, fuzzy
msgid "Military Base"
msgstr "Milícia"

#: client/editor.cpp:207
msgid ""
"Create a military base.\n"
"Shortcut: m\n"
"Select base type: shift+m or right-click here."
msgstr ""

#: client/editor.cpp:209 client/menu.cpp:767
#, fuzzy
msgid "Unit"
msgstr "Unidades"

#: client/editor.cpp:212
msgid ""
"Create unit.\n"
"Shortcut: u\n"
"Select unit type: shift+u or right-click here."
msgstr ""

#: client/editor.cpp:214 client/gotodlg.cpp:44
msgid "City"
msgstr "Cidade"

#: client/editor.cpp:215
msgid ""
"Create city.\n"
"Shortcut: c"
msgstr ""

#: client/editor.cpp:216 client/views/view_nations_data.cpp:484
msgid "Vision"
msgstr "Visão"

#: client/editor.cpp:217
msgid ""
"Modify player's tile knowledge.\n"
"Shortcut: v"
msgstr ""

#: client/editor.cpp:218
#, fuzzy
msgid "Start Position"
msgstr "Definir opções locais"

#: client/editor.cpp:219
msgid ""
"Place a start position which allows any nation to start at the tile. To "
"allow only certain nations to start there, middle click on the start "
"position on the map and use the property editor.\n"
"Shortcut: b"
msgstr ""

#: client/editor.cpp:224
#, fuzzy
msgid "Copy/Paste"
msgstr "Linha Costeira"

#: client/editor.cpp:225
msgid ""
"Copy and paste tiles.\n"
"Shortcut for copy mode: shift-c\n"
"Shoftcut for paste mode: shift-v"
msgstr ""

#: client/editor.cpp:1788
#, fuzzy
msgid "Paint"
msgstr "Planície"

#: client/editor.cpp:1792
#, fuzzy
msgid "Erase Value"
msgstr "Apagar cláusula"

#: client/editor.cpp:1794
#, fuzzy
msgid "Erase"
msgstr "Base Aérea"

#: client/editor.cpp:1798
#, fuzzy
msgid "Copy"
msgstr "Licença"

#: client/editor.cpp:1801
#, fuzzy
msgid "Paste"
msgstr "Desperdício"

#: client/editor.cpp:1821
msgid ""
"Toggle erase mode.\n"
"Shortcut: shift-d"
msgstr ""

#: client/editor.cpp:1824
msgid ""
"Toggle copy mode.\n"
"Shortcut: shift-c"
msgstr ""

#: client/editor.cpp:1827
msgid ""
"Toggle paste mode.\n"
"Shortcut: shift-v"
msgstr ""

#: client/editor.cpp:1882
msgid "Buffer empty."
msgstr ""

#: client/endgamereport.cpp:36
#, fuzzy
msgid "Player"
msgstr "Jogadores"

#: client/endgamereport.cpp:36 client/views/view_nations_data.cpp:474
#: server/report.cpp:184
#, fuzzy
msgid "Score"
msgstr "Obter Pontuação"

#: client/fc_client.cpp:75
#, fuzzy
msgid "Freeciv21"
msgstr "Freeciv"

#: client/fc_client.cpp:90
#, fuzzy
msgid "Welcome to Freeciv21"
msgstr "Cliente para o Freeciv"

#: client/fc_client.cpp:149
#, fuzzy
msgid "This is the client for Freeciv21."
msgstr "Cliente para o Freeciv"

#: client/fc_client.cpp:548 client/menu.cpp:571 client/pregameoptions.cpp:46
#, fuzzy
msgid "Interface Options"
msgstr "Mostra as opções do servidor."

#: client/fc_client.cpp:640
#, fuzzy
msgid "Loading..."
msgstr "A ler conjuntos de regras"

#: client/fc_client.cpp:654
#, fuzzy
msgid "Could not find the tutorial savegame."
msgstr "Incapaz de ler o ficheiro de jogo gravado: %s"

#: client/fc_client.cpp:697
#, fuzzy
msgid "Starting the modpack installer..."
msgstr "A iniciar o jogo."

#: client/fc_client.cpp:705
msgid "You'll have to start the modpack installer manually. Sorry..."
msgstr ""

#: client/fc_client.cpp:722
#, c-format
msgid "Starting freeciv21-modpack-qt at %s"
msgstr ""

#: client/global_worklist.cpp:344
#, fuzzy
msgid "(noname)"
msgstr "nada"

#: client/gotodlg.cpp:45
msgid "Airlift"
msgstr "Aerotransportar"

#: client/gotodlg.cpp:47
#, fuzzy
msgid "&Goto"
msgstr "Ir Para"

#: client/gotodlg.cpp:48
#, fuzzy
msgid "&Airlift"
msgstr "Aerotransportar"

#: client/gotodlg.cpp:49
#, fuzzy
msgid "&Close"
msgstr "Fechar"

#: client/gotodlg.cpp:54
#, fuzzy
msgid "Show All Cities"
msgstr "Mostrar _Todas Cidades"

#: client/governor.cpp:569 server/cityturn.cpp:408
#, fuzzy, c-format
msgid ""
"The citizen governor can't fulfill the requirements for %s. Passing back "
"control."
msgstr ""
"AGC: O agente não consegue cumprir os requisitos de %s. A devolver controlo."

#: client/governor.cpp:579 client/governor.cpp:598
#, c-format
msgid ""
"The citizen governor has gotten confused dealing with %s.  You may want to "
"have a look."
msgstr ""

#: client/governor.cpp:776 client/views/view_research.cpp:672
msgid "none"
msgstr "nada"

#: client/governor.cpp:792
msgid "custom"
msgstr "costumizado"

#: client/governor.cpp:841
msgid "?cma:Very happy"
msgstr ""

#: client/governor.cpp:841
msgid "?cma:Prefer food"
msgstr ""

#: client/governor.cpp:842
#, fuzzy
msgid "?cma:Prefer production"
msgstr "Produção em Massa"

#: client/governor.cpp:842
msgid "?cma:Prefer gold"
msgstr ""

#: client/governor.cpp:843
#, fuzzy
msgid "?cma:Prefer science"
msgstr "Economia: Ciência"

#: client/gui_main.cpp:297
msgid "Are you sure you want to quit?"
msgstr ""

#: client/gui_main.cpp:297 tools/fcmp/mpgui_qt.cpp:449
#, fuzzy
msgid "Quit?"
msgstr "Sair"

#: client/gui_main.cpp:300
#, fuzzy
msgid "Yes Quit"
msgstr "Sair"

#: client/gui_main.cpp:301 client/menu.cpp:2919
#, fuzzy
msgid "Keep Playing"
msgstr "A Jogar"

#: client/helpdlg.cpp:41
msgid "(Never)"
msgstr "(Nunca)"

#: client/helpdlg.cpp:42 client/tooltips.cpp:88 common/research.cpp:73
#: common/tech.cpp:455
#, fuzzy
msgid "?tech:None"
msgstr "?techhelp:"

#: client/helpdlg.cpp:105
#, fuzzy
msgid "Freeciv21 Help Browser"
msgstr "Navegador Ajuda Freeciv"

#: client/helpdlg.cpp:138
#, fuzzy
msgid "About Qt"
msgstr "Sobre"

#: client/helpdlg.cpp:142 client/shortcuts.cpp:616
msgid "Close"
msgstr "Fechar"

#: client/helpdlg.cpp:871 client/tooltips.cpp:174
msgid "Attack:"
msgstr "Ataque:"

#: client/helpdlg.cpp:873 client/tooltips.cpp:176
msgid "Defense:"
msgstr "Defesa:"

#: client/helpdlg.cpp:875
#, fuzzy
msgid "Moves:"
msgstr "Movimentos"

#: client/helpdlg.cpp:880 client/tooltips.cpp:186
msgid "Hitpoints:"
msgstr "Resistência:"

#: client/helpdlg.cpp:881 client/tooltips.cpp:180
msgid "Cost:"
msgstr "Custo:"

#: client/helpdlg.cpp:883
msgid "Firepower:"
msgstr "Poder de Fogo:"

#: client/helpdlg.cpp:886 client/tooltips.cpp:190
msgid "Vision:"
msgstr "Visão:"

#: client/helpdlg.cpp:898
#, fuzzy
msgid "Basic upkeep:"
msgstr "Manutenção Básica:"

#: client/helpdlg.cpp:910
#, fuzzy
msgid "Requires"
msgstr "Civ: Aprendida Nova Forma de Governo"

#: client/helpdlg.cpp:918
#, fuzzy
msgid "No technology required."
msgstr "Nenhuma tecnologia"

#: client/helpdlg.cpp:928
#, fuzzy
msgid "Obsoleted by"
msgstr "Obsoleto por:"

#: client/helpdlg.cpp:940 client/tooltips.cpp:168
#, fuzzy, qt-format
msgid "Obsoleted by %1."
msgstr "Obsoleto por:"

#: client/helpdlg.cpp:945
#, fuzzy
msgid "Never obsolete."
msgstr "Vender Obsoletos"

#: client/helpdlg.cpp:978
#, fuzzy
msgid "Base Cost:"
msgstr "Custo Total:"

#: client/helpdlg.cpp:984
msgid "Upkeep:"
msgstr "Manutenção:"

#: client/helpdlg.cpp:1014
msgid "Requirement:"
msgstr "Requer:"

#: client/helpdlg.cpp:1033 client/tooltips.cpp:104
msgid "Obsolete by:"
msgstr "Obsoleto por:"

#: client/helpdlg.cpp:1073 client/helpdlg.cpp:1092 client/helpdlg.cpp:1131
msgid "Allows"
msgstr "Permite"

#: client/helpdlg.cpp:1110
msgid "Obsoletes"
msgstr "Torna Obsoleta"

#: client/helpdlg.cpp:1265
msgid "Output becomes: "
msgstr ""

#: client/helpdlg.cpp:1327
msgid "Food:"
msgstr "Comida:"

#: client/helpdlg.cpp:1329
msgid "Production:"
msgstr "Produção:"

#: client/helpdlg.cpp:1331
msgid "Trade:"
msgstr "Comércio:"

#: client/helpdlg.cpp:1336
#, fuzzy
msgid "Move cost:"
msgstr "Custo movimento: %ld"

#: client/helpdlg.cpp:1338
#, fuzzy
msgid "Defense bonus:"
msgstr "Defesa:"

#: client/helpdlg.cpp:1341 common/actions.cpp:1396
#, qt-format
msgid "%1%"
msgstr ""

#: client/helpdlg.cpp:1354
#, fuzzy
msgid "Cultivate Rslt/Time:"
msgstr "Resul/Data Mina:"

#: client/helpdlg.cpp:1370
#, fuzzy
msgid "Plant Rslt/Time:"
msgstr "Resul/Data Mina:"

#: client/helpdlg.cpp:1386
#, fuzzy
msgid "Transform Rslt/Time:"
msgstr "Resul/Data Transp:"

#: client/helpdlg.cpp:1399
#, fuzzy
msgid "Build as irrigation"
msgstr "Construir Irrigação"

#: client/helpdlg.cpp:1404
#, fuzzy
msgid "Build as mine"
msgstr "Construir Mina"

#: client/helpdlg.cpp:1408
#, fuzzy
msgid "Build as road"
msgstr "Construir Estrada"

#: client/helpdlg.cpp:1412
#, fuzzy
msgid "Build as base"
msgstr "Construir Base Aérea"

#: client/helpdlg.cpp:1433
msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
msgstr ""

#: client/hudwidget.cpp:608 client/text.cpp:363
#, qt-format
msgid "%1 #%2"
msgstr ""

#: client/hudwidget.cpp:613
#, qt-format
msgid "%1 #%2 (%3)"
msgstr ""

#: client/hudwidget.cpp:621 client/text.cpp:368
#, qt-format
msgid "%1 #%2 \"%3\""
msgstr ""

#: client/hudwidget.cpp:627
#, fuzzy, qt-format
msgid "%1 #%2 \"%3\" (%4)"
msgstr "Ano: %s"

#: client/hudwidget.cpp:638 client/unitselect.cpp:166
#, qt-format
msgid "(%1T)"
msgstr ""

#: client/hudwidget.cpp:641
msgid "MP: "
msgstr ""

#: client/hudwidget.cpp:643
#, qt-format
msgid "HP:%1/%2"
msgstr ""

#: client/hudwidget.cpp:1152 client/top_bar.cpp:381 common/helpdata.cpp:4744
#, fuzzy, qt-format
msgid "%1 (%2)"
msgstr "Moedas: %d"

#: client/hudwidget.cpp:1248
msgid "MP"
msgstr ""

#: client/hudwidget.cpp:1307
#, fuzzy, qt-format
msgid "Terrain: %1\n"
msgstr "Terreno: %s"

#: client/hudwidget.cpp:1310
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1\n"
msgstr "Comida/Prod/Comério: %s"

#: client/hudwidget.cpp:1313
#, fuzzy, qt-format
msgid "Infrastructure: %1\n"
msgstr "Infra-estrutura: "

#: client/hudwidget.cpp:1315
#, fuzzy, qt-format
msgid "Defense bonus: %1%\n"
msgstr "Defesa:"

#: client/hudwidget.cpp:1333 client/hudwidget.cpp:1335
#, fuzzy, qt-format
msgid "Movement cost: %1"
msgstr "Custo movimento: %ld"

#: client/hudwidget.cpp:1362
#, fuzzy, qt-format
msgid "Year: %1 (Turn: %2)"
msgstr "Terreno: %s"

#: client/hudwidget.cpp:1368 client/text.cpp:986
#, fuzzy, qt-format
msgid "Population: %1"
msgstr "População: %s"

#: client/hudwidget.cpp:1387 client/text.cpp:995
#, fuzzy, qt-format
msgid "Gold: %1 (%2)"
msgstr "Moedas: %d"

#: client/hudwidget.cpp:1534 client/hudwidget.cpp:1536
#, qt-format
msgid "%1 HP"
msgstr ""

#: client/hudwidget.cpp:1572 client/hudwidget.cpp:1579
#, fuzzy
msgid "V"
msgstr " V"

#: client/hudwidget.cpp:1587 client/hudwidget.cpp:1591
msgid "Winner"
msgstr ""

#: client/luaconsole.cpp:61
#, fuzzy
msgid "Lua scripts"
msgstr "Unidades terrestres"

#: client/luaconsole.cpp:63
#, fuzzy
msgid "Load lua script"
msgstr "Unidades terrestres"

#: client/luaconsole_common.cpp:99
#, fuzzy
msgid "This is the Client Lua Console."
msgstr "Esta página de Opções"

#: client/mapctrl.cpp:48
msgid "What should we call our new city?"
msgstr "Que nome devemos dar à nossa nova cidade?"

#: client/mapctrl.cpp:49
msgid "Build New City"
msgstr "Construir Nova Cidade"

#: client/mapctrl.cpp:211
#, c-format
msgid "Selected city %s. Now choose rally point."
msgstr ""

#: client/mapctrl.cpp:215
#, fuzzy
msgid "No city selected. Aborted"
msgstr "Nação Seleccionada"

#: client/mapctrl.cpp:229
#, c-format
msgid "Tile %s set as rally point from city %s."
msgstr ""

#: client/mapctrl.cpp:234
#, fuzzy, c-format
msgid "Could not set rally point for city %s."
msgstr "%s forma uma aliança com %s."

#: client/mapctrl_common.cpp:120
#, fuzzy, c-format
msgid "You don't know how to build %s!"
msgstr "Você não compra %s!"

#: client/mapctrl_common.cpp:131
#, c-format
msgid "Copy %s to clipboard."
msgstr ""

#: client/mapctrl_common.cpp:147
msgid "Clipboard is empty."
msgstr ""

#: client/menu.cpp:140 client/views/view_nations_data.cpp:489
msgid "Government"
msgstr "Governo"

#: client/menu.cpp:174
#, fuzzy
msgid "Revolution..."
msgstr "_Revolução"

#: client/menu.cpp:264
#, fuzzy
msgid "Goto And..."
msgstr "Ir para e Fechar"

#: client/menu.cpp:557
msgid "Game"
msgstr "Jogo"

#: client/menu.cpp:558
msgid "Save Game"
msgstr "Gravar Jogo"

#: client/menu.cpp:563 client/menu.cpp:2895
#, fuzzy
msgid "Save Game As..."
msgstr "Gravar Jogo"

#: client/menu.cpp:567
#, fuzzy
msgid "Save Map to Image"
msgstr "Gravar Jogo"

#: client/menu.cpp:573 client/menu.cpp:2780 client/pregameoptions.cpp:67
#, fuzzy
msgid "Game Options"
msgstr "Opções das Mensagens"

#: client/menu.cpp:575
msgid "Message Options"
msgstr "Opções das Mensagens"

#: client/menu.cpp:577
#, fuzzy
msgid "Shortcut Options"
msgstr "Plugin de som por omissão"

#: client/menu.cpp:579
#, fuzzy
msgid "Load Another Tileset"
msgstr "Conjunto de gráficos por omissão"

#: client/menu.cpp:581
#, fuzzy
msgid "Add Modpacks"
msgstr "Adicionar pré-definição"

#: client/menu.cpp:583
#, fuzzy
msgid "Tileset Options"
msgstr "Opções da Cidade"

#: client/menu.cpp:587
#, fuzzy
msgid "Tileset Debugger"
msgstr "Terreno %s"

#: client/menu.cpp:590
#, fuzzy
msgid "Save Options Now"
msgstr "Opções das Mensa_gens"

#: client/menu.cpp:593
#, fuzzy
msgid "Save Options on Exit"
msgstr "Opções do Servidor (actuais)"

#: client/menu.cpp:598
#, fuzzy
msgid "Leave Game"
msgstr "Gravar Jogo"

#: client/menu.cpp:601 client/page_main.cpp:28
msgid "Quit"
msgstr "Sair"

#: client/menu.cpp:607 client/shortcuts.cpp:56
msgid "Center View"
msgstr "Centrar Vista"

#: client/menu.cpp:611 client/options.cpp:1848 client/shortcuts.cpp:59
msgid "Fullscreen"
msgstr ""

#: client/menu.cpp:617 client/options.cpp:1950
#, fuzzy
msgid "Minimap"
msgstr "Excedente Mínimo"

#: client/menu.cpp:623
#, fuzzy
msgid "Show New Turn Information"
msgstr "Mostrar animação de combate"

#: client/menu.cpp:628
#, fuzzy
msgid "Show Combat Detailed Information"
msgstr "Mostrar animação de combate"

#: client/menu.cpp:632
msgid "Lock Interface"
msgstr ""

#: client/menu.cpp:638
#, fuzzy
msgid "Zoom In"
msgstr "Máquina:"

#: client/menu.cpp:642
#, fuzzy
msgid "Zoom Default"
msgstr "Máquina:"

#: client/menu.cpp:646
#, fuzzy
msgid "Zoom Out"
msgstr "Máquina:"

#: client/menu.cpp:650
#, fuzzy
msgid "Scale Fonts"
msgstr "Servidor por omissão"

#: client/menu.cpp:657
#, fuzzy
msgid "City Bar Style"
msgstr "_Estilo das Cidades:"

#: client/menu.cpp:670
#, fuzzy
msgid "City Outlines"
msgstr "Opções da Cidade"

#: client/menu.cpp:674 client/shortcuts.cpp:64
msgid "City Output"
msgstr "Resultado Cidade"

#: client/menu.cpp:679 client/shortcuts.cpp:66
msgid "Map Grid"
msgstr "Mostra Quadrícula"

#: client/menu.cpp:684 client/shortcuts.cpp:69
#, fuzzy
msgid "National Borders"
msgstr "Maravilhas Disponíveis"

#: client/menu.cpp:689 client/page_game.cpp:91 client/page_load.cpp:256
#: client/views/view_cities.cpp:761 client/views/view_cities_data.cpp:777
#: client/views/view_cities_data.cpp:781
msgid "Units"
msgstr "Unidades"

#: client/menu.cpp:696
msgid "Native Tiles"
msgstr ""

#: client/menu.cpp:701 client/options.cpp:1886 client/shortcuts.cpp:102
msgid "City Names"
msgstr "Nomes das Cidades"

#: client/menu.cpp:706
msgid "City Growth"
msgstr "Crescimento Cidade"

#: client/menu.cpp:711 client/shortcuts.cpp:100
#, fuzzy
msgid "City Production Levels"
msgstr "Produções das Cidades"

#: client/menu.cpp:716
#, fuzzy
msgid "City Buy Cost"
msgstr "Custo Total:"

#: client/menu.cpp:720 client/shortcuts.cpp:98
#, fuzzy
msgid "City Traderoutes"
msgstr "Rotas Comerciais"

#: client/menu.cpp:727 client/unithudselector.cpp:152
#: client/views/view_cities.cpp:550
msgid "Select"
msgstr "Seleccionar"

#: client/menu.cpp:728
msgid "Single Unit (Unselect Others)"
msgstr ""

#: client/menu.cpp:732
#, fuzzy
msgid "All on Tile"
msgstr "_Sentinela das inactivas"

#: client/menu.cpp:737
#, fuzzy
msgid "Same Type on Tile"
msgstr "Grava jogo para ficheiro."

#: client/menu.cpp:741
#, fuzzy
msgid "Same Type on Continent"
msgstr "Grava jogo para ficheiro."

#: client/menu.cpp:746
#, fuzzy
msgid "Same Type Everywhere"
msgstr "Seleccione uma cidade"

#: client/menu.cpp:752 client/shortcuts.cpp:140
msgid "Wait"
msgstr "Espera"

#: client/menu.cpp:756
msgid "Done"
msgstr "Terminado"

#: client/menu.cpp:761
#, fuzzy
msgid "Advanced Unit Selection"
msgstr "Selecção de unidade"

#: client/menu.cpp:768 client/shortcuts.cpp:138
#, fuzzy
msgid "Go to Tile"
msgstr "Ir para"

#: client/menu.cpp:776
#, fuzzy
msgid "Go to Nearest City"
msgstr "Renomear Cidade"

#: client/menu.cpp:780
#, fuzzy
msgid "Go to / Airlift to City..."
msgstr "Ir/Aerotransportar para Cidade"

#: client/menu.cpp:785 client/shortcuts.cpp:108
msgid "Auto Explore"
msgstr "Explorar Automaticamente"

#: client/menu.cpp:789 client/shortcuts.cpp:110
msgid "Patrol"
msgstr "Patrulha"

#: client/menu.cpp:795 client/shortcuts.cpp:134 common/unit.cpp:611
msgid "Sentry"
msgstr "Sentinela"

#: client/menu.cpp:799
#, fuzzy
msgid "Unsentry All on Tile"
msgstr "_Sentinela das inactivas"

#: client/menu.cpp:804 client/page_load.cpp:87 client/shortcuts.cpp:146
#, fuzzy
msgid "Load"
msgstr "Estrada"

#: client/menu.cpp:808 client/shortcuts.cpp:148
msgid "Unload"
msgstr "Desembarcar"

#: client/menu.cpp:812
#, fuzzy
msgid "Unload All From Transporter"
msgstr "Transportador"

#: client/menu.cpp:823
#, fuzzy
msgid "Upgrade Unit"
msgstr "Actualizar Unidade!"

#: client/menu.cpp:827
#, fuzzy
msgid "Convert Unit"
msgstr "Fortificar unidade"

#: client/menu.cpp:831
msgid "Disband Unit"
msgstr "Dissolver Unidade"

#: client/menu.cpp:837 client/menu.cpp:2129
#, fuzzy
msgid "Rename Unit"
msgstr "Renomear Cidade"

#: client/menu.cpp:842
msgid "Combat"
msgstr "Combate"

#: client/menu.cpp:843
#, fuzzy
msgid "Fortify Unit"
msgstr "Fortificar unidade"

#: client/menu.cpp:855
#, fuzzy
msgid "Build Base"
msgstr "Construir Base Aérea"

#: client/menu.cpp:857 client/shortcuts.cpp:188 common/unit.cpp:613
msgid "Pillage"
msgstr "Pilhar"

#: client/menu.cpp:862 client/shortcuts.cpp:115
msgid "Do..."
msgstr ""

#: client/menu.cpp:868
#, fuzzy
msgid "Work"
msgstr "Lista de _Tarefas"

#: client/menu.cpp:874 client/menu.cpp:1808
msgid "Auto Settler"
msgstr "Colono Automático"

#: client/menu.cpp:879 client/shortcuts.cpp:130
msgid "Build Road"
msgstr "Construir Estrada"

#: client/menu.cpp:883
#, fuzzy
msgid "Build Path"
msgstr "Construir Base Aérea"

#: client/menu.cpp:884 client/menu.cpp:1638 client/menu.cpp:1641
#: client/shortcuts.cpp:126
msgid "Build Irrigation"
msgstr "Construir Irrigação"

#: client/menu.cpp:888 client/menu.cpp:1662 client/menu.cpp:1665
#: client/shortcuts.cpp:128 common/unit.cpp:605 tools/civmanual.cpp:327
#, fuzzy
msgid "Cultivate"
msgstr "Activar"

#: client/menu.cpp:892 client/menu.cpp:1612 client/menu.cpp:1615
#: client/shortcuts.cpp:122
msgid "Build Mine"
msgstr "Construir Mina"

#: client/menu.cpp:896 client/menu.cpp:1685 client/menu.cpp:1688
#: client/shortcuts.cpp:124 common/unit.cpp:601 tools/civmanual.cpp:327
#, fuzzy
msgid "Plant"
msgstr "Unidade Transformadora"

#: client/menu.cpp:901
#, fuzzy
msgid "Connect with Road"
msgstr "Ligar"

#: client/menu.cpp:905
#, fuzzy
msgid "Connect with Railroad"
msgstr "Ligar"

#: client/menu.cpp:909
#, fuzzy
msgid "Connect with Irrigation"
msgstr "Irrigação"

#: client/menu.cpp:914 client/menu.cpp:1709
msgid "Transform Terrain"
msgstr "Transformar Terreno"

#: client/menu.cpp:918 client/menu.cpp:1769
msgid "Clean Pollution"
msgstr "Limpar Poluição"

#: client/menu.cpp:922 client/shortcuts.cpp:190
msgid "Clean Nuclear Fallout"
msgstr "Limpar Radiação Nuclear"

#: client/menu.cpp:937
#, fuzzy
msgid "Multiplayer"
msgstr "Apa_gar pré-definição"

#: client/menu.cpp:938
msgid "Delayed Go To"
msgstr ""

#: client/menu.cpp:941
msgid "Delayed Orders Execute"
msgstr ""

#: client/menu.cpp:944
#, fuzzy
msgid "Clear Orders"
msgstr "Lista de _Tarefas Objectivo:"

#: client/menu.cpp:948
msgid "Add All Cities to Trade Planning"
msgstr ""

#: client/menu.cpp:950
msgid "Calculate Trade Planning"
msgstr ""

#: client/menu.cpp:952
#, fuzzy
msgid "Add / Remove City"
msgstr "Remover"

#: client/menu.cpp:955
msgid "Clear Trade Planning"
msgstr ""

#: client/menu.cpp:957
msgid "Automatic Caravan"
msgstr ""

#: client/menu.cpp:962
msgid "Set / Unset Rally Point"
msgstr ""

#: client/menu.cpp:965
#, fuzzy
msgid "Quick Airlift"
msgstr "Aerotransportar"

#: client/menu.cpp:970
msgid "Unit Type for Quickairlifting"
msgstr ""

#: client/menu.cpp:975
#, fuzzy
msgid "Default Action vs Unit"
msgstr "Nome por omissão de conjunto de sons"

#: client/menu.cpp:977 client/menu.cpp:1006
msgid "Ask"
msgstr ""

#: client/menu.cpp:984 common/events.cpp:109 common/events.cpp:121
msgid "Bribe"
msgstr ""

#: client/menu.cpp:998
#, fuzzy
msgid "Sabotage Unit Escape"
msgstr "Sabotar Cidade"

#: client/menu.cpp:1005
#, fuzzy
msgid "Default Action vs City"
msgstr "Seleccione o destino"

#: client/menu.cpp:1013
msgid "Investigate City"
msgstr "Investigar Cidade"

#: client/menu.cpp:1020
#, fuzzy
msgid "Investigate City (Spends the Unit)"
msgstr "_Investigar cidade (grátis)"

#: client/menu.cpp:1027
#, fuzzy
msgid "Establish Embassy"
msgstr "Estabelecer _Embaixada"

#: client/menu.cpp:1034
msgid "Become Ambassador"
msgstr ""

#: client/menu.cpp:1048
#, fuzzy
msgid "Steal Technology and Escape"
msgstr "Roubar Tecnologia"

#: client/menu.cpp:1055
#, fuzzy
msgid "Incite a Revolt"
msgstr "Incitar Revolta!"

#: client/menu.cpp:1062
#, fuzzy
msgid "Incite a Revolt and Escape"
msgstr "Incitar Revolta!"

#: client/menu.cpp:1069
#, fuzzy
msgid "Poison City"
msgstr "_Envenenar Cidade"

#: client/menu.cpp:1076
#, fuzzy
msgid "Poison City and Escape"
msgstr "Envenenar Cidade"

#: client/menu.cpp:1084
#, fuzzy
msgid "Civilization"
msgstr "Capitalização"

#: client/menu.cpp:1085
#, fuzzy
msgid "National Budget..."
msgstr "Maravilhas Disponíveis"

#: client/menu.cpp:1090
#, fuzzy
msgid "Policies..."
msgstr "Polaco"

#: client/menu.cpp:1102
#, fuzzy
msgid "Units View"
msgstr "Página unidades"

#: client/menu.cpp:1111
#, fuzzy
msgid "Cities View"
msgstr "Centrar Vista"

#: client/menu.cpp:1115
#, fuzzy
msgid "Economy View"
msgstr "Economia"

#: client/menu.cpp:1119
#, fuzzy
msgid "Research View"
msgstr "Pesquisar"

#: client/menu.cpp:1123
#, fuzzy
msgid "Wonders of the World Report"
msgstr "Maravilhas do Mundo"

#: client/menu.cpp:1127
#, fuzzy
msgid "Top Five Cities Report"
msgstr "As Cinco Principais Cidades"

#: client/menu.cpp:1131
#, fuzzy
msgid "Demographics Report"
msgstr "Relatório Demográfico:"

#: client/menu.cpp:1135
#, fuzzy
msgid "Spaceship View"
msgstr "Nave Espacial"

#: client/menu.cpp:1139
#, fuzzy
msgid "Achievements Report"
msgstr "?Scientists:C"

#: client/menu.cpp:1142
#, fuzzy
msgid "Endgame Report"
msgstr "Economia: Moedas"

#: client/menu.cpp:1147
msgid "Help"
msgstr "Ajuda"

#: client/menu.cpp:1609 client/menu.cpp:1635 client/menu.cpp:1738
#, fuzzy, qt-format
msgid "Build %1"
msgstr "Fruta"

#: client/menu.cpp:1658
#, qt-format
msgid "Cultivate to %1"
msgstr ""

#: client/menu.cpp:1681
#, fuzzy, qt-format
msgid "Plant to %1"
msgstr "Unidade Transformadora"

#: client/menu.cpp:1705
#, fuzzy, qt-format
msgid "Transform to %1"
msgstr "Transformar em %s"

#: client/menu.cpp:1810
#, fuzzy
msgid "Auto Worker"
msgstr "Explorar Automaticamente"

#: client/menu.cpp:2129
#, fuzzy
msgid "New unit name:"
msgstr "Novo Jogo"

#: client/menu.cpp:2220
#, fuzzy
msgid "Didn't find any trade route to establish"
msgstr "Incapaz de encontrar uma rota para o destino!"

#: client/menu.cpp:2640
#, fuzzy
msgid "Available tilesets"
msgstr "Alvos disponíveis"

#: client/menu.cpp:2642
msgid "Some tilesets might not be compatible with current map topology!"
msgstr ""

#: client/menu.cpp:2862
#, fuzzy
msgid "Image saved as:\n"
msgstr "Jogo gravado como %s"

#: client/menu.cpp:2863
msgid "Success"
msgstr ""

#: client/menu.cpp:2865
msgid "Failed to save image of the map"
msgstr ""

#: client/menu.cpp:2866
#, fuzzy
msgid "Error"
msgstr "Senhor"

#: client/menu.cpp:2892
#, fuzzy
msgid "Save Games"
msgstr "Gravar Jogo"

#: client/menu.cpp:2914
msgid ""
"Do you want to leave the game?\n"
"\n"
"Leaving a single-player game will end it. Be sure to save first."
msgstr ""

#: client/menu.cpp:2920
#, fuzzy
msgid "Leave"
msgstr "_Lider:"

#: client/messageoptions.cpp:44
msgid "Event"
msgstr "Evento"

#: client/messageoptions.cpp:44
msgid "Out"
msgstr "Sai"

#: client/messageoptions.cpp:44
msgid "Mes"
msgstr "Men"

#: client/messageoptions.cpp:44
msgid "Pop"
msgstr "Ind"

#: client/messagewin.cpp:43 client/page_game.cpp:142
#: client/tileset_debugger.cpp:58
msgid "Messages"
msgstr "Mensagens"

#: client/minimap_panel.cpp:82
#, fuzzy
msgid "Show Relief"
msgstr "Mostrar _Todas Cidades"

#: client/minimap_panel.cpp:91
#, fuzzy
msgid "Show Borders"
msgstr "Maravilhas Disponíveis"

#: client/minimap_panel.cpp:101
#, fuzzy
msgid "Show Borders on Oceans"
msgstr "Maravilhas Disponíveis"

#: client/minimap_panel.cpp:114
#, fuzzy
msgid "Show Cities"
msgstr "Mostrar _Todas Cidades"

#: client/minimap_panel.cpp:123
#, fuzzy
msgid "Show Units"
msgstr " unidade"

#: client/minimap_panel.cpp:132
#, fuzzy
msgid "Show Fog of War"
msgstr "Página de supervisão"

#: client/optiondlg.cpp:76
msgid "... read more in help"
msgstr ""

#: client/optiondlg.cpp:129 client/shortcuts.cpp:604
#, fuzzy
msgid "Reset"
msgstr "Deserto"

#: client/optiondlg.cpp:135 client/page_network.cpp:105
#: client/views/view_research.cpp:293
msgid "Refresh"
msgstr "Actualizar (Lista)"

#: client/optiondlg.cpp:141 client/ratesdlg.cpp:64
#, fuzzy
msgid "Apply"
msgstr "Aplicar uma v_ez"

#: client/optiondlg.cpp:678
#, fuzzy
msgid "Select the text color"
msgstr "Selectione Avanço a Roubar"

#: client/optiondlg.cpp:687
#, fuzzy
msgid "Select the background color"
msgstr "Cor de fundo sólido de unidade"

#: client/options.cpp:1294
#, fuzzy
msgid "Login name"
msgstr "Juntar-se a Jogo"

#: client/options.cpp:1295
msgid ""
"This is the default login username that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""

#: client/options.cpp:1300
msgid "Default to previously used server"
msgstr ""

#: client/options.cpp:1301
msgid ""
"Automatically update \"Server\" and \"Server port\" options to match your "
"latest connection, so by default you connect to the same server you used on "
"the previous run. You should enable saving options on exit too, so that the "
"automatic updates to the options get saved too."
msgstr ""

#: client/options.cpp:1309
#, fuzzy
msgid "Server"
msgstr "nunca"

#: client/options.cpp:1310
msgid ""
"This is the default server hostname that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""

#: client/options.cpp:1315
#, fuzzy
msgid "Server port"
msgstr "(linha de comando do servidor)"

#: client/options.cpp:1316
msgid ""
"This is the default server port that will be used in the connection dialogs "
"or with the -a command-line parameter."
msgstr ""

#: client/options.cpp:1321
msgid "Metaserver"
msgstr "Metaservidor"

#: client/options.cpp:1322
msgid ""
"The metaserver is a host that the client contacts to find out about games on "
"the internet.  Don't change this from its default value unless you know what "
"you're doing."
msgstr ""

#: client/options.cpp:1328
msgid "Send heartbeat messages to server"
msgstr ""

#: client/options.cpp:1329
msgid ""
"Periodically send an empty heartbeat message to the server to probe whether "
"the connection is still up. This can help to make it obvious when the server "
"has cut the connection due to a connectivity outage, if the client would "
"otherwise sit idle for a long period."
msgstr ""

#: client/options.cpp:1336
#, fuzzy
msgid "Soundset"
msgstr "Turnos"

#: client/options.cpp:1337
msgid ""
"This is the soundset that will be used.  Changing this is the same as using "
"the -S command-line parameter."
msgstr ""

#: client/options.cpp:1342
msgid "Musicset"
msgstr ""

#: client/options.cpp:1343
msgid ""
"This is the musicset that will be used.  Changing this is the same as using "
"the -m command-line parameter."
msgstr ""

#: client/options.cpp:1349
#, fuzzy
msgid "Sound plugin"
msgstr "Plugin de som por omissão"

#: client/options.cpp:1350
msgid ""
"If you have a problem with sound, try changing the sound plugin.  The new "
"plugin won't take effect until you restart Freeciv21.  Changing this is the "
"same as using the -P command-line option."
msgstr ""

#: client/options.cpp:1355
#, fuzzy
msgid "The chat log file"
msgstr "Tecnologia"

#: client/options.cpp:1356
msgid "The name of the chat log file."
msgstr ""

#: client/options.cpp:1358
#, fuzzy
msgid "Theme"
msgstr "Templo"

#: client/options.cpp:1359
msgid "By changing this option you change the active theme."
msgstr ""

#: client/options.cpp:1370
#, fuzzy
msgid "Tileset (Square)"
msgstr "Terreno %s"

#: client/options.cpp:1371
msgid ""
"Select the tileset used with Square based maps. This may change the "
"currently active tileset, if you are playing on such a map, in which case "
"this is the same as using the -t command-line parameter."
msgstr ""

#: client/options.cpp:1378
#, fuzzy
msgid "Tileset (Hex)"
msgstr "Terreno %s"

#: client/options.cpp:1379
msgid ""
"Select the tileset used with Hex maps. This may change the currently active "
"tileset, if you are playing on such a map, in which case this is the same as "
"using the -t command-line parameter."
msgstr ""

#: client/options.cpp:1387
#, fuzzy
msgid "Tileset (Iso-Hex)"
msgstr "Terreno %s"

#: client/options.cpp:1388
msgid ""
"Select the tileset used with Iso-Hex maps. This may change the currently "
"active tileset, if you are playing on such a map, in which case this is the "
"same as using the -t command-line parameter."
msgstr ""

#: client/options.cpp:1396
#, fuzzy
msgid "City bar style"
msgstr "_Estilo das Cidades:"

#: client/options.cpp:1397
#, fuzzy
msgid "Selects the style of the city bar."
msgstr "Selectione Avanço a Roubar"

#: client/options.cpp:1402
#, fuzzy
msgid "Draw city outlines"
msgstr "Opções da Cidade"

#: client/options.cpp:1403
msgid "Setting this option will draw a line at the city workable limit."
msgstr ""

#: client/options.cpp:1407
#, fuzzy
msgid "Draw city output"
msgstr "Resultado Cidade"

#: client/options.cpp:1408
#, fuzzy
msgid "Setting this option will draw city output for every citizen."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1412
msgid "Draw the map grid"
msgstr ""

#: client/options.cpp:1413
msgid "Setting this option will draw a grid over the map."
msgstr ""

#: client/options.cpp:1416
#, fuzzy
msgid "Draw the city names"
msgstr "Nomes de cidades permitidos"

#: client/options.cpp:1417
#, fuzzy
msgid "Setting this option will draw the names of the cities on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1421
msgid "Draw the city growth"
msgstr ""

#: client/options.cpp:1422
msgid ""
"Setting this option will draw in how many turns the cities will grow or "
"shrink."
msgstr ""

#: client/options.cpp:1425
#, fuzzy
msgid "Draw the city productions"
msgstr "Produções das Cidades"

#: client/options.cpp:1426
msgid ""
"Setting this option will draw what the cities are currently building on the "
"map."
msgstr ""

#: client/options.cpp:1429
msgid "Draw the city buy costs"
msgstr ""

#: client/options.cpp:1430
msgid ""
"Setting this option will draw how much gold is needed to buy the production "
"of the cities."
msgstr ""

#: client/options.cpp:1434
#, fuzzy
msgid "Draw the city trade routes"
msgstr "Rotas Comerciais"

#: client/options.cpp:1435
msgid ""
"Setting this option will draw trade route lines between cities which have "
"trade routes."
msgstr ""

#: client/options.cpp:1439
msgid "Draw the coast line"
msgstr ""

#: client/options.cpp:1440
msgid ""
"Setting this option will draw a line to separate the land from the ocean."
msgstr ""

#: client/options.cpp:1444
#, fuzzy
msgid "Draw the roads and the railroads"
msgstr "* Pode ajudar a construir maravilhas.\n"

#: client/options.cpp:1445
msgid "Setting this option will draw the roads and the railroads on the map."
msgstr ""

#: client/options.cpp:1449
#, fuzzy
msgid "Draw the irrigation"
msgstr "Irrigação"

#: client/options.cpp:1450
#, fuzzy
msgid "Setting this option will draw the irrigation systems on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1454
msgid "Draw the mines"
msgstr ""

#: client/options.cpp:1455
#, fuzzy
msgid "Setting this option will draw the mines on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1458
msgid "Draw the bases"
msgstr ""

#: client/options.cpp:1459
#, fuzzy
msgid "Setting this option will draw the bases on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1462
#, fuzzy
msgid "Draw the resources"
msgstr "Maravilhas Disponíveis"

#: client/options.cpp:1463
#, fuzzy
msgid "Setting this option will draw the resources on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1466
#, fuzzy
msgid "Draw the huts"
msgstr "Unidades suportadas"

#: client/options.cpp:1467
#, fuzzy
msgid "Setting this option will draw the huts on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1471
msgid "Draw the pollution/nuclear fallout"
msgstr ""

#: client/options.cpp:1472
msgid "Setting this option will draw pollution and nuclear fallout on the map."
msgstr ""

#: client/options.cpp:1476
msgid "Draw the cities"
msgstr ""

#: client/options.cpp:1477
#, fuzzy
msgid "Setting this option will draw the cities on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1480
#, fuzzy
msgid "Draw the units"
msgstr "Unidades suportadas"

#: client/options.cpp:1481
#, fuzzy
msgid "Setting this option will draw the units on the map."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1484
msgid "Solid unit background color"
msgstr "Cor de fundo sólido de unidade"

#: client/options.cpp:1485
msgid ""
"Setting this option will cause units on the map view to be drawn with a "
"solid background color instead of the flag backdrop."
msgstr ""

#: client/options.cpp:1490
msgid "Draw shield graphics for units"
msgstr ""

#: client/options.cpp:1491
msgid ""
"Setting this option will draw a shield icon as the flags on units.  If "
"unset, the full flag will be drawn."
msgstr ""

#: client/options.cpp:1496
msgid "Draw the units in focus"
msgstr ""

#: client/options.cpp:1497
msgid ""
"Setting this option will cause the currently focused unit(s) to always be "
"drawn, even if units are not otherwise being drawn (for instance if 'Draw "
"the units' is unset)."
msgstr ""

#: client/options.cpp:1502
#, fuzzy
msgid "Draw the fog of war"
msgstr "Página de supervisão"

#: client/options.cpp:1503
msgid "Setting this option will draw the fog of war."
msgstr ""

#: client/options.cpp:1506
#, fuzzy
msgid "Draw the borders"
msgstr "Maravilhas Disponíveis"

#: client/options.cpp:1507
msgid "Setting this option will draw the national borders."
msgstr ""

#: client/options.cpp:1511
#, fuzzy
msgid "Draw whether tiles are native to selected unit"
msgstr "%s (veterana)"

#: client/options.cpp:1513
msgid ""
"Setting this option will highlight tiles that the currently selected unit "
"cannot enter unaided due to non-native terrain. (If multiple units are "
"selected, only tiles that all of them can enter are indicated.)"
msgstr ""

#: client/options.cpp:1519
msgid "Show dead players in Nations report"
msgstr ""

#: client/options.cpp:1520
msgid ""
"This option controls whether defeated nations are shown on the Nations "
"report page."
msgstr ""

#: client/options.cpp:1523
msgid "Scale fonts when zooming"
msgstr ""

#: client/options.cpp:1524
#, fuzzy
msgid ""
"When this option is set, the fonts and city descriptions will be scaled when "
"the map is zoomed."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1529
msgid "Sound bell at new turn"
msgstr "Campainha no início de turno"

#: client/options.cpp:1530
msgid ""
"Set this option to have a \"bell\" event be generated at the start of a new "
"turn.  You can control the behavior of the \"bell\" event by editing the "
"message options."
msgstr ""

#: client/options.cpp:1537
msgid "Unit movement animation time (milliseconds)"
msgstr ""

#: client/options.cpp:1538
msgid ""
"This option controls how long unit \"animation\" takes when a unit moves on "
"the map view.  Set it to 0 to disable animation entirely."
msgstr ""

#: client/options.cpp:1544
msgid "Mapview recentering time (milliseconds)"
msgstr ""

#: client/options.cpp:1545
msgid ""
"When the map view is recentered, it will slide smoothly over the map to its "
"new position.  This option controls how long this slide lasts.  Set it to 0 "
"to disable mapview sliding entirely."
msgstr ""

#: client/options.cpp:1552
msgid "Combat animation step time (milliseconds)"
msgstr ""

#: client/options.cpp:1553
msgid ""
"This option controls the speed of combat animation between units on the "
"mapview.  Set it to 0 to disable animation entirely."
msgstr ""

#: client/options.cpp:1558
msgid "Show icons in the technology tree"
msgstr ""

#: client/options.cpp:1559
msgid ""
"Setting this option will display icons on the technology tree diagram. "
"Turning this option off makes the technology tree more compact."
msgstr ""

#: client/options.cpp:1565
msgid "Use curved lines in the technology tree"
msgstr ""

#: client/options.cpp:1566
msgid ""
"Setting this option make the technology tree diagram use curved lines to "
"show technology relations. Turning this option off causes the lines to be "
"drawn straight."
msgstr ""

#: client/options.cpp:1573
msgid "Color to highlight your player/user name"
msgstr ""

#: client/options.cpp:1574
msgid ""
"If set, your player and user name in the new chat messages will be "
"highlighted using this color as background.  If not set, it will just not "
"highlight anything."
msgstr ""

#: client/options.cpp:1579
#, fuzzy
msgid "Manual Turn Done in AI mode"
msgstr "Turno Terminado manual em Modo IA"

#: client/options.cpp:1580
msgid ""
"Disable this option if you do not want to press the Turn Done button "
"manually when watching an AI player."
msgstr ""

#: client/options.cpp:1584
#, fuzzy
msgid "Auto center on units"
msgstr "Auto-Centrar às Unidades"

#: client/options.cpp:1585
msgid ""
"Set this option to have the active unit centered automatically when the unit "
"focus changes."
msgstr ""

#: client/options.cpp:1588
#, fuzzy
msgid "Show automated units"
msgstr "Unidades suportadas"

#: client/options.cpp:1589
msgid ""
"Disable this option if you do not want to see automated units autocentered "
"and animated."
msgstr ""

#: client/options.cpp:1593
#, fuzzy
msgid "Auto center on combat"
msgstr "Auto-Centrar no Combate"

#: client/options.cpp:1594
msgid ""
"Set this option to have any combat be centered automatically.  Disabling "
"this will speed up the time between turns but may cause you to miss combat "
"entirely."
msgstr ""

#: client/options.cpp:1599
#, fuzzy
msgid "Auto center on new turn"
msgstr "Auto-Centrar às Unidades"

#: client/options.cpp:1600
msgid ""
"Set this option to have the client automatically recenter the map on a "
"suitable location at the start of each turn."
msgstr ""

#: client/options.cpp:1604
#, fuzzy
msgid "Focus on awakened units"
msgstr "Focar Unidades Acordadas"

#: client/options.cpp:1605
msgid "Set this option to have newly awoken units be focused automatically."
msgstr ""

#: client/options.cpp:1609
msgid "Keyboardless goto"
msgstr ""

#: client/options.cpp:1610
msgid ""
"If this option is set then a goto may be initiated by left-clicking and then "
"holding down the mouse button while dragging the mouse onto a different tile."
msgstr ""

#: client/options.cpp:1616
msgid "Allow goto into the unknown"
msgstr ""

#: client/options.cpp:1617
msgid ""
"Setting this option will make the game consider moving into unknown tiles.  "
"If not, then goto routes will detour around or be blocked by unknown tiles."
msgstr ""

#: client/options.cpp:1622
#, fuzzy
msgid "Center map when popup city"
msgstr "Centrar mapa ao Gerir cidade"

#: client/options.cpp:1623
msgid ""
"Setting this option makes the mapview center on a city when its city dialog "
"is popped up."
msgstr ""

#: client/options.cpp:1628
msgid "Show messages from previous turn"
msgstr ""

#: client/options.cpp:1629
msgid ""
"Message Window shows messages also from previous turn. This makes sure you "
"don't miss messages received in the end of the turn, just before the window "
"gets cleared."
msgstr ""

#: client/options.cpp:1635
#, fuzzy
msgid "Concise city production"
msgstr "Produção de Cidade Concisa"

#: client/options.cpp:1636
msgid ""
"Set this option to make the city production (as shown in the city dialog) to "
"be more compact."
msgstr ""

#: client/options.cpp:1640
#, fuzzy
msgid "End turn when done moving"
msgstr "Terminar Turno ao finalizar movimentos"

#: client/options.cpp:1641
msgid ""
"Setting this option makes your turn end automatically when all your units "
"are done moving."
msgstr ""

#: client/options.cpp:1645
msgid "Prompt for city names"
msgstr "Perguntar nomes de cidades"

#: client/options.cpp:1646
#, fuzzy
msgid ""
"Disabling this option will make the names of newly founded cities be chosen "
"automatically by the server."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1650
msgid "Pop up city dialog for new cities"
msgstr "Mostrar janela de cidade para novas cidades"

#: client/options.cpp:1651
msgid ""
"Setting this option will pop up a newly-founded city's city dialog "
"automatically."
msgstr ""

#: client/options.cpp:1655
#, fuzzy
msgid "Pop up caravan and spy actions"
msgstr "Caravana"

#: client/options.cpp:1656
msgid ""
"If this option is enabled, when a unit arrives at a city where it can "
"perform an action like establishing a trade route, helping build a wonder, "
"or establishing an embassy, a window will pop up asking which action should "
"be performed. Disabling this option means you will have to do the action "
"manually by pressing either 'r' (for a trade route), 'b' (for building a "
"wonder) or 'd' (for a spy action) when the unit is in the city."
msgstr ""

#: client/options.cpp:1667
#, fuzzy
msgid "Pop up attack questions"
msgstr "Pedido Janela"

#: client/options.cpp:1668
msgid ""
"If this option is enabled, when a unit arrives at a target it can attack, a "
"window will pop up asking which action should be performed even if an attack "
"action is legal and no other interesting action are. This allows you to "
"change your mind or to select an uninteresting action."
msgstr ""

#: client/options.cpp:1677
msgid "Pop up actions last move to allied"
msgstr ""

#: client/options.cpp:1678
msgid ""
"If this option is enabled the final move in a unit's orders to a tile with "
"allied units or cities it can perform an action to is interpreted as an "
"attempted action. This makes the action selection dialog pop up while the "
"unit is at the adjacent tile. This can, in cases where the action requires "
"that the actor unit has moves left, save a turn. The down side is that the "
"unit remains adjacent to rather than inside the protection of an allied city "
"or unit stack."
msgstr ""

#: client/options.cpp:1689
msgid "Enable cursor changing"
msgstr ""

#: client/options.cpp:1690
msgid ""
"This option controls whether the client should try to change the mouse "
"cursor depending on what is being pointed at, as well as to indicate changes "
"in the client or server state."
msgstr ""

#: client/options.cpp:1696
msgid "Select cities before units"
msgstr ""

#: client/options.cpp:1697
msgid ""
"If this option is enabled, when both cities and units are present in the "
"selection rectangle, only cities will be selected. See the help on Controls."
msgstr ""

#: client/options.cpp:1702
msgid "Clear unit orders on selection"
msgstr ""

#: client/options.cpp:1703
msgid ""
"Enabling this option will cause unit orders to be cleared as soon as one or "
"more units are selected. If this option is disabled, busy units will not "
"stop their current activity when selected. Giving them new orders will clear "
"their current ones; pressing <space> once will clear their orders and leave "
"them selected, and pressing <space> a second time will dismiss them."
msgstr ""

#: client/options.cpp:1712
msgid "Enable vote bar"
msgstr ""

#: client/options.cpp:1713
msgid ""
"If this option is turned on, the vote bar will be displayed to show vote "
"information."
msgstr ""

#: client/options.cpp:1717
msgid "Always display the vote bar"
msgstr ""

#: client/options.cpp:1718
msgid ""
"If this option is turned on, the vote bar will never be hidden, even if "
"there is no running vote."
msgstr ""

#: client/options.cpp:1723
msgid "Do not show vote bar if not a player"
msgstr ""

#: client/options.cpp:1724
msgid ""
"If this option is enabled, the client won't show the vote bar if you are not "
"a player."
msgstr ""

#: client/options.cpp:1728
msgid "Set new votes at front"
msgstr ""

#: client/options.cpp:1729
#, fuzzy
msgid ""
"If this option is enabled, then new votes will go to the front of the vote "
"list."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1734
msgid "Autoaccept tileset suggestions"
msgstr ""

#: client/options.cpp:1735
msgid ""
"If this option is enabled, any tileset suggested by the ruleset is "
"automatically used; otherwise you are prompted to change tileset."
msgstr ""

#: client/options.cpp:1740
msgid "Enable sound effects"
msgstr ""

#: client/options.cpp:1741
msgid ""
"Play sound effects, assuming there's suitable sound plugin and soundset with "
"the sounds."
msgstr ""

#: client/options.cpp:1745
msgid "Enable in-game music"
msgstr ""

#: client/options.cpp:1746
msgid ""
"Play music during the game, assuming there's suitable sound plugin and "
"musicset with in-game tracks."
msgstr ""

#: client/options.cpp:1750
msgid "Enable menu music"
msgstr ""

#: client/options.cpp:1751
msgid ""
"Play music while not in actual game, assuming there's suitable sound plugin "
"and musicset with menu music tracks."
msgstr ""

#: client/options.cpp:1755
#, fuzzy
msgid "Sound volume"
msgstr "Plugin de som por omissão"

#: client/options.cpp:1756
msgid "Volume scale from 0-100"
msgstr ""

#: client/options.cpp:1761
msgid "Autoaccept soundset suggestions"
msgstr ""

#: client/options.cpp:1762
msgid ""
"If this option is enabled, any soundset suggested by the ruleset is "
"automatically used."
msgstr ""

#: client/options.cpp:1767
msgid "Autoaccept musicset suggestions"
msgstr ""

#: client/options.cpp:1768
#, fuzzy
msgid ""
"If this option is enabled, any musicset suggested by the ruleset is "
"automatically used."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1773
msgid "Background layer"
msgstr ""

#: client/options.cpp:1774
msgid "The background layer of the overview shows just ocean and land."
msgstr ""

#: client/options.cpp:1778
msgid "Terrain relief map layer"
msgstr ""

#: client/options.cpp:1779
msgid "The relief layer shows all terrains on the map."
msgstr ""

#: client/options.cpp:1782
#, fuzzy
msgid "Borders layer"
msgstr "Bóer"

#: client/options.cpp:1783
msgid ""
"The borders layer of the overview shows which tiles are owned by each player."
msgstr ""

#: client/options.cpp:1787
#, fuzzy
msgid "Borders layer on ocean tiles"
msgstr "Bóer"

#: client/options.cpp:1788
msgid ""
"The borders layer of the overview are drawn on ocean tiles as well (this may "
"look ugly with many islands). This option is only of interest if you have "
"set the option \"Borders layer\" already."
msgstr ""

#: client/options.cpp:1793
#, fuzzy
msgid "Units layer"
msgstr "Página unidades"

#: client/options.cpp:1794
#, fuzzy
msgid "Enabling this will draw units on the overview."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1796
#, fuzzy
msgid "Cities layer"
msgstr "Cidades"

#: client/options.cpp:1797
#, fuzzy
msgid "Enabling this will draw cities on the overview."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1799
#, fuzzy
msgid "Overview fog of war"
msgstr "Página de supervisão"

#: client/options.cpp:1800
#, fuzzy
msgid "Enabling this will show fog of war on the overview."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: client/options.cpp:1849
msgid ""
"If this option is set the client will use the whole screen area for drawing."
msgstr ""

#: client/options.cpp:1853
#, fuzzy
msgid "Show titlebar"
msgstr "Mostrar _Todas Cidades"

#: client/options.cpp:1854
msgid ""
"If this option is set the client will show a titlebar. If disabled, then no "
"titlebar will be shown, and minimize/maximize/etc buttons will be placed on "
"the menu bar."
msgstr ""

#: client/options.cpp:1859
#, fuzzy
msgid "Change all fonts size"
msgstr "Alterar para %s"

#: client/options.cpp:1860
msgid ""
"Change size of all fonts at once by given percent. This option cannot be "
"saved. Hit the Apply button after changing this."
msgstr ""

#: client/options.cpp:1865
#, fuzzy
msgid "Default font"
msgstr "Servidor por omissão"

#: client/options.cpp:1865
msgid "This is default font"
msgstr ""

#: client/options.cpp:1868
msgid "Notify Label"
msgstr ""

#: client/options.cpp:1869
msgid ""
"This font is used to display server reports such as the demographic report "
"or historian publications."
msgstr ""

#: client/options.cpp:1873
msgid "Help Label"
msgstr ""

#: client/options.cpp:1874
#, fuzzy
msgid "This font is used to display the help labels in the help window."
msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#: client/options.cpp:1878
#, fuzzy
msgid "Help Text"
msgstr "Ajuda"

#: client/options.cpp:1879
msgid "This font is used to display the help body text in the help window."
msgstr ""

#: client/options.cpp:1882
#, fuzzy
msgid "Chatline Area"
msgstr "Linha de Diálogo"

#: client/options.cpp:1883
msgid "This font is used to display the text in the chatline area."
msgstr ""

#: client/options.cpp:1887
msgid "This font is used to the display the city names on the map."
msgstr ""

#: client/options.cpp:1891
msgid "City Productions"
msgstr "Produções das Cidades"

#: client/options.cpp:1892
#, fuzzy
msgid "This font is used to display the city production on the map."
msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#: client/options.cpp:1896
#, fuzzy
msgid "Requirement Tree"
msgstr "Requer:"

#: client/options.cpp:1897
#, fuzzy
msgid ""
"This font is used to the display the requirement tree in the Research report."
msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#: client/options.cpp:1900
#, fuzzy
msgid "Show savegame information"
msgstr "Mostrar animação de combate"

#: client/options.cpp:1901
msgid ""
"If this option is set the client will show information and map preview of "
"current savegame."
msgstr ""

#: client/options.cpp:1947
#, fuzzy
msgid "Graphics"
msgstr "Estatísticas"

#: client/options.cpp:1952
#, fuzzy
msgid "Sound"
msgstr "Turnos"

#: client/options.cpp:1954
msgid "Interface"
msgstr ""

#: client/options.cpp:1956
#, fuzzy
msgid "Map Image"
msgstr "Cartografia"

#: client/options.cpp:1958
msgid "Network"
msgstr ""

#: client/options.cpp:1960
#, fuzzy
msgid "Font"
msgstr "Contagem"

#: client/options.cpp:3570
msgid "Deprecated event type E_UNIT_WIN in client options."
msgstr ""

#: client/options.cpp:3578
msgid "Deprecated event type E_CITY_AQUEDUCT in client options."
msgstr ""

#: client/options.cpp:3586
msgid "Deprecated event type E_CITY_AQ_BUILDING in client options."
msgstr ""

#: client/options.cpp:3694
msgid "If you add a preset by hand, also update \"number_of_presets\""
msgstr ""
"Se adicionar uma pré-definição manualmente, actualize também "
"\"number_of_presets\""

#: client/options.cpp:3819 client/options.cpp:3841 client/options.cpp:3858
#, c-format
msgid "Didn't find '%s' option file, loading from '%s' instead."
msgstr ""

#: client/options.cpp:4382
#, fuzzy
msgid "Didn't find the option file. Creating a new one."
msgstr "Incapaz de encontrar uma rota para o destino!"

#: client/options.cpp:4400 client/options.cpp:4557
#, c-format
msgid "Save failed, cannot write to file %s"
msgstr "Gravação falhou, incapaz de escrever no ficheiro %s"

#: client/options.cpp:4402 client/options.cpp:4560
#, c-format
msgid "Saved settings to file %s"
msgstr "Configurações gravadas para o ficheiro %s"

#: client/options.cpp:4513
msgid "Save failed, cannot find a filename."
msgstr "Gravação falhou, incapaz de encontrar um nome de ficheiro."

#: client/packhand.cpp:371 client/packhand.cpp:375
#, c-format
msgid "You were rejected from the game: %s"
msgstr "Você foi rejeitado do jogo: %s"

#: client/packhand.cpp:383
#, c-format
msgid "Client capability string: %s"
msgstr "Expressão de funcionalidade do cliente: %s"

#: client/packhand.cpp:385
#, c-format
msgid "Server capability string: %s"
msgstr "Expressão de funcionalidade do servidor: %s"

#: client/packhand.cpp:1362
#, c-format
msgid "Start of turn %d"
msgstr "Início do turno %d"

#: client/packhand.cpp:1527
#, fuzzy
msgid "Welcome"
msgstr "%s Bem vindo"

#: client/packhand.cpp:2132 client/tileset/tilespec.cpp:993
#, fuzzy
msgid "Map topology and tileset incompatible."
msgstr "ficheiro de especificações de som parece incompatível:"

#: client/packhand.cpp:2175
msgid ""
"This scenario may have manually set properties the editor cannot handle."
msgstr ""

#: client/packhand.cpp:2178
msgid "They won't be saved when scenario is saved from the editor."
msgstr ""

#: client/packhand.cpp:2459
#, fuzzy
msgid "AI mode is now ON."
msgstr "Modo IA é agora %s."

#: client/packhand.cpp:2465
#, fuzzy
msgid "AI mode is now OFF."
msgstr "Modo IA é agora %s."

#: client/page_game.cpp:99
#, fuzzy
msgid "Nations"
msgstr "Nação"

#: client/page_game.cpp:122 client/views/view_nations_data.cpp:499
#, fuzzy
msgid "Research"
msgstr "Pesquisar"

#: client/page_game.cpp:314
#, qt-format
msgid ""
"%1 \n"
"T:%2"
msgstr ""

#: client/page_game.cpp:367
#, qt-format
msgid "Tax: %1% Science: %2% Luxury: %3%\n"
msgstr ""

#: client/page_game.cpp:372 client/ratesdlg.cpp:97
#, fuzzy, qt-format
msgid "%1 - max rate: %2%"
msgstr "taxa máxima de %s: %d%%"

#: client/page_game.cpp:379
#, fuzzy, c-format
msgid "Income: %d    Total Costs: %d"
msgstr "Receita:%6d   Custo Total: %6d"

#: client/page_game.cpp:382
#, fuzzy, qt-format
msgid "Cities: %1 total"
msgstr "Relatório da Cidade"

#: client/page_load.cpp:57
#, fuzzy
msgid "Show preview"
msgstr "Mostrar _Todas Cidades"

#: client/page_load.cpp:66
#, fuzzy
msgid "Choose Saved Game to Load"
msgstr "Seleccionar actividade da unidade:"

#: client/page_load.cpp:66
msgid "Date"
msgstr ""

#: client/page_load.cpp:79 client/page_scenario.cpp:60
msgid "Browse..."
msgstr ""

#: client/page_load.cpp:138
#, fuzzy
msgid "Save Files"
msgstr "Cidades"

#: client/page_load.cpp:140
#, fuzzy
msgid "Open Save File"
msgstr "Gravar Jogo"

#: client/page_load.cpp:206
#, fuzzy
msgid "Turn"
msgstr "Turnos"

#: client/page_load.cpp:214
msgid "Players"
msgstr "Jogadores"

#: client/page_load.cpp:262 client/views/view_nations_data.cpp:493
#: common/city.cpp:86 data/civ1/terrain.ruleset:1172
#: data/civ2/terrain.ruleset:1313 data/civ2civ3/terrain.ruleset:1817
#: data/classic/terrain.ruleset:1614 data/experimental/terrain.ruleset:1634
#: data/multiplayer/terrain.ruleset:1586 data/royale/terrain.ruleset:1781
#: data/sandbox/terrain.ruleset:1853
msgid "Gold"
msgstr "Moedas"

#: client/page_load.cpp:326
msgid "Researching"
msgstr "A Pesquisar"

#: client/page_main.cpp:22
#, fuzzy
msgid "Tutorial"
msgstr "Histórico"

#: client/page_main.cpp:23
#, fuzzy
msgid "Start new game"
msgstr "Iniciar Novo Jogo"

#: client/page_main.cpp:24
#, fuzzy
msgid "Start scenario game"
msgstr "Iniciar Novo Jogo"

#: client/page_main.cpp:26
#, fuzzy
msgid "Load saved game"
msgstr "Gravar Jogo"

#: client/page_main.cpp:27
#, fuzzy
msgid "Connect to network game"
msgstr "Ligar"

#: client/page_main.cpp:29
msgid "Mods"
msgstr ""

#: client/page_main.cpp:48 tools/fcmp/mpgui_qt.cpp:176
#, fuzzy, qt-format
msgid "Version %1"
msgstr "Versão"

#: client/page_network.cpp:43
msgid "Server Name"
msgstr "Nome Servidor"

#: client/page_network.cpp:43 client/page_network.cpp:100
msgid "Port"
msgstr "Porto"

#: client/page_network.cpp:43 tools/fcmp/mpgui_qt.cpp:186
msgid "Version"
msgstr "Versão"

#: client/page_network.cpp:44
msgid "Status"
msgstr "Estado"

#: client/page_network.cpp:44
msgid "Comment"
msgstr "Observações"

#: client/page_network.cpp:46 client/page_pregame.cpp:43
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
#: tools/civmanual.cpp:465 tools/fcmp/mpgui_qt.cpp:186
msgid "Name"
msgstr "Nome"

#: client/page_network.cpp:46 client/views/view_economics.cpp:36
#: client/views/view_units.cpp:50 client/views/view_units.cpp:71
msgid "Type"
msgstr "Tipo"

#: client/page_network.cpp:46 client/page_pregame.cpp:45
msgid "Host"
msgstr "Servidor"

#: client/page_network.cpp:99 client/page_network.cpp:107
msgid "Connect"
msgstr "Ligar"

#: client/page_network.cpp:101 client/views/view_nations_data.cpp:469
#, fuzzy
msgid "Username"
msgstr "Renomear"

#: client/page_network.cpp:102
#, fuzzy
msgid "Password"
msgstr "Oásis"

#: client/page_network.cpp:103
#, fuzzy
msgid "Confirm Password"
msgstr "Oásis"

#: client/page_network.cpp:121
#, fuzzy
msgid "Internet servers:"
msgstr "Metaservidor"

#: client/page_network.cpp:122
#, fuzzy
msgid "Local servers:"
msgstr " (observador)"

#: client/page_network.cpp:220 client/text.cpp:167 common/unit.cpp:639
msgid "Unknown"
msgstr "Desconhecido"

#: client/page_network.cpp:466
msgid "Passwords don't match, enter password."
msgstr ""

#: client/page_pregame.cpp:43 client/page_pregame.cpp:351
#: tools/fcmp/mpgui_qt_worker.cpp:38
#, fuzzy
msgid "Ready"
msgstr "Activar todas"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:473
#, fuzzy
msgid "Border"
msgstr "Bóer"

#: client/page_pregame.cpp:44 client/views/view_nations_data.cpp:476
msgid "Team"
msgstr "Equipa"

#: client/page_pregame.cpp:50
msgid "Disconnect"
msgstr "Desligar"

#: client/page_pregame.cpp:54 client/page_pregame.cpp:331
#: client/page_pregame.cpp:444 client/page_pregame.cpp:605
#, fuzzy
msgid "Observe"
msgstr " (observador)"

#: client/page_pregame.cpp:59 client/page_pregame.cpp:359
#, fuzzy
msgid "Start"
msgstr "Estado"

#: client/page_pregame.cpp:239 client/page_pregame.cpp:274
#, fuzzy
msgid "Observer"
msgstr " (observador)"

#: client/page_pregame.cpp:258
#, fuzzy
msgid "Global observers"
msgstr " (observador)"

#: client/page_pregame.cpp:295
#, fuzzy
msgid "Detached"
msgstr ", Morto"

#: client/page_pregame.cpp:329 client/page_pregame.cpp:602
#, fuzzy
msgid "Don't Observe"
msgstr "controla agora"

#: client/page_pregame.cpp:338
#, fuzzy
msgid "Not ready"
msgstr ", não pronto"

#: client/page_pregame.cpp:452
#, fuzzy
msgid "Remove player"
msgstr "A remover o jogador %s."

#: client/page_pregame.cpp:459
#, fuzzy
msgid "Take this player"
msgstr "Cidades"

#: client/page_pregame.cpp:469
#, fuzzy
msgid "Pick nation"
msgstr "Esquadra de Polícia"

#: client/page_pregame.cpp:491
#, fuzzy
msgid "Set difficulty"
msgstr "Dificuldade:"

#: client/page_pregame.cpp:520
#, fuzzy
msgid "Put on team"
msgstr "População: %s"

#: client/page_pregame.cpp:550
#, fuzzy
msgid "Aitoggle player"
msgstr "aitoggle <nome-de-jogador>"

#: client/page_scenario.cpp:40
#, fuzzy
msgid "Choose a Scenario"
msgstr "Ler Cenário"

#: client/page_scenario.cpp:71
#, fuzzy
msgid "Load Scenario"
msgstr "Iniciar Novo Jogo"

#: client/page_scenario.cpp:88
#, fuzzy
msgid "Scenarios Files"
msgstr "Iniciar Novo Jogo"

#: client/page_scenario.cpp:90
#, fuzzy
msgid "Open Scenario File"
msgstr "Iniciar Novo Jogo"

#: client/page_scenario.cpp:161
msgid "pre-2.6"
msgstr ""

#: client/page_scenario.cpp:188
#, fuzzy
msgid "Format:"
msgstr "Honrosa"

#: client/page_scenario.cpp:191
msgid "Authors: "
msgstr ""

#: client/pregameoptions.cpp:63
#, fuzzy
msgid "More Game Options"
msgstr "Opções das Mensagens..."

#: client/pregameoptions.cpp:68 client/views/view_nations.cpp:539
#, fuzzy
msgid "Nation:"
msgstr "Nação"

#: client/pregameoptions.cpp:69
#, fuzzy
msgid "Rules:"
msgstr "Governante: %s %s"

#: client/pregameoptions.cpp:70
#, fuzzy
msgid "Players:"
msgstr "Jogadores"

#: client/ratesdlg.cpp:51
#, fuzzy
msgid "National Budget"
msgstr "Maravilhas Disponíveis"

#: client/ratesdlg.cpp:54
msgid "Select tax, luxury and science rates"
msgstr "Seleccione as taxas de imposto, luxo e ciência"

#: client/ratesdlg.cpp:146
#, fuzzy
msgid "Change policies"
msgstr "Renomear lista tarefas"

#: client/repodlgs_common.cpp:67
msgid "None"
msgstr "Nenhum"

#: client/repodlgs_common.cpp:201
#, fuzzy
msgid "You cannot sell improvements."
msgstr "Sabotar Construções"

#: client/repodlgs_common.cpp:230
#, fuzzy, c-format
msgid "No %s could be sold."
msgstr "Nenhum %s pode ser vendido"

#: client/repodlgs_common.cpp:249
msgid "You cannot disband units."
msgstr ""

#: client/repodlgs_common.cpp:254
#, fuzzy, c-format
msgid "%s cannot be disbanded."
msgstr "%s não pode manter %s, unidade dissolvida."

#: client/repodlgs_common.cpp:279
#, fuzzy, c-format
msgid "Disbanded %d %s."
msgstr "Foi dissolvida a sua %s em (%d, %d)."

#: client/repodlgs_common.cpp:282
#, fuzzy, c-format
msgid "No %s could be disbanded."
msgstr "Nenhum %s pode ser vendido"

#: client/servers.cpp:281
#, c-format
msgid "Latest %s release of Freeciv21 is %s, this is %s."
msgstr ""

#: client/servers.cpp:287
#, c-format
msgid "There is no newer %s release of Freeciv21 available."
msgstr ""

#: client/servers.cpp:384
#, c-format
msgid ""
"Failed to parse the metaserver data from %s:\n"
"%s."
msgstr ""

#: client/servers.cpp:448 server/meta.cpp:225
#, fuzzy
msgid "Error connecting to metaserver"
msgstr "Ligação com o servidor perdida!"

#: client/servers.cpp:449 server/meta.cpp:226
#, fuzzy, c-format
msgid "Error message: %s"
msgstr "Histórico"

#: client/shortcuts.cpp:54
#, fuzzy
msgid "Scroll map"
msgstr "Ler Cenário"

#: client/shortcuts.cpp:61
#, fuzzy
msgid "Show minimap"
msgstr " unidade"

#: client/shortcuts.cpp:71
msgid "Quick buy from map"
msgstr ""

#: client/shortcuts.cpp:73
msgid "Quick production select from map"
msgstr ""

#: client/shortcuts.cpp:75
#, fuzzy
msgid "Select button"
msgstr "Seleccione uma nação"

#: client/shortcuts.cpp:77
#, fuzzy
msgid "Adjust workers"
msgstr "?Angry workers:Z"

#: client/shortcuts.cpp:79
#, fuzzy
msgid "Append focus"
msgstr "Renomear Lista Tarefas"

#: client/shortcuts.cpp:81
#, fuzzy
msgid "Popup tile info"
msgstr "Mostrar diálogos em Modo IA"

#: client/shortcuts.cpp:83
#, fuzzy
msgid "Wakeup sentries"
msgstr "Acordar"

#: client/shortcuts.cpp:85
#, fuzzy
msgid "Insert link to tile"
msgstr "Mostrar _Todas Cidades"

#: client/shortcuts.cpp:87
#, fuzzy
msgid "Paste production"
msgstr "Alterar Produção"

#: client/shortcuts.cpp:89
#, fuzzy
msgid "Copy production"
msgstr "Produção da Cidade"

#: client/shortcuts.cpp:92
#, fuzzy
msgid "Show/hide city working area"
msgstr "Maravilhas Disponíveis"

#: client/shortcuts.cpp:95
msgid "Units selection (for tile under mouse position)"
msgstr ""

#: client/shortcuts.cpp:104
#, fuzzy
msgid "Done Moving"
msgstr "Trabalho do Bronze"

#: client/shortcuts.cpp:106
#, fuzzy
msgid "Go to/Airlift to City..."
msgstr "Ir/Aerotransportar para Cidade"

#: client/shortcuts.cpp:113
msgid "Unsentry All On Tile"
msgstr ""

#: client/shortcuts.cpp:118 client/views/view_units.cpp:58
msgid "Upgrade"
msgstr "Actualizar (Unidade(s))"

#: client/shortcuts.cpp:120
#, fuzzy
msgid "Set Home City"
msgstr "Torna Cidade Origem"

#: client/shortcuts.cpp:132
msgid "Build City"
msgstr "Fundar Cidade"

#: client/shortcuts.cpp:136
msgid "Fortify"
msgstr "Fortificar"

#: client/shortcuts.cpp:142 common/unit.cpp:619 data/civ2/units.ruleset:25
#: data/civ2civ3/units.ruleset:31 data/classic/units.ruleset:31
#: data/experimental/units.ruleset:34 data/multiplayer/units.ruleset:31
#: data/royale/units.ruleset:31 data/sandbox/units.ruleset:31
#: tools/civmanual.cpp:328
msgid "Transform"
msgstr "Transformar"

#: client/shortcuts.cpp:144
msgid "Explode Nuclear"
msgstr "Detonar Arma Nuclear"

#: client/shortcuts.cpp:150
#, fuzzy
msgid "Quick buy current production from map"
msgstr "Incapaz de abrir \"%s\"."

#: client/shortcuts.cpp:153
msgid "Lock/unlock interface"
msgstr ""

#: client/shortcuts.cpp:155
#, fuzzy
msgid "Auto worker"
msgstr "Explorar Automaticamente"

#: client/shortcuts.cpp:157
#, fuzzy
msgid "Paradrop/clean pollution"
msgstr "Limpar Poluição"

#: client/shortcuts.cpp:160
#, fuzzy
msgid "Popup combat information"
msgstr "Mostrar animação de combate"

#: client/shortcuts.cpp:163
#, fuzzy
msgid "Reload theme"
msgstr "Ler Jogo"

#: client/shortcuts.cpp:166
#, fuzzy
msgid "Reload tileset"
msgstr "Conjunto de gráficos por omissão"

#: client/shortcuts.cpp:169
msgid "Toggle city full bar visibility"
msgstr ""

#: client/shortcuts.cpp:171
msgid "Zoom in"
msgstr ""

#: client/shortcuts.cpp:173
#, fuzzy
msgid "Zoom out"
msgstr "Máquina:"

#: client/shortcuts.cpp:176
#, fuzzy
msgid "Load Lua script"
msgstr "Unidades terrestres"

#: client/shortcuts.cpp:179
#, fuzzy
msgid "Load last loaded Lua script"
msgstr "Unidades terrestres"

#: client/shortcuts.cpp:182
#, fuzzy
msgid "Reload tileset with default scale"
msgstr "= significa que a opção está com o valor por omissão"

#: client/shortcuts.cpp:184
#, fuzzy
msgid "Go And Build City"
msgstr "Fundar _Cidade"

#: client/shortcuts.cpp:186
#, fuzzy
msgid "Go And Join City"
msgstr "Fundar _Cidade"

#: client/shortcuts.cpp:194
#, fuzzy
msgid "Show link to unit"
msgstr "Mostrar _Todas Cidades"

#: client/shortcuts.cpp:499
msgid "NoButton"
msgstr ""

#: client/shortcuts.cpp:501
msgid "LeftButton"
msgstr ""

#: client/shortcuts.cpp:503
msgid "RightButton"
msgstr ""

#: client/shortcuts.cpp:505
msgid "MiddleButton"
msgstr ""

#: client/shortcuts.cpp:507
msgid "BackButton"
msgstr ""

#: client/shortcuts.cpp:509
msgid "ForwardButton"
msgstr ""

#: client/shortcuts.cpp:511
msgid "TaskButton"
msgstr ""

#: client/shortcuts.cpp:513
msgid "ExtraButton4"
msgstr ""

#: client/shortcuts.cpp:515
msgid "ExtraButton5"
msgstr ""

#: client/shortcuts.cpp:517
msgid "ExtraButton6"
msgstr ""

#: client/shortcuts.cpp:519
msgid "ExtraButton7"
msgstr ""

#: client/shortcuts.cpp:521
msgid "ExtraButton8"
msgstr ""

#: client/shortcuts.cpp:523
msgid "ExtraButton9"
msgstr ""

#: client/shortcuts.cpp:525
msgid "ExtraButton10"
msgstr ""

#: client/shortcuts.cpp:527
msgid "ExtraButton11"
msgstr ""

#: client/shortcuts.cpp:529
msgid "ExtraButton12"
msgstr ""

#: client/shortcuts.cpp:531
msgid "ExtraButton13"
msgstr ""

#: client/shortcuts.cpp:533
msgid "ExtraButton14"
msgstr ""

#: client/shortcuts.cpp:535
msgid "ExtraButton15"
msgstr ""

#: client/shortcuts.cpp:537
msgid "ExtraButton16"
msgstr ""

#: client/shortcuts.cpp:539
msgid "ExtraButton17"
msgstr ""

#: client/shortcuts.cpp:541
msgid "ExtraButton18"
msgstr ""

#: client/shortcuts.cpp:543
msgid "ExtraButton19"
msgstr ""

#: client/shortcuts.cpp:545
msgid "ExtraButton20"
msgstr ""

#: client/shortcuts.cpp:547
msgid "ExtraButton21"
msgstr ""

#: client/shortcuts.cpp:549
msgid "ExtraButton22"
msgstr ""

#: client/shortcuts.cpp:551
msgid "ExtraButton23"
msgstr ""

#: client/shortcuts.cpp:553
msgid "ExtraButton24"
msgstr ""

#: client/shortcuts.cpp:564
#, fuzzy
msgid "Shortcuts options"
msgstr "Plugin de som por omissão"

#: client/shortcuts.cpp:660
#, fuzzy
msgid "Already in use"
msgstr "O jogo já foi iniciado."

#: client/shortcuts.cpp:662
#, fuzzy, qt-format
msgid "\"%1\" is already assigned to \"%2\""
msgstr "%s está a construir %s."

#: client/spaceshipdlg.cpp:126
msgid "Launch"
msgstr "Lançar"

#: client/text.cpp:102
#, c-format
msgid "AI %s"
msgstr ""

#: client/text.cpp:126
#, fuzzy, c-format
msgid "%s, team %s"
msgstr " próximo de %s"

#: client/text.cpp:159
#, fuzzy, qt-format
msgid "Location: (%1, %2) [%3]\n"
msgstr "Localização: (%d, %d) [%d]"

#: client/text.cpp:163
#, fuzzy, qt-format
msgid "Native coordinates: (%1, %2)\n"
msgstr "Localização: (%d, %d)"

#: client/text.cpp:170
#, fuzzy, qt-format
msgid "Terrain: %1"
msgstr "Terreno: %s"

#: client/text.cpp:172
#, fuzzy, qt-format
msgid "Food/Prod/Trade: %1"
msgstr "Comida/Prod/Comério: %s"

#: client/text.cpp:196
#, fuzzy
msgid "Our territory"
msgstr "O %s dos"

#: client/text.cpp:200
#, fuzzy, qt-format
msgid "Territory of %1 (%2)"
msgstr "O %s dos %s"

#: client/text.cpp:228
#, fuzzy, qt-format
msgid "Territory of %1 (%2 | %3)"
msgstr "O %s dos %s"

#: client/text.cpp:233
msgid "Unclaimed territory"
msgstr ""

#: client/text.cpp:248
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3)"
msgstr "Cidade: %s(%s) %s"

#: client/text.cpp:278
#, fuzzy, qt-format
msgid "City: %1 | %2 (%3, %4)"
msgstr "Cidade: %s(%s) %s"

#: client/text.cpp:294 client/text.cpp:302
msgid " | Not occupied."
msgstr ""

#: client/text.cpp:299
msgid " | Occupied."
msgstr ""

#: client/text.cpp:316
#, fuzzy, qt-format
msgid "   with %1."
msgstr " (com "

#: client/text.cpp:327
#, fuzzy, qt-format
msgid "Trade from %1: %2"
msgstr "longe de %s"

#: client/text.cpp:339
#, fuzzy, qt-format
msgid "Infrastructure: %1"
msgstr "Infra-estrutura: "

#: client/text.cpp:344
#, fuzzy, qt-format
msgid "Activity: %1"
msgstr "Actividade: "

#: client/text.cpp:357
#, fuzzy
msgid "Can move in "
msgstr "Cresce em:"

#: client/text.cpp:377
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3)"
msgstr "Unidade: %s(%s%s)"

#: client/text.cpp:389
#, fuzzy, qt-format
msgid "from %1 | %2 people"
msgstr "%s Bem vindo"

#: client/text.cpp:397 client/text.cpp:584
#, fuzzy, qt-format
msgid "%1 people"
msgstr "%s Bem vindo"

#: client/text.cpp:403 client/text.cpp:576
#, fuzzy, qt-format
msgid "from %1"
msgstr "de %s"

#: client/text.cpp:431
#, fuzzy, qt-format
msgid "Unit: %1 | %2 (%3, %4)"
msgstr "Unidade: %s(%s%s)"

#: client/text.cpp:459
#, fuzzy, qt-format
msgid "Chance to win: A:%1% D:%2%"
msgstr "Probabilidade de vitória: A:%d%% D:%d%%"

#: client/text.cpp:467 client/views/view_nations_data.cpp:303
#: client/views/view_nations_data.cpp:327
#: client/views/view_nations_data.cpp:359
#: client/views/view_nations_data.cpp:383
#: client/views/view_nations_data.cpp:407
#: client/views/view_nations_data.cpp:431
#: client/views/view_nations_data.cpp:460 tools/fcmp/mpcli.cpp:58
#: tools/fcmp/mpgui_qt.cpp:346
msgid "?"
msgstr ""

#: client/text.cpp:476
#, fuzzy, qt-format
msgid "A:%1 D:%2 FP:%3 HP:%4/%5 MP:%6 of %7"
msgstr "A:%d D:%d PF:%d R:%d/%d%s%s"

#: client/text.cpp:492
#, fuzzy
msgid "Bribing not possible."
msgstr "Nenhuma acção diplomática possível."

#: client/text.cpp:496
#, fuzzy, qt-format
msgid "Probable bribe cost: %1"
msgstr "Custo movimento: %ld"

#: client/text.cpp:502
#, fuzzy, qt-format
msgid "Estimated bribe cost: > %1"
msgstr "Custo movimento: %ld"

#: client/text.cpp:510
#, fuzzy, qt-format
msgid "  (%1 more)"
msgstr " (mais %d)"

#: client/text.cpp:530
#, fuzzy, qt-format
msgid "far from %1"
msgstr "longe de %s"

#: client/text.cpp:534
#, fuzzy, qt-format
msgid "near %1"
msgstr "próximo de %s"

#: client/text.cpp:538
#, fuzzy, qt-format
msgid "in %1"
msgstr "em %s"

#: client/text.cpp:826 client/text.cpp:830
#, fuzzy
msgid "Progress: no research"
msgstr "Pontuações Progresso:"

#: client/text.cpp:847
#, fuzzy
msgid "Progress: decreasing!"
msgstr "Pontuações Progresso:"

#: client/text.cpp:849
#, fuzzy
msgid "Progress: none"
msgstr "Pontuações Progresso:"

#: client/text.cpp:867
#, qt-format
msgid "Bulbs produced per turn: %1"
msgstr ""

#: client/text.cpp:871
#, qt-format
msgid " (needed for technology upkeep: %1)"
msgstr ""

#: client/text.cpp:897
#, fuzzy, qt-format
msgid "%1/- (never)"
msgstr "(Nunca)"

#: client/text.cpp:916
#, fuzzy, qt-format
msgid "%1/%2 (never)"
msgstr "(Nunca)"

#: client/text.cpp:990
#, fuzzy, qt-format
msgid "Year: %1 (T%2)"
msgstr "Ano: %s"

#: client/text.cpp:1000
#, fuzzy, qt-format
msgid "Tax: %1 Lux: %2 Sci: %3"
msgstr "Impos:%d Luxo:%d Ciên:%d"

#: client/text.cpp:1008 client/text.cpp:1016
#, fuzzy
msgid "Moving: Nobody"
msgstr "em %s"

#: client/text.cpp:1010 client/text.cpp:1018
#, fuzzy, qt-format
msgid "Moving: %1"
msgstr "em %s"

#: client/text.cpp:1025
msgid "(Click for more info)"
msgstr ""

#: client/text.cpp:1041
#, fuzzy, qt-format
msgid "%1 People"
msgstr "%s Bem vindo"

#: client/text.cpp:1045
#, fuzzy, qt-format
msgid "Year: %1"
msgstr "Ano: %s"

#: client/text.cpp:1047
#, fuzzy, qt-format
msgid "Turn: %1"
msgstr "Terreno: %s"

#: client/text.cpp:1054
#, fuzzy, qt-format
msgid "Gold: %1"
msgstr "Moedas: %d"

#: client/text.cpp:1057
#, fuzzy, qt-format
msgid "Net Income: %1"
msgstr "Custo Total:"

#: client/text.cpp:1062
#, fuzzy, qt-format
msgid "National budget: Gold:%1% Luxury:%2% Science:%3%"
msgstr "Impos:%d Luxo:%d Ciên:%d"

#: client/text.cpp:1068
#, fuzzy, qt-format
msgid "Researching %1: %2"
msgstr "A Pesquisar %s: %d/%d"

#: client/text.cpp:1075
#, qt-format
msgid "Bulbs per turn: %1 - %2 = %3"
msgstr ""

#: client/text.cpp:1081
#, qt-format
msgid "Bulbs per turn: %1"
msgstr ""

#: client/text.cpp:1091
#, qt-format
msgid "Culture: %1 (%2/turn)"
msgstr ""

#: client/text.cpp:1101
#, fuzzy, qt-format
msgid "Global warming chance: %1% (%2%/turn)"
msgstr "Ocorreu um aquecimento global!"

#: client/text.cpp:1105
#, fuzzy
msgid "Global warming deactivated."
msgstr "Ocorreu um aquecimento global!"

#: client/text.cpp:1111
#, fuzzy, qt-format
msgid "Nuclear winter chance: %1% (%2%/turn)"
msgstr "Ocorreu um inverno nuclear!"

#: client/text.cpp:1115
#, fuzzy
msgid "Nuclear winter deactivated."
msgstr "Ocorreu um inverno nuclear!"

#: client/text.cpp:1119
#, fuzzy, qt-format
msgid "Government: %1"
msgstr "Governo: %s"

#: client/text.cpp:1136
#, fuzzy
msgid "No units to upgrade!"
msgstr "Nenhuma unidade pode ser actualizada."

#: client/text.cpp:1160
#, fuzzy
msgid "None of these units may be upgraded."
msgstr "Nenhuma unidade pode ser actualizada."

#: client/text.cpp:1207
#, fuzzy, qt-format
msgid "Population:      %1"
msgstr "População: %s"

#: client/text.cpp:1211
#, fuzzy, qt-format
msgid "Support:         %1 %"
msgstr "Massa:           %5d ton"

#: client/text.cpp:1217
#, fuzzy, qt-format
msgid "Energy:          %1 %"
msgstr "Massa:           %5d ton"

#: client/text.cpp:1227
#, fuzzy, qt-format
msgid "Travel time:     %1 years"
msgstr "Tempo de viagem: %5.1f anos"

#: client/text.cpp:1233
msgid "Travel time:        N/A     "
msgstr "Tempo de viagem:    N/D     "

#: client/text.cpp:1237
#, qt-format
msgid "Success prob.:   %1 %"
msgstr ""

#: client/text.cpp:1242
#, qt-format
msgid "Year of arrival: %1"
msgstr ""

#: client/text.cpp:1298
#, fuzzy, qt-format
msgid "%1 one time bonus + %2 trade"
msgstr "Mercado"

#: client/text.cpp:1310
#, fuzzy, qt-format
msgid "%1 one time bonus"
msgstr "Mercado"

#: client/text.cpp:1318
#, fuzzy, qt-format
msgid "%1 remaining"
msgstr "Refinação"

#: client/text.cpp:1363
#, qt-format
msgid "%1 by default"
msgstr ""

#: client/text.cpp:1370
#, fuzzy, qt-format
msgid "%1 from %2"
msgstr "%s de %s"

#: client/text.cpp:1397
msgid "Infrastructure can have an effect on citizen happiness."
msgstr ""

#: client/text.cpp:1404
msgid "This city doesn't receive any such bonus."
msgstr ""

#: client/text.cpp:1437
msgid "The presence of enemy citizens can create additional unhappiness."
msgstr ""

#: client/text.cpp:1442
msgid "However, it is not the case in this city."
msgstr ""

#: client/text.cpp:1467
#, fuzzy
msgid "There is <b>no enemy citizen</b> in this city."
msgstr "com %d maravilha\n"

#: client/text.cpp:1506
msgid "Up to one content citizen in this city can be made happy."
msgstr ""

#: client/text.cpp:1526
msgid ""
"No citizens in this city can ever be unhappy or angry. Any unhappy or angry "
"citizen are automatically made content."
msgstr ""

#: client/text.cpp:1547
msgid "Happiness is currently not changed at this stage."
msgstr ""

#: client/text.cpp:1566
msgid "All cities start with all citizens unhappy."
msgstr ""

#: client/text.cpp:1624
msgid ""
"If there are no more content citizens, an unhappy citizen becomes angry "
"instead."
msgstr ""

#: client/text.cpp:1671
#, qt-format
msgid "In this city of size %1, <b>all citizens are content.</b>"
msgstr ""

#: client/text.cpp:1702
#, qt-format
msgid "In this city of size %1, <b>all citizens are angry.</b>"
msgstr ""

#: client/text.cpp:1747
#, fuzzy
msgid "Having more cities would not create more unhappiness."
msgstr "%d cidadãos descontentes adicionais."

#: client/text.cpp:1824
#, fuzzy
msgid "Every military unit in the city may impose martial law."
msgstr "* Unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"

#: client/text.cpp:1878
#, fuzzy
msgid "Military units have no happiness effect."
msgstr "Unidades militares não têm qualquer efeito na felicidade. "

#: client/text.cpp:1882
#, fuzzy
msgid "Military units in the field may cause unhappiness."
msgstr "Unidades militares no campo poderão causar infelicidade. "

#: client/text.cpp:1939
#, fuzzy
msgid ""
"Currently, military units do not cause additional unhappiness in this city."
msgstr "Unidades militares no campo poderão causar infelicidade. "

#: client/text.cpp:1954
#, qt-format
msgid "For each %1 luxury good produced in a city, a citizen becomes happier."
msgstr ""

#: client/text.cpp:1963
msgid "This city generates no luxury goods."
msgstr ""

#: client/themes.cpp:184
#, c-format
msgid ""
"No Qt-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/tileset/layer_city.cpp:105
#, c-format
msgid "City style \"%s\": no city graphics."
msgstr ""

#: client/tileset/layer_city.cpp:110
#, c-format
msgid "City style \"%s\": no occupied graphics."
msgstr ""

#: client/tileset/layer_city_size.cpp:70
#, c-format
msgid ""
"Tileset \"%s\" doesn't support big city sizes, such as %d. Size not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_darkness.cpp:44
msgid "Sprite tx.darkness missing."
msgstr ""

#: client/tileset/layer_darkness.cpp:65 client/tileset/layer_darkness.cpp:80
#, c-format
msgid "Sprite for tag '%s' missing."
msgstr ""

#: client/tileset/layer_goto.cpp:103
#, c-format
msgid ""
"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
"displayed as expected."
msgstr ""

#: client/tileset/layer_overlays.cpp:62
msgid "Missing overlay-color sprite colors.overlay_0."
msgstr ""

#: client/tileset/layer_terrain.cpp:122
#, c-format
msgid "[layer%d] match_types: names cannot be empty."
msgstr ""

#: client/tileset/layer_terrain.cpp:130
#, c-format
msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
msgstr ""

#: client/tileset/layer_terrain.cpp:230
#, fuzzy
msgid "Blending is only supported for isometric tilesets"
msgstr ""
"Cliente não suporta visão frontal com gráficos isométricos. A utilizar "
"conjunto de imagens por omissão."

#: client/tileset/layer_terrain.cpp:251
#, fuzzy, c-format
msgid "Terrain \"%s\": no graphic tile \"%s\" or \"%s\"."
msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#: client/tileset/layer_terrain.cpp:293
msgid "Not implemented CELL_WHOLE + MATCH_FULL/MATCH_PAIR."
msgstr ""

#: client/tileset/layer_terrain.cpp:316
#, c-format
msgid ""
"Layer %d, tag \"%s\": Sprite type \"hex_corner\" is only supported for "
"isometric hexagonal tilesets"
msgstr ""

#: client/tileset/layer_terrain.cpp:356
#, fuzzy, c-format
msgid "Missing base sprite for tag \"%s\"."
msgstr "Argumento em falta para \"%s\".\n"

#: client/tileset/layer_terrain.cpp:759
#, c-format
msgid "No matching group called %s"
msgstr ""

#: client/tileset/tilespec.cpp:894
msgid "No usable default tileset found, aborting!"
msgstr ""
"Nenhum conjunto de imagens por omissão utilizável encontrado, a abortar!"

#: client/tileset/tilespec.cpp:923
#, fuzzy, c-format
msgid "Loading tileset \"%s\"."
msgstr "A ler conjuntos de regras"

#: client/tileset/tilespec.cpp:1161 client/tileset/tilespec.cpp:1195
#, fuzzy, c-format
msgid ""
"Could not open '%s':\n"
"%s"
msgstr "Incapaz de abrir \"%s\"."

#: client/tileset/tilespec.cpp:1167
msgid "Incompatible tileset capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1176
#, fuzzy, c-format
msgid "Could not load gfx file for the spec file \"%s\"."
msgstr "Incapaz de ler ficheiro gfx para o ficheiro de especificações %s"

#: client/tileset/tilespec.cpp:1201
#, c-format
msgid "Specfile %s has incompatible capabilities"
msgstr ""

#: client/tileset/tilespec.cpp:1954
#, c-format
msgid "No [%s] sections supported by tileset \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:1971
#, c-format
msgid "No terrain tag given in section [%s]."
msgstr ""

#: client/tileset/tilespec.cpp:2291
#, fuzzy, c-format
msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
msgstr "Incapaz de ler ficheiro gfx para o ficheiro de especificações %s"

#: client/tileset/tilespec.cpp:2304
#, c-format
msgid "Sprite '%s' in file \"%s\" isn't within the image!"
msgstr ""

#: client/tileset/tilespec.cpp:2344
#, fuzzy, c-format
msgid "Could not find required sprite matching %s"
msgstr "Incapaz de ler o ficheiro script '%s'."

#: client/tileset/tilespec.cpp:2348
#, fuzzy, c-format
msgid "Could not find optional sprite matching %s"
msgstr "Incapaz de encontrar conjunto de sons \"%s\" a tentar \"%s\"."

#: client/tileset/tilespec.cpp:2481
#, fuzzy, c-format
msgid "No graphics for specialist \"%s\"."
msgstr "Você fundou %s"

#: client/tileset/tilespec.cpp:2507
#, fuzzy, c-format
msgid "No graphics for citizen \"%s\"."
msgstr "Você fundou %s"

#: client/tileset/tilespec.cpp:2621
msgid "Missing necessary citybar.occupancy_N sprites."
msgstr ""

#: client/tileset/tilespec.cpp:2755
#, c-format
msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2856
#, c-format
msgid "Missing %s unit sprite for tags \"%s\" and alternative \"%s\"."
msgstr ""

#: client/tileset/tilespec.cpp:2954
#, c-format
msgid "Missing entry for \"%s\" or \"%s\" in extras.styles in %s."
msgstr ""

#: client/tileset/tilespec.cpp:3042
#, c-format
msgid "Nation %s: no national flag."
msgstr ""

#: client/tileset/tilespec.cpp:3898
#, fuzzy
msgid "Current tileset contains no summary."
msgstr "Directório de conjunto de regras actual é \"%s\""

#: client/tileset_debugger.cpp:45
#, fuzzy
msgid "Tileset debugger"
msgstr "Terreno %s"

#: client/tileset_debugger.cpp:72
#, fuzzy
msgid "Inspector"
msgstr "_Visualizar"

#: client/tileset_debugger.cpp:81
#, fuzzy
msgid "Pick tile"
msgstr "Esquadra de Polícia"

#: client/tileset_debugger.cpp:82
msgid "Pick a tile to inspect on the map"
msgstr ""

#: client/tileset_debugger.cpp:114
msgid "Select a tile to start debugging."
msgstr ""

#: client/tileset_debugger.cpp:118
#, qt-format
msgid "Tile at %1, %2"
msgstr ""

#: client/tileset_debugger.cpp:183
#, qt-format
msgid "Offset: %1, %2"
msgstr ""

#: client/tooltips.cpp:110
#, qt-format
msgid "Cost: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:118
#, qt-format
msgid "Cost Estimate: %1, Upkeep: %2\n"
msgstr ""

#: client/tooltips.cpp:162
#, fuzzy, qt-format
msgid "Obsoleted by %1 (%2)."
msgstr "Obsoleto por:"

#: client/tooltips.cpp:178
msgid "Move:"
msgstr "Movimento:"

#: client/tooltips.cpp:184
msgid "Basic Upkeep:"
msgstr "Manutenção Básica:"

#: client/tooltips.cpp:188
msgid "FirePower:"
msgstr "Poder de Fogo:"

#: client/top_bar.cpp:494
#, fuzzy, qt-format
msgid "Observe %1"
msgstr " (observador)"

#: client/top_bar.cpp:507
#, fuzzy
msgid "Observe globally"
msgstr " (observador)"

#: client/tradecalculation.cpp:87
#, qt-format
msgid "Adding city %1 to trade planning"
msgstr ""

#: client/tradecalculation.cpp:130 client/tradecalculation.cpp:146
#, qt-format
msgid "Removing city %1 from trade planning"
msgstr ""

#: client/turn_done_button.cpp:47
msgid "Turn Done"
msgstr "Turno Terminado"

#: client/turn_done_button.cpp:149
#, fuzzy, qt-format
msgid "%1 minutes"
msgstr "Cidade: Fome"

#: client/turn_done_button.cpp:153
#, qt-format
msgid "%1h %2min"
msgstr ""

#: client/turn_done_button.cpp:178 client/turn_done_button.cpp:188
#, qt-format
msgid "until %1"
msgstr ""

#: client/turn_done_button.cpp:183
#, qt-format
msgid "until tomorrow %1"
msgstr ""

#: client/turn_done_button.cpp:200
#, fuzzy
msgid "End the current turn"
msgstr "Campainha no início de turno"

#: client/turn_done_button.cpp:204
#, qt-format
msgid "Processing... %1"
msgstr ""

#: client/turn_done_button.cpp:207
#, qt-format
msgid "Time left: %1"
msgstr ""

#: client/turn_done_button.cpp:212
#, qt-format
msgid "End the current turn (%1 remaining)"
msgstr ""

#: client/unithudselector.cpp:61
#, fuzzy
msgid "Unit type"
msgstr "Tipo de Unidade"

#: client/unithudselector.cpp:62
#, fuzzy
msgid "Selected type"
msgstr "Seleccione uma cidade"

#: client/unithudselector.cpp:64
#, fuzzy
msgid "All types"
msgstr "Todas as Cidades"

#: client/unithudselector.cpp:80
#, fuzzy
msgid "Unit activity"
msgstr "Actividade: "

#: client/unithudselector.cpp:81
#, fuzzy
msgid "Any activity"
msgstr "Actividade: "

#: client/unithudselector.cpp:83 common/unit.cpp:609
msgid "Fortified"
msgstr "Fortificado"

#: client/unithudselector.cpp:84 common/unit.cpp:593
msgid "Idle"
msgstr "Ocioso"

#: client/unithudselector.cpp:85
#, fuzzy
msgid "Sentried"
msgstr "_Sentinela das inactivas"

#: client/unithudselector.cpp:104
msgid "Unit HP and MP"
msgstr ""

#: client/unithudselector.cpp:105
#, fuzzy
msgid "Any unit"
msgstr " unidade"

#: client/unithudselector.cpp:106
msgid "Full HP"
msgstr ""

#: client/unithudselector.cpp:107
msgid "Full MP"
msgstr ""

#: client/unithudselector.cpp:108
msgid "Full HP and MP"
msgstr ""

#: client/unithudselector.cpp:128 client/views/view_units.cpp:71
#, fuzzy
msgid "Location"
msgstr "_Ir Para Localização"

#: client/unithudselector.cpp:129
msgid "Anywhere"
msgstr ""

#: client/unithudselector.cpp:130
#, fuzzy
msgid "Current tile"
msgstr "Pedido Janela"

#: client/unithudselector.cpp:131
#, fuzzy
msgid "Current continent"
msgstr "Ligar"

#: client/unithudselector.cpp:132
#, fuzzy
msgid "Main continent"
msgstr "Ligar"

#: client/unitselect.cpp:169
msgid "MP:"
msgstr ""

#: client/unitselect.cpp:248
#, qt-format
msgid "%1 HP:%2/%3"
msgstr ""

#: client/utils/improvement_seller.cpp:77
#, fuzzy
msgid "Sell Improvement?"
msgstr "Construções"

#: client/utils/improvement_seller.cpp:80 client/views/view_cities.cpp:733
#: client/views/view_economics.cpp:306 client/views/view_economics.cpp:350
#, fuzzy
msgid "Yes Sell"
msgstr "Vender"

#: client/utils/improvement_seller.cpp:107
#, fuzzy
msgid "Sell Improvement"
msgstr "Construções"

#: client/utils/unit_quick_menu.cpp:126
#, fuzzy
msgid "Activate Unit"
msgstr "_Activar unidade"

#: client/utils/unit_quick_menu.cpp:129
#, fuzzy
msgid "Sentry Unit"
msgstr "Sentinela"

#: client/views/view_cities.cpp:501
#, fuzzy, qt-format
msgid "Buy ( Cost: %1 )"
msgstr "Custo Total:"

#: client/views/view_cities.cpp:505
msgid "Center"
msgstr "Centrar"

#: client/views/view_cities.cpp:511 client/views/view_cities_data.cpp:830
#: server/report.cpp:197
msgid "Production"
msgstr "Produção"

#: client/views/view_cities.cpp:512 client/views/view_cities.cpp:536
msgid "Change"
msgstr "Alterar"

#: client/views/view_cities.cpp:515
#, fuzzy
msgid "Add next"
msgstr "Adicionar pré-definição"

#: client/views/view_cities.cpp:518
#, fuzzy
msgid "Add before last"
msgstr "Renomear lista tarefas"

#: client/views/view_cities.cpp:521
#, fuzzy
msgid "Add last"
msgstr "Adicionar pré-definição"

#: client/views/view_cities.cpp:525
msgid "Worklist"
msgstr "Lista de Tarefas"

#: client/views/view_cities.cpp:529
#, fuzzy
msgid "Add"
msgstr "IA"

#: client/views/view_cities.cpp:545
msgid "Sell"
msgstr "Vender"

#: client/views/view_cities.cpp:725
#, qt-format
msgid "Are you sure you want to sell the %1?"
msgstr ""

#: client/views/view_cities.cpp:727
#, qt-format
msgid "Do you really wish to sell all selected %1?"
msgstr ""

#: client/views/view_cities.cpp:734
#, fuzzy
msgid "Sell?"
msgstr "Vender"

#: client/views/view_cities.cpp:742 client/views/view_economics.cpp:320
#, fuzzy
msgid "Sell Results"
msgstr "Venda: Resultados"

#: client/views/view_cities.cpp:760
#, fuzzy
msgid "Buildings"
msgstr "Edifícios: "

#: client/views/view_cities.cpp:762 server/report.cpp:191
msgid "Wonders"
msgstr "Maravilhas"

#: client/views/view_cities.cpp:977
msgid "All Cities"
msgstr "Todas as Cidades"

#: client/views/view_cities.cpp:979
msgid "No Cities"
msgstr "Nenhuma Cidade"

#: client/views/view_cities.cpp:981
msgid "Invert Selection"
msgstr "Inverter Selecção"

#: client/views/view_cities.cpp:984
msgid "Coastal Cities"
msgstr "Cidades Costeiras"

#: client/views/view_cities.cpp:986
msgid "Same Island"
msgstr "Mesma Ilha"

#: client/views/view_cities.cpp:992
msgid "Building Units"
msgstr "Construir Unidades"

#: client/views/view_cities.cpp:996
msgid "Building Improvements"
msgstr "Construir Construções"

#: client/views/view_cities.cpp:1000
msgid "Building Wonders"
msgstr "Construir Maravilhas"

#: client/views/view_cities.cpp:1005
msgid "Improvements in City"
msgstr "Construções na Cidade"

#: client/views/view_cities.cpp:1009
msgid "Wonders in City"
msgstr "Maravilhas na Cidade"

#: client/views/view_cities.cpp:1014
msgid "Supported Units"
msgstr "Unidades Suportadas"

#: client/views/view_cities.cpp:1018
msgid "Units Present"
msgstr "Unidades Presentes"

#: client/views/view_cities.cpp:1023
msgid "Available Units"
msgstr "Unidades Disponíveis"

#: client/views/view_cities.cpp:1027
msgid "Available Improvements"
msgstr "Construções Disponíveis"

#: client/views/view_cities.cpp:1031
msgid "Available Wonders"
msgstr "Maravilhas Disponíveis"

#: client/views/view_cities.cpp:1135 client/views/view_nations.cpp:384
msgid "Column visibility"
msgstr ""

#: client/views/view_cities_data.cpp:552
msgid "(worklist)"
msgstr "(lista de tarefas)"

#: client/views/view_cities_data.cpp:735
msgid "?city:Name"
msgstr "?city:Nome"

#: client/views/view_cities_data.cpp:735
#, fuzzy
msgid "City: Name"
msgstr "Nome da Cidade"

#: client/views/view_cities_data.cpp:737
#, fuzzy
msgid "City: Nation"
msgstr "Esquadra de Polícia"

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "?Continent:Cn"
msgstr "Ligar"

#: client/views/view_cities_data.cpp:739
#, fuzzy
msgid "City: Continent number"
msgstr "Ligar"

#: client/views/view_cities_data.cpp:741
msgid "?size [short]:Sz"
msgstr "?size:Tm"

#: client/views/view_cities_data.cpp:741
#, fuzzy
msgid "City: Size"
msgstr "Cidade: Fome"

#: client/views/view_cities_data.cpp:744
#, fuzzy
msgid "?food (population):Grow"
msgstr "Cresce"

#: client/views/view_cities_data.cpp:745 client/views/view_cities_data.cpp:839
#, fuzzy
msgid "?Stock/Target:(Have/Need)"
msgstr "(Stock/Objectivo)"

#: client/views/view_cities_data.cpp:745
#, fuzzy
msgid "City: Turns until growth/famine"
msgstr "Turnos até crescimento/fome"

#: client/views/view_cities_data.cpp:747 client/views/view_nations_data.cpp:485
msgid "State"
msgstr "Estado"

#: client/views/view_cities_data.cpp:748
#, fuzzy
msgid "City: State: Celebrating/Happy/Peace/Disorder"
msgstr "Celebração/Paz/Desordem"

#: client/views/view_cities_data.cpp:751
#, fuzzy
msgid "City: Concise state: *=Celebrating, +=Happy, X=Disorder"
msgstr "Conciso + Celebração, - Desordem"

#: client/views/view_cities_data.cpp:753
msgid "?cma:Governor"
msgstr ""

#: client/views/view_cities_data.cpp:753
#, fuzzy
msgid "City: Governor"
msgstr "_Governo"

#: client/views/view_cities_data.cpp:755
#, fuzzy
msgid "?plague risk [short]:Pla"
msgstr "?pollution [short]:Pol"

#: client/views/view_cities_data.cpp:755
msgid "(%)"
msgstr ""

#: client/views/view_cities_data.cpp:756
#, fuzzy
msgid "City: Plague risk per turn"
msgstr "Jogadores"

#: client/views/view_cities_data.cpp:759
msgid "?Happy workers:H"
msgstr "?Happy workers:F"

#: client/views/view_cities_data.cpp:759
#, fuzzy
msgid "Citizens: Happy"
msgstr "Cidades"

#: client/views/view_cities_data.cpp:761
msgid "?Content workers:C"
msgstr "?Content workers:C"

#: client/views/view_cities_data.cpp:761
#, fuzzy
msgid "Citizens: Content"
msgstr "Cidades"

#: client/views/view_cities_data.cpp:763
msgid "?Unhappy workers:U"
msgstr "?Unhappy workers:D"

#: client/views/view_cities_data.cpp:763
#, fuzzy
msgid "Citizens: Unhappy"
msgstr "Cidades"

#: client/views/view_cities_data.cpp:765
msgid "?Angry workers:A"
msgstr "?Angry workers:Z"

#: client/views/view_cities_data.cpp:765
#, fuzzy
msgid "Citizens: Angry"
msgstr "Cidades"

#: client/views/view_cities_data.cpp:767
#, fuzzy
msgid "?city:Citizens"
msgstr "Cidades"

#: client/views/view_cities_data.cpp:768
msgid "?happy/content/unhappy/angry:H/C/U/A"
msgstr "?happy/content/unhappy/angry:F/C/D/Z"

#: client/views/view_cities_data.cpp:769
#, fuzzy
msgid "Citizens: Concise: Happy/Content/Unhappy/Angry"
msgstr "Operários: Feliz, Contente, Descontente, Zangado"

#: client/views/view_cities_data.cpp:773 client/views/view_cities_data.cpp:775
msgid "Best"
msgstr "Melhor"

#: client/views/view_cities_data.cpp:773
msgid "attack"
msgstr "ataque"

#: client/views/view_cities_data.cpp:773
#, fuzzy
msgid "Units: Best attackers"
msgstr "Os %s destruíram %s em %s."

#: client/views/view_cities_data.cpp:775
msgid "defense"
msgstr "defesa"

#: client/views/view_cities_data.cpp:775
#, fuzzy
msgid "Units: Best defenders"
msgstr "Unidade: Defensora Destruida"

#: client/views/view_cities_data.cpp:779
#, fuzzy
msgid "?Present (units):Here"
msgstr "Pre"

#: client/views/view_cities_data.cpp:779
#, fuzzy
msgid "Units: Number present"
msgstr "Unidades presentes"

#: client/views/view_cities_data.cpp:783
#, fuzzy
msgid "?Supported (units):Owned"
msgstr "Sup"

#: client/views/view_cities_data.cpp:783
#, fuzzy
msgid "Units: Number supported"
msgstr "Número de unidades suportadas"

#: client/views/view_cities_data.cpp:786
#, fuzzy
msgid "UpT"
msgstr "Cima"

#: client/views/view_cities_data.cpp:787
#, fuzzy
msgid "Units: Maximum buildable per turn"
msgstr "Número máximo de segundos por turno"

#: client/views/view_cities_data.cpp:791 client/views/view_cities_data.cpp:812
msgid "Surplus"
msgstr "Excedente"

#: client/views/view_cities_data.cpp:791
msgid "?food/production/trade:F/P/T"
msgstr "?food/production/trade:C/P/M"

#: client/views/view_cities_data.cpp:792
#, fuzzy
msgid "Resources: Surplus Food, Production, Trade"
msgstr "Excedentes: Comida, Produção, coMércio"

#: client/views/view_cities_data.cpp:794
#, fuzzy
msgid "?Food surplus [short]:+F"
msgstr "?Food surplus [short]:+C"

#: client/views/view_cities_data.cpp:795
#, fuzzy
msgid "Resources: Surplus Food"
msgstr "Excedente: Comida"

#: client/views/view_cities_data.cpp:796
#, fuzzy
msgid "?Production surplus [short]:+P"
msgstr "?Production surplus [short]:+P"

#: client/views/view_cities_data.cpp:797
#, fuzzy
msgid "Resources: Surplus Production"
msgstr "Excedente: Produção"

#: client/views/view_cities_data.cpp:798
#, fuzzy
msgid "?Production loss (waste) [short]:-P"
msgstr "-P"

#: client/views/view_cities_data.cpp:799
#, fuzzy
msgid "Resources: Waste (lost production)"
msgstr "Alterar Produção"

#: client/views/view_cities_data.cpp:800
#, fuzzy
msgid "?Trade surplus [short]:+T"
msgstr "?Trade surplus [short]:+M"

#: client/views/view_cities_data.cpp:801
#, fuzzy
msgid "Resources: Surplus Trade"
msgstr "Excedente: Comércio"

#: client/views/view_cities_data.cpp:802
#, fuzzy
msgid "?Trade loss (corruption) [short]:-T"
msgstr "-M"

#: client/views/view_cities_data.cpp:803
msgid "Resources: Corruption (lost trade)"
msgstr ""

#: client/views/view_cities_data.cpp:805
#, fuzzy
msgid "?number_trade_routes:n"
msgstr "?number_trade_routes:R"

#: client/views/view_cities_data.cpp:805
#, fuzzy
msgid "?number_trade_routes:R"
msgstr "?number_trade_routes:c"

#: client/views/view_cities_data.cpp:806
#, fuzzy
msgid "Resources: Number (and total value) of trade routes"
msgstr "Número de Rotas Comerciais"

#: client/views/view_cities_data.cpp:808
msgid "?pollution [short]:Pol"
msgstr "?pollution [short]:Pol"

#: client/views/view_cities_data.cpp:809
#, fuzzy
msgid "Production: Pollution"
msgstr "Produção"

#: client/views/view_cities_data.cpp:812
msgid "?gold/luxury/science:G/L/S"
msgstr "?gold/luxury/science:M/L/C"

#: client/views/view_cities_data.cpp:813
#, fuzzy
msgid "Surplus: Gold, Luxuries, Science"
msgstr "Economia: Moedas, Luxo, Ciência"

#: client/views/view_cities_data.cpp:814
msgid "?Gold:G"
msgstr "?Gold:M"

#: client/views/view_cities_data.cpp:814
#, fuzzy
msgid "Surplus: Gold"
msgstr "Excedente: Comida"

#: client/views/view_cities_data.cpp:816
msgid "?Luxury:L"
msgstr "?Luxury:L"

#: client/views/view_cities_data.cpp:816
#, fuzzy
msgid "Surplus: Luxury Goods"
msgstr "Excedente: Comida"

#: client/views/view_cities_data.cpp:818
msgid "?Science:S"
msgstr "?Science:C"

#: client/views/view_cities_data.cpp:818
#, fuzzy
msgid "Surplus: Science"
msgstr "Excedente: Produção"

#: client/views/view_cities_data.cpp:822
#, fuzzy
msgid "?Culture:Clt"
msgstr "Tecn. Futura %d"

#: client/views/view_cities_data.cpp:823
#, fuzzy
msgid "Culture: History + Performance"
msgstr "Cura do Cancro"

#: client/views/view_cities_data.cpp:824
msgid "?History:Hst"
msgstr ""

#: client/views/view_cities_data.cpp:825
msgid "Culture: History (and gain per turn)"
msgstr ""

#: client/views/view_cities_data.cpp:826
msgid "?Performance:Prf"
msgstr ""

#: client/views/view_cities_data.cpp:827
#, fuzzy
msgid "Culture: Performance"
msgstr "Cura do Cancro"

#: client/views/view_cities_data.cpp:830
#, fuzzy
msgid "Turns/Buy"
msgstr "Turnos/Compra"

#: client/views/view_cities_data.cpp:833
msgid "Production: Turns/gold to complete"
msgstr ""

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "(Gold)"
msgstr "Moedas"

#: client/views/view_cities_data.cpp:835
#, fuzzy
msgid "Production: Buy Cost"
msgstr "Lista de Tarefas de Produção"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Finish"
msgstr "Finlandês"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "(Turns)"
msgstr "Turnos"

#: client/views/view_cities_data.cpp:837
#, fuzzy
msgid "Production: Build Turns"
msgstr "Moedas: %d"

#: client/views/view_cities_data.cpp:839
msgid "Currently Building"
msgstr "A Construir"

#: client/views/view_cities_data.cpp:840
#, fuzzy
msgid "Production: Currently Building"
msgstr "A Construir"

#: client/views/view_cities_data.cpp:884
#, fuzzy
msgid "Specialists: "
msgstr "Especiais"

#: client/views/view_cities_data.cpp:895
#, fuzzy, c-format
msgid "Specialists: %s"
msgstr "Especiais"

#: client/views/view_cities_data.cpp:913
msgid "Special"
msgstr "Especial"

#: client/views/view_economics.cpp:36
#, fuzzy
msgid "Redundant"
msgstr "?redundante:*"

#: client/views/view_economics.cpp:37
msgid "Count"
msgstr "Contagem"

#: client/views/view_economics.cpp:37 tools/civmanual.cpp:465
msgid "Cost"
msgstr "Custo"

#: client/views/view_economics.cpp:37
#, fuzzy
msgid "Total Upkeep"
msgstr "Manutenção"

#: client/views/view_economics.cpp:38
#, fuzzy
msgid "Redundant Cities"
msgstr "?redundante:*"

#: client/views/view_economics.cpp:43
#, fuzzy
msgid "Disband"
msgstr "Dissolver"

#: client/views/view_economics.cpp:44
msgid "Sell All"
msgstr "Vender Todos"

#: client/views/view_economics.cpp:45
#, fuzzy
msgid "Sell Redundant"
msgstr "?redundante:*"

#: client/views/view_economics.cpp:178
#, fuzzy
msgid "Not Applicable"
msgstr "Nenhuma Unidade Disponível"

#: client/views/view_economics.cpp:184
#, fuzzy, qt-format
msgid "Income: %1    Total Costs: %2"
msgstr "Receita:%d    Custo Total: %d"

#: client/views/view_economics.cpp:257 client/views/view_units.cpp:510
#, qt-format
msgid "Do you really wish to disband every %1 (%2 total)?"
msgstr ""

#: client/views/view_economics.cpp:261 client/views/view_units.cpp:514
#, fuzzy
msgid "Disband Units?"
msgstr "Dissolver Unidade"

#: client/views/view_economics.cpp:264 client/views/view_units.cpp:517
#, fuzzy
msgid "Yes Disband"
msgstr "Dissolver"

#: client/views/view_economics.cpp:274 client/views/view_units.cpp:527
#, fuzzy
msgid "Disband Results"
msgstr "Dissolver unidade"

#: client/views/view_economics.cpp:298
#, qt-format
msgid "Do you really wish to sell every %1 (%2 total)?"
msgstr ""

#: client/views/view_economics.cpp:303
#, fuzzy
msgid "Sell Improvements?"
msgstr "Construções"

#: client/views/view_economics.cpp:343
#, c-format
msgid "Do you really wish to sell every redundant %s (%d total)?"
msgstr ""

#: client/views/view_economics.cpp:347
#, fuzzy
msgid "Sell Redundant Improvements?"
msgstr "Construções"

#: client/views/view_economics.cpp:364
#, fuzzy
msgid "Sell Redundant Results"
msgstr "?redundante:*"

#: client/views/view_map.cpp:585
#, fuzzy
msgid "Error loading tileset"
msgstr "Conjunto de gráficos por omissão"

#: client/views/view_map.cpp:589
#, qt-format
msgid ""
"There was an error loading tileset \"%1\". You can still use it, but it "
"might be incomplete."
msgstr ""

#: client/views/view_map.cpp:596
msgid "Open tileset &debugger"
msgstr ""

#: client/views/view_nations.cpp:494 client/views/view_nations.cpp:500
#: client/views/view_nations.cpp:515 client/views/view_nations.cpp:516
#: client/views/view_nations.cpp:517 client/views/view_nations.cpp:522
#: client/views/view_nations.cpp:527 client/views/view_nations.cpp:532
#: client/views/view_nations.cpp:549 common/research.cpp:76
msgid "(Unknown)"
msgstr "(Desconhecido)"

#: client/views/view_nations.cpp:498 common/requirements.cpp:4152
#, fuzzy
msgid "(none)"
msgstr "nada"

#: client/views/view_nations.cpp:543
#, fuzzy
msgid "Ruler:"
msgstr "Governante: %s %s"

#: client/views/view_nations.cpp:546
#, fuzzy
msgid "Government:"
msgstr "Governo"

#: client/views/view_nations.cpp:548
#, fuzzy
msgid "Capital:"
msgstr "Capital: %s"

#: client/views/view_nations.cpp:552
msgid "Tax:"
msgstr "Imposto:"

#: client/views/view_nations.cpp:555
#, fuzzy
msgid "Researching:"
msgstr "A Pesquisar"

#: client/views/view_nations.cpp:607
#, fuzzy, qt-format
msgid "<b>Techs unknown by %1:</b> "
msgstr "(desconhecido)"

#: client/views/view_nations.cpp:609
#, fuzzy
msgid "<b>Techs unknown by you:</b> "
msgstr "(desconhecido)"

#: client/views/view_nations.cpp:656
#, fuzzy, qt-format
msgid "<b>Techs known by %1:</b> "
msgstr "(desconhecido)"

#: client/views/view_nations.cpp:686
#, fuzzy, qt-format
msgid "%1 (lost)"
msgstr " (observador)"

#: client/views/view_nations.cpp:690
#, fuzzy, qt-format
msgid "%1 (in %2)"
msgstr "Moedas: %d"

#: client/views/view_nations.cpp:702
msgid "<b>Known Wonders: </b>"
msgstr ""

#: client/views/view_nations.cpp:739
msgid "Meet"
msgstr "Encontro"

#: client/views/view_nations.cpp:740
msgid "Cancel Treaty"
msgstr "Cancelar Tratado"

#: client/views/view_nations.cpp:741
#, fuzzy
msgid "Withdraw Vision"
msgstr "Retirar _visão"

#: client/views/view_nations.cpp:742 client/views/view_nations.cpp:845
msgid "Toggle AI Mode"
msgstr ""

#: client/views/view_nations.cpp:743
#, fuzzy
msgid "Active Diplomacy"
msgstr "Diplomata"

#: client/views/view_nations_data.cpp:229
#, fuzzy
msgid "R.I.P."
msgstr "MORTO"

#: client/views/view_nations_data.cpp:245
msgid "noconn"
msgstr ""

#: client/views/view_nations_data.cpp:249
#: client/views/view_nations_data.cpp:258
#, fuzzy
msgid "waiting"
msgstr "A aguardar"

#: client/views/view_nations_data.cpp:251
#: client/views/view_nations_data.cpp:260
msgid "done"
msgstr "terminado"

#: client/views/view_nations_data.cpp:254
#, fuzzy
msgid "blocking"
msgstr "bloqueado"

#: client/views/view_nations_data.cpp:262
msgid "moving"
msgstr "em movimento"

#: client/views/view_nations_data.cpp:299
#: client/views/view_nations_data.cpp:323
#: client/views/view_nations_data.cpp:355
#: client/views/view_nations_data.cpp:379
#: client/views/view_nations_data.cpp:403
#: client/views/view_nations_data.cpp:427
#: client/views/view_nations_data.cpp:441
msgid "-"
msgstr ""

#: client/views/view_nations_data.cpp:467
#, fuzzy
msgid "?Player:Name"
msgstr "?city:Nome"

#: client/views/view_nations_data.cpp:477 server/stdinhand.cpp:3688
#: server/stdinhand.cpp:6847
msgid "AI"
msgstr "IA"

#: client/views/view_nations_data.cpp:478
#, fuzzy
msgid "Attitude"
msgstr "Activar"

#: client/views/view_nations_data.cpp:480 common/events.cpp:112
#: common/events.cpp:122 common/events.cpp:155
msgid "Embassy"
msgstr "Embaixada"

#: client/views/view_nations_data.cpp:482
msgid "Dipl.State"
msgstr "Est.Diplo."

#: client/views/view_nations_data.cpp:487
msgid "?Player_dlg:Idle"
msgstr ""

#: client/views/view_nations_data.cpp:491 server/report.cpp:208
msgid "Culture"
msgstr ""

#: client/views/view_nations_data.cpp:494 server/plrhand.cpp:297
msgid "Tax"
msgstr "Imposto"

#: client/views/view_nations_data.cpp:495 common/city.cpp:88
#: server/plrhand.cpp:301
msgid "Science"
msgstr "Ciência"

#: client/views/view_nations_data.cpp:497 common/city.cpp:87
#: server/plrhand.cpp:299
msgid "Luxury"
msgstr "Luxo"

#: client/views/view_research.cpp:294
msgid "Press to refresh currently researched technology calculation again."
msgstr ""

#: client/views/view_research.cpp:305
msgid "Press to locate currently researched technology in tree."
msgstr ""

#: client/views/view_research.cpp:315
#, fuzzy
msgid "Press to locate technology goal in tree."
msgstr "Nenhuma nova tecnologia encontrada em %s."

#: client/views/view_research.cpp:690
#, fuzzy, qt-format
msgid "%1(+%2)/%3  (never)"
msgstr "(Nunca)"

#: client/views/view_units.cpp:50
#, fuzzy
msgid "★  Upgradable"
msgstr "Actualizar (Unidade(s))"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚒  In Progress"
msgstr "Construção"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "⚔  Active"
msgstr "Activa"

#: client/views/view_units.cpp:51
#, fuzzy
msgid "Shield Upkeep"
msgstr "Manutenção"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Food Upkeep"
msgstr "Manutenção"

#: client/views/view_units.cpp:52
#, fuzzy
msgid "Gold Upkeep"
msgstr "Manutenção"

#: client/views/view_units.cpp:59
#, fuzzy
msgid "Upgrade selected unit."
msgstr "Actualizar Unidades Obsoletas"

#: client/views/view_units.cpp:61
#, fuzzy
msgid "Find Nearest"
msgstr "Cidade: Fome Receada"

#: client/views/view_units.cpp:62
msgid "Center the map on the nearest unit in relation to where the map is now."
msgstr ""

#: client/views/view_units.cpp:65
#, fuzzy
msgid "Disband All"
msgstr "Dissolver"

#: client/views/view_units.cpp:66
msgid "Disband all of the selected unit."
msgstr ""

#: client/views/view_units.cpp:71
#, fuzzy
msgid "Time Left"
msgstr "Movimentos"

#: client/views/view_units.cpp:72
#, fuzzy
msgid "Id"
msgstr "Ocioso"

#: client/views/view_units.cpp:298
msgid ""
"--------------------\n"
"Totals:"
msgstr ""

#: client/views/view_units.cpp:303 client/views/view_units.cpp:308
#: client/views/view_units.cpp:312 client/views/view_units.cpp:316
#: client/views/view_units.cpp:320 client/views/view_units.cpp:324
#, qt-format
msgid ""
"------\n"
"%1"
msgstr ""

#: client/views/view_units.cpp:403 client/views/view_units.cpp:408
#, qt-format
msgid "%1"
msgstr ""

#: client/views/view_units.cpp:588
#, fuzzy
msgid "Upgrade Obsolete Units?"
msgstr "Actualizar Unidades Obsoletas"

#: client/voteinfo_bar.cpp:34
msgid "Abstain"
msgstr ""

#: client/voteinfo_bar.cpp:116
msgid "[passed]"
msgstr ""

#: client/voteinfo_bar.cpp:120
#, fuzzy
msgid "[failed]"
msgstr "Feminino"

#: client/voteinfo_bar.cpp:124
#, fuzzy
msgid "[removed]"
msgstr "Removido"

#: client/voteinfo_bar.cpp:144
#, qt-format
msgid "<b>%1 called a vote for:</b>"
msgstr ""

#: client/widgets/city/upkeep_widget.cpp:197
#: client/widgets/city/upkeep_widget.cpp:213
#, fuzzy
msgid "Show in Help"
msgstr " unidade"

#: common/actions.cpp:281
#, c-format
msgid "All action enablers for %s must require a foreign target."
msgstr ""

#: common/actions.cpp:298
#, c-format
msgid "All action enablers for %s must require the absence of a real embassy."
msgstr ""

#: common/actions.cpp:308
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit isn't already "
"fortified."
msgstr ""

#: common/actions.cpp:323
#, c-format
msgid ""
"All action enablers for %s must require a target the actor is at war with."
msgstr ""

#: common/actions.cpp:332
#, c-format
msgid "All action enablers for %s must require a domestic target."
msgstr ""

#: common/actions.cpp:341 common/actions.cpp:348 common/actions.cpp:355
#: common/actions.cpp:362 common/actions.cpp:369
#, c-format
msgid "All action enablers for %s must require a domestic or allied target."
msgstr ""

#: common/actions.cpp:380
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the Settlers "
"utype flag."
msgstr ""

#: common/actions.cpp:392
#, c-format
msgid ""
"All action enablers for %s must require that the target doesn't has the "
"NoCities terrain flag."
msgstr ""

#: common/actions.cpp:404
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor has a home city."
msgstr "com %d maravilha\n"

#: common/actions.cpp:414
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NoHome utype flag."
msgstr ""

#: common/actions.cpp:433
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the NonMil utype "
"flag or that the target tile is unclaimed or that the diplomatic relation to "
"the target tile owner isn't peace."
msgstr ""

#: common/actions.cpp:446
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NonMil utype flag."
msgstr ""

#: common/actions.cpp:456
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the CanOccupyCity "
"uclass flag."
msgstr ""

#: common/actions.cpp:467
#, c-format
msgid ""
"All action enablers for %s must require that the actor is at war with the "
"target."
msgstr ""

#: common/actions.cpp:477
#, c-format
msgid ""
"All action enablers for %s must require that the actor has a movement point "
"left."
msgstr ""

#: common/actions.cpp:501
#, c-format
msgid "All action enablers for %s must require that the target city is empty."
msgstr ""

#: common/actions.cpp:513
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor isn't transporting "
"another unit."
msgstr "Impossível lançar de paraquedas no oceano."

#: common/actions.cpp:523
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target isn't transporting "
"another unit."
msgstr "Impossível lançar de paraquedas no oceano."

#: common/actions.cpp:533
#, c-format
msgid ""
"All action enablers for %s must require that the target is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:540
#, fuzzy, c-format
msgid "All action enablers for %s must require that the actor is transported."
msgstr "com %d maravilha\n"

#: common/actions.cpp:547
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the actor is on a livable tile."
msgstr "com %d maravilha\n"

#: common/actions.cpp:556
#, c-format
msgid ""
"All action enablers for %s must require that the actor is transporting a "
"unit."
msgstr ""

#: common/actions.cpp:563
#, fuzzy, c-format
msgid "All action enablers for %s must require that the target is transported."
msgstr "com %d maravilha\n"

#: common/actions.cpp:570
#, fuzzy, c-format
msgid ""
"All action enablers for %s must require that the target is on a livable tile."
msgstr "com %d maravilha\n"

#: common/actions.cpp:578
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit is in a city."
msgstr ""

#: common/actions.cpp:597
#, c-format
msgid "All action enablers for %s must require a non animal player actor."
msgstr ""

#: common/actions.cpp:1399
#, qt-format
msgid "[%1% - %2%]"
msgstr ""

#: common/actions.cpp:1432
#, qt-format
msgid "%1%2 (name may be wrong)"
msgstr ""

#: common/actions.cpp:1451
#, qt-format
msgid " (%1; %2)"
msgstr ""

#: common/actions.cpp:1461 common/actions.cpp:1471
#, qt-format
msgid " (%1)"
msgstr ""

#: common/actions.cpp:1513
#, qt-format
msgid "The probability of success is %1%."
msgstr ""

#: common/actions.cpp:1524
#, qt-format
msgid "The probability of success is %1%, %2% or somewhere in between.%3"
msgstr ""

#: common/actions.cpp:1532
msgid ""
" (This is the most precise interval I can calculate given the information "
"our nation has access to.)"
msgstr ""

#: common/actions.cpp:2100
#, c-format
msgid ""
"Requirement {%s} implies a claimed tile. No diplomatic relation to Nature."
msgstr ""

#: common/actions.cpp:2161
#, c-format
msgid ""
"No diplomatic relation to Nature. Requirements {%s} and {%s} contradict each "
"other."
msgstr ""

#: common/actions.cpp:2281
msgid "This action enabler is never used by any unit."
msgstr ""

#: common/actions.cpp:2354
#, fuzzy
msgid "actor_reqs"
msgstr "Factor"

#: common/actions.cpp:2357
msgid "target_reqs"
msgstr ""

#: common/actions.cpp:6092 data/civ2/game.ruleset:340
#: data/civ2civ3/game.ruleset:365 data/classic/game.ruleset:360
#: data/experimental/game.ruleset:368 data/multiplayer/game.ruleset:363
#: data/royale/game.ruleset:376 data/sandbox/game.ruleset:358
#, fuzzy, c-format
msgid "%sPoison City%s"
msgstr "Envenenar Cidade"

#: common/actions.cpp:6095
#, fuzzy, c-format
msgid "%sPoison City and Escape%s"
msgstr "Envenenar Cidade"

#: common/actions.cpp:6098
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit%s"
msgstr "Sabotar Unidade Inimiga"

#: common/actions.cpp:6101
#, fuzzy, c-format
msgid "S%sabotage Enemy Unit and Escape%s"
msgstr "Sabotar Unidade Inimiga"

#: common/actions.cpp:6104
#, fuzzy, c-format
msgid "Bribe Enemy %sUnit%s"
msgstr "Subornar Unidade Inimiga"

#: common/actions.cpp:6107 data/civ1/game.ruleset:340
#: data/civ2/game.ruleset:352 data/civ2civ3/game.ruleset:374
#: data/classic/game.ruleset:369 data/experimental/game.ruleset:377
#: data/multiplayer/game.ruleset:372 data/royale/game.ruleset:385
#: data/sandbox/game.ruleset:367
#, fuzzy, c-format
msgid "%sSabotage City%s"
msgstr "Sabotar Cidade"

#: common/actions.cpp:6110
#, fuzzy, c-format
msgid "%sSabotage City and Escape%s"
msgstr "Sabotar Cidade"

#: common/actions.cpp:6113
#, fuzzy, c-format
msgid "Industria%sl Sabotage%s"
msgstr "Sabotagem Industrial"

#: common/actions.cpp:6116
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production%s"
msgstr "Sabotagem Industrial"

#: common/actions.cpp:6119
#, fuzzy, c-format
msgid "Industria%sl Sabotage and Escape%s"
msgstr "Sabotagem Industrial"

#: common/actions.cpp:6123
#, fuzzy, c-format
msgid "Industria%sl Sabotage Production and Escape%s"
msgstr "Sabotagem Industrial"

#: common/actions.cpp:6126
#, fuzzy, c-format
msgid "Incite a Re%svolt%s"
msgstr "Incitar Revolta"

#: common/actions.cpp:6129 data/civ2/game.ruleset:367
#: data/civ2civ3/game.ruleset:389 data/classic/game.ruleset:384
#: data/experimental/game.ruleset:392 data/multiplayer/game.ruleset:387
#: data/royale/game.ruleset:400 data/sandbox/game.ruleset:382
#, fuzzy, c-format
msgid "Incite a Re%svolt and Escape%s"
msgstr "Incitar Revolta"

#: common/actions.cpp:6132 data/civ2/game.ruleset:370
#: data/civ2civ3/game.ruleset:392 data/classic/game.ruleset:387
#: data/experimental/game.ruleset:395 data/multiplayer/game.ruleset:390
#: data/royale/game.ruleset:403 data/sandbox/game.ruleset:385
#, fuzzy, c-format
msgid "Establish %sEmbassy%s"
msgstr "Estabelecer Embaixada"

#: common/actions.cpp:6135 data/civ1/game.ruleset:346
#: data/civ2/game.ruleset:373 data/civ2civ3/game.ruleset:395
#: data/classic/game.ruleset:390 data/experimental/game.ruleset:398
#: data/multiplayer/game.ruleset:393 data/royale/game.ruleset:406
#: data/sandbox/game.ruleset:388
#, c-format
msgid "Becom%se Ambassador%s"
msgstr ""

#: common/actions.cpp:6138 data/civ1/game.ruleset:349
#: data/civ2/game.ruleset:376 data/civ2civ3/game.ruleset:398
#: data/classic/game.ruleset:393 data/experimental/game.ruleset:401
#: data/multiplayer/game.ruleset:396 data/royale/game.ruleset:409
#: data/sandbox/game.ruleset:391
#, fuzzy, c-format
msgid "Steal %sTechnology%s"
msgstr "Roubar Tecnologia"

#: common/actions.cpp:6141 data/civ2/game.ruleset:379
#: data/civ2civ3/game.ruleset:401 data/classic/game.ruleset:396
#: data/experimental/game.ruleset:404 data/multiplayer/game.ruleset:399
#: data/royale/game.ruleset:412 data/sandbox/game.ruleset:394
#, fuzzy, c-format
msgid "Steal %sTechnology and Escape%s"
msgstr "Roubar Tecnologia"

#: common/actions.cpp:6144
#, fuzzy, c-format
msgid "In%sdustrial Espionage%s"
msgstr "_Sabotagem industrial"

#: common/actions.cpp:6147
#, fuzzy, c-format
msgid "In%sdustrial Espionage and Escape%s"
msgstr "_Sabotagem industrial"

#: common/actions.cpp:6150 data/civ2/game.ruleset:385
#: data/civ2civ3/game.ruleset:407 data/classic/game.ruleset:402
#: data/experimental/game.ruleset:410 data/multiplayer/game.ruleset:405
#: data/royale/game.ruleset:418 data/sandbox/game.ruleset:403
#, fuzzy, c-format
msgid "%sInvestigate City%s"
msgstr "Investigar Cidade"

#: common/actions.cpp:6154 data/civ1/game.ruleset:352
#: data/civ2/game.ruleset:388 data/civ2civ3/game.ruleset:410
#: data/classic/game.ruleset:405 data/experimental/game.ruleset:413
#: data/multiplayer/game.ruleset:408 data/royale/game.ruleset:421
#: data/sandbox/game.ruleset:406
#, fuzzy, c-format
msgid "%sInvestigate City (spends the unit)%s"
msgstr "Investigar Cidade"

#: common/actions.cpp:6157
#, fuzzy, c-format
msgid "Steal %sGold%s"
msgstr "Roubar Tecnologia"

#: common/actions.cpp:6160
#, fuzzy, c-format
msgid "Steal %sGold and Escape%s"
msgstr "Roubar Tecnologia"

#: common/actions.cpp:6163
#, c-format
msgid "Spread %sPlague%s"
msgstr ""

#: common/actions.cpp:6166
#, fuzzy, c-format
msgid "Steal %sMaps%s"
msgstr "Roubar Tecnologia"

#: common/actions.cpp:6169
#, fuzzy, c-format
msgid "Steal %sMaps and Escape%s"
msgstr "Roubar Tecnologia"

#: common/actions.cpp:6172 data/civ1/game.ruleset:355
#: data/civ2/game.ruleset:391 data/civ2civ3/game.ruleset:413
#: data/classic/game.ruleset:408 data/experimental/game.ruleset:416
#: data/royale/game.ruleset:424 data/sandbox/game.ruleset:409
#, fuzzy, c-format
msgid "Establish Trade %sRoute%s"
msgstr "Estabelece _Rota Comercial"

#: common/actions.cpp:6175 data/civ1/game.ruleset:358
#: data/civ2/game.ruleset:394 data/civ2civ3/game.ruleset:416
#: data/royale/game.ruleset:427 data/sandbox/game.ruleset:412
#, fuzzy, c-format
msgid "Enter %sMarketplace%s"
msgstr "Mercado"

#: common/actions.cpp:6178
#, fuzzy, c-format
msgid "Help %sBuild Wonder%s"
msgstr "Ajudar a construir Maravilha"

#: common/actions.cpp:6181 data/civ2civ3/game.ruleset:428
#: data/royale/game.ruleset:439 data/sandbox/game.ruleset:424
#, fuzzy, c-format
msgid "%sCapture Units%s"
msgstr "Unidades presentes %d"

#: common/actions.cpp:6184
#, fuzzy, c-format
msgid "%sExpel Unit%s"
msgstr "Subornar Unidade Inimiga"

#: common/actions.cpp:6187
#, fuzzy, c-format
msgid "%sFound City%s"
msgstr "Envenenar Cidade"

#: common/actions.cpp:6190
#, fuzzy, c-format
msgid "%sJoin City%s"
msgstr "Envenenar Cidade"

#: common/actions.cpp:6193
#, c-format
msgid "B%sombard%s"
msgstr ""

#: common/actions.cpp:6196
#, fuzzy, c-format
msgid "B%sombard 2%s"
msgstr "Bombardeiro"

#: common/actions.cpp:6199
#, fuzzy, c-format
msgid "B%sombard 3%s"
msgstr "Bombardeiro"

#: common/actions.cpp:6202
#, c-format
msgid "Suitcase %sNuke%s"
msgstr ""

#: common/actions.cpp:6205
#, c-format
msgid "Suitcase %sNuke and Escape%s"
msgstr ""

#: common/actions.cpp:6208
#, fuzzy, c-format
msgid "Explode %sNuclear%s"
msgstr "Detonar Arma Nuclear"

#: common/actions.cpp:6211 data/civ1/game.ruleset:379
#: data/civ2/game.ruleset:415 data/civ2civ3/game.ruleset:443
#: data/classic/game.ruleset:432 data/experimental/game.ruleset:440
#: data/multiplayer/game.ruleset:429 data/royale/game.ruleset:454
#: data/sandbox/game.ruleset:442
#, fuzzy, c-format
msgid "%sNuke City%s"
msgstr "Envenenar Cidade"

#: common/actions.cpp:6214 data/civ1/game.ruleset:382
#: data/civ2/game.ruleset:418 data/civ2civ3/game.ruleset:446
#: data/classic/game.ruleset:435 data/experimental/game.ruleset:443
#: data/multiplayer/game.ruleset:432 data/royale/game.ruleset:457
#: data/sandbox/game.ruleset:445
#, fuzzy, c-format
msgid "%sNuke Units%s"
msgstr "Unidades presentes %d"

#: common/actions.cpp:6217 data/sandbox/game.ruleset:436
#, fuzzy, c-format
msgid "Destroy %sCity%s"
msgstr "Torpedeiro"

#: common/actions.cpp:6220 data/civ1/game.ruleset:364
#: data/civ2/game.ruleset:400 data/civ2civ3/game.ruleset:422
#: data/classic/game.ruleset:417 data/experimental/game.ruleset:425
#: data/multiplayer/game.ruleset:414 data/royale/game.ruleset:433
#: data/sandbox/game.ruleset:418
#, fuzzy, c-format
msgid "Rec%sycle Unit%s"
msgstr "Seleccionar Unidade(s)"

#: common/actions.cpp:6223 data/civ1/game.ruleset:367
#: data/civ2civ3/game.ruleset:425 data/classic/game.ruleset:420
#: data/experimental/game.ruleset:428 data/multiplayer/game.ruleset:417
#: data/royale/game.ruleset:436 data/sandbox/game.ruleset:421
#, fuzzy, c-format
msgid "%sDisband Unit%s"
msgstr "Dissolver Unidade"

#: common/actions.cpp:6226 data/civ1/game.ruleset:385
#: data/civ2/game.ruleset:421 data/civ2civ3/game.ruleset:449
#: data/classic/game.ruleset:438 data/experimental/game.ruleset:446
#: data/multiplayer/game.ruleset:435 data/royale/game.ruleset:460
#: data/sandbox/game.ruleset:448
#, fuzzy, c-format
msgid "Set %sHome City%s"
msgstr "Torna Cidade Origem"

#: common/actions.cpp:6229 data/civ2/game.ruleset:424
#: data/civ2civ3/game.ruleset:452 data/classic/game.ruleset:441
#: data/experimental/game.ruleset:449 data/multiplayer/game.ruleset:438
#: data/royale/game.ruleset:463 data/sandbox/game.ruleset:451
#, fuzzy, c-format
msgid "%sUpgrade Unit%s"
msgstr "Actualizar Unidade!"

#: common/actions.cpp:6232 data/civ2/game.ruleset:427
#: data/civ2civ3/game.ruleset:455 data/classic/game.ruleset:444
#: data/experimental/game.ruleset:452 data/multiplayer/game.ruleset:441
#: data/royale/game.ruleset:466 data/sandbox/game.ruleset:454
#, fuzzy, c-format
msgid "Drop %sParatrooper%s"
msgstr "Paraquedistas"

#: common/actions.cpp:6235 data/civ2/game.ruleset:430
#: data/civ2civ3/game.ruleset:458 data/classic/game.ruleset:447
#: data/experimental/game.ruleset:455 data/multiplayer/game.ruleset:444
#: data/royale/game.ruleset:469 data/sandbox/game.ruleset:457
#, fuzzy, c-format
msgid "%sAirlift to City%s"
msgstr "Ir/Aerotransportar para Cidade"

#: common/actions.cpp:6238 data/civ1/game.ruleset:388
#: data/civ2/game.ruleset:433 data/civ2civ3/game.ruleset:461
#: data/classic/game.ruleset:450 data/experimental/game.ruleset:458
#: data/multiplayer/game.ruleset:447 data/royale/game.ruleset:472
#: data/sandbox/game.ruleset:460
#, fuzzy, c-format
msgid "%sAttack%s"
msgstr "Ataque:"

#: common/actions.cpp:6241
#, fuzzy, c-format
msgid "%sSuicide Attack%s"
msgstr "Ataque:"

#: common/actions.cpp:6244
#, c-format
msgid "Surgical Str%sike Building%s"
msgstr ""

#: common/actions.cpp:6247
#, fuzzy, c-format
msgid "Surgical Str%sike Production%s"
msgstr "Excedente: Produção"

#: common/actions.cpp:6250 data/civ1/game.ruleset:394
#: data/civ2/game.ruleset:439 data/civ2civ3/game.ruleset:467
#: data/classic/game.ruleset:456 data/experimental/game.ruleset:464
#: data/multiplayer/game.ruleset:453 data/royale/game.ruleset:478
#: data/sandbox/game.ruleset:466
#, fuzzy, c-format
msgid "%sConquer City%s"
msgstr "Envenenar Cidade"

#: common/actions.cpp:6253
#, fuzzy, c-format
msgid "%sConquer City 2%s"
msgstr "Envenenar Cidade"

#: common/actions.cpp:6256
#, fuzzy, c-format
msgid "Heal %sUnit%s"
msgstr "Seleccionar Unidade(s)"

#: common/actions.cpp:6259 data/civ1/game.ruleset:397
#: data/civ2/game.ruleset:442 data/civ2civ3/game.ruleset:473
#: data/classic/game.ruleset:462 data/experimental/game.ruleset:470
#: data/multiplayer/game.ruleset:459 data/royale/game.ruleset:484
#: data/sandbox/game.ruleset:472
#, fuzzy, c-format
msgid "%sTransform Terrain%s"
msgstr "Transformar Terreno"

#: common/actions.cpp:6262 data/civ1/game.ruleset:400
#: data/civ2/game.ruleset:445 data/civ2civ3/game.ruleset:476
#: data/classic/game.ruleset:465 data/experimental/game.ruleset:473
#: data/multiplayer/game.ruleset:462 data/royale/game.ruleset:487
#: data/sandbox/game.ruleset:475
#, fuzzy, c-format
msgid "Transform by %sCultivating%s"
msgstr "Transformar em %s"

#: common/actions.cpp:6265 data/civ1/game.ruleset:403
#: data/civ2/game.ruleset:448 data/civ2civ3/game.ruleset:479
#: data/classic/game.ruleset:468 data/experimental/game.ruleset:476
#: data/multiplayer/game.ruleset:465 data/royale/game.ruleset:490
#: data/sandbox/game.ruleset:478
#, fuzzy, c-format
msgid "Transform by %sPlanting%s"
msgstr "Transformar em %s"

#: common/actions.cpp:6268 data/civ1/game.ruleset:406
#: data/civ2/game.ruleset:451 data/civ2civ3/game.ruleset:482
#: data/classic/game.ruleset:471 data/experimental/game.ruleset:479
#: data/multiplayer/game.ruleset:468 data/royale/game.ruleset:493
#: data/sandbox/game.ruleset:481
#, fuzzy, c-format
msgid "Pilla%sge%s"
msgstr "Pilhar"

#: common/actions.cpp:6271
#, fuzzy, c-format
msgid "Clean %sPollution%s"
msgstr "Limpar Poluição"

#: common/actions.cpp:6274
#, fuzzy, c-format
msgid "Clean %sFallout%s"
msgstr "Limpar Poluição"

#: common/actions.cpp:6277 data/civ1/game.ruleset:412
#: data/civ2/game.ruleset:457 data/civ2civ3/game.ruleset:491
#: data/classic/game.ruleset:480 data/experimental/game.ruleset:488
#: data/multiplayer/game.ruleset:477 data/royale/game.ruleset:502
#: data/sandbox/game.ruleset:490
#, fuzzy, c-format
msgid "%sFortify%s"
msgstr "Fortificar"

#: common/actions.cpp:6280 data/civ1/game.ruleset:415
#: data/civ2/game.ruleset:460 data/civ2civ3/game.ruleset:494
#: data/classic/game.ruleset:483 data/experimental/game.ruleset:491
#: data/multiplayer/game.ruleset:480 data/royale/game.ruleset:505
#: data/sandbox/game.ruleset:493
#, fuzzy, c-format
msgid "Build %sRoad%s"
msgstr "Construir Estrada"

#: common/actions.cpp:6283
#, fuzzy, c-format
msgid "%sConvert Unit%s"
msgstr "Fortificar unidade"

#: common/actions.cpp:6286 data/civ1/game.ruleset:418
#: data/civ2/game.ruleset:463 data/civ2civ3/game.ruleset:497
#: data/classic/game.ruleset:486 data/experimental/game.ruleset:494
#: data/multiplayer/game.ruleset:483 data/royale/game.ruleset:508
#: data/sandbox/game.ruleset:496
#, fuzzy, c-format
msgid "%sBuild Base%s"
msgstr "Construir Base Aérea"

#: common/actions.cpp:6289 data/civ1/game.ruleset:421
#: data/civ2/game.ruleset:466 data/civ2civ3/game.ruleset:500
#: data/classic/game.ruleset:489 data/experimental/game.ruleset:497
#: data/multiplayer/game.ruleset:486 data/royale/game.ruleset:511
#: data/sandbox/game.ruleset:499
#, fuzzy, c-format
msgid "Build %sMine%s"
msgstr "Construir Mina"

#: common/actions.cpp:6292 data/civ1/game.ruleset:424
#: data/civ2/game.ruleset:469 data/civ2civ3/game.ruleset:503
#: data/classic/game.ruleset:492 data/experimental/game.ruleset:500
#: data/multiplayer/game.ruleset:489 data/royale/game.ruleset:514
#: data/sandbox/game.ruleset:502
#, fuzzy, c-format
msgid "Build %sIrrigation%s"
msgstr "Construir Irrigação"

#: common/actions.cpp:6295 data/civ1/game.ruleset:427
#: data/civ2/game.ruleset:472 data/civ2civ3/game.ruleset:506
#: data/classic/game.ruleset:495 data/experimental/game.ruleset:503
#: data/multiplayer/game.ruleset:492 data/royale/game.ruleset:517
#: data/sandbox/game.ruleset:505
#, fuzzy, c-format
msgid "%sAlight%s"
msgstr "Cavaleiros"

#: common/actions.cpp:6298 data/civ1/game.ruleset:430
#: data/civ2/game.ruleset:475 data/civ2civ3/game.ruleset:509
#: data/classic/game.ruleset:498 data/experimental/game.ruleset:506
#: data/multiplayer/game.ruleset:495 data/royale/game.ruleset:520
#: data/sandbox/game.ruleset:508
#, c-format
msgid "%sBoard%s"
msgstr ""

#: common/actions.cpp:6301 data/civ1/game.ruleset:439
#: data/civ2/game.ruleset:484 data/civ2civ3/game.ruleset:521
#: data/classic/game.ruleset:510 data/experimental/game.ruleset:518
#: data/multiplayer/game.ruleset:507 data/royale/game.ruleset:532
#: data/sandbox/game.ruleset:520
#, c-format
msgid "%sEmbark%s"
msgstr ""

#: common/actions.cpp:6304 data/civ1/game.ruleset:433
#: data/civ2/game.ruleset:478 data/civ2civ3/game.ruleset:512
#: data/classic/game.ruleset:501 data/experimental/game.ruleset:509
#: data/multiplayer/game.ruleset:498 data/royale/game.ruleset:523
#: data/sandbox/game.ruleset:511
#, fuzzy, c-format
msgid "%sUnload%s"
msgstr "Desembarcar"

#: common/actions.cpp:6307 data/civ1/game.ruleset:436
#: data/civ2/game.ruleset:481 data/civ2civ3/game.ruleset:515
#: data/classic/game.ruleset:504 data/experimental/game.ruleset:512
#: data/multiplayer/game.ruleset:501 data/royale/game.ruleset:526
#: data/sandbox/game.ruleset:514
#, c-format
msgid "%sDisembark%s"
msgstr ""

#: common/actions.cpp:6310
#, c-format
msgid "%sDisembark 2%s"
msgstr ""

#: common/actions.cpp:6313
#, fuzzy, c-format
msgid "%sEliminate Diplomat%s"
msgstr "Diplomata Inimigo: Subornar"

#: common/actions.cpp:6316
#, c-format
msgid "%sUser Action 1%s"
msgstr ""

#: common/actions.cpp:6319
#, c-format
msgid "%sUser Action 2%s"
msgstr ""

#: common/actions.cpp:6322
#, c-format
msgid "%sUser Action 3%s"
msgstr ""

#: common/ai.cpp:78
#, c-format
msgid "Too many AI modules. Max is %d."
msgstr ""

#: common/ai.cpp:122
#, c-format
msgid "Unknown AI type %s, using \"classic\" instead"
msgstr ""

#: common/calendar.cpp:122 common/calendar.cpp:126
#, fuzzy, c-format
msgid "%d %s"
msgstr "%3d/%3d %s"

#: common/city.cpp:83
msgid "Food"
msgstr "Comida"

#: common/city.cpp:84
msgid "Shield"
msgstr "Escudo"

#: common/city.cpp:85 data/civ1/techs.ruleset:640 data/civ2/techs.ruleset:808
#: data/civ2civ3/techs.ruleset:837 data/classic/techs.ruleset:811
#: data/experimental/techs.ruleset:891 data/multiplayer/techs.ruleset:816
#: data/royale/techs.ruleset:933 data/sandbox/techs.ruleset:844
msgid "Trade"
msgstr "Comércio"

#: common/clientutils.cpp:201
#, fuzzy, qt-format
msgid "Pillage %1(%2)"
msgstr "Pilhar"

#: common/clientutils.cpp:202
#, fuzzy, qt-format
msgid "Clean %1(%2)"
msgstr "%s em %s (%s)\n"

#: common/events.cpp:46
#, fuzzy, c-format
msgid "Technology: %s"
msgstr "Tecnologia"

#: common/events.cpp:46
#, fuzzy, c-format
msgid "Improvement: %s"
msgstr "Construções"

#: common/events.cpp:46
#, fuzzy, c-format
msgid "City: %s"
msgstr "Cidade %s"

#: common/events.cpp:47
#, fuzzy, c-format
msgid "Diplomat Action: %s"
msgstr "Acções Diplomáticas/Espionagem"

#: common/events.cpp:47
#, fuzzy, c-format
msgid "Enemy Diplomat: %s"
msgstr "Diplomata Inimigo: Subornar"

#: common/events.cpp:47
#, fuzzy, c-format
msgid "Global: %s"
msgstr "Objectivo"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Hut: %s"
msgstr "Máquina:"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Nation: %s"
msgstr "Nação"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Treaty: %s"
msgstr "Grandiosos"

#: common/events.cpp:48
#, fuzzy, c-format
msgid "Unit: %s"
msgstr "Unidade %s"

#: common/events.cpp:50
#, fuzzy, c-format
msgid "Vote: %s"
msgstr "Máquina:"

#: common/events.cpp:50
#, fuzzy, c-format
msgid "Wonder: %s"
msgstr "Maravilhas: "

#: common/events.cpp:75
#, fuzzy
msgid "Acquired a New Tech"
msgstr "Tecnologia: Aprendida Nova Tecnologia"

#: common/events.cpp:76
#, fuzzy
msgid "Learned a New Tech"
msgstr "Tecnologia: Aprendida Nova Tecnologia"

#: common/events.cpp:77
#, fuzzy
msgid "Selected a New Goal"
msgstr "Selectione Avanço a Roubar"

#: common/events.cpp:78
#, fuzzy
msgid "Lost a Tech"
msgstr "Roubar Tecnologia"

#: common/events.cpp:80
msgid "Other Player Gained / Lost a Tech"
msgstr ""

#: common/events.cpp:81 common/events.cpp:162
#, fuzzy
msgid "Bought"
msgstr "Unidade: Comprada"

#: common/events.cpp:82 common/events.cpp:163
msgid "Built"
msgstr "Construída"

#: common/events.cpp:83
#, fuzzy
msgid "Forced to Sell"
msgstr "Construção: Forçada a Vender"

#: common/events.cpp:84
#, fuzzy
msgid "New Improvement Selected"
msgstr "Construção: Nova Construção Selecionada"

#: common/events.cpp:85
#, fuzzy
msgid "Sold"
msgstr "Moedas"

#: common/events.cpp:86
#, fuzzy
msgid "Building Unavailable Item"
msgstr "Cidade: A Construir Item Inexistente"

#: common/events.cpp:87
#, fuzzy
msgid "Captured / Destroyed"
msgstr "Cidade: Capturada/Destruida"

#: common/events.cpp:89
#, fuzzy
msgid "Civil Disorder"
msgstr "Cidade: Desordem Pública"

#: common/events.cpp:90 data/civ1/game.ruleset:1034
#, fuzzy
msgid "Famine"
msgstr "Cidade: Fome"

#: common/events.cpp:91
#, fuzzy
msgid "Famine Feared"
msgstr "Cidade: Fome Receada"

#: common/events.cpp:92
#, fuzzy
msgid "Growth"
msgstr "Crescimento Cidade"

#: common/events.cpp:93
#, fuzzy
msgid "May Soon Grow"
msgstr "Cidade: Poderá Crescer Brevemente"

#: common/events.cpp:94
#, fuzzy
msgid "Needs Improvement to Grow"
msgstr "Selecionar Construção a Sabotar"

#: common/events.cpp:96
#, fuzzy
msgid "Needs Improvement to Grow, Being Built"
msgstr "%s precisa de %s para crescer mais."

#: common/events.cpp:97
#, fuzzy
msgid "Normal"
msgstr "Honrosa"

#: common/events.cpp:98
#, fuzzy
msgid "Nuked"
msgstr "Cidade: Atacada Com Arma Nuclear"

#: common/events.cpp:100
#, fuzzy
msgid "Released from Citizen Governor"
msgstr "Cidade: Libertada do AGC"

#: common/events.cpp:101
#, fuzzy
msgid "Suggest Throttling Growth"
msgstr "Cidade: Sugerir Aceleração de Crescimento"

#: common/events.cpp:102
#, fuzzy
msgid "Transfer"
msgstr "Transformar"

#: common/events.cpp:103
#, fuzzy
msgid "Was Built"
msgstr "Cidade: Foi Construida"

#: common/events.cpp:104
#, fuzzy
msgid "Has Plague"
msgstr "Apagar cláusula"

#: common/events.cpp:105
#, fuzzy
msgid "City Map changed"
msgstr "Produção da Cidade"

#: common/events.cpp:106
#, fuzzy
msgid "Worklist Events"
msgstr "Cidade: Eventos da Lista de Tarefas"

#: common/events.cpp:107
#, fuzzy
msgid "Production Changed"
msgstr "Produção da Cidade"

#: common/events.cpp:108
#, fuzzy
msgid "Disaster"
msgstr "Global: Desastre Ecológico"

#: common/events.cpp:110
#, fuzzy
msgid "Caused Incident"
msgstr "Cientistas"

#: common/events.cpp:111
msgid "Escape"
msgstr ""

#: common/events.cpp:113 common/events.cpp:123
#, fuzzy
msgid "Failed"
msgstr "Feminino"

#: common/events.cpp:114 common/events.cpp:124
#, fuzzy
msgid "Incite"
msgstr "Sair"

#: common/events.cpp:115 common/events.cpp:125
#, fuzzy
msgid "Poison"
msgstr "Envenenar Cidade"

#: common/events.cpp:117 common/events.cpp:127
#, fuzzy
msgid "Theft"
msgstr "Templo"

#: common/events.cpp:118 common/events.cpp:128
#, fuzzy
msgid "Gold Theft"
msgstr "Ler Jogo"

#: common/events.cpp:119 common/events.cpp:129
#, fuzzy
msgid "Map Theft"
msgstr "Ler Jogo"

#: common/events.cpp:120 common/events.cpp:130
msgid "Suitcase Nuke"
msgstr ""

#: common/events.cpp:131
#, fuzzy
msgid "Eco-Disaster"
msgstr "Global: Desastre Ecológico"

#: common/events.cpp:132
#, fuzzy
msgid "Nuke Detonated"
msgstr "Global: Detonada Arma Nuclear"

#: common/events.cpp:133
#, fuzzy
msgid "Barbarians in a Hut Roused"
msgstr "Cabana: Levantamento de Bárbaros numa Cabana"

#: common/events.cpp:134
#, fuzzy
msgid "City Founded from a Hut"
msgstr "Cabana: Cidade Fundada a Partir de Cabana"

#: common/events.cpp:135
#, fuzzy
msgid "Gold Found in a Hut"
msgstr "Cabana: Encontradas Moedas numa Cabana"

#: common/events.cpp:136
#, fuzzy
msgid "Killed by Barbarians in a Hut"
msgstr "Cabana: Morto por Bárbaros numa Cabana"

#: common/events.cpp:137
#, fuzzy
msgid "Mercenaries Found in a Hut"
msgstr "Cabana: Encontrados Mercenários numa Cabana"

#: common/events.cpp:138
#, fuzzy
msgid "Settlers Found in a Hut"
msgstr "Cabana: Colonos Encontrados numa Cabana"

#: common/events.cpp:139
#, fuzzy
msgid "Tech Found in a Hut"
msgstr "Cabana: Tecnologia Encontrada numa Cabana"

#: common/events.cpp:140
#, fuzzy
msgid "Unit Spared by Barbarians"
msgstr "Cabana: Unidade Poupada pelos Bárbaros"

#: common/events.cpp:141
msgid "Achievements"
msgstr ""

#: common/events.cpp:142
#, fuzzy
msgid "Barbarian Uprising"
msgstr "Civ: Levantamento Bárbaro"

#: common/events.cpp:143
#, fuzzy
msgid "Civil War"
msgstr " Guerra Civil"

#: common/events.cpp:144
#, fuzzy
msgid "Collapse to Anarchy"
msgstr "Civ: Colapso em Anarquia"

#: common/events.cpp:145
#, fuzzy
msgid "First Contact"
msgstr "Civ: Primeiro Contacto"

#: common/events.cpp:146
#, fuzzy
msgid "Learned New Government"
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/events.cpp:147
#, fuzzy
msgid "Low Funds"
msgstr "Civ: Fundos Reduzidos"

#: common/events.cpp:148 common/unit.cpp:595 data/civ1/terrain.ruleset:962
#: data/civ2/terrain.ruleset:1034 data/civ2civ3/terrain.ruleset:1310
#: data/classic/terrain.ruleset:1254 data/experimental/terrain.ruleset:1230
#: data/multiplayer/terrain.ruleset:1228 data/royale/terrain.ruleset:1314
#: data/sandbox/terrain.ruleset:1311 server/report.cpp:207
msgid "Pollution"
msgstr "Poluição"

#: common/events.cpp:149
#, fuzzy
msgid "Revolution Ended"
msgstr "Civ: Terminou Revolta"

#: common/events.cpp:150
#, fuzzy
msgid "Revolution Started"
msgstr "Civ: Revolta Iniciada"

#: common/events.cpp:151
#, fuzzy
msgid "Spaceship Events"
msgstr "Civ: Eventos da Nave Espacial"

#: common/events.cpp:152
#, fuzzy
msgid "Alliance"
msgstr "Tratado: Aliança"

#: common/events.cpp:153
#, fuzzy
msgid "Broken"
msgstr "Bóer"

#: common/events.cpp:154
#, fuzzy
msgid "Cease-fire"
msgstr "Tratado: Cessar-Fogo"

#: common/events.cpp:156
#, fuzzy
msgid "Peace"
msgstr "Palácio"

#: common/events.cpp:157
#, fuzzy
msgid "Shared Vision"
msgstr "Visão partilhada"

#: common/events.cpp:158
#, fuzzy
msgid "Attack Failed"
msgstr "Unidade: Ataque Falhou"

#: common/events.cpp:159
#, fuzzy
msgid "Attack Tied"
msgstr "Unidade: Ataque Falhou"

#: common/events.cpp:160
#, fuzzy
msgid "Attack Succeeded"
msgstr "Unidade: Ataque Bem Sucedido"

#: common/events.cpp:161
msgid "Attacker Bombarding"
msgstr ""

#: common/events.cpp:164
#, fuzzy
msgid "Defender Destroyed"
msgstr "Unidade: Defensora Destruida"

#: common/events.cpp:165
#, fuzzy
msgid "Defender Tied"
msgstr "Unidade: Defensora Sobreviveu"

#: common/events.cpp:166
#, fuzzy
msgid "Defender Survived"
msgstr "Unidade: Defensora Sobreviveu"

#: common/events.cpp:167
#, fuzzy
msgid "Defender Bombarded"
msgstr "Unidade: Defensora Sobreviveu"

#: common/events.cpp:168
msgid "Promoted to Veteran"
msgstr ""

#: common/events.cpp:169
#, fuzzy
msgid "Lost Outside Battle"
msgstr " nos arredores de %s"

#: common/events.cpp:170
#, fuzzy
msgid "Production Upgraded"
msgstr "Unidade: Produção Actualizada"

#: common/events.cpp:171
#, fuzzy
msgid "Relocated"
msgstr "Unidade: Relocada"

#: common/events.cpp:172
msgid "Orders / Goto Events"
msgstr ""

#: common/events.cpp:174
msgid "Built Unit with Population Cost"
msgstr ""

#: common/events.cpp:175
msgid "Was Expelled"
msgstr ""

#: common/events.cpp:176
msgid "Did Expel"
msgstr ""

#: common/events.cpp:177
#, fuzzy
msgid "Action Failed"
msgstr "Jogador Destruído"

#: common/events.cpp:178
#, fuzzy
msgid "Sentried Units Awaken"
msgstr "Unidades inactivas em _sentinela"

#: common/events.cpp:180
#, fuzzy
msgid "New Vote"
msgstr "Novo Jogo"

#: common/events.cpp:182
msgid "Vote Resolved"
msgstr ""

#: common/events.cpp:184
#, fuzzy
msgid "Vote Canceled"
msgstr "Cancelar"

#: common/events.cpp:185
#, fuzzy
msgid "Finished"
msgstr "Finlandês"

#: common/events.cpp:186
#, fuzzy
msgid "Made Obsolete"
msgstr "Vender Obsoletos"

#: common/events.cpp:187
#, fuzzy
msgid "Started"
msgstr "Estado"

#: common/events.cpp:188
#, fuzzy
msgid "Stopped"
msgstr "Maravilha: Parada"

#: common/events.cpp:189
#, fuzzy
msgid "Will Finish Next Turn"
msgstr "Maravilha: Irá Terminar no Próximo Turno"

#: common/events.cpp:190
#, fuzzy
msgid "AI Debug Messages"
msgstr "Mensagens"

#: common/events.cpp:191
msgid "Broadcast Report"
msgstr "Relatório Geral"

#: common/events.cpp:192
#, fuzzy
msgid "Caravan Actions"
msgstr "Caravana"

#: common/events.cpp:193
#, fuzzy
msgid "Chat Error Messages"
msgstr "Mensagens"

#: common/events.cpp:194
#, fuzzy
msgid "Chat Messages"
msgstr "Mensagens"

#: common/events.cpp:195
#, fuzzy
msgid "Connect / Disconnect Messages"
msgstr "A Ligar"

#: common/events.cpp:196
#, fuzzy
msgid "Diplomatic Message"
msgstr "Acção Diplomática: Fuga"

#: common/events.cpp:197
msgid "Error Message from Bad Command"
msgstr ""

#: common/events.cpp:198
msgid "Game Ended"
msgstr "Jogo Terminado"

#: common/events.cpp:199
msgid "Game Started"
msgstr "Jogo Iniciado"

#: common/events.cpp:200
#, fuzzy
msgid "Nation Selected"
msgstr "Nação Seleccionada"

#: common/events.cpp:201
msgid "Player Destroyed"
msgstr "Jogador Destruído"

#: common/events.cpp:202
msgid "Report"
msgstr "Relatório"

#: common/events.cpp:203
#, fuzzy
msgid "Server Aborting"
msgstr "(linha de comando do servidor)"

#: common/events.cpp:204
#, fuzzy
msgid "Server Problems"
msgstr "Mostra as opções do servidor."

#: common/events.cpp:205
#, fuzzy
msgid "Message from Server Operator"
msgstr "Mensagem do Operador do Servidor"

#: common/events.cpp:206
#, fuzzy
msgid "Server Settings Changed"
msgstr "Gravar Opções"

#: common/events.cpp:207
msgid "Turn Bell"
msgstr "Activar Campainha"

#: common/events.cpp:208
#, fuzzy
msgid "Scenario / Ruleset Script Message"
msgstr "Expressão de funcionalidade do cliente: %s"

#: common/events.cpp:210
msgid "Year Advance"
msgstr "Ano Incrementado"

#: common/events.cpp:212
msgid "Deprecated Modpack Syntax Warnings"
msgstr ""

#: common/events.cpp:213
msgid "Extra Appears / Disappears"
msgstr ""

#: common/events.cpp:214
#, fuzzy
msgid "Unit Illegal Action"
msgstr "Selecção de unidade"

#: common/events.cpp:215
#, fuzzy
msgid "Unit Escaped"
msgstr "Unidade: Relocada"

#: common/events.cpp:216
#, fuzzy
msgid "Help for Beginners"
msgstr "Ajudar a construir Maravilha"

#: common/events.cpp:217
#, fuzzy
msgid "Unit Did Heal"
msgstr "Escudo"

#: common/events.cpp:218
#, fuzzy
msgid "Unit Was Healed"
msgstr "Escudo"

#: common/events.cpp:219
#, fuzzy
msgid "Multiplier Changed"
msgstr "Apa_gar pré-definição"

#: common/events.cpp:220
#, fuzzy
msgid "Your Unit Did"
msgstr "A Sua Caravana Chegou"

#: common/events.cpp:221
#, fuzzy
msgid "Your Unit Failed"
msgstr "A Sua Caravana Chegou"

#: common/events.cpp:222
#, fuzzy
msgid "Unit Did to You"
msgstr "Listar Unidades"

#: common/events.cpp:223
#, fuzzy
msgid "Unit Did"
msgstr "Listar Unidades"

#: common/featured_text.cpp:1153
#, fuzzy, c-format
msgid "v%d %d%%"
msgstr "%3d/%3d %s"

#: common/featured_text.cpp:1190
#, fuzzy, c-format
msgid ", promoted to %s"
msgstr "%s descobrem %s"

#: common/featured_text.cpp:1206
msgid "tired "
msgstr ""

#: common/featured_text.cpp:1229
#, c-format
msgid "FP:%d "
msgstr ""

#: common/government.cpp:385
#, fuzzy, c-format
msgid "Mr. %s"
msgstr "Taxas"

#: common/government.cpp:387
#, fuzzy, c-format
msgid "Ms. %s"
msgstr "Fuzileiros"

#: common/helpdata.cpp:125
msgid "Veteran level      Power factor   Move bonus\n"
msgstr ""

#: common/helpdata.cpp:128
msgid "--------------------------------------------"
msgstr ""

#: common/helpdata.cpp:182
#, fuzzy
msgid "Terrain           Cultivate        Plant            Transform\n"
msgstr "Terreno     Estrada Irrigação     Minas          Transformado\n"

#: common/helpdata.cpp:404
msgid "Time taken for the following activities is independent of terrain:\n"
msgstr ""

#: common/helpdata.cpp:410
#, fuzzy
msgid "Activity            Time\n"
msgstr ""
"\n"
"              "

#: common/helpdata.cpp:413
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Clean pollution    %3d"
msgstr "Limpar Poluição"

#: common/helpdata.cpp:417
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Clean fallout      %3d"
msgstr "Limpar Poluição"

#: common/helpdata.cpp:421
#, fuzzy, c-format, qt-format
msgid ""
"\n"
"Pillage            %3d"
msgstr ""
"\n"
"              "

#: common/helpdata.cpp:451
msgid "In this ruleset, the following veteran levels are defined:"
msgstr ""

#: common/helpdata.cpp:452
msgid "This ruleset has no default veteran levels defined."
msgstr ""

#: common/helpdata.cpp:460
#, fuzzy, c-format
msgid "This is %s."
msgstr "Este comando é apenas de cliente."

#: common/helpdata.cpp:463
#, c-format
msgid ""
"\n"
"Built against Qt %s, using %s"
msgstr ""

#: common/helpdata.cpp:467
msgid ""
"This instance of Freeciv21 searches the following directories for data files:"
msgstr ""

#: common/helpdata.cpp:475
msgid "(does not exist)"
msgstr ""

#: common/helpdata.cpp:478
msgid "(user)"
msgstr ""

#: common/helpdata.cpp:481
msgid "(system)"
msgstr ""

#: common/helpdata.cpp:486
msgid "Note that for multiplayer games, the server may use different paths."
msgstr ""

#: common/helpdata.cpp:600
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s but no %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:602
#, fuzzy, c-format
msgid "?gov:Allows %s (with %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:604
#, fuzzy, c-format
msgid "?gov:Allows %s (absent %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:606
#, fuzzy, c-format
msgid "?gov:Allows %s."
msgstr "Permite %s.\n"

#: common/helpdata.cpp:608
#, fuzzy, c-format
msgid "?gov:Prevents %s."
msgstr "Suma Sacerdotiza"

#: common/helpdata.cpp:618
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s but no %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:620
#, fuzzy, c-format
msgid "?improvement:Allows %s (with %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:622
#, fuzzy, c-format
msgid "?improvement:Allows %s (absent %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:624
#, fuzzy, c-format
msgid "?improvement:Allows %s."
msgstr "Construções"

#: common/helpdata.cpp:626
#, fuzzy, c-format
msgid "?improvement:Prevents %s."
msgstr "Construções"

#: common/helpdata.cpp:637
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s but no %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:639
#, fuzzy, c-format
msgid "?unittype:Allows %s (with %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:641
#, fuzzy, c-format
msgid "?unittype:Allows %s (absent %s)."
msgstr "Permite %s (com %s).\n"

#: common/helpdata.cpp:643
#, fuzzy, c-format
msgid "?unittype:Allows %s."
msgstr "Construções"

#: common/helpdata.cpp:645
#, fuzzy, c-format
msgid "?unittype:Prevents %s."
msgstr "Construções"

#: common/helpdata.cpp:938
#, fuzzy
msgid "Current ruleset contains no summary."
msgstr "Directório de conjunto de regras actual é \"%s\""

#: common/helpdata.cpp:1018
msgid "The following rules contribute to the value of this effect:\n"
msgstr ""

#: common/helpdata.cpp:1023
#, qt-format
msgid "* %1 by default\n"
msgstr ""

#: common/helpdata.cpp:1030
#, fuzzy, qt-format
msgid "* %1 with %2\n"
msgstr " (com "

#: common/helpdata.cpp:1147
#, c-format
msgid "Sorry, no help topic for %s.\n"
msgstr "Desculpe, mas não existe ajuda para %s.\n"

#: common/helpdata.cpp:1152
#, c-format
msgid ""
"Sorry, no help topic for %s.\n"
"This page was auto-generated.\n"
"\n"
msgstr ""
"Desculpe, mas não existe ajuda para %s.\n"
"Esta página foi gerada automaticamente.\n"
"\n"

#: common/helpdata.cpp:1219
#, fuzzy, c-format
msgid "* The discovery of %s will make %s obsolete.\n"
msgstr ""
"\n"
"\n"
"A descoberta de %s tornará %s obsoleta.  "

#: common/helpdata.cpp:1226
#, fuzzy, c-format
msgid "* The presence of %s in the city will make %s obsolete.\n"
msgstr ""
"\n"
"\n"
"A descoberta de %s tornará %s obsoleta.  "

#: common/helpdata.cpp:1236
msgid ""
"* A 'small wonder': at most one of your cities may possess this "
"improvement.\n"
msgstr ""

#: common/helpdata.cpp:1270
#, fuzzy, c-format
msgid "* Allows all players with knowledge of %s to build %s units.\n"
msgstr ""
"Permite a todos os jogadores com o conhecimento de %s construir a unidade "
"%s.  "

#: common/helpdata.cpp:1339
#, fuzzy, c-format
msgid ""
"* Makes it possible to target the city building it with the action '%s'.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1348
#, fuzzy, c-format
msgid "* Makes it possible to target its city with the action '%s'.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1357
#, fuzzy, c-format
msgid ""
"* Makes it possible to target its city and its trade partners with the "
"action '%s'.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1366
#, c-format
msgid ""
"* Makes it possible to target all cities with its owner on its continent "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1375
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities with its owner with the action "
"'%s'.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1384
#, fuzzy, c-format
msgid ""
"* Makes it possible to target all cities on the same team with the action "
"'%s'.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1393
#, c-format
msgid ""
"* Makes it possible to target all cities owned by or allied to its owner "
"with the action '%s'.\n"
msgstr ""

#: common/helpdata.cpp:1402
#, fuzzy, c-format
msgid "* Makes it possible to target all cities with the action '%s'.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1481
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to the city building it.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1488
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to its city.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1495
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to its city or to its city's "
"trade partners.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1502
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner on "
"its continent.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1509
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city with its owner.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1516
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city on the same team.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1523
#, fuzzy, c-format
msgid ""
"* Makes it impossible to do the action '%s' to any city allied to or owned "
"by its owner.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1530
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to any city in the game.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:1554
msgid "* All players start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1574
#, c-format
msgid "* The %s start with this improvement in their first city.\n"
msgstr ""

#: common/helpdata.cpp:1585
msgid ""
"* If you lose the city containing this improvement, it will be rebuilt for "
"free in another of your cities (if the 'savepalace' server setting is "
"enabled).\n"
msgstr ""

#: common/helpdata.cpp:1662
#, fuzzy, c-format
msgid "* Belongs to %s unit class."
msgstr " unidade"

#: common/helpdata.cpp:1674
#, fuzzy
msgid "  * Can occupy empty enemy cities.\n"
msgstr "* Pode construir novas cidades.\n"

#: common/helpdata.cpp:1678
msgid "  * Speed is not affected by terrain.\n"
msgstr ""

#: common/helpdata.cpp:1683
msgid "  * Does not get defense bonuses from terrain.\n"
msgstr ""

#: common/helpdata.cpp:1687
#, fuzzy
msgid "  * Not subject to zones of control.\n"
msgstr "* Ignora zonas de controlo.\n"

#: common/helpdata.cpp:1690
#, fuzzy
msgid "  * Subject to zones of control.\n"
msgstr "* Ignora zonas de controlo.\n"

#: common/helpdata.cpp:1694
msgid "  * Slowed down while damaged.\n"
msgstr ""

#: common/helpdata.cpp:1709
#, c-format
msgid "  * Gets a %d%% defensive bonus while in cities.\n"
msgstr ""

#: common/helpdata.cpp:1716
msgid "  * Is unreachable. Most units cannot attack this one.\n"
msgstr ""

#: common/helpdata.cpp:1720
msgid ""
"    * Doesn't prevent enemy units from attacking other units on its tile.\n"
msgstr ""

#: common/helpdata.cpp:1728 common/helpdata.cpp:2158
msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
msgstr ""

#: common/helpdata.cpp:1734
#, fuzzy
msgid "  * Can attack units on non-native tiles.\n"
msgstr ""
"* Apenas pode atacar unidades em quadrados de oceano (não ataca em terra).\n"

#: common/helpdata.cpp:1776 common/helpdata.cpp:1798
#, c-format
msgid "* %d%% defense bonus if attacked by %s.\n"
msgstr ""

#: common/helpdata.cpp:1783
#, c-format
msgid "* Reduces target's defense to 1 / %d when attacking %s.\n"
msgstr ""

#: common/helpdata.cpp:1791
#, c-format
msgid "* Reduces target's fire power to 1 when attacking %s.\n"
msgstr ""

#: common/helpdata.cpp:1805
#, c-format
msgid "* Reduces target's defense to 1 / %.2f when attacking %s.\n"
msgstr ""

#: common/helpdata.cpp:1824
msgid "* Can escape once stack defender is lost.\n"
msgstr ""

#: common/helpdata.cpp:1827
msgid "* Can pursue escaping units and kill them.\n"
msgstr ""

#: common/helpdata.cpp:1831
#, fuzzy
msgid "* May not be built in cities.\n"
msgstr "* Pode construir novas cidades.\n"

#: common/helpdata.cpp:1834
#, fuzzy
msgid "* Only barbarians may build this.\n"
msgstr "Jogo: Apenas as unidades páraquedistas podem fazer isso."

#: common/helpdata.cpp:1838
msgid "* Can only be built in games where new cities are allowed.\n"
msgstr ""

#: common/helpdata.cpp:1843
msgid "  - New cities are not allowed in the current game.\n"
msgstr ""

#: common/helpdata.cpp:1848
msgid "  - New cities are allowed in the current game.\n"
msgstr ""

#: common/helpdata.cpp:1890
#, c-format
msgid "* May be obtained by conversion of %s.\n"
msgstr ""

#: common/helpdata.cpp:1895
msgid "* Never has a home city.\n"
msgstr ""

#: common/helpdata.cpp:1898
msgid "* Losing this unit will lose you the game!\n"
msgstr ""

#: common/helpdata.cpp:1902
msgid "* Each player may only have one of this type of unit.\n"
msgstr ""

#: common/helpdata.cpp:1968
msgid ""
"  * Some cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1974
#, fuzzy
msgid ""
"  * Cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"

#: common/helpdata.cpp:1984
msgid ""
"  * Some cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1990
msgid ""
"  * Cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: common/helpdata.cpp:1997
msgid "* Must stay next to safe coast.\n"
msgstr ""

#: common/helpdata.cpp:2062
#, c-format
msgid "* May load onto and unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2070
#, c-format
msgid "* May load onto %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2091
#, c-format
msgid "* May unload from %s transports even when underway.\n"
msgstr ""

#: common/helpdata.cpp:2097
#, fuzzy
msgid "* Strong in diplomatic battles.\n"
msgstr "* Pode efectuar acções diplomáticas.\n"

#: common/helpdata.cpp:2101
#, fuzzy
msgid "* Defends cities against diplomatic actions.\n"
msgstr "* Pode efectuar acções diplomáticas.\n"

#: common/helpdata.cpp:2105
msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
msgstr ""

#: common/helpdata.cpp:2109
msgid "* Will always survive a spy mission.\n"
msgstr ""

#: common/helpdata.cpp:2114
msgid "* Is invisible except when next to an enemy unit or city.\n"
msgstr "* É invisível excepto quando junto a uma unidade ou cidade enimiga.\n"

#: common/helpdata.cpp:2117
#, fuzzy
msgid "* Can only attack units on native tiles.\n"
msgstr ""
"* Apenas pode atacar unidades em quadrados de oceano (não ataca em terra).\n"

#: common/helpdata.cpp:2121
msgid "* Gets double firepower when attacking cities.\n"
msgstr ""

#: common/helpdata.cpp:2128
#, fuzzy, c-format
msgid "* Ignores terrain effects (moving costs at most %s MP per tile).\n"
msgstr ""
"* Ignora efeitos do terreno (trata todos os quadrados como estradas).\n"

#: common/helpdata.cpp:2133
#, fuzzy
msgid "* Never imposes a zone of control.\n"
msgstr "* Ignora zonas de controlo.\n"

#: common/helpdata.cpp:2136
msgid "* May impose a zone of control on its adjacent tiles.\n"
msgstr ""

#: common/helpdata.cpp:2141
#, fuzzy
msgid "* Not subject to zones of control imposed by other units.\n"
msgstr "* Ignora zonas de controlo.\n"

#: common/helpdata.cpp:2145
msgid "* A non-military unit:\n"
msgstr ""

#: common/helpdata.cpp:2148
#, fuzzy
msgid "  * Cannot attack.\n"
msgstr "Não pode atacar a partir do mar."

#: common/helpdata.cpp:2151
#, fuzzy
msgid "  * Doesn't impose martial law.\n"
msgstr "* Unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"

#: common/helpdata.cpp:2155
msgid "  * Can enter foreign territory regardless of peace treaty.\n"
msgstr ""

#: common/helpdata.cpp:2163
msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
msgstr "* Unidade de campo: gera um descontente mesmo quando não-agressiva.\n"

#: common/helpdata.cpp:2170
msgid ""
"* An enemy unit considering to auto attack this unit will choose to do so "
"even if it has better odds when defending against it than when attacking "
"it.\n"
msgstr ""

#: common/helpdata.cpp:2180
msgid ""
"* Under certain conditions the shield upkeep of this unit can be converted "
"to gold upkeep.\n"
msgstr ""

#: common/helpdata.cpp:2189
#, c-format
msgid "* Can attack against %s units, which are usually not reachable.\n"
msgstr ""

#: common/helpdata.cpp:2213
#, fuzzy
msgid ""
"* Unit has to end each turn next to safe coast or in a city or a base.\n"
msgstr "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"

#: common/helpdata.cpp:2284
msgid ""
"* Will never be forced (by the autoattack server setting) to attack units "
"moving to an adjacent tile.\n"
msgstr ""

#: common/helpdata.cpp:2308
#, fuzzy, c-format
msgid "* Can do the action '%s'.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:2319
msgid "domestic "
msgstr ""

#: common/helpdata.cpp:2323
#, fuzzy
msgid "foreign "
msgstr "Inserir"

#: common/helpdata.cpp:2331
#, fuzzy, c-format
msgid "%s "
msgstr "%d DC"

#: common/helpdata.cpp:2342
#, fuzzy, c-format
msgid "  * is done to %s%s%s.\n"
msgstr "Vitória de equipa para %s"

#: common/helpdata.cpp:2350
#, fuzzy, c-format
msgid "  * uses up the %s.\n"
msgstr "%s governa os %s."

#: common/helpdata.cpp:2358
#, fuzzy, c-format
msgid "  * can lead to a %s against a defender.\n"
msgstr "* Conta como unidade 'montada' contra certos defensores.\n"

#: common/helpdata.cpp:2370
msgid "  * may fail because of a dice throw.\n"
msgstr ""

#: common/helpdata.cpp:2379
#, fuzzy, c-format
msgid ""
"  * the %s may be captured while trying to escape after completing the "
"mission.\n"
msgstr "O seu %s foi capturado após terminar a sua missão."

#: common/helpdata.cpp:2400
#, fuzzy
msgid "  * ends this unit's turn.\n"
msgstr "* Efectuar um ataque termina o turno desta unidade.\n"

#: common/helpdata.cpp:2421
msgid "  * target must be at the same tile.\n"
msgstr ""

#: common/helpdata.cpp:2438
msgid "  * target can be anywhere.\n"
msgstr ""

#: common/helpdata.cpp:2479
#, fuzzy
msgid "successfully"
msgstr "%s transportado com sucesso."

#: common/helpdata.cpp:2481
msgid "getting caught before"
msgstr ""

#: common/helpdata.cpp:2528
#, c-format
msgid ""
"  * %s performing this action during %s causes international outrage: the "
"whole world gets Casus Belli against you.\n"
msgstr ""

#: common/helpdata.cpp:2538
#, c-format
msgid ""
"  * %s performing this action during %s gives the victim Casus Belli against "
"you.\n"
msgstr ""

#: common/helpdata.cpp:2552
#, fuzzy, c-format
msgid "  * adds %d production.\n"
msgstr "* Pode ajudar a construir maravilhas.\n"

#: common/helpdata.cpp:2557
#, c-format
msgid "  * restores up to 25%% of the target unit's hit points.\n"
msgstr ""

#: common/helpdata.cpp:2564
msgid "  * is disabled in the current game.\n"
msgstr ""

#: common/helpdata.cpp:2594
msgid ""
"  * These attacks will only damage (never kill) defenders, but damage all "
"defenders on a tile, and have no risk for the attacker.\n"
msgstr ""

#: common/helpdata.cpp:2602
#, c-format
msgid ""
"  * upgraded to %s or, when possible, to the unit type it upgrades to.\n"
msgstr ""

#: common/helpdata.cpp:2609
msgid ""
"  * weaker when tired. If performed with less than a single move point left "
"the attack power is reduced accordingly.\n"
msgstr ""

#: common/helpdata.cpp:2630
#, c-format
msgid ""
"  * %d%% of the population of each city inside the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2636
msgid "  * all units caught in the open by the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2640
#, c-format
msgid ""
"  * a unit caught in the nuclear blast while inside a city has a %d%% chance "
"of survival.\n"
msgstr ""

#: common/helpdata.cpp:2645
msgid "  * all units caught in the nuclear blast dies.\n"
msgstr ""

#: common/helpdata.cpp:2654
#, fuzzy
msgid "  * converts target tile terrain to another type.\n"
msgstr "Transformar terreno"

#: common/helpdata.cpp:2673
#, fuzzy, c-format
msgid "  * builds %s on tiles.\n"
msgstr "* Pode construir novas cidades.\n"

#: common/helpdata.cpp:2691
#, fuzzy, c-format
msgid "  * cleans %s from tiles.\n"
msgstr "* Pode efectuar acções de colonização.\n"

#: common/helpdata.cpp:2708
#, fuzzy, c-format
msgid "  * pillages %s from tiles.\n"
msgstr "* Pode efectuar acções de colonização.\n"

#: common/helpdata.cpp:2730
msgid "  * to stay put. No defensive bonus.\n"
msgstr ""

#: common/helpdata.cpp:2735
#, c-format
msgid "  * granting a %d%% defensive bonus.\n"
msgstr ""

#: common/helpdata.cpp:2759
#, c-format
msgid "'%s'"
msgstr ""

#: common/helpdata.cpp:2769
#, fuzzy, c-format
msgid "  * can't be done if %s is legal.\n"
msgstr "Você não compra %s em %s!"

#: common/helpdata.cpp:2810
#, fuzzy, c-format
msgid "* Doing the action '%s' to this unit is impossible.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:2819
msgid "* Will never achieve veteran status.\n"
msgstr ""

#: common/helpdata.cpp:2833
msgid "* May acquire veteran status.\n"
msgstr ""

#: common/helpdata.cpp:2839
msgid "  * Veterans have increased strength in combat.\n"
msgstr ""

#: common/helpdata.cpp:2846
msgid "  * Veterans have improved chances in diplomatic contests.\n"
msgstr ""

#: common/helpdata.cpp:2851
msgid "  * Veterans are more likely to survive missions.\n"
msgstr ""

#: common/helpdata.cpp:2857
#, fuzzy
msgid "  * Veterans work faster.\n"
msgstr "Unidades marítimas"

#: common/helpdata.cpp:2869
msgid "This type of unit has its own veteran levels:"
msgstr ""

#: common/helpdata.cpp:2905
#, fuzzy
msgid ""
"Belongs to the default tech class.\n"
"\n"
msgstr " unidade"

#: common/helpdata.cpp:2907
#, fuzzy, c-format
msgid ""
"Belongs to tech class %s.\n"
"\n"
msgstr " unidade"

#: common/helpdata.cpp:2948
msgid "You cannot research this technology."
msgstr ""

#: common/helpdata.cpp:2954
#, fuzzy
msgid " This number may vary depending on what other players research.\n"
msgstr ""
" Este número pode variar dependendo do que outros jogadores pesquisarem.\n"

#: common/helpdata.cpp:2965
#, fuzzy
msgid "Requirements to research:\n"
msgstr "Requer:"

#: common/helpdata.cpp:2986
#, fuzzy
msgid "* All players start the game with knowledge of this technology.\n"
msgstr ""
"Permite a todos os jogadores com o conhecimento de %s construir a unidade "
"%s.  "

#: common/helpdata.cpp:3006
#, c-format
msgid "* The %s start the game with knowledge of this technology.\n"
msgstr ""

#: common/helpdata.cpp:3067
#, c-format
msgid "* Only those who know %s can acquire this technology (by any means).\n"
msgstr ""

#: common/helpdata.cpp:3075
#, fuzzy, c-format
msgid "* The first player to learn %s gets an immediate advance.\n"
msgstr "O primeiro jogador a pesquisar %s recebe um avanço técnico imediato.\n"

#: common/helpdata.cpp:3099
msgid ""
"* To preserve this technology for our nation some bulbs are needed each "
"turn.\n"
msgstr ""

#: common/helpdata.cpp:3136
#, fuzzy
msgid "* You cannot build cities on this terrain."
msgstr "Você não pode subornar uma unidade desta nação."

#: common/helpdata.cpp:3144
#, fuzzy
msgid "* Paths cannot be built on this terrain."
msgstr "Você não pode subornar uma unidade desta nação."

#: common/helpdata.cpp:3156
#, fuzzy
msgid "* Bases cannot be built on this terrain."
msgstr "Você não pode subornar uma unidade desta nação."

#: common/helpdata.cpp:3165
msgid "* The coastline of this terrain is unsafe."
msgstr ""

#: common/helpdata.cpp:3182 common/helpdata.cpp:3666
#, fuzzy, c-format
msgid "* Can be traveled by %s units.\n"
msgstr "* Pode atacar unidades aéreas inimigas.\n"

#: common/helpdata.cpp:3188
msgid ""
"* Units on this terrain neither impose zones of control nor are restricted "
"by them.\n"
msgstr ""

#: common/helpdata.cpp:3192
msgid ""
"* Units on this terrain may impose a zone of control, or be restricted by "
"one.\n"
msgstr ""

#: common/helpdata.cpp:3438
msgid "Build by issuing an \"irrigate\" order.\n"
msgstr ""

#: common/helpdata.cpp:3441
msgid "Build by issuing a \"mine\" order.\n"
msgstr ""

#: common/helpdata.cpp:3444
msgid "Build by issuing a \"road\" order.\n"
msgstr ""

#: common/helpdata.cpp:3450
msgid "Build by issuing a \"build base\" order.\n"
msgstr ""

#: common/helpdata.cpp:3467
#, c-format
msgid "Build by issuing a \"%s\" order.\n"
msgstr ""

#: common/helpdata.cpp:3473
msgid "May randomly appear around polluting city.\n"
msgstr ""

#: common/helpdata.cpp:3477
msgid "May randomly appear around nuclear blast.\n"
msgstr ""

#: common/helpdata.cpp:3484
#, fuzzy
msgid "This resource is placed by map generator.\n"
msgstr "Você não pode subverter a capital de uma nação."

#: common/helpdata.cpp:3488
#, fuzzy
msgid "Can be explored by certain units.\n"
msgstr "* Pode atacar unidades aéreas inimigas.\n"

#: common/helpdata.cpp:3492
msgid "May appear spontaneously.\n"
msgstr ""

#: common/helpdata.cpp:3510
#, fuzzy
msgid "Requirements to build:\n"
msgstr "Requer:"

#: common/helpdata.cpp:3547
#, fuzzy
msgid "Can be pillaged by units (time is terrain-dependent).\n"
msgstr "* Pode atacar unidades aéreas inimigas.\n"

#: common/helpdata.cpp:3597
#, fuzzy
msgid "Can be cleaned by units (time is terrain-dependent).\n"
msgstr "* Pode atacar unidades aéreas inimigas.\n"

#: common/helpdata.cpp:3617
#, fuzzy
msgid "Requirements to remove:\n"
msgstr "Requer:"

#: common/helpdata.cpp:3642
#, c-format
msgid "* Visible only if %s known.\n"
msgstr ""

#: common/helpdata.cpp:3649
msgid "* Units inside are hidden from non-allied players.\n"
msgstr ""

#: common/helpdata.cpp:3670
#, fuzzy, c-format
msgid "* Native to %s units.\n"
msgstr " unidade"

#: common/helpdata.cpp:3677
msgid ""
"  * Such units can move onto this tile even if it would not normally be "
"suitable terrain.\n"
msgstr ""

#: common/helpdata.cpp:3686
msgid ""
"  * Such units situated here are not considered aggressive if this tile is "
"within 3 tiles of a friendly city.\n"
msgstr ""

#: common/helpdata.cpp:3692
msgid ""
"  * Can be captured by such units if at war with the nation that currently "
"owns it.\n"
msgstr ""

#: common/helpdata.cpp:3699
#, c-format
msgid "  * Such units get a %d%% defense bonus on this tile.\n"
msgstr ""

#: common/helpdata.cpp:3708
#, fuzzy
msgid "* Allows infinite movement.\n"
msgstr "Permite alterar o governo para %s.\n"

#: common/helpdata.cpp:3713
#, c-format
msgid "* Movement cost along %s is %s MP.\n"
msgstr ""

#: common/helpdata.cpp:3721
msgid ""
"* Defeat of one unit does not cause death of all other units on this tile.\n"
msgstr ""

#: common/helpdata.cpp:3727
msgid "* Extends national borders of the building nation.\n"
msgstr ""

#: common/helpdata.cpp:3731
msgid "* Grants permanent vision of an area around the tile to its owner.\n"
msgstr ""

#: common/helpdata.cpp:3736
msgid ""
"* Allows the owner to see normally invisible stealth units in an area around "
"the tile.\n"
msgstr ""

#: common/helpdata.cpp:3742
msgid ""
"* Allows the owner to see normally invisible subsurface units in an area "
"around the tile.\n"
msgstr ""

#: common/helpdata.cpp:3787
msgid ""
"\n"
"Time to build and output bonus depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3791
msgid ""
"Terrain       Time     Bonus F/P/T\n"
"----------------------------------\n"
msgstr ""

#: common/helpdata.cpp:3794
msgid ""
"\n"
"Time to build depends on terrain:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3798
#, fuzzy
msgid ""
"Terrain       Time\n"
"------------------\n"
msgstr "Mostrar animação de combate"

#: common/helpdata.cpp:3805
msgid ""
"\n"
"Yields an output bonus with some terrains:\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3807
msgid ""
"Terrain       Bonus F/P/T\n"
"-------------------------\n"
msgstr ""

#: common/helpdata.cpp:3871
msgid ""
"There's no bonuses paid when traderoute is established.\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3874
#, fuzzy, c-format
msgid "When traderoute is established, %d%% of the normal bonus is paid.\n"
msgstr "Estas rotas comerciais foram estabelecidas com %s:\n"

#: common/helpdata.cpp:3879
#, c-format
msgid "Sending city enjoys %d%% income from the route.\n"
msgstr ""

#: common/helpdata.cpp:3882
#, c-format
msgid ""
"Receiving city enjoys %d%% income from the route.\n"
"\n"
msgstr ""

#: common/helpdata.cpp:3973
msgid "Features:\n"
msgstr ""

#: common/helpdata.cpp:4124
#, c-format
msgid ""
"* Unhappiness from foreign citizens due to war with their home state is %d%% "
"the usual value.\n"
msgstr ""

#: common/helpdata.cpp:4130
msgid ""
"* No unhappiness from foreign citizens even when at war with their home "
"state.\n"
msgstr ""

#: common/helpdata.cpp:4137
#, c-format
msgid ""
"* Each foreign citizen causes %.2g unhappiness in their city while you are "
"at war with their home state.\n"
msgstr ""

#: common/helpdata.cpp:4184
#, c-format
msgid "* You pay no %s upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4188
msgid "* You pay no upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4197
#, c-format
msgid "* You pay %.2g times normal %s upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4202
#, c-format
msgid "* You pay %.2g times normal upkeep for your units.\n"
msgstr ""

#: common/helpdata.cpp:4239
#, c-format
msgid "* If you lose your capital, the base chance of civil war is %d%%.\n"
msgstr ""

#: common/helpdata.cpp:4275
#, c-format
msgid ""
"* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
msgstr ""

#: common/helpdata.cpp:4280
msgid "* Has unlimited science/gold/luxuries rates.\n"
msgstr ""

#: common/helpdata.cpp:4311
msgid "* You may grow your cities by means of celebrations."
msgstr ""

#: common/helpdata.cpp:4318
#, c-format
msgid " (Cities below size %d cannot grow in this way.)"
msgstr ""

#: common/helpdata.cpp:4340
msgid "* Has a senate that may prevent declaration of war.\n"
msgstr ""

#: common/helpdata.cpp:4346
msgid "* Allows partisans when cities are taken by the enemy.\n"
msgstr ""

#: common/helpdata.cpp:4353
msgid ""
"* Buildings that normally confer bonuses against unhappiness will instead "
"give gold.\n"
msgstr ""

#: common/helpdata.cpp:4370
#, c-format
msgid "* Pays no upkeep for %s.\n"
msgstr ""

#: common/helpdata.cpp:4376
#, fuzzy
msgid "* Has no unhappy citizens.\n"
msgstr "%d cidadãos descontentes adicionais."

#: common/helpdata.cpp:4426
msgid "* New units will be veteran.\n"
msgstr ""

#: common/helpdata.cpp:4448 common/helpdata.cpp:4469
#, c-format
msgid " (Cities below size %d will not celebrate.)"
msgstr ""

#: common/helpdata.cpp:4489
#, c-format
msgid "* %s production is increased %d%%.\n"
msgstr ""

#: common/helpdata.cpp:4497
#, c-format
msgid "* %s production will suffer massive losses.\n"
msgstr ""

#: common/helpdata.cpp:4502
#, c-format
msgid "* %s production will suffer some losses.\n"
msgstr ""

#: common/helpdata.cpp:4507
#, c-format
msgid "* %s production will suffer a small amount of losses.\n"
msgstr ""

#: common/helpdata.cpp:4517
#, fuzzy
msgid "* Increases the chance of plague within your cities.\n"
msgstr "Aumenta a poluição gerada pela população.\n"

#: common/helpdata.cpp:4521
#, fuzzy
msgid "* Decreases the chance of plague within your cities.\n"
msgstr "Aumenta a poluição gerada pela população.\n"

#: common/helpdata.cpp:4537
#, c-format
msgid "* %s losses will increase quickly with distance from capital.\n"
msgstr ""

#: common/helpdata.cpp:4543
#, c-format
msgid "* %s losses will increase with distance from capital.\n"
msgstr ""

#: common/helpdata.cpp:4549
#, c-format
msgid "* %s losses will increase slowly with distance from capital.\n"
msgstr ""

#: common/helpdata.cpp:4559
#, fuzzy
msgid "* Increases the chance of migration into your cities.\n"
msgstr "Aumenta a poluição gerada pela população.\n"

#: common/helpdata.cpp:4563
#, fuzzy
msgid "* Decreases the chance of migration into your cities.\n"
msgstr "Aumenta a poluição gerada pela população.\n"

#: common/helpdata.cpp:4572
msgid "* All tiles inside your borders are monitored.\n"
msgstr ""

#: common/helpdata.cpp:4596
#, fuzzy, c-format
msgid "* Makes it impossible to do the action '%s' to your %s.\n"
msgstr "Alterada cidade base de %s para %s."

#: common/helpdata.cpp:4629
#, fuzzy, c-format
msgid "%s%d %s"
msgstr "%3d/%3d %s"

#: common/helpdata.cpp:4638
#, fuzzy, c-format
msgid "%s%d Unhappy"
msgstr "%s%d descontente(es)"

#: common/helpdata.cpp:4681
#, fuzzy, c-format
msgid "Initial government is %s.\n"
msgstr "Governo: %s"

#: common/helpdata.cpp:4701
#, c-format
msgid ""
"Starts with knowledge of %s in addition to the standard starting "
"technologies.\n"
msgstr ""

#: common/helpdata.cpp:4707
#, fuzzy, c-format
msgid "Starts with knowledge of %s.\n"
msgstr "É-lhe ensinado o conhecimento de %s."

#: common/helpdata.cpp:4780
#, c-format
msgid ""
"First city will get %s for free in addition to the standard improvements.\n"
msgstr ""

#: common/helpdata.cpp:4786
#, c-format
msgid "First city will get %s for free.\n"
msgstr ""

#: common/mapimg.cpp:206
msgid "not checked"
msgstr ""

#: common/mapimg.cpp:208
msgid "OK"
msgstr "OK"

#: common/mapimg.cpp:210
#, fuzzy
msgid "error"
msgstr "Senhor"

#: common/mapimg.cpp:319
#, fuzzy
msgid "internal error"
msgstr "Industrial"

#: common/mapimg.cpp:436
#, fuzzy
msgid "no players, only terrain"
msgstr "<nenhuma ligação>"

#: common/mapimg.cpp:438
#, fuzzy
msgid "one image per player"
msgstr "_Jogador"

#: common/mapimg.cpp:440
#, fuzzy
msgid "one image per human player"
msgstr "_Jogador"

#: common/mapimg.cpp:442
#, fuzzy
msgid "all players on a single image"
msgstr "Já existe um jogador com esse nome."

#: common/mapimg.cpp:444
msgid "just the player named with 'plrname'"
msgstr ""

#: common/mapimg.cpp:446
msgid "just the player specified with 'plrid'"
msgstr ""

#: common/mapimg.cpp:448
msgid "one image per player in 'plrbv'"
msgstr ""

#: common/mapimg.cpp:518
#, qt-format
msgid ""
"This command controls the creation of map images. Supported arguments:\n"
"  define <mapdef>  - define a map image; returns numeric <id>\n"
"  show <id>|all    - list map image definitions or show a specific one\n"
"  create <id>|all  - manually save image(s) for current map state\n"
"  delete <id>|all  - delete map image definition(s)\n"
"  colortest        - create test image(s) showing all colors\n"
"\n"
"Multiple definitions can be active at once. A definition <mapdef> consists "
"of colon-separated options:\n"
"\n"
"option                 (default)  description\n"
"\n"
"format=<format>        %1 file format\n"
"show=<show>            %2 which players to show\n"
"  plrname=<name>                    player name\n"
"  plrid=<id>                        numeric player id\n"
"  plrbv=<bit vector>                see example; first char = id 0\n"
"turns=<turns>          %3 save image each <turns> turns\n"
"                                  (0=no autosave, save with 'create')\n"
"zoom=<zoom>            %4 magnification factor (1-5)\n"
"map=<map>              %5 which map layers to draw\n"
"\n"
"<format> = use image format <format>. The following formats are available:\n"
"%6\n"
"\n"
"<show> determines which players are represented and how many images are "
"saved by this definition:\n"
"%7\n"
"\n"
"<map> can contain one or more of the following layers:\n"
" - 'a' show area within borders of specified players\n"
" - 'b' show borders of specified players\n"
" - 'c' show cities of specified players\n"
" - 'f' show fog of war (single-player images only)\n"
" - 'k' show only player knowledge (single-player images only)\n"
" - 't' full display of terrain types\n"
" - 'u' show units of specified players\n"
"\n"
"Examples of <mapdef>:\n"
" 'zoom=1:map=tcub:show=all:format=png'\n"
" 'zoom=2:map=tcub:show=each:format=png'\n"
" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=bmp'\n"
" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
" 'zoom=1:map=t:show=none:format=jpg'"
msgstr ""

#: common/mapimg.cpp:600
#, fuzzy
msgid "no map definition"
msgstr "_Listar unidades presentes"

#: common/mapimg.cpp:606
#, c-format
msgid "map definition string too long (max %d characters)"
msgstr ""

#: common/mapimg.cpp:612
#, c-format
msgid "maximum number of map definitions reached (%d)"
msgstr ""

#: common/mapimg.cpp:620
#, fuzzy, c-format
msgid "duplicate of map image definition %d ('%s')"
msgstr "Nome de utilizador inválido '%s'"

#: common/mapimg.cpp:643 common/mapimg.cpp:647
#, fuzzy, c-format
msgid "unknown map option: '%s'"
msgstr "Opção '%s' desconhecida."

#: common/mapimg.cpp:660
#, c-format
msgid "'show=%s' but no player name 'plrname'"
msgstr ""

#: common/mapimg.cpp:667
#, c-format
msgid "'show=%s' but no player id 'plrid'"
msgstr ""

#: common/mapimg.cpp:674
#, c-format
msgid "'show=%s' but no player bitvector 'plrbv'"
msgstr ""

#: common/mapimg.cpp:772
#, fuzzy, c-format
msgid "invalid character in bitvector: '%c' (%s)"
msgstr "Nome de utilizador inválido '%s'"

#: common/mapimg.cpp:793
#, c-format
msgid "'plrid' should be between 0 and %d"
msgstr ""

#: common/mapimg.cpp:809
#, fuzzy, c-format
msgid "player name too long: '%s' (max: %lu)"
msgstr ""
"Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#: common/mapimg.cpp:839
msgid "'turns' should be between 0 and 99"
msgstr ""

#: common/mapimg.cpp:857
msgid "'zoom' factor should be between 1 and 5"
msgstr ""

#: common/mapimg.cpp:876
#, fuzzy, c-format
msgid "invalid value for option '%s': '%s'"
msgstr "Nome de utilizador inválido '%s'"

#: common/mapimg.cpp:900
msgid "map definition not checked (game not started)"
msgstr ""

#: common/mapimg.cpp:904
#, fuzzy, c-format
msgid "map definition deactivated: %s"
msgstr "Ocorreu um inverno nuclear!"

#: common/mapimg.cpp:954
#, fuzzy, c-format
msgid "Detailed information for map image definition %d\n"
msgstr "Nome de utilizador inválido '%s'"

#: common/mapimg.cpp:959
#, fuzzy, c-format
msgid "  - status:                   %s (%s)\n"
msgstr "Totais:                     %9d%9d%9d%9d"

#: common/mapimg.cpp:962
#, fuzzy, c-format
msgid "  - status:                   %s\n"
msgstr "Totais:                     %9d%9d%9d%9d"

#: common/mapimg.cpp:965
#, c-format
msgid "  - file name string:         %s\n"
msgstr ""

#: common/mapimg.cpp:967
#, c-format
msgid "  - image format:             %s\n"
msgstr ""

#: common/mapimg.cpp:969
#, c-format
msgid "  - zoom factor:              %d\n"
msgstr ""

#: common/mapimg.cpp:971
#, fuzzy, c-format
msgid "  - show area within borders: %s\n"
msgstr "Maravilhas Disponíveis"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:978 common/mapimg.cpp:981 common/mapimg.cpp:987
#, fuzzy
msgid "yes"
msgstr "Men"

#: common/mapimg.cpp:972 common/mapimg.cpp:974 common/mapimg.cpp:976
#: common/mapimg.cpp:979 common/mapimg.cpp:982 common/mapimg.cpp:987
#, fuzzy
msgid "no"
msgstr "nada"

#: common/mapimg.cpp:973
#, c-format
msgid "  - show borders:             %s\n"
msgstr ""

#: common/mapimg.cpp:975
#, c-format
msgid "  - show cities:              %s\n"
msgstr ""

#: common/mapimg.cpp:977
#, c-format
msgid "  - show fog of war:          %s\n"
msgstr ""

#: common/mapimg.cpp:980
#, c-format
msgid "  - show player knowledge:    %s\n"
msgstr ""

#: common/mapimg.cpp:983
#, c-format
msgid "  - show terrain:             %s\n"
msgstr ""

#: common/mapimg.cpp:984
msgid "full"
msgstr ""

#: common/mapimg.cpp:985
msgid "basic"
msgstr ""

#: common/mapimg.cpp:986
#, c-format
msgid "  - show units:               %s\n"
msgstr ""

#: common/mapimg.cpp:988
#, c-format
msgid "  - players included:         %s"
msgstr ""

#: common/mapimg.cpp:998
#, fuzzy, c-format
msgid ""
"\n"
"  - player name:              %s"
msgstr "Tempo de viagem:    N/D     "

#: common/mapimg.cpp:1002
#, fuzzy, c-format
msgid ""
"\n"
"  - player id:                %d"
msgstr ""
"\n"
"              "

#: common/mapimg.cpp:1006
#, fuzzy, c-format
msgid ""
"\n"
"  - players:                  %s"
msgstr "Totais:                     %9d%9d%9d%9d"

#: common/mapimg.cpp:1061
#, fuzzy
msgid "map not yet created"
msgstr ", não pronto"

#: common/mapimg.cpp:1069 common/mapimg.cpp:1280
msgid "map definition not checked or error"
msgstr ""

#: common/mapimg.cpp:1263
#, fuzzy, c-format
msgid "no map definition with id %d"
msgstr "Ocorreu um inverno nuclear!"

#: common/mapimg.cpp:1367
#, fuzzy, c-format
msgid "unknown player name: '%s'"
msgstr "?city:Nome"

#: common/mapimg.cpp:1383
#, fuzzy, c-format
msgid "invalid player id: %d"
msgstr "Argumento inválido %d."

#: common/mapimg.cpp:1555
#, c-format, qt-format
msgid "Turn: %4d - Year: %10s"
msgstr ""

#: common/mapimg.cpp:1738
msgid "error generating the file name"
msgstr ""

#: common/mapimg.cpp:1745
#, fuzzy
msgid "could not allocate memory for image"
msgstr "Incapaz de abrir \"%s\"."

#: common/networking/connection.cpp:149 server/sernet.cpp:196
#, fuzzy
msgid "network exception"
msgstr "Inverter Selecção"

#: common/networking/connection.cpp:232
#, fuzzy
msgid "buffer overflow"
msgstr "?duration:excedida"

#: common/networking/connection.cpp:438
#, c-format
msgid "%s from %s"
msgstr "%s de %s"

#: common/networking/connection.cpp:449
#, fuzzy, c-format
msgid " (%s)"
msgstr " (veterana)"

#: common/networking/connection.cpp:453
msgid " (connection incomplete)"
msgstr " (ligação incompleta)"

#: common/networking/connection.cpp:458
#, c-format
msgid " (player %s)"
msgstr " (jogador %s)"

#: common/networking/connection.cpp:463
msgid " (observer)"
msgstr " (observador)"

#: common/networking/connection.cpp:828
#, c-format
msgid "\"%s\" is not a valid pattern type"
msgstr ""

#: common/networking/connection.cpp:839
msgid "Missing pattern type"
msgstr ""

#: common/networking/connection.cpp:852
msgid "Missing pattern"
msgstr ""

#: common/networking/packets.cpp:389
msgid "illegal packet size"
msgstr ""

#: common/networking/packets.cpp:420 common/networking/packets.cpp:470
msgid "decoding error"
msgstr ""

#: common/networking/packets.cpp:483
#, fuzzy
msgid "unsupported packet type"
msgstr "opções suportadas: %s"

#: common/networking/packets.cpp:543
msgid "incompatible packet contents"
msgstr ""

#: common/reqtext.cpp:59
#, fuzzy, c-format
msgid "Requires knowledge of the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:63
#, fuzzy, c-format
msgid "Prevented by knowledge of the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:71
#, fuzzy, c-format
msgid "Requires that a player on your team knows the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:76
#, fuzzy, c-format
msgid "Prevented if any player on your team knows the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:85
#, fuzzy, c-format
msgid "Requires that a player allied to you knows the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:90
#, fuzzy, c-format
msgid "Prevented if any player allied to you knows the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:100
#, fuzzy, c-format
msgid "Requires that someone has discovered the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:105
#, fuzzy, c-format
msgid "Requires that no-one has yet discovered the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:112
#, fuzzy, c-format
msgid "Requires that some player knows the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:117
#, fuzzy, c-format
msgid "Requires that no player knows the technology %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:142
#, fuzzy, c-format
msgid "Requires knowledge of a technology with the \"%s\" flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:149
#, fuzzy, c-format
msgid "Prevented by knowledge of any technology with the \"%s\" flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:160
#, fuzzy, c-format
msgid ""
"Requires that a player on your team knows a technology with the \"%s\" flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:167
#, fuzzy, c-format
msgid ""
"Prevented if any player on your team knows any technology with the \"%s\" "
"flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:178
#, fuzzy, c-format
msgid ""
"Requires that a player allied to you knows a technology with the \"%s\" flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:185
#, fuzzy, c-format
msgid ""
"Prevented if any player allied to you knows any technology with the \"%s\" "
"flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:196
#, fuzzy, c-format
msgid "Requires that some player knows a technology with the \"%s\" flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:203
#, fuzzy, c-format
msgid "Requires that no player knows any technology with the \"%s\" flag."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:227
#, fuzzy, c-format
msgid "Requires the %s government."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:230
#, fuzzy, c-format
msgid "Not available under the %s government."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:241
#, fuzzy, c-format
msgid "Requires you to have achieved \"%s\"."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:246
#, fuzzy, c-format
msgid "Not available once you have achieved \"%s\"."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:256
#, fuzzy, c-format
msgid "Requires that at least one of your team-mates has achieved \"%s\"."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:262
#, c-format
msgid "Not available if any of your team-mates has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:272
#, fuzzy, c-format
msgid "Requires that at least one of your allies has achieved \"%s\"."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:278
#, c-format
msgid "Not available if any of your allies has achieved \"%s\"."
msgstr ""

#: common/reqtext.cpp:288
#, fuzzy, c-format
msgid "Requires that at least one player has achieved \"%s\"."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:294
#, fuzzy, c-format
msgid "Not available if any player has achieved \"%s\"."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:316
#, fuzzy, c-format
msgid "Applies to the \"%s\" action."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:321
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" action."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:339
#, fuzzy, c-format
msgid "Applies to \"%s\" buildings."
msgstr "%s está a construir %s."

#: common/reqtext.cpp:343
#, fuzzy, c-format
msgid "Doesn't apply to \"%s\" buildings."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:364
#, fuzzy, c-format
msgid ""
"Requires that %s was built at some point, and that it has not yet been "
"rendered obsolete."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:372
#, fuzzy, c-format
msgid "Requires that %s was built at some point."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:380
#, fuzzy, c-format
msgid "Prevented if %s has ever been built, unless it would be obsolete."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:387
#, fuzzy, c-format
msgid "Prevented if %s has ever been built."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:398
#, fuzzy, c-format
msgid "Requires %s to be owned by any player and not yet obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:405
#, fuzzy, c-format
msgid "Requires %s to be owned by any player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:413
#, fuzzy, c-format
msgid ""
"Prevented if %s is currently owned by any player, unless it is obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:420
#, fuzzy, c-format
msgid "Prevented if %s is currently owned by any player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:439
#, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point, and for it not to have been rendered obsolete."
msgstr ""

#: common/reqtext.cpp:447
#, fuzzy, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:456
#, fuzzy, c-format
msgid ""
"Prevented if someone currently allied to you has ever built %s, unless it "
"would be obsolete."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:464
#, fuzzy, c-format
msgid "Prevented if someone currently allied to you has ever built %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:476
#, fuzzy, c-format
msgid ""
"Requires someone allied to you to own %s, and for it not to have been "
"rendered obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:484
#, fuzzy, c-format
msgid "Requires someone allied to you to own %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:492
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:499
#, fuzzy, c-format
msgid "Prevented if someone allied to you owns %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:517
#, fuzzy, c-format
msgid ""
"Requires someone on your team to have built %s at some point, and for it not "
"to have been rendered obsolete."
msgstr "Funciona como Muralhas em todas as cidades."

#: common/reqtext.cpp:525
#, fuzzy, c-format
msgid "Requires someone on your team to have built %s at some point."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:534
#, fuzzy, c-format
msgid ""
"Prevented if someone on your team has ever built %s, unless it would be "
"obsolete."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:541
#, fuzzy, c-format
msgid "Prevented if someone on your team has ever built %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:553
#, fuzzy, c-format
msgid ""
"Requires someone on your team to own %s, and for it not to have been "
"rendered obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:561
#, fuzzy, c-format
msgid "Requires someone on your team to own %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:569
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s, unless it is obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:576
#, fuzzy, c-format
msgid "Prevented if someone on your team owns %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:594
#, fuzzy, c-format
msgid ""
"Requires you to have built %s at some point, and for it not to have been "
"rendered obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:602
#, fuzzy, c-format
msgid "Requires you to have built %s at some point."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:610
#, fuzzy, c-format
msgid "Prevented if you have ever built %s, unless it would be obsolete."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:617
#, fuzzy, c-format
msgid "Prevented if you have ever built %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:628
#, fuzzy, c-format
msgid "Requires you to own %s, which must not be obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:635
#, fuzzy, c-format
msgid "Requires you to own %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:643
#, fuzzy, c-format
msgid "Prevented if you own %s, unless it is obsolete."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:650
#, fuzzy, c-format
msgid "Prevented if you own %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:667
#, fuzzy, c-format
msgid ""
"Requires %s in one of your cities on the same continent, and not yet "
"obsolete."
msgstr "Funciona como Muralhas em todas as cidades."

#: common/reqtext.cpp:674
#, fuzzy, c-format
msgid "Requires %s in one of your cities on the same continent."
msgstr "Funciona como Muralhas em todas as cidades."

#: common/reqtext.cpp:683
#, fuzzy, c-format
msgid ""
"Prevented if %s is in one of your cities on the same continent, unless it is "
"obsolete."
msgstr "Funciona como Muralhas em todas as cidades."

#: common/reqtext.cpp:690
#, fuzzy, c-format
msgid "Prevented if %s is in one of your cities on the same continent."
msgstr "Funciona como Muralhas em todas as cidades."

#: common/reqtext.cpp:708
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:715
#, fuzzy, c-format
msgid "Requires %s in the city or a trade partner."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:724
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:731
#, fuzzy, c-format
msgid "Prevented by %s in the city or a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:744
#, fuzzy, c-format
msgid "Requires %s in the city (and not yet obsolete)."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:750
#, fuzzy, c-format
msgid "Requires %s in the city."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:759
#, fuzzy, c-format
msgid "Prevented by %s in the city (unless it is obsolete)."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:766
#, fuzzy, c-format
msgid "Prevented by %s in the city."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:775
#, fuzzy, c-format
msgid "Only applies to \"%s\" buildings."
msgstr "%s está a construir %s."

#: common/reqtext.cpp:779
#, fuzzy, c-format
msgid "Does not apply to \"%s\" buildings."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:986
#, fuzzy, c-format
msgid "Requires that you are playing as the %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:991
#, fuzzy, c-format
msgid "Requires that you are not playing as the %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1000
#, fuzzy, c-format
msgid "Requires that you are on the same team as the %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1006
#, fuzzy, c-format
msgid "Requires that you are not on the same team as the %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1016
#, fuzzy, c-format
msgid "Requires that you are allied with the %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1021
#, fuzzy, c-format
msgid "Requires that you are not allied with the %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1031
#, fuzzy, c-format
msgid "Requires the %s to have been in the game."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1036
#, fuzzy, c-format
msgid "Requires the %s never to have been in the game."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1044
#, fuzzy, c-format
msgid "Requires the %s in the game."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1049
#, fuzzy, c-format
msgid "Requires that the %s are not in the game."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1074
#, fuzzy, c-format
msgid "Requires that you are playing %s nation."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1080
#, fuzzy, c-format
msgid "Prevented if you are playing %s nation."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1090
#, fuzzy, c-format
msgid "Requires %s nation on your team."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1096
#, fuzzy, c-format
msgid "Prevented by %s nation on your team."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1106
#, fuzzy, c-format
msgid "Requires %s nation in alliance with you."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:1112
#, fuzzy, c-format
msgid "Prevented if %s nation is in alliance with you."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1122
#, fuzzy, c-format
msgid "Requires %s nation in the game."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1128
#, fuzzy, c-format
msgid "Prevented by %s nation in the game."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1153
#, fuzzy, c-format
msgid "Requires that you are playing %s style nation."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1159
#, fuzzy, c-format
msgid "Requires that you are not playing %s style nation."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1172
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city or a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1179
#, fuzzy, c-format
msgid ""
"Requires that there are no %s citizens in the city or any trade partners."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1190
#, fuzzy, c-format
msgid "Requires at least one %s citizen in the city."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1196
#, fuzzy, c-format
msgid "Requires that there are no %s citizens in the city."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1226
#, fuzzy, c-format
msgid ""
"Requires that you have the relationship '%s' with at least one other living "
"player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1231
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with any living player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1240
#, fuzzy, c-format
msgid ""
"Requires that somebody on your team has the relationship '%s' with at least "
"one other living player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1246
#, fuzzy, c-format
msgid ""
"Requires that nobody on your team has the relationship '%s' with any living "
"player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1255
#, fuzzy, c-format
msgid ""
"Requires that somebody in your alliance has the relationship '%s' with at "
"least one other living player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1261
#, fuzzy, c-format
msgid ""
"Requires that nobody in your alliance has the relationship '%s' with any "
"living player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1270
#, fuzzy, c-format
msgid "Requires the relationship '%s' between two living players."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1275
#, fuzzy, c-format
msgid "Requires that no two living players have the relationship '%s'."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:1285
#, fuzzy, c-format
msgid "Requires that you have the relationship '%s' with the other player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1290
#, fuzzy, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the other player."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1459
#, fuzzy
msgid "Requires that the unit is transported."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1462
#, fuzzy
msgid "Requires that the unit isn't transported."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1469
#, fuzzy
msgid "Requires that the unit is on livable tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1472
#, fuzzy
msgid "Requires that the unit isn't on livable tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1479
#, fuzzy
msgid "Requires that the unit is on a domestic tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1483
#, fuzzy
msgid "Requires that the unit isn't on a domestic tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1491
#, fuzzy
msgid "Requires that the unit does transport one or more cargo units."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1495
#, fuzzy
msgid "Requires that the unit doesn't transport any cargo units."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1503
#, fuzzy
msgid "Requires that the unit has a home city."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1505
#, fuzzy
msgid "Requires that the unit is homeless."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1512
#, fuzzy
msgid "Requires that the unit is on native tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1515
#, fuzzy
msgid "Requires that the unit isn't on native tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1522
#, fuzzy
msgid "Requires that the unit is in a native extra."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1525
#, fuzzy
msgid "Requires that the unit isn't in a native extra."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1532
#, fuzzy
msgid "Requires that the unit has moved this turn."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1535
#, fuzzy
msgid "Requires that the unit hasn't moved this turn."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1564
#, fuzzy, c-format
msgid "Requires that the unit is performing activity %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1569
#, fuzzy, c-format
msgid "Requires that the unit is not performing activity %s."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1596
#, fuzzy, c-format
msgid "Requires that the unit has at least %s MP left."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1603
#, fuzzy, c-format
msgid "Requires that the unit has less than %s MP left."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:1889
#, c-format
msgid "At least %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1894
#, c-format
msgid "Less than %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.cpp:1903
#, fuzzy, c-format
msgid ""
"At least %d%% of the citizens of the city or some trade partner must be "
"foreign."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:1908
#, fuzzy, c-format
msgid ""
"Less than %d%% of the citizens of the city and each trade partner must be "
"foreign."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2007
#, fuzzy, c-format
msgid "Applies to %s AI players."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:2012
#, fuzzy, c-format
msgid "Does not apply to %s AI players."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:2132
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2138
#, fuzzy, c-format
msgid "Prevented by terrain with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2149
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2156
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2167
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2174
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2185
#, fuzzy, c-format
msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2193
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2204
#, fuzzy, c-format
msgid ""
"Requires terrain with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2213
#, fuzzy, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2238
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2244
#, fuzzy, c-format
msgid "Prevented by a base with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2255
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2262
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2273
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on the tile or an adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2280
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on the tile or any adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2291
#, fuzzy, c-format
msgid "Requires a base with the \"%s\" flag on a tile within the city radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2299
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2310
#, fuzzy, c-format
msgid ""
"Requires a base with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2319
#, fuzzy, c-format
msgid ""
"Prevented by a base with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2344
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2350
#, fuzzy, c-format
msgid "Prevented by a road with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2361
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2368
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2379
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2386
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2397
#, fuzzy, c-format
msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2405
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2416
#, fuzzy, c-format
msgid ""
"Requires a road with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2425
#, fuzzy, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2451
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2457
#, fuzzy, c-format
msgid "Prevented by an extra with the \"%s\" flag on the tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2468
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2475
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2486
#, fuzzy, c-format
msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2493
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2504
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2512
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2523
#, fuzzy, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2532
#, fuzzy, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius or the city radius of a trade partner."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2557
#, fuzzy, c-format
msgid "Requires the game to have reached the year %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:2561
#, fuzzy, c-format
msgid "Requires that the game has not yet reached the year %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:2576
#, fuzzy, c-format
msgid "Requires the game to have reached %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:2582
#, fuzzy, c-format
msgid "Requires that the game has not yet reached %s."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:2595
#, fuzzy, c-format
msgid "Requires %s map."
msgstr "Civ: Aprendida Nova Forma de Governo"

#: common/reqtext.cpp:2600
#, fuzzy, c-format
msgid "Prevented on %s map."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2615
#, fuzzy, c-format
msgid "Requires that the server setting %s."
msgstr "Define opção do servidor."

#: common/reqtext.cpp:2623
#, fuzzy, c-format
msgid "Requires age of %d turns."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2626
#, fuzzy, c-format
msgid "Prevented if age is over %d turns."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:2637
#, fuzzy, c-format
msgid "Requires %d techs to be known in the world."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2641
#, fuzzy, c-format
msgid "Prevented when %d techs are known in the world."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2648
#, fuzzy, c-format
msgid "Requires player to know %d techs."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2651
#, fuzzy, c-format
msgid "Prevented when player knows %d techs."
msgstr "Os %s aprenderam a Tecn. Futura %d."

#: common/reqtext.cpp:2675
#, fuzzy, c-format
msgid "Requires terrain on which alteration %s is possible."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2681
#, fuzzy, c-format
msgid "Prevented by terrain on which alteration %s can be made."
msgstr "com %d maravilha\n"

#: common/reqtext.cpp:2842
#, fuzzy, c-format
msgid "Applies to the \"%s\" vision layer."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:2847
#, fuzzy, c-format
msgid "Doesn't apply to the \"%s\" vision layer."
msgstr "%d cidadãos descontentes adicionais."

#: common/reqtext.cpp:2863
#, fuzzy, c-format
msgid "For %s intelligence."
msgstr "Espionagem"

#: common/reqtext.cpp:2868
#, fuzzy, c-format
msgid "For intelligence other than %s."
msgstr "Relatório Espionagem Estrangeira"

#: common/requirements.cpp:3689
#, fuzzy
msgid "the requirement vector"
msgstr "Requer:"

#: common/requirements.cpp:3704
#, fuzzy, c-format
msgid "%s %s from %s"
msgstr "%s de %s"

#: common/requirements.cpp:3716
#, fuzzy, c-format
msgid "%s %s to %s"
msgstr "%s em %s (%s)\n"

#: common/requirements.cpp:3724
#, fuzzy, c-format
msgid "Do nothing to %s"
msgstr "Monoteísmo"

#: common/requirements.cpp:3861
#, c-format
msgid "Requirements {%s} and {%s} contradict each other."
msgstr ""

#: common/requirements.cpp:4159
#, fuzzy, c-format
msgid "\"%s\" tech"
msgstr "%s (veterana)"

#: common/requirements.cpp:4200
#, fuzzy, c-format
msgid "%s citizens"
msgstr "%s cidadãos%s"

#: common/requirements.cpp:4219
#, fuzzy, c-format
msgid "%s units"
msgstr " unidade"

#: common/requirements.cpp:4231
#, c-format
msgid "Veteran level >=%d"
msgstr ""

#: common/requirements.cpp:4239
#, fuzzy
msgid "Transported"
msgstr "Transportador"

#: common/requirements.cpp:4245
#, fuzzy
msgid "On livable tile"
msgstr "Colonos"

#: common/requirements.cpp:4251
msgid "On domestic tile"
msgstr ""

#: common/requirements.cpp:4256
#, fuzzy
msgid "Transporting"
msgstr "Transportador"

#: common/requirements.cpp:4261
#, fuzzy
msgid "Has a home city"
msgstr "Encontrar Cidade"

#: common/requirements.cpp:4267
#, fuzzy
msgid "On native tile"
msgstr "Colonos"

#: common/requirements.cpp:4273
#, fuzzy
msgid "In native extra"
msgstr "Colonos"

#: common/requirements.cpp:4278
msgid "Has moved this turn"
msgstr ""

#: common/requirements.cpp:4287
#, fuzzy, c-format
msgid "%s activity"
msgstr "Actividade: "

#: common/requirements.cpp:4294
#, c-format
msgid "%s MP"
msgstr ""

#: common/requirements.cpp:4299
#, c-format
msgid "%d HP"
msgstr ""

#: common/requirements.cpp:4302
#, fuzzy, c-format
msgid "Age %d"
msgstr "Tamanho"

#: common/requirements.cpp:4305
#, fuzzy, c-format
msgid "%d Techs"
msgstr "_Sim"

#: common/requirements.cpp:4321
#, fuzzy, c-format
msgid "Size %d"
msgstr "Tamanho"

#: common/requirements.cpp:4324
#, fuzzy, c-format
msgid "Culture %d"
msgstr "Tecn. Futura %d"

#: common/requirements.cpp:4327
#, c-format
msgid "%d%% Foreigners"
msgstr ""

#: common/requirements.cpp:4332
#, fuzzy, c-format
msgid "%s AI"
msgstr "%d DC"

#: common/requirements.cpp:4344
#, fuzzy, c-format
msgid "%s terrain"
msgstr "%s (veterana)"

#: common/requirements.cpp:4377
#, fuzzy, c-format
msgid "After %s"
msgstr "próximo de %s"

#: common/requirements.cpp:4383
#, c-format
msgid ">=%s"
msgstr ""

#: common/requirements.cpp:4388
#, fuzzy, c-format
msgid "%s map"
msgstr "Mapa-Marítimo"

#: common/requirements.cpp:4399
#, fuzzy, c-format
msgid "%s possible"
msgstr "%s Bem vindo"

#: common/requirements.cpp:4406
#, fuzzy
msgid "City center"
msgstr "Centrar Vista"

#: common/requirements.cpp:4409
#, fuzzy
msgid "Tile claimed"
msgstr "Limpar Poluição"

#: common/requirements.cpp:4420
msgid "Owned by original"
msgstr ""

#: common/research.cpp:74
#, fuzzy
msgid "Future Tech."
msgstr "Tecn. Futura %d"

#: common/research.cpp:177
#, fuzzy, c-format
msgid "members of %s"
msgstr "Número de Rotas Comerciais"

#: common/research.cpp:272
#, fuzzy, c-format
msgid "Future Tech. %d"
msgstr "Tecn. Futura %d"

#: common/server_settings.cpp:160
#, qt-format
msgid "%1 is %2"
msgstr ""

#: common/server_settings.cpp:162 server/settings.cpp:561
#, fuzzy
msgid "enabled"
msgstr "Honrosa"

#: common/server_settings.cpp:162 server/settings.cpp:560
#, fuzzy
msgid "disabled"
msgstr "Desonrosa"

#: common/team.cpp:205
#, fuzzy, c-format
msgid "Team %d"
msgstr "Equipa 0"

#: common/team.cpp:411 common/team.cpp:414
#, fuzzy, qt-format
msgid "team %1"
msgstr " próximo de %s"

#: common/unit.cpp:598 data/civ1/terrain.ruleset:938
#: data/civ2/terrain.ruleset:1010 data/civ2civ3/terrain.ruleset:1225
#: data/classic/terrain.ruleset:1199 data/experimental/terrain.ruleset:1175
#: data/multiplayer/terrain.ruleset:1173 data/royale/terrain.ruleset:1229
#: data/sandbox/terrain.ruleset:1226
msgid "Mine"
msgstr "Mina"

#: common/unit.cpp:603
#, fuzzy
msgid "Irrigate"
msgstr "Fragata"

#: common/unit.cpp:607
msgid "Fortifying"
msgstr "A Fortificar"

#: common/unit.cpp:615
msgid "Goto"
msgstr "Ir Para"

#: common/unit.cpp:617
msgid "Explore"
msgstr "Explorar"

#: common/unit.cpp:621 data/civ2civ3/terrain.ruleset:1436
#: data/classic/terrain.ruleset:1374 data/experimental/terrain.ruleset:1350
#: data/multiplayer/terrain.ruleset:1347 data/royale/terrain.ruleset:1440
#: data/sandbox/terrain.ruleset:1464
msgid "Fallout"
msgstr "Chuva Nuclear"

#: common/unit.cpp:623
#, fuzzy
msgid "Base"
msgstr "Desperdício"

#: common/unit.cpp:627
#, fuzzy
msgid "Convert"
msgstr "Ligar"

#: common/unit.cpp:1105
#, fuzzy, qt-format
msgid "Moves: (%1T) %2"
msgstr "Movimentos"

#: common/unit.cpp:1110
msgid "Moves"
msgstr "Movimentos"

#: common/unit.cpp:1181
msgid "Food/Shield/Gold:"
msgstr ""

#: common/unit.cpp:1928
#, fuzzy, c-format
msgid "Sorry, cannot upgrade %s (yet)."
msgstr "Desculpe: incapaz de actualizar %s."

#: common/unit.cpp:1942
msgid "You can only upgrade units in your cities."
msgstr ""

#: common/unit.cpp:1946
#, c-format
msgid "Upgrading this %s would strand units it transports."
msgstr ""

#: common/unit.cpp:1951
#, c-format
msgid ""
"Upgrading this %s would result in a %s which can not survive at this place."
msgstr ""

#: common/unit.cpp:1958
#, c-format
msgid ""
"Upgrading this %s would result in a %s which its current transport, %s, "
"could not transport."
msgstr ""

#: common/unittype.cpp:1349
#, fuzzy, qt-format
msgid "%1 or similar units"
msgstr "Unidades terrestres"

#: common/unittype.cpp:1352
#, fuzzy, qt-format
msgid "%1 and similar units"
msgstr "Unidades terrestres"

#: data/amplio2.tilespec:15
#, fuzzy
msgid "Large isometric tileset."
msgstr "Conjunto de gráficos por omissão"

#: data/amplio2.tilespec:349 data/hexemplio.tilespec:368
msgid "Use 3D Cimpletoon units"
msgstr ""

#: data/amplio2.tilespec:354 data/hexemplio.tilespec:373
#, fuzzy
msgid "Highly-visible Pollution"
msgstr "Civ: Poluição"

#: data/civ1/buildings.ruleset:63 data/civ2/buildings.ruleset:94
#: data/civ2civ3/buildings.ruleset:95 data/classic/buildings.ruleset:94
#: data/experimental/buildings.ruleset:96
#: data/multiplayer/buildings.ruleset:120 data/royale/buildings.ruleset:97
#: data/sandbox/buildings.ruleset:97
msgid "Aqueduct"
msgstr "Aqueduto"

#: data/civ1/buildings.ruleset:79
#, fuzzy
msgid "Allows a city to grow larger than size 10."
msgstr "Permite que uma cidade cresça para além do tamanho %d.  "

#: data/civ1/buildings.ruleset:81
msgid ""
"An Aqueduct also eliminates a city's risk of plague causing loss of "
"population, and of fire causing loss of buildings."
msgstr ""

#: data/civ1/buildings.ruleset:87 data/civ2/buildings.ruleset:116
#: data/civ2civ3/buildings.ruleset:194 data/classic/buildings.ruleset:118
#: data/experimental/buildings.ruleset:123
#: data/multiplayer/buildings.ruleset:144 data/royale/buildings.ruleset:201
#: data/sandbox/buildings.ruleset:196
msgid "Bank"
msgstr "Banco"

#: data/civ1/buildings.ruleset:105 data/civ2/buildings.ruleset:134
#: data/classic/buildings.ruleset:136 data/multiplayer/buildings.ruleset:162
#, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury and "
"tax production within a city by 100%."
msgstr ""
"Juntamente com a construção Mercado, um Banco aumenta o luxo e a produção de "
"impostos de uma cidade em 100%."

#: data/civ1/buildings.ruleset:111 data/civ2/buildings.ruleset:140
#: data/civ2civ3/buildings.ruleset:218 data/classic/buildings.ruleset:142
#: data/experimental/buildings.ruleset:147
#: data/multiplayer/buildings.ruleset:168 data/royale/buildings.ruleset:249
#: data/sandbox/buildings.ruleset:219
msgid "Barracks"
msgstr "Quartel"

#: data/civ1/buildings.ruleset:129
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade construida numa cidade irá automaticamente "
"possuir o estatuto de Veterana, o que significa que a sua força de ataque e "
"defesa será aumentada em 50%.  Adicionalmente, unidades danificadas que "
"dispendam um turno completo na cidade sem se movimentarem ficam "
"completamente recuperadas."

#: data/civ1/buildings.ruleset:133
msgid ""
"Barracks also prevent stored food and goods in coastal cities being lost to "
"piracy."
msgstr ""

#: data/civ1/buildings.ruleset:139 data/civ2/buildings.ruleset:168
#: data/civ2civ3/buildings.ruleset:248 data/classic/buildings.ruleset:172
#: data/experimental/buildings.ruleset:177
#: data/multiplayer/buildings.ruleset:198 data/royale/buildings.ruleset:279
#: data/sandbox/buildings.ruleset:248
msgid "Barracks II"
msgstr "Quartel II"

#: data/civ1/buildings.ruleset:157
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade construida numa cidade irá automaticamente "
"possuir o estatuto de Veterana, o que significa que a sua força de ataque e "
"defesa será aumentada em 50%.  Adicionalmente, unidades danificadas que "
"dispendam um turno completo na cidade sem se movimentarem ficam "
"completamente recuperadas."

#: data/civ1/buildings.ruleset:161
msgid ""
"Barracks II also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:167 data/civ2/buildings.ruleset:196
#: data/civ2civ3/buildings.ruleset:277 data/classic/buildings.ruleset:201
#: data/experimental/buildings.ruleset:206
#: data/multiplayer/buildings.ruleset:227 data/royale/buildings.ruleset:309
#: data/sandbox/buildings.ruleset:276
msgid "Barracks III"
msgstr "Quartel III"

#: data/civ1/buildings.ruleset:184
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade construida numa cidade irá automaticamente "
"possuir o estatuto de Veterana, o que significa que a sua força de ataque e "
"defesa será aumentada em 50%.  Adicionalmente, unidades danificadas que "
"dispendam um turno completo na cidade sem se movimentarem ficam "
"completamente recuperadas."

#: data/civ1/buildings.ruleset:188
msgid ""
"Barracks III also prevent stored food and goods in coastal cities being lost "
"to piracy."
msgstr ""

#: data/civ1/buildings.ruleset:194 data/civ2/buildings.ruleset:223
#: data/civ2civ3/buildings.ruleset:304 data/classic/buildings.ruleset:228
#: data/experimental/buildings.ruleset:233
#: data/multiplayer/buildings.ruleset:254 data/royale/buildings.ruleset:337
#: data/sandbox/buildings.ruleset:302
msgid "Cathedral"
msgstr "Catedral"

#: data/civ1/buildings.ruleset:210
#, fuzzy
msgid ""
"A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Uma Catedral torna 4 cidadãos descontentes em contentes numa cidade, "
"tornando mais simples a manutenção da ordem nessa cidade."

#: data/civ1/buildings.ruleset:217 data/civ2/buildings.ruleset:250
#: data/civ2civ3/buildings.ruleset:330 data/classic/buildings.ruleset:256
#: data/experimental/buildings.ruleset:261
#: data/multiplayer/buildings.ruleset:282 data/royale/buildings.ruleset:363
#: data/sandbox/buildings.ruleset:328
msgid "City Walls"
msgstr "Muralhas"

#: data/civ1/buildings.ruleset:234
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city. They are ineffective against Artillery and "
"Bombers. City Walls also prevent the loss of population which occurs when a "
"defending unit is destroyed by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/civ1/buildings.ruleset:240
msgid ""
"For cities near rivers, City Walls also eliminate the risk of population "
"loss from flooding."
msgstr ""

#: data/civ1/buildings.ruleset:246 data/civ2/buildings.ruleset:299
#: data/classic/buildings.ruleset:305 data/experimental/buildings.ruleset:310
msgid "Colosseum"
msgstr "Coliseu"

#: data/civ1/buildings.ruleset:262
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  "
"However, it does not affect citizens made unhappy by military activity."
msgstr ""
"Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
"contentes.  (Quatro após a descoberta da Electricidade.)"

#: data/civ1/buildings.ruleset:268 data/civ2/buildings.ruleset:322
#: data/civ2civ3/buildings.ruleset:408 data/classic/buildings.ruleset:330
#: data/experimental/buildings.ruleset:337
#: data/multiplayer/buildings.ruleset:331 data/royale/buildings.ruleset:442
#: data/sandbox/buildings.ruleset:404
msgid "Courthouse"
msgstr "Tribunal"

#: data/civ1/buildings.ruleset:285
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%. Has no effect in your capital city."
msgstr ""

#: data/civ1/buildings.ruleset:291 data/civ2/buildings.ruleset:349
#: data/civ2civ3/buildings.ruleset:436 data/classic/buildings.ruleset:357
#: data/experimental/buildings.ruleset:364
#: data/multiplayer/buildings.ruleset:358 data/royale/buildings.ruleset:470
#: data/sandbox/buildings.ruleset:432
msgid "Factory"
msgstr "Fábrica"

#: data/civ1/buildings.ruleset:308 data/civ2/buildings.ruleset:366
#: data/classic/buildings.ruleset:374 data/experimental/buildings.ruleset:381
#: data/multiplayer/buildings.ruleset:375
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%. This increase may also "
"contribute significantly to pollution."
msgstr ""
"Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
"também contribuir significativamente para a poluição."

#: data/civ1/buildings.ruleset:314 data/civ2/buildings.ruleset:372
#: data/civ2civ3/buildings.ruleset:463 data/classic/buildings.ruleset:380
#: data/experimental/buildings.ruleset:387
#: data/multiplayer/buildings.ruleset:381 data/royale/buildings.ruleset:497
#: data/sandbox/buildings.ruleset:458
msgid "Granary"
msgstr "Celeiro"

#: data/civ1/buildings.ruleset:330 data/civ2/buildings.ruleset:388
#: data/classic/buildings.ruleset:396 data/experimental/buildings.ruleset:403
#: data/multiplayer/buildings.ruleset:397
msgid ""
"The amount of stored food will be set to half full whenever a city with a "
"Granary shrinks or grows. This helps a city to grow faster and more easily "
"withstand famine."
msgstr ""
"A quantidade de comida armazenada será colocada a metade sempre que a cidade "
"com Celeiro aumente ou diminua. Isto leva a que uma cidade cresca mais "
"rapidamente e melhor resista à fome."

#: data/civ1/buildings.ruleset:338
msgid ""
"Famine can occur when food stock reaches zero due to a food deficit, which a "
"Granary merely delays. A food deficit leads to the loss of any Settlers "
"consuming food, or of city population if there are none. Famine can also "
"occur at any time due to random crop failure, in which case it causes loss "
"of population and all stored food. A Granary eliminates this risk."
msgstr ""

#: data/civ1/buildings.ruleset:348 data/civ2/buildings.ruleset:422
#: data/civ2civ3/buildings.ruleset:519 data/classic/buildings.ruleset:430
#: data/experimental/buildings.ruleset:459
#: data/multiplayer/buildings.ruleset:428 data/royale/buildings.ruleset:553
#: data/sandbox/buildings.ruleset:514
msgid "Hydro Plant"
msgstr "Barragem"

#: data/civ1/buildings.ruleset:367 data/civ2/buildings.ruleset:441
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Hydro Plant together give a 100% production bonus, and "
"a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
msgstr ""
"Reduz a quantidade de poluição gerada pela produção de uma cidade em 50%.  "
"Também aumenta a produção de escudos de uma Fábrica ou Unidade "
"Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
"bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
"Nuclear juntas dão um bónus produtivo de 150%.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/civ1/buildings.ruleset:374
msgid ""
"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city "
"can only build a Hydro Plant if it is next to (or on) a River tile."
msgstr ""

#: data/civ1/buildings.ruleset:383 data/civ2/buildings.ruleset:457
#: data/civ2civ3/buildings.ruleset:560 data/classic/buildings.ruleset:468
#: data/experimental/buildings.ruleset:523
#: data/multiplayer/buildings.ruleset:463 data/royale/buildings.ruleset:594
#: data/sandbox/buildings.ruleset:554
msgid "Library"
msgstr "Biblioteca"

#: data/civ1/buildings.ruleset:400 data/civ2/buildings.ruleset:474
#, no-c-format
msgid "Increases the science output in a city by 50%."
msgstr "Aumenta a produção científica de uma cidade em 50%."

#: data/civ1/buildings.ruleset:405 data/civ2/buildings.ruleset:479
#: data/civ2civ3/buildings.ruleset:583 data/classic/buildings.ruleset:490
#: data/experimental/buildings.ruleset:547
#: data/multiplayer/buildings.ruleset:485 data/royale/buildings.ruleset:617
#: data/sandbox/buildings.ruleset:576
msgid "Marketplace"
msgstr "Mercado"

#: data/civ1/buildings.ruleset:422 data/civ2/buildings.ruleset:496
#: data/civ2civ3/buildings.ruleset:600 data/experimental/buildings.ruleset:564
#: data/multiplayer/buildings.ruleset:502
#, no-c-format
msgid "Increases the luxury and tax output in a city by 50%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/civ1/buildings.ruleset:427 data/civ2/buildings.ruleset:501
#: data/civ2civ3/buildings.ruleset:605 data/classic/buildings.ruleset:512
#: data/experimental/buildings.ruleset:569
#: data/multiplayer/buildings.ruleset:507 data/royale/buildings.ruleset:639
#: data/sandbox/buildings.ruleset:597
msgid "Mass Transit"
msgstr "Transportes Públicos"

#: data/civ1/buildings.ruleset:443 data/classic/buildings.ruleset:528
#: data/multiplayer/buildings.ruleset:523
msgid ""
"Neutralizes the pollution generated by the population.  The population "
"simply has no effect on the pollution generated in the city."
msgstr ""
"Neutraliza a poluição gerada pela população.  A população não tem qualquer "
"efeito na poluição gerada por uma cidade."

#: data/civ1/buildings.ruleset:450 data/civ2/buildings.ruleset:524
#: data/civ2civ3/buildings.ruleset:628 data/classic/buildings.ruleset:535
#: data/experimental/buildings.ruleset:595
#: data/multiplayer/buildings.ruleset:530 data/royale/buildings.ruleset:662
#: data/sandbox/buildings.ruleset:620
msgid "Mfg. Plant"
msgstr "Unidade Transformadora"

#: data/civ1/buildings.ruleset:468
#, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%."
msgstr ""
"Junto com uma Fábrica, uma Unidade Transformadora aumenta a produção de "
"escudos de uma cidade em 100%."

#: data/civ1/buildings.ruleset:474 data/civ2/buildings.ruleset:549
#: data/civ2civ3/buildings.ruleset:664 data/classic/buildings.ruleset:563
#: data/experimental/buildings.ruleset:623
#: data/multiplayer/buildings.ruleset:555 data/royale/buildings.ruleset:698
#: data/sandbox/buildings.ruleset:655
msgid "Nuclear Plant"
msgstr "Central Nuclear"

#: data/civ1/buildings.ruleset:492
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city. A Factory and a Nuclear Plant together give a 100% production bonus, "
"and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
"bonus."
msgstr ""
"Reduz a quantidade de poluição gerada pela produção de uma cidade em 50%.  "
"Também aumenta a produção de escudos de uma Fábrica ou Unidade "
"Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
"bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
"Nuclear juntas dão um bónus produtivo de 150%.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/civ1/buildings.ruleset:499 data/civ1/buildings.ruleset:572
msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:508 data/civ2/buildings.ruleset:606
#: data/civ2civ3/buildings.ruleset:731 data/classic/buildings.ruleset:628
#: data/experimental/buildings.ruleset:685
#: data/multiplayer/buildings.ruleset:612 data/royale/buildings.ruleset:765
#: data/sandbox/buildings.ruleset:721
msgid "Palace"
msgstr "Palácio"

#: data/civ1/buildings.ruleset:525 data/classic/buildings.ruleset:645
#: data/experimental/buildings.ruleset:702
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption in "
"other cities is related to how far away from the capital they are, except "
"when the government is Democracy or Communism. On top of this, corruption in "
"your capital itself is half of what it would otherwise be (as if it had a "
"Courthouse)."
msgstr ""
"Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
"outras cidades depende de quão distantes estão da capital, excepto quando o "
"governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta na "
"cidade também depende da distância desta à capital (sob qualquer forma de "
"governo).\n"
"\n"
"Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
"guerra civil no seu império. Perder o seu palácio irá também resultar na "
"perca de qualquer nave espacial que possa possuir."

#: data/civ1/buildings.ruleset:531
msgid ""
"The cost to enemy Diplomats of inciting a revolt in a city also depends upon "
"the city's distance from the capital (under all forms of government). Your "
"capital city itself cannot be incited to revolt, and enjoys a bonus when "
"enemy agents try to evade your own agents stationed in the city, or sabotage "
"your buildings."
msgstr ""

#: data/civ1/buildings.ruleset:537 data/civ2/buildings.ruleset:637
#: data/civ2civ3/buildings.ruleset:758 data/classic/buildings.ruleset:658
#: data/experimental/buildings.ruleset:715
#: data/multiplayer/buildings.ruleset:643 data/royale/buildings.ruleset:792
#: data/sandbox/buildings.ruleset:748
msgid ""
"Take good care of your capital, as its loss may result in your empire "
"plunging into civil war. Losing your current palace also results in losing "
"whatever spaceship you might have."
msgstr ""

#: data/civ1/buildings.ruleset:541 data/civ2/buildings.ruleset:641
#: data/civ2civ3/buildings.ruleset:762 data/classic/buildings.ruleset:662
#: data/experimental/buildings.ruleset:719
#: data/multiplayer/buildings.ruleset:647 data/royale/buildings.ruleset:796
#: data/sandbox/buildings.ruleset:752
msgid ""
"If the capital is in a dangerous location, or a more central capital would "
"give a better corruption distribution, you can move your palace by "
"rebuilding it in another city."
msgstr ""

#: data/civ1/buildings.ruleset:548 data/civ2/buildings.ruleset:696
#: data/civ2civ3/buildings.ruleset:856 data/classic/buildings.ruleset:723
#: data/experimental/buildings.ruleset:782
#: data/multiplayer/buildings.ruleset:705 data/royale/buildings.ruleset:890
#: data/sandbox/buildings.ruleset:846
msgid "Power Plant"
msgstr "Central Térmica"

#: data/civ1/buildings.ruleset:566
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"100%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%.  A produção adicional pode gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/civ1/buildings.ruleset:578 data/civ2/buildings.ruleset:726
#: data/civ2civ3/buildings.ruleset:889 data/classic/buildings.ruleset:758
#: data/experimental/buildings.ruleset:817
#: data/multiplayer/buildings.ruleset:737 data/royale/buildings.ruleset:923
#: data/sandbox/buildings.ruleset:878
msgid "Recycling Center"
msgstr "Centro de Reciclagem"

#: data/civ1/buildings.ruleset:595 data/civ2/buildings.ruleset:743
#: data/classic/buildings.ruleset:775 data/experimental/buildings.ruleset:834
#: data/multiplayer/buildings.ruleset:754
#, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"production in a city by 66%."
msgstr ""
"A construção de um Centro de Reciclagem reduz a quantidade de poluição "
"gerada pela produção de uma cidade em 66%."

#: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:797
#: data/civ2civ3/buildings.ruleset:965 data/classic/buildings.ruleset:829
#: data/experimental/buildings.ruleset:888
#: data/multiplayer/buildings.ruleset:808 data/sandbox/buildings.ruleset:952
msgid "SDI Defense"
msgstr "Defesa SDI"

#: data/civ1/buildings.ruleset:617
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect."
msgstr ""

#: data/civ1/buildings.ruleset:625 data/civ2/buildings.ruleset:877
#: data/civ2civ3/buildings.ruleset:1052 data/classic/buildings.ruleset:916
#: data/experimental/buildings.ruleset:975
#: data/multiplayer/buildings.ruleset:893 data/royale/buildings.ruleset:1146
#: data/sandbox/buildings.ruleset:1037
msgid "Space Component"
msgstr "Componente Espacial"

#: data/civ1/buildings.ruleset:641 data/civ2/buildings.ruleset:893
#: data/civ2civ3/buildings.ruleset:1072 data/classic/buildings.ruleset:933
#: data/experimental/buildings.ruleset:992
#: data/multiplayer/buildings.ruleset:910 data/royale/buildings.ruleset:1166
#: data/sandbox/buildings.ruleset:1057
#, fuzzy
msgid ""
"Space Components can be differentiated into Propulsion and Fuel Components. "
"Each pair of them reduces your spaceship's travel time. You can build up to "
"8 pairs."
msgstr ""
"Componentes Espaciais podem ser diferenciados entre Componentes de Propulsão "
"e de Combustível.  Cada par destes reduz o tempo de viajem da nave "
"espacial.  Pode construir até 8 pares.\n"
"\n"
"Antes de poder construir qualquer componente da nave espacial, a maravilha "
"do mundo Programa Apolo terá de ser construida por um qualquer jogador."

#: data/civ1/buildings.ruleset:645 data/civ1/buildings.ruleset:680
#: data/civ1/buildings.ruleset:706 data/civ2/buildings.ruleset:897
#: data/civ2/buildings.ruleset:932 data/civ2/buildings.ruleset:958
#: data/civ2civ3/buildings.ruleset:1076 data/civ2civ3/buildings.ruleset:1115
#: data/civ2civ3/buildings.ruleset:1145 data/classic/buildings.ruleset:937
#: data/classic/buildings.ruleset:973 data/classic/buildings.ruleset:1000
#: data/experimental/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1032
#: data/experimental/buildings.ruleset:1059 data/sandbox/buildings.ruleset:1061
#: data/sandbox/buildings.ruleset:1100 data/sandbox/buildings.ruleset:1130
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr ""

#: data/civ1/buildings.ruleset:651 data/civ2/buildings.ruleset:903
#: data/civ2civ3/buildings.ruleset:1082 data/classic/buildings.ruleset:943
#: data/experimental/buildings.ruleset:1002
#: data/multiplayer/buildings.ruleset:920 data/royale/buildings.ruleset:1177
#: data/sandbox/buildings.ruleset:1067
msgid "Space Module"
msgstr "Módulo Espacial"

#: data/civ1/buildings.ruleset:667 data/civ2/buildings.ruleset:919
#: data/civ2civ3/buildings.ruleset:1102 data/classic/buildings.ruleset:960
#: data/experimental/buildings.ruleset:1019
#: data/multiplayer/buildings.ruleset:937 data/royale/buildings.ruleset:1197
#: data/sandbox/buildings.ruleset:1087
msgid ""
"Space Modules are the most expensive parts of spaceships. There are three "
"different types of Space Module:"
msgstr ""

#: data/civ1/buildings.ruleset:670 data/civ2/buildings.ruleset:922
#: data/civ2civ3/buildings.ruleset:1105 data/classic/buildings.ruleset:963
#: data/experimental/buildings.ruleset:1022
#: data/multiplayer/buildings.ruleset:940 data/royale/buildings.ruleset:1200
#: data/sandbox/buildings.ruleset:1090
msgid "- Habitation Module: provides living space for 10,000 people."
msgstr ""

#: data/civ1/buildings.ruleset:672 data/civ2/buildings.ruleset:924
#: data/civ2civ3/buildings.ruleset:1107 data/classic/buildings.ruleset:965
#: data/experimental/buildings.ruleset:1024
#: data/multiplayer/buildings.ruleset:942 data/royale/buildings.ruleset:1202
#: data/sandbox/buildings.ruleset:1092
msgid ""
"- Life Support Module: provides food and water for the population of one "
"Habitation Module."
msgstr ""

#: data/civ1/buildings.ruleset:675 data/civ2/buildings.ruleset:927
#: data/civ2civ3/buildings.ruleset:1110 data/classic/buildings.ruleset:968
#: data/experimental/buildings.ruleset:1027
#: data/multiplayer/buildings.ruleset:945 data/royale/buildings.ruleset:1205
#: data/sandbox/buildings.ruleset:1095
msgid ""
"- Solar Panels: provides the energy needed for any two of the other Modules."
msgstr ""

#: data/civ1/buildings.ruleset:678 data/civ2/buildings.ruleset:930
#: data/civ2civ3/buildings.ruleset:1113 data/classic/buildings.ruleset:971
#: data/experimental/buildings.ruleset:1030
#: data/multiplayer/buildings.ruleset:948 data/royale/buildings.ruleset:1208
#: data/sandbox/buildings.ruleset:1098
msgid "You can build up to 4 Space Modules of each kind."
msgstr ""

#: data/civ1/buildings.ruleset:686 data/civ2/buildings.ruleset:938
#: data/civ2civ3/buildings.ruleset:1121 data/classic/buildings.ruleset:979
#: data/experimental/buildings.ruleset:1038
#: data/multiplayer/buildings.ruleset:956 data/royale/buildings.ruleset:1217
#: data/sandbox/buildings.ruleset:1106
msgid "Space Structural"
msgstr "Estrutura Espacial"

#: data/civ1/buildings.ruleset:702 data/classic/buildings.ruleset:996
#: data/experimental/buildings.ruleset:1055
#: data/multiplayer/buildings.ruleset:973 data/royale/buildings.ruleset:1237
#: data/sandbox/buildings.ruleset:1126
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Space Structurals in order to function. You can "
"build up to 32 Space Structurals."
msgstr ""
"Estruturas Espaciais formam a base da sua nave espacial.  Todas as outras "
"componentes da nave espacial têm de ser ligadas a Estruturas para que "
"funcionem.  Pode construir até 32 Estruturas Espaciais.\n"
"\n"
"Antes de poder construir qualquer componente da nave espacial, a maravilha "
"do mundo Programa Apolo terá de ser construida por um qualquer jogador."

#: data/civ1/buildings.ruleset:712 data/civ2/buildings.ruleset:1037
#: data/civ2civ3/buildings.ruleset:1231 data/classic/buildings.ruleset:1081
#: data/experimental/buildings.ruleset:1143
#: data/multiplayer/buildings.ruleset:1056 data/royale/buildings.ruleset:1328
#: data/sandbox/buildings.ruleset:1214
msgid "Temple"
msgstr "Templo"

#: data/civ1/buildings.ruleset:728
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como a "
"maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
"Oráculo, 4 cidadãos são tornados contentes."

#: data/civ1/buildings.ruleset:733
msgid ""
"A Temple in a city near mountains additionally prevents population loss from "
"volcanic activity."
msgstr ""

#: data/civ1/buildings.ruleset:739 data/civ1/techs.ruleset:648
#: data/civ2/buildings.ruleset:1061 data/civ2/techs.ruleset:816
#: data/civ2civ3/buildings.ruleset:1255 data/civ2civ3/techs.ruleset:848
#: data/classic/buildings.ruleset:1105 data/classic/techs.ruleset:819
#: data/experimental/buildings.ruleset:1169 data/experimental/techs.ruleset:900
#: data/multiplayer/buildings.ruleset:1080 data/multiplayer/techs.ruleset:824
#: data/royale/buildings.ruleset:1352 data/royale/techs.ruleset:945
#: data/sandbox/buildings.ruleset:1238 data/sandbox/techs.ruleset:855
msgid "University"
msgstr "Universidade"

#: data/civ1/buildings.ruleset:757 data/civ2/buildings.ruleset:1079
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 100%."
msgstr ""
"Juntamente com uma Biblioteca, uma Universidade aumenta a produção "
"científica de uma cidade em 100%."

#: data/civ1/buildings.ruleset:763 data/civ2/buildings.ruleset:1085
#: data/civ2civ3/buildings.ruleset:1283 data/classic/buildings.ruleset:1129
#: data/experimental/buildings.ruleset:1195
#: data/multiplayer/buildings.ruleset:1104 data/royale/buildings.ruleset:1380
#: data/sandbox/buildings.ruleset:1265
msgid "Apollo Program"
msgstr "Programa Apolo"

#: data/civ1/buildings.ruleset:777
#, fuzzy
msgid ""
"All cities on the map become visible for the player who owns it -- the "
"player always has up-to-date knowledge of all tiles with cities despite fog-"
"of-war. It allows all players to start building spaceship parts (assuming "
"they have researched the necessary technologies)."
msgstr ""
"Todas as cidades no mapa ficam visíveis para o jogador que o possuir.  "
"Permite que todos os jogadores comecem a construir peças da nave espacial "
"(assim que tenham pesquisado todas as tecnologias necessárias)."

#: data/civ1/buildings.ruleset:786 data/civ2/buildings.ruleset:1132
#: data/civ2civ3/buildings.ruleset:1341 data/classic/buildings.ruleset:1176
#: data/experimental/buildings.ruleset:1242
#: data/multiplayer/buildings.ruleset:1151 data/royale/buildings.ruleset:1438
#: data/sandbox/buildings.ruleset:1323
msgid "Colossus"
msgstr "Colosso"

#: data/civ1/buildings.ruleset:803 data/civ2/buildings.ruleset:1149
#: data/civ2civ3/buildings.ruleset:1358 data/classic/buildings.ruleset:1193
#: data/experimental/buildings.ruleset:1259
#: data/multiplayer/buildings.ruleset:1169 data/royale/buildings.ruleset:1455
#: data/sandbox/buildings.ruleset:1340
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""
"Cada quadrícula em redor da cidade em que esta maravilha for construida e "
"que já gere algum comércio produz um recurso de comércio adicional."

#: data/civ1/buildings.ruleset:809 data/civ2/buildings.ruleset:1155
#: data/civ2civ3/buildings.ruleset:1364 data/classic/buildings.ruleset:1199
#: data/experimental/buildings.ruleset:1265
#: data/multiplayer/buildings.ruleset:1175 data/royale/buildings.ruleset:1461
#: data/sandbox/buildings.ruleset:1346
msgid "Copernicus' Observatory"
msgstr "Observatório de Copérnico"

#: data/civ1/buildings.ruleset:827 data/civ2/buildings.ruleset:1172
#, no-c-format
msgid "Boosts science production by 50% in the city where it is built."
msgstr "Aumenta a produção científica da cidade onde for construido em 50%."

#: data/civ1/buildings.ruleset:832 data/civ2/buildings.ruleset:1177
#: data/civ2civ3/buildings.ruleset:1387 data/classic/buildings.ruleset:1221
#: data/experimental/buildings.ruleset:1287
#: data/multiplayer/buildings.ruleset:1198 data/royale/buildings.ruleset:1484
#: data/sandbox/buildings.ruleset:1369
msgid "Cure For Cancer"
msgstr "Cura do Cancro"

#: data/civ1/buildings.ruleset:848 data/civ2/buildings.ruleset:1193
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities, including citizens unhappy about military activity."
msgstr ""
"Esta maravilhosa meta científica torna um cidadão descontente em contente em "
"todas as cidades."

#: data/civ1/buildings.ruleset:855 data/civ2/buildings.ruleset:1200
#: data/civ2civ3/buildings.ruleset:1413 data/classic/buildings.ruleset:1247
#: data/experimental/buildings.ruleset:1313
#: data/multiplayer/buildings.ruleset:1224 data/royale/buildings.ruleset:1510
#: data/sandbox/buildings.ruleset:1394
msgid "Darwin's Voyage"
msgstr "Viagem de Darwin"

#: data/civ1/buildings.ruleset:871 data/civ2/buildings.ruleset:1216
#: data/classic/buildings.ruleset:1263 data/experimental/buildings.ruleset:1329
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. Gives two immediate "
"technology advances."
msgstr ""
"A viagem de Charles Darwin despoletou a descoberta da evolução das espécies, "
"que inspirou grande confiança na ciência. Oferece dois avanços tecnológicos "
"imediatos."

#: data/civ1/buildings.ruleset:878 data/civ2/buildings.ruleset:1246
#: data/civ2civ3/buildings.ruleset:1463 data/classic/buildings.ruleset:1293
#: data/experimental/buildings.ruleset:1359
#: data/multiplayer/buildings.ruleset:1271 data/royale/buildings.ruleset:1560
#: data/sandbox/buildings.ruleset:1444
msgid "Great Library"
msgstr "Grande Biblioteca"

#: data/civ1/buildings.ruleset:895
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other teams have achieved."
msgstr ""
"A civilização que construir a Grande Biblioteca obtém qualquer avanço "
"científico que pelo menos duas outras civilizações tenham atingido."

#: data/civ1/buildings.ruleset:901 data/civ2/buildings.ruleset:1269
#: data/civ2civ3/buildings.ruleset:1489 data/classic/buildings.ruleset:1316
#: data/experimental/buildings.ruleset:1382
#: data/multiplayer/buildings.ruleset:1294 data/royale/buildings.ruleset:1586
#: data/sandbox/buildings.ruleset:1470
msgid "Great Wall"
msgstr "Grande Muralha"

#: data/civ1/buildings.ruleset:918 data/civ2/buildings.ruleset:1286
#: data/experimental/buildings.ruleset:1399
#, fuzzy
msgid "Works as a City Wall in all your cities."
msgstr "Funciona como Muralhas em todas as cidades."

#: data/civ1/buildings.ruleset:925 data/civ2/buildings.ruleset:1293
#: data/civ2civ3/buildings.ruleset:1515 data/classic/buildings.ruleset:1341
#: data/experimental/buildings.ruleset:1407
#: data/multiplayer/buildings.ruleset:1317 data/royale/buildings.ruleset:1612
#: data/sandbox/buildings.ruleset:1495
msgid "Hanging Gardens"
msgstr "Jardins Suspensos"

#: data/civ1/buildings.ruleset:942
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. In the unlikely event where "
"there are no content citizens to get the effect of Hanging Gardens, the "
"wonder applies to unhappy citizens instead, including those unhappy about "
"military activity, making each content."
msgstr ""
"Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
"adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
"total de 3).  Na pouco provável situação de não existirem cidadãos contentes "
"para obterem o efeito dos Jardins Suspensos, a maravilha aplica-se a "
"cidadãos descontentes (tornando-os contentes)."

#: data/civ1/buildings.ruleset:950 data/civ2/buildings.ruleset:1320
#: data/civ2civ3/buildings.ruleset:1540 data/classic/buildings.ruleset:1368
#: data/experimental/buildings.ruleset:1434
#: data/multiplayer/buildings.ruleset:1344 data/royale/buildings.ruleset:1637
#: data/sandbox/buildings.ruleset:1520
msgid "Hoover Dam"
msgstr "Barragem Hoover"

#: data/civ1/buildings.ruleset:966
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent where "
"the wonder is built. This reduces pollution and increases the effects of "
"Factories and Mfg. Plants."
msgstr ""
"Funciona como se possuisse uma Barragem em todas as cidades no mesmo "
"continente em que a maravilha for construida.  (Reduz a poluição e aumenta o "
"efeito de Fábricas e Unidades Transformadoras.)"

#: data/civ1/buildings.ruleset:974 data/civ2/buildings.ruleset:1342
#: data/civ2civ3/buildings.ruleset:1566 data/classic/buildings.ruleset:1391
#: data/experimental/buildings.ruleset:1457
#: data/multiplayer/buildings.ruleset:1369 data/royale/buildings.ruleset:1663
#: data/sandbox/buildings.ruleset:1545
msgid "Isaac Newton's College"
msgstr "Colégio de Isaac Newton"

#: data/civ1/buildings.ruleset:992 data/civ2/buildings.ruleset:1359
#: data/classic/buildings.ruleset:1216 data/experimental/buildings.ruleset:1282
#: data/multiplayer/buildings.ruleset:1193
#, no-c-format
msgid "Boosts science production by 100% in the city where it is built."
msgstr "Aumenta a produção científica da cidade onde for construido em 100%."

#: data/civ1/buildings.ruleset:997 data/civ2/buildings.ruleset:1364
#: data/civ2civ3/buildings.ruleset:1592 data/classic/buildings.ruleset:1414
#: data/experimental/buildings.ruleset:1480
#: data/multiplayer/buildings.ruleset:1393 data/royale/buildings.ruleset:1689
#: data/sandbox/buildings.ruleset:1571
msgid "J.S. Bach's Cathedral"
msgstr "Catedral de J.S. Bach"

#: data/civ1/buildings.ruleset:1013
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city of yours on the same "
"continent where the wonder is built, including citizens unhappy about "
"military activity."
msgstr ""
"Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
"mesmo continente daquela em que for construida a maravilha."

#: data/civ1/buildings.ruleset:1020 data/civ2/buildings.ruleset:1431
#: data/civ2civ3/buildings.ruleset:1663 data/classic/buildings.ruleset:1481
#: data/experimental/buildings.ruleset:1547
#: data/multiplayer/buildings.ruleset:1463 data/royale/buildings.ruleset:1783
#: data/sandbox/buildings.ruleset:1642
msgid "Lighthouse"
msgstr "Farol"

#: data/civ1/buildings.ruleset:1037 data/multiplayer/buildings.ruleset:1482
#, fuzzy
msgid "Gives all your sea units 1 additional movement point."
msgstr "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#: data/civ1/buildings.ruleset:1042 data/civ2/buildings.ruleset:1454
#: data/civ2civ3/buildings.ruleset:1688 data/classic/buildings.ruleset:1505
#: data/experimental/buildings.ruleset:1571
#: data/multiplayer/buildings.ruleset:1487 data/royale/buildings.ruleset:1808
#: data/sandbox/buildings.ruleset:1667
msgid "Magellan's Expedition"
msgstr "Expedição de Magalhães"

#: data/civ1/buildings.ruleset:1058
msgid "Gives all sea units 1 additional movement point."
msgstr "Dá a todas as unidades marítimas 1 ponto de movimento adicional."

#: data/civ1/buildings.ruleset:1063 data/civ2/buildings.ruleset:1475
#: data/civ2civ3/buildings.ruleset:1713 data/classic/buildings.ruleset:1527
#: data/experimental/buildings.ruleset:1593
#: data/multiplayer/buildings.ruleset:1512 data/royale/buildings.ruleset:1833
#: data/sandbox/buildings.ruleset:1692
msgid "Manhattan Project"
msgstr "Projecto Manhattan"

#: data/civ1/buildings.ruleset:1083 data/civ2/buildings.ruleset:1517
#: data/civ2civ3/buildings.ruleset:1758 data/classic/buildings.ruleset:1569
#: data/experimental/buildings.ruleset:1636
#: data/multiplayer/buildings.ruleset:1556 data/royale/buildings.ruleset:1934
#: data/sandbox/buildings.ruleset:1737
msgid "Michelangelo's Chapel"
msgstr "Capela Sistina"

#: data/civ1/buildings.ruleset:1100
msgid "Double effects of Cathedrals, in all cities."
msgstr "Duplica o efeito das Catedrais, em todas as cidades."

#: data/civ1/buildings.ruleset:1105 data/civ2/buildings.ruleset:1544
#: data/classic/buildings.ruleset:1596 data/experimental/buildings.ruleset:1663
#: data/multiplayer/buildings.ruleset:1584
msgid "Oracle"
msgstr "Oráculo"

#: data/civ1/buildings.ruleset:1122 data/civ2/buildings.ruleset:1561
#, fuzzy
msgid ""
"Doubles the effect of a Temple in every city. Does not affect citizens made "
"unhappy by military activity."
msgstr ""
"Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
"mesmo continente daquela em que for construida a maravilha."

#: data/civ1/buildings.ruleset:1128 data/civ2/buildings.ruleset:1567
#: data/civ2civ3/buildings.ruleset:1856 data/classic/buildings.ruleset:1620
#: data/experimental/buildings.ruleset:1687
#: data/multiplayer/buildings.ruleset:1609 data/royale/buildings.ruleset:2032
#: data/sandbox/buildings.ruleset:1835
msgid "Pyramids"
msgstr "Pirâmides"

#: data/civ1/buildings.ruleset:1145 data/civ1/buildings.ruleset:1214
#: data/civ2/buildings.ruleset:1650 data/classic/buildings.ruleset:1705
#: data/experimental/buildings.ruleset:1772
#: data/multiplayer/buildings.ruleset:1698
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy."
msgstr ""
"Permite-lhe escolher qualquer governo, incluindo aqueles que não tiverem "
"sido ainda pesquisados pela sua civilização, e sem o período transitivo "
"Anárquico."

#: data/civ1/buildings.ruleset:1152 data/civ2/buildings.ruleset:1588
#: data/classic/buildings.ruleset:1644 data/experimental/buildings.ruleset:1711
msgid "SETI Program"
msgstr "Programa SETI"

#: data/civ1/buildings.ruleset:1169
#, no-c-format
msgid "Boosts science production in each city by 50%."
msgstr "Aumenta a produção científica em cada cidade por 50%."

#: data/civ1/buildings.ruleset:1174 data/civ2/buildings.ruleset:1611
#: data/civ2civ3/buildings.ruleset:1909 data/classic/buildings.ruleset:1666
#: data/experimental/buildings.ruleset:1733
#: data/multiplayer/buildings.ruleset:1657 data/royale/buildings.ruleset:2085
#: data/sandbox/buildings.ruleset:1888
msgid "Shakespeare's Theater"
msgstr "Teatro de Shakespeare"

#: data/civ1/buildings.ruleset:1192 data/civ2/buildings.ruleset:1628
#: data/classic/buildings.ruleset:1683 data/experimental/buildings.ruleset:1750
#: data/multiplayer/buildings.ruleset:1675
#, fuzzy
msgid ""
"Makes all angry and unhappy citizens content in the city where it is "
"located, including citizens unhappy about military activity."
msgstr ""
"Torna todos os cidadãos descontentes em contentes, na cidade onde estiver "
"localizado."

#: data/civ1/buildings.ruleset:1198 data/civ2/buildings.ruleset:1682
#: data/civ2civ3/buildings.ruleset:1984 data/classic/buildings.ruleset:1737
#: data/experimental/buildings.ruleset:1804
#: data/multiplayer/buildings.ruleset:1730 data/royale/buildings.ruleset:2135
#: data/sandbox/buildings.ruleset:1963
msgid "United Nations"
msgstr "Nações Unidas"

#: data/civ1/buildings.ruleset:1226 data/civ2/buildings.ruleset:1711
#: data/civ2civ3/buildings.ruleset:2014 data/classic/buildings.ruleset:1766
#: data/experimental/buildings.ruleset:1833
#: data/multiplayer/buildings.ruleset:1753 data/sandbox/buildings.ruleset:1993
msgid "Women's Suffrage"
msgstr "Sufrágio Feminino"

#: data/civ1/buildings.ruleset:1242
msgid ""
"In all cities, the unhappiness effect of every unit is reduced by 1. This "
"means that in a Republic, units do not cause unhappiness, and in a "
"Democracy, aggressive units cause only 1 unhappy citizen each."
msgstr ""
"Em todas as cidades, o efeito de infelicidade de cada unidade é reduzido em "
"1. Isto significa que numa República, unidades não causam infelicidade, e "
"numa Democracia, cada unidade agressiva causa apenas 1 cidadão descontente."

#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
#: data/civ2civ3/cities.ruleset:48 data/classic/cities.ruleset:48
#: data/experimental/cities.ruleset:50 data/multiplayer/cities.ruleset:47
#: data/royale/cities.ruleset:48 data/sandbox/cities.ruleset:48
msgid "Entertainers"
msgstr "Artistas"

#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
#: data/civ2civ3/cities.ruleset:52 data/classic/cities.ruleset:52
#: data/experimental/cities.ruleset:54 data/multiplayer/cities.ruleset:51
#: data/royale/cities.ruleset:52 data/sandbox/cities.ruleset:52
#, fuzzy
msgid "?Elvis:E"
msgstr "Artistas"

#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury goods."
msgstr ""

#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
#: data/civ2civ3/cities.ruleset:65 data/classic/cities.ruleset:64
#: data/experimental/cities.ruleset:66 data/multiplayer/cities.ruleset:63
#: data/royale/cities.ruleset:65 data/sandbox/cities.ruleset:65
msgid "Scientists"
msgstr "Cientistas"

#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
#: data/civ2civ3/cities.ruleset:67 data/classic/cities.ruleset:66
#: data/experimental/cities.ruleset:68 data/multiplayer/cities.ruleset:65
#: data/royale/cities.ruleset:67 data/sandbox/cities.ruleset:67
#, fuzzy
msgid "?Scientist:S"
msgstr "?Scientists:C"

#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn."
msgstr ""

#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
#: data/civ2civ3/cities.ruleset:80 data/classic/cities.ruleset:78
#: data/experimental/cities.ruleset:80 data/multiplayer/cities.ruleset:77
#: data/royale/cities.ruleset:80 data/sandbox/cities.ruleset:80
msgid "Taxmen"
msgstr "Fiscais"

#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
#: data/civ2civ3/cities.ruleset:82 data/classic/cities.ruleset:80
#: data/experimental/cities.ruleset:82 data/multiplayer/cities.ruleset:79
#: data/royale/cities.ruleset:82 data/sandbox/cities.ruleset:82
#, fuzzy
msgid "?Taxman:T"
msgstr "?Taxmen:F"

#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn."
msgstr ""

#: data/civ1/game.ruleset:26
#, fuzzy
msgid "Civ1 ruleset"
msgstr "A ler conjuntos de regras"

#: data/civ1/game.ruleset:38
msgid ""
"You are playing with civ1 style rules. These rules are much simpler than the "
"Freeciv21 default rules. If you know only the default rules, spend some time "
"checking the differences.\n"
"\n"
" * There are fewer technologies, buildings and units.\n"
" * Units have no hitpoints. If they win a battle, they remain in full "
"health.\n"
msgstr ""

#: data/civ1/game.ruleset:337 data/civ2/game.ruleset:349
#: data/civ2civ3/game.ruleset:371 data/classic/game.ruleset:366
#: data/experimental/game.ruleset:374 data/multiplayer/game.ruleset:369
#: data/royale/game.ruleset:382 data/sandbox/game.ruleset:364
#, fuzzy, c-format
msgid "%sBribe Enemy Unit%s"
msgstr "Subornar Unidade Inimiga"

#: data/civ1/game.ruleset:343 data/civ2/game.ruleset:364
#: data/civ2civ3/game.ruleset:386 data/classic/game.ruleset:381
#: data/experimental/game.ruleset:389 data/multiplayer/game.ruleset:384
#: data/royale/game.ruleset:397 data/sandbox/game.ruleset:379
#, fuzzy, c-format
msgid "Incite a %sRevolt%s"
msgstr "Incitar Revolta"

#: data/civ1/game.ruleset:361 data/civ2/game.ruleset:397
#: data/civ2civ3/game.ruleset:419 data/classic/game.ruleset:414
#: data/experimental/game.ruleset:422 data/multiplayer/game.ruleset:411
#: data/royale/game.ruleset:430 data/sandbox/game.ruleset:415
#, fuzzy, c-format
msgid "Help %sbuild Wonder%s"
msgstr "Ajudar a construir Maravilha"

#: data/civ1/game.ruleset:370 data/civ2/game.ruleset:406
#: data/civ2civ3/game.ruleset:431 data/classic/game.ruleset:423
#: data/experimental/game.ruleset:431 data/multiplayer/game.ruleset:420
#: data/royale/game.ruleset:442 data/sandbox/game.ruleset:427
#, fuzzy, c-format
msgid "%sBuild City%s"
msgstr "Fundar Cidade"

#: data/civ1/game.ruleset:373 data/civ2/game.ruleset:409
#: data/civ2civ3/game.ruleset:434 data/classic/game.ruleset:426
#: data/experimental/game.ruleset:434 data/multiplayer/game.ruleset:423
#: data/royale/game.ruleset:445 data/sandbox/game.ruleset:430
#, fuzzy, c-format
msgid "%sAdd to City%s"
msgstr "Juntar à Cidade"

#: data/civ1/game.ruleset:376 data/civ2/game.ruleset:412
#: data/civ2civ3/game.ruleset:440 data/classic/game.ruleset:429
#: data/experimental/game.ruleset:437 data/multiplayer/game.ruleset:426
#: data/royale/game.ruleset:451
#, fuzzy, c-format
msgid "Explode %sNuclear In Place%s"
msgstr "Detonar Arma Nuclear"

#: data/civ1/game.ruleset:391 data/civ2/game.ruleset:436
#: data/civ2civ3/game.ruleset:464 data/classic/game.ruleset:453
#: data/experimental/game.ruleset:461 data/multiplayer/game.ruleset:450
#: data/royale/game.ruleset:475 data/sandbox/game.ruleset:463
#, fuzzy, c-format
msgid "%sExplode Missile%s"
msgstr "Detonar Arma Nuclear"

#: data/civ1/game.ruleset:444 data/civ2/game.ruleset:489
#: data/civ2civ3/game.ruleset:526 data/classic/game.ruleset:515
#: data/experimental/game.ruleset:523 data/multiplayer/game.ruleset:512
#: data/royale/game.ruleset:537 data/sandbox/game.ruleset:533
#, c-format
msgid "%sDisrupt Supply Lines%s"
msgstr ""

#: data/civ1/game.ruleset:995 data/civ2/game.ruleset:1266
#: data/civ2civ3/game.ruleset:1515 data/classic/game.ruleset:1353
#: data/experimental/game.ruleset:1385 data/multiplayer/game.ruleset:1347
#: data/royale/game.ruleset:1502 data/sandbox/game.ruleset:1789
#, fuzzy
msgid "Jan"
msgstr "Banco"

#: data/civ1/game.ruleset:996 data/civ2/game.ruleset:1267
#: data/civ2civ3/game.ruleset:1516 data/classic/game.ruleset:1354
#: data/experimental/game.ruleset:1386 data/multiplayer/game.ruleset:1348
#: data/royale/game.ruleset:1503 data/sandbox/game.ruleset:1790
msgid "Feb"
msgstr ""

#: data/civ1/game.ruleset:1001 data/civ2/game.ruleset:1272
msgid "AD"
msgstr ""

#: data/civ1/game.ruleset:1003 data/civ2/game.ruleset:1274
msgid "BC"
msgstr ""

#: data/civ1/game.ruleset:1025 data/civ2civ3/game.ruleset:1545
#: data/classic/game.ruleset:1383 data/experimental/game.ruleset:1415
#: data/royale/game.ruleset:1532 data/sandbox/game.ruleset:1819
msgid "Earthquake"
msgstr ""

#: data/civ1/game.ruleset:1043 data/civ2civ3/game.ruleset:1563
#: data/classic/game.ruleset:1393 data/experimental/game.ruleset:1420
#: data/royale/game.ruleset:1550 data/sandbox/game.ruleset:1837
msgid "Fire"
msgstr ""

#: data/civ1/game.ruleset:1052 data/civ2civ3/game.ruleset:1554
#: data/royale/game.ruleset:1541 data/sandbox/game.ruleset:1828
msgid "Flood"
msgstr ""

#: data/civ1/game.ruleset:1062
#, fuzzy
msgid "Piracy"
msgstr "Literatura"

#: data/civ1/game.ruleset:1074
#, fuzzy
msgid "Plague"
msgstr "Apagar cláusula"

#: data/civ1/game.ruleset:1084
msgid "Volcano"
msgstr ""

#: data/civ1/game.ruleset:1197 data/civ2/game.ruleset:1400
#: data/civ2civ3/game.ruleset:1755 data/classic/game.ruleset:1511
#: data/experimental/game.ruleset:1558 data/multiplayer/game.ruleset:1474
#: data/royale/game.ruleset:1742 data/sandbox/game.ruleset:2081
#, fuzzy
msgid "Goods"
msgstr " M bens"

#: data/civ1/game.ruleset:1292 data/civ2/game.ruleset:1495
#: data/civ2civ3/game.ruleset:1850 data/classic/game.ruleset:1607
#: data/experimental/game.ruleset:1655 data/royale/game.ruleset:1837
#: data/sandbox/game.ruleset:2205
#, fuzzy
msgid "Team 1"
msgstr "Equipa 1"

#: data/civ1/game.ruleset:1293 data/civ2/game.ruleset:1496
#: data/civ2civ3/game.ruleset:1851 data/classic/game.ruleset:1608
#: data/experimental/game.ruleset:1656 data/royale/game.ruleset:1838
#: data/sandbox/game.ruleset:2206
#, fuzzy
msgid "Team 2"
msgstr "Equipa 2"

#: data/civ1/game.ruleset:1294 data/civ2/game.ruleset:1497
#: data/civ2civ3/game.ruleset:1852 data/classic/game.ruleset:1609
#: data/experimental/game.ruleset:1657 data/royale/game.ruleset:1839
#: data/sandbox/game.ruleset:2207
#, fuzzy
msgid "Team 3"
msgstr "Equipa 3"

#: data/civ1/game.ruleset:1295 data/civ2/game.ruleset:1498
#: data/civ2civ3/game.ruleset:1853 data/classic/game.ruleset:1610
#: data/experimental/game.ruleset:1658 data/royale/game.ruleset:1840
#: data/sandbox/game.ruleset:2208
#, fuzzy
msgid "Team 4"
msgstr "Equipa 4"

#: data/civ1/governments.ruleset:66 data/civ2/governments.ruleset:64
#: data/civ2civ3/governments.ruleset:64 data/classic/governments.ruleset:64
#: data/experimental/governments.ruleset:66
#: data/multiplayer/governments.ruleset:64 data/royale/governments.ruleset:64
#: data/sandbox/governments.ruleset:64
msgid "Anarchy"
msgstr "Anarquia"

#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
#: data/civ2civ3/governments.ruleset:69 data/civ2civ3/governments.ruleset:105
#: data/classic/governments.ruleset:69 data/experimental/governments.ruleset:71
#: data/multiplayer/governments.ruleset:69 data/royale/governments.ruleset:69
#: data/royale/governments.ruleset:117 data/sandbox/governments.ruleset:69
#: data/sandbox/governments.ruleset:105
#, fuzzy, c-format
msgid "Warlord %s"
msgstr "Senhor da Guerra"

#: data/civ1/governments.ruleset:72 data/civ2/governments.ruleset:70
#: data/civ2civ3/governments.ruleset:70 data/civ2civ3/governments.ruleset:106
#: data/classic/governments.ruleset:70 data/experimental/governments.ruleset:72
#: data/multiplayer/governments.ruleset:70 data/royale/governments.ruleset:70
#: data/royale/governments.ruleset:118 data/sandbox/governments.ruleset:70
#: data/sandbox/governments.ruleset:106
#, fuzzy, c-format
msgid "Warlady %s"
msgstr "Senhor da Guerra"

#: data/civ1/governments.ruleset:74 data/civ2/governments.ruleset:72
#: data/civ2civ3/governments.ruleset:72 data/classic/governments.ruleset:72
#: data/experimental/governments.ruleset:74
#: data/multiplayer/governments.ruleset:72 data/royale/governments.ruleset:72
#: data/sandbox/governments.ruleset:72
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research."
msgstr ""

#: data/civ1/governments.ruleset:79 data/classic/governments.ruleset:77
#: data/experimental/governments.ruleset:79
#: data/multiplayer/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness."
msgstr ""

#: data/civ1/governments.ruleset:87 data/civ2/governments.ruleset:85
#: data/civ2civ3/governments.ruleset:136 data/classic/governments.ruleset:85
#: data/experimental/governments.ruleset:89
#: data/multiplayer/governments.ruleset:85 data/royale/governments.ruleset:162
#: data/sandbox/governments.ruleset:136
msgid "Despotism"
msgstr "Despotismo"

#: data/civ1/governments.ruleset:93 data/civ2/governments.ruleset:91
#: data/civ2civ3/governments.ruleset:142 data/classic/governments.ruleset:91
#: data/experimental/governments.ruleset:95
#: data/multiplayer/governments.ruleset:91 data/royale/governments.ruleset:168
#: data/sandbox/governments.ruleset:142
#, fuzzy, c-format
msgid "Chief %s"
msgstr "Chefe"

#: data/civ1/governments.ruleset:94 data/civ2/governments.ruleset:92
#: data/civ2civ3/governments.ruleset:143 data/classic/governments.ruleset:92
#: data/experimental/governments.ruleset:96
#: data/multiplayer/governments.ruleset:92 data/royale/governments.ruleset:169
#: data/sandbox/governments.ruleset:143
#, fuzzy, c-format
msgid "?female:Chief %s"
msgstr "Camarada"

#: data/civ1/governments.ruleset:96 data/civ2/governments.ruleset:94
#: data/civ2civ3/governments.ruleset:145 data/classic/governments.ruleset:94
#: data/experimental/governments.ruleset:98
#: data/multiplayer/governments.ruleset:94 data/royale/governments.ruleset:171
#: data/sandbox/governments.ruleset:145
msgid ""
"Under Despotism, you are the absolute ruler of your people. Your control "
"over your citizens is maintained largely by martial law."
msgstr ""

#: data/civ1/governments.ruleset:99 data/classic/governments.ruleset:97
#: data/experimental/governments.ruleset:101
#: data/multiplayer/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption of all forms of government."
msgstr ""

#: data/civ1/governments.ruleset:107 data/civ1/techs.ruleset:450
#: data/civ2/governments.ruleset:105 data/civ2/techs.ruleset:546
#: data/civ2civ3/governments.ruleset:171 data/civ2civ3/techs.ruleset:555
#: data/classic/governments.ruleset:105 data/classic/techs.ruleset:543
#: data/experimental/governments.ruleset:109
#: data/experimental/techs.ruleset:591 data/multiplayer/governments.ruleset:105
#: data/multiplayer/techs.ruleset:551 data/royale/governments.ruleset:209
#: data/royale/techs.ruleset:620 data/sandbox/governments.ruleset:171
#: data/sandbox/techs.ruleset:560
msgid "Monarchy"
msgstr "Monarquia"

#: data/civ1/governments.ruleset:115 data/civ2/governments.ruleset:113
#: data/civ2civ3/governments.ruleset:178 data/classic/governments.ruleset:113
#: data/experimental/governments.ruleset:117
#: data/multiplayer/governments.ruleset:113 data/royale/governments.ruleset:216
#: data/sandbox/governments.ruleset:178
#, fuzzy, c-format
msgid "King %s"
msgstr "em %s"

#: data/civ1/governments.ruleset:116 data/civ2/governments.ruleset:114
#: data/civ2civ3/governments.ruleset:179 data/classic/governments.ruleset:114
#: data/experimental/governments.ruleset:118
#: data/multiplayer/governments.ruleset:114 data/royale/governments.ruleset:217
#: data/sandbox/governments.ruleset:179
#, fuzzy, c-format
msgid "Queen %s"
msgstr "Rainha"

#: data/civ1/governments.ruleset:118 data/civ2/governments.ruleset:116
#: data/civ2civ3/governments.ruleset:181 data/classic/governments.ruleset:116
#: data/experimental/governments.ruleset:120
#: data/multiplayer/governments.ruleset:116 data/royale/governments.ruleset:219
#: data/sandbox/governments.ruleset:181
msgid ""
"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
"government."
msgstr ""

#: data/civ1/governments.ruleset:121 data/classic/governments.ruleset:119
#: data/experimental/governments.ruleset:123
#: data/multiplayer/governments.ruleset:119
msgid ""
"Monarchy suffers the same small amount of corruption that the Republic does."
msgstr ""

#: data/civ1/governments.ruleset:129 data/civ1/techs.ruleset:222
#: data/civ2/governments.ruleset:127 data/civ2/techs.ruleset:238
#: data/civ2civ3/governments.ruleset:206 data/civ2civ3/techs.ruleset:240
#: data/classic/governments.ruleset:127 data/classic/techs.ruleset:238
#: data/experimental/governments.ruleset:131
#: data/experimental/techs.ruleset:252 data/multiplayer/governments.ruleset:127
#: data/multiplayer/techs.ruleset:238 data/royale/governments.ruleset:257
#: data/royale/techs.ruleset:251 data/sandbox/governments.ruleset:206
#: data/sandbox/techs.ruleset:241
msgid "Communism"
msgstr "Comunismo"

#: data/civ1/governments.ruleset:136 data/civ2/governments.ruleset:134
#: data/civ2civ3/governments.ruleset:213 data/classic/governments.ruleset:134
#: data/experimental/governments.ruleset:138
#: data/multiplayer/governments.ruleset:134 data/royale/governments.ruleset:264
#: data/sandbox/governments.ruleset:213
#, fuzzy, c-format
msgid "Comrade %s"
msgstr "Camarada"

#: data/civ1/governments.ruleset:137 data/civ2/governments.ruleset:135
#: data/civ2civ3/governments.ruleset:214 data/classic/governments.ruleset:135
#: data/experimental/governments.ruleset:139
#: data/multiplayer/governments.ruleset:135 data/royale/governments.ruleset:265
#: data/sandbox/governments.ruleset:214
#, fuzzy, c-format
msgid "?female:Comrade %s"
msgstr "Camarada"

#: data/civ1/governments.ruleset:139 data/civ2/governments.ruleset:137
#: data/civ2civ3/governments.ruleset:216 data/classic/governments.ruleset:137
#: data/experimental/governments.ruleset:141
#: data/multiplayer/governments.ruleset:137 data/royale/governments.ruleset:267
#: data/sandbox/governments.ruleset:216
#, fuzzy
msgid ""
"A Communist government is based on the ideal that all people are equal. All "
"goods are owned by the state, rather than by private citizens. Communism "
"gives a balance between military and commercial styles of government."
msgstr ""
"Um governo Comunista é baseado no ideal de que todas a pessoas são iguais.  "
"Toda a propriedade é do estado, e não de cidadãos privados.  O Comunismo é "
"um compromisso entre os estilos militar e comercial de governo.\n"
"\n"
"Sob Comunismo, a corrupção não varia com a distância da capital; todas as "
"cidades (incluindo a capital) têm uma quantidade diminuta de corrupção.  "
"Adicionalmente, cidades Comunistas a mais de 10 quadrículas de distância da "
"capital são consideradas como a apenas 10 quadrículas de distância ao ser "
"efectuado o cálculo do custo de incitar uma revolta (ver Unidades, "
"Diplomata).\n"
"\n"
"Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
"\n"
"Se uma cidade governada por Comunismo estiver em celebração, esta receberá "
"um bónus de 1 recurso de comércio por cada quadrícula que já produza pelo "
"menos 1 recurso de comércio.  Consulte Felicidade para mais detalhes.\n"
"\n"
"Diplomatas e Espiões criados sob Comunismo são sempre veteranos.\n"
"\n"
"Sob Comunismo, as suas cidades podem suportar até 3 unidades militares sem "
"pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo de "
"produção cada.)\n"
"\n"
"Você pode impor uma lei marcial limitada mas eficiente sob o Comunismo. Cada "
"unidade militar no interior de uma cidade, até ao máximo de 3, manterá "
"contentes 2 cidadãos descontentes."

#: data/civ1/governments.ruleset:144 data/classic/governments.ruleset:142
#: data/experimental/governments.ruleset:146
#: data/multiplayer/governments.ruleset:142
msgid ""
"Under Communism, corruption does not vary by distance from the capital. All "
"cities (including the capital) have a modest amount of corruption."
msgstr ""

#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:179
#: data/civ2civ3/governments.ruleset:319 data/classic/governments.ruleset:151
#: data/experimental/governments.ruleset:155
#: data/multiplayer/governments.ruleset:151 data/royale/governments.ruleset:404
#: data/sandbox/governments.ruleset:320
msgid "Republic"
msgstr "República"

#: data/civ1/governments.ruleset:160 data/civ2/governments.ruleset:186
#: data/civ2civ3/governments.ruleset:292 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:363
#: data/sandbox/governments.ruleset:293
#, fuzzy, c-format
msgid "Consul %s"
msgstr "Cônsul"

#: data/civ1/governments.ruleset:161 data/civ2/governments.ruleset:187
#: data/civ2civ3/governments.ruleset:293 data/nation/byzantium.ruleset:32
#: data/nation/roman.ruleset:53 data/royale/governments.ruleset:364
#: data/sandbox/governments.ruleset:294
#, fuzzy, c-format
msgid "?female:Consul %s"
msgstr "Cônsul"

#: data/civ1/governments.ruleset:163 data/civ2/governments.ruleset:189
#: data/civ2civ3/governments.ruleset:329 data/classic/governments.ruleset:161
#: data/experimental/governments.ruleset:165
#: data/multiplayer/governments.ruleset:161 data/royale/governments.ruleset:414
#: data/sandbox/governments.ruleset:330
msgid ""
"Under a Republican government, citizens hold an election to select a "
"representative who will govern them. Since elected leaders must remain "
"popular to remain in control, citizens are given a greater degree of "
"freedom. Citizens under the Republic become unhappy easily, but the self-"
"sufficiency of your citizens allows high levels of trade."
msgstr ""

#: data/civ1/governments.ruleset:175 data/civ1/techs.ruleset:263
#: data/civ2/governments.ruleset:201 data/civ2/techs.ruleset:280
#: data/civ2civ3/governments.ruleset:355 data/civ2civ3/techs.ruleset:285
#: data/classic/governments.ruleset:173 data/classic/techs.ruleset:283
#: data/experimental/governments.ruleset:177
#: data/experimental/techs.ruleset:302 data/multiplayer/governments.ruleset:173
#: data/multiplayer/techs.ruleset:283 data/royale/governments.ruleset:465
#: data/royale/techs.ruleset:300 data/sandbox/governments.ruleset:357
#: data/sandbox/techs.ruleset:286
msgid "Democracy"
msgstr "Democracia"

#: data/civ1/governments.ruleset:182 data/civ2/governments.ruleset:208
#: data/civ2civ3/governments.ruleset:326 data/classic/governments.ruleset:158
#: data/experimental/governments.ruleset:162
#: data/multiplayer/governments.ruleset:158 data/royale/governments.ruleset:411
#: data/sandbox/governments.ruleset:327
#, fuzzy, c-format
msgid "President %s"
msgstr "Presidente"

#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:209
#: data/civ2civ3/governments.ruleset:327 data/classic/governments.ruleset:159
#: data/experimental/governments.ruleset:163
#: data/multiplayer/governments.ruleset:159 data/royale/governments.ruleset:412
#: data/sandbox/governments.ruleset:328
#, fuzzy, c-format
msgid "?female:President %s"
msgstr "Presidente"

#: data/civ1/governments.ruleset:185 data/classic/governments.ruleset:183
#: data/experimental/governments.ruleset:187
#: data/multiplayer/governments.ruleset:183
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption during Democracy, but "
"citizens become very upset during wars."
msgstr ""

#: data/civ1/governments.ruleset:190 data/civ2/governments.ruleset:217
msgid ""
"Because (happy) citizens of Democracy believe strongly in the government, "
"their loyalty is unswerving. Military units of Democratic civilizations "
"cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
"Diplomats and Spies."
msgstr ""

#: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104
#: data/default/nationlist.ruleset:60
msgid "?nationgroup:Ancient"
msgstr ""

#: data/civ1/nations.ruleset:105 data/civ2/nations.ruleset:107
#: data/default/nationlist.ruleset:69
msgid "?nationgroup:Modern"
msgstr ""

#: data/civ1/nations.ruleset:108 data/civ2/nations.ruleset:110
#: data/default/nationlist.ruleset:90
#, fuzzy
msgid "?nationgroup:Barbarian"
msgstr "?duration:excedida"

#: data/civ1/nations.ruleset:116 data/civ2/nations.ruleset:118
#: data/nation/american.ruleset:5
msgid "American"
msgstr "Americano"

#: data/civ1/nations.ruleset:117 data/civ2/nations.ruleset:119
#: data/nation/american.ruleset:6
msgid "?plural:Americans"
msgstr "?plural:Americanos"

#: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121
#, fuzzy
msgid ""
"Formally named the United States of America.  Independent from Great Britain "
"after a revolution in 1776-1783 AD."
msgstr ""
"Formalmente denominados os Estados Unidos da América.  Independentes do "
"Reino Unido após uma revolução em 1776-1783 DC."

#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "Speaker %s"
msgstr "Orador"

#: data/civ1/nations.ruleset:129 data/civ1/nations.ruleset:243
#: data/civ2/nations.ruleset:132 data/civ2/nations.ruleset:248
#: data/civ2/nations.ruleset:459 data/nation/american.ruleset:53
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
#, fuzzy, c-format
msgid "?female:Speaker %s"
msgstr "Camarada"

#: data/civ1/nations.ruleset:228 data/civ2/nations.ruleset:232
#: data/nation/aztec.ruleset:5
msgid "Aztec"
msgstr "Asteca"

#: data/civ1/nations.ruleset:229 data/civ2/nations.ruleset:233
#: data/nation/aztec.ruleset:6
msgid "?plural:Aztecs"
msgstr "?plural:Astecas"

#: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235
#: data/nation/aztec.ruleset:8
#, fuzzy
msgid ""
"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
"control of the Toltec-derived civilizations of Central Mexico during the "
"15th century, reviving the practice of human sacrifice. They were conquered "
"by the Spanish under Cortés in 1521."
msgstr ""
"Os Astecas, um grupo de bárbaros do deserto de Sonoran, tomou controlo das "
"civilizações derivadas dos Toltec do México Central durante o século XV DC, "
"revivendo o sacrifício de vidas humanas.  Foram conquistados pelos "
"Espanhois, liderados por Cortez, em 1524."

#: data/civ1/nations.ruleset:328 data/civ2/nations.ruleset:333
#: data/nation/babylonian.ruleset:5
msgid "Babylonian"
msgstr "Babilónio"

#: data/civ1/nations.ruleset:329 data/civ2/nations.ruleset:334
#: data/nation/babylonian.ruleset:6
msgid "?plural:Babylonians"
msgstr "?plural:Babilónios"

#: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BC under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""
"Babilónia foi a cidade dominante da Mesopotâmia desde o século XVIII ao VII "
"AC sob uma sucessão de povos incluindo Amorites, Kassites, Assírios e "
"Chaldeões."

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, c-format
msgid "%s Lugal"
msgstr ""

#: data/civ1/nations.ruleset:343 data/civ2/nations.ruleset:349
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, fuzzy, c-format
msgid "?female:%s Lugal"
msgstr "Camarada"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "%s Ensi"
msgstr "Encique"

#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
#, fuzzy, c-format
msgid "?female:%s Ensi"
msgstr "Cônsul"

#: data/civ1/nations.ruleset:395 data/civ2/nations.ruleset:528
#: data/nation/chinese.ruleset:5
msgid "Chinese"
msgstr "Chinês"

#: data/civ1/nations.ruleset:396 data/civ2/nations.ruleset:529
#: data/nation/chinese.ruleset:6
msgid "?plural:Chinese"
msgstr "?plural:Chineses"

#: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BC, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
#: data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Emperor %s"
msgstr "Imperador"

#: data/civ1/nations.ruleset:414 data/civ2/nations.ruleset:548
#: data/nation/chinese.ruleset:29
#, fuzzy, c-format
msgid "Empress Dowager %s"
msgstr "Herdeira"

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairman %s"
msgstr "Conselheiro"

#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
#, fuzzy, c-format
msgid "Chairperson %s"
msgstr "Conselheira"

#: data/civ1/nations.ruleset:544 data/civ2/nations.ruleset:678
#: data/nation/egyptian.ruleset:5
msgid "Egyptian"
msgstr "Egípcio"

#: data/civ1/nations.ruleset:545 data/civ2/nations.ruleset:679
#: data/nation/egyptian.ruleset:6
msgid "?plural:Egyptians"
msgstr "?plural:Egípcios"

#: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681
#: data/nation/egyptian.ruleset:8
#, fuzzy
msgid ""
"Egypt was the second-oldest of the world's civilizations.  Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""
"O Egipto foi a segunda mais antiga civilização do mundo.  Desde tempos "
"antigos foi anormalmente urbanizada, suportando uma larga população baseada "
"nas lamas depositadas anualmente pelas inundações do Nilo."

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "Pharaoh %s"
msgstr "Faraó"

#: data/civ1/nations.ruleset:558 data/civ2/nations.ruleset:693
#: data/nation/egyptian.ruleset:29
#, fuzzy, c-format
msgid "?female:Pharaoh %s"
msgstr "Camarada"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "Great Pharaoh %s"
msgstr "Grande Faraó"

#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
#: data/nation/egyptian.ruleset:30
#, fuzzy, c-format
msgid "?female:Great Pharaoh %s"
msgstr "Grande Faraó"

#: data/civ1/nations.ruleset:626 data/civ2/nations.ruleset:761
#: data/nation/english.ruleset:5
msgid "English"
msgstr "Inglês"

#: data/civ1/nations.ruleset:627 data/civ2/nations.ruleset:762
#: data/nation/english.ruleset:6
msgid "?plural:English"
msgstr "?plural:Ingleses"

#: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764
#: data/nation/english.ruleset:8
#, fuzzy
msgid ""
"England was unified by Alfred the Great of Wessex in the late 9th century, "
"only to be conquered by William of Normandy a century later, in the last "
"successful invasion of the country."
msgstr ""
"A Inglaterra foi unificada por Alfred o Grande de Wessex no final do séc IX "
"DC, apenas para ser conquistada um século mais tarde por William da "
"Normandia, na última invasão bem sucedida do país."

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:362
#: data/classic/governments.ruleset:180
#: data/experimental/governments.ruleset:184
#: data/multiplayer/governments.ruleset:180 data/royale/governments.ruleset:472
#: data/sandbox/governments.ruleset:364
#, fuzzy, c-format
msgid "Prime Minister %s"
msgstr "Primeiro Ministro"

#: data/civ1/nations.ruleset:640 data/civ1/nations.ruleset:1033
#: data/civ2/nations.ruleset:776 data/civ2/nations.ruleset:1175
#: data/civ2/nations.ruleset:1429 data/civ2/nations.ruleset:1941
#: data/civ2/nations.ruleset:2015 data/civ2civ3/governments.ruleset:363
#: data/classic/governments.ruleset:181
#: data/experimental/governments.ruleset:185
#: data/multiplayer/governments.ruleset:181 data/royale/governments.ruleset:473
#: data/sandbox/governments.ruleset:365
#, fuzzy, c-format
msgid "?female:Prime Minister %s"
msgstr "Primeiro Ministro"

#: data/civ1/nations.ruleset:739 data/civ2/nations.ruleset:876
#: data/nation/french.ruleset:5
msgid "French"
msgstr "Francês"

#: data/civ1/nations.ruleset:740 data/civ2/nations.ruleset:877
#: data/nation/french.ruleset:6
msgid "?plural:French"
msgstr "?plural:Franceses"

#: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag."
msgstr ""

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "Chieftain %s"
msgstr "Chileno"

#: data/civ1/nations.ruleset:753 data/civ2/nations.ruleset:891
#: data/nation/french.ruleset:42
#, fuzzy, c-format
msgid "?female:Chieftain %s"
msgstr "Chileno"

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#: data/nation/french.ruleset:43
#, fuzzy, c-format
msgid "Premier %s"
msgstr "Primeiro Ministro"

#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
#, fuzzy, c-format
msgid "?female:Premier %s"
msgstr "Presidente"

#: data/civ1/nations.ruleset:864 data/civ2/nations.ruleset:1003
#: data/nation/german.ruleset:5
msgid "German"
msgstr "Alemão"

#: data/civ1/nations.ruleset:865 data/civ2/nations.ruleset:1004
#: data/nation/german.ruleset:6
msgid "?plural:Germans"
msgstr "?plural:Alemães"

#: data/civ1/nations.ruleset:868 data/civ2/nations.ruleset:1007
#: data/nation/german.ruleset:9
#, fuzzy
msgid ""
"Germany was united in 1871 by the Prussian military force. After World War I "
"it became a republic, but fell into Nazism in 1933 and started World War II. "
"After the war it was split into two states, which reunited in 1990 at the "
"end of the Cold War."
msgstr ""
"A Alemanha foi unida em 1871 pela força militar Prussiana.  Após a I Guerra "
"Mundial tornou-se uma República, mas caiu no Nazismo em 1933 e iniciou a II "
"Guerra Mundial.  Após a guerra foi dividida em dois estados, que se reuniram "
"em 1990 no final da Guerra Fria."

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "Chancellor %s"
msgstr "Chanceler"

#: data/civ1/nations.ruleset:880 data/civ2/nations.ruleset:1020
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, fuzzy, c-format
msgid "?female:Chancellor %s"
msgstr "Chanceler"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "First Secretary %s"
msgstr "Primeiro Secretário"

#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, fuzzy, c-format
msgid "?female:First Secretary %s"
msgstr "Primeiro Secretário"

#: data/civ1/nations.ruleset:1020 data/civ2/nations.ruleset:1161
#: data/nation/greek.ruleset:5
msgid "Greek"
msgstr "Grego"

#: data/civ1/nations.ruleset:1021 data/civ2/nations.ruleset:1162
#: data/nation/greek.ruleset:6
msgid "?plural:Greeks"
msgstr "?plural:Gregos"

#: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164
#: data/nation/greek.ruleset:8
msgid "The ancient Greeks, between Mycenae and the Roman conquest."
msgstr "Os Gregos antigos, entre os Micenas e a conquista Romana."

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "Despot %s"
msgstr "Despotismo"

#: data/civ1/nations.ruleset:1032 data/civ2/nations.ruleset:1174
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, fuzzy, c-format
msgid "?female:Despot %s"
msgstr "Presidente"

#: data/civ1/nations.ruleset:1172 data/civ2/nations.ruleset:1314
#: data/nation/indian.ruleset:5
msgid "Indian"
msgstr "Indiano"

#: data/civ1/nations.ruleset:1173 data/civ2/nations.ruleset:1315
#: data/nation/indian.ruleset:6
msgid "?plural:Indians"
msgstr "?plural:Indianos"

#: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Raja %s"
msgstr "Rainha"

#: data/civ1/nations.ruleset:1185 data/civ2/nations.ruleset:1328
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, fuzzy, c-format
msgid "Rani %s"
msgstr "Veleiro"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharaja %s"
msgstr "Marajá"

#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, fuzzy, c-format
msgid "Maharani %s"
msgstr "Marajá"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "Mahatma %s"
msgstr "Marajá"

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:29
#, fuzzy, c-format
msgid "?female:Mahatma %s"
msgstr "Camarada"

#: data/civ1/nations.ruleset:1269 data/civ2/nations.ruleset:1530
#: data/nation/mongol.ruleset:5
msgid "Mongol"
msgstr "Mongol"

#: data/civ1/nations.ruleset:1270 data/civ2/nations.ruleset:1531
#: data/nation/mongol.ruleset:6
msgid "?plural:Mongols"
msgstr "?plural:Mongois"

#: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533
#: data/nation/mongol.ruleset:8
#, fuzzy
msgid ""
"In the centuries after their unification by Chinggis Khan, the Mongols "
"conquered the largest empire in human history, encompassing most of the "
"continent of Asia. They became notorious for their utter ruthlessness in "
"warfare."
msgstr ""
"Nos séculos após a sua unificação por Genghis Khan, os Mongois conquistaram "
"o maior império da história humana, compreendendo a maior parte do "
"continente Asiático.  Tornaram-se famosos pela sua impiedade nas artes da "
"guerra."

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khan"
msgstr "Khan"

#: data/civ1/nations.ruleset:1284 data/civ2/nations.ruleset:1546
#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
#, fuzzy, c-format
msgid "%s Khatan"
msgstr "Khan"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "%s Khagan"
msgstr "Khan"

#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
#, fuzzy, c-format
msgid "?female:%s Khagan"
msgstr "Cônsul"

#: data/civ1/nations.ruleset:1336 data/civ2/nations.ruleset:1674
#: data/nation/roman.ruleset:5
msgid "Roman"
msgstr "Romano"

#: data/civ1/nations.ruleset:1337 data/civ2/nations.ruleset:1675
#: data/nation/roman.ruleset:6
msgid "?plural:Romans"
msgstr "?plural:Romanos"

#: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677
msgid ""
"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
"controlled nearly all of Europe, northern Africa and Mesopotamia."
msgstr ""

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictator %s"
msgstr "Ditador"

#: data/civ1/nations.ruleset:1351 data/civ2/nations.ruleset:1689
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, fuzzy, c-format
msgid "Dictatrix %s"
msgstr "Ditadora"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperator %s"
msgstr "Imperador"

#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
#, fuzzy, c-format
msgid "Imperatrix %s"
msgstr "Imperatriz"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "Usurper %s"
msgstr " (observador)"

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:24
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:39
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, fuzzy, c-format
msgid "?female:Usurper %s"
msgstr "Presidente"

#: data/civ1/nations.ruleset:1391 data/civ2/nations.ruleset:1729
#: data/nation/russian.ruleset:5
msgid "Russian"
msgstr "Russo"

#: data/civ1/nations.ruleset:1392 data/civ2/nations.ruleset:1730
#: data/nation/russian.ruleset:6
msgid "?plural:Russians"
msgstr "?plural:Russos"

#: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732
msgid ""
"According to legend, Slavic and Finnic tribes of Novgorod invited in the "
"year 862 the Varangian (Viking) king Rurik to bring order to their land. "
"Rurik established Kievan Rus' in this realm, the first Russian state. By the "
"11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
"were once again united into one state by Ivan III in the 15th century. After "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After USSR "
"dissolution in 1991 Russia appeared on world map again, now as a federative "
"republic."
msgstr ""

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duke %s"
msgstr "Terreno %s"

#: data/civ1/nations.ruleset:1412 data/civ2/nations.ruleset:1751
#, fuzzy, c-format
msgid "Duchess %s"
msgstr "Grã Duquesa"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsar %s"
msgstr "próximo de %s"

#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
#: data/nation/russian.ruleset:50
#, fuzzy, c-format
msgid "Tsaritsa %s"
msgstr "Guerrilheiros"

#: data/civ1/nations.ruleset:1488 data/civ2/nations.ruleset:2082
#: data/nation/zulu.ruleset:5
msgid "Zulu"
msgstr "Zulu"

#: data/civ1/nations.ruleset:1489 data/civ2/nations.ruleset:2083
#: data/nation/zulu.ruleset:6
msgid "?plural:Zulus"
msgstr "?plural:Zulus"

#: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085
#: data/nation/zulu.ruleset:8
msgid ""
"The Zulus are a warlike Bantu people who migrated from west-central Africa "
"into southern Africa beginning in the early 1700s, conquering the native "
"Khoisan peoples and clashing with European settlers."
msgstr ""
"Os Zulus são um povo tipo Bantu que migraram da África cetro-ocidental para "
"a África do sul no início de 1700, conquistando os povos nativos Khoisan e "
"entrando em conflito com os colonos Europeus."

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "Great Chief %s"
msgstr "Grande Chefe"

#: data/civ1/nations.ruleset:1502 data/civ2/nations.ruleset:1843
#: data/civ2/nations.ruleset:2097 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
#: data/nation/zulu.ruleset:40
#, fuzzy, c-format
msgid "?female:Great Chief %s"
msgstr "Grande Chefe"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokesman %s"
msgstr "Singapurano"

#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:458
#: data/civ2/nations.ruleset:1844 data/civ2/nations.ruleset:2098
#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, fuzzy, c-format
msgid "Spokeswoman %s"
msgstr "Singapurano"

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, fuzzy, c-format
msgid "Principal Chief %s"
msgstr "Grande Chefe"

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
#: data/nation/zulu.ruleset:42
#, fuzzy, c-format
msgid "?female:Principal Chief %s"
msgstr "Presidente"

#: data/civ1/nations.ruleset:1560 data/civ2/nations.ruleset:2155
#: data/nation/barbarian.ruleset:5 server/stdinhand.cpp:3687
#: server/stdinhand.cpp:6845
msgid "Barbarian"
msgstr "Bárbaro"

#: data/civ1/nations.ruleset:1561 data/civ2/nations.ruleset:2156
#: data/nation/barbarian.ruleset:6
msgid "?plural:Barbarians"
msgstr "?plural:Bárbaros"

#: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158
#: data/nation/barbarian.ruleset:8
msgid ""
"Since the dawn of civilization, barbarians have been a threat to cultured "
"peoples everywhere."
msgstr ""

#: data/civ1/nations.ruleset:1601 data/civ2/nations.ruleset:2196
#: data/nation/pirate.ruleset:5
#, fuzzy
msgid "Pirate"
msgstr "Base Aérea"

#: data/civ1/nations.ruleset:1602 data/civ2/nations.ruleset:2197
#: data/nation/pirate.ruleset:6
#, fuzzy
msgid "?plural:Pirates"
msgstr "?plural:Portugueses"

#: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199
#: data/nation/pirate.ruleset:8
msgid ""
"As long as honest men have sailed the seas, pirates have been a scourge of "
"them and of all coastal dwelling peoples."
msgstr ""

#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
#: data/civ2civ3/styles.ruleset:29 data/classic/styles.ruleset:29
#: data/experimental/styles.ruleset:31 data/multiplayer/styles.ruleset:29
#: data/royale/styles.ruleset:29 data/sandbox/styles.ruleset:29
#, fuzzy
msgid "?style:European"
msgstr "?city_state:Celebração"

#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
#: data/civ2civ3/styles.ruleset:32 data/classic/styles.ruleset:32
#: data/experimental/styles.ruleset:34 data/multiplayer/styles.ruleset:32
#: data/royale/styles.ruleset:32 data/sandbox/styles.ruleset:32
#, fuzzy
msgid "?style:Classical"
msgstr "Clássico"

#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
#: data/civ2civ3/styles.ruleset:35 data/classic/styles.ruleset:35
#: data/experimental/styles.ruleset:37 data/multiplayer/styles.ruleset:35
#: data/royale/styles.ruleset:35 data/sandbox/styles.ruleset:35
#, fuzzy
msgid "?style:Tropical"
msgstr "Tropical"

#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
#: data/civ2civ3/styles.ruleset:38 data/classic/styles.ruleset:38
#: data/experimental/styles.ruleset:40 data/multiplayer/styles.ruleset:38
#: data/royale/styles.ruleset:38 data/sandbox/styles.ruleset:38
#, fuzzy
msgid "?style:Asian"
msgstr "?city:Nome"

#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
#: data/civ2civ3/styles.ruleset:41 data/classic/styles.ruleset:41
#: data/experimental/styles.ruleset:43 data/multiplayer/styles.ruleset:41
#: data/royale/styles.ruleset:41 data/sandbox/styles.ruleset:41
#, fuzzy
msgid "?style:Babylonian"
msgstr "?plural:Babilónios"

#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
#: data/civ2civ3/styles.ruleset:44 data/classic/styles.ruleset:44
#: data/experimental/styles.ruleset:46 data/multiplayer/styles.ruleset:44
#: data/royale/styles.ruleset:44 data/sandbox/styles.ruleset:44
#, fuzzy
msgid "?style:Celtic"
msgstr "?city_state:Paz"

#: data/civ1/styles.ruleset:66 data/civ2/styles.ruleset:66
#: data/civ2civ3/styles.ruleset:66 data/classic/styles.ruleset:66
#: data/experimental/styles.ruleset:68 data/multiplayer/styles.ruleset:66
#: data/royale/styles.ruleset:66 data/sandbox/styles.ruleset:66
#, fuzzy
msgid "?citystyle:European"
msgstr "?city_state:Celebração"

#: data/civ1/styles.ruleset:76 data/civ2/styles.ruleset:76
#: data/civ2civ3/styles.ruleset:76 data/classic/styles.ruleset:76
#: data/experimental/styles.ruleset:78 data/multiplayer/styles.ruleset:76
#: data/royale/styles.ruleset:76 data/sandbox/styles.ruleset:76
#, fuzzy
msgid "?citystyle:Classical"
msgstr "Clássico"

#: data/civ1/styles.ruleset:86 data/civ2/styles.ruleset:86
#: data/civ2civ3/styles.ruleset:86 data/classic/styles.ruleset:86
#: data/experimental/styles.ruleset:88 data/multiplayer/styles.ruleset:86
#: data/royale/styles.ruleset:86 data/sandbox/styles.ruleset:86
msgid "?citystyle:Tropical"
msgstr ""

#: data/civ1/styles.ruleset:96 data/civ2/styles.ruleset:96
#: data/civ2civ3/styles.ruleset:96 data/classic/styles.ruleset:96
#: data/experimental/styles.ruleset:98 data/multiplayer/styles.ruleset:96
#: data/royale/styles.ruleset:96 data/sandbox/styles.ruleset:96
#, fuzzy
msgid "?citystyle:Asian"
msgstr "?city:Nome"

#: data/civ1/styles.ruleset:106 data/civ2/styles.ruleset:106
#: data/civ2civ3/styles.ruleset:106 data/classic/styles.ruleset:106
#: data/experimental/styles.ruleset:108 data/multiplayer/styles.ruleset:106
#: data/royale/styles.ruleset:106 data/sandbox/styles.ruleset:106
#, fuzzy
msgid "?citystyle:Babylonian"
msgstr "?plural:Babilónios"

#: data/civ1/styles.ruleset:116 data/civ2/styles.ruleset:116
#: data/civ2civ3/styles.ruleset:116 data/classic/styles.ruleset:116
#: data/experimental/styles.ruleset:118 data/multiplayer/styles.ruleset:116
#: data/royale/styles.ruleset:116 data/sandbox/styles.ruleset:116
#, fuzzy
msgid "?citystyle:Celtic"
msgstr "?city_state:Paz"

#: data/civ1/styles.ruleset:126 data/civ2/styles.ruleset:126
#, fuzzy
msgid "?citystyle:Renaissance"
msgstr "Renascença"

#: data/civ1/styles.ruleset:136 data/civ2/styles.ruleset:136
#: data/civ2civ3/styles.ruleset:126 data/classic/styles.ruleset:126
#: data/experimental/styles.ruleset:128 data/multiplayer/styles.ruleset:126
#: data/royale/styles.ruleset:126 data/sandbox/styles.ruleset:126
#, fuzzy
msgid "?citystyle:Industrial"
msgstr "?city:Nome"

#: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146
#: data/civ2civ3/styles.ruleset:146 data/classic/styles.ruleset:146
#: data/experimental/styles.ruleset:148 data/multiplayer/styles.ruleset:146
#: data/royale/styles.ruleset:146 data/sandbox/styles.ruleset:146
#, fuzzy
msgid "?citystyle:Modern"
msgstr "?city_state:Desordem"

#: data/civ1/styles.ruleset:156 data/civ2/styles.ruleset:156
#: data/civ2civ3/styles.ruleset:156 data/classic/styles.ruleset:156
#: data/experimental/styles.ruleset:158 data/multiplayer/styles.ruleset:156
#: data/royale/styles.ruleset:156 data/sandbox/styles.ruleset:156
#, fuzzy
msgid "?citystyle:PostModern"
msgstr "?city_state:Desordem"

#: data/civ1/techs.ruleset:117 data/civ2/techs.ruleset:117
#: data/civ2civ3/techs.ruleset:117 data/classic/techs.ruleset:117
#: data/experimental/techs.ruleset:119 data/multiplayer/techs.ruleset:117
#: data/royale/techs.ruleset:117 data/sandbox/techs.ruleset:117
msgid "Advanced Flight"
msgstr "Vôo Avançado"

#: data/civ1/techs.ruleset:125 data/civ2/techs.ruleset:125
#: data/civ2civ3/techs.ruleset:126 data/classic/techs.ruleset:125
#: data/experimental/techs.ruleset:128 data/multiplayer/techs.ruleset:125
#: data/royale/techs.ruleset:127 data/sandbox/techs.ruleset:127
msgid "Alphabet"
msgstr "Alfabeto"

#: data/civ1/techs.ruleset:133 data/civ2/techs.ruleset:141
#: data/civ2civ3/techs.ruleset:142 data/classic/techs.ruleset:141
#: data/experimental/techs.ruleset:145 data/multiplayer/techs.ruleset:141
#: data/royale/techs.ruleset:144 data/sandbox/techs.ruleset:143
msgid "Astronomy"
msgstr "Astronomia"

#: data/civ1/techs.ruleset:141 data/civ2/techs.ruleset:149
#: data/civ2civ3/techs.ruleset:151 data/classic/techs.ruleset:149
#: data/experimental/techs.ruleset:154 data/multiplayer/techs.ruleset:149
#: data/royale/techs.ruleset:154 data/sandbox/techs.ruleset:152
msgid "Atomic Theory"
msgstr "Teoria Atómica"

#: data/civ1/techs.ruleset:149 data/civ2/techs.ruleset:157
#: data/civ2civ3/techs.ruleset:159 data/classic/techs.ruleset:157
#: data/experimental/techs.ruleset:163 data/multiplayer/techs.ruleset:157
#: data/royale/techs.ruleset:163 data/sandbox/techs.ruleset:160
msgid "Automobile"
msgstr "Automóvel"

#: data/civ1/techs.ruleset:154 data/civ1/techs.ruleset:421
#: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:162
#: data/civ2/techs.ruleset:503 data/civ2/techs.ruleset:619
#: data/classic/techs.ruleset:162 data/classic/techs.ruleset:500
#: data/classic/techs.ruleset:616 data/experimental/techs.ruleset:169
#: data/experimental/techs.ruleset:543 data/experimental/techs.ruleset:673
#: data/multiplayer/techs.ruleset:162 data/multiplayer/techs.ruleset:508
#: data/multiplayer/techs.ruleset:624
#, fuzzy
msgid "Increases the population's contribution to pollution."
msgstr "Aumenta a poluição gerada pela população.\n"

#: data/civ1/techs.ruleset:157 data/civ2/techs.ruleset:165
#: data/civ2civ3/techs.ruleset:167 data/classic/techs.ruleset:165
#: data/experimental/techs.ruleset:172 data/multiplayer/techs.ruleset:165
#: data/royale/techs.ruleset:172 data/sandbox/techs.ruleset:168
msgid "Banking"
msgstr "Banca"

#: data/civ1/techs.ruleset:165 data/civ2/techs.ruleset:173
#: data/civ2civ3/techs.ruleset:175 data/classic/techs.ruleset:173
#: data/experimental/techs.ruleset:181 data/multiplayer/techs.ruleset:173
#: data/royale/techs.ruleset:181 data/sandbox/techs.ruleset:176
msgid "Bridge Building"
msgstr "Construção de Pontes"

#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179
#: data/civ2civ3/techs.ruleset:181 data/classic/techs.ruleset:179
#: data/experimental/techs.ruleset:188 data/multiplayer/techs.ruleset:179
#: data/royale/techs.ruleset:187 data/sandbox/techs.ruleset:182
#, fuzzy
msgid "Allows roads to be built on river tiles."
msgstr "Permite aos %s construir estradas sobre quadrados com rios.\n"

#: data/civ1/techs.ruleset:174 data/civ2/techs.ruleset:182
#: data/civ2civ3/techs.ruleset:184 data/classic/techs.ruleset:182
#: data/experimental/techs.ruleset:191 data/multiplayer/techs.ruleset:182
#: data/royale/techs.ruleset:190 data/sandbox/techs.ruleset:185
msgid "Bronze Working"
msgstr "Trabalho do Bronze"

#: data/civ1/techs.ruleset:182 data/civ2/techs.ruleset:190
#: data/civ2civ3/techs.ruleset:192 data/classic/techs.ruleset:190
#: data/experimental/techs.ruleset:199 data/multiplayer/techs.ruleset:190
#: data/royale/techs.ruleset:198 data/sandbox/techs.ruleset:193
msgid "Ceremonial Burial"
msgstr "Cerimónia Fúnebre"

#: data/civ1/techs.ruleset:190 data/civ2/techs.ruleset:198
#: data/civ2civ3/techs.ruleset:200 data/classic/techs.ruleset:198
#: data/experimental/techs.ruleset:207 data/multiplayer/techs.ruleset:198
#: data/royale/techs.ruleset:206 data/sandbox/techs.ruleset:201
msgid "Chemistry"
msgstr "Química"

#: data/civ1/techs.ruleset:198 data/civ2/techs.ruleset:206
#: data/civ2civ3/techs.ruleset:208 data/classic/techs.ruleset:206
#: data/experimental/techs.ruleset:216 data/multiplayer/techs.ruleset:206
#: data/royale/techs.ruleset:215 data/sandbox/techs.ruleset:209
msgid "Chivalry"
msgstr "Cavalaria"

#: data/civ1/techs.ruleset:206 data/civ2/techs.ruleset:214
#: data/civ2civ3/techs.ruleset:216 data/classic/techs.ruleset:214
#: data/experimental/techs.ruleset:225 data/multiplayer/techs.ruleset:214
#: data/royale/techs.ruleset:224 data/sandbox/techs.ruleset:217
msgid "Code of Laws"
msgstr "Código de Leis"

#: data/civ1/techs.ruleset:214 data/civ2/techs.ruleset:230
#: data/civ2civ3/techs.ruleset:232 data/classic/techs.ruleset:230
#: data/experimental/techs.ruleset:243 data/multiplayer/techs.ruleset:230
#: data/royale/techs.ruleset:242 data/sandbox/techs.ruleset:233
msgid "Combustion"
msgstr "Combustão"

#: data/civ1/techs.ruleset:230 data/civ2/techs.ruleset:247
#: data/civ2civ3/techs.ruleset:249 data/classic/techs.ruleset:247
#: data/experimental/techs.ruleset:262 data/multiplayer/techs.ruleset:247
#: data/royale/techs.ruleset:261 data/sandbox/techs.ruleset:250
msgid "Computers"
msgstr "Computadores"

#: data/civ1/techs.ruleset:238 data/civ2/techs.ruleset:255
#: data/civ2civ3/techs.ruleset:257 data/classic/techs.ruleset:255
#: data/experimental/techs.ruleset:271 data/multiplayer/techs.ruleset:255
#: data/royale/techs.ruleset:270 data/sandbox/techs.ruleset:258
msgid "Conscription"
msgstr "Conscripção"

#: data/civ1/techs.ruleset:246 data/civ2/techs.ruleset:263
#: data/civ2civ3/techs.ruleset:265 data/classic/techs.ruleset:263
#: data/experimental/techs.ruleset:280 data/multiplayer/techs.ruleset:263
#: data/royale/techs.ruleset:279 data/sandbox/techs.ruleset:266
msgid "Construction"
msgstr "Construção"

#: data/civ1/techs.ruleset:252
#, fuzzy
msgid "Allows Settlers to build fortresses."
msgstr "Permite aos %s construir fortalezas.\n"

#: data/civ1/techs.ruleset:255 data/civ2/techs.ruleset:272
#: data/civ2civ3/techs.ruleset:277 data/classic/techs.ruleset:275
#: data/experimental/techs.ruleset:293 data/multiplayer/techs.ruleset:275
#: data/royale/techs.ruleset:291 data/sandbox/techs.ruleset:278
msgid "Currency"
msgstr "Moeda"

#: data/civ1/techs.ruleset:271 data/civ2/techs.ruleset:296
#: data/civ2civ3/techs.ruleset:301 data/classic/techs.ruleset:299
#: data/experimental/techs.ruleset:320 data/multiplayer/techs.ruleset:299
#: data/royale/techs.ruleset:318 data/sandbox/techs.ruleset:302
msgid "Electricity"
msgstr "Electricidade"

#: data/civ1/techs.ruleset:279 data/civ2/techs.ruleset:305
#: data/civ2civ3/techs.ruleset:313 data/classic/techs.ruleset:308
#: data/experimental/techs.ruleset:330 data/multiplayer/techs.ruleset:308
#: data/royale/techs.ruleset:331 data/sandbox/techs.ruleset:316
msgid "Electronics"
msgstr "Electrónica"

#: data/civ1/techs.ruleset:287 data/civ2/techs.ruleset:313
#: data/civ2civ3/techs.ruleset:321 data/classic/techs.ruleset:316
#: data/experimental/techs.ruleset:339 data/multiplayer/techs.ruleset:316
#: data/royale/techs.ruleset:340 data/sandbox/techs.ruleset:324
msgid "Engineering"
msgstr "Engenharia"

#: data/civ1/techs.ruleset:295 data/civ2/techs.ruleset:337
#: data/civ2civ3/techs.ruleset:345 data/classic/techs.ruleset:340
#: data/experimental/techs.ruleset:366 data/multiplayer/techs.ruleset:342
#: data/royale/techs.ruleset:368 data/sandbox/techs.ruleset:348
msgid "Explosives"
msgstr "Explosivos"

#: data/civ1/techs.ruleset:303 data/civ2/techs.ruleset:345
#: data/civ2civ3/techs.ruleset:353 data/classic/techs.ruleset:348
#: data/experimental/techs.ruleset:375 data/multiplayer/techs.ruleset:350
#: data/royale/techs.ruleset:377 data/sandbox/techs.ruleset:356
msgid "Feudalism"
msgstr "Feudalismo"

#: data/civ1/techs.ruleset:311 data/civ2/techs.ruleset:353
#: data/civ2civ3/techs.ruleset:361 data/classic/techs.ruleset:356
#: data/experimental/techs.ruleset:384 data/multiplayer/techs.ruleset:358
#: data/royale/techs.ruleset:386 data/sandbox/techs.ruleset:364
msgid "Flight"
msgstr "Vôo"

#: data/civ1/techs.ruleset:317 data/civ1/techs.ruleset:531
#: data/civ2/techs.ruleset:359 data/civ2/techs.ruleset:655
#: data/classic/techs.ruleset:362 data/classic/techs.ruleset:652
#: data/experimental/techs.ruleset:391 data/experimental/techs.ruleset:712
msgid "Decreases one-time revenue from new trade routes."
msgstr ""

#: data/civ1/techs.ruleset:320 data/civ2/techs.ruleset:370
#: data/civ2civ3/techs.ruleset:369 data/classic/techs.ruleset:365
#: data/experimental/techs.ruleset:394 data/multiplayer/techs.ruleset:374
#: data/royale/techs.ruleset:395 data/sandbox/techs.ruleset:373
msgid "Fusion Power"
msgstr "Energia de Fusão"

#: data/civ1/techs.ruleset:328 data/civ2/techs.ruleset:378
#: data/civ2civ3/techs.ruleset:378 data/classic/techs.ruleset:373
#: data/experimental/techs.ruleset:403 data/multiplayer/techs.ruleset:382
#: data/royale/techs.ruleset:426 data/sandbox/techs.ruleset:383
msgid "Genetic Engineering"
msgstr "Engenharia Genética"

#: data/civ1/techs.ruleset:336 data/civ2/techs.ruleset:394
#: data/civ2civ3/techs.ruleset:394 data/classic/techs.ruleset:389
#: data/experimental/techs.ruleset:421 data/multiplayer/techs.ruleset:398
#: data/royale/techs.ruleset:444 data/sandbox/techs.ruleset:399
msgid "Gunpowder"
msgstr "Pólvora"

#: data/civ1/techs.ruleset:344 data/civ2/techs.ruleset:402
#: data/civ2civ3/techs.ruleset:401 data/classic/techs.ruleset:397
#: data/experimental/techs.ruleset:430 data/multiplayer/techs.ruleset:406
#: data/royale/techs.ruleset:452 data/sandbox/techs.ruleset:406
msgid "Horseback Riding"
msgstr "Montar a Cavalo"

#: data/civ1/techs.ruleset:352 data/civ2/techs.ruleset:410
#: data/civ2civ3/techs.ruleset:409 data/classic/techs.ruleset:405
#: data/experimental/techs.ruleset:438 data/multiplayer/techs.ruleset:414
#: data/royale/techs.ruleset:460 data/sandbox/techs.ruleset:414
msgid "Industrialization"
msgstr "Industrialização"

#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415
#: data/classic/techs.ruleset:410 data/experimental/techs.ruleset:444
#: data/multiplayer/techs.ruleset:419
msgid "Population will start contributing to pollution."
msgstr ""

#: data/civ1/techs.ruleset:360 data/civ2/techs.ruleset:418
#: data/civ2civ3/techs.ruleset:416 data/classic/techs.ruleset:413
#: data/experimental/techs.ruleset:447 data/multiplayer/techs.ruleset:422
#: data/royale/techs.ruleset:468 data/sandbox/techs.ruleset:421
msgid "Invention"
msgstr "Invenção"

#: data/civ1/techs.ruleset:368 data/civ2/techs.ruleset:426
#: data/civ2civ3/techs.ruleset:425 data/classic/techs.ruleset:422
#: data/experimental/techs.ruleset:457 data/multiplayer/techs.ruleset:431
#: data/royale/techs.ruleset:478 data/sandbox/techs.ruleset:430
msgid "Iron Working"
msgstr "Trabalho do Ferro"

#: data/civ1/techs.ruleset:376 data/civ2/techs.ruleset:434
#: data/civ2civ3/techs.ruleset:433 data/classic/techs.ruleset:430
#: data/experimental/techs.ruleset:466 data/multiplayer/techs.ruleset:439
#: data/royale/techs.ruleset:487 data/sandbox/techs.ruleset:438
msgid "Labor Union"
msgstr "Sindicato"

#: data/civ1/techs.ruleset:384 data/civ2/techs.ruleset:458
#: data/civ2civ3/techs.ruleset:457 data/classic/techs.ruleset:454
#: data/experimental/techs.ruleset:493 data/multiplayer/techs.ruleset:463
#: data/royale/techs.ruleset:513 data/sandbox/techs.ruleset:462
msgid "Literacy"
msgstr "Literatura"

#: data/civ1/techs.ruleset:392 data/civ2/techs.ruleset:474
#: data/civ2civ3/techs.ruleset:473 data/classic/techs.ruleset:470
#: data/experimental/techs.ruleset:511 data/multiplayer/techs.ruleset:479
#: data/royale/techs.ruleset:531 data/sandbox/techs.ruleset:478
msgid "Magnetism"
msgstr "Magnetismo"

#: data/civ1/techs.ruleset:400 data/civ2/techs.ruleset:482
#: data/civ2civ3/techs.ruleset:481 data/classic/techs.ruleset:479
#: data/experimental/techs.ruleset:520 data/multiplayer/techs.ruleset:487
#: data/royale/techs.ruleset:540 data/sandbox/techs.ruleset:486
msgid "Map Making"
msgstr "Cartografia"

#: data/civ1/techs.ruleset:408 data/civ2/techs.ruleset:490
#: data/civ2civ3/techs.ruleset:489 data/classic/techs.ruleset:487
#: data/experimental/techs.ruleset:529 data/multiplayer/techs.ruleset:495
#: data/royale/techs.ruleset:549 data/sandbox/techs.ruleset:494
msgid "Masonry"
msgstr "Maçonaria"

#: data/civ1/techs.ruleset:416 data/civ2/techs.ruleset:498
#: data/civ2civ3/techs.ruleset:497 data/classic/techs.ruleset:495
#: data/experimental/techs.ruleset:537 data/multiplayer/techs.ruleset:503
#: data/royale/techs.ruleset:557 data/sandbox/techs.ruleset:502
msgid "Mass Production"
msgstr "Produção em Massa"

#: data/civ1/techs.ruleset:424 data/civ2/techs.ruleset:506
#: data/civ2civ3/techs.ruleset:505 data/classic/techs.ruleset:503
#: data/experimental/techs.ruleset:546 data/multiplayer/techs.ruleset:511
#: data/royale/techs.ruleset:566 data/sandbox/techs.ruleset:510
msgid "Mathematics"
msgstr "Matemática"

#: data/civ1/techs.ruleset:432 data/civ2/techs.ruleset:514
#: data/civ2civ3/techs.ruleset:513 data/classic/techs.ruleset:511
#: data/experimental/techs.ruleset:555 data/multiplayer/techs.ruleset:519
#: data/royale/techs.ruleset:574 data/sandbox/techs.ruleset:518
msgid "Medicine"
msgstr "Medicina"

#: data/civ1/techs.ruleset:438
#, fuzzy
msgid "Eliminates the risk of population loss from plague in all your cities."
msgstr "Aumenta a poluição gerada pela população.\n"

#: data/civ1/techs.ruleset:442 data/civ2/techs.ruleset:522
#: data/civ2civ3/techs.ruleset:526 data/classic/techs.ruleset:519
#: data/experimental/techs.ruleset:564 data/multiplayer/techs.ruleset:527
#: data/royale/techs.ruleset:588 data/sandbox/techs.ruleset:531
msgid "Metallurgy"
msgstr "Metalurgia"

#: data/civ1/techs.ruleset:458 data/civ2/techs.ruleset:562
#: data/civ2civ3/techs.ruleset:571 data/classic/techs.ruleset:559
#: data/experimental/techs.ruleset:609 data/multiplayer/techs.ruleset:567
#: data/royale/techs.ruleset:638 data/sandbox/techs.ruleset:576
msgid "Mysticism"
msgstr "Misticismo"

#: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568
#: data/civ2civ3/techs.ruleset:577 data/classic/techs.ruleset:565
#: data/experimental/techs.ruleset:616 data/multiplayer/techs.ruleset:573
#: data/royale/techs.ruleset:644 data/sandbox/techs.ruleset:582
#, fuzzy
msgid "Improves the effect of Temples."
msgstr "Melhora o efeito dos Templos.\n"

#: data/civ1/techs.ruleset:467 data/civ2/techs.ruleset:571
#: data/civ2civ3/techs.ruleset:580 data/classic/techs.ruleset:568
#: data/experimental/techs.ruleset:619 data/multiplayer/techs.ruleset:576
#: data/royale/techs.ruleset:648 data/sandbox/techs.ruleset:585
msgid "Navigation"
msgstr "Navegação"

#: data/civ1/techs.ruleset:475 data/civ2/techs.ruleset:579
#: data/civ2civ3/techs.ruleset:588 data/classic/techs.ruleset:576
#: data/experimental/techs.ruleset:628 data/multiplayer/techs.ruleset:584
#: data/royale/techs.ruleset:657 data/sandbox/techs.ruleset:593
msgid "Nuclear Fission"
msgstr "Fisão Nuclear"

#: data/civ1/techs.ruleset:483 data/civ2/techs.ruleset:587
#: data/civ2civ3/techs.ruleset:596 data/classic/techs.ruleset:584
#: data/experimental/techs.ruleset:637 data/multiplayer/techs.ruleset:592
#: data/royale/techs.ruleset:666 data/sandbox/techs.ruleset:601
msgid "Nuclear Power"
msgstr "Energia Nuclear"

#: data/civ1/techs.ruleset:491 data/civ2/techs.ruleset:596
#: data/civ2civ3/techs.ruleset:605 data/classic/techs.ruleset:593
#: data/experimental/techs.ruleset:647 data/multiplayer/techs.ruleset:601
#: data/royale/techs.ruleset:676 data/sandbox/techs.ruleset:610
msgid "Philosophy"
msgstr "Filosofia"

#: data/civ1/techs.ruleset:499 data/civ2/techs.ruleset:606
#: data/civ2civ3/techs.ruleset:615 data/classic/techs.ruleset:603
#: data/experimental/techs.ruleset:658 data/multiplayer/techs.ruleset:611
#: data/royale/techs.ruleset:687 data/sandbox/techs.ruleset:620
msgid "Physics"
msgstr "Física"

#: data/civ1/techs.ruleset:507 data/civ2/techs.ruleset:614
#: data/civ2civ3/techs.ruleset:623 data/classic/techs.ruleset:611
#: data/experimental/techs.ruleset:667 data/multiplayer/techs.ruleset:619
#: data/royale/techs.ruleset:696 data/sandbox/techs.ruleset:628
msgid "Plastics"
msgstr "Plásticos"

#: data/civ1/techs.ruleset:515 data/civ2/techs.ruleset:630
#: data/civ2civ3/techs.ruleset:639 data/classic/techs.ruleset:627
#: data/experimental/techs.ruleset:685 data/multiplayer/techs.ruleset:635
#: data/royale/techs.ruleset:714 data/sandbox/techs.ruleset:644
msgid "Pottery"
msgstr "Cerâmica"

#: data/civ1/techs.ruleset:523 data/civ2/techs.ruleset:647
#: data/civ2civ3/techs.ruleset:658 data/classic/techs.ruleset:644
#: data/experimental/techs.ruleset:703 data/multiplayer/techs.ruleset:652
#: data/royale/techs.ruleset:735 data/sandbox/techs.ruleset:663
#, fuzzy
msgid "?tech:Railroad"
msgstr "Caminho de Ferro"

#: data/civ1/techs.ruleset:529
#, fuzzy
msgid "Allows Settlers to upgrade roads to railroads."
msgstr "Permite aos %s transformar as estradas em ferrovias.\n"

#: data/civ1/techs.ruleset:536 data/civ2/techs.ruleset:660
#: data/civ2civ3/techs.ruleset:674 data/classic/techs.ruleset:657
#: data/experimental/techs.ruleset:717 data/multiplayer/techs.ruleset:663
#: data/royale/techs.ruleset:752 data/sandbox/techs.ruleset:681
msgid "Recycling"
msgstr "Reciclagem"

#: data/civ1/techs.ruleset:544 data/civ2/techs.ruleset:668
#: data/civ2civ3/techs.ruleset:682 data/classic/techs.ruleset:665
#: data/experimental/techs.ruleset:726 data/multiplayer/techs.ruleset:671
#: data/royale/techs.ruleset:761 data/sandbox/techs.ruleset:689
msgid "Refining"
msgstr "Refinação"

#: data/civ1/techs.ruleset:552
msgid "Religion"
msgstr "Religião"

#: data/civ1/techs.ruleset:560 data/civ2/techs.ruleset:687
#: data/civ2civ3/techs.ruleset:707 data/classic/techs.ruleset:689
#: data/experimental/techs.ruleset:752 data/multiplayer/techs.ruleset:695
#: data/royale/techs.ruleset:788 data/sandbox/techs.ruleset:714
msgid "Robotics"
msgstr "Robótica"

#: data/civ1/techs.ruleset:568 data/civ2/techs.ruleset:695
#: data/civ2civ3/techs.ruleset:715 data/classic/techs.ruleset:697
#: data/experimental/techs.ruleset:761 data/multiplayer/techs.ruleset:703
#: data/royale/techs.ruleset:797 data/sandbox/techs.ruleset:722
msgid "Rocketry"
msgstr "Foguetes"

#: data/civ1/techs.ruleset:576 data/civ2/techs.ruleset:719
#: data/civ2civ3/techs.ruleset:740 data/classic/techs.ruleset:721
#: data/experimental/techs.ruleset:788 data/multiplayer/techs.ruleset:727
#: data/royale/techs.ruleset:825 data/sandbox/techs.ruleset:747
msgid "Space Flight"
msgstr "Vôo Espacial"

#: data/civ1/techs.ruleset:584 data/civ2/techs.ruleset:735
#: data/civ2civ3/techs.ruleset:756 data/classic/techs.ruleset:737
#: data/experimental/techs.ruleset:806 data/multiplayer/techs.ruleset:743
#: data/royale/techs.ruleset:843 data/sandbox/techs.ruleset:763
msgid "Steam Engine"
msgstr "Máquina a Vapor"

#: data/civ1/techs.ruleset:592 data/civ2/techs.ruleset:743
#: data/civ2civ3/techs.ruleset:764 data/classic/techs.ruleset:745
#: data/experimental/techs.ruleset:815 data/multiplayer/techs.ruleset:751
#: data/royale/techs.ruleset:852 data/sandbox/techs.ruleset:771
msgid "Steel"
msgstr "Aço"

#: data/civ1/techs.ruleset:600 data/civ2/techs.ruleset:751
#: data/civ2civ3/techs.ruleset:772 data/classic/techs.ruleset:753
#: data/experimental/techs.ruleset:824 data/multiplayer/techs.ruleset:759
#: data/royale/techs.ruleset:861 data/sandbox/techs.ruleset:779
msgid "Superconductors"
msgstr "Supercondutores"

#: data/civ1/techs.ruleset:608 data/civ2/techs.ruleset:767
#: data/civ2civ3/techs.ruleset:792 data/classic/techs.ruleset:769
#: data/experimental/techs.ruleset:845 data/multiplayer/techs.ruleset:775
#: data/royale/techs.ruleset:883 data/sandbox/techs.ruleset:799
msgid "The Corporation"
msgstr "A Empresa"

#: data/civ1/techs.ruleset:616 data/civ2/techs.ruleset:775
#: data/civ2civ3/techs.ruleset:804 data/classic/techs.ruleset:778
#: data/experimental/techs.ruleset:854 data/multiplayer/techs.ruleset:783
#: data/royale/techs.ruleset:896 data/sandbox/techs.ruleset:811
msgid "The Republic"
msgstr "A República"

#: data/civ1/techs.ruleset:624 data/civ2/techs.ruleset:783
#: data/civ2civ3/techs.ruleset:812 data/classic/techs.ruleset:786
#: data/experimental/techs.ruleset:863 data/multiplayer/techs.ruleset:791
#: data/royale/techs.ruleset:905 data/sandbox/techs.ruleset:819
msgid "The Wheel"
msgstr "A Roda"

#: data/civ1/techs.ruleset:632 data/civ2/techs.ruleset:800
#: data/civ2civ3/techs.ruleset:829 data/classic/techs.ruleset:803
#: data/experimental/techs.ruleset:882 data/multiplayer/techs.ruleset:808
#: data/royale/techs.ruleset:924 data/sandbox/techs.ruleset:836
msgid "Theory of Gravity"
msgstr "Teoria da Gravidade"

#: data/civ1/techs.ruleset:656 data/civ2/techs.ruleset:832
#: data/civ2civ3/techs.ruleset:864 data/classic/techs.ruleset:835
#: data/experimental/techs.ruleset:917 data/multiplayer/techs.ruleset:840
#: data/royale/techs.ruleset:962 data/sandbox/techs.ruleset:871
msgid "Writing"
msgstr "Escrita"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:419
#, fuzzy
msgid "NoFortify"
msgstr "Fortificar"

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:29 data/classic/terrain.ruleset:28
#: data/experimental/terrain.ruleset:30 data/multiplayer/terrain.ruleset:28
#: data/royale/terrain.ruleset:29 data/sandbox/terrain.ruleset:30
#: server/rscompat.cpp:420
#, fuzzy
msgid "No units can fortify on this terrain."
msgstr "Você não pode subornar uma unidade desta nação."

#: data/civ1/terrain.ruleset:210 data/civ2/terrain.ruleset:210
#: data/civ2civ3/terrain.ruleset:309 data/classic/terrain.ruleset:302
#: data/experimental/terrain.ruleset:302 data/multiplayer/terrain.ruleset:300
#: data/royale/terrain.ruleset:309 data/sandbox/terrain.ruleset:310
msgid "Ocean"
msgstr "Oceano"

#: data/civ1/terrain.ruleset:246 data/civ2/terrain.ruleset:246
msgid "Oceans cover much of the world."
msgstr ""

#: data/civ1/terrain.ruleset:248
msgid ""
"In cities built on the coast, stored food and work towards the current "
"project are at risk from piracy, unless there is any kind of Barracks in the "
"city."
msgstr ""

#: data/civ1/terrain.ruleset:255
msgid "Arctic"
msgstr "Ártico"

#: data/civ1/terrain.ruleset:291
#, fuzzy
msgid ""
"Arctic tiles are found only in the most northerly or southerly reaches of "
"the world. They are very cold, and hence difficult to work with."
msgstr ""
"Quadrículas de Ártico são encontradas apenas nos extremos mais a norte e sul "
"do mundo.  São muito frios, pelo que difíceis de trabalhar."

#: data/civ1/terrain.ruleset:298 data/civ2/terrain.ruleset:294
#: data/civ2civ3/terrain.ruleset:448 data/classic/terrain.ruleset:443
#: data/experimental/terrain.ruleset:437 data/multiplayer/terrain.ruleset:435
#: data/royale/terrain.ruleset:448 data/sandbox/terrain.ruleset:449
msgid "Desert"
msgstr "Deserto"

#: data/civ1/terrain.ruleset:335 data/civ2/terrain.ruleset:332
#: data/civ2civ3/terrain.ruleset:490 data/classic/terrain.ruleset:485
#: data/experimental/terrain.ruleset:477 data/multiplayer/terrain.ruleset:475
#: data/royale/terrain.ruleset:490 data/sandbox/terrain.ruleset:491
msgid ""
"Deserts are regions of extreme dryness, making agriculture and trade very "
"difficult."
msgstr ""
"Desertos são regiões de extrema secura, tornando a agricultura e o comércio "
"muito difíceis."

#: data/civ1/terrain.ruleset:341 data/civ2/terrain.ruleset:338
#: data/civ2civ3/terrain.ruleset:504 data/classic/terrain.ruleset:493
#: data/experimental/terrain.ruleset:485 data/multiplayer/terrain.ruleset:483
#: data/royale/terrain.ruleset:504 data/sandbox/terrain.ruleset:505
msgid "Forest"
msgstr "Floresta"

#: data/civ1/terrain.ruleset:380 data/civ2/terrain.ruleset:377
#: data/civ2civ3/terrain.ruleset:547 data/classic/terrain.ruleset:536
#: data/experimental/terrain.ruleset:526 data/multiplayer/terrain.ruleset:524
#: data/royale/terrain.ruleset:547 data/sandbox/terrain.ruleset:548
msgid "Forests are densely wooded, making agriculture somewhat problematic."
msgstr ""
"Florestas possuem uma densidade de madeira muito elevada, tornando a "
"agricultura muito difícil."

#: data/civ1/terrain.ruleset:386 data/civ2/terrain.ruleset:383
#: data/civ2civ3/terrain.ruleset:553 data/classic/terrain.ruleset:542
#: data/experimental/terrain.ruleset:532 data/multiplayer/terrain.ruleset:530
#: data/royale/terrain.ruleset:553 data/sandbox/terrain.ruleset:554
msgid "Grassland"
msgstr "Pastos"

#: data/civ1/terrain.ruleset:423 data/civ2/terrain.ruleset:420
#: data/civ2civ3/terrain.ruleset:594 data/classic/terrain.ruleset:583
#: data/experimental/terrain.ruleset:571 data/multiplayer/terrain.ruleset:569
#: data/royale/terrain.ruleset:594 data/sandbox/terrain.ruleset:595
msgid "Grasslands afford exceptional agricultural opportunities."
msgstr "Pastos possuem oportunidades excepcionais para a agricultura."

#: data/civ1/terrain.ruleset:428 data/civ2/terrain.ruleset:425
#: data/civ2civ3/terrain.ruleset:599 data/classic/terrain.ruleset:588
#: data/experimental/terrain.ruleset:576 data/multiplayer/terrain.ruleset:574
#: data/royale/terrain.ruleset:599 data/sandbox/terrain.ruleset:600
msgid "Hills"
msgstr "Colinas"

#: data/civ1/terrain.ruleset:465 data/civ2/terrain.ruleset:462
#: data/civ2civ3/terrain.ruleset:640 data/classic/terrain.ruleset:629
#: data/experimental/terrain.ruleset:615 data/multiplayer/terrain.ruleset:613
#: data/royale/terrain.ruleset:640 data/sandbox/terrain.ruleset:641
msgid ""
"In addition to being amenable to agriculture, Hills are frequently rich in "
"resources."
msgstr ""
"Além de serem agradáveis para a agricultura, Colinas são frequentemente "
"ricas em recursos."

#: data/civ1/terrain.ruleset:468
msgid ""
"A city built in or next to hills is at risk of earthquakes, which can "
"destroy buildings in that city. There is no technology or improvement which "
"can prevent this disaster."
msgstr ""

#: data/civ1/terrain.ruleset:475 data/civ2/terrain.ruleset:468
#: data/civ2civ3/terrain.ruleset:649 data/classic/terrain.ruleset:635
#: data/experimental/terrain.ruleset:621 data/multiplayer/terrain.ruleset:619
#: data/royale/terrain.ruleset:649 data/sandbox/terrain.ruleset:650
msgid "Jungle"
msgstr "Selva"

#: data/civ1/terrain.ruleset:511 data/civ2/terrain.ruleset:506
#: data/classic/terrain.ruleset:677 data/experimental/terrain.ruleset:661
#: data/multiplayer/terrain.ruleset:659
msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
msgstr "Selvas são densamente arborizadas, tornando a agricultura difícil."

#: data/civ1/terrain.ruleset:517 data/civ2/terrain.ruleset:512
#: data/civ2civ3/terrain.ruleset:698 data/classic/terrain.ruleset:683
#: data/experimental/terrain.ruleset:667 data/multiplayer/terrain.ruleset:665
#: data/royale/terrain.ruleset:698 data/sandbox/terrain.ruleset:699
msgid "Mountains"
msgstr "Montanhas"

#: data/civ1/terrain.ruleset:552 data/civ2/terrain.ruleset:548
#: data/civ2civ3/terrain.ruleset:738 data/classic/terrain.ruleset:723
#: data/experimental/terrain.ruleset:705 data/multiplayer/terrain.ruleset:703
#: data/royale/terrain.ruleset:738 data/sandbox/terrain.ruleset:739
msgid ""
"Mountains are regions of extreme altitude, making agriculture and trade very "
"difficult."
msgstr ""
"Montanhas são regiões de uma altitude elevada, tornando a agricultura e o "
"comércio muito difíceis."

#: data/civ1/terrain.ruleset:555
msgid ""
"Cities built in or next to mountains are at risk from volcanic activity. A "
"Temple in the city instils sufficient respect for the forces of nature to "
"prevent population loss."
msgstr ""

#: data/civ1/terrain.ruleset:562 data/civ2/terrain.ruleset:554
#: data/civ2civ3/terrain.ruleset:749 data/classic/terrain.ruleset:729
#: data/experimental/terrain.ruleset:711 data/multiplayer/terrain.ruleset:709
#: data/royale/terrain.ruleset:749 data/sandbox/terrain.ruleset:750
msgid "Plains"
msgstr "Planície"

#: data/civ1/terrain.ruleset:599 data/civ2/terrain.ruleset:592
#: data/civ2civ3/terrain.ruleset:790 data/classic/terrain.ruleset:770
#: data/experimental/terrain.ruleset:750 data/multiplayer/terrain.ruleset:748
#: data/royale/terrain.ruleset:790 data/sandbox/terrain.ruleset:791
msgid ""
"Plains are very broad, sparse regions, which makes trade slightly "
"inconvenient."
msgstr ""
"Planícies são regiões muito vastas e inabitadas, o que torna o comércio "
"ligeiramente inconveniente."

#: data/civ1/terrain.ruleset:605 data/civ2/terrain.ruleset:598
#: data/civ2civ3/terrain.ruleset:796 data/classic/terrain.ruleset:776
#: data/experimental/terrain.ruleset:756 data/multiplayer/terrain.ruleset:754
#: data/royale/terrain.ruleset:796 data/sandbox/terrain.ruleset:797
msgid "Swamp"
msgstr "Pântano"

#: data/civ1/terrain.ruleset:643 data/civ2/terrain.ruleset:637
#: data/classic/terrain.ruleset:819 data/experimental/terrain.ruleset:797
#: data/multiplayer/terrain.ruleset:795
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic."
msgstr ""
"Pântanos sofrem de uma super-abundância de água, tornando a agricultura algo "
"problemática."

#: data/civ1/terrain.ruleset:649 data/civ2/terrain.ruleset:643
#: data/civ2civ3/terrain.ruleset:846 data/classic/terrain.ruleset:825
#: data/experimental/terrain.ruleset:803 data/multiplayer/terrain.ruleset:801
#: data/royale/terrain.ruleset:846 data/sandbox/terrain.ruleset:847
msgid "Tundra"
msgstr "Tundra"

#: data/civ1/terrain.ruleset:685 data/civ2/terrain.ruleset:679
#: data/civ2civ3/terrain.ruleset:886 data/classic/terrain.ruleset:865
#: data/experimental/terrain.ruleset:841 data/multiplayer/terrain.ruleset:839
#: data/royale/terrain.ruleset:886 data/sandbox/terrain.ruleset:887
msgid ""
"Tundra are broad, cold regions, fit for some agriculture and little else."
msgstr ""
"Tundra é uma região vasta e fria, útil para algum tipo de agricultura e "
"pouco mais."

#: data/civ1/terrain.ruleset:776
#, fuzzy
msgid "?gui_type:Build Fortress"
msgstr "Construir Fortaleza"

#: data/civ1/terrain.ruleset:779
msgid "?gui_type:Build None"
msgstr ""

#: data/civ1/terrain.ruleset:905 data/civ2/terrain.ruleset:976
#: data/civ2civ3/terrain.ruleset:1185 data/classic/terrain.ruleset:1164
#: data/experimental/terrain.ruleset:1140 data/multiplayer/terrain.ruleset:1138
#: data/royale/terrain.ruleset:1188 data/sandbox/terrain.ruleset:1186
#: tools/civmanual.cpp:327
msgid "Irrigation"
msgstr "Irrigação"

#: data/civ1/terrain.ruleset:919 data/civ2/terrain.ruleset:991
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean or "
"river tile, or another tile with an irrigation system, must share an edge "
"(not just a corner) with the target tile. However, once irrigated, land "
"remains so even if the water source is removed."
msgstr ""
"Tipos adequados de terreno podem ser irrigados.  Isto requer uma fonte de "
"água próxima: uma quadrícula de Oceano ou Rio, ou outra quadrícula irrigada "
"tem de estar directamente adjacente à quadrícula alvo, para norte, sul, este "
"ou oeste.  Irrigar uma quadrícula faz com que produza comida adicional em "
"cada turno.  Adicionalmente, caso exista a tecnologia necessária, poderá "
"irrigar uma quadrícula uma segunda vez, tornando-a numa ainda mais produtiva "
"Quinta."

#: data/civ1/terrain.ruleset:926 data/civ2/terrain.ruleset:998
msgid "Building irrigation on a tile with a mine will destroy the mine."
msgstr ""

#: data/civ1/terrain.ruleset:928 data/civ2/terrain.ruleset:1000
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine on the tile. However, this does not make cities "
"count as a water source for further irrigation. Irrigation can be built on "
"the city tile simply to allow building further irrigation elsewhere, but "
"will not give the tile any further bonus."
msgstr ""

#: data/civ1/terrain.ruleset:952 data/civ2/terrain.ruleset:1024
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile. Other terrains get 1 extra production point."
msgstr ""
"Alguns tipos de terreno podem ser minados, o que aumenta o número de "
"recursos (escudos) produzidos por essa quadrícula."

#: data/civ1/terrain.ruleset:957 data/civ2/terrain.ruleset:1029
#: data/civ2civ3/terrain.ruleset:1250 data/classic/terrain.ruleset:1222
#: data/experimental/terrain.ruleset:1198 data/multiplayer/terrain.ruleset:1196
#: data/royale/terrain.ruleset:1254 data/sandbox/terrain.ruleset:1251
msgid "Building a mine on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/civ1/terrain.ruleset:979 data/civ2/terrain.ruleset:1051
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Nuclear unit is detonated. It halves all output from "
"its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ1/terrain.ruleset:984
msgid ""
"The pollution can only be cleared by dispatching Settlers with the \"clean "
"pollution\" order."
msgstr ""

#: data/civ1/terrain.ruleset:987
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- "
"will reduce pollution from production, as will a Recycling Center."
msgstr ""

#: data/civ1/terrain.ruleset:994
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization. Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ1/terrain.ruleset:999 data/civ2/terrain.ruleset:1071
#: data/civ2civ3/terrain.ruleset:1349 data/classic/terrain.ruleset:1291
#: data/experimental/terrain.ruleset:1267 data/multiplayer/terrain.ruleset:1266
#: data/royale/terrain.ruleset:1353 data/sandbox/terrain.ruleset:1350
msgid ""
"The contribution of these factors can be seen in the city dialog. Once it "
"exceeds a threshold, the excess is the percent chance of pollution appearing "
"each turn."
msgstr ""

#: data/civ1/terrain.ruleset:1003 data/civ2/terrain.ruleset:1075
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to jungles and swamps, and inland tiles are lost to "
"desert. This tends to devastate cities and leads to global impoverishment."
msgstr ""

#: data/civ1/terrain.ruleset:1011
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes and the risk can linger for some time "
"even after all pollution has been cleaned. If a long time passes with an "
"elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ1/terrain.ruleset:1020 data/civ2/terrain.ruleset:1092
#: data/civ2civ3/terrain.ruleset:1370 data/classic/terrain.ruleset:1312
#: data/experimental/terrain.ruleset:1288 data/multiplayer/terrain.ruleset:1287
#: data/royale/terrain.ruleset:1374 data/sandbox/terrain.ruleset:1371
msgid "Minor Tribe Village"
msgstr "Aldeia de Tribo Menor"

#: data/civ1/terrain.ruleset:1036 data/civ2/terrain.ruleset:1108
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler, and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ1/terrain.ruleset:1045
msgid "Flying units just fly over the village, leaving it untouched."
msgstr ""

#: data/civ1/terrain.ruleset:1050 data/civ2/terrain.ruleset:1154
#: data/civ2civ3/terrain.ruleset:1500 data/classic/terrain.ruleset:1404
#: data/experimental/terrain.ruleset:1379 data/multiplayer/terrain.ruleset:1376
#: data/royale/terrain.ruleset:1505 data/sandbox/terrain.ruleset:1527
msgid "Fortress"
msgstr "Fortaleza"

#: data/civ1/terrain.ruleset:1073
msgid "Fortresses improve defense for land units outside cities."
msgstr ""

#: data/civ1/terrain.ruleset:1075 data/civ2/terrain.ruleset:1181
#: data/civ2civ3/terrain.ruleset:43 data/classic/terrain.ruleset:1432
#: data/experimental/terrain.ruleset:1407 data/multiplayer/terrain.ruleset:1404
#: data/royale/terrain.ruleset:43 data/sandbox/terrain.ruleset:44
#, no-c-format
msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
msgstr ""

#: data/civ1/terrain.ruleset:1102
msgid ""
"Roads allow your land units to move more quickly, and on some terrain also "
"provide a trade bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1105 data/civ2/terrain.ruleset:1242
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads, and are an exception to this "
"requirement."
msgstr ""

#: data/civ1/terrain.ruleset:1112 data/civ2/terrain.ruleset:1249
#: data/civ2civ3/terrain.ruleset:1706 data/classic/terrain.ruleset:1551
#: data/experimental/terrain.ruleset:1528 data/multiplayer/terrain.ruleset:1523
#: data/royale/terrain.ruleset:1670 data/sandbox/terrain.ruleset:1741
msgid "Railroad"
msgstr "Caminho de Ferro"

#: data/civ1/terrain.ruleset:1135 data/civ2/terrain.ruleset:1272
#: data/classic/terrain.ruleset:1574 data/multiplayer/terrain.ruleset:1546
#, fuzzy
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units expend no movement points when moving along a railroad. You "
"may ride a railroad indefinitely. (As may your enemies!)"
msgstr ""
" - Unidades não dispendem pontos de movimento ao se moverem ao longo de uma "
"ferrovia. Pode andar indefinidamente por uma ferrovia."

#: data/civ1/terrain.ruleset:1139
msgid ""
"A railroad also increases by half (rounding down) all kinds of resources "
"produced by a tile. A tile whose road is upgraded to a railroad retains any "
"trade bonus from the road as well."
msgstr ""

#: data/civ1/terrain.ruleset:1146 data/civ2/terrain.ruleset:1286
#: data/civ2civ3/terrain.ruleset:1784 data/classic/terrain.ruleset:1588
#: data/experimental/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1560
#: data/royale/terrain.ruleset:1748 data/sandbox/terrain.ruleset:1819
msgid "River"
msgstr "Rio"

#: data/civ1/terrain.ruleset:1160
msgid "A grassland tile may have a River on it."
msgstr ""

#: data/civ1/terrain.ruleset:1162 data/civ2/terrain.ruleset:1307
#: data/classic/terrain.ruleset:1608 data/multiplayer/terrain.ruleset:1580
#, fuzzy
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology."
msgstr ""
"Além de disponibilizarem pescado, os Rios são excelentes linhas de "
"comunicação e óptimos para o comércio.\n"
"\n"
"Estradas e ferrovias apenas podem ser construidas sobre quadrículas de Rio "
"se a sua civilização tiver aprendido a tecnologia de Construção de Pontes."

#: data/civ1/terrain.ruleset:1165
msgid ""
"Cities built on or next to rivers are at risk of flooding, which will cause "
"a loss of population and stored food. City Walls eliminate this risk."
msgstr ""

#: data/civ1/terrain.ruleset:1183 data/civ2/terrain.ruleset:1324
#: data/civ2civ3/terrain.ruleset:1828 data/classic/terrain.ruleset:1625
#: data/experimental/terrain.ruleset:1645 data/multiplayer/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1792
msgid ""
"Gold is a malleable metal that has been the source of wealth for thousands "
"of years. Due to its ubiquity in nature it has traditionally been used as a "
"hard currency (coins)."
msgstr ""

#: data/civ1/terrain.ruleset:1187 data/civ2/terrain.ruleset:1328
msgid ""
"Gold, when found on a Mountain tile, gives 6 more trade. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1193 data/civ2/terrain.ruleset:1354
#: data/civ2civ3/terrain.ruleset:1858 data/classic/terrain.ruleset:1655
#: data/experimental/terrain.ruleset:1675 data/multiplayer/terrain.ruleset:1627
#: data/royale/terrain.ruleset:1822 data/sandbox/terrain.ruleset:1879
msgid "?animals:Game"
msgstr "?animals:Caça"

#: data/civ1/terrain.ruleset:1204 data/civ2/terrain.ruleset:1365
#: data/civ2civ3/terrain.ruleset:1869 data/classic/terrain.ruleset:1666
#: data/experimental/terrain.ruleset:1686 data/multiplayer/terrain.ruleset:1638
#: data/royale/terrain.ruleset:1833
msgid ""
"Wild \"Game\" has been a source of food and tools for hunter-gathers in the "
"ancient past all the way to modern times."
msgstr ""

#: data/civ1/terrain.ruleset:1207
msgid ""
"Game, when found on a Forest or Tundra tile, gives 2 more food. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ1/terrain.ruleset:1213 data/civ2/terrain.ruleset:1393
#: data/civ2civ3/terrain.ruleset:1897 data/classic/terrain.ruleset:1694
#: data/experimental/terrain.ruleset:1714 data/multiplayer/terrain.ruleset:1666
#: data/royale/terrain.ruleset:1862 data/sandbox/terrain.ruleset:1905
msgid "Coal"
msgstr "Carvão"

#: data/civ1/terrain.ruleset:1224 data/civ2/terrain.ruleset:1404
#: data/civ2civ3/terrain.ruleset:1908 data/classic/terrain.ruleset:1705
#: data/experimental/terrain.ruleset:1725 data/multiplayer/terrain.ruleset:1677
#: data/royale/terrain.ruleset:1873
msgid ""
"Coal is a hard black ore that is easily mined. When burned it produces a "
"very hot fire useful for many purposes. In modern times, burning coal "
"produces the heat needed for the steam engine or to generate electricity."
msgstr ""

#: data/civ1/terrain.ruleset:1228 data/civ2/terrain.ruleset:1408
#: data/civ2civ3/terrain.ruleset:1912 data/classic/terrain.ruleset:1709
#: data/experimental/terrain.ruleset:1729 data/multiplayer/terrain.ruleset:1681
#: data/royale/terrain.ruleset:1877
msgid ""
"Coal, when found on a Hills tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1234 data/civ2/terrain.ruleset:1414
#: data/civ2civ3/terrain.ruleset:1918 data/classic/terrain.ruleset:1715
#: data/experimental/terrain.ruleset:1735 data/multiplayer/terrain.ruleset:1687
#: data/royale/terrain.ruleset:1883 data/sandbox/terrain.ruleset:1918
msgid "Fish"
msgstr "Peixe"

#: data/civ1/terrain.ruleset:1245 data/civ2/terrain.ruleset:1425
#: data/civ2civ3/terrain.ruleset:1929 data/classic/terrain.ruleset:1726
#: data/experimental/terrain.ruleset:1746 data/multiplayer/terrain.ruleset:1698
#: data/royale/terrain.ruleset:1894
msgid ""
"The fishing industry has been a source of food for all civilizations for all "
"time."
msgstr ""

#: data/civ1/terrain.ruleset:1248 data/civ2/terrain.ruleset:1428
#: data/civ2civ3/terrain.ruleset:1932 data/classic/terrain.ruleset:1729
#: data/experimental/terrain.ruleset:1749 data/multiplayer/terrain.ruleset:1701
#: data/royale/terrain.ruleset:1897
msgid ""
"Fish, when found on an Ocean tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1254 data/civ2/terrain.ruleset:1454
#: data/civ2civ3/terrain.ruleset:1958 data/classic/terrain.ruleset:1755
#: data/experimental/terrain.ruleset:1775 data/multiplayer/terrain.ruleset:1727
#: data/royale/terrain.ruleset:1923 data/sandbox/game.ruleset:2043
#: data/sandbox/terrain.ruleset:1944
msgid "Gems"
msgstr "Pedras Preciosas"

#: data/civ1/terrain.ruleset:1265 data/civ2/terrain.ruleset:1465
#: data/civ2civ3/terrain.ruleset:1969 data/classic/terrain.ruleset:1766
#: data/experimental/terrain.ruleset:1786 data/multiplayer/terrain.ruleset:1738
#: data/royale/terrain.ruleset:1934
msgid ""
"Freeciv21 combines all valuable stones used in jewelry and other important "
"artifacts, such as diamonds and rubies, into the word \"gems\". These "
"precious stones have been used for trade for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1269 data/civ2/terrain.ruleset:1469
#: data/civ2civ3/terrain.ruleset:1973 data/classic/terrain.ruleset:1770
#: data/experimental/terrain.ruleset:1790 data/multiplayer/terrain.ruleset:1742
#: data/royale/terrain.ruleset:1938
msgid ""
"Gems, when found on a Jungle tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1275
msgid "Horses"
msgstr "Cavalos"

#: data/civ1/terrain.ruleset:1286
msgid "Horses have aided humans in many useful ways for thousands of years."
msgstr ""

#: data/civ1/terrain.ruleset:1288
msgid ""
"Horses, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1294 data/civ2/terrain.ruleset:1515
#: data/civ2civ3/terrain.ruleset:2019 data/classic/terrain.ruleset:1816
#: data/experimental/terrain.ruleset:1836 data/multiplayer/terrain.ruleset:1788
#: data/royale/terrain.ruleset:1984 data/sandbox/terrain.ruleset:1983
msgid "Oasis"
msgstr "Oásis"

#: data/civ1/terrain.ruleset:1305 data/civ2/terrain.ruleset:1526
#: data/civ2civ3/terrain.ruleset:2031 data/classic/terrain.ruleset:1827
#: data/experimental/terrain.ruleset:1847 data/multiplayer/terrain.ruleset:1799
#: data/royale/terrain.ruleset:1996
msgid ""
"An oasis is an area of a surface fresh water spring in a desert region. The "
"oasis is an important respite, fresh water, and food source in regions that "
"have reduced rain fall."
msgstr ""

#: data/civ1/terrain.ruleset:1309 data/civ2/terrain.ruleset:1530
#: data/civ2civ3/terrain.ruleset:2035 data/classic/terrain.ruleset:1831
#: data/experimental/terrain.ruleset:1851 data/multiplayer/terrain.ruleset:1803
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1315 data/civ2/terrain.ruleset:1700
#: data/civ2/terrain.ruleset:1721 data/civ2civ3/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:2205 data/classic/terrain.ruleset:26
#: data/classic/terrain.ruleset:2001 data/experimental/terrain.ruleset:28
#: data/experimental/terrain.ruleset:2021 data/multiplayer/terrain.ruleset:26
#: data/multiplayer/terrain.ruleset:1973 data/royale/terrain.ruleset:26
#: data/royale/terrain.ruleset:2170 data/sandbox/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:2101
msgid "Oil"
msgstr "Petróleo"

#: data/civ1/terrain.ruleset:1326 data/civ2/terrain.ruleset:1712
#: data/civ2/terrain.ruleset:1732 data/civ2civ3/terrain.ruleset:2216
#: data/classic/terrain.ruleset:2012 data/experimental/terrain.ruleset:2032
#: data/multiplayer/terrain.ruleset:1984 data/royale/terrain.ruleset:2181
msgid ""
"The discovery of oil and the production of fuel and other derivative "
"petroleum products has revolutionized the modern world."
msgstr ""

#: data/civ1/terrain.ruleset:1329
msgid ""
"Oil, when found on a Swamp tile, gives 3 more shields. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1335 data/civ2/terrain.ruleset:1577
#: data/civ2civ3/terrain.ruleset:2082 data/classic/terrain.ruleset:1878
#: data/experimental/terrain.ruleset:1898 data/multiplayer/terrain.ruleset:1850
#: data/royale/terrain.ruleset:2047 data/sandbox/terrain.ruleset:2023
#: tools/civmanual.cpp:324
msgid "Resources"
msgstr "Recursos"

#: data/civ1/terrain.ruleset:1346 data/civ2/terrain.ruleset:1588
#: data/civ2civ3/terrain.ruleset:2093 data/classic/terrain.ruleset:1889
#: data/experimental/terrain.ruleset:1909 data/multiplayer/terrain.ruleset:1861
#: data/royale/terrain.ruleset:2058
msgid ""
"\"Bonus\" Resources is a map-tile game-play feature of Freeciv21. It is not "
"a naturally occurring resource like the other ones added to the map."
msgstr ""

#: data/civ1/terrain.ruleset:1349 data/civ2/terrain.ruleset:1591
#: data/civ2civ3/terrain.ruleset:2096 data/classic/terrain.ruleset:1892
#: data/experimental/terrain.ruleset:1912 data/multiplayer/terrain.ruleset:1864
#: data/royale/terrain.ruleset:2061
msgid ""
"Resources, when found on a Grassland tile, gives 1 more shield. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1355
msgid "Seals"
msgstr "Focas"

#: data/civ1/terrain.ruleset:1366
msgid ""
"The hunting of seals has been a source of food, energy, and trade for many "
"civilizations throughout history."
msgstr ""

#: data/civ1/terrain.ruleset:1369
msgid ""
"Seals, when found on an Artic tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ1/terrain.ruleset:1406 data/civ2/terrain.ruleset:1771
#: data/civ2civ3/terrain.ruleset:2261 data/civ2civ3/terrain.ruleset:2272
#: data/classic/terrain.ruleset:2052 data/experimental/terrain.ruleset:2072
#: data/multiplayer/terrain.ruleset:2024 data/sandbox/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2161
#, fuzzy
msgid "NoAggressive"
msgstr "Construção"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
#, fuzzy
msgid "TradeRoute"
msgstr "Rotas Comerciais"

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/civ2civ3/units.ruleset:35 data/classic/units.ruleset:36
#: data/experimental/units.ruleset:39 data/royale/units.ruleset:36
#: data/sandbox/units.ruleset:37
#, fuzzy
msgid "Can establish trade routes (must travel to target city)."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30
#: data/civ2civ3/units.ruleset:36 data/classic/units.ruleset:37
#: data/experimental/units.ruleset:40 data/multiplayer/units.ruleset:36
#: data/royale/units.ruleset:37 data/sandbox/units.ruleset:38
#, fuzzy
msgid "HelpWonder"
msgstr "Ajudar a construir Maravilha"

#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32
#: data/civ2civ3/units.ruleset:41 data/classic/units.ruleset:39
#: data/experimental/units.ruleset:42 data/multiplayer/units.ruleset:38
#: data/royale/units.ruleset:42 data/sandbox/units.ruleset:43
#, fuzzy
msgid "AddToCity"
msgstr "Juntar à Cidade"

#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1179
#: data/civ2/units.ruleset:33 data/civ2/units.ruleset:1884
#: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2138
#: data/classic/units.ruleset:40 data/classic/units.ruleset:1934
#: data/experimental/units.ruleset:43 data/experimental/units.ruleset:1961
#: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2033
#: data/royale/units.ruleset:43 data/royale/units.ruleset:2669
#: data/sandbox/units.ruleset:44 data/sandbox/units.ruleset:2150
msgid "Nuclear"
msgstr "Míssil Nuclear"

#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36
#: data/civ2civ3/units.ruleset:45 data/classic/units.ruleset:43
#: data/experimental/units.ruleset:46 data/multiplayer/units.ruleset:43
#: data/royale/units.ruleset:46 data/sandbox/units.ruleset:48
#: server/rscompat.cpp:336
#, fuzzy
msgid "Cant_Fortify"
msgstr "_Fortificar"

#: data/civ1/units.ruleset:40 data/civ2/units.ruleset:47
#: data/civ2civ3/units.ruleset:58 data/classic/units.ruleset:55
#: data/experimental/units.ruleset:59 data/multiplayer/units.ruleset:55
#: data/royale/units.ruleset:61 data/royale/units.ruleset:2476
#: data/sandbox/units.ruleset:65 server/rscompat.cpp:347
#, fuzzy
msgid "Missile"
msgstr "Míssil de Cruzeiro"

#: data/civ1/units.ruleset:41 data/civ2/units.ruleset:48
#: data/civ2civ3/units.ruleset:59 data/classic/units.ruleset:56
#: data/experimental/units.ruleset:60 data/multiplayer/units.ruleset:56
#: data/royale/units.ruleset:62 data/sandbox/units.ruleset:66
#: server/rscompat.cpp:348
#, fuzzy
msgid "CanPillage"
msgstr "Pilhar"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy
msgid "CanFortify"
msgstr "Fortificar"

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:49
#: data/civ2civ3/units.ruleset:60 data/classic/units.ruleset:57
#: data/experimental/units.ruleset:61 data/multiplayer/units.ruleset:57
#: data/royale/units.ruleset:63 data/sandbox/units.ruleset:67
#: server/rscompat.cpp:349
#, fuzzy, c-format
msgid "Gets a 50% defensive bonus while in cities."
msgstr "Funciona como Muralhas em todas as cidades."

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:495 data/civ2civ3/units.ruleset:539
#: data/civ2civ3/units.ruleset:582 data/civ2civ3/units.ruleset:2086
#: data/civ2civ3/units.ruleset:2164 data/civ2civ3/units.ruleset:2534
#: data/civ2civ3/units.ruleset:2574 data/classic/units.ruleset:70
#: data/classic/units.ruleset:471 data/classic/units.ruleset:516
#: data/classic/units.ruleset:557 data/classic/units.ruleset:1960
#: data/classic/units.ruleset:2311 data/classic/units.ruleset:2351
#: data/experimental/units.ruleset:74 data/experimental/units.ruleset:483
#: data/experimental/units.ruleset:1987 data/experimental/units.ruleset:2343
#: data/experimental/units.ruleset:2383 data/multiplayer/units.ruleset:70
#: data/multiplayer/units.ruleset:471 data/multiplayer/units.ruleset:517
#: data/multiplayer/units.ruleset:558 data/multiplayer/units.ruleset:2059
#: data/multiplayer/units.ruleset:2398 data/multiplayer/units.ruleset:2438
#: data/royale/units.ruleset:507 data/royale/units.ruleset:551
#: data/royale/units.ruleset:595 data/royale/units.ruleset:638
#: data/royale/units.ruleset:2633 data/royale/units.ruleset:2695
#: data/royale/units.ruleset:3006 data/royale/units.ruleset:3067
#: data/royale/units.ruleset:3257 data/royale/units.ruleset:3297
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:499
#: data/sandbox/units.ruleset:543 data/sandbox/units.ruleset:586
#: data/sandbox/units.ruleset:2098 data/sandbox/units.ruleset:2176
#: data/sandbox/units.ruleset:2234 data/sandbox/units.ruleset:2610
#: data/sandbox/units.ruleset:2650
#, fuzzy
msgid "green"
msgstr "Prefixar"

#: data/civ1/units.ruleset:55 data/civ1/units.ruleset:1253
#: data/civ2/units.ruleset:62 data/civ2/units.ruleset:1958
#: data/civ2/units.ruleset:2053 data/civ2civ3/units.ruleset:73
#: data/civ2civ3/units.ruleset:2086 data/classic/units.ruleset:70
#: data/experimental/units.ruleset:74 data/multiplayer/units.ruleset:70
#: data/sandbox/units.ruleset:72 data/sandbox/units.ruleset:2098
#, fuzzy
msgid "veteran"
msgstr "(veterana)"

#: data/civ1/units.ruleset:133 data/civ2/units.ruleset:148
#: data/civ2civ3/units.ruleset:159 data/classic/units.ruleset:156
#: data/experimental/units.ruleset:160 data/multiplayer/units.ruleset:156
#: data/royale/units.ruleset:163 data/sandbox/units.ruleset:158
#, fuzzy
msgid "?unitclass:Land"
msgstr "Lider"

#: data/civ1/units.ruleset:142 data/civ2/units.ruleset:160
#: data/civ2civ3/units.ruleset:192 data/classic/units.ruleset:168
#: data/experimental/units.ruleset:180 data/multiplayer/units.ruleset:168
#: data/royale/units.ruleset:204 data/sandbox/units.ruleset:193
#, fuzzy
msgid "?unitclass:Sea"
msgstr "Lider"

#: data/civ1/units.ruleset:146 data/civ2/units.ruleset:35
#: data/civ2/units.ruleset:164 data/civ2civ3/units.ruleset:44
#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:42
#: data/classic/units.ruleset:54 data/experimental/units.ruleset:45
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:42
#: data/multiplayer/units.ruleset:54 data/royale/units.ruleset:45
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:47
#: data/sandbox/units.ruleset:64
#, fuzzy
msgid "Can launch attack from non-native tiles."
msgstr "Limpar Radiação Nuclear"

#: data/civ1/units.ruleset:152 data/civ2/units.ruleset:177
#: data/civ2civ3/units.ruleset:213 data/classic/units.ruleset:189
#: data/experimental/units.ruleset:201 data/multiplayer/units.ruleset:189
#: data/royale/units.ruleset:225 data/sandbox/units.ruleset:217
#, fuzzy
msgid "?unitclass:Air"
msgstr "Lider"

#: data/civ1/units.ruleset:160 data/civ2/units.ruleset:140
#: data/civ2civ3/units.ruleset:151 data/classic/units.ruleset:148
#: data/experimental/units.ruleset:152 data/multiplayer/units.ruleset:148
#: data/royale/units.ruleset:155 data/sandbox/units.ruleset:150
#, fuzzy
msgid "?unitclass:Missile"
msgstr "Lider"

#: data/civ1/units.ruleset:351 data/civ2/units.ruleset:358
#: data/civ2civ3/units.ruleset:469 data/classic/units.ruleset:445
#: data/experimental/units.ruleset:457 data/multiplayer/units.ruleset:445
#: data/royale/units.ruleset:481 data/sandbox/units.ruleset:473
msgid "Settlers"
msgstr "Colonos"

#: data/civ1/units.ruleset:377
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain; see the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ1/units.ruleset:381 data/classic/units.ruleset:483
#: data/experimental/units.ruleset:495
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn."
msgstr ""

#: data/civ1/units.ruleset:388
msgid "Militia"
msgstr "Milícia"

#: data/civ1/units.ruleset:414 data/civ2/units.ruleset:464
#: data/civ2civ3/units.ruleset:669 data/classic/units.ruleset:607
#: data/experimental/units.ruleset:629 data/multiplayer/units.ruleset:608
#: data/royale/units.ruleset:761 data/sandbox/units.ruleset:673
#, fuzzy
msgid ""
"This unit may be built from the start of the game. It is the weakest "
"offensive unit."
msgstr ""
"Esta unidade pode ser construída desde o ínicio do jogo.  É a unidade mais "
"fraca."

#: data/civ1/units.ruleset:420 data/civ2/units.ruleset:470
#: data/civ2civ3/units.ruleset:675 data/classic/units.ruleset:613
#: data/experimental/units.ruleset:635 data/multiplayer/units.ruleset:614
#: data/royale/units.ruleset:767 data/sandbox/units.ruleset:679
msgid "Phalanx"
msgstr "Falange"

#: data/civ1/units.ruleset:446 data/civ2/units.ruleset:496
#: data/civ2civ3/units.ruleset:701 data/classic/units.ruleset:639
#: data/experimental/units.ruleset:661 data/multiplayer/units.ruleset:640
#: data/royale/units.ruleset:793 data/sandbox/units.ruleset:705
msgid "The Phalanx is armored infantry, suitable for defending your cities."
msgstr ""

#: data/civ1/units.ruleset:451 data/civ2/units.ruleset:533
#: data/civ2civ3/units.ruleset:738 data/classic/units.ruleset:676
#: data/experimental/units.ruleset:698 data/multiplayer/units.ruleset:677
#: data/sandbox/units.ruleset:742
msgid "Legion"
msgstr "Legião"

#: data/civ1/units.ruleset:477 data/civ2/units.ruleset:559
#: data/civ2civ3/units.ruleset:764 data/classic/units.ruleset:702
#: data/experimental/units.ruleset:724 data/multiplayer/units.ruleset:703
#: data/sandbox/units.ruleset:768
msgid ""
"Legions are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#: data/civ1/units.ruleset:483 data/civ2/units.ruleset:601
#: data/civ2civ3/units.ruleset:802 data/classic/units.ruleset:745
#: data/experimental/units.ruleset:767 data/multiplayer/units.ruleset:746
#: data/royale/units.ruleset:898 data/sandbox/units.ruleset:806
msgid "Musketeers"
msgstr "Mosqueteiros"

#: data/civ1/units.ruleset:510
msgid ""
"Musketeers are infantry equipped with early firearms and replace Phalanx as "
"the preferred city defender."
msgstr ""

#: data/civ1/units.ruleset:517 data/civ2/units.ruleset:742
#: data/civ2civ3/units.ruleset:836 data/classic/units.ruleset:851
#: data/experimental/units.ruleset:873 data/multiplayer/units.ruleset:887
#: data/royale/units.ruleset:932 data/sandbox/units.ruleset:840
msgid "Riflemen"
msgstr "Carabineiros"

#: data/civ1/units.ruleset:543 data/civ2/units.ruleset:768
#: data/sandbox/units.ruleset:866
msgid ""
"Riflemen are World War-era infantry, very good at defending your cities."
msgstr ""

#: data/civ1/units.ruleset:549 data/civ2/units.ruleset:842
#: data/civ2civ3/units.ruleset:1054 data/classic/units.ruleset:951
#: data/experimental/units.ruleset:973 data/multiplayer/units.ruleset:987
#: data/royale/units.ruleset:1197 data/sandbox/units.ruleset:1058
msgid "Mech. Inf."
msgstr "Inf. Mec."

#: data/civ1/units.ruleset:575
#, fuzzy
msgid ""
"Mechanized Infantry has the strongest defense strength of any land unit, but "
"is only available near the end of the technology tree."
msgstr ""
"Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas as "
"unidades terrestres, mas apenas está disponível para o final da árvore "
"tecnológica."

#: data/civ1/units.ruleset:582 data/civ2/units.ruleset:1068
#: data/civ2civ3/units.ruleset:1285 data/classic/units.ruleset:1113
#: data/experimental/units.ruleset:1136 data/multiplayer/units.ruleset:1213
#: data/royale/units.ruleset:1431 data/sandbox/units.ruleset:1289
msgid "Cavalry"
msgstr "Cavalaria"

#: data/civ1/units.ruleset:608
msgid ""
"Cavalry are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ1/units.ruleset:615 data/civ2/units.ruleset:908
#: data/civ2civ3/units.ruleset:1122 data/classic/units.ruleset:1017
#: data/experimental/units.ruleset:1040 data/multiplayer/units.ruleset:1053
#: data/royale/units.ruleset:1265 data/sandbox/units.ruleset:1126
msgid "Chariot"
msgstr "Quadriga"

#: data/civ1/units.ruleset:641
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"Cavalry."
msgstr ""

#: data/civ1/units.ruleset:647 data/civ2/units.ruleset:1004
#: data/civ2civ3/units.ruleset:1222 data/classic/units.ruleset:1049
#: data/experimental/units.ruleset:1072 data/multiplayer/units.ruleset:1149
#: data/royale/units.ruleset:1368 data/sandbox/units.ruleset:1226
msgid "Knights"
msgstr "Cavaleiros"

#: data/civ1/units.ruleset:674 data/civ2/units.ruleset:1031
#: data/civ2civ3/units.ruleset:1249 data/classic/units.ruleset:1076
#: data/experimental/units.ruleset:1099 data/multiplayer/units.ruleset:1176
#: data/royale/units.ruleset:1395 data/sandbox/units.ruleset:1253
msgid "Knights are mounted and heavily armored warriors."
msgstr ""

#: data/civ1/units.ruleset:679 data/civ2/units.ruleset:1099
#: data/civ2civ3/units.ruleset:1316 data/classic/units.ruleset:1144
#: data/experimental/units.ruleset:1167 data/multiplayer/units.ruleset:1244
#: data/royale/units.ruleset:1462 data/sandbox/units.ruleset:1320
msgid "Armor"
msgstr "Tanque"

#: data/civ1/units.ruleset:705 data/civ2/units.ruleset:1125
#: data/classic/units.ruleset:1170 data/experimental/units.ruleset:1193
#: data/multiplayer/units.ruleset:1270
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit."
msgstr ""

#: data/civ1/units.ruleset:712 data/civ2/units.ruleset:1132
#: data/civ2civ3/units.ruleset:1351 data/classic/units.ruleset:1177
#: data/experimental/units.ruleset:1200 data/multiplayer/units.ruleset:1277
#: data/royale/units.ruleset:1497 data/sandbox/units.ruleset:1355
msgid "Catapult"
msgstr "Catapulta"

#: data/civ1/units.ruleset:738 data/civ2/units.ruleset:1158
#: data/civ2civ3/units.ruleset:1377 data/classic/units.ruleset:1203
#: data/experimental/units.ruleset:1226 data/multiplayer/units.ruleset:1303
#: data/sandbox/units.ruleset:1381
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers but equally weak defenders and will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:745 data/civ2/units.ruleset:1165
#: data/civ2civ3/units.ruleset:1389 data/classic/units.ruleset:1210
#: data/experimental/units.ruleset:1233 data/multiplayer/units.ruleset:1310
#: data/royale/units.ruleset:1538 data/sandbox/units.ruleset:1393
msgid "Cannon"
msgstr "Canhão"

#: data/civ1/units.ruleset:771 data/civ2/units.ruleset:1191
#: data/classic/units.ruleset:1236 data/experimental/units.ruleset:1259
#: data/multiplayer/units.ruleset:1336
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. They are very strong attackers but equally weak defenders and "
"will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:779 data/civ2/units.ruleset:1199
#: data/civ2civ3/units.ruleset:1423 data/classic/units.ruleset:1244
#: data/experimental/units.ruleset:1267 data/multiplayer/units.ruleset:1344
#: data/royale/units.ruleset:1574 data/sandbox/units.ruleset:1427
msgid "Artillery"
msgstr "Artilharia"

#: data/civ1/units.ruleset:805
msgid ""
"The artillery is an upgraded cannon with improved defensive as well as "
"offensive capabilities. It can shoot over city walls, ignoring their effect."
msgstr ""

#: data/civ1/units.ruleset:812 data/civ2/units.ruleset:1265
#: data/civ2civ3/units.ruleset:1489 data/classic/units.ruleset:1310
#: data/experimental/units.ruleset:1333 data/multiplayer/units.ruleset:1410
#: data/royale/units.ruleset:1643 data/sandbox/units.ruleset:1493
msgid "Fighter"
msgstr "Caça"

#: data/civ1/units.ruleset:839 data/civ2/units.ruleset:1297
#: data/civ2civ3/units.ruleset:1516 data/sandbox/units.ruleset:1520
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit."
msgstr ""

#: data/civ1/units.ruleset:845 data/civ2/units.ruleset:1303
#: data/civ2civ3/units.ruleset:1525 data/classic/units.ruleset:1349
#: data/experimental/units.ruleset:1372 data/multiplayer/units.ruleset:1449
#: data/royale/units.ruleset:1678 data/sandbox/units.ruleset:1529
msgid "Bomber"
msgstr "Bombardeiro"

#: data/civ1/units.ruleset:871 data/civ2/units.ruleset:1329
#: data/civ2civ3/units.ruleset:1551 data/classic/units.ruleset:1375
#: data/experimental/units.ruleset:1399 data/multiplayer/units.ruleset:1475
#: data/royale/units.ruleset:1704 data/sandbox/units.ruleset:1555
msgid ""
"Bombers are specialized airborne units that may only attack ground targets, "
"not other airborne units."
msgstr ""

#: data/civ1/units.ruleset:879 data/civ2/units.ruleset:1443
#: data/civ2civ3/units.ruleset:1678 data/classic/units.ruleset:1492
#: data/experimental/units.ruleset:1516 data/multiplayer/units.ruleset:1591
#: data/royale/units.ruleset:1827 data/sandbox/units.ruleset:1682
msgid "Trireme"
msgstr "Trireme"

#: data/civ1/units.ruleset:906 data/civ2/units.ruleset:1470
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not stray too far from the shore."
msgstr ""

#: data/civ1/units.ruleset:913
msgid "Sail"
msgstr "Veleiro"

#: data/civ1/units.ruleset:940
msgid ""
"The Sail replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ1/units.ruleset:946 data/civ2/units.ruleset:1544
#: data/civ2civ3/units.ruleset:1781 data/classic/units.ruleset:1593
#: data/experimental/units.ruleset:1618 data/multiplayer/units.ruleset:1692
#: data/royale/units.ruleset:2072 data/sandbox/units.ruleset:1786
msgid "Frigate"
msgstr "Fragata"

#: data/civ1/units.ruleset:973 data/civ2/units.ruleset:1571
#: data/classic/units.ruleset:1620 data/experimental/units.ruleset:1645
#: data/multiplayer/units.ruleset:1719
msgid ""
"The Frigate is a highly versatile boat unit, that is both a strong offensive "
"unit as well as a decent transport ship."
msgstr ""

#: data/civ1/units.ruleset:980 data/civ2/units.ruleset:1578
#: data/civ2civ3/units.ruleset:1813 data/classic/units.ruleset:1627
#: data/experimental/units.ruleset:1652 data/multiplayer/units.ruleset:1726
#: data/royale/units.ruleset:2140 data/sandbox/units.ruleset:1818
msgid "Ironclad"
msgstr "Couraçado"

#: data/civ1/units.ruleset:1006 data/civ2/units.ruleset:1604
#: data/classic/units.ruleset:1653 data/experimental/units.ruleset:1678
#: data/multiplayer/units.ruleset:1752
msgid ""
"The Ironclad is an armored ship that is much more sturdy than the Frigate "
"but loses the latter's transport capability."
msgstr ""

#: data/civ1/units.ruleset:1013 data/civ2/units.ruleset:1645
#: data/civ2civ3/units.ruleset:1884 data/classic/units.ruleset:1694
#: data/experimental/units.ruleset:1719 data/multiplayer/units.ruleset:1793
#: data/royale/units.ruleset:2211 data/sandbox/units.ruleset:1889
msgid "Cruiser"
msgstr "Cruzador"

#: data/civ1/units.ruleset:1039 data/civ2/units.ruleset:1671
#: data/civ2civ3/units.ruleset:1910 data/classic/units.ruleset:1720
#: data/experimental/units.ruleset:1745 data/multiplayer/units.ruleset:1819
#: data/royale/units.ruleset:2237 data/sandbox/units.ruleset:1915
msgid "The Cruiser is a strong offensive boat unit."
msgstr ""

#: data/civ1/units.ruleset:1044 data/civ2/units.ruleset:1712
#: data/civ2civ3/units.ruleset:1951 data/classic/units.ruleset:1762
#: data/experimental/units.ruleset:1787 data/multiplayer/units.ruleset:1861
#: data/royale/units.ruleset:2279 data/sandbox/units.ruleset:1957
msgid "Battleship"
msgstr "Navio de Guerra"

#: data/civ1/units.ruleset:1070 data/civ2/units.ruleset:1738
#: data/civ2civ3/units.ruleset:1977 data/classic/units.ruleset:1788
#: data/experimental/units.ruleset:1813 data/multiplayer/units.ruleset:1887
#: data/royale/units.ruleset:2305 data/sandbox/units.ruleset:1987
msgid ""
"The Battleship is the supreme naval unit with excellent offensive and "
"defensive values."
msgstr ""

#: data/civ1/units.ruleset:1076 data/civ2/units.ruleset:1744
#: data/civ2civ3/units.ruleset:33 data/civ2civ3/units.ruleset:1983
#: data/classic/units.ruleset:1794 data/experimental/units.ruleset:1819
#: data/multiplayer/units.ruleset:1893 data/royale/units.ruleset:34
#: data/royale/units.ruleset:2311 data/sandbox/units.ruleset:33
#: data/sandbox/units.ruleset:1993
msgid "Submarine"
msgstr "Submarino"

#: data/civ1/units.ruleset:1103 data/civ2/units.ruleset:1773
#: data/civ2civ3/units.ruleset:2012 data/classic/units.ruleset:1823
#: data/experimental/units.ruleset:1848 data/multiplayer/units.ruleset:1922
#: data/royale/units.ruleset:2339 data/sandbox/units.ruleset:2022
#, fuzzy
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard."
msgstr ""
"Submarinos têm um valor estratégico muito elevado, mas uma defesa fraca."

#: data/civ1/units.ruleset:1110 data/civ2/units.ruleset:1780
#: data/civ2civ3/units.ruleset:2019 data/classic/units.ruleset:1830
#: data/experimental/units.ruleset:1855 data/multiplayer/units.ruleset:1929
#: data/royale/units.ruleset:2393 data/sandbox/units.ruleset:2029
msgid "Carrier"
msgstr "Porta-Aviões"

#: data/civ1/units.ruleset:1137 data/civ2/units.ruleset:1807
#: data/civ2civ3/units.ruleset:2046 data/classic/units.ruleset:1857
#: data/experimental/units.ruleset:1883 data/multiplayer/units.ruleset:1956
#: data/royale/units.ruleset:2420 data/sandbox/units.ruleset:2058
msgid "The Carrier is a mobile airport."
msgstr ""

#: data/civ1/units.ruleset:1139 data/civ2/units.ruleset:1809
#: data/civ2civ3/units.ruleset:2052 data/classic/units.ruleset:1859
#: data/experimental/units.ruleset:1885 data/multiplayer/units.ruleset:1958
#: data/royale/units.ruleset:2426 data/sandbox/units.ruleset:2064
#, fuzzy
msgid ""
"TIP: Guard Carriers with a handful of fast-moving ships and a battleship, as "
"losing a fully-equipped Carrier is VERY painful and expensive."
msgstr ""
"DICA:  Guarde os Porta-Aviões com um conjunto de navios rápidos e um Navio "
"de Guerra, visto que perder um Porta-Aviões completamente equipado é MUITO "
"doloroso e dispendioso."

#: data/civ1/units.ruleset:1146 data/civ2/units.ruleset:1816
#: data/civ2civ3/units.ruleset:2059 data/classic/units.ruleset:1866
#: data/experimental/units.ruleset:1892 data/multiplayer/units.ruleset:1965
#: data/royale/units.ruleset:2433 data/sandbox/units.ruleset:2071
msgid "Transport"
msgstr "Transportador"

#: data/civ1/units.ruleset:1173 data/civ2/units.ruleset:1843
#: data/civ2civ3/units.ruleset:2092 data/classic/units.ruleset:1893
#: data/experimental/units.ruleset:1919 data/multiplayer/units.ruleset:1992
#: data/royale/units.ruleset:2465 data/sandbox/units.ruleset:2104
msgid ""
"The Transport cannot attack on its own but may defend itself when under "
"attack."
msgstr ""

#: data/civ1/units.ruleset:1205 data/civ2/units.ruleset:1910
#: data/classic/units.ruleset:1966 data/experimental/units.ruleset:1993
#: data/multiplayer/units.ruleset:2065 data/sandbox/units.ruleset:2240
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player."
msgstr ""

#: data/civ1/units.ruleset:1208 data/civ2/units.ruleset:1913
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout, which appears as pollution and "
"contributes to global warming."
msgstr ""

#: data/civ1/units.ruleset:1214
msgid ""
"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ1/units.ruleset:1218
msgid ""
"TIP 2:  You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers next to the city and have them "
"ready to fix the fallout on the same turn it occurs!  This minimizes the "
"chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ1/units.ruleset:1228 data/civ2/units.ruleset:1933
#: data/civ2civ3/units.ruleset:2196 data/classic/units.ruleset:1991
#: data/experimental/units.ruleset:2018 data/multiplayer/units.ruleset:2090
#: data/royale/units.ruleset:2733 data/sandbox/units.ruleset:2268
msgid "Diplomat"
msgstr "Diplomata"

#: data/civ1/units.ruleset:1259 data/civ2civ3/units.ruleset:2237
#: data/classic/units.ruleset:2030 data/experimental/units.ruleset:2057
#: data/multiplayer/units.ruleset:2129 data/royale/units.ruleset:2773
#: data/sandbox/units.ruleset:2309
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents. Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ1/units.ruleset:1265 data/civ2/units.ruleset:1970
#: data/classic/units.ruleset:2036 data/experimental/units.ruleset:2063
#: data/multiplayer/units.ruleset:2135
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, which "
"can allow Republics and Democracies to break treaties."
msgstr ""

#: data/civ1/units.ruleset:1269 data/classic/units.ruleset:2040
#: data/experimental/units.ruleset:2067 data/multiplayer/units.ruleset:2139
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1276 data/civ2/units.ruleset:1981
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions. In this case, either your unit or the defending "
"unit will die. If the defending unit dies, you lose one movement point and "
"may try again."
msgstr ""

#: data/civ1/units.ruleset:1283 data/civ2/units.ruleset:1988
#: data/civ2civ3/units.ruleset:2264 data/classic/units.ruleset:2055
#: data/experimental/units.ruleset:2082 data/multiplayer/units.ruleset:2154
#: data/royale/units.ruleset:2800 data/sandbox/units.ruleset:2336
msgid "The actions available to Diplomats in a city are:"
msgstr ""

#: data/civ1/units.ruleset:1285 data/civ2/units.ruleset:1990
#: data/classic/units.ruleset:2057 data/experimental/units.ruleset:2084
#: data/multiplayer/units.ruleset:2156 data/royale/units.ruleset:2802
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology."
msgstr ""

#: data/civ1/units.ruleset:1289 data/civ2/units.ruleset:1994
#: data/civ2civ3/units.ruleset:2272 data/civ2civ3/units.ruleset:2499
#: data/classic/units.ruleset:2061 data/experimental/units.ruleset:2088
#: data/multiplayer/units.ruleset:2160 data/royale/units.ruleset:2806
#: data/sandbox/units.ruleset:2344 data/sandbox/units.ruleset:2575
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing."
msgstr ""

#: data/civ1/units.ruleset:1293 data/civ2/units.ruleset:1998
#: data/civ2civ3/units.ruleset:2276 data/classic/units.ruleset:2065
#: data/experimental/units.ruleset:2092 data/multiplayer/units.ruleset:2164
#: data/royale/units.ruleset:2810 data/sandbox/units.ruleset:2348
msgid ""
" - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
"work so far towards its current project, or to destroy an existing building "
"in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
"and attempts to sabotage City Walls or any building in a capital each halve "
"the chance of success. Sabotage may only be attempted when openly at war."
msgstr ""

#: data/civ1/units.ruleset:1300 data/civ2/units.ruleset:2005
#: data/civ2civ3/units.ruleset:2283 data/classic/units.ruleset:2072
#: data/experimental/units.ruleset:2099 data/multiplayer/units.ruleset:2171
#: data/sandbox/units.ruleset:2355
msgid ""
" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
"technology known to the city's owner but not to you. Technology may only be "
"stolen once from a given enemy city by Diplomats. This action may be "
"attempted even when not at war, but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1306 data/civ2/units.ruleset:2011
#: data/classic/units.ruleset:2078 data/experimental/units.ruleset:2105
#: data/multiplayer/units.ruleset:2177
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a democracy. Incitement may be attempted in peacetime, "
"but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1316 data/classic/units.ruleset:2088
#: data/experimental/units.ruleset:2115 data/multiplayer/units.ruleset:2187
#: data/royale/units.ruleset:2827 data/sandbox/units.ruleset:2371
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy. Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ1/units.ruleset:1323 data/civ2/units.ruleset:2088
#: data/civ2civ3/units.ruleset:2380 data/classic/units.ruleset:2168
#: data/experimental/units.ruleset:2195 data/multiplayer/units.ruleset:2267
#: data/royale/units.ruleset:3101 data/sandbox/units.ruleset:2455
msgid "Caravan"
msgstr "Caravana"

#: data/civ1/units.ruleset:1349 data/civ2/units.ruleset:2114
#: data/classic/units.ruleset:2194 data/experimental/units.ruleset:2221
msgid ""
"A Caravan carries goods or material for trading with distant cities and "
"foreign countries, or to help build wonders in your cities."
msgstr ""

#: data/civ1/units.ruleset:1352
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them. If you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ1/units.ruleset:1362 data/civ2/units.ruleset:2127
#: data/classic/units.ruleset:2210 data/experimental/units.ruleset:2237
msgid ""
"Every Caravan that is used to build a wonder will add 50 shields towards the "
"production of the wonder."
msgstr ""

#: data/civ1/units.ruleset:1365 data/civ2/units.ruleset:2130
#: data/civ2civ3/units.ruleset:2421 data/classic/units.ruleset:2213
#: data/experimental/units.ruleset:2240 data/multiplayer/units.ruleset:2299
#: data/royale/units.ruleset:3139 data/sandbox/units.ruleset:2497
#, fuzzy
msgid ""
"TIP: You can stockpile a stack of Caravans in advance and bring them all "
"into a city where you have started to build a wonder, and finish it in only "
"one turn!"
msgstr ""
"Cada Caravana que seja utilizada para construir uma maravilha adicionará 50 "
"escudos à produção dessa maravilha.\n"
"\n"
"DICA:  Pode acumular um conjunto de Caravanas antecipadamente e traze-las a "
"todas para uma cidade onde tenha começado a construir uma maravilha, "
"terminando-a num único turno!"

#: data/civ1/units.ruleset:1372 data/civ2/units.ruleset:2200
#: data/civ2civ3/units.ruleset:2547 data/classic/units.ruleset:2324
#: data/experimental/units.ruleset:2356 data/multiplayer/units.ruleset:2411
#: data/royale/units.ruleset:3270 data/sandbox/units.ruleset:2623
msgid "Barbarian Leader"
msgstr "Líder Bárbaro"

#: data/civ1/units.ruleset:1398 data/civ2/units.ruleset:2226
#: data/civ2civ3/units.ruleset:2580 data/classic/units.ruleset:2357
#: data/experimental/units.ruleset:2389 data/multiplayer/units.ruleset:2444
#: data/royale/units.ruleset:3303 data/sandbox/units.ruleset:2656
msgid ""
"One Barbarian Leader appears every time there is a barbarian uprising "
"somewhere in the world."
msgstr ""

#: data/civ1/units.ruleset:1401
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units."
msgstr ""
"Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, é "
"pago um resgate de 100 moedas, mas apenas a unidades terrestres."

#: data/civ2/buildings.ruleset:65 data/civ2civ3/buildings.ruleset:65
#: data/classic/buildings.ruleset:65 data/experimental/buildings.ruleset:67
#: data/multiplayer/buildings.ruleset:64 data/royale/buildings.ruleset:65
#: data/sandbox/buildings.ruleset:65
msgid "Airport"
msgstr "Aeroporto"

#: data/civ2/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters) and "
"missiles. Also, damaged air units (including helicopters) which stay in town "
"for one full turn without moving are completely restored."
msgstr ""
"Permite a uma cidade construir unidades marítimas veteranas.  "
"Adicionalmente, unidades marítimas danificadas que permaneçam na cidade por "
"um turno completo sem se movimentarem ficam completamente recuperadas."

#: data/civ2/buildings.ruleset:86 data/experimental/buildings.ruleset:88
#: data/multiplayer/buildings.ruleset:85
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn. Airlifting instantly "
"transports the unit from one city to another and will use all of the unit's "
"movement points. A unit must have some movement points left to be airlifted."
msgstr ""
"Permite a uma cidade produzir unidades aéreas veteranas.  Adicionalmente, "
"unidades aéreas danificadas que permaneçam na cidade durante um turno "
"completo sem se moverem ficarão completamente recuperadas.\n"
"\n"
"Duas cidades com Aeroportos podem aerotransportar uma unidade por turno. "
"Aerotransportar transporta instantaneamente uma unidade de uma cidade para "
"outra e irá consumir todos os seus pontos de movimento.  Uma unidade tem de "
"possuir alguns pontos de movimento para poder ser aerotransportada."

#: data/civ2/buildings.ruleset:110 data/classic/buildings.ruleset:110
#: data/multiplayer/buildings.ruleset:136
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is also required "
"for a city to grow larger than size 12."
msgstr ""
"Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
"necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#: data/civ2/buildings.ruleset:158 data/civ2civ3/buildings.ruleset:238
#: data/classic/buildings.ruleset:162 data/experimental/buildings.ruleset:167
#: data/multiplayer/buildings.ruleset:188 data/sandbox/buildings.ruleset:238
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade terrestre construida numa cidade irá "
"automaticamente adquirir o estatuto de veterana, o que significa que a sua "
"força de ataque e defesa é aumentada em 50%.  Adicionalmente, unidades "
"terrestres danificadas que dispendam um turno completo sem se moverem na "
"cidade irão ficar completamente recuperadas."

#: data/civ2/buildings.ruleset:162 data/civ2/buildings.ruleset:190
#: data/civ2/buildings.ruleset:217 data/civ2civ3/buildings.ruleset:242
#: data/civ2civ3/buildings.ruleset:271 data/civ2civ3/buildings.ruleset:298
#: data/classic/buildings.ruleset:166 data/classic/buildings.ruleset:195
#: data/classic/buildings.ruleset:222 data/experimental/buildings.ruleset:171
#: data/experimental/buildings.ruleset:200
#: data/experimental/buildings.ruleset:227
#: data/multiplayer/buildings.ruleset:192
#: data/multiplayer/buildings.ruleset:221
#: data/multiplayer/buildings.ruleset:248 data/royale/buildings.ruleset:273
#: data/royale/buildings.ruleset:303 data/royale/buildings.ruleset:331
#: data/sandbox/buildings.ruleset:242 data/sandbox/buildings.ruleset:270
#: data/sandbox/buildings.ruleset:296
#, fuzzy
msgid ""
"Also, damaged land units which stay in town for one full turn without moving "
"are completely restored."
msgstr ""
"Permite a uma cidade construir unidades marítimas veteranas.  "
"Adicionalmente, unidades marítimas danificadas que permaneçam na cidade por "
"um turno completo sem se movimentarem ficam completamente recuperadas."

#: data/civ2/buildings.ruleset:186 data/civ2civ3/buildings.ruleset:267
#: data/classic/buildings.ruleset:191 data/experimental/buildings.ruleset:196
#: data/multiplayer/buildings.ruleset:217 data/sandbox/buildings.ruleset:266
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade terrestre construida numa cidade irá "
"automaticamente adquirir o estatuto de veterana, o que significa que a sua "
"força de ataque e defesa é aumentada em 50%.  Adicionalmente, unidades "
"terrestres danificadas que dispendam um turno completo sem se moverem na "
"cidade irão ficar completamente recuperadas."

#: data/civ2/buildings.ruleset:213 data/civ2civ3/buildings.ruleset:294
#: data/classic/buildings.ruleset:218 data/experimental/buildings.ruleset:223
#: data/multiplayer/buildings.ruleset:244 data/sandbox/buildings.ruleset:292
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city will automatically "
"have Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade terrestre construida numa cidade irá "
"automaticamente adquirir o estatuto de veterana, o que significa que a sua "
"força de ataque e defesa é aumentada em 50%.  Adicionalmente, unidades "
"terrestres danificadas que dispendam um turno completo sem se moverem na "
"cidade irão ficar completamente recuperadas."

#: data/civ2/buildings.ruleset:239 data/classic/buildings.ruleset:245
#: data/experimental/buildings.ruleset:250
#: data/multiplayer/buildings.ruleset:271
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"Uma Catedral torna 3 cidadãos descontentes de uma cidade em contentes, "
"tornando mais fácil a manutenção da ordem nessa cidade.  A descoberta da "
"Teologia aumenta o efeito de uma Catedral, tornando um cidadão adicional de "
"descontente em contente.  A descoberta do Comunismo reduz o efeito de uma "
"Catedral, reduzindo em um o número de cidadãos descontentes tornados "
"contentes."

#: data/civ2/buildings.ruleset:267 data/classic/buildings.ruleset:273
#: data/experimental/buildings.ruleset:278
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units. They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/civ2/buildings.ruleset:276 data/civ2civ3/buildings.ruleset:358
#: data/classic/buildings.ruleset:282 data/experimental/buildings.ruleset:287
#: data/multiplayer/buildings.ruleset:308 data/royale/buildings.ruleset:391
#: data/sandbox/buildings.ruleset:355
msgid "Coastal Defense"
msgstr "Defesa Costeira"

#: data/civ2/buildings.ruleset:293 data/classic/buildings.ruleset:299
#: data/experimental/buildings.ruleset:304
#: data/multiplayer/buildings.ruleset:325
msgid ""
"Increases the defense strength of units within a city by a factor of 2 when "
"defending against bombardments from enemy ships."
msgstr ""
"Aumenta a força de defesa por um factor de 2 das unidades contidas numa "
"cidade ao se defenderem de bombardeamentos de navios inimigos."

#: data/civ2/buildings.ruleset:315
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content (four "
"after the discovery of Electronics). However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
"contentes.  (Quatro após a descoberta da Electrónica.)"

#: data/civ2/buildings.ruleset:339
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. These effects are redundant in your capital city."
msgstr ""

#: data/civ2/buildings.ruleset:343
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content, unless "
"that citizen is unhappy about military activity."
msgstr ""
"Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma Democracia, "
"um Tribunal torna 1 cidadão descontente em contente.  Também reduz em metade "
"a distância efectiva em relação à capital, para efeitos de cálculo de custo "
"de revolta."

#: data/civ2/buildings.ruleset:398 data/civ2civ3/buildings.ruleset:494
#: data/classic/buildings.ruleset:406 data/experimental/buildings.ruleset:413
#: data/multiplayer/buildings.ruleset:404 data/royale/buildings.ruleset:526
#: data/sandbox/buildings.ruleset:489
msgid "Harbor"
msgstr "Docas"

#: data/civ2/buildings.ruleset:416 data/classic/buildings.ruleset:424
#: data/experimental/buildings.ruleset:431
#: data/multiplayer/buildings.ruleset:422
#, fuzzy
msgid ""
"Gives one extra food resource on all Oceanic tiles. The city needs to be "
"coastal to build this improvement."
msgstr ""
"Origina um recurso de comida adicional para todas as quadrículas de Oceano.  "
"A cidade tem de ser costeira para poder construir Docas."

#: data/civ2/buildings.ruleset:448
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant.  A city can only build a Hydro Plant if it is next to (or on) a River "
"tile."
msgstr ""

#: data/civ2/buildings.ruleset:517 data/experimental/buildings.ruleset:585
#, fuzzy
msgid ""
"Neutralizes the pollution generated by the population. The population simply "
"has no effect on the pollution generated in the city."
msgstr ""
"Neutraliza a poluição gerada pela população.  A população não tem qualquer "
"efeito na poluição gerada por uma cidade."

#: data/civ2/buildings.ruleset:542 data/classic/buildings.ruleset:553
#: data/experimental/buildings.ruleset:613
#: data/multiplayer/buildings.ruleset:548
#, fuzzy, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%. A Manufacturing Plant on its own increases "
"shield production by 50%."
msgstr ""
"Junto com uma Fábrica, uma Unidade Transformadora aumenta a produção de "
"escudos de uma cidade em 100%."

#: data/civ2/buildings.ruleset:567
#, fuzzy, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%. It "
"also increases the shield production of a Factory or Mfg. Plant in the city. "
"A Factory and a Nuclear Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Nuclear Plant together give a 150% production bonus."
msgstr ""
"Reduz a quantidade de poluição gerada pela produção de uma cidade em 50%.  "
"Também aumenta a produção de escudos de uma Fábrica ou Unidade "
"Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
"bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
"Nuclear juntas dão um bónus produtivo de 150%.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/civ2/buildings.ruleset:574 data/civ2/buildings.ruleset:720
#: data/civ2/buildings.ruleset:871
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant."
msgstr ""

#: data/civ2/buildings.ruleset:583 data/civ2civ3/buildings.ruleset:704
#: data/classic/buildings.ruleset:605 data/experimental/buildings.ruleset:662
#: data/multiplayer/buildings.ruleset:589 data/royale/buildings.ruleset:738
#: data/sandbox/buildings.ruleset:694
msgid "Offshore Platform"
msgstr "Plataforma Petrolífera"

#: data/civ2/buildings.ruleset:600 data/classic/buildings.ruleset:622
#: data/experimental/buildings.ruleset:679
#: data/multiplayer/buildings.ruleset:606
#, fuzzy
msgid ""
"Adds 1 extra shield resource on all Oceanic tiles worked by a city. The city "
"needs to be coastal to build this improvement."
msgstr ""
"Aumenta 1 recurso de escudo a todas as quadrículas de Oceano de uma cidade.  "
"A cidade tem de ser costeira para poder a construir."

#: data/civ2/buildings.ruleset:623 data/multiplayer/buildings.ruleset:629
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Corruption and "
"waste in other cities is related to how far away from the capital they are, "
"except when the government is Democracy or Communism. On top of this, "
"corruption and waste in your capital itself is half of what it would "
"otherwise be (as if it had a Courthouse)."
msgstr ""
"Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
"outras cidades depende de quão distantes estão da capital, excepto quando o "
"governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta na "
"cidade também depende da distância desta à capital (sob qualquer forma de "
"governo).\n"
"\n"
"Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
"guerra civil no seu império. Perder o seu palácio irá também resultar na "
"perca de qualquer nave espacial que possa possuir."

#: data/civ2/buildings.ruleset:630 data/civ2civ3/buildings.ruleset:751
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital, under all forms of "
"government. Your capital city itself cannot be incited to revolt, and enjoys "
"a bonus when enemy agents try to evade your own agents stationed in the "
"city, or sabotage your buildings."
msgstr ""

#: data/civ2/buildings.ruleset:648 data/civ2civ3/buildings.ruleset:807
#: data/classic/buildings.ruleset:672 data/experimental/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:657 data/royale/buildings.ruleset:841
#: data/sandbox/buildings.ruleset:797
msgid "Police Station"
msgstr "Esquadra de Polícia"

#: data/civ2/buildings.ruleset:664 data/classic/buildings.ruleset:688
#: data/experimental/buildings.ruleset:747
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit. This "
"improvement has no effect under other governments."
msgstr ""
"Reduz a infelicidade causada por unidades militares fora da cidade, em 2 sob "
"uma Democracia e em 1 sob uma República.  Esta construção não tem qualquer "
"efeito sob outras formas de governo."

#: data/civ2/buildings.ruleset:672 data/civ2civ3/buildings.ruleset:830
#: data/classic/buildings.ruleset:699 data/experimental/buildings.ruleset:758
#: data/multiplayer/buildings.ruleset:681 data/royale/buildings.ruleset:864
#: data/sandbox/buildings.ruleset:820
msgid "Port Facility"
msgstr "Porto"

#: data/civ2/buildings.ruleset:689 data/civ2civ3/buildings.ruleset:847
#: data/classic/buildings.ruleset:716 data/experimental/buildings.ruleset:775
#: data/multiplayer/buildings.ruleset:698 data/royale/buildings.ruleset:881
#: data/sandbox/buildings.ruleset:837
#, fuzzy
msgid ""
"Allows a city to build veteran sea units. Also, damaged sea units which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Permite a uma cidade construir unidades marítimas veteranas.  "
"Adicionalmente, unidades marítimas danificadas que permaneçam na cidade por "
"um turno completo sem se movimentarem ficam completamente recuperadas."

#: data/civ2/buildings.ruleset:714
#, fuzzy, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city. A "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant, and Power Plant together give a 150% production bonus. "
"The extra production may lead to the city generating more pollution."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"100%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%.  A produção adicional pode gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/civ2/buildings.ruleset:749 data/civ2civ3/buildings.ruleset:914
#: data/classic/buildings.ruleset:781 data/experimental/buildings.ruleset:840
#: data/multiplayer/buildings.ruleset:760 data/royale/buildings.ruleset:948
#: data/sandbox/buildings.ruleset:902
msgid "Research Lab"
msgstr "Lab. de Investigação"

#: data/civ2/buildings.ruleset:767
#, fuzzy, no-c-format
msgid ""
"Together with a Library and a Research Lab increases the science production "
"of a city by 100%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 150%."
msgstr ""
"Juntamente com uma Biblioteca, um Lab. de Investigação aumenta a produção "
"científica de uma cidade em 100%. Juntamente com uma Biblioteca e "
"Universidade, um Lab. de Investigação aumenta a produção científica de uma "
"cidade em 150%."

#: data/civ2/buildings.ruleset:775 data/civ2civ3/buildings.ruleset:943
#: data/classic/buildings.ruleset:807 data/experimental/buildings.ruleset:866
#: data/multiplayer/buildings.ruleset:786 data/royale/buildings.ruleset:977
#: data/sandbox/buildings.ruleset:930
msgid "SAM Battery"
msgstr "Bateria SAM"

#: data/civ2/buildings.ruleset:791 data/classic/buildings.ruleset:823
#: data/experimental/buildings.ruleset:882
#: data/multiplayer/buildings.ruleset:802
#, fuzzy
msgid ""
"Doubles the defense of all units inside the city when attacked by aircraft "
"(not including helicopters or missiles)."
msgstr ""
"Duplica a defesa de todas as unidades dentro de uma cidade quando atacadas "
"por unidades aéreas não-nucleares."

#: data/civ2/buildings.ruleset:813 data/classic/buildings.ruleset:845
#: data/experimental/buildings.ruleset:904
#: data/multiplayer/buildings.ruleset:824
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"defense for units in the city against non-nuclear missiles."
msgstr ""

#: data/civ2/buildings.ruleset:824 data/civ2civ3/buildings.ruleset:991
#: data/classic/buildings.ruleset:856 data/experimental/buildings.ruleset:915
#: data/multiplayer/buildings.ruleset:833 data/royale/buildings.ruleset:1085
#: data/sandbox/buildings.ruleset:978
msgid "Sewer System"
msgstr "Sistema de Esgotos"

#: data/civ2/buildings.ruleset:841 data/classic/buildings.ruleset:873
#: data/multiplayer/buildings.ruleset:850
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. An Aqueduct is first required for "
"a city to grow larger than size 8."
msgstr ""
"Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
"necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#: data/civ2/buildings.ruleset:847 data/civ2civ3/buildings.ruleset:1015
#: data/classic/buildings.ruleset:881 data/experimental/buildings.ruleset:940
#: data/multiplayer/buildings.ruleset:858 data/royale/buildings.ruleset:1109
#: data/sandbox/buildings.ruleset:1001
msgid "Solar Plant"
msgstr "Central Solar"

#: data/civ2/buildings.ruleset:865
#, fuzzy, no-c-format
msgid ""
"Eliminates all pollution generated by production in a city. It also "
"increases the shield production of a Factory or Mfg. Plant in the city. A "
"Factory and a Solar Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
msgstr ""
"Elimina toda a poluição gerada pela produção de uma cidade em 50%.  Também "
"aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Solar juntas geram um bónus produtivo de 100%, "
"e uma Fábrica, Unidade Transformadora e Central Solar juntas dão um bónus "
"produtivo de 150%.\n"
"\n"
"Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica ou "
"Central Nuclear."

#: data/civ2/buildings.ruleset:954 data/civ2civ3/buildings.ruleset:1141
#, fuzzy
msgid ""
"Space Structurals form the base of your spaceship. All other spaceship parts "
"need to be connected to Structurals in order to function. You can build up "
"to 32 Space Structurals."
msgstr ""
"Estruturas Espaciais formam a base da sua nave espacial.  Todas as outras "
"componentes da nave espacial têm de ser ligadas a Estruturas para que "
"funcionem.  Pode construir até 32 Estruturas Espaciais.\n"
"\n"
"Antes de poder construir qualquer componente da nave espacial, a maravilha "
"do mundo Programa Apolo terá de ser construida por um qualquer jogador."

#: data/civ2/buildings.ruleset:964 data/civ2civ3/buildings.ruleset:1151
#: data/classic/buildings.ruleset:1006 data/experimental/buildings.ruleset:1065
#: data/multiplayer/buildings.ruleset:983 data/royale/buildings.ruleset:1248
#: data/sandbox/buildings.ruleset:1136
msgid "Stock Exchange"
msgstr "Bolsa"

#: data/civ2/buildings.ruleset:982 data/experimental/buildings.ruleset:1083
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
"city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
"tax and luxury production in a city by 150%."
msgstr ""
"Juntamente com um Mercado e um Banco, a Bolsa potencia a colecta de impostos "
"e a produção de luxo de uma cidade em 150%."

#: data/civ2/buildings.ruleset:990 data/civ2civ3/buildings.ruleset:1177
#: data/classic/buildings.ruleset:1032 data/experimental/buildings.ruleset:1091
#: data/multiplayer/buildings.ruleset:1009 data/royale/buildings.ruleset:1274
#: data/sandbox/buildings.ruleset:1161
msgid "Super Highways"
msgstr "Auto Estradas"

#: data/civ2/buildings.ruleset:1007 data/classic/buildings.ruleset:1049
#: data/experimental/buildings.ruleset:1108
#: data/multiplayer/buildings.ruleset:1026
#, fuzzy, no-c-format
msgid "Increases trade resources by 50% on all tiles with roads or railroads."
msgstr ""
"Aumenta os recursos comerciais em 50% em todas as quadrículas com estradas "
"ou ferrovias."

#: data/civ2/buildings.ruleset:1013 data/civ2civ3/buildings.ruleset:1207
#: data/classic/buildings.ruleset:1057 data/experimental/buildings.ruleset:1119
#: data/multiplayer/buildings.ruleset:1032 data/royale/buildings.ruleset:1304
#: data/sandbox/buildings.ruleset:1191
msgid "Supermarket"
msgstr "Supermercado"

#: data/civ2/buildings.ruleset:1030 data/civ2civ3/buildings.ruleset:1224
#: data/classic/buildings.ruleset:1074 data/experimental/buildings.ruleset:1136
#: data/royale/buildings.ruleset:1321 data/sandbox/buildings.ruleset:1207
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 50% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Aumenta os recursos de comida em 50% em cada quadrícula de Quinta que esteja "
"a ser utilizada nos arredores da cidade.  Quadrículas de quinta são aqueles "
"que tiverem sido irrigados uma segunda vez."

#: data/civ2/buildings.ruleset:1053
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como a "
"maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
"Oráculo, 4 cidadãos são tornados contentes."

#: data/civ2/buildings.ruleset:1101 data/civ2civ3/buildings.ruleset:1299
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities, but not "
"units, despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"O mapa completo torna-se visível para o jogador que o possuir.  Permite que "
"todos os jogadores comecem a construir partes da nave espacial (desde que "
"tenham pesquisado as necessárias tecnologias)."

#: data/civ2/buildings.ruleset:1110 data/civ2civ3/buildings.ruleset:1313
#: data/classic/buildings.ruleset:1154 data/experimental/buildings.ruleset:1220
#: data/multiplayer/buildings.ruleset:1128 data/royale/buildings.ruleset:1410
#: data/sandbox/buildings.ruleset:1295
msgid "A.Smith's Trading Co."
msgstr "Companhia Comercial A.Smith"

#: data/civ2/buildings.ruleset:1126
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all cities."
msgstr ""
"Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
"livres de qualquer manutenção, em todas as cidades."

#: data/civ2/buildings.ruleset:1223 data/civ2civ3/buildings.ruleset:1439
#: data/classic/buildings.ruleset:1270 data/experimental/buildings.ruleset:1336
#: data/multiplayer/buildings.ruleset:1247 data/royale/buildings.ruleset:1536
#: data/sandbox/buildings.ruleset:1420
msgid "Eiffel Tower"
msgstr "Torre Eiffel"

#: data/civ2/buildings.ruleset:1240
#, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered four times as "
"fast."
msgstr ""

#: data/civ2/buildings.ruleset:1263 data/classic/buildings.ruleset:1310
#: data/experimental/buildings.ruleset:1376
#, fuzzy
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other players or teams have achieved."
msgstr ""
"A civilização que construir a Grande Biblioteca obtém qualquer avanço "
"científico que pelo menos duas outras civilizações tenham atingido."

#: data/civ2/buildings.ruleset:1310
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens, including "
"those unhappy about military activity, making each content then happy."
msgstr ""
"Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
"adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
"total de 3).  Na pouco provável situação de não existirem cidadãos contentes "
"para obterem o efeito dos Jardins Suspensos, a maravilha aplica-se a "
"cidadãos descontentes (tornando-os contentes)."

#: data/civ2/buildings.ruleset:1336 data/classic/buildings.ruleset:1385
#: data/experimental/buildings.ruleset:1451
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city. This reduces pollution and "
"increases the effects of Factories and Mfg. Plants."
msgstr ""
"Funciona como se possuisse uma Barragem em cada cidade.  (Isto reduz a "
"poluição e aumenta o efeito das Fábricas e Unidades Transformadoras.)"

#: data/civ2/buildings.ruleset:1380
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city, including citizens unhappy "
"about military activity."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/civ2/buildings.ruleset:1386 data/civ2civ3/buildings.ruleset:1614
#: data/classic/buildings.ruleset:1436 data/experimental/buildings.ruleset:1502
#: data/multiplayer/buildings.ruleset:1416 data/royale/buildings.ruleset:1711
#: data/sandbox/buildings.ruleset:1593
msgid "King Richard's Crusade"
msgstr "Cruzada do Rei Ricardo"

#: data/civ2/buildings.ruleset:1403 data/classic/buildings.ruleset:1453
#: data/experimental/buildings.ruleset:1519
#: data/multiplayer/buildings.ruleset:1434
#, fuzzy
msgid ""
"Adds one extra shield resource on every tile around the city where it is "
"built."
msgstr ""
"Gera um recurso de escudo adicional em cada quadrícula em redor da cidade em "
"que for construida."

#: data/civ2/buildings.ruleset:1409 data/civ2civ3/buildings.ruleset:1641
#: data/classic/buildings.ruleset:1459 data/experimental/buildings.ruleset:1525
#: data/multiplayer/buildings.ruleset:1440 data/royale/buildings.ruleset:1738
#: data/sandbox/buildings.ruleset:1620
msgid "Leonardo's Workshop"
msgstr "Oficina do Leonardo"

#: data/civ2/buildings.ruleset:1426 data/civ2civ3/buildings.ruleset:1658
msgid "Upgrades one obsolete unit per game turn."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/civ2/buildings.ruleset:1448
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all cities)."
msgstr ""
"Dá a todas as unidades marítimas um ponto de movimento adicional e elimina o "
"risco de perder triremes em alto mar.  Torna todas as novas unidades "
"marítimas veteranas (em todas as cidades)."

#: data/civ2/buildings.ruleset:1470
msgid "Gives all sea units 2 additional movement points."
msgstr "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#: data/civ2/buildings.ruleset:1495 data/civ2civ3/buildings.ruleset:1733
#: data/classic/buildings.ruleset:1547 data/experimental/buildings.ruleset:1613
#: data/multiplayer/buildings.ruleset:1532 data/royale/buildings.ruleset:1859
#: data/sandbox/buildings.ruleset:1712
msgid "Marco Polo's Embassy"
msgstr "Embaixada de Marco Polo"

#: data/civ2/buildings.ruleset:1512 data/civ2civ3/buildings.ruleset:1750
#: data/classic/buildings.ruleset:1564 data/sandbox/buildings.ruleset:1729
msgid "The player who owns it gets an embassy with all players."
msgstr ""
"O jogador que a possuir obtém uma embaixada junto de todos os jogadores."

#: data/civ2/buildings.ruleset:1533 data/classic/buildings.ruleset:1585
#: data/experimental/buildings.ruleset:1652
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities. This makes 3 unhappy "
"citizens content in each city. However, it does not affect citizens made "
"unhappy by military activity. The discovery of Theology increases the effect "
"of a Cathedral, making an additional unhappy citizen content. The discovery "
"of Communism lessens the effect of a Cathedral, reducing by one the number "
"of unhappy citizens made content."
msgstr ""
"Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
"cidadãos descontentes em contentes em cada cidade.  A descoberta da Teologia "
"aumenta o efeito de uma Catedral, tornando contente um cidadão descontente "
"adicional.  A descoberta do Comunismo reduz o efeito de uma Catedral, "
"reduzindo em um o número de cidadãos descontentes tornados contentes."

#: data/civ2/buildings.ruleset:1583
msgid "Counts as having a Granary in every city."
msgstr "Conta como se tivesse um Granário em cada cidade."

#: data/civ2/buildings.ruleset:1605
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city with a Library by 50%. (Counts as "
"having a Research Lab in all of your cities.)"
msgstr ""
"Aumenta a produção científica em cada cidade que possua uma Biblioteca em "
"50%.  (Conta como tendo um Lab. de Investigação em todas as suas cidades.)"

#: data/civ2/buildings.ruleset:1634 data/civ2civ3/buildings.ruleset:1935
#: data/classic/buildings.ruleset:1689 data/experimental/buildings.ruleset:1756
#: data/multiplayer/buildings.ruleset:1681 data/royale/buildings.ruleset:2212
#: data/sandbox/buildings.ruleset:1914
msgid "Statue of Liberty"
msgstr "Estátua da Liberdade"

#: data/civ2/buildings.ruleset:1657 data/civ2civ3/buildings.ruleset:1960
#: data/classic/buildings.ruleset:1712 data/experimental/buildings.ruleset:1779
#: data/multiplayer/buildings.ruleset:1705 data/royale/buildings.ruleset:2111
#: data/sandbox/buildings.ruleset:1939
msgid "Sun Tzu's War Academy"
msgstr "Academia Militar de Sun Tzu"

#: data/civ2/buildings.ruleset:1675
#, fuzzy, no-c-format
msgid ""
"All your new military land units become veterans (for all cities). The "
"chance of a land unit becoming a veteran after a battle increases from 50% "
"to 100%."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/civ2/buildings.ruleset:1698 data/classic/buildings.ruleset:1753
#: data/experimental/buildings.ruleset:1820
#, fuzzy
msgid "All your units regain two extra hitpoints per turn."
msgstr "Unidades recuperam dois pontos de resistência adicionais por turno."

#: data/civ2/buildings.ruleset:1727
#, fuzzy
msgid ""
"Counts as a Police Station in every city. This means, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments."
msgstr ""
"Conta como uma Esquadra de Polícia em cada cidade.  (Isto é, para cada "
"cidade, reduz a infelicidade causada por unidades militares fora da cidade "
"em 2 sob uma Democracia e em 1 sob uma República.  Esta maravilha não tem "
"qualquer efeito sob outras formas de governo.)"

#: data/civ2/buildings.ruleset:1737
msgid "Capitalization"
msgstr "Capitalização"

#: data/civ2/buildings.ruleset:1752
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Capitalization means its shield production is converted to tax output (gold)."
msgstr ""
"Esta não é uma construção normal.  Em vez disso, definir a produção de uma "
"cidade como Capitalização significa que a sua produção de escudos é "
"convertida em colecta fiscal (dinheiro)."

#: data/civ2/game.ruleset:26
#, fuzzy
msgid "Civ2 ruleset"
msgstr "A ler conjuntos de regras"

#: data/civ2/game.ruleset:38
msgid ""
"You are playing with civ2 style rules. These are quite close to classic (old "
"default) Freeciv rules, but with some additions."
msgstr ""

#: data/civ2/game.ruleset:343
#, c-format
msgid "Plant %sNuclear Device%s"
msgstr ""

#: data/civ2/game.ruleset:346 data/civ2civ3/game.ruleset:368
#: data/classic/game.ruleset:363 data/experimental/game.ruleset:371
#: data/multiplayer/game.ruleset:366 data/royale/game.ruleset:379
#: data/sandbox/game.ruleset:361
#, fuzzy, c-format
msgid "%sSabotage Enemy Unit%s"
msgstr "Sabotar Unidade Inimiga"

#: data/civ2/game.ruleset:355 data/civ2civ3/game.ruleset:377
#: data/classic/game.ruleset:372 data/experimental/game.ruleset:380
#: data/multiplayer/game.ruleset:375 data/royale/game.ruleset:388
#: data/sandbox/game.ruleset:370
#, fuzzy, c-format
msgid "%sSabotage City Escape%s"
msgstr "Sabotar Cidade"

#: data/civ2/game.ruleset:358 data/civ2civ3/game.ruleset:380
#: data/classic/game.ruleset:375 data/experimental/game.ruleset:383
#: data/multiplayer/game.ruleset:378 data/royale/game.ruleset:391
#: data/sandbox/game.ruleset:373
#, fuzzy, c-format
msgid "Industrial %sSabotage%s"
msgstr "Sabotagem Industrial"

#: data/civ2/game.ruleset:361 data/civ2civ3/game.ruleset:383
#: data/classic/game.ruleset:378 data/experimental/game.ruleset:386
#: data/multiplayer/game.ruleset:381 data/royale/game.ruleset:394
#: data/sandbox/game.ruleset:376
#, fuzzy, c-format
msgid "Industrial %sSabotage Production%s"
msgstr "Sabotagem Industrial"

#: data/civ2/game.ruleset:382 data/civ2civ3/game.ruleset:404
#: data/classic/game.ruleset:399 data/experimental/game.ruleset:407
#: data/multiplayer/game.ruleset:402 data/royale/game.ruleset:415
#: data/sandbox/game.ruleset:397
#, fuzzy, c-format
msgid "Indus%strial Espionage%s"
msgstr "_Sabotagem industrial"

#: data/civ2/game.ruleset:403
#, c-format
msgid "%sYou're Fired%s"
msgstr ""

#: data/civ2/governments.ruleset:77
msgid ""
"Anarchy offers slightly less corruption and waste than Despotism, but "
"slightly more unhappiness."
msgstr ""

#: data/civ2/governments.ruleset:97
msgid ""
"Despotism suffers the highest level of corruption and waste of all forms of "
"government."
msgstr ""

#: data/civ2/governments.ruleset:119
msgid ""
"Monarchy suffers the same small amount of corruption and waste that the "
"Republic does."
msgstr ""

#: data/civ2/governments.ruleset:142
msgid ""
"Under Communism, corruption and waste does not vary by distance from the "
"capital. All cities, including the capital, have a modest amount of "
"corruption."
msgstr ""

#: data/civ2/governments.ruleset:151 data/civ2/techs.ruleset:362
#: data/civ2civ3/governments.ruleset:241
#: data/multiplayer/governments.ruleset:194 data/multiplayer/techs.ruleset:366
#: data/royale/governments.ruleset:301 data/sandbox/governments.ruleset:242
msgid "Fundamentalism"
msgstr "Fundamentalismo"

#: data/civ2/governments.ruleset:158 data/civ2civ3/governments.ruleset:248
#: data/multiplayer/governments.ruleset:201 data/royale/governments.ruleset:308
#: data/sandbox/governments.ruleset:249
#, fuzzy, c-format
msgid "High Priest %s"
msgstr "Sumo Sacerdote"

#: data/civ2/governments.ruleset:159 data/civ2civ3/governments.ruleset:249
#: data/multiplayer/governments.ruleset:202 data/royale/governments.ruleset:309
#: data/sandbox/governments.ruleset:250
#, fuzzy, c-format
msgid "High Priestess %s"
msgstr "Suma Sacerdotiza"

#: data/civ2/governments.ruleset:161 data/civ2civ3/governments.ruleset:251
#: data/multiplayer/governments.ruleset:204 data/royale/governments.ruleset:311
#: data/sandbox/governments.ruleset:252
msgid ""
"Fundamentalism is a form of government organized around a central set of "
"beliefs. The beliefs, usually religious in nature, form a rigid guideline "
"for actions and reactions of both the rulers and the people."
msgstr ""

#: data/civ2/governments.ruleset:166 data/civ2civ3/governments.ruleset:256
#: data/multiplayer/governments.ruleset:209 data/royale/governments.ruleset:316
#: data/sandbox/governments.ruleset:257
msgid ""
"In a fundamentalist society, the people and the rulers are entirely devoted "
"to their beliefs, and are usually willing to die to preserve them."
msgstr ""

#: data/civ2/governments.ruleset:170 data/civ2civ3/governments.ruleset:260
#: data/multiplayer/governments.ruleset:213 data/royale/governments.ruleset:320
#: data/sandbox/governments.ruleset:261
msgid ""
"Improvements that normally convert unhappy citizens to content citizens, "
"produce \"tithes\" (gold) equivalent to the number of people they would "
"convert, and require no maintenance."
msgstr ""

#: data/civ2/governments.ruleset:211
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. There is no corruption or waste during Democracy, "
"but citizens become very upset during wars."
msgstr ""

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "Reverend %s"
msgstr "Reverendo"

#: data/civ2/nations.ruleset:133 data/nation/american.ruleset:54
#: data/nation/dutch.ruleset:40
#, fuzzy, c-format
msgid "?female:Reverend %s"
msgstr "Reverendo"

#: data/civ2/nations.ruleset:401 data/nation/carthaginian.ruleset:5
msgid "Carthaginian"
msgstr "Cartaginês"

#: data/civ2/nations.ruleset:402 data/nation/carthaginian.ruleset:6
msgid "?plural:Carthaginians"
msgstr "?plural:Cartaginenses"

#: data/civ2/nations.ruleset:404
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
"by Rome in 146 BC."
msgstr ""
"Os Cartaginenses, descendentes dos comerciantes Fenícios, governavam um "
"império naval no Mediterrâneo desde o séc V ao séc II AC. Cartago foi "
"destruida por Roma em 146 AC."

#: data/civ2/nations.ruleset:437 data/nation/celtic.ruleset:5
msgid "Celtic"
msgstr ""

#: data/civ2/nations.ruleset:438 data/nation/celtic.ruleset:6
#, fuzzy
msgid "?plural:Celts"
msgstr "?plural:Zulus"

#: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:8
msgid ""
"The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
"probably originating from the area between the upper Rhine and upper Danube, "
"from the Urnfield culture and the western group of the Hallstatt culture. "
"The Celts were known as cruel and savage warriors who terrorized the ancient "
"civilized peoples of Europe and Asia Minor. The Celts colonized much of "
"Europe and had a large influence on the development of European civilization."
msgstr ""

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "Great Warrior %s"
msgstr "Grande Faraó"

#: data/civ2/nations.ruleset:456 data/nation/celtic.ruleset:38
#, fuzzy, c-format
msgid "?female:Great Warrior %s"
msgstr "Grande Faraó"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Brother %s"
msgstr "Bóer"

#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:39
#: data/nation/khmer.ruleset:28
#, fuzzy, c-format
msgid "Sister %s"
msgstr "Caça"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "High Druid %s"
msgstr "Fruta"

#: data/civ2/nations.ruleset:460 data/nation/celtic.ruleset:42
#, fuzzy, c-format
msgid "?female:High Druid %s"
msgstr "Presidente"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lord Protector %s"
msgstr "Lorde Protector"

#: data/civ2/nations.ruleset:777 data/nation/english.ruleset:30
#, fuzzy, c-format
msgid "Lady Protector %s"
msgstr "Dama Protectora"

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
#: data/nation/italian.ruleset:44
#, fuzzy, c-format
msgid "Archbishop %s"
msgstr "Arcebispo"

#: data/civ2/nations.ruleset:893 data/civ2/nations.ruleset:1022
#: data/nation/german.ruleset:34
#, fuzzy, c-format
msgid "?female:Archbishop %s"
msgstr "Arcebispo"

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "Guru %s"
msgstr "utilizador %s, "

#: data/civ2/nations.ruleset:1331 data/nation/indian.ruleset:27
#, fuzzy, c-format
msgid "?female:Guru %s"
msgstr "Presidente"

#: data/civ2/nations.ruleset:1413 data/nation/japanese.ruleset:5
msgid "Japanese"
msgstr "Japonês"

#: data/civ2/nations.ruleset:1414 data/nation/japanese.ruleset:6
msgid "?plural:Japanese"
msgstr "?plural:Japoneses"

#: data/civ2/nations.ruleset:1416
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BC by the ancestral Emperor Jimmu."
msgstr ""

#: data/civ2/nations.ruleset:1427 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
#, fuzzy, c-format
msgid "Empress %s"
msgstr "Imperatriz"

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "Shogun %s"
msgstr "Shogun"

#: data/civ2/nations.ruleset:1428 data/nation/japanese.ruleset:24
#, fuzzy, c-format
msgid "?female:Shogun %s"
msgstr "Camarada"

#: data/civ2/nations.ruleset:1598 data/nation/persian.ruleset:5
msgid "Persian"
msgstr "Persa"

#: data/civ2/nations.ruleset:1599 data/nation/persian.ruleset:6
msgid "?plural:Persians"
msgstr "?plural:Persas"

#: data/civ2/nations.ruleset:1601
#, fuzzy
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
"second (Sassanid) from 226 AD to 642 AD."
msgstr ""
"O primeiro império Persa (Achmaenid) durou desde 55AC-330DC; o segundo "
"(Sassanid) desde 226DC-642DC."

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shah"
msgstr "Xá"

#: data/civ2/nations.ruleset:1612 data/nation/persian.ruleset:25
#, fuzzy, c-format
msgid "%s Shahbanu"
msgstr "Conselheiro"

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "Ayatollah %s"
msgstr "Cônsul"

#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:26
#, fuzzy, c-format
msgid "?female:Ayatollah %s"
msgstr "Cônsul"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:29
#: data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Patriarch %s"
msgstr "Patriarca"

#: data/civ2/nations.ruleset:1753 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
#, fuzzy, c-format
msgid "Matriarch %s"
msgstr "Matriarca"

#: data/civ2/nations.ruleset:1828 data/nation/sioux.ruleset:5
msgid "Sioux"
msgstr "Sioux"

#: data/civ2/nations.ruleset:1829 data/nation/sioux.ruleset:6
msgid "?plural:Sioux"
msgstr "?plural:Sioux"

#: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:8
msgid ""
"The Sioux was a North American nation that fought several decisive battles "
"against the United States. It consisted of three distinct groups of tribes: "
"the Lakota, the Dakota and the Nakota."
msgstr ""

#: data/civ2/nations.ruleset:1922 data/nation/spanish.ruleset:5
msgid "Spanish"
msgstr "Espanhol"

#: data/civ2/nations.ruleset:1923 data/nation/spanish.ruleset:6
msgid "?plural:Spanish"
msgstr "?plural:Espanhóis"

#: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:8
#, fuzzy
msgid ""
"The modern Spanish nation was formed when the rulers of the kingdoms of "
"Castile and Aragon led the recapture of the Iberian peninsula from the "
"Moslems. The Reconquista was completed in 1492, the same year Columbus "
"sailed. Spain then went on to create an empire on which the sun never set."
msgstr ""
"A actual nação Espanhola foi formada quando os governantes dos reinos de "
"Castela e Aragão conduziram a reconquista da península Ibérica aos Mouros.  "
"A Reconquista ficou terminada em 1492DC, o mesmo ano em que Colombo navegou."

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudillo %s"
msgstr "Caudilho"

#: data/civ2/nations.ruleset:1939 data/nation/spanish.ruleset:42
#, fuzzy, c-format
msgid "Caudilla %s"
msgstr "Caudilha"

#: data/civ2/nations.ruleset:1940 data/nation/french.ruleset:44
#: data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Cardinal %s"
msgstr "Cardeal"

#: data/civ2/nations.ruleset:1940
#, fuzzy, c-format
msgid "?female:Cardinal %s"
msgstr "Cônsul"

#: data/civ2/nations.ruleset:1999 data/nation/viking.ruleset:5
msgid "Viking"
msgstr "Viking"

#: data/civ2/nations.ruleset:2000 data/nation/viking.ruleset:6
msgid "?plural:Vikings"
msgstr "?plural:Vikings"

#: data/civ2/nations.ruleset:2002
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 AD and "
"1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Os Vikings atacavam e faziam comércio ao longo das costas da Europa entre "
"800DC e 1100DC. Atacantes Viking vieram eventualmente a ser os governantes "
"da Normandia, Rússia e um reino de curta duração na Sicília."

#: data/civ2/nations.ruleset:2014
#, fuzzy, c-format
msgid "%s Jarl"
msgstr "Patrulha"

#: data/civ2/nations.ruleset:2014
#, fuzzy, c-format
msgid "?female:%s Jarl"
msgstr "Camarada"

#: data/civ2/techs.ruleset:133 data/civ2civ3/techs.ruleset:134
#: data/classic/techs.ruleset:133 data/experimental/techs.ruleset:136
#: data/multiplayer/techs.ruleset:133 data/royale/techs.ruleset:135
#: data/sandbox/techs.ruleset:135
msgid "Amphibious Warfare"
msgstr "Guerra Anfíbia"

#: data/civ2/techs.ruleset:222 data/civ2civ3/techs.ruleset:224
#: data/classic/techs.ruleset:222 data/experimental/techs.ruleset:234
#: data/multiplayer/techs.ruleset:222 data/royale/techs.ruleset:233
#: data/sandbox/techs.ruleset:225
msgid "Combined Arms"
msgstr "Ramos Armados Combinados"

#: data/civ2/techs.ruleset:244 data/civ2civ3/techs.ruleset:246
#: data/classic/techs.ruleset:244 data/experimental/techs.ruleset:259
#: data/multiplayer/techs.ruleset:244 data/royale/techs.ruleset:257
#: data/sandbox/techs.ruleset:247
#, fuzzy
msgid "Reduces the effect of Cathedrals."
msgstr "Reduz o efeito das Catedrais.\n"

#: data/civ2/techs.ruleset:269
#, fuzzy
msgid "Allows Settlers and Engineers to build fortresses."
msgstr "Permite aos %s construir fortalezas.\n"

#: data/civ2/techs.ruleset:288 data/civ2civ3/techs.ruleset:293
#: data/classic/techs.ruleset:291 data/experimental/techs.ruleset:311
#: data/multiplayer/techs.ruleset:291 data/royale/techs.ruleset:309
#: data/sandbox/techs.ruleset:294 server/report.cpp:198
msgid "Economics"
msgstr "Economia"

#: data/civ2/techs.ruleset:302 data/classic/techs.ruleset:305
#: data/experimental/techs.ruleset:327
#, fuzzy
msgid "Improves the effect of Colosseums."
msgstr "Melhora o efeito dos Coliseus.\n"

#: data/civ2/techs.ruleset:321 data/civ2civ3/techs.ruleset:329
#: data/classic/techs.ruleset:324 data/experimental/techs.ruleset:348
#: data/multiplayer/techs.ruleset:324 data/royale/techs.ruleset:349
#: data/sandbox/techs.ruleset:332
msgid "Environmentalism"
msgstr "Ambientalismo"

#: data/civ2/techs.ruleset:329 data/civ2civ3/techs.ruleset:337
#: data/classic/techs.ruleset:332 data/experimental/techs.ruleset:357
#: data/multiplayer/techs.ruleset:334 data/royale/techs.ruleset:358
#: data/sandbox/techs.ruleset:340
msgid "Espionage"
msgstr "Espionagem"

#: data/civ2/techs.ruleset:386 data/civ2civ3/techs.ruleset:386
#: data/classic/techs.ruleset:381 data/experimental/techs.ruleset:412
#: data/multiplayer/techs.ruleset:390 data/royale/techs.ruleset:435
#: data/sandbox/techs.ruleset:391
msgid "Guerilla Warfare"
msgstr "Guerra de Guerrilha"

#: data/civ2/techs.ruleset:442 data/civ2civ3/techs.ruleset:441
#: data/classic/techs.ruleset:438 data/experimental/techs.ruleset:475
#: data/multiplayer/techs.ruleset:447 data/royale/techs.ruleset:496
#: data/sandbox/techs.ruleset:446
msgid "Laser"
msgstr "Laser"

#: data/civ2/techs.ruleset:450 data/civ2civ3/techs.ruleset:449
#: data/classic/techs.ruleset:446 data/experimental/techs.ruleset:484
#: data/multiplayer/techs.ruleset:455 data/royale/techs.ruleset:504
#: data/sandbox/techs.ruleset:454
msgid "Leadership"
msgstr "Liderança"

#: data/civ2/techs.ruleset:466 data/civ2civ3/techs.ruleset:465
#: data/classic/techs.ruleset:462 data/experimental/techs.ruleset:502
#: data/multiplayer/techs.ruleset:471 data/royale/techs.ruleset:522
#: data/sandbox/techs.ruleset:470
msgid "Machine Tools"
msgstr "Máquinas-Ferramenta"

#: data/civ2/techs.ruleset:530 data/civ2civ3/techs.ruleset:534
#: data/classic/techs.ruleset:527 data/experimental/techs.ruleset:573
#: data/multiplayer/techs.ruleset:535 data/royale/techs.ruleset:597
#: data/sandbox/techs.ruleset:539
msgid "Miniaturization"
msgstr "Miniaturização"

#: data/civ2/techs.ruleset:538 data/civ2civ3/techs.ruleset:547
#: data/classic/techs.ruleset:535 data/experimental/techs.ruleset:582
#: data/multiplayer/techs.ruleset:543 data/royale/techs.ruleset:611
#: data/sandbox/techs.ruleset:552
msgid "Mobile Warfare"
msgstr "Guerra Móvel"

#: data/civ2/techs.ruleset:554 data/civ2civ3/techs.ruleset:563
#: data/classic/techs.ruleset:551 data/experimental/techs.ruleset:600
#: data/multiplayer/techs.ruleset:559 data/royale/techs.ruleset:629
#: data/sandbox/techs.ruleset:568
msgid "Monotheism"
msgstr "Monoteísmo"

#: data/civ2/techs.ruleset:593 data/experimental/techs.ruleset:644
#: data/multiplayer/techs.ruleset:598 data/royale/techs.ruleset:672
#: data/sandbox/techs.ruleset:607
#, fuzzy
msgid "Gives sea units one extra move."
msgstr "Dá uma unidade de movimento extra às unidades marítimas.\n"

#: data/civ2/techs.ruleset:600 data/civ2civ3/techs.ruleset:609
#: data/classic/techs.ruleset:597 data/experimental/techs.ruleset:652
#: data/royale/techs.ruleset:680 data/sandbox/techs.ruleset:614
#, fuzzy, c-format
msgid ""
"Great philosophers from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
"Grandes filósofos de todo o mundo juntam-se à sua civilização; obtém um "
"avanço científico imediato."

#: data/civ2/techs.ruleset:622 data/civ2civ3/techs.ruleset:631
#: data/classic/techs.ruleset:619 data/experimental/techs.ruleset:676
#: data/multiplayer/techs.ruleset:627 data/royale/techs.ruleset:705
#: data/sandbox/techs.ruleset:636
msgid "Polytheism"
msgstr "Politeísmo"

#: data/civ2/techs.ruleset:638 data/civ2civ3/techs.ruleset:647
#: data/classic/techs.ruleset:635 data/experimental/techs.ruleset:693
#: data/multiplayer/techs.ruleset:643 data/royale/techs.ruleset:722
#: data/sandbox/techs.ruleset:652
msgid "Radio"
msgstr "Rádio"

#: data/civ2/techs.ruleset:644
#, fuzzy
msgid "Allows Settlers and Engineers to build airbases."
msgstr "Permite aos %s construir bases aéreas.\n"

#: data/civ2/techs.ruleset:653
#, fuzzy
msgid "Allows Settlers and Engineers to upgrade roads to railroads."
msgstr "Permite aos %s construir bases aéreas.\n"

#: data/civ2/techs.ruleset:676 data/civ2civ3/techs.ruleset:695
#: data/classic/techs.ruleset:677 data/experimental/techs.ruleset:739
#: data/multiplayer/techs.ruleset:683 data/royale/techs.ruleset:775
#: data/sandbox/techs.ruleset:702
msgid "Refrigeration"
msgstr "Refrigeração"

#: data/civ2/techs.ruleset:682
#, fuzzy
msgid ""
"Allows Settlers and Engineers to upgrade irrigation systems to farmland."
msgstr "Permite aos %s transformar as irrigações em quintas.\n"

#: data/civ2/techs.ruleset:703 data/civ2civ3/techs.ruleset:724
#: data/classic/techs.ruleset:705 data/experimental/techs.ruleset:770
#: data/multiplayer/techs.ruleset:711 data/royale/techs.ruleset:807
#: data/sandbox/techs.ruleset:731
msgid "Sanitation"
msgstr "Saneamento"

#: data/civ2/techs.ruleset:711 data/civ2civ3/techs.ruleset:732
#: data/classic/techs.ruleset:713 data/experimental/techs.ruleset:779
#: data/multiplayer/techs.ruleset:719 data/royale/techs.ruleset:816
#: data/sandbox/techs.ruleset:739
msgid "Seafaring"
msgstr "Navegação Alto-Mar"

#: data/civ2/techs.ruleset:727 data/civ2civ3/techs.ruleset:748
#: data/classic/techs.ruleset:729 data/experimental/techs.ruleset:797
#: data/multiplayer/techs.ruleset:735 data/royale/techs.ruleset:834
#: data/sandbox/techs.ruleset:755
msgid "Stealth"
msgstr "Furtivo"

#: data/civ2/techs.ruleset:759 data/civ2civ3/techs.ruleset:784
#: data/classic/techs.ruleset:761 data/experimental/techs.ruleset:836
#: data/multiplayer/techs.ruleset:767 data/royale/techs.ruleset:874
#: data/sandbox/techs.ruleset:791
msgid "Tactics"
msgstr "Tácticas"

#: data/civ2/techs.ruleset:791 data/civ2civ3/techs.ruleset:820
#: data/classic/techs.ruleset:794 data/experimental/techs.ruleset:872
#: data/multiplayer/techs.ruleset:799 data/royale/techs.ruleset:914
#: data/sandbox/techs.ruleset:827
msgid "Theology"
msgstr "Teologia"

#: data/civ2/techs.ruleset:797 data/civ2civ3/techs.ruleset:826
#: data/classic/techs.ruleset:800 data/experimental/techs.ruleset:879
#: data/multiplayer/techs.ruleset:805 data/royale/techs.ruleset:920
#: data/sandbox/techs.ruleset:833
#, fuzzy
msgid "Improves the effect of Cathedrals."
msgstr "Melhora o efeito das Catedrais.\n"

#: data/civ2/techs.ruleset:824 data/civ2civ3/techs.ruleset:856
#: data/classic/techs.ruleset:827 data/experimental/techs.ruleset:909
#: data/multiplayer/techs.ruleset:832 data/royale/techs.ruleset:954
#: data/sandbox/techs.ruleset:863
msgid "Warrior Code"
msgstr "Código Guerreiro"

#: data/civ2/terrain.ruleset:251 data/civ2civ3/terrain.ruleset:401
#: data/classic/terrain.ruleset:394 data/experimental/terrain.ruleset:390
#: data/multiplayer/terrain.ruleset:388 data/royale/terrain.ruleset:401
#: data/sandbox/terrain.ruleset:402
msgid "Glacier"
msgstr "Glaciar"

#: data/civ2/terrain.ruleset:287 data/civ2civ3/terrain.ruleset:441
#: data/classic/terrain.ruleset:434 data/experimental/terrain.ruleset:428
#: data/multiplayer/terrain.ruleset:426 data/royale/terrain.ruleset:441
#: data/sandbox/terrain.ruleset:442
#, fuzzy
msgid ""
"Glaciers are found only in the most northerly or southerly reaches of the "
"world. They are very cold, and hence difficult to work with."
msgstr ""
"Glaciares são apenas encontrados nos extremos mais a norte ou a sul do "
"mundo.  São muito frios, pelo que difíceis de trabalhar."

#: data/civ2/terrain.ruleset:847
msgid "?gui_type:Build Land base"
msgstr ""

#: data/civ2/terrain.ruleset:850
#, fuzzy
msgid "?gui_type:Build Airforce base"
msgstr "Construir Base Aérea"

#: data/civ2/terrain.ruleset:1056
msgid ""
"The pollution can only be cleared by dispatching Settlers or Engineers with "
"the \"clean pollution\" order."
msgstr ""

#: data/civ2/terrain.ruleset:1059 data/civ2civ3/terrain.ruleset:1335
#: data/classic/terrain.ruleset:1279 data/experimental/terrain.ruleset:1255
#: data/royale/terrain.ruleset:1339 data/sandbox/terrain.ruleset:1336
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center."
msgstr ""

#: data/civ2/terrain.ruleset:1066 data/classic/terrain.ruleset:1286
#: data/experimental/terrain.ruleset:1262 data/multiplayer/terrain.ruleset:1261
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization, and Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ2/terrain.ruleset:1083 data/civ2civ3/terrain.ruleset:1361
#: data/classic/terrain.ruleset:1303 data/experimental/terrain.ruleset:1279
#: data/multiplayer/terrain.ruleset:1278 data/royale/terrain.ruleset:1365
#: data/sandbox/terrain.ruleset:1362
msgid ""
"The risk of global warming is cumulative. The longer polluted tiles are left "
"uncleaned, the higher the risk becomes, and the risk can linger for some "
"time even after all pollution has been cleaned. If a long time passes with "
"an elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ2/terrain.ruleset:1117 data/civ2civ3/terrain.ruleset:1395
#: data/classic/terrain.ruleset:1337 data/experimental/terrain.ruleset:1313
#: data/multiplayer/terrain.ruleset:1312 data/royale/terrain.ruleset:1399
#: data/sandbox/terrain.ruleset:1396
msgid ""
"Later in the game, helicopters may also enter villages, but overflight by "
"other aircraft will cause the villagers to take fright and disband."
msgstr ""

#: data/civ2/terrain.ruleset:1123 data/civ2civ3/terrain.ruleset:1401
#: data/classic/terrain.ruleset:1343 data/experimental/terrain.ruleset:1319
#: data/multiplayer/terrain.ruleset:1318 data/royale/terrain.ruleset:1405
#: data/sandbox/terrain.ruleset:1430
msgid "Farmland"
msgstr "Quinta"

#: data/civ2/terrain.ruleset:1143
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. Hence, farmland is only "
"useful on tiles which with irrigation yield 2 or more food."
msgstr ""

#: data/civ2/terrain.ruleset:1149
msgid "Like irrigation, farmland is incompatible with mines."
msgstr ""

#: data/civ2/terrain.ruleset:1177
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points."
msgstr ""

#: data/civ2/terrain.ruleset:1186 data/civ2/units.ruleset:24
#: data/civ2civ3/terrain.ruleset:1580 data/civ2civ3/units.ruleset:30
#: data/classic/terrain.ruleset:1437 data/classic/units.ruleset:30
#: data/experimental/terrain.ruleset:1412 data/experimental/units.ruleset:33
#: data/multiplayer/terrain.ruleset:1409 data/multiplayer/units.ruleset:30
#: data/royale/terrain.ruleset:1546 data/royale/units.ruleset:30
#: data/sandbox/terrain.ruleset:1608 data/sandbox/units.ruleset:30
msgid "Airbase"
msgstr "Base Aérea"

#: data/civ2/terrain.ruleset:1209 data/classic/terrain.ruleset:1459
#: data/experimental/terrain.ruleset:1434 data/multiplayer/terrain.ruleset:1431
msgid ""
"Airbases allow your air units to land and refuel outside cities. Air units "
"in an airbase may be attacked by land units."
msgstr ""

#: data/civ2/terrain.ruleset:1212 data/civ2civ3/terrain.ruleset:40
#: data/classic/terrain.ruleset:1462 data/experimental/terrain.ruleset:1437
#: data/multiplayer/terrain.ruleset:1434 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "Units can paradrop from this tile."
msgstr "Limpar Radiação Nuclear"

#: data/civ2/terrain.ruleset:1239 data/classic/terrain.ruleset:1541
#: data/multiplayer/terrain.ruleset:1513
msgid ""
"Roads allow your land units to move more quickly, and on some terrain, also "
"provide a trade bonus."
msgstr ""

#: data/civ2/terrain.ruleset:1276 data/civ2civ3/terrain.ruleset:1735
#: data/classic/terrain.ruleset:1578 data/experimental/terrain.ruleset:1556
#: data/multiplayer/terrain.ruleset:1550 data/royale/terrain.ruleset:1699
#: data/sandbox/terrain.ruleset:1770
msgid ""
"A railroad also increases any shield resources produced by a tile. A tile "
"whose road is upgraded to a railroad retains any trade bonus from the road "
"as well."
msgstr ""

#: data/civ2/terrain.ruleset:1280 data/civ2civ3/terrain.ruleset:1739
#: data/classic/terrain.ruleset:1582 data/experimental/terrain.ruleset:1560
#: data/multiplayer/terrain.ruleset:1554 data/royale/terrain.ruleset:1703
#: data/sandbox/terrain.ruleset:1774
msgid ""
"City center tiles with roads are automatically upgraded to railroads when "
"you learn the Railroad technology."
msgstr ""

#: data/civ2/terrain.ruleset:1302
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River, but not diagonally, for "
"fast travel."
msgstr ""
"Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio adiciona "
"1 recurso de comércio aos produzidos por essa quadrícula.  Também aumenta o "
"factor de defesa de uma quadrícula em 50%.  Finalmente, unidades terrestres "
"também se podem mover ao longo de um Rio (mas não diagonalmente); movimento "
"ao longo de um Rio custa apenas 1/3 de um ponto de movimento.\n"
"\n"
"Estradas e ferrovias podem ser construidas em quadrículas com Rio desde que "
"a sua civilização tenha aprendido a tecnologia de Construção de Pontes."

#: data/civ2/terrain.ruleset:1334 data/civ2civ3/terrain.ruleset:1838
#: data/classic/terrain.ruleset:1635 data/experimental/terrain.ruleset:1655
#: data/multiplayer/terrain.ruleset:1607 data/royale/terrain.ruleset:1802
#: data/sandbox/terrain.ruleset:1866
msgid "Iron"
msgstr "Ferro"

#: data/civ2/terrain.ruleset:1345 data/civ2civ3/terrain.ruleset:1849
#: data/classic/terrain.ruleset:1646 data/experimental/terrain.ruleset:1666
#: data/multiplayer/terrain.ruleset:1618 data/royale/terrain.ruleset:1813
msgid ""
"Iron ore can be forged into a variety of metals that can be used to make "
"machines, armor, and many other useful things."
msgstr ""

#: data/civ2/terrain.ruleset:1348 data/civ2civ3/terrain.ruleset:1852
#: data/classic/terrain.ruleset:1649 data/experimental/terrain.ruleset:1669
#: data/multiplayer/terrain.ruleset:1621
msgid ""
"Iron, when found on a Mountain tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1368 data/civ2civ3/terrain.ruleset:1872
#: data/classic/terrain.ruleset:1669 data/experimental/terrain.ruleset:1689
#: data/multiplayer/terrain.ruleset:1641
msgid ""
"Game, when found on a Tundra tile, gives 2 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1374 data/civ2civ3/terrain.ruleset:1878
#: data/classic/terrain.ruleset:1675 data/experimental/terrain.ruleset:1695
#: data/multiplayer/terrain.ruleset:1647 data/royale/terrain.ruleset:1842
#: data/sandbox/terrain.ruleset:1892
msgid "Furs"
msgstr "Peles"

#: data/civ2/terrain.ruleset:1385 data/civ2civ3/terrain.ruleset:1889
#: data/classic/terrain.ruleset:1686 data/experimental/terrain.ruleset:1706
#: data/multiplayer/terrain.ruleset:1658 data/royale/terrain.ruleset:1853
msgid "The fur trade has been source of food and trade for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1387
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1434 data/civ2civ3/terrain.ruleset:1938
#: data/classic/terrain.ruleset:1735 data/experimental/terrain.ruleset:1755
#: data/multiplayer/terrain.ruleset:1707 data/royale/terrain.ruleset:1903
#: data/sandbox/terrain.ruleset:1931
msgid "Fruit"
msgstr "Fruta"

#: data/civ2/terrain.ruleset:1445 data/civ2civ3/terrain.ruleset:1949
#: data/classic/terrain.ruleset:1746 data/experimental/terrain.ruleset:1766
#: data/multiplayer/terrain.ruleset:1718 data/royale/terrain.ruleset:1914
msgid ""
"The picking and cultivation of fruit has been a source of food for hunter-"
"gathers in the ancient past all the way to modern times."
msgstr ""

#: data/civ2/terrain.ruleset:1448 data/civ2civ3/terrain.ruleset:1952
#: data/classic/terrain.ruleset:1749 data/experimental/terrain.ruleset:1769
#: data/multiplayer/terrain.ruleset:1721 data/royale/terrain.ruleset:1917
msgid ""
"Fruit, when found on a Jungle tile, gives 3 more food and 1 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1475 data/civ2civ3/terrain.ruleset:1979
#: data/classic/terrain.ruleset:1776 data/experimental/terrain.ruleset:1796
#: data/multiplayer/terrain.ruleset:1748 data/royale/terrain.ruleset:1944
#: data/sandbox/terrain.ruleset:1957
msgid "Buffalo"
msgstr "Búfalos"

#: data/civ2/terrain.ruleset:1486 data/civ2civ3/terrain.ruleset:1990
#: data/classic/terrain.ruleset:1787 data/experimental/terrain.ruleset:1807
#: data/multiplayer/terrain.ruleset:1759 data/royale/terrain.ruleset:1955
msgid ""
"Buffalo have been a source of food and tools for thousands of years, "
"especially on the plains of North America."
msgstr ""

#: data/civ2/terrain.ruleset:1489 data/civ2civ3/terrain.ruleset:1993
#: data/classic/terrain.ruleset:1790 data/experimental/terrain.ruleset:1810
#: data/multiplayer/terrain.ruleset:1762 data/royale/terrain.ruleset:1958
msgid ""
"Buffalo, when found on a Plains tile, gives 2 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1495 data/civ2civ3/terrain.ruleset:1999
#: data/classic/terrain.ruleset:1796 data/experimental/terrain.ruleset:1816
#: data/multiplayer/terrain.ruleset:1768 data/royale/terrain.ruleset:1964
#: data/sandbox/terrain.ruleset:1970
msgid "Wheat"
msgstr "Trigo"

#: data/civ2/terrain.ruleset:1506 data/civ2civ3/terrain.ruleset:2010
#: data/classic/terrain.ruleset:1807 data/experimental/terrain.ruleset:1827
#: data/multiplayer/terrain.ruleset:1779 data/royale/terrain.ruleset:1975
msgid ""
"The cultivation and discovery of wheat greatly increased the ability of "
"civilizations to produce food for ever larger nations."
msgstr ""

#: data/civ2/terrain.ruleset:1509 data/civ2civ3/terrain.ruleset:2013
#: data/classic/terrain.ruleset:1810 data/experimental/terrain.ruleset:1830
#: data/multiplayer/terrain.ruleset:1782 data/royale/terrain.ruleset:1978
msgid ""
"Wheat, when found on a Plains tile, gives 2 more food. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1536 data/civ2civ3/terrain.ruleset:2041
#: data/classic/terrain.ruleset:1837 data/experimental/terrain.ruleset:1857
#: data/multiplayer/terrain.ruleset:1809 data/royale/terrain.ruleset:2006
#: data/sandbox/terrain.ruleset:1997
msgid "Peat"
msgstr "Humus"

#: data/civ2/terrain.ruleset:1547 data/civ2civ3/terrain.ruleset:2052
#: data/classic/terrain.ruleset:1848 data/experimental/terrain.ruleset:1868
#: data/multiplayer/terrain.ruleset:1820 data/royale/terrain.ruleset:2017
msgid ""
"Peat is an accumulation of partially decayed vegetation or organic matter. "
"It is unique to naturally wet areas such as swamps and bogs. It can be "
"burned and has many other useful purposes."
msgstr ""

#: data/civ2/terrain.ruleset:1551 data/civ2civ3/terrain.ruleset:2056
#: data/classic/terrain.ruleset:1852 data/experimental/terrain.ruleset:1872
#: data/multiplayer/terrain.ruleset:1824 data/royale/terrain.ruleset:2021
msgid ""
"Peat, when found on a Swamp tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1557 data/civ2civ3/terrain.ruleset:2062
#: data/classic/terrain.ruleset:1858 data/experimental/terrain.ruleset:1878
#: data/multiplayer/terrain.ruleset:1830 data/royale/terrain.ruleset:2027
#: data/sandbox/terrain.ruleset:2010
msgid "Pheasant"
msgstr "Faisão"

#: data/civ2/terrain.ruleset:1568 data/civ2civ3/terrain.ruleset:2073
#: data/classic/terrain.ruleset:1869 data/experimental/terrain.ruleset:1889
#: data/multiplayer/terrain.ruleset:1841 data/royale/terrain.ruleset:2038
msgid ""
"The hunting of Pheasant and other game birds has been a source of food for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1571 data/civ2civ3/terrain.ruleset:2076
#: data/classic/terrain.ruleset:1872 data/experimental/terrain.ruleset:1892
#: data/multiplayer/terrain.ruleset:1844 data/royale/terrain.ruleset:2041
msgid ""
"Pheasant, when found on a Forest tile, gives 2 more food. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1597 data/civ2civ3/terrain.ruleset:2102
#: data/classic/terrain.ruleset:1898 data/experimental/terrain.ruleset:1918
#: data/multiplayer/terrain.ruleset:1870 data/royale/terrain.ruleset:2067
#: data/sandbox/terrain.ruleset:2036
msgid "Ivory"
msgstr "Marfim"

#: data/civ2/terrain.ruleset:1608 data/civ2civ3/terrain.ruleset:2113
#: data/classic/terrain.ruleset:1909 data/experimental/terrain.ruleset:1929
#: data/multiplayer/terrain.ruleset:1881 data/royale/terrain.ruleset:2078
msgid ""
"The hunting of animals with tusks such as arctic walrus has been a source of "
"food, energy, and trade for many civilizations throughout history."
msgstr ""

#: data/civ2/terrain.ruleset:1611 data/civ2civ3/terrain.ruleset:2116
#: data/classic/terrain.ruleset:1912 data/experimental/terrain.ruleset:1932
#: data/multiplayer/terrain.ruleset:1884 data/royale/terrain.ruleset:2081
msgid ""
"Ivory, when found on a Glacier tile, gives 1 more food, 1 more shield, and 4 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/civ2/terrain.ruleset:1618 data/civ2civ3/terrain.ruleset:2123
#: data/classic/terrain.ruleset:1919 data/experimental/terrain.ruleset:1939
#: data/multiplayer/terrain.ruleset:1891 data/royale/terrain.ruleset:2088
#: data/sandbox/terrain.ruleset:2049
msgid "Silk"
msgstr "Seda"

#: data/civ2/terrain.ruleset:1629 data/civ2civ3/terrain.ruleset:2134
#: data/classic/terrain.ruleset:1930 data/experimental/terrain.ruleset:1950
#: data/multiplayer/terrain.ruleset:1902 data/royale/terrain.ruleset:2099
msgid ""
"The discovery of the silkworm and the ability to create garments and other "
"important artifacts from the produced silk has been a source of trade for "
"many civilizations."
msgstr ""

#: data/civ2/terrain.ruleset:1633 data/civ2civ3/terrain.ruleset:2138
#: data/classic/terrain.ruleset:1934 data/experimental/terrain.ruleset:1954
#: data/multiplayer/terrain.ruleset:1906 data/royale/terrain.ruleset:2103
msgid ""
"Silk, when found on a Forest tile, gives 3 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1639 data/civ2civ3/terrain.ruleset:2144
#: data/classic/terrain.ruleset:1940 data/experimental/terrain.ruleset:1960
#: data/multiplayer/terrain.ruleset:1912 data/royale/terrain.ruleset:2109
#: data/sandbox/game.ruleset:2033 data/sandbox/terrain.ruleset:2062
msgid "Spice"
msgstr "Especiarias"

#: data/civ2/terrain.ruleset:1650 data/civ2civ3/terrain.ruleset:2155
#: data/classic/terrain.ruleset:1951 data/experimental/terrain.ruleset:1971
#: data/multiplayer/terrain.ruleset:1923 data/royale/terrain.ruleset:2120
msgid ""
"Freeciv21 combines all the varying types of valuable spices used in trade "
"into a single resource called \"Spice\"."
msgstr ""

#: data/civ2/terrain.ruleset:1653 data/classic/terrain.ruleset:1954
#: data/experimental/terrain.ruleset:1974 data/multiplayer/terrain.ruleset:1926
#: data/royale/terrain.ruleset:2123
msgid ""
"Spice(s), when found on a Swamp tile, gives 2 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1659 data/civ2civ3/terrain.ruleset:2164
#: data/classic/terrain.ruleset:1960 data/experimental/terrain.ruleset:1980
#: data/multiplayer/terrain.ruleset:1932 data/royale/terrain.ruleset:2129
#: data/sandbox/terrain.ruleset:2075
msgid "Whales"
msgstr "Baleias"

#: data/civ2/terrain.ruleset:1670 data/civ2civ3/terrain.ruleset:2175
#: data/classic/terrain.ruleset:1971 data/experimental/terrain.ruleset:1991
#: data/multiplayer/terrain.ruleset:1943 data/royale/terrain.ruleset:2140
msgid ""
"The hunting of whales has been an important source of food and energy for "
"many civilizations. The modern world no longer needs the whale blubber with "
"the discovery of oil."
msgstr ""

#: data/civ2/terrain.ruleset:1674 data/civ2civ3/terrain.ruleset:2179
#: data/classic/terrain.ruleset:1975 data/experimental/terrain.ruleset:1995
#: data/multiplayer/terrain.ruleset:1947 data/royale/terrain.ruleset:2144
msgid ""
"Whales, when found on an Ocean tile, gives 1 more food and 1 more shield. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1680 data/civ2civ3/terrain.ruleset:2185
#: data/classic/terrain.ruleset:1981 data/experimental/terrain.ruleset:2001
#: data/multiplayer/terrain.ruleset:1953 data/royale/terrain.ruleset:2150
#: data/sandbox/terrain.ruleset:2088
msgid "Wine"
msgstr "Vinho"

#: data/civ2/terrain.ruleset:1691 data/civ2civ3/terrain.ruleset:2196
#: data/classic/terrain.ruleset:1992 data/experimental/terrain.ruleset:2012
#: data/multiplayer/terrain.ruleset:1964 data/royale/terrain.ruleset:2161
msgid ""
"The fermentation of grapes into wine has been a source of trade between "
"nations for thousands of years."
msgstr ""

#: data/civ2/terrain.ruleset:1694 data/civ2civ3/terrain.ruleset:2199
#: data/classic/terrain.ruleset:1995 data/experimental/terrain.ruleset:2015
#: data/multiplayer/terrain.ruleset:1967 data/royale/terrain.ruleset:2164
msgid ""
"Wine, when found on a Hills tile, gives 4 more trade. For more information, "
"review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1715
msgid ""
"Oil, when found on a Glacier tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/terrain.ruleset:1735
msgid ""
"Oil, when found on a Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
#, fuzzy
msgid "AirAttacker"
msgstr "Ataque:"

#: data/civ2/units.ruleset:26 data/civ2civ3/units.ruleset:32
#: data/classic/units.ruleset:32 data/experimental/units.ruleset:35
#: data/multiplayer/units.ruleset:32 data/royale/units.ruleset:32
#: data/sandbox/units.ruleset:32
#, fuzzy
msgid "Very bad at attacking AEGIS."
msgstr "Unidades com melhor ataque"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
#, fuzzy
msgid "Horse"
msgstr "Cavalos"

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/experimental/units.ruleset:36 data/multiplayer/units.ruleset:33
#: data/royale/units.ruleset:33
msgid "Attack value halved when attacking Pikemen."
msgstr ""

#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1337
#: data/civ2civ3/units.ruleset:1565 data/classic/units.ruleset:34
#: data/classic/units.ruleset:1383 data/experimental/units.ruleset:37
#: data/experimental/units.ruleset:1407 data/multiplayer/units.ruleset:34
#: data/multiplayer/units.ruleset:1483 data/royale/units.ruleset:1717
#: data/sandbox/units.ruleset:1569
msgid "Helicopter"
msgstr "Helicóptero"

#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
#: data/experimental/units.ruleset:37 data/multiplayer/units.ruleset:34
msgid "Defends very badly against Fighters."
msgstr ""

#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:805
#: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1015
#: data/classic/units.ruleset:41 data/classic/units.ruleset:914
#: data/experimental/units.ruleset:44 data/experimental/units.ruleset:936
#: data/multiplayer/units.ruleset:41 data/multiplayer/units.ruleset:950
#: data/royale/units.ruleset:44 data/royale/units.ruleset:1156
#: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:1019
msgid "Paratroopers"
msgstr "Paraquedistas"

#: data/civ2/units.ruleset:34 data/civ2civ3/units.ruleset:43
#: data/classic/units.ruleset:41 data/experimental/units.ruleset:44
#: data/multiplayer/units.ruleset:41 data/royale/units.ruleset:44
#: data/sandbox/units.ruleset:46
#, fuzzy
msgid "Can be paradropped from a friendly city or suitable base."
msgstr "* Pode ser lançada de paraquedas de uma cidade amistosa (Alcance: %d)."

#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:774
#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:982
#: data/classic/units.ruleset:42 data/classic/units.ruleset:883
#: data/experimental/units.ruleset:45 data/experimental/units.ruleset:905
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:919
#: data/royale/units.ruleset:45 data/royale/units.ruleset:1123
#: data/sandbox/units.ruleset:47 data/sandbox/units.ruleset:986
msgid "Marines"
msgstr "Fuzileiros"

#: data/civ2/units.ruleset:154 data/classic/units.ruleset:162
#: data/multiplayer/units.ruleset:162
#, fuzzy
msgid "  * Can be airlifted from a suitable city."
msgstr "Permite aos %s construir estradas sobre quadrados com rios.\n"

#: data/civ2/units.ruleset:170 data/civ2civ3/units.ruleset:206
#: data/classic/units.ruleset:182 data/experimental/units.ruleset:194
#: data/multiplayer/units.ruleset:182 data/royale/units.ruleset:218
#: data/sandbox/units.ruleset:210
#, fuzzy
msgid "?unitclass:Helicopter"
msgstr "Helicóptero"

#: data/civ2/units.ruleset:384
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain. See the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ2/units.ruleset:388
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers require twice as much food "
"per turn under Republic, Democracy, Communism, or Fundamentalism."
msgstr ""

#: data/civ2/units.ruleset:396 data/civ2civ3/units.ruleset:597
#: data/classic/units.ruleset:531 data/experimental/units.ruleset:548
#: data/multiplayer/units.ruleset:532 data/royale/units.ruleset:694
#: data/sandbox/units.ruleset:601
msgid "Engineers"
msgstr "Engenheiros"

#: data/civ2/units.ruleset:422
#, fuzzy
msgid ""
"Engineers are similar to Settlers, but they work twice as fast and move "
"twice as fast. Engineers may also perform major terrain transformations (for "
"example, converting Tundra into Desert) which are beyond the capabilities of "
"Settlers. See the Terrain Alterations section for more details."
msgstr ""
"Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
"dobro da velocidade.  Os Engenheiros também podem executar transformações "
"radicais no terreno (por exemplo converter Tundra em Deserto) que estão para "
"além das capacidades dos Colonos.\n"
"\n"
"DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
"Engenheiros requerem os mesmos recursos que os Colonos.\n"
"\n"
"DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise Explosivos "
"antes de a Oficina se tornar obsoleta.  Deste modo, os seus Colonos serão "
"convertidos gratuitamente."

#: data/civ2/units.ruleset:428
msgid ""
"TIP 1: Upgrade Settlers to Engineers when possible, as Engineers require the "
"same resources as ordinary Settlers."
msgstr ""

#: data/civ2/units.ruleset:431
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Settler units will be "
"upgraded for free."
msgstr ""

#: data/civ2/units.ruleset:438 data/civ2civ3/units.ruleset:643
#: data/classic/units.ruleset:581 data/experimental/units.ruleset:603
#: data/multiplayer/units.ruleset:582 data/royale/units.ruleset:735
#: data/sandbox/units.ruleset:647
msgid "Warriors"
msgstr "Guerreiros"

#: data/civ2/units.ruleset:501 data/civ2civ3/units.ruleset:706
#: data/classic/units.ruleset:644 data/experimental/units.ruleset:666
#: data/multiplayer/units.ruleset:645 data/royale/units.ruleset:798
#: data/sandbox/units.ruleset:710
msgid "Archers"
msgstr "Arqueiros"

#: data/civ2/units.ruleset:527 data/classic/units.ruleset:670
#: data/experimental/units.ruleset:692 data/multiplayer/units.ruleset:671
msgid ""
"Archers fight with bows and arrows and have a good offensive value as well "
"as decent defense."
msgstr ""

#: data/civ2/units.ruleset:565 data/civ2civ3/units.ruleset:770
#: data/classic/units.ruleset:708 data/experimental/units.ruleset:730
#: data/multiplayer/units.ruleset:709 data/royale/units.ruleset:862
#: data/sandbox/units.ruleset:774
msgid "Pikemen"
msgstr "Lanceiros"

#: data/civ2/units.ruleset:595 data/civ2civ3/units.ruleset:796
#: data/royale/units.ruleset:892 data/sandbox/units.ruleset:800
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender."
msgstr ""

#: data/civ2/units.ruleset:628 data/civ2civ3/units.ruleset:829
#: data/classic/units.ruleset:772 data/experimental/units.ruleset:794
#: data/multiplayer/units.ruleset:773 data/royale/units.ruleset:925
#: data/sandbox/units.ruleset:833
msgid ""
"Musketeers are infantry equipped with early firearms and replace Pikemen as "
"the preferred city defender."
msgstr ""

#: data/civ2/units.ruleset:635 data/civ2civ3/units.ruleset:944
#: data/multiplayer/units.ruleset:780 data/royale/units.ruleset:1086
#: data/sandbox/units.ruleset:948
msgid "Fanatics"
msgstr "Fanáticos"

#: data/civ2/units.ruleset:662 data/civ2civ3/units.ruleset:973
#: data/multiplayer/units.ruleset:807 data/royale/units.ruleset:1115
#: data/sandbox/units.ruleset:977
msgid "Fanatics are warriors extremely devoted to a higher cause."
msgstr ""

#: data/civ2/units.ruleset:664 data/multiplayer/units.ruleset:809
#, fuzzy
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"shields for upkeep."
msgstr ""
"Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
"\n"
"Nações Fundamentalistas podem manter unidades Fanáticas sem terem de pagar "
"quaisquer escudos de manutenção."

#: data/civ2/units.ruleset:670 data/civ2civ3/units.ruleset:902
#: data/classic/units.ruleset:779 data/experimental/units.ruleset:801
#: data/multiplayer/units.ruleset:815 data/royale/units.ruleset:1043
#: data/sandbox/units.ruleset:906
msgid "Partisan"
msgstr "Guerrilheiros"

#: data/civ2/units.ruleset:696 data/civ2civ3/units.ruleset:930
#: data/classic/units.ruleset:805 data/experimental/units.ruleset:827
#: data/multiplayer/units.ruleset:841 data/sandbox/units.ruleset:934
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage."
msgstr ""

#: data/civ2/units.ruleset:699
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Alguns Guerrilheiros são-lhe disponibilizados gratuitamente quando um "
"inimigo lhe conquista uma cidade, mas apenas sob as seguintes condições:\n"
"\n"
" - Pelo menos 1 jogador tem de conhece a Guerra de Guerrilha.\n"
"\n"
" - Tem de ser o jogador que fundou a cidade.\n"
"\n"
" - Tem de conhecer o Comunismo e a Pólvora.\n"
"\n"
" - Tem de ter um governo Democrático ou Comunista."

#: data/civ2/units.ruleset:710 data/civ2civ3/units.ruleset:868
#: data/classic/units.ruleset:819 data/experimental/units.ruleset:841
#: data/multiplayer/units.ruleset:855 data/royale/units.ruleset:1009
#: data/sandbox/units.ruleset:872
msgid "Alpine Troops"
msgstr "Tropas Alpinas"

#: data/civ2/units.ruleset:736 data/civ2civ3/units.ruleset:896
#: data/classic/units.ruleset:845 data/experimental/units.ruleset:867
#: data/multiplayer/units.ruleset:881 data/royale/units.ruleset:1037
#: data/sandbox/units.ruleset:900
msgid "Alpine Troops are highly mobile units as well as excellent defenders."
msgstr ""

#: data/civ2/units.ruleset:800 data/civ2civ3/units.ruleset:1010
#: data/classic/units.ruleset:909 data/experimental/units.ruleset:931
#: data/multiplayer/units.ruleset:945 data/royale/units.ruleset:1151
#: data/sandbox/units.ruleset:1014
msgid "Marines are infantry who are experts at marine warfare."
msgstr ""

#: data/civ2/units.ruleset:831 data/classic/units.ruleset:940
#: data/multiplayer/units.ruleset:976
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range, and be immediately ready to act there. "
"(Beware dropping into unseen territory, as Paratroopers landing on a tile "
"occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2/units.ruleset:868 data/classic/units.ruleset:977
#: data/experimental/units.ruleset:1000 data/multiplayer/units.ruleset:1013
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest defensive strength of any land "
"unit, but is only available near the end of the technology tree."
msgstr ""
"Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas as "
"unidades terrestres, mas apenas está disponível para o final da árvore "
"tecnológica."

#: data/civ2/units.ruleset:875 data/civ2civ3/units.ruleset:1089
#: data/classic/units.ruleset:984 data/experimental/units.ruleset:1007
#: data/multiplayer/units.ruleset:1020 data/royale/units.ruleset:1232
#: data/sandbox/units.ruleset:1093
msgid "Horsemen"
msgstr "Gerreiros Montados"

#: data/civ2/units.ruleset:901 data/civ2civ3/units.ruleset:1115
#: data/classic/units.ruleset:1010 data/experimental/units.ruleset:1033
#: data/multiplayer/units.ruleset:1046 data/royale/units.ruleset:1258
#: data/sandbox/units.ruleset:1119
msgid ""
"Horsemen are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ2/units.ruleset:934 data/classic/units.ruleset:1043
#: data/experimental/units.ruleset:1066 data/multiplayer/units.ruleset:1079
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"horsemen."
msgstr ""

#: data/civ2/units.ruleset:940 data/civ2civ3/units.ruleset:1158
#: data/multiplayer/units.ruleset:1085 data/royale/units.ruleset:1301
#: data/sandbox/units.ruleset:1162
msgid "Elephants"
msgstr "Elefantes"

#: data/civ2/units.ruleset:966 data/multiplayer/units.ruleset:1111
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops, but defend poorly against most other units."
msgstr ""

#: data/civ2/units.ruleset:972 data/civ2civ3/units.ruleset:1190
#: data/multiplayer/units.ruleset:1117 data/royale/units.ruleset:1333
#: data/sandbox/units.ruleset:1194
msgid "Crusaders"
msgstr "Cruzados"

#: data/civ2/units.ruleset:998 data/civ2civ3/units.ruleset:1216
#: data/sandbox/units.ruleset:1220
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause."
msgstr ""

#: data/civ2/units.ruleset:1036 data/civ2civ3/units.ruleset:1254
#: data/classic/units.ruleset:1081 data/experimental/units.ruleset:1104
#: data/multiplayer/units.ruleset:1181 data/royale/units.ruleset:1400
#: data/sandbox/units.ruleset:1258
msgid "Dragoons"
msgstr "Dragões"

#: data/civ2/units.ruleset:1063 data/civ2civ3/units.ruleset:1280
#: data/classic/units.ruleset:1108 data/experimental/units.ruleset:1131
#: data/multiplayer/units.ruleset:1208 data/royale/units.ruleset:1426
#: data/sandbox/units.ruleset:1284
msgid "Dragoons are mounted warriors carrying early firearms."
msgstr ""

#: data/civ2/units.ruleset:1094 data/civ2civ3/units.ruleset:1311
#: data/classic/units.ruleset:1139 data/experimental/units.ruleset:1162
#: data/multiplayer/units.ruleset:1239 data/royale/units.ruleset:1457
#: data/sandbox/units.ruleset:1315
msgid "Cavalry are mounted and highly trained soldiers."
msgstr ""

#: data/civ2/units.ruleset:1225 data/classic/units.ruleset:1270
#: data/experimental/units.ruleset:1293 data/multiplayer/units.ruleset:1370
msgid ""
"The artillery is an upgraded cannon. It is a very strong attacker but "
"equally weak defender and will need an escort to be effective."
msgstr ""

#: data/civ2/units.ruleset:1232 data/civ2civ3/units.ruleset:1456
#: data/classic/units.ruleset:1277 data/experimental/units.ruleset:1300
#: data/multiplayer/units.ruleset:1377 data/royale/units.ruleset:1609
#: data/sandbox/units.ruleset:1460
msgid "Howitzer"
msgstr "Howitzer"

#: data/civ2/units.ruleset:1258 data/classic/units.ruleset:1303
#: data/experimental/units.ruleset:1326 data/multiplayer/units.ruleset:1403
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. They can shoot over city walls, ignoring their "
"effect."
msgstr ""

#: data/civ2/units.ruleset:1363 data/classic/units.ruleset:1409
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"O Helicóptero é uma unidade muito poderosa visto que pode voar e conquistar "
"cidades.  Devem ser utilizados com cautela pois perdem uma pequena "
"quantidade de resistência por cada turno que não terminem numa cidade, "
"excepto se possuir a maravilha das Nações Unidas."

#: data/civ2/units.ruleset:1372 data/civ2civ3/units.ruleset:1610
#: data/classic/units.ruleset:1418 data/experimental/units.ruleset:1442
#: data/multiplayer/units.ruleset:1517 data/royale/units.ruleset:1759
#: data/sandbox/units.ruleset:1614
msgid "Stealth Fighter"
msgstr "Caça Furtivo"

#: data/civ2/units.ruleset:1404 data/civ2civ3/units.ruleset:1638
#: data/royale/units.ruleset:1787 data/sandbox/units.ruleset:1642
msgid "An improved Fighter, with improved attack and a higher movement radius."
msgstr "Um Caça melhorado, com maior poder de ataque e um maior raio de acção."

#: data/civ2/units.ruleset:1410 data/civ2civ3/units.ruleset:1644
#: data/classic/units.ruleset:1457 data/experimental/units.ruleset:1481
#: data/multiplayer/units.ruleset:1556 data/royale/units.ruleset:1793
#: data/sandbox/units.ruleset:1648
msgid "Stealth Bomber"
msgstr "Bombardeiro Furtivo"

#: data/civ2/units.ruleset:1436 data/civ2civ3/units.ruleset:1671
#: data/classic/units.ruleset:1485 data/experimental/units.ruleset:1509
#: data/multiplayer/units.ruleset:1584 data/royale/units.ruleset:1820
#: data/sandbox/units.ruleset:1675
msgid "An improved Bomber, with improved attack and a higher movement radius."
msgstr ""
"Um Bombardeiro melhorado, com maior poder de ataque e um maior raio de acção."

#: data/civ2/units.ruleset:1477 data/civ2civ3/units.ruleset:1713
#: data/classic/units.ruleset:1526 data/experimental/units.ruleset:1551
#: data/multiplayer/units.ruleset:1625 data/royale/units.ruleset:2004
#: data/sandbox/units.ruleset:1717
msgid "Caravel"
msgstr "Caravela"

#: data/civ2/units.ruleset:1504
msgid ""
"The Caravel replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ2/units.ruleset:1510 data/civ2civ3/units.ruleset:1747
#: data/classic/units.ruleset:1559 data/experimental/units.ruleset:1584
#: data/multiplayer/units.ruleset:1658 data/royale/units.ruleset:2038
#: data/sandbox/units.ruleset:1752
msgid "Galleon"
msgstr "Galeão"

#: data/civ2/units.ruleset:1537 data/classic/units.ruleset:1586
#: data/experimental/units.ruleset:1611 data/multiplayer/units.ruleset:1685
msgid ""
"The Galleon is a pure transport ship and cannot attack other ships, though "
"it may still defend itself when attacked."
msgstr ""

#: data/civ2/units.ruleset:1611 data/civ2civ3/units.ruleset:1845
#: data/classic/units.ruleset:1660 data/experimental/units.ruleset:1685
#: data/multiplayer/units.ruleset:1759 data/royale/units.ruleset:2172
#: data/sandbox/units.ruleset:1850
msgid "Destroyer"
msgstr "Torpedeiro"

#: data/civ2/units.ruleset:1637 data/classic/units.ruleset:1686
#: data/experimental/units.ruleset:1711 data/multiplayer/units.ruleset:1785
msgid "An improved Ironclad, with better move rate and vision."
msgstr ""

#: data/civ2/units.ruleset:1639 data/classic/units.ruleset:1688
#: data/experimental/units.ruleset:1713 data/multiplayer/units.ruleset:1787
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports."
msgstr ""
"DICA:  Uma unidade muito rápida, que é muito útil para detectar e destruir "
"Transportadores inimigos."

#: data/civ2/units.ruleset:1676 data/civ2civ3/units.ruleset:1915
#: data/classic/units.ruleset:1725 data/experimental/units.ruleset:1750
#: data/multiplayer/units.ruleset:1824 data/royale/units.ruleset:2242
#: data/sandbox/units.ruleset:1920
msgid "AEGIS Cruiser"
msgstr "Cruzador AEGIS"

#: data/civ2/units.ruleset:1706 data/civ2civ3/units.ruleset:1945
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system."
msgstr ""

#: data/civ2/units.ruleset:1849 data/civ2civ3/units.ruleset:2102
#: data/classic/units.ruleset:1899 data/experimental/units.ruleset:1925
#: data/multiplayer/units.ruleset:1998 data/royale/units.ruleset:2523
#: data/sandbox/units.ruleset:2114
msgid "Cruise Missile"
msgstr "Míssil de Cruzeiro"

#: data/civ2/units.ruleset:1875 data/civ2civ3/units.ruleset:2129
#: data/classic/units.ruleset:1925 data/experimental/units.ruleset:1952
#: data/multiplayer/units.ruleset:2024 data/royale/units.ruleset:2550
#: data/sandbox/units.ruleset:2141
#, fuzzy
msgid ""
"The Cruise Missile is a long-distance missile that can strike deep into "
"enemy territory."
msgstr ""
"DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em torno "
"da sua amada pátria livres de navios inimigos."

#: data/civ2/units.ruleset:1878 data/civ2civ3/units.ruleset:2132
#: data/classic/units.ruleset:1928 data/experimental/units.ruleset:1955
#: data/multiplayer/units.ruleset:2027 data/royale/units.ruleset:2553
#: data/sandbox/units.ruleset:2144
#, fuzzy
msgid ""
"TIP: A handful of these can successfully keep the waters around your "
"treasured homeland free of enemy ships."
msgstr ""
"DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em torno "
"da sua amada pátria livres de navios inimigos."

#: data/civ2/units.ruleset:1919 data/classic/units.ruleset:1977
#: data/experimental/units.ruleset:2004 data/multiplayer/units.ruleset:2076
msgid ""
"TIP 1: Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ2/units.ruleset:1923
msgid ""
"TIP 2: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
"and have them ready to fix the fallout on the same turn it occurs!  This "
"minimizes the chance of global warming. Eco-friendly nukes!"
msgstr ""

#: data/civ2/units.ruleset:1964
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents; Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ2/units.ruleset:1974
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2/units.ruleset:2021 data/civ2civ3/units.ruleset:2299
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy.  Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ2/units.ruleset:2028 data/civ2civ3/units.ruleset:2309
#: data/classic/units.ruleset:2098 data/experimental/units.ruleset:2125
#: data/multiplayer/units.ruleset:2197 data/royale/units.ruleset:2837
#: data/sandbox/units.ruleset:2381
msgid "Spy"
msgstr "Espião"

#: data/civ2/units.ruleset:2059 data/civ2civ3/units.ruleset:2350
#: data/classic/units.ruleset:2138 data/experimental/units.ruleset:2165
#: data/multiplayer/units.ruleset:2237 data/royale/units.ruleset:2877
#: data/sandbox/units.ruleset:2422
msgid ""
"A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
msgstr ""

#: data/civ2/units.ruleset:2061 data/civ2civ3/units.ruleset:2352
#: data/classic/units.ruleset:2140 data/multiplayer/units.ruleset:2239
#: data/sandbox/units.ruleset:2424
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/civ2/units.ruleset:2067 data/multiplayer/units.ruleset:2245
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2/units.ruleset:2079 data/civ2civ3/units.ruleset:2370
#: data/classic/units.ruleset:2158 data/experimental/units.ruleset:2185
#: data/multiplayer/units.ruleset:2257 data/royale/units.ruleset:2893
#: data/sandbox/units.ruleset:2445
msgid ""
"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
msgstr ""

#: data/civ2/units.ruleset:2083
msgid "Spies built under a Communist government will be built as veteran."
msgstr ""

#: data/civ2/units.ruleset:2117
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ2/units.ruleset:2137 data/civ2civ3/units.ruleset:2428
#: data/classic/units.ruleset:2220 data/experimental/units.ruleset:2247
#: data/multiplayer/units.ruleset:2306 data/royale/units.ruleset:3146
#: data/sandbox/units.ruleset:2504
msgid "Freight"
msgstr "TIR"

#: data/civ2/units.ruleset:2163 data/classic/units.ruleset:2246
msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
msgstr ""
"A unidade TIR substitui a Caravana, movimentando-se ao dobro da velocidade."

#: data/civ2/units.ruleset:2168 data/civ2civ3/units.ruleset:2460
#: data/classic/units.ruleset:2251 data/experimental/units.ruleset:2279
#: data/multiplayer/units.ruleset:2338 data/royale/units.ruleset:3178
#: data/sandbox/units.ruleset:2536
msgid "Explorer"
msgstr "Explorador"

#: data/civ2/units.ruleset:2194 data/civ2civ3/units.ruleset:2486
#: data/classic/units.ruleset:2277 data/experimental/units.ruleset:2305
#: data/multiplayer/units.ruleset:2364 data/royale/units.ruleset:3204
#: data/sandbox/units.ruleset:2562
#, fuzzy
msgid ""
"Explorers are brave individuals that are very useful for mapping unknown "
"territory."
msgstr "Exploradores são muito úteis para mapear território desconhecido."

#: data/civ2/units.ruleset:2229 data/civ2civ3/units.ruleset:2583
#: data/classic/units.ruleset:2360 data/experimental/units.ruleset:2392
#: data/multiplayer/units.ruleset:2447 data/royale/units.ruleset:3306
#: data/sandbox/units.ruleset:2659
#, fuzzy
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"100 gold ransom is paid, but only to land units and helicopters."
msgstr ""
"Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, é "
"pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
"helicópteros."

#: data/civ2civ3/buildings.ruleset:81 data/classic/buildings.ruleset:81
#: data/experimental/buildings.ruleset:83 data/multiplayer/buildings.ruleset:80
#: data/royale/buildings.ruleset:82 data/sandbox/buildings.ruleset:81
#, fuzzy
msgid ""
"Allows a city to produce veteran air units (including helicopters and "
"missiles). Also, damaged air units (again, including helicopters) which stay "
"in town for one full turn without moving are completely restored."
msgstr ""
"Permite a uma cidade construir unidades marítimas veteranas.  "
"Adicionalmente, unidades marítimas danificadas que permaneçam na cidade por "
"um turno completo sem se movimentarem ficam completamente recuperadas."

#: data/civ2civ3/buildings.ruleset:86
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn, including aircraft. "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo."
msgstr ""
"Permite a uma cidade produzir unidades aéreas veteranas.  Adicionalmente, "
"unidades aéreas danificadas que permaneçam na cidade durante um turno "
"completo sem se moverem ficarão completamente recuperadas.\n"
"\n"
"Duas cidades com Aeroportos podem aerotransportar uma unidade por turno. "
"Aerotransportar transporta instantaneamente uma unidade de uma cidade para "
"outra e irá consumir todos os seus pontos de movimento.  Uma unidade tem de "
"possuir alguns pontos de movimento para poder ser aerotransportada."

#: data/civ2civ3/buildings.ruleset:113 data/civ2civ3/buildings.ruleset:145
#: data/civ2civ3/buildings.ruleset:178 data/royale/buildings.ruleset:116
#: data/royale/buildings.ruleset:150 data/royale/buildings.ruleset:185
#: data/sandbox/buildings.ruleset:115 data/sandbox/buildings.ruleset:147
#: data/sandbox/buildings.ruleset:180
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8. A Sewer System is required for a "
"city to grow larger than size 16."
msgstr ""
"Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
"necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#: data/civ2civ3/buildings.ruleset:116 data/civ2civ3/buildings.ruleset:148
#: data/civ2civ3/buildings.ruleset:181 data/royale/buildings.ruleset:119
#: data/royale/buildings.ruleset:153 data/royale/buildings.ruleset:188
#: data/sandbox/buildings.ruleset:118 data/sandbox/buildings.ruleset:150
#: data/sandbox/buildings.ruleset:183
msgid ""
"These larger cities enjoy increased defense (+50%) against both land and sea "
"units. However, such large settlements have a small risk of fire, which can "
"destroy buildings in the city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:120 data/royale/buildings.ruleset:123
#: data/sandbox/buildings.ruleset:122
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:123 data/royale/buildings.ruleset:126
#: data/sandbox/buildings.ruleset:125
msgid ""
"Building an Aqueduct in a city without access to a lake or river requires "
"knowledge of Construction, and it costs more to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:129 data/royale/buildings.ruleset:132
#: data/sandbox/buildings.ruleset:131
#, fuzzy
msgid "Aqueduct, Lake"
msgstr "Aqueduto"

#: data/civ2civ3/buildings.ruleset:152 data/royale/buildings.ruleset:157
#: data/sandbox/buildings.ruleset:154
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, Lake reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:155 data/royale/buildings.ruleset:160
#: data/sandbox/buildings.ruleset:157
msgid ""
"Aqueducts in cities with access to a lake require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:161 data/royale/buildings.ruleset:166
#: data/sandbox/buildings.ruleset:163
#, fuzzy
msgid "Aqueduct, River"
msgstr "Aqueduto"

#: data/civ2civ3/buildings.ruleset:185 data/royale/buildings.ruleset:192
#: data/sandbox/buildings.ruleset:187
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding. An Aqueduct, River reduces that base chance by 30%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:188 data/royale/buildings.ruleset:195
#: data/sandbox/buildings.ruleset:190
msgid ""
"Aqueducts in cities with access to a river require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/civ2civ3/buildings.ruleset:212
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%. With "
"both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/civ2civ3/buildings.ruleset:321
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city, However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"Uma Catedral torna 3 cidadãos descontentes de uma cidade em contentes, "
"tornando mais fácil a manutenção da ordem nessa cidade.  A descoberta da "
"Teologia aumenta o efeito de uma Catedral, tornando um cidadão adicional de "
"descontente em contente.  A descoberta do Comunismo reduz o efeito de uma "
"Catedral, reduzindo em um o número de cidadãos descontentes tornados "
"contentes."

#: data/civ2civ3/buildings.ruleset:348
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units. That "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8. They are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/civ2civ3/buildings.ruleset:376 data/royale/buildings.ruleset:410
#: data/sandbox/buildings.ruleset:372
#, no-c-format
msgid ""
"Gives a +100% bonus to the intrinsic defense strength of units within a city "
"when defending against enemy ships. For small cities the defense strength is "
"doubled by this improvement. For cities larger than size 8, it is increased "
"by two-thirds."
msgstr ""

#: data/civ2civ3/buildings.ruleset:384 data/multiplayer/buildings.ruleset:96
#: data/royale/buildings.ruleset:418 data/sandbox/buildings.ruleset:380
msgid "Amphitheater"
msgstr ""

#: data/civ2civ3/buildings.ruleset:401 data/experimental/buildings.ruleset:326
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
"contentes.  (Quatro após a descoberta da Electricidade.)"

#: data/civ2civ3/buildings.ruleset:424 data/royale/buildings.ruleset:458
#: data/sandbox/buildings.ruleset:420
msgid ""
"Halves all kinds of waste in a city (corruption, production waste, and food "
"waste). In your capital, corruption and production waste is eliminated. A "
"Granary together with a Courthouse in a city will eliminate food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:429 data/royale/buildings.ruleset:463
#: data/sandbox/buildings.ruleset:425
#, fuzzy
msgid ""
"Also makes one unhappy citizen content (unless that citizen is unhappy about "
"military activity), and makes the revolt cost of the city 4 times bigger."
msgstr ""
"Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma Democracia, "
"um Tribunal torna 1 cidadão descontente em contente.  Também reduz em metade "
"a distância efectiva em relação à capital, para efeitos de cálculo de custo "
"de revolta."

#: data/civ2civ3/buildings.ruleset:453 data/sandbox/buildings.ruleset:448
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 25%, or 50% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
"também contribuir significativamente para a poluição."

#: data/civ2civ3/buildings.ruleset:456 data/royale/buildings.ruleset:490
#: data/sandbox/buildings.ruleset:451
#, fuzzy
msgid ""
"This increase in production may contribute significantly to pollution. A "
"Factory also increases the pollution caused by the population of the city."
msgstr ""
"Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
"também contribuir significativamente para a poluição."

#: data/civ2civ3/buildings.ruleset:479
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. 10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps."
msgstr ""

#: data/civ2civ3/buildings.ruleset:485 data/royale/buildings.ruleset:517
#: data/sandbox/buildings.ruleset:480
msgid ""
"A Granary also halves the food wasted in cities far from your capital. "
"Together with a Courthouse it eliminates food waste."
msgstr ""

#: data/civ2civ3/buildings.ruleset:488 data/royale/buildings.ruleset:520
#: data/sandbox/buildings.ruleset:483
msgid ""
"TIP: to maximise the speed with which a city grows, you should build a "
"Granary before it grows larger than size 4."
msgstr ""

#: data/civ2civ3/buildings.ruleset:512 data/sandbox/buildings.ruleset:507
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles, but not "
"Lakes. The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Origina um recurso de comida adicional para todas as quadrículas de Oceano.  "
"A cidade tem de ser costeira para poder construir Docas."

#: data/civ2civ3/buildings.ruleset:538 data/civ2civ3/buildings.ruleset:682
#: data/civ2civ3/buildings.ruleset:874 data/civ2civ3/buildings.ruleset:1033
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of any "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/civ2civ3/buildings.ruleset:547 data/royale/buildings.ruleset:581
#: data/sandbox/buildings.ruleset:541
#, c-format
msgid ""
"However, a Hydro Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. Pollution is reduced further for the player who owns the "
"Hoover Dam. A Hydro Plant's effect is the same as that of a Nuclear Plant. "
"With the Hoover Dam, its effect is increased to that of a Solar Plant."
msgstr ""

#: data/civ2civ3/buildings.ruleset:554 data/civ2civ3/buildings.ruleset:698
#: data/civ2civ3/buildings.ruleset:883 data/civ2civ3/buildings.ruleset:1046
#: data/classic/buildings.ruleset:459 data/classic/buildings.ruleset:594
#: data/classic/buildings.ruleset:749 data/classic/buildings.ruleset:910
#: data/experimental/buildings.ruleset:488
#: data/experimental/buildings.ruleset:651
#: data/experimental/buildings.ruleset:808
#: data/experimental/buildings.ruleset:969
#: data/multiplayer/buildings.ruleset:457
#: data/multiplayer/buildings.ruleset:583
#: data/multiplayer/buildings.ruleset:731
#: data/multiplayer/buildings.ruleset:887 data/royale/buildings.ruleset:588
#: data/royale/buildings.ruleset:732 data/royale/buildings.ruleset:917
#: data/royale/buildings.ruleset:1140 data/sandbox/buildings.ruleset:548
#: data/sandbox/buildings.ruleset:688 data/sandbox/buildings.ruleset:872
#: data/sandbox/buildings.ruleset:1031
msgid ""
"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant can take effect at any one time."
msgstr ""

#: data/civ2civ3/buildings.ruleset:577 data/royale/buildings.ruleset:611
#: data/sandbox/buildings.ruleset:570
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by 50%, or by 100% once the Great "
"Library has been built by any player."
msgstr "Aumenta a produção científica de uma cidade em 50%."

#: data/civ2civ3/buildings.ruleset:621 data/sandbox/buildings.ruleset:613
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other buildings."
msgstr ""
"Neutraliza a poluição gerada pela população.  A população não tem qualquer "
"efeito na poluição gerada por uma cidade."

#: data/civ2civ3/buildings.ruleset:646 data/sandbox/buildings.ruleset:637
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 25%, or 50% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
"também contribuir significativamente para a poluição."

#: data/civ2civ3/buildings.ruleset:650
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn, but only single units of types which cost "
"population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:654 data/royale/buildings.ruleset:688
#: data/sandbox/buildings.ruleset:645
#, fuzzy
msgid ""
"This increase in shield production may contribute significantly to "
"pollution. A Manufacturing Plant also increases the pollution caused by the "
"population of the city."
msgstr ""
"Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
"também contribuir significativamente para a poluição."

#: data/civ2civ3/buildings.ruleset:658 data/classic/buildings.ruleset:557
#: data/experimental/buildings.ruleset:617 data/royale/buildings.ruleset:692
#: data/sandbox/buildings.ruleset:649
msgid ""
"A Manufacturing Plant also has a small risk of suffering an industrial "
"accident, which can lead to pollution and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:691
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center (its effect is the same as that of a Hydro Plant)."
msgstr ""

#: data/civ2civ3/buildings.ruleset:695 data/classic/buildings.ruleset:591
#: data/royale/buildings.ruleset:729 data/sandbox/buildings.ruleset:685
msgid ""
"A Nuclear Plant has a small risk of suffering a nuclear accident, which can "
"lead to fallout and reduce the city's population."
msgstr ""

#: data/civ2civ3/buildings.ruleset:721
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to an ocean tile to build this improvement."
msgstr ""
"Aumenta 1 recurso de escudo a todas as quadrículas de Oceano de uma cidade.  "
"A cidade tem de ser costeira para poder a construir."

#: data/civ2civ3/buildings.ruleset:725 data/royale/buildings.ruleset:759
#: data/sandbox/buildings.ruleset:715
#, fuzzy
msgid ""
"Offshore Platforms also increase the pollution caused by the population of "
"the city."
msgstr "Aumenta a poluição gerada pela população.\n"

#: data/civ2civ3/buildings.ruleset:744
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be. A Courthouse will eliminate it entirely."
msgstr ""
"Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
"outras cidades depende de quão distantes estão da capital, excepto quando o "
"governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta na "
"cidade também depende da distância desta à capital (sob qualquer forma de "
"governo).\n"
"\n"
"Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
"guerra civil no seu império. Perder o seu palácio irá também resultar na "
"perca de qualquer nave espacial que possa possuir."

#: data/civ2civ3/buildings.ruleset:766 data/civ2civ3/buildings.ruleset:801
#: data/royale/buildings.ruleset:800 data/royale/buildings.ruleset:835
#: data/sandbox/buildings.ruleset:756 data/sandbox/buildings.ruleset:791
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% gold bonus, and "
"under Monarchy a +50% gold bonus."
msgstr ""

#: data/civ2civ3/buildings.ruleset:772 data/sandbox/buildings.ruleset:762
msgid "Ecclesiastical Palace"
msgstr ""

#: data/civ2civ3/buildings.ruleset:788 data/sandbox/buildings.ruleset:778
msgid ""
"Makes a city the ecclesiastical capital, that acts as a second center of "
"government."
msgstr ""

#: data/civ2civ3/buildings.ruleset:791
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be. A Courthouse will eliminate it entirely."
msgstr ""
"Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
"outras cidades depende de quão distantes estão da capital, excepto quando o "
"governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta na "
"cidade também depende da distância desta à capital (sob qualquer forma de "
"governo).\n"
"\n"
"Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
"guerra civil no seu império. Perder o seu palácio irá também resultar na "
"perca de qualquer nave espacial que possa possuir."

#: data/civ2civ3/buildings.ruleset:797 data/sandbox/buildings.ruleset:787
msgid ""
"The city where this palace is located cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/civ2civ3/buildings.ruleset:823 data/royale/buildings.ruleset:857
#: data/sandbox/buildings.ruleset:813
msgid ""
"A Police Station neutralizes any unhappiness caused by one military unit in "
"its city. It also makes up to 2 more unhappy citizens content provided they "
"are not unhappy about aggression."
msgstr ""

#: data/civ2civ3/buildings.ruleset:906
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution such as a Nuclear Plant, Hydro "
"Plant, or Solar Plant."
msgstr ""
"A construção de um Centro de Reciclagem reduz a quantidade de poluição "
"gerada pela produção de uma cidade em 66%."

#: data/civ2civ3/buildings.ruleset:932 data/royale/buildings.ruleset:966
#: data/sandbox/buildings.ruleset:919
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"the Internet wonder has been built by any player."
msgstr "Aumenta a produção científica de uma cidade em 50%."

#: data/civ2civ3/buildings.ruleset:935
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:959
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including Helicopters)."
msgstr ""
"Duplica a defesa de todas as unidades dentro de uma cidade quando atacadas "
"por unidades aéreas não-nucleares."

#: data/civ2civ3/buildings.ruleset:981 data/sandbox/buildings.ruleset:968
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"the intrinsic defense strength of units in the city when defending against "
"conventional missiles."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1009 data/royale/buildings.ruleset:1103
#: data/sandbox/buildings.ruleset:995
#, fuzzy, no-c-format
msgid ""
"Together with an Aqueduct, allows a city to grow larger than size 16, and "
"further reduces the chance of a plague (by 30% of the base chance)."
msgstr ""
"Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
"necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#: data/civ2civ3/buildings.ruleset:1042 data/royale/buildings.ruleset:1136
#: data/sandbox/buildings.ruleset:1027
#, c-format
msgid ""
"However, a Solar Plant also reduces the pollution associated with shield "
"production to 25% of its normal value, or eliminates it entirely in "
"combination with a Recycling Center."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1169
#, fuzzy, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%, or 100% "
"if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/civ2civ3/buildings.ruleset:1193
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile, even if it is receiving a farmland bonus."
msgstr ""
"Cada quadrícula em redor da cidade em que esta maravilha for construida e "
"que já gere algum comércio produz um recurso de comércio adicional."

#: data/civ2civ3/buildings.ruleset:1198
msgid ""
"Also doubles the effect of any Stock Exchange in the city, increasing luxury "
"and tax output by an additional 50%."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1201 data/royale/buildings.ruleset:1298
#: data/sandbox/buildings.ruleset:1185
#, fuzzy
msgid ""
"Super Highways also increase the pollution caused by the population of the "
"city."
msgstr "Aumenta a poluição gerada pela população.\n"

#: data/civ2civ3/buildings.ruleset:1247
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, except under a Communist government. With both Mysticism and the "
"Temple of Artemis wonder, 4 citizens are made content (3 under Communism). "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como a "
"maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
"Oráculo, 4 cidadãos são tornados contentes."

#: data/civ2civ3/buildings.ruleset:1273 data/royale/buildings.ruleset:1370
#: data/sandbox/buildings.ruleset:1255
#, fuzzy, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"Isaac Newton's College has been built by any player."
msgstr "Aumenta a produção científica de uma cidade em 50%."

#: data/civ2civ3/buildings.ruleset:1276 data/royale/buildings.ruleset:1373
#: data/sandbox/buildings.ruleset:1258
#, c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 200% once the Great Library and Isaac "
"Newton's College have both been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1305 data/royale/buildings.ruleset:1402
#: data/sandbox/buildings.ruleset:1287
msgid ""
"Completion of the Apollo Program also allows nuclear-armed powers to declare "
"war without provocation, regardless of the existence of the United Nations, "
"and AI players will no longer be friendly towards the owner of the United "
"Nations or the Eiffel Tower."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1330
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. Communist governments inherently "
"give this benefit, so there is no bonus under Communism."
msgstr ""
"Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
"livres de qualquer manutenção, em todas as cidades."

#: data/civ2civ3/buildings.ruleset:1335 data/royale/buildings.ruleset:1432
#: data/sandbox/buildings.ruleset:1317
msgid ""
"Upon completion of this wonder, tax collector specialists' gold output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1381 data/royale/buildings.ruleset:1478
#: data/sandbox/buildings.ruleset:1363
#, fuzzy
msgid ""
"Each tile worked by the city where this wonder is built produces one extra "
"research point."
msgstr ""
"Cada quadrícula em redor da cidade em que esta maravilha for construida e "
"que já gere algum comércio produz um recurso de comércio adicional."

#: data/civ2civ3/buildings.ruleset:1404
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities producing 2 extra luxury per city. It further reduces "
"your risk of plague (by 10% of the base chance). With knowledge of Medicine, "
"any of your cities with an Aqueduct and a Sewer System will be entirely free "
"of plague."
msgstr ""
"Esta maravilhosa meta científica torna um cidadão descontente em contente em "
"todas as cidades."

#: data/civ2civ3/buildings.ruleset:1429
#, fuzzy
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"A viagem de Charles Darwin despoletou a descoberta da evolução das espécies, "
"que inspirou grande confiança na ciência. Oferece dois avanços tecnológicos "
"imediatos."

#: data/civ2civ3/buildings.ruleset:1433 data/royale/buildings.ruleset:1530
#: data/sandbox/buildings.ruleset:1414
msgid ""
"Upon completion of this wonder, scientist specialists' research output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1455 data/royale/buildings.ruleset:1552
#: data/sandbox/buildings.ruleset:1436
msgid ""
"AI nations are more inclined to be friendly and forgiving toward the owner "
"of this wonder (until the Apollo Program is completed). It also reduces the "
"pollution caused by the population. It counteracts the pollution associated "
"with a single building in each of your cities."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1480 data/sandbox/buildings.ruleset:1461
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 4 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1483 data/sandbox/buildings.ruleset:1464
msgid ""
"Completion of this wonder permanently doubles the effect of Libraries for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1507
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units. This is cumulative "
"with any City Walls, and preventing the loss of population which occurs when "
"a defending unit is defeated by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/civ2civ3/buildings.ruleset:1532
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it, "
"not including citizens unhappy about aggression. This wonder also makes two "
"content citizens happy in the city where it is located, producing 4 extra "
"luxury good points."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/civ2civ3/buildings.ruleset:1559 data/royale/buildings.ruleset:1656
#: data/sandbox/buildings.ruleset:1538
#, no-c-format
msgid ""
"Acts as a Hydro Plant in the city where it is built, and reduces pollution "
"from shield production by a further 25% in all cities with Hydro Plants, "
"making them equivalent to Solar Plants."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1583 data/sandbox/buildings.ruleset:1562
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 6 extra research points every turn to its city."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1586 data/sandbox/buildings.ruleset:1565
msgid ""
"Completion of this wonder permanently doubles the effect of Universities for "
"every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1608
#, fuzzy
msgid ""
"Makes one content citizen happy in every city of the player that owns it, "
"producing  2 extra luxury good points per city."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/civ2civ3/buildings.ruleset:1631
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit, except under Democracy, where a single unit makes "
"two citizens unhappy. Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Reduz a infelicidade causada por unidades militares fora da cidade, em 2 sob "
"uma Democracia e em 1 sob uma República.  Esta construção não tem qualquer "
"efeito sob outras formas de governo."

#: data/civ2civ3/buildings.ruleset:1681
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point, except Triremes while "
"moving on rivers. Makes all your new sea units veterans, for all your cities."
msgstr ""
"Dá a todas as unidades marítimas um ponto de movimento adicional e elimina o "
"risco de perder triremes em alto mar.  Torna todas as novas unidades "
"marítimas veteranas (em todas as cidades)."

#: data/civ2civ3/buildings.ruleset:1706 data/royale/buildings.ruleset:1826
#: data/sandbox/buildings.ruleset:1685
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. The chance of a sea "
"unit getting the next veteran level after a battle increases by half."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/civ2civ3/buildings.ruleset:1752 data/sandbox/buildings.ruleset:1731
msgid ""
"TIP: if you are behind in research, this can help you catch up, by reducing "
"the cost of technologies that other players already know."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1775 data/royale/buildings.ruleset:1951
#: data/sandbox/buildings.ruleset:1754
#, fuzzy
msgid ""
"Doubles the base effect of Cathedrals. This makes 3 additional unhappy "
"citizens content in each city with a Cathedral. However, it does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
"contentes.  (Quatro após a descoberta da Electricidade.)"

#: data/civ2civ3/buildings.ruleset:1782 data/royale/buildings.ruleset:1958
#: data/sandbox/buildings.ruleset:1761
msgid "Mausoleum of Mausolos"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1799 data/royale/buildings.ruleset:1975
#: data/sandbox/buildings.ruleset:1778
#, fuzzy
msgid ""
"With this wonder, City Walls and Courthouses each make one unhappy citizen "
"content in their city, unless that citizen is unhappy about aggression. "
"Also, none of the owner's cities can be incited to revolt."
msgstr ""
"Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
"mesmo continente daquela em que for construida a maravilha."

#: data/civ2civ3/buildings.ruleset:1806 data/royale/buildings.ruleset:1982
#: data/sandbox/buildings.ruleset:1785
#, fuzzy
msgid "Statue of Zeus"
msgstr "Estátua da Liberdade"

#: data/civ2civ3/buildings.ruleset:1823
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit, except under Democracy, where it just "
"halves the unhappiness from that unit. Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Reduz a infelicidade causada por unidades militares fora da cidade, em 2 sob "
"uma Democracia e em 1 sob uma República.  Esta construção não tem qualquer "
"efeito sob outras formas de governo."

#: data/civ2civ3/buildings.ruleset:1832 data/royale/buildings.ruleset:2008
#: data/sandbox/buildings.ruleset:1811
msgid "Temple of Artemis"
msgstr ""

#: data/civ2civ3/buildings.ruleset:1850 data/royale/buildings.ruleset:2026
#: data/sandbox/buildings.ruleset:1829
#, fuzzy
msgid ""
"Makes 2 additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by aggression."
msgstr ""
"Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
"mesmo continente daquela em que for construida a maravilha."

#: data/civ2civ3/buildings.ruleset:1873
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output) as if all your "
"cities were always celebrating."
msgstr ""
"Cada quadrícula em redor da cidade em que esta maravilha for construida e "
"que já gere algum comércio produz um recurso de comércio adicional."

#: data/civ2civ3/buildings.ruleset:1882 data/royale/buildings.ruleset:2058
#: data/sandbox/buildings.ruleset:1861
#, fuzzy
msgid "Internet"
msgstr "Industrial"

#: data/civ2civ3/buildings.ruleset:1899 data/royale/buildings.ruleset:2075
#: data/sandbox/buildings.ruleset:1878
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter all cities on the map are continuously visible to its owner "
"despite fog-of-war."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1903 data/sandbox/buildings.ruleset:1882
msgid ""
"Completion of this wonder permanently doubles the effect of Research Labs "
"for every player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1926
#, fuzzy
msgid ""
"Gives 1 additional luxury good point to every city, and 6 luxuries to the "
"city where it is located."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/civ2civ3/buildings.ruleset:1929 data/royale/buildings.ruleset:2105
#: data/sandbox/buildings.ruleset:1908
msgid ""
"Upon completion of this wonder, entertainer specialists' luxury good output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1951 data/sandbox/buildings.ruleset:1930
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy. It also allows unprovoked declaration of war regardless of any "
"senate instituted by a Democracy or Federation government or by the United "
"Nations."
msgstr ""
"Permite-lhe escolher qualquer governo, incluindo aqueles que não tiverem "
"sido ainda pesquisados pela sua civilização, e sem o período transitivo "
"Anárquico."

#: data/civ2civ3/buildings.ruleset:1977
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/civ2civ3/buildings.ruleset:2000
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation. That is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built. AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/civ2civ3/buildings.ruleset:2007
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls to Anarchy, even for governments other than "
"Republic and Democracy."
msgstr ""

#: data/civ2civ3/buildings.ruleset:2030 data/sandbox/buildings.ruleset:2009
#, fuzzy
msgid ""
"Neutralizes the unhappiness caused by one aggressively deployed military "
"unit per city. Under Democracy, it additionally halves the unhappiness "
"caused by military units (reducing it to the same level as a Republic)."
msgstr ""
"Reduz a infelicidade causada por unidades militares fora da cidade, em 2 sob "
"uma Democracia e em 1 sob uma República.  Esta construção não tem qualquer "
"efeito sob outras formas de governo."

#: data/civ2civ3/buildings.ruleset:2038 data/classic/buildings.ruleset:1795
#: data/experimental/buildings.ruleset:1862
#: data/multiplayer/buildings.ruleset:1780 data/royale/buildings.ruleset:2190
#: data/sandbox/buildings.ruleset:2017
msgid "Coinage"
msgstr "Cunhagem"

#: data/civ2civ3/buildings.ruleset:2061
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (gold)."
msgstr ""
"Isto não é uma construção normal.  Em vez disso, definir a produção de uma "
"cidade como Cunhagem significa que a sua produção de escudos é convertida em "
"colecta de impostos (dinheiro, moedas!)."

#: data/civ2civ3/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/civ2civ3/cities.ruleset:73
msgid ""
"Each scientist adds two points to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/civ2civ3/cities.ruleset:88 data/royale/cities.ruleset:88
#: data/sandbox/cities.ruleset:88
msgid ""
"Each tax collector produces two extra gold for your national treasury per "
"turn, increasing to three once any player has built A.Smith's Trading Co."
msgstr ""

#: data/civ2civ3/game.ruleset:26
#, fuzzy
msgid "Civ2Civ3 ruleset"
msgstr "A ler conjuntos de regras"

#: data/civ2civ3/game.ruleset:40
msgid ""
"You are playing Freeciv21 with civ2civ3 rules:\n"
"\n"
"Gameplay is more similar to civ3, keeping the combat system from civ2.\n"
"\n"
"Adapted for single player, with AI less aggressive at the start, but more "
"challenging at the end.\n"
"\n"
"The differences from the former default ruleset, 'classic', are listed in "
"full in the detailed description (README.civ2civ3)."
msgstr ""

#: data/civ2civ3/game.ruleset:437 data/royale/game.ruleset:448
#: data/sandbox/game.ruleset:433
#, c-format
msgid "%sBombard%s"
msgstr ""

#: data/civ2civ3/game.ruleset:470 data/classic/game.ruleset:459
#: data/experimental/game.ruleset:467 data/multiplayer/game.ruleset:456
#: data/royale/game.ruleset:481 data/sandbox/game.ruleset:469
#: server/rscompat.cpp:1327
#, fuzzy, c-format
msgid "%sConquer City from non native%s"
msgstr "Envenenar Cidade"

#: data/civ2civ3/game.ruleset:518 data/classic/game.ruleset:507
#: data/experimental/game.ruleset:515 data/multiplayer/game.ruleset:504
#: data/royale/game.ruleset:529 data/sandbox/game.ruleset:517
#: server/rscompat.cpp:1317
#, c-format
msgid "%sDisembark from non native%s"
msgstr ""

#: data/civ2civ3/game.ruleset:1521 data/classic/game.ruleset:1359
#: data/experimental/game.ruleset:1391 data/multiplayer/game.ruleset:1353
#: data/royale/game.ruleset:1508 data/sandbox/game.ruleset:1795
msgid "CE"
msgstr ""

#: data/civ2civ3/game.ruleset:1523 data/classic/game.ruleset:1361
#: data/experimental/game.ruleset:1393 data/multiplayer/game.ruleset:1355
#: data/royale/game.ruleset:1510 data/sandbox/game.ruleset:1797
msgid "BCE"
msgstr ""

#: data/civ2civ3/game.ruleset:1572 data/classic/game.ruleset:1398
#: data/experimental/game.ruleset:1425 data/royale/game.ruleset:1559
#: data/sandbox/game.ruleset:1846
#, fuzzy
msgid "Industrial Accident"
msgstr "Industrial"

#: data/civ2civ3/game.ruleset:1581 data/classic/game.ruleset:1407
#: data/royale/game.ruleset:1568 data/sandbox/game.ruleset:1855
#, fuzzy
msgid "Nuclear Accident"
msgstr "Energia Nuclear"

#: data/civ2civ3/game.ruleset:1614 data/experimental/game.ruleset:1458
#: data/royale/game.ruleset:1601 data/sandbox/game.ruleset:1888
#, fuzzy
msgid "Spaceship Launch"
msgstr "Nave Espacial"

#: data/civ2civ3/game.ruleset:1618 data/experimental/game.ruleset:1460
#: data/royale/game.ruleset:1605 data/sandbox/game.ruleset:1892
#, fuzzy
msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#: data/civ2civ3/game.ruleset:1619 data/experimental/game.ruleset:1461
#: data/royale/game.ruleset:1606 data/sandbox/game.ruleset:1893
#, fuzzy
msgid "You have launched a spaceship towards Alpha Centauri!"
msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#: data/civ2civ3/game.ruleset:1622 data/experimental/game.ruleset:1464
#: data/royale/game.ruleset:1609 data/sandbox/game.ruleset:1896
msgid "Entire Map Known"
msgstr ""

#: data/civ2civ3/game.ruleset:1627 data/experimental/game.ruleset:1467
#: data/royale/game.ruleset:1614 data/sandbox/game.ruleset:1901
#, fuzzy
msgid "You're the first one to have mapped the entire world!"
msgstr "Você recebeu o mapa mundo de %s."

#: data/civ2civ3/game.ruleset:1628 data/experimental/game.ruleset:1468
#: data/royale/game.ruleset:1615 data/sandbox/game.ruleset:1902
#, fuzzy
msgid "You have mapped the entire world!"
msgstr "Você recebeu o mapa mundo de %s."

#: data/civ2civ3/game.ruleset:1631 data/experimental/game.ruleset:1482
#: data/royale/game.ruleset:1618 data/sandbox/game.ruleset:1905
#, fuzzy
msgid "Land Ahoy"
msgstr "Área Terrestre"

#: data/civ2civ3/game.ruleset:1636 data/experimental/game.ruleset:1485
#: data/royale/game.ruleset:1623 data/sandbox/game.ruleset:1910
msgid "As the first people in history, your people sight a foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1637 data/experimental/game.ruleset:1486
#: data/royale/game.ruleset:1624 data/sandbox/game.ruleset:1911
msgid "You sight your first foreign shore!"
msgstr ""

#: data/civ2civ3/game.ruleset:1640 data/royale/game.ruleset:1627
#: data/sandbox/game.ruleset:1914
#, fuzzy
msgid "Literate"
msgstr "Literatura"

#: data/civ2civ3/game.ruleset:1646 data/royale/game.ruleset:1633
#: data/sandbox/game.ruleset:1920
#, fuzzy, no-c-format
msgid "Your nation is the first to reach 100% literacy!"
msgstr "Você recebeu o mapa mundo de %s."

#: data/civ2civ3/game.ruleset:1648 data/royale/game.ruleset:1635
#: data/sandbox/game.ruleset:1922
#, fuzzy, no-c-format
msgid "Your nation has reached 100% literacy!"
msgstr "Você fundou %s"

#: data/civ2civ3/game.ruleset:1651 data/royale/game.ruleset:1638
#: data/sandbox/game.ruleset:1925
msgid "Multicultural"
msgstr ""

#: data/civ2civ3/game.ruleset:1656 data/royale/game.ruleset:1643
#: data/sandbox/game.ruleset:1930
#, fuzzy
msgid "You're the first nation to have citizens of multiple nationalities!"
msgstr "Você recebeu o mapa mundo de %s."

#: data/civ2civ3/game.ruleset:1657 data/royale/game.ruleset:1644
#: data/sandbox/game.ruleset:1931
#, fuzzy
msgid "Your nation now has citizens of multiple nationalities!"
msgstr "Você fundou %s"

#: data/civ2civ3/game.ruleset:1660 data/royale/game.ruleset:1647
#: data/sandbox/game.ruleset:1934
msgid "Metropolis"
msgstr ""

#: data/civ2civ3/game.ruleset:1665 data/royale/game.ruleset:1652
#: data/sandbox/game.ruleset:1939
#, fuzzy
msgid "Your nation is the first with a city of population 20!"
msgstr "A sua nação caíu numa guerra civil."

#: data/civ2civ3/game.ruleset:1666 data/royale/game.ruleset:1653
#: data/sandbox/game.ruleset:1940
msgid "One of your cities has reached population 20!"
msgstr ""

#: data/civ2civ3/game.ruleset:1669 data/royale/game.ruleset:1656
#: data/sandbox/game.ruleset:1943
#, fuzzy
msgid "Cultured City"
msgstr "Tecn. Futura %d"

#: data/civ2civ3/game.ruleset:1674 data/royale/game.ruleset:1661
#: data/sandbox/game.ruleset:1948
#, fuzzy
msgid "Your nation is the first with a city of 1000 culture points!"
msgstr "A sua nação caíu numa guerra civil."

#: data/civ2civ3/game.ruleset:1675 data/royale/game.ruleset:1662
#: data/sandbox/game.ruleset:1949
#, fuzzy
msgid "One of your cities has 1000 culture points!"
msgstr "Você fundou %s"

#: data/civ2civ3/game.ruleset:1678 data/royale/game.ruleset:1665
#: data/sandbox/game.ruleset:1952
#, fuzzy
msgid "Cultured Nation"
msgstr "Nações Unidas"

#: data/civ2civ3/game.ruleset:1682 data/royale/game.ruleset:1669
#: data/sandbox/game.ruleset:1956
#, fuzzy
msgid "Your nation is the first one to achieve 10000 culture points!"
msgstr "A sua nação caíu numa guerra civil."

#: data/civ2civ3/game.ruleset:1683 data/royale/game.ruleset:1670
#: data/sandbox/game.ruleset:1957
#, fuzzy
msgid "Your nation has achieved 10000 culture points!"
msgstr "Você fundou %s"

#: data/civ2civ3/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:99 data/royale/governments.ruleset:111
#: data/sandbox/governments.ruleset:99
msgid "Tribal"
msgstr ""

#: data/civ2civ3/governments.ruleset:108 data/royale/governments.ruleset:120
#: data/sandbox/governments.ruleset:108
msgid ""
"Under a Tribal government, you are part ruler of your people. Your control "
"over your citizens is maintained largely by spiritual counsel."
msgstr ""

#: data/civ2civ3/governments.ruleset:111 data/sandbox/governments.ruleset:111
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime, but it lacks the martial law of "
"other early governments."
msgstr ""

#: data/civ2civ3/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:148 data/royale/governments.ruleset:174
#: data/sandbox/governments.ruleset:148
msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
msgstr ""

#: data/civ2civ3/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. Cities below size 3 "
"will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:184 data/royale/governments.ruleset:222
#: data/sandbox/governments.ruleset:184
msgid "Monarchy gives low unit upkeep costs."
msgstr ""

#: data/civ2civ3/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:221 data/royale/governments.ruleset:272
#: data/sandbox/governments.ruleset:221
msgid ""
"Communism is a good government for maximizing shield production, and for "
"large empires."
msgstr ""

#: data/civ2civ3/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste."
msgstr ""

#: data/civ2civ3/governments.ruleset:264 data/royale/governments.ruleset:324
#: data/sandbox/governments.ruleset:265
msgid ""
"Fundamentalism is a good government for maximizing gold, and its Fanatics "
"are useful in wartime, but it has a heavy penalty to technological progress."
msgstr ""

#: data/civ2civ3/governments.ruleset:268
msgid ""
"* Base science production is half that of other governments. A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn, except for Fanatics.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:285 data/royale/governments.ruleset:356
#: data/sandbox/governments.ruleset:286
#, fuzzy
msgid "Federation"
msgstr "Refrigeração"

#: data/civ2civ3/governments.ruleset:295 data/royale/governments.ruleset:366
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments.  This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/civ2civ3/governments.ruleset:300
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. Cities below size 3 will not celebrate.\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/governments.ruleset:336
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade)."
msgstr ""

#: data/civ2civ3/governments.ruleset:365 data/royale/governments.ruleset:475
#: data/sandbox/governments.ruleset:367
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness. Citizens become very upset during wars."
msgstr ""

#: data/civ2civ3/governments.ruleset:370
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. Cities below size 3 will "
"not celebrate.\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/civ2civ3/styles.ruleset:136 data/classic/styles.ruleset:136
#: data/experimental/styles.ruleset:138 data/multiplayer/styles.ruleset:136
#: data/royale/styles.ruleset:136 data/sandbox/styles.ruleset:136
#, fuzzy
msgid "?citystyle:ElectricAge"
msgstr "?city_state:Paz"

#: data/civ2civ3/techs.ruleset:123 data/royale/techs.ruleset:123
#: data/sandbox/techs.ruleset:123
msgid "Enables movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:148 data/classic/techs.ruleset:419
#: data/experimental/techs.ruleset:454 data/multiplayer/techs.ruleset:428
#: data/royale/techs.ruleset:150 data/sandbox/techs.ruleset:149
msgid "Increases units' vision when in fortresses."
msgstr ""

#: data/civ2civ3/techs.ruleset:271
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to build forts and "
"fortresses."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/civ2civ3/techs.ruleset:307 data/royale/techs.ruleset:324
#: data/sandbox/techs.ruleset:308
#, fuzzy
msgid ""
"Allows irrigation without an adjacent water source, improves the effect of "
"Amphitheaters, and increases city vision radius."
msgstr "Melhora o efeito dos Coliseus.\n"

#: data/civ2civ3/techs.ruleset:375 data/sandbox/techs.ruleset:379
msgid "Makes it possible for Engineers to transform terrains."
msgstr ""

#: data/civ2civ3/techs.ruleset:422 data/sandbox/techs.ruleset:427
msgid "Halves the upgrade cost of your units."
msgstr ""

#: data/civ2civ3/techs.ruleset:520
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance. This is "
"additive with the benefits of any buildings."
msgstr ""

#: data/civ2civ3/techs.ruleset:540 data/royale/techs.ruleset:603
#: data/sandbox/techs.ruleset:545
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil "
"platforms on Deep Ocean, required to get the bonus from Offshore Platforms."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/civ2civ3/techs.ruleset:602 data/classic/techs.ruleset:590
#, fuzzy
msgid "Gives sea units one extra movepoint."
msgstr "Dá uma unidade de movimento extra às unidades marítimas.\n"

#: data/civ2civ3/techs.ruleset:653
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases and buoys."
msgstr "Permite aos %s construir bases aéreas.\n"

#: data/civ2civ3/techs.ruleset:664 data/royale/techs.ruleset:741
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade roads to "
"railroads."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/civ2civ3/techs.ruleset:667 data/royale/techs.ruleset:744
#: data/sandbox/techs.ruleset:674
msgid ""
"For Despotism or Tribal governments, cancels the penalty to worked tiles "
"with output greater than 2 (as if all your cities were always celebrating)."
msgstr ""

#: data/civ2civ3/techs.ruleset:688 data/sandbox/techs.ruleset:695
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/civ2civ3/techs.ruleset:701
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation "
"systems to farmland."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/civ2civ3/techs.ruleset:721 data/royale/techs.ruleset:803
#: data/sandbox/techs.ruleset:728
msgid "Doubles movement of nuclear units."
msgstr ""

#: data/civ2civ3/techs.ruleset:778
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with "
"maglev."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/civ2civ3/techs.ruleset:798 data/royale/techs.ruleset:889
#: data/sandbox/techs.ruleset:805
msgid ""
"Halves the corruption of trade related to distance from the capital (or "
"eliminates it for Federation governments)."
msgstr ""

#: data/civ2civ3/techs.ruleset:843 data/royale/techs.ruleset:939
#: data/sandbox/techs.ruleset:850
msgid "Halves the waste of production related to distance from the capital."
msgstr ""

#: data/civ2civ3/terrain.ruleset:26 data/royale/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:26
msgid "Mine can be upgraded to Oil Well."
msgstr ""

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
#, fuzzy
msgid "Sea"
msgstr "Roubar"

#: data/civ2civ3/terrain.ruleset:27 data/royale/terrain.ruleset:27
#: data/sandbox/terrain.ruleset:27
#, fuzzy
msgid "Allows cities to build Harbors and coastal wonders."
msgstr "Permite aos %s construir fortalezas.\n"

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "NoPollution"
msgstr "Poluição"

#: data/civ2civ3/terrain.ruleset:28 data/classic/terrain.ruleset:27
#: data/experimental/terrain.ruleset:29 data/multiplayer/terrain.ruleset:27
#: data/royale/terrain.ruleset:28 data/sandbox/terrain.ruleset:28
#, fuzzy
msgid "No Pollution nor Fallout appear here."
msgstr "Poluição & Chuva Nuclear"

#: data/civ2civ3/terrain.ruleset:40 data/royale/terrain.ruleset:40
#: data/sandbox/terrain.ruleset:41
#, fuzzy
msgid "ParadropFrom"
msgstr "Lançar Paraquedas"

#: data/civ2civ3/terrain.ruleset:41 data/royale/terrain.ruleset:41
#: data/sandbox/terrain.ruleset:42
#, fuzzy
msgid "DiplomatDefense"
msgstr "Diplomata"

#: data/civ2civ3/terrain.ruleset:44 data/royale/terrain.ruleset:44
#: data/sandbox/terrain.ruleset:45
#, fuzzy
msgid "IrrigationSource"
msgstr "Irrigação"

#: data/civ2civ3/terrain.ruleset:45 data/royale/terrain.ruleset:45
#: data/sandbox/terrain.ruleset:46
msgid "AllowsFarmlandOnDesert"
msgstr ""

#: data/civ2civ3/terrain.ruleset:222 data/classic/terrain.ruleset:215
#: data/experimental/terrain.ruleset:217 data/multiplayer/terrain.ruleset:215
#: data/royale/terrain.ruleset:222 data/sandbox/terrain.ruleset:223
msgid "Inaccessible"
msgstr ""

#: data/civ2civ3/terrain.ruleset:259 data/classic/terrain.ruleset:252
#: data/experimental/terrain.ruleset:254 data/multiplayer/terrain.ruleset:252
#: data/royale/terrain.ruleset:259 data/sandbox/terrain.ruleset:260
msgid "No unit can enter this terrain, nor can any city work its tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:264 data/classic/terrain.ruleset:257
#: data/experimental/terrain.ruleset:259 data/multiplayer/terrain.ruleset:257
#: data/royale/terrain.ruleset:264 data/sandbox/terrain.ruleset:265
#, fuzzy
msgid "Lake"
msgstr "Japonês"

#: data/civ2civ3/terrain.ruleset:304 data/classic/terrain.ruleset:297
#: data/experimental/terrain.ruleset:297 data/multiplayer/terrain.ruleset:295
#: data/royale/terrain.ruleset:304 data/sandbox/terrain.ruleset:305
msgid "Lakes are substantial bodies of fresh water."
msgstr ""

#: data/civ2civ3/terrain.ruleset:349 data/classic/terrain.ruleset:342
#: data/experimental/terrain.ruleset:340 data/multiplayer/terrain.ruleset:338
#: data/royale/terrain.ruleset:349 data/sandbox/terrain.ruleset:350
msgid ""
"Shallow oceans are mostly found near coastlines, and are often rich sources "
"of food and other resources."
msgstr ""

#: data/civ2civ3/terrain.ruleset:355 data/classic/terrain.ruleset:348
#: data/experimental/terrain.ruleset:346 data/multiplayer/terrain.ruleset:344
#: data/royale/terrain.ruleset:355 data/sandbox/terrain.ruleset:356
#, fuzzy
msgid "Deep Ocean"
msgstr "Oceano"

#: data/civ2civ3/terrain.ruleset:395
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units, not including Triremes, can travel on them."
msgstr ""
"Oceanos cobrem a maior parte do mundo, e apenas unidades marítimas (Triremes "
"e outros barcos) podem viajar neles.\n"
"\n"
"Quadrículas de Oceano nunca ficam poluidos ou sujeitos a Chuva Nuclear."

#: data/civ2civ3/terrain.ruleset:493 data/royale/terrain.ruleset:493
#: data/sandbox/terrain.ruleset:494
msgid ""
"Deserts can be irrigated for a small amount of extra food, but without an "
"oasis or river, bare desert cannot be further improved with farmland."
msgstr ""

#: data/civ2civ3/terrain.ruleset:497 data/royale/terrain.ruleset:497
#: data/sandbox/terrain.ruleset:498
msgid ""
"Rivers bring fertile soil to deserts. On a desert river not already "
"benefiting from an oasis, building irrigation will yield two extra food "
"resources rather than the usual one."
msgstr ""

#: data/civ2civ3/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production target."
msgstr ""

#: data/civ2civ3/terrain.ruleset:691 data/sandbox/terrain.ruleset:692
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Big "
"Land units may not move into jungle without a road."
msgstr "Selvas são densamente arborizadas, tornando a agricultura difícil."

#: data/civ2civ3/terrain.ruleset:741 data/sandbox/terrain.ruleset:742
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Big Land units may not move into mountains "
"without a road."
msgstr ""

#: data/civ2civ3/terrain.ruleset:839 data/sandbox/terrain.ruleset:840
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Big Land units may not move in swamps without a road."
msgstr ""
"Pântanos sofrem de uma super-abundância de água, tornando a agricultura algo "
"problemática."

#: data/civ2civ3/terrain.ruleset:1056 data/sandbox/terrain.ruleset:1057
msgid "?gui_type:Build Fort/Fortress/Buoy"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1059 data/sandbox/terrain.ruleset:1060
msgid "?gui_type:Build Airstrip/Airbase"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1201 data/royale/terrain.ruleset:1204
#: data/sandbox/terrain.ruleset:1202
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce some "
"extra food each turn. Most tiles yield one extra food. A desert with a river "
"will yield two, if it is not already benefiting from an oasis."
msgstr ""
"Tipos adequados de terreno podem ser irrigados.  Isto requer uma fonte de "
"água próxima: uma quadrícula de Oceano ou Rio, ou outra quadrícula irrigada "
"tem de estar directamente adjacente à quadrícula alvo, para norte, sul, este "
"ou oeste.  Irrigar uma quadrícula faz com que produza comida adicional em "
"cada turno.  Adicionalmente, caso exista a tecnologia necessária, poderá "
"irrigar uma quadrícula uma segunda vez, tornando-a numa ainda mais produtiva "
"Quinta."

#: data/civ2civ3/terrain.ruleset:1206 data/royale/terrain.ruleset:1209
#: data/sandbox/terrain.ruleset:1207
#, fuzzy
msgid ""
"Without knowledge of Electricity, irrigation requires a nearby source of "
"water: an ocean, lake, or river tile, or another tile with an irrigation "
"system, must share an edge (not just a corner) with the target tile. "
"However, once irrigated, land remains so even if the water source is "
"removed. Once Electricity is known, any suitable tile may be irrigated "
"without a water source."
msgstr ""
"Tipos adequados de terreno podem ser irrigados.  Isto requer uma fonte de "
"água próxima: uma quadrícula de Oceano ou Rio, ou outra quadrícula irrigada "
"tem de estar directamente adjacente à quadrícula alvo, para norte, sul, este "
"ou oeste.  Irrigar uma quadrícula faz com que produza comida adicional em "
"cada turno.  Adicionalmente, caso exista a tecnologia necessária, poderá "
"irrigar uma quadrícula uma segunda vez, tornando-a numa ainda mais produtiva "
"Quinta."

#: data/civ2civ3/terrain.ruleset:1213
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1215 data/classic/terrain.ruleset:1189
#: data/experimental/terrain.ruleset:1165 data/multiplayer/terrain.ruleset:1163
#: data/royale/terrain.ruleset:1219 data/sandbox/terrain.ruleset:1216
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine or oil well on the tile. However, this does not "
"make cities count as a water source for further irrigation. Irrigation can "
"be built on the city tile simply to allow building further irrigation "
"elsewhere, but will not give the tile any further bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1245 data/royale/terrain.ruleset:1249
#: data/sandbox/terrain.ruleset:1246
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills and Mountains get an extra 2 "
"production points per tile. Other terrains get 1 extra production point."
msgstr ""
"Alguns tipos de terreno podem ser minados, o que aumenta o número de "
"recursos (escudos) produzidos por essa quadrícula."

#: data/civ2civ3/terrain.ruleset:1255 data/classic/terrain.ruleset:1227
#: data/experimental/terrain.ruleset:1203 data/multiplayer/terrain.ruleset:1201
#: data/royale/terrain.ruleset:1259 data/sandbox/terrain.ruleset:1256
msgid "Oil Well"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1276 data/royale/terrain.ruleset:1280
#: data/sandbox/terrain.ruleset:1277
msgid ""
"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to "
"oil wells for an extra production point."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1282 data/royale/terrain.ruleset:1286
#: data/sandbox/terrain.ruleset:1283
#, fuzzy
msgid "Oil Platform"
msgstr "Plataforma Petrolífera"

#: data/civ2civ3/terrain.ruleset:1301 data/royale/terrain.ruleset:1305
#: data/sandbox/terrain.ruleset:1302
msgid ""
"Oil platforms allow cities with Offshore Platforms to get an extra "
"production point from Deep Ocean tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1304 data/royale/terrain.ruleset:1308
#: data/sandbox/terrain.ruleset:1305
msgid ""
"Oil platforms can be built by Workers and similar units on board ships, or "
"directly by Transport units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1327 data/royale/terrain.ruleset:1331
#: data/sandbox/terrain.ruleset:1328
msgid ""
"Pollution appears on tiles around cities with high production or population, "
"or when a Mfg. Plant suffers an industrial accident. It halves all output "
"from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1332 data/royale/terrain.ruleset:1336
#: data/sandbox/terrain.ruleset:1333
msgid ""
"The pollution can only be cleared by dispatching Workers, Migrants, "
"Settlers, Engineers, or a Transport with the \"clean pollution\" order."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1342 data/royale/terrain.ruleset:1346
#: data/sandbox/terrain.ruleset:1343
msgid ""
"The city's population starts adding to pollution with the Factory, Super "
"Highways, Offshore Platform, and Mfg. Plant buildings. Each building causes "
"the population to add more to pollution. A Mass Transit will counteract the "
"pollution from two buildings in a city, and the Eiffel Tower wonder will "
"counteract the pollution from one building in all the owner's cities."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1353 data/classic/terrain.ruleset:1295
#: data/experimental/terrain.ruleset:1271 data/multiplayer/terrain.ruleset:1270
#: data/royale/terrain.ruleset:1357 data/sandbox/terrain.ruleset:1354
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it, but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to the sea and to jungles and swamps, and inland "
"tiles are lost to desert. This tends to devastate cities and leads to global "
"impoverishment."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1386 data/classic/terrain.ruleset:1328
#: data/experimental/terrain.ruleset:1304 data/multiplayer/terrain.ruleset:1303
#: data/royale/terrain.ruleset:1390 data/sandbox/terrain.ruleset:1387
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler; and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1423 data/classic/terrain.ruleset:1363
#: data/experimental/terrain.ruleset:1339 data/royale/terrain.ruleset:1427
#: data/sandbox/terrain.ruleset:1451
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. (Hence, farmland is "
"only useful on tiles which with irrigation yield 2 or more food.)"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1429 data/sandbox/terrain.ruleset:1457
msgid "Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1431 data/classic/terrain.ruleset:1369
#: data/experimental/terrain.ruleset:1345 data/multiplayer/terrain.ruleset:1342
#: data/royale/terrain.ruleset:1435 data/sandbox/terrain.ruleset:1459
msgid "Like irrigation, farmland is incompatible with mines and oil wells."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1453 data/royale/terrain.ruleset:1457
#: data/sandbox/terrain.ruleset:1481
msgid ""
"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or "
"when a city's Nuclear Plant has an accident. It halves all output from its "
"tile."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1457 data/classic/terrain.ruleset:1395
#: data/experimental/terrain.ruleset:1370 data/multiplayer/terrain.ruleset:1367
#: data/royale/terrain.ruleset:1461 data/sandbox/terrain.ruleset:1485
msgid ""
"Every tile with nuclear fallout also increases the risk of global nuclear "
"winter. If nuclear winter occurs, land across the globe changes into desert, "
"tundra, and ice, and lakes and oceans freeze."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1461 data/royale/terrain.ruleset:1465
#: data/sandbox/terrain.ruleset:1489
msgid ""
"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up "
"nuclear fallout."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1467 data/sandbox/terrain.ruleset:1495
#, fuzzy
msgid "Fort"
msgstr "Fortificar"

#: data/civ2civ3/terrain.ruleset:1493 data/sandbox/terrain.ruleset:1520
#, no-c-format
msgid ""
"Forts are rapidly-built fortifications providing some defense (+50%) against "
"land units and boats. A fort is also necessary to start building a fortress."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1526 data/sandbox/terrain.ruleset:1554
msgid ""
"Fortresses are more permanent forts. Construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1530 data/sandbox/terrain.ruleset:1558
msgid ""
"Compared to a fort, units in a fortress receive extra defense (+50%) against "
"all units (in total, their defense against land units and boats is doubled), "
"and do not count as aggressive if near a friendly city. Any kind of land "
"unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1536 data/royale/terrain.ruleset:1540
#: data/sandbox/terrain.ruleset:1564
msgid ""
"With Astronomy, fortresses gain watchtowers from which units can see further "
"afield."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1542 data/sandbox/terrain.ruleset:1570
#, fuzzy
msgid "Airstrip"
msgstr "Australiano"

#: data/civ2civ3/terrain.ruleset:1566
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points. This is, the same "
"amount it loses each turn while airborne. However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1572 data/sandbox/terrain.ruleset:1600
msgid ""
"Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1575 data/sandbox/terrain.ruleset:1603
msgid "An airstrip is necessary to start building an airbase."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1605 data/sandbox/terrain.ruleset:1634
msgid ""
"Airbases are more permanent airstrips. Construction on them can only begin "
"once the underlying airstrip is complete. Airstrips on River tiles cannot be "
"upgraded to Airbases."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1609
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units. In total, their defense against air units and missiles is "
"doubled, do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points -- a third per turn, "
"the same as in a city without an Airport."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1618 data/classic/terrain.ruleset:1467
#: data/experimental/terrain.ruleset:1442 data/multiplayer/terrain.ruleset:1439
#: data/royale/terrain.ruleset:1582 data/sandbox/terrain.ruleset:1647
#, fuzzy
msgid "Buoy"
msgstr "Comprar"

#: data/civ2civ3/terrain.ruleset:1640 data/classic/terrain.ruleset:1488
#: data/experimental/terrain.ruleset:1463 data/multiplayer/terrain.ruleset:1460
#: data/royale/terrain.ruleset:1604 data/sandbox/terrain.ruleset:1670
msgid ""
"Buoys may be built in the ocean (by units on a sea-going vessel) to allow "
"their owner to see the surrounding tiles."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1646 data/classic/terrain.ruleset:1494
#: data/experimental/terrain.ruleset:1469 data/multiplayer/terrain.ruleset:1466
#: data/royale/terrain.ruleset:1610 data/sandbox/terrain.ruleset:1679
#, fuzzy
msgid "Ruins"
msgstr "Turnos"

#: data/civ2civ3/terrain.ruleset:1665 data/classic/terrain.ruleset:1513
#: data/experimental/terrain.ruleset:1488 data/multiplayer/terrain.ruleset:1485
#: data/sandbox/terrain.ruleset:1698
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1694
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain such as Mountains, Jungle, and Swamp."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1698 data/royale/terrain.ruleset:1662
#: data/sandbox/terrain.ruleset:1733
msgid "On some terrains, roads also provide a trade bonus."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1700 data/royale/terrain.ruleset:1664
#: data/sandbox/terrain.ruleset:1735
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (even on a river tile)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1731 data/experimental/terrain.ruleset:1552
#: data/royale/terrain.ruleset:1695 data/sandbox/terrain.ruleset:1766
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units travel considerably faster along railroads than along roads."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1745 data/experimental/terrain.ruleset:1566
#: data/royale/terrain.ruleset:1709 data/sandbox/terrain.ruleset:1780
msgid "Maglev"
msgstr ""

#: data/civ2civ3/terrain.ruleset:1769 data/sandbox/terrain.ruleset:1804
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land and Small Land units expend no movement points "
"when riding a maglev. You may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Unidades não dispendem pontos de movimento ao se moverem ao longo de uma "
"ferrovia. Pode andar indefinidamente por uma ferrovia."

#: data/civ2civ3/terrain.ruleset:1774 data/royale/terrain.ruleset:1738
#: data/sandbox/terrain.ruleset:1809
msgid ""
"Your regular railroads are still used to carry heavy Big Land and Merchant "
"units for which the maglev system is unsuitable, and they continue to "
"provide production and trade bonuses."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1778 data/experimental/terrain.ruleset:1597
#: data/royale/terrain.ruleset:1742 data/sandbox/terrain.ruleset:1813
msgid ""
"City center tiles with railroads are automatically upgraded to maglev when "
"you learn about Superconductors."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1800 data/royale/terrain.ruleset:1764
#: data/sandbox/terrain.ruleset:1834
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 25%."
msgstr ""
"Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio adiciona "
"1 recurso de comércio aos produzidos por essa quadrícula.  Também aumenta o "
"factor de defesa de uma quadrícula em 50%.  Finalmente, unidades terrestres "
"também se podem mover ao longo de um Rio (mas não diagonalmente); movimento "
"ao longo de um Rio custa apenas 1/3 de um ponto de movimento.\n"
"\n"
"Estradas e ferrovias podem ser construidas em quadrículas com Rio desde que "
"a sua civilização tenha aprendido a tecnologia de Construção de Pontes."

#: data/civ2civ3/terrain.ruleset:1804 data/royale/terrain.ruleset:1768
msgid ""
"Land units may move along rivers for faster travel (but not diagonally). "
"Triremes may also travel up rivers (although later boats cannot)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1807
#, fuzzy
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned the Bridge Building technology. Fortresses and Airbases cannot "
"be built on River tiles."
msgstr ""
"Além de disponibilizarem pescado, os Rios são excelentes linhas de "
"comunicação e óptimos para o comércio.\n"
"\n"
"Estradas e ferrovias apenas podem ser construidas sobre quadrículas de Rio "
"se a sua civilização tiver aprendido a tecnologia de Construção de Pontes."

#: data/civ2civ3/terrain.ruleset:1811 data/royale/terrain.ruleset:1775
#: data/sandbox/terrain.ruleset:1847
msgid ""
"Cities built on or next to rivers incur a small risk of flooding, which will "
"destroy stored food."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1832 data/classic/terrain.ruleset:1629
#: data/experimental/terrain.ruleset:1649 data/multiplayer/terrain.ruleset:1601
#: data/royale/terrain.ruleset:1796
msgid ""
"Gold, when found on a Glacier, Hills, or Mountain tile, gives 6 more trade. "
"For more information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1891 data/classic/terrain.ruleset:1688
#: data/experimental/terrain.ruleset:1708 data/multiplayer/terrain.ruleset:1660
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food and 3 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2158
msgid ""
"Spice(s), when found on a Swamp tile, gives 1 more food and 4 more trade. "
"For more information, review the help for the individual tile type."
msgstr ""

#: data/civ2civ3/terrain.ruleset:2219 data/classic/terrain.ruleset:2015
#: data/experimental/terrain.ruleset:2035 data/multiplayer/terrain.ruleset:1987
#: data/royale/terrain.ruleset:2184
msgid ""
"Oil, when found on a Glacier or Desert tile, gives 3 more shields. For more "
"information, review the help for the individual tile types."
msgstr ""

#: data/civ2civ3/units.ruleset:33 data/royale/units.ruleset:34
#: data/sandbox/units.ruleset:33
msgid "Attack value halved when attacking Destroyer."
msgstr ""

#: data/civ2civ3/units.ruleset:34 data/classic/units.ruleset:35
#: data/experimental/units.ruleset:38 data/multiplayer/units.ruleset:35
#: data/royale/units.ruleset:35 data/sandbox/units.ruleset:36
#, fuzzy
msgid "Unbribable"
msgstr "Honrosa"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Capturer"
msgstr "Tecn. Futura %d"

#: data/civ2civ3/units.ruleset:37 data/royale/units.ruleset:38
#: data/sandbox/units.ruleset:39
#, fuzzy
msgid "Can capture some enemy units."
msgstr "* Pode atacar unidades aéreas inimigas.\n"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Capturable"
msgstr "Actualizar (Unidade(s))"

#: data/civ2civ3/units.ruleset:38 data/royale/units.ruleset:39
#: data/sandbox/units.ruleset:40
#, fuzzy
msgid "Can be captured by some enemy units."
msgstr "* Pode atacar unidades aéreas inimigas.\n"

#: data/civ2civ3/units.ruleset:39 data/royale/units.ruleset:40
#: data/sandbox/units.ruleset:41
#, fuzzy
msgid "Bombarder"
msgstr "Bóer"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Airliftable"
msgstr "Aerotransportar"

#: data/civ2civ3/units.ruleset:56 data/experimental/units.ruleset:57
#: data/royale/units.ruleset:59
#, fuzzy
msgid "Can be airlifted from a suitable city."
msgstr "Permite aos %s construir estradas sobre quadrados com rios.\n"

#: data/civ2civ3/units.ruleset:57 data/classic/units.ruleset:54
#: data/experimental/units.ruleset:58 data/multiplayer/units.ruleset:54
#: data/royale/units.ruleset:60 data/sandbox/units.ruleset:64
msgid "AttFromNonNative"
msgstr ""

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
#, fuzzy
msgid "hardened"
msgstr "difícil"

#: data/civ2civ3/units.ruleset:73 data/civ2civ3/units.ruleset:2086
#: data/classic/units.ruleset:70 data/experimental/units.ruleset:74
#: data/multiplayer/units.ruleset:70 data/sandbox/units.ruleset:72
#: data/sandbox/units.ruleset:2098
#, fuzzy
msgid "elite"
msgstr "Apagar"

#: data/civ2civ3/units.ruleset:168 data/royale/units.ruleset:172
#: data/sandbox/units.ruleset:167
#, fuzzy
msgid "?unitclass:Small Land"
msgstr "Lider"

#: data/civ2civ3/units.ruleset:176 data/experimental/units.ruleset:171
#: data/royale/units.ruleset:180 data/sandbox/units.ruleset:176
#, fuzzy
msgid "?unitclass:Big Land"
msgstr "Lider"

#: data/civ2civ3/units.ruleset:184 data/royale/units.ruleset:196
#: data/sandbox/units.ruleset:184
#, fuzzy
msgid "?unitclass:Merchant"
msgstr "Lider"

#: data/civ2civ3/units.ruleset:199 data/classic/units.ruleset:175
#: data/experimental/units.ruleset:187 data/multiplayer/units.ruleset:175
#: data/royale/units.ruleset:211 data/sandbox/units.ruleset:202
#, fuzzy
msgid "?unitclass:Trireme"
msgstr "Lider"

#: data/civ2civ3/units.ruleset:501 data/classic/units.ruleset:477
#: data/experimental/units.ruleset:489 data/multiplayer/units.ruleset:477
#: data/royale/units.ruleset:513 data/sandbox/units.ruleset:505
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities."
msgstr ""

#: data/civ2civ3/units.ruleset:504
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers, "
"but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:507 data/royale/units.ruleset:519
#: data/sandbox/units.ruleset:511
msgid ""
"TIP: optimal production of Settlers occurs in cities of at most size 4, or "
"cities with a Granary of at most size 6."
msgstr ""

#: data/civ2civ3/units.ruleset:513 data/royale/units.ruleset:525
#: data/sandbox/units.ruleset:517
#, fuzzy
msgid "Migrants"
msgstr "Irrigação"

#: data/civ2civ3/units.ruleset:545
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers, but cannot build airstrips, airbases, or buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:550 data/royale/units.ruleset:562
#: data/sandbox/units.ruleset:554
msgid ""
"TIP: Migrants can be a good alternative to Workers in overpopulated cities, "
"as they benefit from free food upkeep."
msgstr ""

#: data/civ2civ3/units.ruleset:556 data/classic/units.ruleset:490
#: data/experimental/units.ruleset:502 data/multiplayer/units.ruleset:491
#: data/royale/units.ruleset:658 data/sandbox/units.ruleset:560
#, fuzzy
msgid "?unit:Workers"
msgstr "Operários"

#: data/civ2civ3/units.ruleset:588 data/classic/units.ruleset:522
#: data/experimental/units.ruleset:539 data/multiplayer/units.ruleset:523
#: data/royale/units.ruleset:685 data/sandbox/units.ruleset:592
msgid ""
"Workers have the ability to improve terrain tiles. See the help on Terrain "
"and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/civ2civ3/units.ruleset:591 data/royale/units.ruleset:651
#: data/royale/units.ruleset:688 data/sandbox/units.ruleset:595
msgid ""
"Workers can build airstrips, airbases, and buoys, which Settlers and "
"Migrants cannot. Workers must be on board a ship to build buoys."
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "beginner"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "seasoned"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "senior"
msgstr ""

#: data/civ2civ3/units.ruleset:622 data/sandbox/units.ruleset:626
msgid "expert"
msgstr ""

#: data/civ2civ3/units.ruleset:628 data/royale/units.ruleset:720
#: data/sandbox/units.ruleset:632
msgid ""
"Engineers are similar to Workers, but they work twice as fast, move twice as "
"fast, and may gain experience from work enabling them to work even faster."
msgstr ""

#: data/civ2civ3/units.ruleset:632
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances, when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land. See the Terrain "
"Alterations section for more details."
msgstr ""
"Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
"dobro da velocidade.  Os Engenheiros também podem executar transformações "
"radicais no terreno (por exemplo converter Tundra em Deserto) que estão para "
"além das capacidades dos Colonos.\n"
"\n"
"DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
"Engenheiros requerem os mesmos recursos que os Colonos.\n"
"\n"
"DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise Explosivos "
"antes de a Oficina se tornar obsoleta.  Deste modo, os seus Colonos serão "
"convertidos gratuitamente."

#: data/civ2civ3/units.ruleset:732 data/royale/units.ruleset:824
#: data/sandbox/units.ruleset:736
msgid "Archers fight with bows and arrows and have a good offensive value."
msgstr ""

#: data/civ2civ3/units.ruleset:862 data/classic/units.ruleset:877
#: data/experimental/units.ruleset:899 data/multiplayer/units.ruleset:913
#: data/royale/units.ruleset:958
msgid ""
"Riflemen are World War-era infantry and very good at defending your cities."
msgstr ""

#: data/civ2civ3/units.ruleset:933 data/experimental/units.ruleset:830
#: data/sandbox/units.ruleset:937
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - At least three quarters of the citizens must have your nationality.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Alguns Guerrilheiros são-lhe disponibilizados gratuitamente quando um "
"inimigo lhe conquista uma cidade, mas apenas sob as seguintes condições:\n"
"\n"
" - Pelo menos 1 jogador tem de conhece a Guerra de Guerrilha.\n"
"\n"
" - Tem de ser o jogador que fundou a cidade.\n"
"\n"
" - Tem de conhecer o Comunismo e a Pólvora.\n"
"\n"
" - Tem de ter um governo Democrático ou Comunista."

#: data/civ2civ3/units.ruleset:975 data/sandbox/units.ruleset:979
#, fuzzy
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness.  Instead, each unit reduces the "
"population by 1."
msgstr ""
"Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
"\n"
"Nações Fundamentalistas podem manter unidades Fanáticas sem terem de pagar "
"quaisquer escudos de manutenção."

#: data/civ2civ3/units.ruleset:1043 data/royale/units.ruleset:1184
#: data/sandbox/units.ruleset:1047
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city, airbase, "
"or airstrip, Paratroopers who have not expended any movement points can "
"paradrop directly to any tile in range, and be immediately ready to act "
"there. (Beware dropping into unseen territory, as Paratroopers landing on a "
"tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2civ3/units.ruleset:1080
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain. It cannot move into mountains, swamps, "
"or jungles, and it is only available near the end of the technology tree."
msgstr ""
"Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas as "
"unidades terrestres, mas apenas está disponível para o final da árvore "
"tecnológica."

#: data/civ2civ3/units.ruleset:1148
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost. They are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1184 data/royale/units.ruleset:1327
#: data/sandbox/units.ruleset:1188
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops."
msgstr ""

#: data/civ2civ3/units.ruleset:1342 data/royale/units.ruleset:1488
#: data/sandbox/units.ruleset:1346
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit. However, they are less adaptable to very rough "
"terrain (they cannot move into mountains, swamps, or jungles without roads), "
"and unable to use less rough terrain to improve their defense."
msgstr ""

#: data/civ2civ3/units.ruleset:1381 data/sandbox/units.ruleset:1385
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and Caravels)."
msgstr ""

#: data/civ2civ3/units.ruleset:1415 data/sandbox/units.ruleset:1419
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the catapults they replace, they are very strong "
"attackers but equally weak defenders and will need an escort to be "
"effective, and have limited mobility."
msgstr ""

#: data/civ2civ3/units.ruleset:1449 data/sandbox/units.ruleset:1453
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker but equally weak defender and will need an escort to be "
"effective, and has limited mobility."
msgstr ""

#: data/civ2civ3/units.ruleset:1482 data/sandbox/units.ruleset:1486
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors."
msgstr ""

#: data/civ2civ3/units.ruleset:1519 data/sandbox/units.ruleset:1523
#, c-format
msgid ""
"Fighters and other aircraft lose 10% of their hitpoints for every turn not "
"spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1555 data/sandbox/units.ruleset:1559
msgid ""
"A Bomber's attack against units on land is a bombard attack. Against units "
"on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1558 data/sandbox/units.ruleset:1562
#, c-format
msgid ""
"As with other aircraft, Bombers lose 10% of their hitpoints for every turn "
"not spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/civ2civ3/units.ruleset:1593 data/sandbox/units.ruleset:1597
msgid ""
"A Helicopter's attack against units on land is a bombard attack. Against "
"units on water it has a regular attack."
msgstr ""

#: data/civ2civ3/units.ruleset:1596 data/royale/units.ruleset:1745
#: data/sandbox/units.ruleset:1600
msgid ""
"Helicopters can also transport one military land unit. While most troops "
"must load or unload in a city, airstrip, or airbase (and not in the field or "
"onboard a Carrier), units specializing in mobility (Paratroopers, Alpine "
"Troops, Marines, Partisans, and Fanatics) can embark or disembark at any "
"time."
msgstr ""

#: data/civ2civ3/units.ruleset:1602 data/royale/units.ruleset:1751
#: data/sandbox/units.ruleset:1606
msgid ""
"Unlike other aircraft, Helicopters are not required to return to a city, "
"base, or Carrier to refuel after a set number of turns. However, care must "
"be exercised, due to the health they lose every turn."
msgstr ""

#: data/civ2civ3/units.ruleset:1705 data/experimental/units.ruleset:1543
#: data/royale/units.ruleset:1854 data/sandbox/units.ruleset:1709
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, and unlike later boats can travel on "
"rivers, but it may not enter deep ocean tiles."
msgstr ""

#: data/civ2civ3/units.ruleset:1741 data/royale/units.ruleset:2032
msgid "The Caravel is a sailing ship that can enter any ocean tile."
msgstr ""

#: data/civ2civ3/units.ruleset:1774 data/royale/units.ruleset:2065
#: data/sandbox/units.ruleset:1779
msgid ""
"The Galleon is a pure transport ship, the first which can transport large "
"wheeled units. It cannot attack other ships, though it may still defend "
"itself when attacked."
msgstr ""

#: data/civ2civ3/units.ruleset:1807 data/royale/units.ruleset:2098
#: data/sandbox/units.ruleset:1812
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units."
msgstr ""

#: data/civ2civ3/units.ruleset:1839 data/royale/units.ruleset:2166
#: data/sandbox/units.ruleset:1844
msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
msgstr ""

#: data/civ2civ3/units.ruleset:1875 data/royale/units.ruleset:2202
#: data/sandbox/units.ruleset:1880
#, fuzzy
msgid ""
"An improved Ironclad, with better move rate and vision. Anti-submarine "
"weapons double its defense against Submarines."
msgstr ""
"DICA:  Uma unidade muito rápida, que é muito útil para detectar e destruir "
"Transportadores inimigos."

#: data/civ2civ3/units.ruleset:1878 data/royale/units.ruleset:2205
#: data/sandbox/units.ruleset:1883
#, fuzzy
msgid ""
"TIP: A very fast unit, which is very useful for hunting down enemy "
"Transports and Submarines."
msgstr ""
"DICA:  Uma unidade muito rápida, que é muito útil para detectar e destruir "
"Transportadores inimigos."

#: data/civ2civ3/units.ruleset:2048
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard. See Helicopter help."
msgstr ""

#: data/civ2civ3/units.ruleset:2095
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles, "
"for use by Offshore Platforms."
msgstr ""

#: data/civ2civ3/units.ruleset:2170 data/royale/units.ruleset:2701
#: data/sandbox/units.ruleset:2182
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player. However, without "
"further technology they cannot move on their own."
msgstr ""

#: data/civ2civ3/units.ruleset:2174 data/royale/units.ruleset:2644
#: data/sandbox/units.ruleset:2186
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 8 movement points, and Rocketry increases this to 16."
msgstr ""

#: data/civ2civ3/units.ruleset:2178 data/classic/units.ruleset:1969
#: data/experimental/units.ruleset:1996 data/multiplayer/units.ruleset:2068
#: data/sandbox/units.ruleset:2190 data/sandbox/units.ruleset:2247
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2183 data/classic/units.ruleset:1974
#: data/experimental/units.ruleset:2001 data/multiplayer/units.ruleset:2073
#: data/royale/units.ruleset:2656 data/sandbox/units.ruleset:2195
#: data/sandbox/units.ruleset:2252
msgid ""
"Nuclear fallout reduces tile output and increases the risk of global nuclear "
"winter. See the help on Fallout."
msgstr ""

#: data/civ2civ3/units.ruleset:2186
msgid ""
"TIP: You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/civ2civ3/units.ruleset:2225 data/classic/units.ruleset:2018
#: data/experimental/units.ruleset:2045 data/multiplayer/units.ruleset:2117
#: data/royale/units.ruleset:2761 data/sandbox/units.ruleset:2297
#, fuzzy
msgid "?diplomatic_rank:attaché"
msgstr "?diplomatic_state:Paz"

#: data/civ2civ3/units.ruleset:2227 data/classic/units.ruleset:2020
#: data/experimental/units.ruleset:2047 data/multiplayer/units.ruleset:2119
#: data/royale/units.ruleset:2763 data/sandbox/units.ruleset:2299
#, fuzzy
msgid "?diplomatic_rank:secretary"
msgstr "?diplomatic_state:Paz"

#: data/civ2civ3/units.ruleset:2229 data/classic/units.ruleset:2022
#: data/experimental/units.ruleset:2049 data/multiplayer/units.ruleset:2121
#: data/royale/units.ruleset:2765 data/sandbox/units.ruleset:2301
#, fuzzy
msgid "?diplomatic_rank:envoy"
msgstr "?diplomatic_state:Paz"

#: data/civ2civ3/units.ruleset:2231 data/classic/units.ruleset:2024
#: data/experimental/units.ruleset:2051 data/multiplayer/units.ruleset:2123
#: data/royale/units.ruleset:2767 data/sandbox/units.ruleset:2303
#, fuzzy
msgid "?diplomatic_rank:ambassador"
msgstr "?diplomatic_state:Guerra"

#: data/civ2civ3/units.ruleset:2243 data/royale/units.ruleset:2779
#: data/sandbox/units.ruleset:2315
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, giving "
"an excuse for the breaking of treaties by a Federation or Democracy, or a "
"nuclear-armed regime otherwise restrained by the United Nations."
msgstr ""

#: data/civ2civ3/units.ruleset:2249 data/royale/units.ruleset:2785
#: data/sandbox/units.ruleset:2321
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours. "
"The exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Republican or Democratic governments "
"cannot be bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2256
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die. If you go up "
"against the Leader you will always die. If the defending unit dies, you lose "
"one movement point and may try again."
msgstr ""

#: data/civ2civ3/units.ruleset:2266 data/civ2civ3/units.ruleset:2493
#: data/sandbox/units.ruleset:2338 data/sandbox/units.ruleset:2569
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their national "
"budget and technology. Each player you have an embassy with that knows a "
"technology reduces that technology's research cost to you."
msgstr ""

#: data/civ2civ3/units.ruleset:2289 data/royale/units.ruleset:2817
#: data/sandbox/units.ruleset:2361
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a Federation or Democracy. Incitement may be attempted "
"in peacetime, but will cause a diplomatic incident."
msgstr ""

#: data/civ2civ3/units.ruleset:2303 data/royale/units.ruleset:2831
#: data/sandbox/units.ruleset:2375
#, fuzzy
msgid ""
"Diplomats built under Communist or Federation governments will start at the "
"first veteran level (secretary)."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/civ2civ3/units.ruleset:2338 data/classic/units.ruleset:2126
#: data/experimental/units.ruleset:2153 data/multiplayer/units.ruleset:2225
#: data/royale/units.ruleset:2865 data/royale/units.ruleset:2932
#: data/sandbox/units.ruleset:2410
msgid "?spy_level:informant"
msgstr ""

#: data/civ2civ3/units.ruleset:2340 data/classic/units.ruleset:2128
#: data/experimental/units.ruleset:2155 data/multiplayer/units.ruleset:2227
#: data/royale/units.ruleset:2867 data/royale/units.ruleset:2934
#: data/sandbox/units.ruleset:2412
msgid "?spy_level:handler"
msgstr ""

#: data/civ2civ3/units.ruleset:2342 data/classic/units.ruleset:2130
#: data/experimental/units.ruleset:2157 data/multiplayer/units.ruleset:2229
#: data/royale/units.ruleset:2869 data/royale/units.ruleset:2936
#: data/sandbox/units.ruleset:2414
msgid "?spy_level:agent"
msgstr ""

#: data/civ2civ3/units.ruleset:2344 data/classic/units.ruleset:2132
#: data/experimental/units.ruleset:2159 data/multiplayer/units.ruleset:2231
#: data/royale/units.ruleset:2871 data/royale/units.ruleset:2938
#: data/sandbox/units.ruleset:2416
msgid "?spy_level:spymaster"
msgstr ""

#: data/civ2civ3/units.ruleset:2358
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit reducing its hitpoints to half, if it is alone on "
"a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology, with a reduced chance of success;\n"
" - steal further technologies from a city which has already been stolen "
"from. Cities become more resistant each time they are stolen from;\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2civ3/units.ruleset:2374 data/royale/units.ruleset:2897
#: data/sandbox/units.ruleset:2449
msgid ""
"Spies built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr ""

#: data/civ2civ3/units.ruleset:2406 data/royale/units.ruleset:3127
#: data/sandbox/units.ruleset:2481
msgid ""
"A Caravan carries goods or material for trading with other nations, or to "
"help build wonders in your own cities."
msgstr ""

#: data/civ2civ3/units.ruleset:2409 data/royale/units.ruleset:3130
msgid ""
"Caravans cannot take advantage of maglevs, but may travel on the railroads "
"that accompany them."
msgstr ""

#: data/civ2civ3/units.ruleset:2412 data/sandbox/units.ruleset:2488
msgid ""
"A Caravan sent to a foreign city (one not owned by an enemy) can establish a "
"trade route. The route's ongoing revenue is doubled if the two cities "
"involved are on different continents. Each city can support a maximum of two "
"trade routes."
msgstr ""

#: data/civ2civ3/units.ruleset:2417 data/royale/units.ruleset:3135
#: data/sandbox/units.ruleset:2493
msgid ""
"A Caravan sent to one of your own cities that is building a wonder can add "
"50 shields towards its production. If your city is not building a wonder, "
"the Caravan can take no special action."
msgstr ""

#: data/civ2civ3/units.ruleset:2454 data/royale/units.ruleset:3172
#: data/sandbox/units.ruleset:2530
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. It has "
"the same behavior and movement restrictions."
msgstr ""
"A unidade TIR substitui a Caravana, movimentando-se ao dobro da velocidade."

#: data/civ2civ3/units.ruleset:2489 data/sandbox/units.ruleset:2565
msgid ""
"Explorers can also perform some actions in another player's city, and like "
"Diplomats and Spies, the unit is not consumed by these harmless actions:"
msgstr ""

#: data/civ2civ3/units.ruleset:2506 data/classic/units.ruleset:2283
#: data/experimental/units.ruleset:2315 data/multiplayer/units.ruleset:2370
#: data/royale/units.ruleset:3229 data/sandbox/units.ruleset:2582
#, fuzzy
msgid "?unit:Leader"
msgstr "Lider"

#: data/civ2civ3/units.ruleset:2540 data/classic/units.ruleset:2317
#: data/experimental/units.ruleset:2349 data/multiplayer/units.ruleset:2404
#: data/royale/units.ruleset:3263 data/sandbox/units.ruleset:2616
msgid "This is you. If you lose this unit, you lose the game. So do not."
msgstr ""

#: data/civ2civ3/units.ruleset:2542 data/classic/units.ruleset:2319
#: data/experimental/units.ruleset:2351 data/multiplayer/units.ruleset:2406
#: data/royale/units.ruleset:3265 data/sandbox/units.ruleset:2618
#, fuzzy
msgid "Will not unleash barbarians from huts."
msgstr "Jogo: Apenas as unidades páraquedistas podem fazer isso."

#: data/civ2civ3/units.ruleset:2589 data/classic/units.ruleset:2366
#: data/experimental/units.ruleset:2398 data/multiplayer/units.ruleset:2453
#: data/royale/units.ruleset:3312 data/sandbox/units.ruleset:2665
msgid "AWACS"
msgstr "SCAA"

#: data/civ2civ3/units.ruleset:2615 data/classic/units.ruleset:2392
#: data/experimental/units.ruleset:2424 data/multiplayer/units.ruleset:2479
#: data/royale/units.ruleset:3338 data/sandbox/units.ruleset:2691
msgid ""
"The AWACS (Airborne Warning and Control System) is an airplane with an "
"advanced radar that can determine the location of enemy units over a wide "
"area."
msgstr ""
"O SCAA (Sistema de Controlo e Aviso Aerotransportado) consiste num avião com "
"um radar avançado que pode determinar a localização de unidades inimigas "
"numa grande área."

#: data/classic/buildings.ruleset:86
#, fuzzy
msgid ""
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points. A unit must have some movement points left to be "
"airlifted."
msgstr ""
"Permite a uma cidade produzir unidades aéreas veteranas.  Adicionalmente, "
"unidades aéreas danificadas que permaneçam na cidade durante um turno "
"completo sem se moverem ficarão completamente recuperadas.\n"
"\n"
"Duas cidades com Aeroportos podem aerotransportar uma unidade por turno. "
"Aerotransportar transporta instantaneamente uma unidade de uma cidade para "
"outra e irá consumir todos os seus pontos de movimento.  Uma unidade tem de "
"possuir alguns pontos de movimento para poder ser aerotransportada."

#: data/classic/buildings.ruleset:321
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content. (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
"contentes.  (Quatro após a descoberta da Electricidade.)"

#: data/classic/buildings.ruleset:347 data/experimental/buildings.ruleset:354
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%, and makes the revolt cost of the "
"city 4 times bigger. (These effects are redundant in your capital city.)"
msgstr ""

#: data/classic/buildings.ruleset:351 data/experimental/buildings.ruleset:358
#: data/multiplayer/buildings.ruleset:352
#, fuzzy
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless "
"that citizen is unhappy about military activity)."
msgstr ""
"Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma Democracia, "
"um Tribunal torna 1 cidadão descontente em contente.  Também reduz em metade "
"a distância efectiva em relação à capital, para efeitos de cálculo de custo "
"de revolta."

#: data/classic/buildings.ruleset:449 data/experimental/buildings.ruleset:478
#: data/multiplayer/buildings.ruleset:447
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Hydro Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Hydro Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/classic/buildings.ruleset:485 data/experimental/buildings.ruleset:540
#: data/multiplayer/buildings.ruleset:480
#, fuzzy, no-c-format
msgid "Increases the science output in a city by 100%."
msgstr "Aumenta a produção científica de uma cidade em 50%."

#: data/classic/buildings.ruleset:507 data/royale/buildings.ruleset:634
#: data/sandbox/buildings.ruleset:592
#, fuzzy, no-c-format
msgid "Increases the luxury good and tax output in a city by 50%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/classic/buildings.ruleset:581 data/multiplayer/buildings.ruleset:573
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production. A Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/classic/buildings.ruleset:651 data/experimental/buildings.ruleset:708
#: data/multiplayer/buildings.ruleset:636 data/royale/buildings.ruleset:785
#: data/sandbox/buildings.ruleset:741
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital (under all forms of "
"government). Your capital city itself cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/classic/buildings.ruleset:666 data/experimental/buildings.ruleset:723
#: data/multiplayer/buildings.ruleset:651
#, c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% production "
"bonus, and under Monarchy a +50% production bonus."
msgstr ""

#: data/classic/buildings.ruleset:741 data/experimental/buildings.ruleset:800
#: data/multiplayer/buildings.ruleset:723
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city. A Power Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements. A Power Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus. The extra production may lead to the city generating more "
"pollution."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/classic/buildings.ruleset:799 data/experimental/buildings.ruleset:858
#: data/multiplayer/buildings.ruleset:778
#, fuzzy, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 200%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 450%."
msgstr ""
"Juntamente com uma Biblioteca, um Lab. de Investigação aumenta a produção "
"científica de uma cidade em 100%. Juntamente com uma Biblioteca e "
"Universidade, um Lab. de Investigação aumenta a produção científica de uma "
"cidade em 150%."

#: data/classic/buildings.ruleset:899 data/experimental/buildings.ruleset:958
#: data/multiplayer/buildings.ruleset:876
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also greatly reduces the amount of pollution generated by that "
"production. A Solar Plant leads to less overall pollution than no plant at "
"all. A Solar Plant in combination with either a Factory or Mfg. Plant gives "
"a 75% production bonus over the level without any of these improvements, "
"while giving pollution only 50% of the equivalent combination with a Power "
"Plant. A Solar Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus, and eliminates all pollution generated by production in "
"that city."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/classic/buildings.ruleset:1024
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury good production in a city by 150%."
msgstr ""
"Juntamente com um Mercado e um Banco, a Bolsa potencia a colecta de impostos "
"e a produção de luxo de uma cidade em 150%."

#: data/classic/buildings.ruleset:1097 data/experimental/buildings.ruleset:1159
#: data/multiplayer/buildings.ruleset:1072
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect. With both Mysticism and the Oracle, 4 citizens are made content. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como a "
"maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
"Oráculo, 4 cidadãos são tornados contentes."

#: data/classic/buildings.ruleset:1123 data/experimental/buildings.ruleset:1187
#: data/multiplayer/buildings.ruleset:1098
#, fuzzy, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 250%."
msgstr ""
"Juntamente com uma Biblioteca, uma Universidade aumenta a produção "
"científica de uma cidade em 100%."

#: data/classic/buildings.ruleset:1145 data/experimental/buildings.ruleset:1211
#: data/royale/buildings.ruleset:1396 data/sandbox/buildings.ruleset:1281
#, fuzzy
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""
"O mapa completo torna-se visível para o jogador que o possuir.  Permite que "
"todos os jogadores comecem a construir partes da nave espacial (desde que "
"tenham pesquisado as necessárias tecnologias)."

#: data/classic/buildings.ruleset:1170 data/experimental/buildings.ruleset:1236
#, fuzzy
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities."
msgstr ""
"Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
"livres de qualquer manutenção, em todas as cidades."

#: data/classic/buildings.ruleset:1237
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity)."
msgstr ""
"Esta maravilhosa meta científica torna um cidadão descontente em contente em "
"todas as cidades."

#: data/classic/buildings.ruleset:1287 data/experimental/buildings.ruleset:1353
#, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered twice as fast."
msgstr ""

#: data/classic/buildings.ruleset:1333
#, fuzzy
msgid "Works as a City Wall in all of your cities."
msgstr "Funciona como Muralhas em todas as cidades."

#: data/classic/buildings.ruleset:1358 data/experimental/buildings.ruleset:1424
#, fuzzy
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
"adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
"total de 3).  Na pouco provável situação de não existirem cidadãos contentes "
"para obterem o efeito dos Jardins Suspensos, a maravilha aplica-se a "
"cidadãos descontentes (tornando-os contentes)."

#: data/classic/buildings.ruleset:1408 data/experimental/buildings.ruleset:1474
#, fuzzy, no-c-format
msgid ""
"Boosts science production by 100% in every city you control that has a "
"University."
msgstr "Aumenta a produção científica da cidade onde for construido em 100%."

#: data/classic/buildings.ruleset:1430 data/experimental/buildings.ruleset:1496
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city (including citizens unhappy "
"about military activity)."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/classic/buildings.ruleset:1476 data/experimental/buildings.ruleset:1542
#: data/sandbox/buildings.ruleset:1637
#, fuzzy
msgid "Upgrades one obsolete unit per game turn for free."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/classic/buildings.ruleset:1499 data/experimental/buildings.ruleset:1565
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all your cities)."
msgstr ""
"Dá a todas as unidades marítimas um ponto de movimento adicional e elimina o "
"risco de perder triremes em alto mar.  Torna todas as novas unidades "
"marítimas veteranas (em todas as cidades)."

#: data/classic/buildings.ruleset:1522 data/experimental/buildings.ruleset:1588
#, fuzzy
msgid "Gives all your sea units 2 additional movement points."
msgstr "Dá a todas as unidades marítimas dois pontos de movimento adicionais."

#: data/classic/buildings.ruleset:1613 data/experimental/buildings.ruleset:1680
#, fuzzy
msgid ""
"Makes two additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by military activity."
msgstr ""
"Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
"mesmo continente daquela em que for construida a maravilha."

#: data/classic/buildings.ruleset:1637 data/experimental/buildings.ruleset:1704
#, fuzzy, no-c-format
msgid ""
"The amount of stored food lost when one of your cities grows or shrinks is "
"reduced by 25%. This helps a city to grow faster and more easily withstand "
"famine. Cumulative with Granary."
msgstr ""
"A quantidade de comida armazenada será colocada a metade sempre que a cidade "
"com Celeiro aumente ou diminua. Isto leva a que uma cidade cresca mais "
"rapidamente e melhor resista à fome."

#: data/classic/buildings.ruleset:1661 data/experimental/buildings.ruleset:1728
#, fuzzy, no-c-format
msgid "Boosts science production in each city with a Research Lab by 100%."
msgstr "Aumenta a produção científica em cada cidade por 100%."

#: data/classic/buildings.ruleset:1729
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both units are "
"created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/classic/buildings.ruleset:1782 data/experimental/buildings.ruleset:1849
#, fuzzy
msgid ""
"Counts as a Police Station in every city. (That is, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments.)"
msgstr ""
"Conta como uma Esquadra de Polícia em cada cidade.  (Isto é, para cada "
"cidade, reduz a infelicidade causada por unidades militares fora da cidade "
"em 2 sob uma Democracia e em 1 sob uma República.  Esta maravilha não tem "
"qualquer efeito sob outras formas de governo.)"

#: data/classic/buildings.ruleset:1810 data/experimental/buildings.ruleset:1877
#: data/multiplayer/buildings.ruleset:1795 data/royale/buildings.ruleset:2205
#: data/sandbox/buildings.ruleset:2032
#, fuzzy
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (money, "
"gold!)."
msgstr ""
"Isto não é uma construção normal.  Em vez disso, definir a produção de uma "
"cidade como Cunhagem significa que a sua produção de escudos é convertida em "
"colecta de impostos (dinheiro, moedas!)."

#: data/classic/cities.ruleset:58 data/experimental/cities.ruleset:60
#: data/multiplayer/cities.ruleset:57
msgid ""
"Each entertainer produces two luxury good points for their city per turn. "
"See the section on Happiness for the effects of luxury good points."
msgstr ""

#: data/classic/cities.ruleset:72
msgid ""
"Each scientist adds three points to your empire's research output per turn."
msgstr ""

#: data/classic/cities.ruleset:86
msgid ""
"Each tax collector produces three extra gold for your treasury per turn."
msgstr ""

#: data/classic/game.ruleset:26
#, fuzzy
msgid "Classic ruleset"
msgstr "A ler conjuntos de regras"

#: data/classic/game.ruleset:38
msgid ""
"You are playing with the classic Freeciv21 ruleset for single player games. "
"Note that in addition to the ruleset, also server settings affect the rules "
"of the game. For more information refer to the detailed description (README."
"classic)."
msgstr ""

#: data/classic/game.ruleset:411 data/experimental/game.ruleset:419
#, fuzzy, c-format
msgid "Sell %sGoods%s"
msgstr "Roubar Tecnologia"

#: data/classic/game.ruleset:1388
msgid "Pestilence"
msgstr ""

#: data/classic/techs.ruleset:269 data/experimental/techs.ruleset:287
#: data/multiplayer/techs.ruleset:269
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build fortresses, and to build oil "
"wells on Desert tiles."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/classic/techs.ruleset:476 data/classic/techs.ruleset:775
#, fuzzy
msgid "Allows establishing one more trade route from each city."
msgstr "* Pode estabelecer rotas comerciais.\n"

#: data/classic/techs.ruleset:641 data/experimental/techs.ruleset:700
#: data/multiplayer/techs.ruleset:649
#, fuzzy
msgid "Allows Workers and Engineers to build airbases and buoys."
msgstr "Permite aos %s construir bases aéreas.\n"

#: data/classic/techs.ruleset:650 data/experimental/techs.ruleset:710
#: data/multiplayer/techs.ruleset:658
#, fuzzy
msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/classic/techs.ruleset:671 data/experimental/techs.ruleset:733
#: data/multiplayer/techs.ruleset:677
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/classic/techs.ruleset:683 data/experimental/techs.ruleset:746
#: data/multiplayer/techs.ruleset:689
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade irrigation systems to "
"farmland."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/classic/terrain.ruleset:26 data/experimental/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:26
msgid "Has Oil Well instead of Mine."
msgstr ""

#: data/classic/terrain.ruleset:388 data/experimental/terrain.ruleset:384
#: data/multiplayer/terrain.ruleset:382 data/royale/terrain.ruleset:395
#: data/sandbox/terrain.ruleset:396
#, fuzzy
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units (not including Triremes) can travel on them."
msgstr ""
"Oceanos cobrem a maior parte do mundo, e apenas unidades marítimas (Triremes "
"e outros barcos) podem viajar neles.\n"
"\n"
"Quadrículas de Oceano nunca ficam poluidos ou sujeitos a Chuva Nuclear."

#: data/classic/terrain.ruleset:438 data/multiplayer/terrain.ruleset:430
msgid "Oil wells can be built when Refining is discovered."
msgstr ""

#: data/classic/terrain.ruleset:488 data/multiplayer/terrain.ruleset:478
msgid "Oil wells can be built when Construction is discovered."
msgstr ""

#: data/classic/terrain.ruleset:1035 data/experimental/terrain.ruleset:1011
#: data/multiplayer/terrain.ruleset:1009
#, fuzzy
msgid "?gui_type:Build Fortress/Buoy"
msgstr "Construir Fortaleza"

#: data/classic/terrain.ruleset:1038 data/experimental/terrain.ruleset:1014
#: data/multiplayer/terrain.ruleset:1012 data/royale/terrain.ruleset:1062
#, fuzzy
msgid "?gui_type:Build Airbase"
msgstr "Construir Base Aérea"

#: data/classic/terrain.ruleset:1179 data/experimental/terrain.ruleset:1155
#: data/multiplayer/terrain.ruleset:1153
#, fuzzy
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean, "
"lake, or river tile, or another tile with an irrigation system, must share "
"an edge (not just a corner) with the target tile. However, once irrigated, "
"land remains so even if the water source is removed."
msgstr ""
"Tipos adequados de terreno podem ser irrigados.  Isto requer uma fonte de "
"água próxima: uma quadrícula de Oceano ou Rio, ou outra quadrícula irrigada "
"tem de estar directamente adjacente à quadrícula alvo, para norte, sul, este "
"ou oeste.  Irrigar uma quadrícula faz com que produza comida adicional em "
"cada turno.  Adicionalmente, caso exista a tecnologia necessária, poderá "
"irrigar uma quadrícula uma segunda vez, tornando-a numa ainda mais produtiva "
"Quinta."

#: data/classic/terrain.ruleset:1186
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy it the "
"mine or oil well."
msgstr ""

#: data/classic/terrain.ruleset:1217
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile and other terrains get 1 extra production point."
msgstr ""
"Alguns tipos de terreno podem ser minados, o que aumenta o número de "
"recursos (escudos) produzidos por essa quadrícula."

#: data/classic/terrain.ruleset:1245 data/experimental/terrain.ruleset:1221
#: data/multiplayer/terrain.ruleset:1219
msgid ""
"Oil wells behave like mines (giving an extra production point), but require "
"more technology. Oil wells can be built on Desert with knowledge of "
"Construction, and on Glacier with knowledge of Refining."
msgstr ""

#: data/classic/terrain.ruleset:1249 data/experimental/terrain.ruleset:1225
#: data/multiplayer/terrain.ruleset:1223
msgid "Building an oil well on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/classic/terrain.ruleset:1271 data/experimental/terrain.ruleset:1247
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Mfg. Plant suffers an industrial accident. It halves "
"all output from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/classic/terrain.ruleset:1276 data/experimental/terrain.ruleset:1252
#: data/multiplayer/terrain.ruleset:1250
msgid ""
"The pollution can only be cleared by dispatching Workers, Settlers, or "
"Engineers with the \"clean pollution\" order."
msgstr ""

#: data/classic/terrain.ruleset:1391
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, "
"or when a city's Nuclear Plant has an accident. It halves all output from "
"its tile."
msgstr ""

#: data/classic/terrain.ruleset:1399 data/experimental/terrain.ruleset:1374
#: data/multiplayer/terrain.ruleset:1371
#, fuzzy
msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/classic/terrain.ruleset:1427
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hitpoints. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/classic/terrain.ruleset:1544 data/experimental/terrain.ruleset:1521
#: data/multiplayer/terrain.ruleset:1516
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (unless they are on a river tile and "
"you do not yet know Bridge Building)."
msgstr ""

#: data/classic/terrain.ruleset:1603 data/multiplayer/terrain.ruleset:1575
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%. Finally, land units may move along a River (but not diagonally) for "
"fast travel."
msgstr ""
"Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio adiciona "
"1 recurso de comércio aos produzidos por essa quadrícula.  Também aumenta o "
"factor de defesa de uma quadrícula em 50%.  Finalmente, unidades terrestres "
"também se podem mover ao longo de um Rio (mas não diagonalmente); movimento "
"ao longo de um Rio custa apenas 1/3 de um ponto de movimento.\n"
"\n"
"Estradas e ferrovias podem ser construidas em quadrículas com Rio desde que "
"a sua civilização tenha aprendido a tecnologia de Construção de Pontes."

#: data/classic/units.ruleset:480 data/multiplayer/units.ruleset:480
msgid ""
"Settlers can also perform most of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/classic/units.ruleset:525 data/experimental/units.ruleset:542
#: data/multiplayer/units.ruleset:526
msgid ""
"Workers can build airbases and buoys, which Settlers cannot. Workers must be "
"on board a ship to build buoys."
msgstr ""

#: data/classic/units.ruleset:563 data/experimental/units.ruleset:585
#: data/multiplayer/units.ruleset:564
#, fuzzy
msgid ""
"Engineers are similar to Workers, but they work twice as fast and move twice "
"as fast. Engineers may also perform major terrain transformations which are "
"beyond the capabilities of Workers and Settlers, such as converting Tundra "
"into Desert, or even Ocean into Swamp in some circumstances (when on board "
"an ocean-going vessel, on a tile surrounded by sufficient existing land). "
"See the Terrain Alterations section for more details."
msgstr ""
"Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
"dobro da velocidade.  Os Engenheiros também podem executar transformações "
"radicais no terreno (por exemplo converter Tundra em Deserto) que estão para "
"além das capacidades dos Colonos.\n"
"\n"
"DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
"Engenheiros requerem os mesmos recursos que os Colonos.\n"
"\n"
"DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise Explosivos "
"antes de a Oficina se tornar obsoleta.  Deste modo, os seus Colonos serão "
"convertidos gratuitamente."

#: data/classic/units.ruleset:571 data/experimental/units.ruleset:593
#: data/multiplayer/units.ruleset:572
msgid ""
"TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the "
"same resources as ordinary Workers."
msgstr ""

#: data/classic/units.ruleset:574 data/experimental/units.ruleset:596
#: data/multiplayer/units.ruleset:575
msgid ""
"TIP 2: If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete. This way, your Workers units will be "
"upgraded for free."
msgstr ""

#: data/classic/units.ruleset:738 data/experimental/units.ruleset:760
#: data/multiplayer/units.ruleset:739
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender. Mounted units have a disadvantage against Pikemen."
msgstr ""

#: data/classic/units.ruleset:808 data/multiplayer/units.ruleset:844
#, fuzzy
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
"\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""
"Alguns Guerrilheiros são-lhe disponibilizados gratuitamente quando um "
"inimigo lhe conquista uma cidade, mas apenas sob as seguintes condições:\n"
"\n"
" - Pelo menos 1 jogador tem de conhece a Guerra de Guerrilha.\n"
"\n"
" - Tem de ser o jogador que fundou a cidade.\n"
"\n"
" - Tem de conhecer o Comunismo e a Pólvora.\n"
"\n"
" - Tem de ter um governo Democrático ou Comunista."

#: data/classic/units.ruleset:1342 data/experimental/units.ruleset:1365
#: data/multiplayer/units.ruleset:1442
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. Fighters have a disadvantage againt Helicopters."
msgstr ""

#: data/classic/units.ruleset:1451
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage against Helicopters."
msgstr "Um Caça melhorado, com maior poder de ataque e um maior raio de acção."

#: data/classic/units.ruleset:1519 data/multiplayer/units.ruleset:1618
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not enter deep ocean tiles."
msgstr ""

#: data/classic/units.ruleset:1553 data/experimental/units.ruleset:1578
#: data/multiplayer/units.ruleset:1652
msgid "The Caravel replaces the Trireme and can enter any ocean tile."
msgstr ""

#: data/classic/units.ruleset:1755 data/experimental/units.ruleset:1780
#: data/multiplayer/units.ruleset:1854
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""

#: data/classic/units.ruleset:1981 data/multiplayer/units.ruleset:2080
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs! "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/classic/units.ruleset:2047 data/multiplayer/units.ruleset:2146
#: data/royale/units.ruleset:2792 data/sandbox/units.ruleset:2328
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders. "
"In this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/classic/units.ruleset:2092 data/experimental/units.ruleset:2119
#: data/multiplayer/units.ruleset:2191
#, fuzzy
msgid ""
"Diplomats built under a Communist government will start at the first veteran "
"level (secretary)."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/classic/units.ruleset:2146
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hitpoints to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/classic/units.ruleset:2162 data/experimental/units.ruleset:2189
#: data/multiplayer/units.ruleset:2261
#, fuzzy
msgid ""
"Spies built under a Communist government will start at the first veteran "
"level (handler)."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/classic/units.ruleset:2197 data/experimental/units.ruleset:2224
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route."
msgstr ""

#: data/classic/units.ruleset:2206 data/experimental/units.ruleset:2233
msgid ""
"Initially cities can support a maximum of two trade routes. Knowledge of the "
"technologies Magnetism and The Corporation each increase this limit by one. "
"Knowing both allows cities to support four trade routes each."
msgstr ""

#: data/default/nationlist.ruleset:23
#, fuzzy
msgid "?nationset:Core"
msgstr "?duration:excedida"

#: data/default/nationlist.ruleset:29
msgid ""
"A small set of playable nations that should be fully localized into "
"languages other than English."
msgstr ""

#: data/default/nationlist.ruleset:34
#, fuzzy
msgid "?nationset:Extended"
msgstr "?duration:excedida"

#: data/default/nationlist.ruleset:42
msgid ""
"The complete set of playable nations; this allows for larger games or more "
"variety, but not all of these may have been localized into languages other "
"than English."
msgstr ""

#: data/default/nationlist.ruleset:63
#, fuzzy
msgid "?nationgroup:Medieval"
msgstr "?duration:excedida"

#: data/default/nationlist.ruleset:66
#, fuzzy
msgid "?nationgroup:Early Modern"
msgstr "?duration:excedida"

#: data/default/nationlist.ruleset:72
msgid "?nationgroup:African"
msgstr ""

#: data/default/nationlist.ruleset:75
#, fuzzy
msgid "?nationgroup:American"
msgstr "?duration:excedida"

#: data/default/nationlist.ruleset:78
msgid "?nationgroup:Asian"
msgstr ""

#: data/default/nationlist.ruleset:81
#, fuzzy
msgid "?nationgroup:European"
msgstr "?duration:excedida"

#: data/default/nationlist.ruleset:84
msgid "?nationgroup:Oceanian"
msgstr ""

#: data/default/nationlist.ruleset:87
#, fuzzy
msgid "?nationgroup:Imaginary"
msgstr "?duration:excedida"

#: data/experimental/buildings.ruleset:112
#, fuzzy
msgid ""
"Allows a city to grow larger than size 8 and reduces the chance of plague "
"within the city. After Industrialization is researched this effect of the "
"Aqueduct is reduced."
msgstr ""
"Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
"necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#: data/experimental/buildings.ruleset:116
#, fuzzy
msgid "A Sewer System is required for a city to grow larger than size 12."
msgstr ""
"(O edifício %s também é necessário para que uma cidade cresça para além do "
"tamanho %d.)  "

#: data/experimental/buildings.ruleset:141
#, fuzzy, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury good "
"and tax production within a city by 100%."
msgstr ""
"Juntamente com a construção Mercado, um Banco aumenta o luxo e a produção de "
"impostos de uma cidade em 100%."

#: data/experimental/buildings.ruleset:330
#: data/experimental/buildings.ruleset:542
#: data/experimental/buildings.ruleset:726
msgid "Adds 2 points of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:437
#, fuzzy
msgid "Hospital"
msgstr "Capital: %s"

#: data/experimental/buildings.ruleset:453
msgid ""
"A Hospital is used to treat the ill, and sometimes for medical research. A "
"city with a Hospital is less likely to suffer from plagues."
msgstr ""

#: data/experimental/buildings.ruleset:497
#, fuzzy
msgid "Genetic Lab"
msgstr "(veterana)"

#: data/experimental/buildings.ruleset:514
#, no-c-format
msgid ""
"In a Genetic Laboratory medicaments can be researched. The possibility for "
"plagues within the city is reduced."
msgstr ""

#: data/experimental/buildings.ruleset:517
#, c-format
msgid ""
"A Genetic Laboratory allows the genetic optimization of plants and animals. "
"The food output is increased by 25% if the city size exceeds 20."
msgstr ""

#: data/experimental/buildings.ruleset:589
#: data/experimental/buildings.ruleset:1111
msgid ""
"If a metropolis (city size > 30) has a Mass Transit and a Super Highway the "
"city radius is further increased."
msgstr ""

#: data/experimental/buildings.ruleset:641
#, fuzzy, no-c-format
msgid ""
"Increases the effect of a Factory and Mfg. Plant on the shield production of "
"a city, and also reduces the amount of pollution generated by that "
"production.   Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant. A Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/experimental/buildings.ruleset:932
#, fuzzy
msgid ""
"Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct "
"for a city to grow larger than size 8. The Sewer System further reduces the "
"chance of a plague."
msgstr ""
"Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
"necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#: data/experimental/buildings.ruleset:1164
msgid "The work of the priests also reduces the effect of plague in the city."
msgstr ""

#: data/experimental/buildings.ruleset:1190
msgid "Adds 1 point of culture each turn."
msgstr ""

#: data/experimental/buildings.ruleset:1303
#, fuzzy
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity). It "
"further reduces the possibility for an illness in the city."
msgstr ""
"Esta maravilhosa meta científica torna um cidadão descontente em contente em "
"todas as cidades."

#: data/experimental/buildings.ruleset:1630
#, fuzzy
msgid ""
"The player who owns it gets an embassy with all players with whom one has "
"ever had contact with."
msgstr ""
"O jogador que a possuir obtém uma embaixada junto de todos os jogadores."

#: data/experimental/buildings.ruleset:1796
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level. "
"This is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened. The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/experimental/cities.ruleset:74 data/multiplayer/cities.ruleset:71
msgid ""
"Each scientist adds three bulbs to your empire's research output per turn."
msgstr ""

#: data/experimental/cities.ruleset:88 data/multiplayer/cities.ruleset:85
msgid ""
"Each tax collector produces three extra gold for your national treasury per "
"turn."
msgstr ""

#: data/experimental/game.ruleset:29
#, fuzzy
msgid "Experimental ruleset"
msgstr "Europeu"

#: data/experimental/game.ruleset:48
msgid ""
"You are playing with the experimental ruleset. This showcases new or unusual "
"features available in Freeciv21 without regard for strict game balancing or "
"playability. A detailed description of the differences from the classic "
"ruleset can be found in README.experimental."
msgstr ""

#: data/experimental/game.ruleset:1472
#, no-c-format
msgid "Map Known 20%"
msgstr ""

#: data/experimental/game.ruleset:1477
#, fuzzy, no-c-format
msgid "You're the first one to have 20% of the world mapped!"
msgstr "Você recebeu o mapa mundo de %s."

#: data/experimental/game.ruleset:1479
#, fuzzy, no-c-format
msgid "You have 20% of the world mapped!"
msgstr "Você recebeu o mapa mundo de %s."

#: data/experimental/governments.ruleset:82
msgid "Under Anarchy, technology cannot be lost due to lack of upkeep."
msgstr ""

#: data/experimental/governments.ruleset:222
#: data/sandbox/governments.ruleset:417
#, fuzzy
msgid "Personal Freedom"
msgstr "Civ: Primeiro Contacto"

#: data/experimental/governments.ruleset:228
#: data/sandbox/governments.ruleset:422
#, no-c-format
msgid ""
"Each step of personal freedom you allow your citizens yields a 10% increase "
"in science output, but makes an additional citizen unhappy for every "
"aggressively deployed military unit."
msgstr ""

#: data/experimental/techs.ruleset:831
#, fuzzy
msgid ""
"Allows Settlers, Workers and Engineers to upgrade railroads with maglev."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/experimental/terrain.ruleset:432
msgid "Oil wells can be built when Refining is known."
msgstr ""

#: data/experimental/terrain.ruleset:480
msgid "Oil wells can be built when Construction is known."
msgstr ""

#: data/experimental/terrain.ruleset:1162 data/multiplayer/terrain.ruleset:1160
#: data/royale/terrain.ruleset:1216 data/sandbox/terrain.ruleset:1214
msgid ""
"Building irrigation on a tile with a mine or oil well will destroy the mine "
"or oil well."
msgstr ""

#: data/experimental/terrain.ruleset:1193 data/multiplayer/terrain.ruleset:1191
#, fuzzy
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile, other terrains get 1 extra production point."
msgstr ""
"Alguns tipos de terreno podem ser minados, o que aumenta o número de "
"recursos (escudos) produzidos por essa quadrícula."

#: data/experimental/terrain.ruleset:1367 data/multiplayer/terrain.ruleset:1364
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. "
"It halves all output from its tile."
msgstr ""

#: data/experimental/terrain.ruleset:1402 data/multiplayer/terrain.ruleset:1399
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/experimental/terrain.ruleset:1516
msgid ""
"Roads allow your land units to move more quickly, and allow heavy Big Land "
"units such as Catapults and Freight to travel through otherwise difficult "
"terrain such as Mountains and Forest. On some terrain, roads also provide a "
"trade bonus."
msgstr ""

#: data/experimental/terrain.ruleset:1589
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev as you may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Unidades não dispendem pontos de movimento ao se moverem ao longo de uma "
"ferrovia. Pode andar indefinidamente por uma ferrovia."

#: data/experimental/terrain.ruleset:1593
msgid ""
"Your regular railroads are still used to carry heavy Big Land units for "
"which the maglev system is unsuitable, and they continue to provide "
"production and trade bonuses."
msgstr ""

#: data/experimental/terrain.ruleset:1619
#, fuzzy, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 50%."
msgstr ""
"Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio adiciona "
"1 recurso de comércio aos produzidos por essa quadrícula.  Também aumenta o "
"factor de defesa de uma quadrícula em 50%.  Finalmente, unidades terrestres "
"também se podem mover ao longo de um Rio (mas não diagonalmente); movimento "
"ao longo de um Rio custa apenas 1/3 de um ponto de movimento.\n"
"\n"
"Estradas e ferrovias podem ser construidas em quadrículas com Rio desde que "
"a sua civilização tenha aprendido a tecnologia de Construção de Pontes."

#: data/experimental/terrain.ruleset:1623
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"heavy Big Land units such as Catapults and Freight may travel along them "
"through otherwise difficult terrain. Triremes may also travel up rivers "
"(although later boats cannot)."
msgstr ""

#: data/experimental/terrain.ruleset:1628
#, fuzzy
msgid ""
"Roads, railroads, and maglev can only be built on River tiles if your "
"civilization has learned Bridge Building technology."
msgstr ""
"Além de disponibilizarem pescado, os Rios são excelentes linhas de "
"comunicação e óptimos para o comércio.\n"
"\n"
"Estradas e ferrovias apenas podem ser construidas sobre quadrículas de Rio "
"se a sua civilização tiver aprendido a tecnologia de Construção de Pontes."

#: data/experimental/units.ruleset:492
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/experimental/units.ruleset:529 data/experimental/units.ruleset:575
msgid "?worker_level:apprentice"
msgstr ""

#: data/experimental/units.ruleset:531 data/experimental/units.ruleset:577
msgid "?worker_level:journeyman"
msgstr ""

#: data/experimental/units.ruleset:533 data/experimental/units.ruleset:579
msgid "?worker_level:master"
msgstr ""

#: data/experimental/units.ruleset:962
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range (even onto ships), and be immediately ready to "
"act there. (Beware dropping into unseen territory, as Paratroopers landing "
"on a tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/experimental/units.ruleset:1433
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities.  Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked by "
"ground units."
msgstr ""
"O Helicóptero é uma unidade muito poderosa visto que pode voar e conquistar "
"cidades.  Devem ser utilizados com cautela pois perdem uma pequena "
"quantidade de resistência por cada turno que não terminem numa cidade, "
"excepto se possuir a maravilha das Nações Unidas."

#: data/experimental/units.ruleset:1475 data/multiplayer/units.ruleset:1550
#, fuzzy
msgid ""
"An improved Fighter, with improved attack and a higher movement radius. "
"Stealth Fighters have a disadvantage againt Helicopters."
msgstr "Um Caça melhorado, com maior poder de ataque e um maior raio de acção."

#: data/experimental/units.ruleset:2008
msgid ""
"TIP 2: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs!  "
"This minimizes the chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/experimental/units.ruleset:2074
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders; "
"in this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/experimental/units.ruleset:2167
msgid ""
"She can perform all the functions of the Diplomat; refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/experimental/units.ruleset:2173
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/experimental/units.ruleset:2273
msgid ""
"The Freight is twice as fast alternative to the Caravan, but unable to move "
"at all outside flat terrains and roads."
msgstr ""

#: data/experimental/units.ruleset:2308
msgid ""
"An explorer can be ordered to remain in a foreign city as an ambassador "
"after Writing is discovered. This gives permanent contact with the city's "
"owner, as well as intelligence on their national budget and technology."
msgstr ""

#: data/hex2t.tilespec:15
#, fuzzy
msgid "Small hex tileset."
msgstr "Cidades"

#: data/hexemplio.tilespec:17
msgid "Large iso-hex tileset, similar to Amplio."
msgstr ""

#: data/isophex.tilespec:15
#, fuzzy
msgid "Small iso-hex tileset."
msgstr "Cidades"

#: data/isotrident.tilespec:15
msgid "Isometric tileset based on Trident tileset."
msgstr ""

#: data/multiplayer/buildings.ruleset:113 data/royale/buildings.ruleset:435
#: data/sandbox/buildings.ruleset:397
#, fuzzy
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.) However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""
"Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
"contentes.  (Quatro após a descoberta da Electricidade.)"

#: data/multiplayer/buildings.ruleset:299
#, fuzzy
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land and helicopter units.  They are "
"ineffective against airborne and sea units as well as Howitzers. City Walls "
"also prevent the loss of population which occurs when a defending unit is "
"destroyed by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/multiplayer/buildings.ruleset:348
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. (These effects are redundant in your capital "
"city.)"
msgstr ""

#: data/multiplayer/buildings.ruleset:673
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 4 under Democracy and 2 under Republic -- in other words, it "
"neutralizes the unhappiness caused by two military units. This improvement "
"has no effect under other governments."
msgstr ""
"Reduz a infelicidade causada por unidades militares fora da cidade, em 2 sob "
"uma Democracia e em 1 sob uma República.  Esta construção não tem qualquer "
"efeito sob outras formas de governo."

#: data/multiplayer/buildings.ruleset:914
#: data/multiplayer/buildings.ruleset:950
#: data/multiplayer/buildings.ruleset:977
msgid ""
"Before you can build any spaceship parts, you must build the Apollo Program."
msgstr ""

#: data/multiplayer/buildings.ruleset:1001
#, fuzzy, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury good production "
"in a city by 50%. Together with a Marketplace and a Bank, a Stock Exchange "
"boosts tax and luxury production in a city by 150%."
msgstr ""
"Juntamente com um Mercado e um Banco, a Bolsa potencia a colecta de impostos "
"e a produção de luxo de uma cidade em 150%."

#: data/multiplayer/buildings.ruleset:1049
#, fuzzy, no-c-format
msgid ""
"Increases the food resources by 100% on each farmland tile which is being "
"used around the city. Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""
"Aumenta os recursos de comida em 50% em cada quadrícula de Quinta que esteja "
"a ser utilizada nos arredores da cidade.  Quadrículas de quinta são aqueles "
"que tiverem sido irrigados uma segunda vez."

#: data/multiplayer/buildings.ruleset:1121
msgid ""
"Allows you to start building spaceship parts in cities with factories "
"(assuming you have researched the necessary technologies)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1145
#, fuzzy
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities on the same continent."
msgstr ""
"Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
"livres de qualquer manutenção, em todas as cidades."

#: data/multiplayer/buildings.ruleset:1214
#, fuzzy
msgid ""
"This stunning technological achievement makes two content citizens happy in "
"all cities of all players who have researched Genetic Engineering. In the "
"unlikely event where there are not enough content citizens to benefit from "
"this effect in a city, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""
"Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
"adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
"total de 3).  Na pouco provável situação de não existirem cidadãos contentes "
"para obterem o efeito dos Jardins Suspensos, a maravilha aplica-se a "
"cidadãos descontentes (tornando-os contentes)."

#: data/multiplayer/buildings.ruleset:1241
msgid ""
"Gives immediate technology advance the first time it is built by each player."
msgstr ""

#: data/multiplayer/buildings.ruleset:1265
#, no-c-format
msgid ""
"Each city on the same continent may support one unit free of shield upkeep."
msgstr ""

#: data/multiplayer/buildings.ruleset:1289
#, no-c-format
msgid "Reduces corruption by 50% in all cities on the same continent."
msgstr ""

#: data/multiplayer/buildings.ruleset:1312
#, fuzzy
msgid "Works as a City Wall in all your cities on the same continent."
msgstr "Funciona como Muralhas em todas as cidades."

#: data/multiplayer/buildings.ruleset:1335
#, fuzzy
msgid ""
"Makes two content citizens happy in every city on the same continent. In the "
"unlikely event where there are no content citizens to get the effect of "
"Hanging Gardens, the wonder applies to unhappy citizens (including those "
"unhappy about military activity), making each content then happy."
msgstr ""
"Torna feliz um cidadão contente em cada cidade. Torna dois cidadãos "
"adicionais felizes na cidade que possuir os Jardins Suspensos (isto é, um "
"total de 3).  Na pouco provável situação de não existirem cidadãos contentes "
"para obterem o efeito dos Jardins Suspensos, a maravilha aplica-se a "
"cidadãos descontentes (tornando-os contentes)."

#: data/multiplayer/buildings.ruleset:1362
#, fuzzy
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent. (This "
"reduces pollution and increases the effects of Factories and Mfg. Plants.)"
msgstr ""
"Funciona como se possuisse uma Barragem em cada cidade.  (Isto reduz a "
"poluição e aumenta o efeito das Fábricas e Unidades Transformadoras.)"

#: data/multiplayer/buildings.ruleset:1387
#, fuzzy, no-c-format
msgid ""
"Boosts science production by 100% in every city on the same continent that "
"has a University."
msgstr "Aumenta a produção científica da cidade onde for construido em 100%."

#: data/multiplayer/buildings.ruleset:1410
#, fuzzy
msgid ""
"Makes two unhappy citizens content in every city on the same continent "
"(including citizens unhappy about military activity)."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/multiplayer/buildings.ruleset:1458
#, fuzzy
msgid "Upgrades two obsolete units per game turn."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/multiplayer/buildings.ruleset:1505
#, fuzzy
msgid ""
"All your new sea units built in cities on the same continent start with an "
"additional veteran level. This is cumulative with any Port Facility in a "
"city. With both, units are created as Hardened."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/multiplayer/buildings.ruleset:1550
#, fuzzy, no-c-format
msgid "Increases trade output by 40% in all cities on the same continent."
msgstr ""
"Aumenta os recursos comerciais em 50% em todas as quadrículas com estradas "
"ou ferrovias."

#: data/multiplayer/buildings.ruleset:1573
#, fuzzy
msgid ""
"Counts as having a Cathedral in each of your cities on the same continent. "
"This makes 3 unhappy citizens content in each city. However, it does not "
"affect citizens made unhappy by military activity. The discovery of Theology "
"increases the effect of a Cathedral, making an additional unhappy citizen "
"content. The discovery of Communism lessens the effect of a Cathedral, "
"reducing by one the number of unhappy citizens made content."
msgstr ""
"Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
"cidadãos descontentes em contentes em cada cidade.  A descoberta da Teologia "
"aumenta o efeito de uma Catedral, tornando contente um cidadão descontente "
"adicional.  A descoberta do Comunismo reduz o efeito de uma Catedral, "
"reduzindo em um o número de cidadãos descontentes tornados contentes."

#: data/multiplayer/buildings.ruleset:1602
#, fuzzy
msgid ""
"Makes two of your unhappy citizens content in every city with a Temple on "
"the same continent. Does not affect citizens made unhappy by military "
"activity."
msgstr ""
"Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
"mesmo continente daquela em que for construida a maravilha."

#: data/multiplayer/buildings.ruleset:1627
#, no-c-format
msgid ""
"The city where this wonder is built will experience rapture growth when "
"celebrating."
msgstr ""

#: data/multiplayer/buildings.ruleset:1633
#, fuzzy
msgid "The Internet"
msgstr "Industrial"

#: data/multiplayer/buildings.ruleset:1651
#, fuzzy, no-c-format
msgid ""
"Boosts science production in each city on the same continent with a Research "
"Lab by 100%."
msgstr "Aumenta a produção científica em cada cidade por 100%."

#: data/multiplayer/buildings.ruleset:1723
#, fuzzy
msgid ""
"All your new military land units produced in cities on the same continent "
"start with an additional veteran level. This is cumulative with any Barracks "
"building in a city. With both, units are created as Hardened."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/multiplayer/buildings.ruleset:1746
msgid ""
"Creates a world senate that may prevent declarations of war in some "
"circumstances. If any player's city is in revolt for more than two turns, "
"that player's government falls."
msgstr ""

#: data/multiplayer/buildings.ruleset:1770
#, fuzzy
msgid ""
"Counts as a Police Station in every city on the same continent. (That is, "
"for each city, it reduces the unhappiness caused by aggressively deployed "
"military units owned by that city by 4 under Democracy and 2 under Republic "
"-- in other words, it neutralizes the unhappiness caused by two military "
"units per city. This wonder has no effect under other governments.)"
msgstr ""
"Conta como uma Esquadra de Polícia em cada cidade.  (Isto é, para cada "
"cidade, reduz a infelicidade causada por unidades militares fora da cidade "
"em 2 sob uma Democracia e em 1 sob uma República.  Esta maravilha não tem "
"qualquer efeito sob outras formas de governo.)"

#: data/multiplayer/game.ruleset:26
#, fuzzy
msgid "Multiplayer ruleset"
msgstr "Apa_gar pré-definição"

#: data/multiplayer/game.ruleset:40
msgid ""
"You are playing Freeciv21 with rules designed for multiplayer gaming. The "
"biggest differences from the classic ruleset are that trade routes are "
"disabled, and that most wonders can be built once by each player, and affect "
"only cities on the same continent. A full description of the differences can "
"be found in README.multiplayer."
msgstr ""

#: data/multiplayer/game.ruleset:1575
#, fuzzy
msgid "?team name:Red"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1577
msgid "?team name:Yellow"
msgstr ""

#: data/multiplayer/game.ruleset:1579
#, fuzzy
msgid "?team name:Blue"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1581
#, fuzzy
msgid "?team name:Purple"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1583
msgid "?team name:Orange"
msgstr ""

#: data/multiplayer/game.ruleset:1585
#, fuzzy
msgid "?team name:Magenta"
msgstr "Camarada"

#: data/multiplayer/game.ruleset:1587
#, fuzzy
msgid "?team name:Cornflower"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1589
#, fuzzy
msgid "?team name:Emerald"
msgstr "Cônsul"

#: data/multiplayer/game.ruleset:1591
#, fuzzy
msgid "?team name:Salmon"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1593
#, fuzzy
msgid "?team name:Green"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1595
#, fuzzy
msgid "?team name:Burgundy"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1597
#, fuzzy
msgid "?team name:Pink"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1599
msgid "?team name:Silver"
msgstr ""

#: data/multiplayer/game.ruleset:1601
msgid "?team name:Heliotrope"
msgstr ""

#: data/multiplayer/game.ruleset:1603
msgid "?team name:Fuchsia"
msgstr ""

#: data/multiplayer/game.ruleset:1605
#, fuzzy
msgid "?team name:Azure"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1607
#, fuzzy
msgid "?team name:Gold"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1609
#, fuzzy
msgid "?team name:Khaki"
msgstr "Cônsul"

#: data/multiplayer/game.ruleset:1611
#, fuzzy
msgid "?team name:Butter"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1613
#, fuzzy
msgid "?team name:Mint"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1615
#, fuzzy
msgid "?team name:Lime"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1617
#, fuzzy
msgid "?team name:Peach"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1619
#, fuzzy
msgid "?team name:Vermilion"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1621
#, fuzzy
msgid "?team name:Puce"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1623
#, fuzzy
msgid "?team name:Mustard"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1625
#, fuzzy
msgid "?team name:Aubergine"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1627
#, fuzzy
msgid "?team name:Brown"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1629
#, fuzzy
msgid "?team name:Pumpkin"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1631
msgid "?team name:Turquoise"
msgstr ""

#: data/multiplayer/game.ruleset:1633
#, fuzzy
msgid "?team name:Crimson"
msgstr "Nome de equipa inválido."

#: data/multiplayer/game.ruleset:1635
msgid "?team name:Lavender"
msgstr ""

#: data/multiplayer/game.ruleset:1637
#, fuzzy
msgid "?team name:Cream"
msgstr "Nome de equipa inválido."

#: data/multiplayer/techs.ruleset:305
#, fuzzy
msgid "Improves the effect of Amphitheaters."
msgstr "Melhora o efeito dos Templos.\n"

#: data/multiplayer/techs.ruleset:330
msgid "Having this advance decreases pollution in all your cities by 50%."
msgstr ""

#: data/multiplayer/techs.ruleset:607
msgid ""
"When you research this technology, you also get one other immediate "
"technology advance."
msgstr ""

#: data/multiplayer/techs.ruleset:852
#, fuzzy
msgid "Theory of Evolution"
msgstr "Teoria da Gravidade"

#: data/multiplayer/techs.ruleset:859
msgid ""
"This technology is only acquired the first time you build Darwin's Voyage."
msgstr ""

#: data/multiplayer/terrain.ruleset:1245
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population. It halves all output from its tile, and contributes to the risk "
"of global warming."
msgstr ""

#: data/multiplayer/terrain.ruleset:1253
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center or knowledge of Environmentalism."
msgstr ""

#: data/multiplayer/terrain.ruleset:1338
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time. If the city working the tile has a "
"Supermarket, a farmland tile provides twice as much food."
msgstr ""

#: data/multiplayer/units.ruleset:40
msgid "Infra"
msgstr ""

#: data/multiplayer/units.ruleset:40
#, fuzzy
msgid "Can build infrastructure."
msgstr "* Pode construir novas cidades.\n"

#: data/multiplayer/units.ruleset:483
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn, and in Fundamentalist societies, three "
"times as much."
msgstr ""

#: data/multiplayer/units.ruleset:1143
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher, often "
"religious, cause."
msgstr ""

#: data/multiplayer/units.ruleset:1509
#, fuzzy
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, and "
"they may be attacked by ground units."
msgstr ""
"O Helicóptero é uma unidade muito poderosa visto que pode voar e conquistar "
"cidades.  Devem ser utilizados com cautela pois perdem uma pequena "
"quantidade de resistência por cada turno que não terminem numa cidade, "
"excepto se possuir a maravilha das Nações Unidas."

#: data/multiplayer/units.ruleset:2293
msgid ""
"A Caravan carries goods or material to help build wonders in your cities."
msgstr ""

#: data/multiplayer/units.ruleset:2296
msgid ""
"Every Caravan that is used to build a wonder will add 30 shields towards the "
"production of the wonder."
msgstr ""

#: data/multiplayer/units.ruleset:2332
#, fuzzy
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. Each "
"Freight used to build a wonder will add 50 shields."
msgstr ""
"A unidade TIR substitui a Caravana, movimentando-se ao dobro da velocidade."

#: data/nation/american.ruleset:8
msgid ""
"The United States of America achieved its independence from Great Britain "
"after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
"making the country one of the first modern representative republics. The "
"United States then started to expand its territory, first on the North "
"American mainland and later also overseas. By the 20th century the country "
"had become a world superpower; its cultural, economic and political "
"influence on the rest of the world is enormous."
msgstr ""

#: data/nation/animals.ruleset:5
#, fuzzy
msgid "Animal Kingdom"
msgstr "Reino"

#: data/nation/animals.ruleset:6
#, fuzzy
msgid "?plural:Animals"
msgstr "?plural:Indianos"

#: data/nation/animals.ruleset:8
msgid ""
"Before civilization claimed the lands, ancient man had to survive the "
"wilderness with all kinds of dangerous animals."
msgstr ""

#: data/nation/apache.ruleset:5
#, fuzzy
msgid "Apache"
msgstr "Especiarias"

#: data/nation/apache.ruleset:6
#, fuzzy
msgid "?plural:Apaches"
msgstr "?plural:Dinamarqueses"

#: data/nation/apache.ruleset:8
msgid ""
"The Apaches are a group of Athabascan speaking Indian tribes living in "
"Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
"Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
"the Far North around 1000 CE. The Apache are known as fierce warriors. In "
"the 19th century it took the United States half a century to subdue them."
msgstr ""

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "Great Shaman %s"
msgstr "Grande Khan"

#: data/nation/apache.ruleset:27
#, fuzzy, c-format
msgid "?female:Great Shaman %s"
msgstr "Grande Khan"

#: data/nation/arab.ruleset:5
msgid "Arab"
msgstr "Árabe"

#: data/nation/arab.ruleset:6
msgid "?plural:Arabs"
msgstr "?plural:Árabes"

#: data/nation/arab.ruleset:8
#, fuzzy
msgid "The Arab/Islamic civilization of 622 to 1495 CE."
msgstr "A civilização Árabe/Islâmica de 622DC-1495DC."

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Sheikh %s"
msgstr "Sueco"

#: data/nation/arab.ruleset:23
#, fuzzy, c-format
msgid "Shaykha %s"
msgstr "Xá"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "Vizier %s"
msgstr "Laser"

#: data/nation/arab.ruleset:24
#, fuzzy, c-format
msgid "?female:Vizier %s"
msgstr "Camarada"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Caliph %s"
msgstr "Califa"

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
#: data/nation/turk.ruleset:32
#, fuzzy, c-format
msgid "Calipha %s"
msgstr "Califa"

#: data/nation/austrian.ruleset:5
#, fuzzy
msgid "Austrian"
msgstr "Australiano"

#: data/nation/austrian.ruleset:6
#, fuzzy
msgid "?plural:Austrians"
msgstr "?plural:Australianos"

#: data/nation/austrian.ruleset:9
msgid ""
"The origins of Austria date back to the time of the Roman Empire when a "
"Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
"later became Noricum, a Roman province, in the mid 1st century CE - an area "
"which mostly encloses today's Austria. In 788 CE, the Frankish king "
"Charlemagne conquered the area, and introduced Christianity. Under the "
"native Habsburg dynasty, Austria became one of the great powers of Europe. "
"In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
"Hungarian Empire collapsed in 1918 with the end of World War I. After "
"establishing the First Austrian Republic in 1919, Austria joined Nazi "
"Germany in the Anschluss in 1938. This lasted until the end of World War II "
"in 1945, after which Austria was occupied by the Allies."
msgstr ""

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduke %s"
msgstr "Grão Duque"

#: data/nation/austrian.ruleset:49
#, fuzzy, c-format
msgid "Archduchess %s"
msgstr "Grã Duquesa"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiser %s"
msgstr "Laser"

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, fuzzy, c-format
msgid "Kaiserin %s"
msgstr "Sérvio"

#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
#: data/nation/portuguese.ruleset:29 data/nation/spanish.ruleset:43
#, fuzzy, c-format
msgid "Mother Superior %s"
msgstr "Governo"

#: data/nation/babylonian.ruleset:8
#, fuzzy
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""
"Babilónia foi a cidade dominante da Mesopotâmia desde o século XVIII ao VII "
"AC sob uma sucessão de povos incluindo Amorites, Kassites, Assírios e "
"Chaldeões."

#: data/nation/brazilian.ruleset:5
msgid "Brazilian"
msgstr "Brasileiro"

#: data/nation/brazilian.ruleset:6
msgid "?plural:Brazilians"
msgstr "?plural:Brasileiros"

#: data/nation/brazilian.ruleset:8
msgid ""
"Brazil was founded as a colony of Portugal but became independent in 1822 as "
"a result of Portugal's occupation by Napoleonic France. The country was "
"first established as an empire under the exiled Portuguese royal family. The "
"empire lasted until the establishment of a republican government in 1889."
msgstr ""

#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, fuzzy, c-format
msgid "Chairwoman %s"
msgstr "Conselheiro"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "Director-President %s"
msgstr "Director-Presidente"

#: data/nation/brazilian.ruleset:32
#, fuzzy, c-format
msgid "?female:Director-President %s"
msgstr "Director-Presidente"

#: data/nation/byzantium.ruleset:5
#, fuzzy
msgid "Byzantine"
msgstr "Banca"

#: data/nation/byzantium.ruleset:6
#, fuzzy
msgid "?plural:Byzantines"
msgstr "?plural:Argentinos"

#: data/nation/byzantium.ruleset:8
msgid ""
"At the time of the decline of the old Roman empire, the Emperor Constantine "
"moved the empire's capital to Byzantium and formed a new empire mostly known "
"as the Eastern Roman empire or the Byzantine empire. This empire lasted "
"until 1453 when its capital fell to the Ottomans. At the time of Justinian "
"I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
"Italy, and parts of Spain."
msgstr ""

#: data/nation/carthaginian.ruleset:10
#, fuzzy
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
"by Rome in 146 BCE."
msgstr ""
"Os Cartaginenses, descendentes dos comerciantes Fenícios, governavam um "
"império naval no Mediterrâneo desde o séc V ao séc II AC. Cartago foi "
"destruida por Roma em 146 AC."

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "Judge %s"
msgstr "Terminado"

#: data/nation/carthaginian.ruleset:25
#, fuzzy, c-format
msgid "?female:Judge %s"
msgstr "Presidente"

#: data/nation/cherokee.ruleset:5
msgid "Cherokee"
msgstr ""

#: data/nation/cherokee.ruleset:6
#, fuzzy
msgid "?plural:Cherokees"
msgstr "?plural:Gregos"

#: data/nation/cherokee.ruleset:8
msgid ""
"The Cherokee nation is the largest Native American nation in North America "
"today."
msgstr ""

#: data/nation/chinese.ruleset:8
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""

#: data/nation/danish.ruleset:5
msgid "Danish"
msgstr "Dinamarquês"

#: data/nation/danish.ruleset:6
msgid "?plural:Danes"
msgstr "?plural:Dinamarqueses"

#: data/nation/danish.ruleset:8
#, fuzzy
msgid ""
"The founding of the Danish kingdom is generally assigned to the reign of "
"Harald Blåtand, who unified what is now Denmark between 958 CE and 988 CE."
msgstr ""
"A fundação do reino Dinamarquês é geralmente atribuido ao reinado de Harald "
"Blåtand, que unificou o que é agora a Dinamarca entre 958 e 988 DC."

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "Earl %s"
msgstr "Cardeal"

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, fuzzy, c-format
msgid "?female:Earl %s"
msgstr "Camarada"

#: data/nation/dutch.ruleset:5
msgid "Dutch"
msgstr "Holandês"

#: data/nation/dutch.ruleset:6
msgid "?plural:Dutch"
msgstr "?plural:Holandeses"

#: data/nation/dutch.ruleset:8
msgid ""
"When the Holy Roman Emperor sentenced the entire population to death, the "
"people of the Netherlands revolted and declared themselves independent, "
"forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
"maritime and economic power in the 17th century."
msgstr ""

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Prince %s"
msgstr "Princesa"

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, fuzzy, c-format
msgid "Princess %s"
msgstr "Princesa"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholder %s"
msgstr "Bombardeiro Furtivo"

#: data/nation/dutch.ruleset:41
#, fuzzy, c-format
msgid "Stadtholdress %s"
msgstr "Ditador"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "Pretender %s"
msgstr "Presidente"

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, fuzzy, c-format
msgid "?female:Pretender %s"
msgstr "Presidente"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lord %s"
msgstr "Estrada"

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, fuzzy, c-format
msgid "Lady %s"
msgstr "%3d/%3d %s"

#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
#, fuzzy, c-format
msgid "Bishop %s"
msgstr "Arcebispo"

#: data/nation/english.ruleset:29
#, fuzzy, c-format
msgid "?female:Bishop %s"
msgstr "Arcebispo"

#: data/nation/ethiopian.ruleset:5
#, fuzzy
msgid "Ethiopian"
msgstr "Estónio"

#: data/nation/ethiopian.ruleset:6
#, fuzzy
msgid "?plural:Ethiopians"
msgstr "?plural:Estónios"

#: data/nation/ethiopian.ruleset:8
msgid ""
"Ethiopia is the oldest nation in Africa and the only one to remain "
"independent during European colonialism."
msgstr ""

#: data/nation/french.ruleset:8
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag. The country also built the world's second largest colonial empire. The "
"French kingdom first came into existence when it grew out of the western "
"part of the Frankish empire during the High Middle Ages. France - and indeed "
"the world - was shaken on its foundations by the French Revolution of 1789."
msgstr ""

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "Citizen %s"
msgstr "Cidades"

#: data/nation/french.ruleset:41
#, fuzzy, c-format
msgid "?female:Citizen %s"
msgstr "Chileno"

#: data/nation/french.ruleset:43
#, fuzzy, c-format
msgid "Premiere %s"
msgstr "Primeiro Ministro"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "Elder %s"
msgstr "Electricidade"

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, fuzzy, c-format
msgid "?female:Elder %s"
msgstr "Camarada"

#: data/nation/hittite.ruleset:5
#, fuzzy
msgid "Hittite"
msgstr "Activar"

#: data/nation/hittite.ruleset:6
#, fuzzy
msgid "?plural:Hittites"
msgstr "?plural:Escoceses"

#: data/nation/hittite.ruleset:8
msgid ""
"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
"the first civilization to discover iron working. At its height, they "
"controlled central Anatolia, north-western Syria and Mesopotamia down to "
"Babylon."
msgstr ""

#: data/nation/hunnic.ruleset:5
#, fuzzy
msgid "Hunnic"
msgstr "Em curso"

#: data/nation/hunnic.ruleset:6
#, fuzzy
msgid "?plural:Huns"
msgstr "?plural:Quenianos"

#: data/nation/hunnic.ruleset:8
msgid ""
"The European Huns were an ancient tribal confederation who first appeared in "
"the 4th century. The Huns inhabited the Eurasian steppes and were known as "
"formidable horse archers. In the fifth century CE they created a powerful "
"military empire under the leadership of Attila, famous for his campaigns "
"against the Roman Empire. Attila died in 453, and the empire fell apart one "
"year later. The origins of the Huns are still a matter of dispute; they have "
"long been associated with the Xiongnu mentioned in Chinese sources, but that "
"link has still not been unequivocally proven. Hunnic ethnic relations and "
"language are likewise controversial."
msgstr ""

#: data/nation/inca.ruleset:5
msgid "Inca"
msgstr "Inca"

#: data/nation/inca.ruleset:6
msgid "?plural:Incas"
msgstr "?plural:Incas"

#: data/nation/inca.ruleset:9
msgid ""
"The Inca were an Amerind people of the Northern Andes who conquered an "
"empire stretching along the west coast of South America from what is now "
"southern Chile nearly to the Equator. They had the bad timing to do it just "
"a few decades before the Spanish conquistadors arrived in their part of the "
"world in the 1530s CE. In that short time frame, the Inca were able to build "
"over 15,000 km of roads throughout their realm. Their state was the largest "
"in the Americas prior to the Spanish conquest and was maintained through a "
"complex, hierarchical and pragmatic administrative system. They were, "
"however, wracked as many kingdoms have been by crises of succession. When "
"the Spanish arrived, the Inca were in the middle of one such crisis - the "
"war between Atawallpa and Waskhar. They were the sons of the late ruler "
"Wayna Qhapaq, who had died from disease - likely smallpox - that was "
"sweeping through the land."
msgstr ""

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Inka %s"
msgstr "Maio"

#: data/nation/inca.ruleset:35
#, fuzzy, c-format
msgid "Qoya %s"
msgstr " em %s"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Inka %s"
msgstr "Inca"

#: data/nation/inca.ruleset:36
#, fuzzy, c-format
msgid "Sapa Qoya %s"
msgstr "Inca"

#: data/nation/indian.ruleset:8
msgid ""
"The Republic of India was created in 1950 following a non-violent "
"independence movement led by Mahatma Gandhi. With more than a billion "
"inhabitants it is the world's second most populous country as well as the "
"world's largest democracy."
msgstr ""

#: data/nation/indonesian.ruleset:5
#, fuzzy
msgid "Indonesian"
msgstr "Indiano"

#: data/nation/indonesian.ruleset:6
#, fuzzy
msgid "?plural:Indonesians"
msgstr "?plural:Indianos"

#: data/nation/indonesian.ruleset:8
msgid ""
"Indonesia is a large country on the Malay Archipelago with central "
"government on the island of Java. The country has a Muslim majority and is "
"one of the most populous in the world."
msgstr ""

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultan %s"
msgstr "Sultão"

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, fuzzy, c-format
msgid "Sultana %s"
msgstr "Sultão"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imam %s"
msgstr " próximo de %s"

#: data/nation/indonesian.ruleset:22
#, fuzzy, c-format
msgid "Imama %s"
msgstr "Baixo"

#: data/nation/iroquois.ruleset:5
#, fuzzy
msgid "Iroquois"
msgstr "Irlandês"

#: data/nation/iroquois.ruleset:6
#, fuzzy
msgid "?plural:Iroquois"
msgstr "?plural:Irlandeses"

#: data/nation/iroquois.ruleset:8
msgid ""
"The Iroquois Confederacy - known as Haudenosaunee in their own language - "
"was a North American group of nations with common language and culture. They "
"were based in what is now upstate New York and consisted originally of five "
"nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
"written constitution and a currency system making them the most advanced "
"state in North America upon the arrival of the Europeans."
msgstr ""

#: data/nation/italian.ruleset:5
msgid "Italian"
msgstr "Italiano"

#: data/nation/italian.ruleset:6
msgid "?plural:Italians"
msgstr "?plural:Italianos"

#: data/nation/italian.ruleset:8
#, fuzzy
msgid ""
"The Italian nation was unified in 1870 CE after decades of campaigning by "
"indigenous nationalists. It was a monarchy under the House of Savoy until "
"1922, then a fascist state until 1945 after which democracy was restored by "
"the World War II victors."
msgstr ""
"A nação Italiana foi unificada em 1870 DC após décadas de campanhas contra "
"nacionalistas regionais. Foi uma monarquia sob a Casa de Savoy até 1922, "
"depois um estado fascista até 1945 após o que foi instaurada uma Democracia "
"pelos vitoriosos da II Guerra Mundial."

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Duce %s"
msgstr "Grã Duquesa"

#: data/nation/italian.ruleset:43
#, fuzzy, c-format
msgid "Ducezza %s"
msgstr "Grã Duquesa"

#: data/nation/japanese.ruleset:8
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BCE by the ancestral Emperor Jimmu."
msgstr ""

#: data/nation/khmer.ruleset:5
msgid "Khmer"
msgstr ""

#: data/nation/khmer.ruleset:6
#, fuzzy
msgid "?plural:Khmers"
msgstr "?plural:Turcos"

#: data/nation/khmer.ruleset:8
msgid ""
"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
"centuries during the Middle Ages. Heavily influenced by Indian culture, the "
"Khmers were great builders who erected innumerable stone temples to Hindu "
"deities. The Khmers today are the majority ethnicity of Cambodia."
msgstr ""

#: data/nation/korean.ruleset:5
msgid "Korean"
msgstr "Coreano"

#: data/nation/korean.ruleset:6
msgid "?plural:Koreans"
msgstr "?plural:Coreanos"

#: data/nation/korean.ruleset:8
msgid ""
"According to legend, the first Korean kingdom was founded in prehistory by "
"the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
"in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
"North and South Korea, as a result of the stalemate after the Korean war in "
"1953."
msgstr ""

#: data/nation/mali.ruleset:5
#, fuzzy
msgid "Mali"
msgstr "Milícia"

#: data/nation/mali.ruleset:6
#, fuzzy
msgid "?plural:Malis"
msgstr "?plural:Italianos"

#: data/nation/mali.ruleset:8
msgid ""
"Sub-Saharan Africa has been a cultural and ethnical melting pot for "
"millennia. In medieval times, the region was home to a succession of empires "
"called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
"influential. This empire reigned from the 14th to the 17th century and was "
"famed for its wealth and benevolent kings. The modern Republic of Mali "
"derives its name from this empire."
msgstr ""

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "Mansa %s"
msgstr "Fuzileiros"

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
#, fuzzy, c-format
msgid "?female:Mansa %s"
msgstr "Camarada"

#: data/nation/mayan.ruleset:5
#, fuzzy
msgid "Mayan"
msgstr "Maio"

#: data/nation/mayan.ruleset:6
#, fuzzy
msgid "?plural:Mayas"
msgstr "?plural:Italianos"

#: data/nation/mayan.ruleset:8
msgid ""
"The Mayans were a Mesoamerican civilization. They are famous for building "
"great pyramids and palaces in the jungle."
msgstr ""

#: data/nation/persian.ruleset:8
#, fuzzy
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
"second (Sassanid) from 226 CE to 642 CE."
msgstr ""
"O primeiro império Persa (Achmaenid) durou desde 55AC-330DC; o segundo "
"(Sassanid) desde 226DC-642DC."

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "Satrap %s"
msgstr " em %s"

#: data/nation/persian.ruleset:24
#, fuzzy, c-format
msgid "?female:Satrap %s"
msgstr "Camarada"

#: data/nation/polish.ruleset:5
msgid "Polish"
msgstr "Polaco"

#: data/nation/polish.ruleset:6
#, fuzzy
msgid "?plural:Poles"
msgstr "?plural:Polacos"

#: data/nation/polish.ruleset:8
msgid ""
"The Polish state was formed about a millennium ago, and reached its Golden "
"Age near the end of the 16th century."
msgstr ""

#: data/nation/polynesian.ruleset:5
#, fuzzy
msgid "Polynesian"
msgstr "Persa"

#: data/nation/polynesian.ruleset:6
#, fuzzy
msgid "?plural:Polynesians"
msgstr "?plural:Polacos"

#: data/nation/polynesian.ruleset:8
msgid ""
"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
"covers all the islands in between."
msgstr ""

#: data/nation/portuguese.ruleset:5
msgid "Portuguese"
msgstr "Português"

#: data/nation/portuguese.ruleset:6
msgid "?plural:Portuguese"
msgstr "?plural:Portugueses"

#: data/nation/portuguese.ruleset:8
msgid ""
"Portugal founded the first of the great mercantile empires in the 1400s on "
"the shipbuilding advances funded by Prince Henry the Navigator."
msgstr ""
"Portugal fundou o primeiro dos grandes impérios mercantís no séc. XIII sobre "
"os avanços na construção de navios patrocinados pelo Príncepe Henrique, o "
"Navegador."

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscount %s"
msgstr "Visão"

#: data/nation/portuguese.ruleset:28
#, fuzzy, c-format
msgid "Viscountess %s"
msgstr "Contagem"

#: data/nation/roman.ruleset:8
msgid ""
"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
"controlled much of Europe, northern Africa and the Near East. Roman culture "
"adopted much of the civilizations it conquered, such as the Greeks and "
"Etruscans, and forms one of the bases of the Western culture. Even today, "
"Roman influence in fields such as law, philosophy and language remains "
"enormous. The Roman civilization spanned more than a millennium; first as a "
"kingdom, later as a republic and then from 27 BCE onward as an empire. The "
"empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
"CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
"more; its capital Constantinople fell to the Turks in 1453."
msgstr ""

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "Tribune %s"
msgstr "Princesa"

#: data/nation/roman.ruleset:50
#, fuzzy, c-format
msgid "?female:Tribune %s"
msgstr "Cônsul"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augustus"
msgstr "Agosto"

#: data/nation/roman.ruleset:52
#, fuzzy, c-format
msgid "%s Augusta"
msgstr "Agosto"

#: data/nation/russian.ruleset:8
msgid ""
"Russia is the largest country in the world, occupying a huge part of both "
"Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
"Varangian (Viking) king Oleg to bring order to their land. Oleg established "
"the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
"the Kievan Rus' had disintegrated into lesser princedoms, which were once "
"again united into one state by Ivan III in the 15th century. After a "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After the "
"dissolution of the USSR in 1991 Russia appeared on the world map again, now "
"as a federal republic."
msgstr ""

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "Shaman %s"
msgstr "Conselheiro"

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
#, fuzzy, c-format
msgid "?female:Shaman %s"
msgstr "Camarada"

#: data/nation/songhai.ruleset:5
msgid "Songhai"
msgstr ""

#: data/nation/songhai.ruleset:6
#, fuzzy
msgid "?plural:Songhai"
msgstr "?plural:Sami"

#: data/nation/songhai.ruleset:8
msgid ""
"The Songhai people established a state in the 11th century CE centered on "
"the city of Gao. Following the decline of the Mali empire a few hundred "
"years later, the Songhai established an empire of their own which eventually "
"grew to become one of the largest in the history of Africa. The rulers of "
"Songhai became known for their wealth as well as their devotion to the "
"Muslim faith."
msgstr ""

#: data/nation/sumerian.ruleset:5
#, fuzzy
msgid "Sumerian"
msgstr "Sérvio"

#: data/nation/sumerian.ruleset:6
#, fuzzy
msgid "?plural:Sumerians"
msgstr "?plural:Sérvios"

#: data/nation/sumerian.ruleset:8
msgid ""
"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
"of Sumerian writing some 5500 years old have been found, pre-dating every "
"other writing in history."
msgstr ""

#: data/nation/swedish.ruleset:5
msgid "Swedish"
msgstr "Sueco"

#: data/nation/swedish.ruleset:6
msgid "?plural:Swedes"
msgstr "?plural:Suecos"

#: data/nation/swedish.ruleset:8
msgid ""
"The Kingdom of Sweden was christianized and consolidated as a political "
"entity by the 12th century CE. The country rose to prominence as one of the "
"great powers of Europe in the 17th century, following substantial military "
"conquests by the so called Warrior Kings. However, due to a worsening "
"economy and several disastrous defeats to Russia, Sweden soon lost most of "
"its gained territory. The country has not been involved in an armed conflict "
"since 1814."
msgstr ""

#: data/nation/taino.ruleset:5
#, fuzzy
msgid "Taino"
msgstr "Terreno"

#: data/nation/taino.ruleset:6
#, fuzzy
msgid "?plural:Taino"
msgstr "?plural:Tailandeses"

#: data/nation/taino.ruleset:9
msgid ""
"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
"and other Caribbean islands who gave us the root words for hurricane, "
"tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
"matrilineal people, and the first that Columbus came into contact with in "
"1492. Though numbering the hundreds of thousands, if not millions, "
"throughout the Caribbean, the Taino fell victim to slavery and disease, and "
"their population declined rapidly as a result. Spanish accounts paint them "
"as a peaceful people compared to their Carib neighbors to the south. Their "
"dugout canoes, which were often nearly as long as Columbus' ships, ferried "
"traders between islands. Recent genetic studies show that roughly half of "
"Puerto Ricans have Taino maternal descent."
msgstr ""

#: data/nation/thai.ruleset:5
msgid "Thai"
msgstr "Tailandês"

#: data/nation/thai.ruleset:6
msgid "?plural:Thai"
msgstr "?plural:Tailandeses"

#: data/nation/thai.ruleset:8
#, fuzzy
msgid ""
"The Thai kingdom was the only country in Southeast Asia to preserve its "
"independence through the colonial era of the 18th and 19th centuries CE."
msgstr ""
"O reino Tailandês foi o único país na Ásia Sul a manter a sua independência "
"através da era colonial dos séculos XVIII e XIX DC."

#: data/nation/tupi.ruleset:5
msgid "Tupi"
msgstr ""

#: data/nation/tupi.ruleset:6
#, fuzzy
msgid "?plural:Tupi"
msgstr "?plural:Tailandeses"

#: data/nation/tupi.ruleset:9
msgid ""
"The Tupi are a native Brazilian people related to the Guarani who inhabited "
"the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
"Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
"through Portuguese slave-raids, the creation of mission-villages, and "
"disease. The Tupi intermarried with African slaves and Europeans alike and a "
"great many Brazilian place names are derived from Tupi words. "
msgstr ""

#: data/nation/turk.ruleset:5
#, fuzzy
msgid "Turkish"
msgstr "Turco"

#: data/nation/turk.ruleset:6
msgid "?plural:Turks"
msgstr "?plural:Turcos"

#: data/nation/turk.ruleset:8
#, fuzzy
msgid ""
"Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
"and was dismembered by the victors in World War I after backing the Central "
"Powers. The country was subsequently reformed and secularized by Kemal "
"Mustapha, the hero of the defense of Gallipoli."
msgstr ""
"A Turquia moderna é o estado sucessor do Império Otomano, que entrou em "
"colapso e foi desmantelado pelos vitoriosos da I Guerra Mundial por se ter "
"aliado com as Forças do Eixo.  O país foi depois reformado e secularizado "
"por Kemal Mustafá, o heroi da defesa de Gallipoli."

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "%s Pasha"
msgstr "Desperdício"

#: data/nation/turk.ruleset:30
#, fuzzy, c-format
msgid "?female:%s Pasha"
msgstr "Camarada"

#: data/nation/viking.ruleset:8
#, fuzzy
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 CE and "
"1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""
"Os Vikings atacavam e faziam comércio ao longo das costas da Europa entre "
"800DC e 1100DC. Atacantes Viking vieram eventualmente a ser os governantes "
"da Normandia, Rússia e um reino de curta duração na Sicília."

#: data/royale/buildings.ruleset:87
#, fuzzy
msgid ""
"A city with Airport can airlift one unit per turn (including aircraft). "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo. The current setting (unlimited "
"to destination) means that the destination city does not need to have an "
"airport."
msgstr ""
"Permite a uma cidade produzir unidades aéreas veteranas.  Adicionalmente, "
"unidades aéreas danificadas que permaneçam na cidade durante um turno "
"completo sem se moverem ficarão completamente recuperadas.\n"
"\n"
"Duas cidades com Aeroportos podem aerotransportar uma unidade por turno. "
"Aerotransportar transporta instantaneamente uma unidade de uma cidade para "
"outra e irá consumir todos os seus pontos de movimento.  Uma unidade tem de "
"possuir alguns pontos de movimento para poder ser aerotransportada."

#: data/royale/buildings.ruleset:219
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With both a Bank and a Marketplace in a city, the total bonus is 80%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/royale/buildings.ruleset:225
#, fuzzy
msgid "Mercantile Exchange"
msgstr "Apa_gar pré-definição"

#: data/royale/buildings.ruleset:243
#, fuzzy, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 30%. "
"With a Mercantile Exchange, a Bank and a Marketplace in a city, the total "
"bonus is 110%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/royale/buildings.ruleset:269
#, fuzzy, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city (except siege units like "
"Catapults) will automatically have Veteran status, which means that its "
"attack and defense strengths are increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade terrestre construida numa cidade irá "
"automaticamente adquirir o estatuto de veterana, o que significa que a sua "
"força de ataque e defesa é aumentada em 50%.  Adicionalmente, unidades "
"terrestres danificadas que dispendam um turno completo sem se moverem na "
"cidade irão ficar completamente recuperadas."

#: data/royale/buildings.ruleset:298
#, fuzzy, no-c-format
msgid ""
"With a Barracks II, each new land unit built in a city (except siege units "
"like Cannon and Artillery) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade terrestre construida numa cidade irá "
"automaticamente adquirir o estatuto de veterana, o que significa que a sua "
"força de ataque e defesa é aumentada em 50%.  Adicionalmente, unidades "
"terrestres danificadas que dispendam um turno completo sem se moverem na "
"cidade irão ficar completamente recuperadas."

#: data/royale/buildings.ruleset:326
#, fuzzy, no-c-format
msgid ""
"With a Barracks III, each new land unit built in a city (except siege units "
"like Artillery and Howitzer) will automatically have Veteran status, which "
"means that its attack and defense strengths are increased by 50%."
msgstr ""
"Com um Quartel, cada nova unidade terrestre construida numa cidade irá "
"automaticamente adquirir o estatuto de veterana, o que significa que a sua "
"força de ataque e defesa é aumentada em 50%.  Adicionalmente, unidades "
"terrestres danificadas que dispendam um turno completo sem se moverem na "
"cidade irão ficar completamente recuperadas."

#: data/royale/buildings.ruleset:354 data/sandbox/buildings.ruleset:319
#, fuzzy
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city. However, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""
"Uma Catedral torna 3 cidadãos descontentes de uma cidade em contentes, "
"tornando mais fácil a manutenção da ordem nessa cidade.  A descoberta da "
"Teologia aumenta o efeito de uma Catedral, tornando um cidadão adicional de "
"descontente em contente.  A descoberta do Comunismo reduz o efeito de uma "
"Catedral, reduzindo em um o número de cidadãos descontentes tornados "
"contentes."

#: data/royale/buildings.ruleset:381 data/sandbox/buildings.ruleset:345
#, fuzzy, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units (that "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8), but are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/royale/buildings.ruleset:487
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by 50%, or 100% with an electrical "
"plant of any kind in the same city."
msgstr ""
"Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
"também contribuir significativamente para a poluição."

#: data/royale/buildings.ruleset:513
#, fuzzy, c-format
msgid ""
"When any small city grows or shrinks, 50 % of food points are saved. This "
"helps cities to grow faster and more easily withstand famine. With a Granary "
"this is extended to cities of size 4 and above. "
msgstr ""
"A quantidade de comida armazenada será colocada a metade sempre que a cidade "
"com Celeiro aumente ou diminua. Isto leva a que uma cidade cresca mais "
"rapidamente e melhor resista à fome."

#: data/royale/buildings.ruleset:546
#, fuzzy
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not "
"Lakes). The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""
"Origina um recurso de comida adicional para todas as quadrículas de Oceano.  "
"A cidade tem de ser costeira para poder construir Docas."

#: data/royale/buildings.ruleset:572 data/royale/buildings.ruleset:716
#: data/royale/buildings.ruleset:908 data/royale/buildings.ruleset:1127
#, fuzzy, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 50% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 100% production "
"bonus over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 200% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/royale/buildings.ruleset:655
#, fuzzy
msgid ""
"Reduces the pollution generated by the population in a city. This building "
"counteracts the additional pollution associated with any two other "
"buildings. It also increases the working area for the city."
msgstr ""
"Neutraliza a poluição gerada pela população.  A população não tem qualquer "
"efeito na poluição gerada por uma cidade."

#: data/royale/buildings.ruleset:680
#, fuzzy, no-c-format
msgid ""
"Increases the shield production in a city by an additional 50%, or 100% with "
"an electrical plant of any kind in the same city. This effect is cumulative "
"with that of a Factory."
msgstr ""
"Aumenta a produção de escudos de uma cidade em 50%.  Este aumento pode "
"também contribuir significativamente para a poluição."

#: data/royale/buildings.ruleset:684 data/sandbox/buildings.ruleset:641
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn (but only single units of types which cost "
"population)."
msgstr ""

#: data/royale/buildings.ruleset:725 data/sandbox/buildings.ruleset:681
#, c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. (Its effect is the same as that of a Hydro Plant.)"
msgstr ""

#: data/royale/buildings.ruleset:755 data/sandbox/buildings.ruleset:711
#, fuzzy
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to a water tile to build this improvement."
msgstr ""
"Aumenta 1 recurso de escudo a todas as quadrículas de Oceano de uma cidade.  "
"A cidade tem de ser costeira para poder a construir."

#: data/royale/buildings.ruleset:778 data/sandbox/buildings.ruleset:734
#, fuzzy
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
"outras cidades depende de quão distantes estão da capital, excepto quando o "
"governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta na "
"cidade também depende da distância desta à capital (sob qualquer forma de "
"governo).\n"
"\n"
"Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
"guerra civil no seu império. Perder o seu palácio irá também resultar na "
"perca de qualquer nave espacial que possa possuir."

#: data/royale/buildings.ruleset:806
#, fuzzy
msgid "2nd Palace"
msgstr "Palácio"

#: data/royale/buildings.ruleset:822
msgid ""
"Makes a city the 2nd capital, that acts as a second center of government."
msgstr ""

#: data/royale/buildings.ruleset:825 data/sandbox/buildings.ruleset:781
#, fuzzy
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be (and a Courthouse will eliminate it entirely)."
msgstr ""
"Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
"outras cidades depende de quão distantes estão da capital, excepto quando o "
"governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta na "
"cidade também depende da distância desta à capital (sob qualquer forma de "
"governo).\n"
"\n"
"Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
"guerra civil no seu império. Perder o seu palácio irá também resultar na "
"perca de qualquer nave espacial que possa possuir."

#: data/royale/buildings.ruleset:831
msgid ""
"The city where this second palace is located cannot be incited to revolt, "
"and enjoys a bonus when enemy agents try to evade your own agents stationed "
"in the city, or sabotage your buildings."
msgstr ""

#: data/royale/buildings.ruleset:940 data/sandbox/buildings.ruleset:894
#, fuzzy, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution (Nuclear Plant, Hydro Plant, or "
"Solar Plant)."
msgstr ""
"A construção de um Centro de Reciclagem reduz a quantidade de poluição "
"gerada pela produção de uma cidade em 66%."

#: data/royale/buildings.ruleset:969 data/sandbox/buildings.ruleset:922
#, c-format
msgid ""
"The total bonus is 150% if a Library, a University, and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/royale/buildings.ruleset:993 data/sandbox/buildings.ruleset:946
#, fuzzy
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including helicopters)."
msgstr ""
"Duplica a defesa de todas as unidades dentro de uma cidade quando atacadas "
"por unidades aéreas não-nucleares."

#: data/royale/buildings.ruleset:999
#, fuzzy
msgid "SDI Defense I"
msgstr "Defesa SDI"

#: data/royale/buildings.ruleset:1015
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI I + capital protects against "
"100% of the nuclear attacks while SDI I only defends against 30% of the "
"attacks. SDI I + Palace adds 100% to the defense against missiles. NOTE: The "
"Palace City gets 100% SDI defense with the Palace and with SDI I. SDI II and "
"SDI III are not needed."
msgstr ""

#: data/royale/buildings.ruleset:1027
#, fuzzy
msgid "SDI Defense II"
msgstr "Defesa SDI"

#: data/royale/buildings.ruleset:1044
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 30% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI II adds another 30% against the "
"nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the Palace "
"and with SDI I. SDI II and SDI III are not needed. The Palace with SDI II "
"but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1056
#, fuzzy
msgid "SDI Defense III"
msgstr "Defesa SDI"

#: data/royale/buildings.ruleset:1073
#, c-format
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, may be shot down and simply has no effect. Also, "
"adds 40% to the intrinsic defense strength of units in the city when "
"defending against conventional missiles. SDI III adds another 30% against "
"the nuclear attacks. NOTE: The Palace City gets 100% SDI defense with the "
"Palace and with SDI I. SDI II and SDI III are not needed. The Palace with "
"SDI III but without SDI I doesn't give 100% defense against nukes."
msgstr ""

#: data/royale/buildings.ruleset:1170 data/royale/buildings.ruleset:1210
#: data/royale/buildings.ruleset:1241
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player. The city must also have a Factory, Library, "
"University, and a Research Lab."
msgstr ""

#: data/royale/buildings.ruleset:1266
#, no-c-format
msgid ""
"Increases the luxury good and tax output in a city by an additional 40%, or "
"65% if Super Highways are also in the city. A Marketplace, Bank, Mercantile "
"Exchange, and Stock Exchange together in a city yield a total bonus of 150%. "
"Adding Super Highways yields a total of 175%."
msgstr ""

#: data/royale/buildings.ruleset:1290 data/sandbox/buildings.ruleset:1177
#, fuzzy
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile (even if it is receiving a farmland bonus)."
msgstr ""
"Cada quadrícula em redor da cidade em que esta maravilha for construida e "
"que já gere algum comércio produz um recurso de comércio adicional."

#: data/royale/buildings.ruleset:1295 data/sandbox/buildings.ruleset:1182
msgid ""
"Also doubles the effect of any Stock Exchange in the city (increasing luxury "
"good and tax output by an additional 50%)."
msgstr ""

#: data/royale/buildings.ruleset:1344 data/sandbox/buildings.ruleset:1230
#, fuzzy
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this effect "
"(except under a Communist government). With both Mysticism and the Temple of "
"Artemis, 4 citizens are made content (3 under Communism). Does not affect "
"citizens made unhappy by aggression."
msgstr ""
"Torna um cidadão descontente em contente.  Tanto o avanço Misticismo como a "
"maravilha do Oráculo duplicam este efeito.  Com ambos o Misticismo e "
"Oráculo, 4 cidadãos são tornados contentes."

#: data/royale/buildings.ruleset:1427 data/sandbox/buildings.ruleset:1312
#, fuzzy
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. (Communist governments inherently "
"give this benefit, so there is no bonus under Communism.)"
msgstr ""
"Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
"livres de qualquer manutenção, em todas as cidades."

#: data/royale/buildings.ruleset:1501
#, fuzzy, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury per city). It further reduces your risk "
"of plague (by 10% of the base chance). With knowledge of Medicine, any of "
"your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"Esta maravilhosa meta científica torna um cidadão descontente em contente em "
"todas as cidades."

#: data/royale/buildings.ruleset:1526 data/sandbox/buildings.ruleset:1410
#, fuzzy
msgid ""
"Charles Darwin's Voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""
"A viagem de Charles Darwin despoletou a descoberta da evolução das espécies, "
"que inspirou grande confiança na ciência. Oferece dois avanços tecnológicos "
"imediatos."

#: data/royale/buildings.ruleset:1577
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 10 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1580
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Libraries "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1604
#, fuzzy, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +40% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/royale/buildings.ruleset:1629 data/sandbox/buildings.ruleset:1512
#, fuzzy
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it "
"(not including citizens unhappy about aggression). This wonder also makes "
"two content citizens happy in the city where it is located (4 extra luxury "
"good points)."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/royale/buildings.ruleset:1680
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 12 extra research points every turn to its city."
msgstr ""

#: data/royale/buildings.ruleset:1683
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Universities "
"for every player."
msgstr ""

#: data/royale/buildings.ruleset:1705 data/sandbox/buildings.ruleset:1587
#, fuzzy
msgid ""
"Makes one content citizen happy in every city of the player that owns it (2 "
"extra luxury good points per city)."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/royale/buildings.ruleset:1728 data/sandbox/buildings.ruleset:1610
#, fuzzy
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit (except under Democracy, where a single unit makes "
"two citizens unhappy). Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""
"Reduz a infelicidade causada por unidades militares fora da cidade, em 2 sob "
"uma Democracia e em 1 sob uma República.  Esta construção não tem qualquer "
"efeito sob outras formas de governo."

#: data/royale/buildings.ruleset:1755
#, fuzzy
msgid "Upgrades two obsolete units per game turn for free."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/royale/buildings.ruleset:1760
#, fuzzy
msgid "Verrocchio's Workshop"
msgstr "Oficina do Leonardo"

#: data/royale/buildings.ruleset:1777
msgid ""
"Upgrades one obsolete unit per game turn for free. The workshop where "
"Leonardo da Vinci was a garzone (studio boy) before he was able to set up "
"his own workshop."
msgstr ""

#: data/royale/buildings.ruleset:1801 data/sandbox/buildings.ruleset:1660
#, fuzzy
msgid ""
"Gives all your sea units 1 additional movement point (except Triremes while "
"moving on rivers). Makes all your new sea units veterans (for all your "
"cities)."
msgstr ""
"Dá a todas as unidades marítimas um ponto de movimento adicional e elimina o "
"risco de perder triremes em alto mar.  Torna todas as novas unidades "
"marítimas veteranas (em todas as cidades)."

#: data/royale/buildings.ruleset:1850
msgid ""
"The Manhattan Project will make it possible to build nuclear weapons. After "
"it is built, anyone with the necessary technological advances can build "
"nuclear weapons. The Nuclear Fission advance is required to build the early "
"Nuclear Bomb, which is unique to a nation: each nation can have only one at "
"a time. The Robotics advance is required to build the later Nuclear units, "
"which are not limited in number."
msgstr ""

#: data/royale/buildings.ruleset:1875
#, c-format
msgid ""
"Increases trade output by 30% in all cities for all the players. The player "
"owning this wonder is the only one able to build the Trade Company. "
msgstr ""

#: data/royale/buildings.ruleset:1878
msgid ""
"TIP: it may make sense to let someone else to build this wonder. Everyone "
"gets the effect and the Trade Conpany can't usually be instantly built after "
"Marco Polo is finished."
msgstr ""

#: data/royale/buildings.ruleset:1884
#, fuzzy
msgid "Trade Company"
msgstr "Página das rotas comerciais"

#: data/royale/buildings.ruleset:1901
#, c-format
msgid ""
"This wonder gives the player extra trade with far away countries. Increases "
"trade output by 10% in all cities owned by the player."
msgstr ""

#: data/royale/buildings.ruleset:1908
msgid "Atlantic Telegraph Company"
msgstr ""

#: data/royale/buildings.ruleset:1925
msgid ""
"The world will become smaller place with when the new means of communication "
"connect all the people over the globe. All the players will get an embassy "
"with all the players. The city where the wonder is located gets extra trade "
"for each tile already producing trade."
msgstr ""

#: data/royale/buildings.ruleset:1999 data/sandbox/buildings.ruleset:1802
#, fuzzy
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit (except under Democracy, where it just "
"halves the unhappiness from that unit). Each city also avoids one shield of "
"upkeep for units."
msgstr ""
"Reduz a infelicidade causada por unidades militares fora da cidade, em 2 sob "
"uma Democracia e em 1 sob uma República.  Esta construção não tem qualquer "
"efeito sob outras formas de governo."

#: data/royale/buildings.ruleset:2049 data/sandbox/buildings.ruleset:1852
#, fuzzy
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output), as if all your "
"cities were always celebrating."
msgstr ""
"Cada quadrícula em redor da cidade em que esta maravilha for construida e "
"que já gere algum comércio produz um recurso de comércio adicional."

#: data/royale/buildings.ruleset:2079
#, c-format
msgid ""
"Completion of this wonder permanently adds 50% to the effect of Research "
"Labs for every player."
msgstr ""

#: data/royale/buildings.ruleset:2102
#, fuzzy
msgid ""
"Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
"is located."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/royale/buildings.ruleset:2128
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level This "
"is cumulative with any Barracks building in a city. With both, units are "
"created as veteran 2."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/royale/buildings.ruleset:2151 data/sandbox/buildings.ruleset:1979
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation (that is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built). AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/royale/buildings.ruleset:2158 data/sandbox/buildings.ruleset:1986
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls (even for governments other than Republic and "
"Democracy)."
msgstr ""

#: data/royale/buildings.ruleset:2165
msgid "Hal Saflieni Hypogeum"
msgstr ""

#: data/royale/buildings.ruleset:2182
msgid ""
"Ħal Saflieni Hypogeum is thought to have been a sanctuary and necropolis. It "
"pre-dates the Bronze Age and was one of the first, if not the first, shrines "
"built. With this wonder, the city having it will get +6 additional luxury "
"good points. The effect of this very early wonder ends with the invention of "
"bronze working. "
msgstr ""

#: data/royale/buildings.ruleset:2228
#, fuzzy
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization. It also allows unprovoked declaration of "
"war regardless of any senate instituted by a Democracy or Federation "
"government or by the United Nations."
msgstr ""
"Permite-lhe escolher qualquer governo, incluindo aqueles que não tiverem "
"sido ainda pesquisados pela sua civilização, e sem o período transitivo "
"Anárquico."

#: data/royale/cities.ruleset:58 data/sandbox/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury good points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury good points."
msgstr ""

#: data/royale/cities.ruleset:73 data/sandbox/cities.ruleset:73
msgid ""
"Each scientist adds two bulbs to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/royale/game.ruleset:26
#, fuzzy
msgid "Royale ruleset"
msgstr "Apa_gar pré-definição"

#: data/royale/game.ruleset:40
msgid ""
"You are playing Freeciv21 with Royale ruleset based on Longturn Traditional "
"LTT rules (originally based on civ2civ3):\n"
"\n"
"Gameplay more similar to classic 4x empire building games, keeping it easy "
"to learn but challenging to master.\n"
"\n"
"Also suitable for single player, with AI less aggressive at start, but more "
"challenging at the end.\n"
"\n"
"The Royale ruleset is designed to be played without AI players and allows "
"very fast gameplay meaning that one game does not take too much time. For "
"similar gameplay with more turns look for the LTT ruleset. and it is "
"balanced to make the game interesting for both beginners and experienced "
"players. Everything comes with a cost. Even advancing more than your "
"opponent. This keeps it challenging and fair to everyone."
msgstr ""

#: data/royale/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks.\n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:96
msgid ""
"Playing with Anarchy? \n"
"You do not usually want to play with Anarchy but you need to when there is a "
"need to switch the government. For these situations you may want to plan "
"your production so that you have some gold reserve before switching to "
"Anarchy and also not using that many trade tiles while in Anarchy. You may "
"also want to explore the options to make your cities to celebrate while in "
"Anarchy. This way you may be able to make your cities to celebrate when you "
"switch to your new government. If you have only some bulbs left from getting "
"the governent you want it may make sense to revolt early and complete the "
"research with scientists. This may be very useful especially when you switch "
"away from Tribalism or Despotism because you may get the desired government "
"a turn or two early."
msgstr ""

#: data/royale/governments.ruleset:123
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime."
msgstr ""

#: data/royale/governments.ruleset:126
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:145
msgid ""
"Playing with Tribal? \n"
"Tribal nations get more production and are able to maintain more units for "
"free. Tribal is a very good alternative for someone who is not planning to "
"go Monarchy first. Instead you may want to consider building Ħal Saflieni "
"Hypogeum in your capital city and also building the Pyramids as fast as "
"possible to that you will get rid of the -1 tile penalty related to Anarchy, "
"Despotism, and Tribalism. It will also make sense to revolt during the first "
"turn. This way you may lose less production because of Anarchy. If you play "
"well you will get the Pyramids around T15 - T20 and this will keep your "
"empire competive even until the mid game. The catch however is that you may "
"be too comfortable with the Tribalism and switch to another government too "
"late. This is why you may want to consider switching around T40 - T60. In "
"short Tribalism helps fast expansion more compared to Despotism."
msgstr ""

#: data/royale/governments.ruleset:176
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +75% "
"bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 20 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or more."
msgstr ""

#: data/royale/governments.ruleset:194
msgid ""
"Playing with Despotism? \n"
"With Despotism you get slightly better science and if you plan to go for "
"Monarchy this may be your choice. Despotism is a very good alternative for "
"someone who is planning to go Monarchy first. While you may want to consider "
"building Ħal Saflieni Hypogeum in your capital city and also building the "
"Pyramids as fast as possible you may want to focus instead on maxing science "
"and using scientists for getting Monarchy really fast. In this case you may "
"want to build the Pyramids after revolting and switching to Monarchy or "
"maybe even Fudamentalism. Then again Despotism may be great if you need to "
"defend. It allows a crazy number of units to be used for keeping the people "
"content. This together with Pyramids is also great."
msgstr ""

#: data/royale/governments.ruleset:224
msgid ""
"* Your centers of government (cities with Palace and 2nd Palace) get a +50% "
"bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:242
msgid ""
"Playing with Monarchy? \n"
"Monarchy is great for those players who want to play war. You do not get "
"that much gold of production with Monarchy but instead it is reasonably good "
"for those players who want to attack, attack, and attack. In the late early "
"game and early mid game it is a good alternative also for those who wish to "
"build and not fight wars. Switching to Monarchy will remove the -1 penalty "
"you get from Anarchy, Despotism, and Tribalism and this will allow you to "
"ramp up your economy for the better governments to come. If you go for "
"Monarchy in the early game try to do it fast. Maybe using the scientists for "
"few turns and then getting the tech by T15 - T20. However, even the farmers "
"may want to stick with Monarchy for some time because of the great unit "
"upkeep for workers and less waste."
msgstr ""

#: data/royale/governments.ruleset:275
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:290
msgid ""
"Playing with Communism? \n"
"Communistic nations are able to grow big, fast and they can have huge "
"production. The downside is that the gold production is low. If you manage "
"to get the Statue of Liberty it may make sense to switch to Communism really "
"fast. Also, if you have a vast empire and you are allied with someone who "
"has better techs, you may want to play as the commie leader."
msgstr ""

#: data/royale/governments.ruleset:328
msgid ""
"* Base science production is 40% that of other governments. (A "
"Fundamentalist city with a Library produces roughly as much science as a "
"city under another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:343
msgid ""
"Playing with fundamentalism? \n"
"Fundamentalism is for a player who needs to build lots funda specific units "
"(Crusaders, Fanatics) fast. This may be useful if you are defending your "
"nation or buying some time to your ally while that other nation needs to "
"focus on something else. Funda can also be used as an alternative early "
"government if you need to get lots of gold fast. With the happiness "
"buildings Funda is like a money printing machine. Choosing this government "
"also makes sense if you plan to steal your techs while fosusing on building "
"infrastructure."
msgstr ""

#: data/royale/governments.ruleset:371
msgid ""
"* Each city gets 2 extra luxury good points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:388
msgid ""
"Playing with federation? \n"
"Federation may work as a boost for switching into Democracy. If you need to "
"research reasonably fast and there is less need for gold, it may make sense "
"to switch to Federation before you choose another form of govermnent. With "
"Federation you get a nice boost for your science while you are still able to "
"fight wars. However there is a catch to this. You may want to carefully "
"compare your advance to the nations with the other form of government. While "
"Federation receives a generous boost to science, in addition to other "
"bonuses, in the long term it will not be able to compete against "
"Democracies. This of course depends on the game you are playing but "
"typically 20 - 30 turns with Federation should be more than enough in the "
"mid game. After that you may want to quit fighting wars and focus on "
"something else or maybe switch to another government."
msgstr ""

#: data/royale/governments.ruleset:421
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  The number of units avoiding the military unhappiness will also "
"double at this size."
msgstr ""

#: data/royale/governments.ruleset:438
msgid ""
"Playing with Republic? \n"
"Republic is the fast lane to Democracy and it is quite bad if you plan to "
"fight wars. Unlike with some other governments you can declare wars while in "
"Republic. This however comes with a hefty price unless you manage to keep "
"the wars extremely short or you crush a very weak enemy. Republics can "
"succeed if you have a very low number of units and you can afford to focus "
"on building Markets, Mercantile Exchanges, and Banks instead of military "
"units and huge numbers of workers. One of the best ways to succeed with a "
"Republic is to make peace or alliance with everyone around you and then "
"focus on ramping up your economy. Republic may also work better if your "
"cities have overlapping tiles. If you have little space for your empire it "
"may make sense to micromanage the worked tiles as Republic as your "
"government. This will allow you to reduce the number of workers since "
"overlapping city improvements will make it possible to use the same improved "
"tile for two or more cities. For example, when one city is about to grow "
"(currently getting +3 food) and needs +2 food you may switch a grassland "
"tile (irrigated, resource +1 production, and roads) to another city and use "
"a regular plans tile (irrigated, with roads) for the city only needing +2 "
"food. This way you do not produce +1 extra food going to waste and the other "
"city will benefit from the same worker tile. Like always there are many ways "
"to deal with the governments and another way to look at this is saying that "
"in Republic you can afford more buildings, while in Monarchy you can afford "
"more units. Going from Monarchy to Democracy is a popular route even while "
"in some situations adding Fedetation between them might make sense."
msgstr ""

#: data/royale/governments.ruleset:480
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Big cities with size of 9 or more will get an extra 50 % defense against "
"military attacks. \n"
"* The number of free units will be doubled for cities with size of 9 or "
"more.  Unlike with other governments, the number of units avoiding the "
"military unhappiness will NOT be doubled at this size."
msgstr ""

#: data/royale/governments.ruleset:498
#, c-format
msgid ""
"Playing with Democracy? \n"
"Playing with a Democracy is probably the most effective way of creating a "
"super power, but this comes with a price. Unlike with some other setups "
"Democracies are quite vulnerable while the player is ramping up the economy. "
"The most common reason to have Democracy as your form of goverment is to "
"build an extremely powerful economy that will simply crush those nations "
"daring to act against your happy Democracy with you as its eternal leader. "
"If you are not planning to fight wars and you can afford to build Markets "
"and other trade related buildings, Democracy is probably the best choice you "
"can make. With Democracy you will get the best possible effect for compound "
"interest and if you manage to make your cities to celebrate this effect is "
"even more powerful. Democracies are able to maintain a decent army and lots "
"of workers. One very powerful strategy for you to consider is to switch "
"between max tax and max sci. If you are confident enough you may want to "
"delay scientific advance and focus on max taxing so that your economy will "
"grow really fast. There is however a catch to this. If you postpone "
"researching too much your enemy may be able to surprise you and your "
"outdated army. With a democatic nation it is also extremely important to "
"keep your citizens not only content but happy and celebrating. Celebration "
"gives you +1 extra trade for each tile already producing trade if you manage "
"to keep your cities celebrating. On some other setups using more than "
"20% luxury is usually considered bad but with Royale's trade building setup "
"it may be worth celebrating even with +40% luxury. It all depends on the "
"situiation, but it may be worth it if you manage to avoid building some "
"happiness buildings on the new cities while focusing the resources on the "
"big and old cities producing most of your gold. Also, if you are attacked or "
"need to fight wars it may make sense to home some units on the low "
"production cities. That way if those units cause unhappiness they will do it "
"for those cities that matter less to you. "
msgstr ""

#: data/royale/techs.ruleset:285 data/sandbox/techs.ruleset:272
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to build forts and "
"fortresses."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/royale/techs.ruleset:364
msgid ""
"Upgrades 2 units every turn for all players if any player knows this tech."
msgstr ""

#: data/royale/techs.ruleset:401
msgid ""
"Allows building several fusion based units. Not all fusion units are worth "
"the cost."
msgstr ""

#: data/royale/techs.ruleset:406
#, fuzzy
msgid "Advanced Espionage"
msgstr "Vôo Avançado"

#: data/royale/techs.ruleset:412
msgid "In the digital age espionage becomes even more powerful."
msgstr ""

#: data/royale/techs.ruleset:416
msgid "Aviation Endurance"
msgstr ""

#: data/royale/techs.ruleset:422
msgid "Allows the construction of unit cargo planes."
msgstr ""

#: data/royale/techs.ruleset:474
#, c-format
msgid ""
"Makes the upgrade cost of your units 20% less expensive. Robotics makes the "
"upgrade cost 30% less expensive."
msgstr ""

#: data/royale/techs.ruleset:581 data/sandbox/techs.ruleset:525
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance (this is "
"additive with the benefits of any buildings)."
msgstr ""

#: data/royale/techs.ruleset:728
#, fuzzy
msgid ""
"Allows Workers and Engineers to build airstrips, airbases, and buoys. "
"Upgrades 2 units every turn for all players once any player knows this tech."
msgstr "Permite aos %s construir bases aéreas.\n"

#: data/royale/techs.ruleset:767
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/royale/techs.ruleset:781 data/sandbox/techs.ruleset:708
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade irrigation "
"systems to farmland."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/royale/techs.ruleset:867 data/sandbox/techs.ruleset:785
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade railroads with "
"maglev."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/royale/terrain.ruleset:643
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current production project."
msgstr ""

#: data/royale/terrain.ruleset:691
#, fuzzy
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Some "
"land units may not move into jungle without a road."
msgstr "Selvas são densamente arborizadas, tornando a agricultura difícil."

#: data/royale/terrain.ruleset:741
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Some land units may not move into mountains "
"without a road."
msgstr ""

#: data/royale/terrain.ruleset:839
#, fuzzy
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Some land units may not move in swamps without a road."
msgstr ""
"Pântanos sofrem de uma super-abundância de água, tornando a agricultura algo "
"problemática."

#: data/royale/terrain.ruleset:1059
#, fuzzy
msgid "?gui_type:Build Pre-Fortress/Fortress/Buoy"
msgstr "Construir Fortaleza"

#: data/royale/terrain.ruleset:1433
msgid "NOTE: Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/royale/terrain.ruleset:1472
#, fuzzy
msgid "Pre-Fortress"
msgstr "Fortaleza"

#: data/royale/terrain.ruleset:1498
#, no-c-format
msgid ""
"A Pre-Fortress is the groundwork for a Fortress, and in itself does nothing "
"but allow further expansion to a Fortress."
msgstr ""

#: data/royale/terrain.ruleset:1531
msgid ""
"Fortresses are more permanent forts; construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/royale/terrain.ruleset:1535
msgid ""
"Units in a fortress receive extra defense (+100%) against land units and "
"boats, and do not count as aggressive if near a friendly city. Any kind of "
"land unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/royale/terrain.ruleset:1570
msgid ""
"An Airbase provides permanent support for air units and missiles. Air units "
"can land and refuel on an Airbase and Paratroopers can be sent from "
"Airbases. "
msgstr ""

#: data/royale/terrain.ruleset:1573
msgid ""
"Units in Airbases do not count as aggressive if near a friendly city, and "
"can see further afield. Also, air units recover more hit points (a third per "
"turn, the same as in a city without an Airport)."
msgstr ""

#: data/royale/terrain.ruleset:1578
msgid ""
"Airbases have efficient anti-air weapons: units in an Airbase receive extra "
"defense (+100%) against air units and missiles. "
msgstr ""

#: data/royale/terrain.ruleset:1629
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay other than giving +1 trade bonus for the tile "
"with the ruins."
msgstr ""

#: data/royale/terrain.ruleset:1658
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp)."
msgstr ""

#: data/royale/terrain.ruleset:1733
#, fuzzy
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land units expend no movement points when riding a "
"maglev, you may ride indefinitely. (As may your enemies!)"
msgstr ""
" - Unidades não dispendem pontos de movimento ao se moverem ao longo de uma "
"ferrovia. Pode andar indefinidamente por uma ferrovia."

#: data/royale/terrain.ruleset:1771 data/sandbox/terrain.ruleset:1843
#, fuzzy
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology. Fortresses and Airbases cannot be "
"built on River tiles."
msgstr ""
"Além de disponibilizarem pescado, os Rios são excelentes linhas de "
"comunicação e óptimos para o comércio.\n"
"\n"
"Estradas e ferrovias apenas podem ser construidas sobre quadrículas de Rio "
"se a sua civilização tiver aprendido a tecnologia de Construção de Pontes."

#: data/royale/terrain.ruleset:1816
msgid ""
"Iron, when found on a Mountain tile, gives 4 more shields. For more "
"information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1836
msgid ""
"Game, when found on a Tundra tile, gives 3 more food and 1 more shield. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/terrain.ruleset:1855
msgid ""
"Furs, when found on a Tundra tile, gives 1 more food, 1 more shield, and 3 "
"more trade. For more information, review the help for the individual tile "
"type."
msgstr ""

#: data/royale/terrain.ruleset:2000
msgid ""
"Oasis, when found on a Desert tile, gives 3 more food and 4 more trade. For "
"more information, review the help for the individual tile type."
msgstr ""

#: data/royale/units.ruleset:47
msgid "RealSpy"
msgstr ""

#: data/royale/units.ruleset:47
msgid "Can do real spy actions, unlike tech transfer units."
msgstr ""

#: data/royale/units.ruleset:48
#, fuzzy
msgid "RealDiplomat"
msgstr "Diplomata"

#: data/royale/units.ruleset:48
#, fuzzy
msgid "Can do real diplomat actions, unlike tech transfer units."
msgstr ""
"* Pode efectuar acções diplomáticas e acções especiais de espionagem.\n"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "green (100%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 1 (150%)"
msgstr "(veterana)"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 2 (175%)"
msgstr "(veterana)"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "veteran 3 (200%)"
msgstr "(veterana)"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 1 (225%)"
msgstr "difícil"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 2 (250%)"
msgstr "difícil"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
#, fuzzy
msgid "hardened 3 (275%)"
msgstr "difícil"

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 1 (300%)"
msgstr ""

#: data/royale/units.ruleset:76 data/royale/units.ruleset:2459
msgid "elite 2 (325%)"
msgstr ""

#: data/royale/units.ruleset:76
msgid "elite 3 royale (350%)"
msgstr ""

#: data/royale/units.ruleset:188
#, fuzzy
msgid "?unitclass:Big Siege"
msgstr "Lider"

#: data/royale/units.ruleset:516 data/sandbox/units.ruleset:508
msgid ""
"Settlers can also perform some of the same terrain alterations as Workers "
"(but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:557 data/sandbox/units.ruleset:549
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers (but cannot build airstrips, airbases, or buoys)."
msgstr ""

#: data/royale/units.ruleset:569
#, fuzzy
msgid "Immigrants"
msgstr "Irrigação"

#: data/royale/units.ruleset:601
msgid ""
"Immigrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform some of the same terrain alterations "
"as Workers."
msgstr ""

#: data/royale/units.ruleset:605
msgid ""
"TIP: Immigrants can be a good alternative to Workers in overpopulated "
"cities, as they benefit from free food upkeep."
msgstr ""

#: data/royale/units.ruleset:612
#, fuzzy
msgid "?unit:Tribal Workers"
msgstr "Operários"

#: data/royale/units.ruleset:644
msgid ""
"The original workers are those you start the game with. You cannot build "
"original workers. While the original workers have less moves compared to the "
"workers the original workers have one major advantage. The enemy is not able "
"to capture the original workers. Only the workers you can build can be "
"captured. Workers have the ability to improve terrain tiles. See the help on "
"Terrain and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/royale/units.ruleset:724
#, fuzzy
msgid ""
"If the player knows Invention, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
"dobro da velocidade.  Os Engenheiros também podem executar transformações "
"radicais no terreno (por exemplo converter Tundra em Deserto) que estão para "
"além das capacidades dos Colonos.\n"
"\n"
"DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
"Engenheiros requerem os mesmos recursos que os Colonos.\n"
"\n"
"DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise Explosivos "
"antes de a Oficina se tornar obsoleta.  Deste modo, os seus Colonos serão "
"convertidos gratuitamente."

#: data/royale/units.ruleset:830
msgid "Swordsmen"
msgstr ""

#: data/royale/units.ruleset:856
msgid ""
"Swordsmen are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#: data/royale/units.ruleset:965
#, fuzzy
msgid "Infantry"
msgstr "entrada"

#: data/royale/units.ruleset:991
msgid ""
"Infantry are modern version of Riflemen, relatively good at defending your "
"cities.\n"
"\n"
"Why: This unit is the end of an upgrade path all the way from Warriors. It "
"is the best non-armored unit for defending your cities. This was added so "
"that the Riflemen could be upgraded into something else than Marines. "
"Upgading those and the previous units into Marines created issues to the "
"gameplay. The players were taking huge risks by building lots of cheap early "
"units. The plan was to uprade the early units at a later time for offensive "
"purposes. Upgrading the early units into Marines created situations where "
"the game ended (for some players) in a turn or two with no real warning. "
"With this one as the final upgrade the problem is no more because of this "
"upgrade path. The Infantry unit also allows an alternative research path "
"because of the reasonably good defense value."
msgstr ""

#: data/royale/units.ruleset:1072
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage. Partisans have no home city and units outside cities will "
"not be killed if the city building them is lost. Since partisans are "
"citizens trained to fight the oppressor they can once again become part of "
"the normal population when the war is over. The partisans are almost "
"invisible to the enemy but this comes with a cost. The partisans are not "
"that fast when moving to a new loaction."
msgstr ""

#: data/royale/units.ruleset:1117
#, fuzzy
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""
"Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
"\n"
"Nações Fundamentalistas podem manter unidades Fanáticas sem terem de pagar "
"quaisquer escudos de manutenção."

#: data/royale/units.ruleset:1223 data/sandbox/units.ruleset:1084
#, fuzzy
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain (it cannot move into mountains, swamps, "
"or jungles), and it is only available near the end of the technology tree."
msgstr ""
"Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas as "
"unidades terrestres, mas apenas está disponível para o final da árvore "
"tecnológica."

#: data/royale/units.ruleset:1291 data/sandbox/units.ruleset:1152
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost: they are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/royale/units.ruleset:1360
#, fuzzy
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause. "
"Fundamentalist nations can maintain Crusader units without having to pay any "
"upkeep nor causing military unhappiness. "
msgstr ""
"Apenas nações Fundamentalistas podem construir unidades Fanáticas.\n"
"\n"
"Nações Fundamentalistas podem manter unidades Fanáticas sem terem de pagar "
"quaisquer escudos de manutenção."

#: data/royale/units.ruleset:1523
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective. Unescorted catapults may "
"be captured by the enemy."
msgstr ""

#: data/royale/units.ruleset:1529
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward. They "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and "
"Caravels). Catapults and later siege units do not gain benefits from "
"Barracks. "
msgstr ""

#: data/royale/units.ruleset:1564
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the Catapults they replace, they are very strong "
"attackers -- and even more powerful against cities -- but equally weak "
"defenders and will need an escort to be effective, and have limited "
"mobility. Cannon and other siege units do not gain benefits from Barracks. "
"Unescorted cannons may be captured by the enemy. "
msgstr ""

#: data/royale/units.ruleset:1600
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker -- and even more powerful against cities -- but equally weak "
"defender and will need an escort to be effective, and has limited mobility. "
"Artillery and other siege units do not gain benefits from Barracks. "
"Unescorted artilleries may be captured by the enemy."
msgstr ""

#: data/royale/units.ruleset:1635
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors. Like earlier siege units, Howitzers do not gain benefits "
"from Barracks."
msgstr ""

#: data/royale/units.ruleset:1670
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit. The fighter will lose all moves when attacking another unit."
msgstr ""

#: data/royale/units.ruleset:1673
msgid ""
"Fighters are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1708
msgid ""
"A Bomber's attack against units on land is a bombard attack; against units "
"on water it has a regular attack."
msgstr ""

#: data/royale/units.ruleset:1711
msgid ""
"Bombers are very good for securing access from nations with no air units."
msgstr ""

#: data/royale/units.ruleset:1859
msgid ""
"GUIDE: Since the Triremes are able to travel on rivers, the players are able "
"to use them for transporting military units for attacking riverside cities "
"deep inside homeland. The Trireme can only transport smaller units but the "
"Barge (obsoleting the Trireme) is able to move big siege units. Because of "
"the river travelling ability it is important to guard the coastal tiles with "
"rivers on them. The units loaded on triremes cannot attack (only Marines "
"can) from the ship if the ship is on an ocean tile, but if the ship moves on "
"a river tile the land units will be able to attack and also move without "
"losing all of the movepoints when unloading from the trireme. The same thing "
"applies to the Barge unit."
msgstr ""

#: data/royale/units.ruleset:1874
msgid "Barge"
msgstr ""

#: data/royale/units.ruleset:1901
msgid ""
"The Barge can travel on Ocean (but not Deep Ocean) and it can clean up "
"pollution. It is also able to move on rivers."
msgstr ""

#: data/royale/units.ruleset:1909
msgid "Longboat"
msgstr ""

#: data/royale/units.ruleset:1936
msgid ""
"The Longboat is your first deep ocean capable boat unit that only can carry "
"one Merchant or Small Land unit. It can act as a transport ship and has "
"rudimentary defensive and offensive capabilities. It is also unique and you "
"can only have one Longboat at a time. The Longboat is heavier than the  "
"Trireme and this allows it to travel on Deep Ocean but  not on rivers."
msgstr ""

#: data/royale/units.ruleset:1945
msgid ""
"GUIDE: The longboat is very useful for exploring the oceans and since it is "
"able to carry Settlers, it can be used for establishing early colonies far "
"away from home. You can only have one Longboat at a time, but this is not as "
"limiting as you may think. The Longboat can take a Settler to a far away "
"land, unload the Settler, build a city with it and then you can disband the "
"Longboat in the new city. This way you can build a new Longboat at home and "
"will also get half of the shields back. Those can be used for building a "
"defensive unit or maybe a Workers for the new colony city."
msgstr ""

#: data/royale/units.ruleset:1958
msgid "Square-Rigged Caravel"
msgstr ""

#: data/royale/units.ruleset:1985
msgid ""
"A much larger version of the Caravel, it is most notorious because of heavy "
"offensive capabilities. Much of the focus on the design is on combat and "
"because of that it only has limited transport capacity even while it can "
"also carry those land units the regular Caravel cannot. In the early ages of "
"exploration it is great for keeping your coastals free of enemy ships."
msgstr ""

#: data/royale/units.ruleset:1992
msgid ""
"GUIDE: The Square-Rigged Caravel is able to carry only one unit but the unit "
"can be one of the heavy ones. This allows small and middle scale military "
"operations that may surprise your enemy. A fleet of these ships is expensive "
"to build, but the surprise attack may cripple an unprepared nation. This is "
"why a single ship loaded with a puny Warrior may devastate the enemy "
"economy. The enemy cannot see what is loaded on the ship and this is why "
"bluffing with this ship loaded with a weak unit may make your enemy afraid "
"and waste resources on building defenses."
msgstr ""

#: data/royale/units.ruleset:2105
#, fuzzy
msgid "Flagship Frigate"
msgstr "Fragata"

#: data/royale/units.ruleset:2131
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units. A Flagship Frigate is "
"more powerful, slightly faster and more expensive. You can have only one "
"unit of this type at a time and it cannot be bribed."
msgstr ""

#: data/royale/units.ruleset:2272
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system.  "
"Airborne units are at a disadvantage against AEGIS Cruisers."
msgstr ""

#: data/royale/units.ruleset:2348
#, fuzzy
msgid "Nuclear Submarine"
msgstr "Energia Nuclear"

#: data/royale/units.ruleset:2376
#, fuzzy
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard. The Nuclear "
"Submarine is also able to carry <issiles."
msgstr ""
"Submarinos têm um valor estratégico muito elevado, mas uma defesa fraca."

#: data/royale/units.ruleset:2380
msgid ""
"GUIDE: The Nuclear Submarine is able to carry Missile units. A chain of "
"several Nuclear Submarines can be used to transport Nuclear Missiles almost "
"anywhere really fast. This makes them extremely dangerous. Like the Non-"
"nuclear Submarines these units use fuel and need refueling. This is why you "
"may need allies for refueling the submarines if they are far from home. "
"Another option is to get remote colony cities you can use as Submarine "
"bases. Since the Nuclear Submarines have no home city they can retaliate "
"even if you lose all your coastal cities supporting your other naval units."
msgstr ""

#: data/royale/units.ruleset:2422 data/sandbox/units.ruleset:2060
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard (see Helicopter help)."
msgstr ""

#: data/royale/units.ruleset:2459
msgid "elite 3 (350%)"
msgstr ""

#: data/royale/units.ruleset:2468 data/sandbox/units.ruleset:2107
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles "
"(for use by Offshore Platforms)."
msgstr ""

#: data/royale/units.ruleset:2503
msgid "The Missile is a missile unit able to shoot down enemy air units."
msgstr ""

#: data/royale/units.ruleset:2505
#, fuzzy
msgid ""
"TIP: A handful of these may successfully keep the air around your treasured "
"homeland free of enemy air units."
msgstr ""
"DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em torno "
"da sua amada pátria livres de navios inimigos."

#: data/royale/units.ruleset:2508
msgid ""
"GUIDE: The Missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. Few Missile units "
"can be used as the backbone of your air defense strategy before you get "
"better Fighters. The enemy Fighters and Bombers will lose all moves when "
"attacking so they will remain at the same place until the next turn. This is "
"when you can use the Missile for shooting down the airplanes attacking you. "
"The Nuclear Submarines and Carriers can also move the Missile units. Use "
"this to your advantage and you may need less Missiles to cover your air "
"defense needs with the short range missile units."
msgstr ""

#: data/royale/units.ruleset:2560
#, fuzzy
msgid "Intercontinental Missile"
msgstr "Míssil de Cruzeiro"

#: data/royale/units.ruleset:2587
#, fuzzy
msgid ""
"The Intercontinental Missile is an ultra long-distance missile that can "
"strike extremely deep into enemy territory."
msgstr ""
"DICA:  Um pequeno conjunto destes pode manter com sucesso as águas em torno "
"da sua amada pátria livres de navios inimigos."

#: data/royale/units.ruleset:2590
msgid ""
"TIP: These extremely powerful missiles can reach almost any place on the map."
msgstr ""

#: data/royale/units.ruleset:2593
msgid ""
"GUIDE: The missile units have poor vision so you may want to use Fighters or "
"other air units for scouting the area before attacking. The Intercontinental "
"Missiles can remain in air for several turns. Together with AWACS planes or "
"maybe hidden Submarines (for vision) on the enemy coastal areas it is "
"possible to launch a devastating attack virtually anywhere on the map. Since "
"the Intercontinental Missile can be killed by a missile unit, you may want "
"to launch several of them at once so that the enemy is not able to kill them "
"all if the attack is noticed. This late game unit is also very good at "
"sinking the enemy ships. This is why extra caution is needed if your enemy "
"is able to build these beasts."
msgstr ""

#: data/royale/units.ruleset:2607
#, fuzzy
msgid "Nuclear Bomb"
msgstr "Míssil Nuclear"

#: data/royale/units.ruleset:2639
msgid ""
"You can build the Nuclear Bomb unit when you have the required advance, and "
"the Manhattan Project wonder has been built by any player. However, without "
"further technology the nuclear units cannot move on their own.  The Nuclear "
"Bomb is unique and each nation can have only one at a time."
msgstr ""

#: data/royale/units.ruleset:2648
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2659 data/royale/units.ruleset:2723
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter."
msgstr ""

#: data/royale/units.ruleset:2705
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 9 movement points, and Rocketry increases this to 18."
msgstr ""

#: data/royale/units.ruleset:2709
#, c-format
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses 30% of its population, and land tiles within the blast "
"area are subject to nuclear fallout. The tiles have 20% chance of losing "
"infrastructure and  has a 20% chance of destroying city improvements. "
"(Improvements which have less than 100% sabotage chance are not destroyed)"
msgstr ""

#: data/royale/units.ruleset:2717
msgid ""
"Similar to pollution and global warming, the risk of global nuclear winter "
"increases with fallout. If nuclear winter occurs, terrain across the globe "
"changes into desert, tundra, and ice. Settlers, Migrants, Workers, and "
"Engineers and (for fallout on water) Transports can clean up nuclear fallout."
msgstr ""

#: data/royale/units.ruleset:2879
msgid ""
"She can perform all the functions of the Diplomat. Refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies. "
msgstr ""

#: data/royale/units.ruleset:2885
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/royale/units.ruleset:2904
#, fuzzy
msgid "Operative"
msgstr "Activa"

#: data/royale/units.ruleset:2944
msgid ""
"An Operative is more skilled in the arts of espionage than her Diplomat "
"predecessor or the Spy."
msgstr ""

#: data/royale/units.ruleset:2946
msgid ""
"Operatives will be able to use many means for trasportation and will ignore "
"terrain when moving. She can perform all the functions of the Spy. Refer to "
"the Spy and Diplomat entries for more details. Unlike a Diplomat, an "
"Operative may also survive an operation in a foreign city and become more "
"experienced as a result. Operatives are also more effective than Diplomats "
"at defending cities against foreign Diplomats, Spies and Operatives. If you "
"steal a random tech, the probability for succeeding is a probability between "
"0-1 and it is typically something like 0.08- 0.12. However if you choose a "
"tech to be stolen the chance to succeed is much lower and is n*n instead of "
"n. With the  probability of 0.08 the chance to succeed to steal a specific "
"tech would be  a very low 0.0064 = one successful attempt out of every 156 "
"attempts."
msgstr ""

#: data/royale/units.ruleset:2959
msgid ""
"An Operative can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by one "
"and emptying the granary);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/royale/units.ruleset:2967
msgid ""
"An Operative that survives the more aggressive actions (sabotage, theft, "
"inciting rebellion, and poisoning) escapes to the safety of the nearest "
"friendly city."
msgstr ""

#: data/royale/units.ruleset:2971
#, fuzzy
msgid ""
"Operatives built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#: data/royale/units.ruleset:2980
msgid "Scribe"
msgstr ""

#: data/royale/units.ruleset:3012
msgid ""
"The Scribe wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3014
msgid "The actions available to Scribes in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3016
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a  particular technology is much less likely "
"to succeed than trying to steal a random  technology (\"At Scribe's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3024
msgid ""
"Like Spies, Scribes have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scribe as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3028
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scribe unit. Instead trading through diplomacy the "
"players can trade or steal techs by using the Scribe unit. Diplomats, Spies, "
"and Operatives cannot steal techs, but they can defend the cities against "
"Scribes trying to steal techs. This is why it is best to use those units for "
"investigating the city and also for killing the defending Diplomats, Spies, "
"and Operatives. Only the Scribe and other units like it are able to steal "
"techs."
msgstr ""

#: data/royale/units.ruleset:3041
msgid "Scholar"
msgstr ""

#: data/royale/units.ruleset:3073
msgid ""
"The Scholar wanders foreign lands seeking new knowledge to share in his "
"native country."
msgstr ""

#: data/royale/units.ruleset:3075
msgid "The actions available to Scholar in a foreign city are:"
msgstr ""

#: data/royale/units.ruleset:3077
msgid ""
"  - \"Steal Technology\" / \"Industrial Espionage\": Your unit attempts to "
"learn the secrets of a random or chosen technology known to the city's owner "
"but not to you. Trying to steal a particular technology is much less likely "
"to succeed than trying to steal a random technology (\"At Scholar's "
"discretion\"). Also, every time technology is stolen from a city, the "
"chances of further espionage attempts succeeding at that particular city go "
"down. This action may be attempted even when not at war, but will cause a "
"diplomatic incident."
msgstr ""

#: data/royale/units.ruleset:3085
msgid ""
"Like Spies, Scholars have small chance of returning after a successful "
"mission, but are often lost after a mission. Foreign Diplomats and Spies "
"will defend against the Scholar as against other Spy actions."
msgstr ""

#: data/royale/units.ruleset:3088
msgid ""
"GUIDE: With no traditional tech trading the only way to get techs from other "
"players is using the Scholar or other tech trading unit. Instead trading "
"through diplomacy the players can trade or steal techs by using the Scholar "
"unit. Diplomats, Spies, and Operatives cannot steal techs, but they can "
"defend the cities against Scholars trying to steal techs. This is why it is "
"best to use those units for investigating the city and also for killing the "
"defending Diplomats, Spies, and Operatives. Only the Scholar and other units "
"like it are able to steal techs."
msgstr ""

#: data/royale/units.ruleset:3133
#, fuzzy
msgid "Establishing trade routes is not enabled in this ruleset."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: data/royale/units.ruleset:3207
msgid ""
"Explorers can also perform some actions in another player's city, although "
"the unit disappears after the action is complete. This text is left here  as "
"a reminder that they could do this if the ruleset would allow it."
msgstr ""

#: data/royale/units.ruleset:3211
msgid " - \"Establish Embassy\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3213
msgid " - \"Investigate City\": This action is not enabled in this game."
msgstr ""

#: data/royale/units.ruleset:3215
msgid ""
"GUIDE: The Explorer can be used to break the Zones of Control (ZoC) if an "
"enemy unit is blocking you. This can be very useful in situations where the "
"enemy is trying to limit your options by placing fortified units in "
"strategic locations next to rivers or roads. Simply move the Explorer to a "
"tile you want to go to and you can move unit(s) to a tile already occupied "
"by your own unit. The Explorer is also very good for checking who is next to "
"you and how far your enemies have already expanded. Many players consider "
"killing an Explorer as an act of war. This is why it sometimes makes sense "
"to warn before killing the explorer."
msgstr ""

#: data/royale/units.ruleset:3347
#, fuzzy
msgid "Fusion Fighter"
msgstr "Energia de Fusão"

#: data/royale/units.ruleset:3375
#, fuzzy
msgid "An improved Stealth Fighter, with a higher movement radius."
msgstr "Um Caça melhorado, com maior poder de ataque e um maior raio de acção."

#: data/royale/units.ruleset:3383
#, fuzzy
msgid "Fusion Bomber"
msgstr "Energia de Fusão"

#: data/royale/units.ruleset:3410
#, fuzzy
msgid "An improved Stealth Bomber, with a higher movement radius."
msgstr ""
"Um Bombardeiro melhorado, com maior poder de ataque e um maior raio de acção."

#: data/royale/units.ruleset:3419
#, fuzzy
msgid "Fusion Battleship"
msgstr "Navio de Guerra"

#: data/royale/units.ruleset:3445
msgid ""
"A battleship powered by fusion power that attacks with triple firepower."
msgstr ""

#: data/royale/units.ruleset:3453
#, fuzzy
msgid "Fusion Armor"
msgstr "Energia de Fusão"

#: data/royale/units.ruleset:3479
msgid "A fusion powered Armor attacking with double firepower."
msgstr ""

#: data/royale/units.ruleset:3487
msgid "Cargo Aircraft"
msgstr ""

#: data/royale/units.ruleset:3514
msgid ""
"The Cargo Aircraft is an airplane with an exceptionally high range while "
"carrying a heavy cargo. It is able to transport a wide range of units able "
"to surprise your enemy. This exceptionally heavy airplane has no offecive "
"capabilities but is able to defend."
msgstr ""

#: data/sandbox/buildings.ruleset:86
#, fuzzy
msgid ""
"A city with an Airport can airlift an extra unit per turn. Airlifting "
"instantly transports the unit from one city to another and will use  all of "
"the unit's movement points. A unit must have some movement  points left to "
"be airlifted, and cannot carry cargo."
msgstr ""
"Permite a uma cidade produzir unidades aéreas veteranas.  Adicionalmente, "
"unidades aéreas danificadas que permaneçam na cidade durante um turno "
"completo sem se moverem ficarão completamente recuperadas.\n"
"\n"
"Duas cidades com Aeroportos podem aerotransportar uma unidade por turno. "
"Aerotransportar transporta instantaneamente uma unidade de uma cidade para "
"outra e irá consumir todos os seus pontos de movimento.  Uma unidade tem de "
"possuir alguns pontos de movimento para poder ser aerotransportada."

#: data/sandbox/buildings.ruleset:91
msgid ""
"Two cities with Airports can airlift medium and heavy weight units once "
"Advanced Flight and Fusion Power are discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:213
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%. "
"With both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/sandbox/buildings.ruleset:474
msgid ""
"When any small city grows or shrinks, 10 food points are saved. This helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. (10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps.)"
msgstr ""

#: data/sandbox/buildings.ruleset:532 data/sandbox/buildings.ruleset:672
#: data/sandbox/buildings.ruleset:863 data/sandbox/buildings.ruleset:1018
#, fuzzy, c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of a "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements. An electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""
"Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
"cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
"75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão um "
"bónus produtivo de 150%. A produção adicional poderá gerar mais poluição.\n"
"\n"
"Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central Nuclear."

#: data/sandbox/buildings.ruleset:1153
#, fuzzy
msgid ""
"Increases the luxury good and tax output in a city by an additional 50%, or "
"100% if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%. Adding Super "
"Highways yields a total of 200%."
msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#: data/sandbox/buildings.ruleset:1385
#, fuzzy, c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury goods per city). It further reduces your "
"risk of plague (by 10% of the base chance). With knowledge of Medicine, any "
"of your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""
"Esta maravilhosa meta científica torna um cidadão descontente em contente em "
"todas as cidades."

#: data/sandbox/buildings.ruleset:1487
#, fuzzy
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""
"Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
"defesa das unidades contidas na cidade contra unidades terrestres e "
"helicópteros.  São ineficazes contra unidades aerotransportadas e marítimas "
"bem como Howitzers.  Muralhas também impedem a redução da população que "
"ocorre quando uma unidade defensora é destruida por uma unidade terrestre."

#: data/sandbox/buildings.ruleset:1905
#, fuzzy
msgid ""
"Gives 1 additional luxury good to every city, and 6 luxuries to the city "
"where it is located."
msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#: data/sandbox/buildings.ruleset:1956
#, fuzzy
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city. With both, units "
"are created as Hardened)."
msgstr ""
"Todas as suas unidades terrestres tornam-se veteranas (em todas as "
"cidades).  A probabilidade de uma unidade se tornar veterana após uma "
"batalha aumenta de 50% para 100%."

#: data/sandbox/game.ruleset:26
#, fuzzy
msgid "Sandbox ruleset"
msgstr "A ler conjuntos de regras"

#: data/sandbox/game.ruleset:40
msgid ""
"You are playing Freeciv21 with sandbox ruleset. This showcases new or "
"unusual features available in Freeciv21 without regard for strict game "
"balancing, playability, AI performance, availability of graphics, or "
"savegame compatibility between versions. For more informatoin, see the "
"detailed description (README.sandbox)."
msgstr ""

#: data/sandbox/game.ruleset:400
#, fuzzy, c-format
msgid "Steal %sMap Fragments and Escape%s"
msgstr "Roubar Tecnologia"

#: data/sandbox/game.ruleset:439
#, c-format
msgid "%sNuke Target Tile%s"
msgstr ""

#: data/sandbox/game.ruleset:523
#, c-format
msgid "Eliminate %sSpy%s"
msgstr ""

#: data/sandbox/game.ruleset:526
#, fuzzy, c-format
msgid "Release %sPlague%s"
msgstr "_Jogador"

#: data/sandbox/game.ruleset:2029
msgid "Wares"
msgstr ""

#: data/sandbox/game.ruleset:2053
msgid "Jewelry"
msgstr ""

#: data/sandbox/game.ruleset:2063
#, fuzzy
msgid "Ore"
msgstr "Ordem"

#: data/sandbox/game.ruleset:2071
#, fuzzy
msgid "Metal"
msgstr "Metalurgia"

#: data/sandbox/game.ruleset:2092
#, fuzzy
msgid "Equipment"
msgstr "Requer:"

#: data/sandbox/governments.ruleset:77
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over national budget. Half of the trade income is "
"simply lost to your economy (less if you have luxury-promoting buildings), "
"and the remainder all goes to luxuries. Conventional corruption increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:115
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:150
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:186
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:224
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Each city can support up to 3 units for free (the maximum possible). "
"Further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:269
msgid ""
"* Base science production is half that of other governments. (A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:296
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments. This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/sandbox/governments.ruleset:301
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free. Further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units. Each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:337
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade).\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:372
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free. Further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit. Each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war.\n"
"* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/techs.ruleset:124
msgid "Enables airlift of medium weight units."
msgstr ""

#: data/sandbox/techs.ruleset:311
#, fuzzy
msgid "Grants you vision inside your borders."
msgstr "Impossível fundar uma cidade aqui."

#: data/sandbox/techs.ruleset:370
msgid "Enables airlift of light weight units."
msgstr ""

#: data/sandbox/techs.ruleset:380
msgid "Enables airlift of heavy weight units."
msgstr ""

#: data/sandbox/techs.ruleset:658
#, fuzzy
msgid "Allows Workers and Engineers to build airstrips, airbases, and buoys."
msgstr "Permite aos %s construir bases aéreas.\n"

#: data/sandbox/techs.ruleset:669
#, fuzzy
msgid ""
"Allows Settlers, Migrants, Workers, and Engineers to upgrade roads to "
"railroads."
msgstr ""
"Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
"quadrículas de terreno."

#: data/sandbox/techs.ruleset:672
#, fuzzy
msgid "Halves one-time revenue from new trade routes."
msgstr "Comércio total das rotas comerciais: %d"

#: data/sandbox/terrain.ruleset:29
msgid "DifficultLanding"
msgstr ""

#: data/sandbox/terrain.ruleset:29
#, fuzzy
msgid "Only veterans can paradrop here."
msgstr "Apenas as unidades nucleares podem fazer isso."

#: data/sandbox/terrain.ruleset:644
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current project."
msgstr ""

#: data/sandbox/terrain.ruleset:1402
msgid "Hermit's Place"
msgstr ""

#: data/sandbox/terrain.ruleset:1421
#, c-format
msgid ""
"One can explore Hermit's Places once the philosopher has abandoned them. In "
"most cases one can learn some of the wisdom of the former inhabitant, with "
"the cost of 20% of the normal price. After year 1000 there is no more such "
"individuals figuring entire technologies out in the solitude. "
msgstr ""

#: data/sandbox/terrain.ruleset:1594
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities. An aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points (that is, the same "
"amount it loses each turn while airborne). However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/sandbox/terrain.ruleset:1638
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units (in total, their defense against air units and missiles is "
"doubled), do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points (a third per turn, "
"the same as in a city without an Airport)."
msgstr ""

#: data/sandbox/terrain.ruleset:1673
msgid ""
"Only those players that already know Radio can see Buoys of any players."
msgstr ""

#: data/sandbox/terrain.ruleset:1727
msgid ""
"Roads allow your land units to move more quickly, allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and "
"Freight) can only travel on roads, railroads, rivers, or ships."
msgstr ""

#: data/sandbox/terrain.ruleset:1838
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"Merchant units (Caravans and Freight) may require rivers to travel along in "
"the absence of roads. Triremes may also travel up rivers (although later "
"boats cannot)."
msgstr ""

#: data/sandbox/units.ruleset:34
#, fuzzy
msgid "SupplyLines"
msgstr "Felicidade"

#: data/sandbox/units.ruleset:34
msgid ""
"Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
msgstr ""

#: data/sandbox/units.ruleset:35
#, fuzzy
msgid "Consensus"
msgstr "Cônsul"

#: data/sandbox/units.ruleset:35
msgid "Undisbandable when your bureaucracy has a veto."
msgstr ""

#: data/sandbox/units.ruleset:45
#, fuzzy
msgid "NuclearOP"
msgstr "Míssil Nuclear"

#: data/sandbox/units.ruleset:59
msgid "LightWeight"
msgstr ""

#: data/sandbox/units.ruleset:59
msgid "Airliftable once you learn Flight."
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "MediumWeight"
msgstr ""

#: data/sandbox/units.ruleset:60
msgid "Airliftable from Airport after you learn Advanced Flight."
msgstr ""

#: data/sandbox/units.ruleset:61
#, fuzzy
msgid "HeavyWeight"
msgstr "TIR"

#: data/sandbox/units.ruleset:61
msgid "Airliftable from Airport after you learn Fusion Power."
msgstr ""

#: data/sandbox/units.ruleset:62
#, fuzzy
msgid "BorderPolice"
msgstr "Bóer"

#: data/sandbox/units.ruleset:62
msgid "Can peacefully expel certain foreign units."
msgstr ""

#: data/sandbox/units.ruleset:63
#, fuzzy
msgid "Expellable"
msgstr "Honrosa"

#: data/sandbox/units.ruleset:63
msgid "Can be peacefully expelled from foreign tiles."
msgstr ""

#: data/sandbox/units.ruleset:636
#, fuzzy
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""
"Os Engenheiros são semelhantes aos Colonos, mas trabalham e movem-se ao "
"dobro da velocidade.  Os Engenheiros também podem executar transformações "
"radicais no terreno (por exemplo converter Tundra em Deserto) que estão para "
"além das capacidades dos Colonos.\n"
"\n"
"DICA 1:  Converta os Colonos em Engenheiros quando possível, pois os "
"Engenheiros requerem os mesmos recursos que os Colonos.\n"
"\n"
"DICA 2:  Se conseguir construir a Oficina do Leonardo, pesquise Explosivos "
"antes de a Oficina se tornar obsoleta.  Deste modo, os seus Colonos serão "
"convertidos gratuitamente."

#: data/sandbox/units.ruleset:1054
msgid "Veteran Paratroopers can land on forest and jungle tiles."
msgstr ""

#: data/sandbox/units.ruleset:1745
msgid ""
"The Caravel is a sailing ship that can enter any ocean tile, but have to "
"spend at least every third turn change next to land to load supplies for the "
"crew."
msgstr ""

#: data/sandbox/units.ruleset:1950
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system. "
"Airborne units are at a disvantage against AEGIS Cruisers."
msgstr ""

#: data/sandbox/units.ruleset:2198 data/sandbox/units.ruleset:2258
msgid ""
"TIP: You may be involved in a situation where you have invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/sandbox/units.ruleset:2208
msgid "ICBM"
msgstr ""

#: data/sandbox/units.ruleset:2243
msgid ""
"Has unlimited range but 0 moves. Specify the target tile by selecting the "
"ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target "
"tile."
msgstr ""

#: data/sandbox/units.ruleset:2255
msgid ""
"Make sure that the upkeep (gold and shield) of your ICBM is payed. A non "
"maintained nuke will detonate in place."
msgstr ""

#: data/sandbox/units.ruleset:2430
msgid ""
"A Spy can also be used to:\n"
"\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success);\n"
" - release plague in an enemy city if it has a Research Lab and the Spy's "
"owner knows Medicine. Be careful! Plague spreads along trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2484
msgid ""
"Caravans can only travel on roads, railroads, rivers, or ships. (Caravans "
"cannot take advantage of maglevs, but may travel on the railroads that "
"accompany them.)"
msgstr ""

#: data/trident.tilespec:14
#, fuzzy
msgid "Small overhead tileset."
msgstr "Cidades"

#: server/actiontools.cpp:207
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/actiontools.cpp:216
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s to %s %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/actiontools.cpp:224
#, fuzzy, c-format
msgid "You have caused an incident getting caught trying to do %s at %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/actiontools.cpp:257
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s to %s."
msgstr "%s causou um incidente ao incitar uma revolta em %s."

#: server/actiontools.cpp:267
#, fuzzy, c-format
msgid ""
"The %s have caused an incident getting caught trying to do %s to your %s."
msgstr "%s causou um incidente ao subornar o seu %s."

#: server/actiontools.cpp:276
#, fuzzy, c-format
msgid "The %s have caused an incident getting caught trying to do %s at %s."
msgstr "%s causou um incidente ao incitar uma revolta em %s."

#: server/actiontools.cpp:303
#, c-format
msgid ""
"Getting caught while trying to do %s gives everyone a casus belli against "
"you."
msgstr ""

#: server/actiontools.cpp:309
#, c-format
msgid ""
"Getting caught while trying to do %s to you gives everyone a casus belli "
"against the %s."
msgstr ""

#: server/actiontools.cpp:316
#, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s."
msgstr ""

#: server/actiontools.cpp:323
#, fuzzy, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s "
"to the %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/actiontools.cpp:368
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/actiontools.cpp:376
#, fuzzy, c-format
msgid "You have caused an incident doing %s to %s %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/actiontools.cpp:383
#, fuzzy, c-format
msgid "You have caused an incident doing %s at %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/actiontools.cpp:417
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to %s."
msgstr "%s causou um incidente ao incitar uma revolta em %s."

#: server/actiontools.cpp:426
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s to your %s."
msgstr "%s causou um incidente ao subornar o seu %s."

#: server/actiontools.cpp:435
#, fuzzy, c-format
msgid "The %s have caused an incident doing %s at %s."
msgstr "%s causou um incidente ao incitar uma revolta em %s."

#: server/actiontools.cpp:463
#, c-format
msgid "Doing %s gives everyone a casus belli against you."
msgstr ""

#: server/actiontools.cpp:468
#, c-format
msgid "Doing %s to you gives everyone a casus belli against the %s."
msgstr ""

#: server/actiontools.cpp:475
#, c-format
msgid "You now have a casus belli against the %s. They did %s."
msgstr ""

#: server/actiontools.cpp:482
#, fuzzy, c-format
msgid "You now have a casus belli against the %s. They did %s to the %s."
msgstr "Você causou um incidente ao subornar o %s de %s."

#: server/aiiface.cpp:89
#, c-format
msgid "Cannot open AI module %s (%s)"
msgstr ""

#: server/aiiface.cpp:97
#, fuzzy, c-format
msgid "Cannot find capstr function from ai module %s (%s)"
msgstr "Incapaz de encontrar ficheiro audio %s"

#: server/aiiface.cpp:104
#, c-format
msgid "Incompatible ai module %s:"
msgstr ""

#: server/aiiface.cpp:105
#, fuzzy, c-format
msgid "  Module options:    %s"
msgstr "opções de ficheiro: %s"

#: server/aiiface.cpp:106
#, fuzzy, c-format
msgid "  Supported options: %s"
msgstr "opções suportadas: %s"

#: server/aiiface.cpp:114
#, fuzzy, c-format
msgid "Cannot find setup function from ai module %s (%s)"
msgstr "Incapaz de encontrar ficheiro audio %s"

#: server/aiiface.cpp:121
#, c-format
msgid "Setup of ai module %s failed."
msgstr ""

#: server/aiiface.cpp:173 server/aiiface.cpp:184 server/aiiface.cpp:195
#: server/aiiface.cpp:206
#, fuzzy, c-format
msgid "Failed to setup \"%s\" AI module"
msgstr "Erro ao criar novo jogador IA: %s."

#: server/aiiface.cpp:226
#, fuzzy, c-format
msgid "Failed to setup default AI module \"%s\", cannot continue."
msgstr "Erro ao criar novo jogador IA: %s."

#: server/auth.cpp:68
#, c-format
msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
msgstr ""

#: server/auth.cpp:75
#, fuzzy
msgid "Guests are not allowed on this server. Sorry."
msgstr "Desculpe, você não está autorizado a utilizar comandos do servidor."

#: server/auth.cpp:78
#, fuzzy, c-format
msgid "%s was rejected: Guests not allowed."
msgstr "%s foi rejeitado, %s já estava ligado."

#: server/auth.cpp:98
#, c-format
msgid ""
"There was an error reading the user database, logging in as guest connection "
"'%s'."
msgstr ""

#: server/auth.cpp:104
msgid ""
"There was an error reading the user database and guest logins are not "
"allowed. Sorry"
msgstr ""

#: server/auth.cpp:107
#, fuzzy, c-format
msgid "%s was rejected: Database error and guests not allowed."
msgstr "%s foi rejeitado: Nome %s já está a ser utilizado."

#: server/auth.cpp:114
#, c-format
msgid "Enter password for %s:"
msgstr ""

#: server/auth.cpp:126
msgid "First time login. Set a new password and confirm it."
msgstr ""

#: server/auth.cpp:131
msgid "This server allows only preregistered users. Sorry."
msgstr ""

#: server/auth.cpp:134
#, fuzzy, c-format
msgid "%s was rejected: Only preregistered users allowed."
msgstr "%s foi rejeitado: Nome %s já está a ser utilizado."

#: server/auth.cpp:155 server/auth.cpp:210
msgid "Sorry, too many wrong tries..."
msgstr ""

#: server/auth.cpp:156
#, c-format
msgid "%s was rejected: Too many wrong password verifies for new user."
msgstr ""

#: server/auth.cpp:169
msgid ""
"Warning: There was an error in saving to the database. Continuing, but your "
"stats will not be saved."
msgstr ""

#: server/auth.cpp:211
#, fuzzy, c-format
msgid "%s was rejected: Too many wrong password tries."
msgstr "%s foi rejeitado: Não se podem observar bárbaros."

#: server/auth.cpp:213 server/auth.cpp:234
#, fuzzy
msgid "auth failed"
msgstr "Feminino"

#: server/auth.cpp:220
msgid "Your password is incorrect. Try again."
msgstr ""

#: server/auth.cpp:230
#, fuzzy
msgid "Sorry, your connection timed out..."
msgstr "Desculpe, patrula aérea ainda não implementada."

#: server/auth.cpp:231
#, fuzzy, c-format
msgid "%s was rejected: Connection timeout waiting for password."
msgstr "%s foi rejeitado: Não se pode re-ligar como jogador humano."

#: server/auth.cpp:296
#, c-format
msgid "Your password is too short, the minimum length is %d. Try again."
msgstr ""

#: server/auth.cpp:304
#, fuzzy
msgid "Your password contains illegal characters. Try again."
msgstr ""
"Expressão demográfica contém caracteres inválidos. Consulte \"help "
"demography\"."

#: server/barbarian.cpp:187
#, c-format
msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
msgstr ""

#: server/barbarian.cpp:698
#, c-format
msgid "Native unrest near %s led by %s."
msgstr "Levantamento popular perto de %s liderado por %s."

#: server/barbarian.cpp:702
#, c-format
msgid "Sea raiders seen near %s!"
msgstr "Piratas avistados próximo de %s!"

#: server/cityhand.cpp:235
msgid "You have already sold something here this turn."
msgstr "Você já vendeu algo aqui neste turno."

#: server/cityhand.cpp:288
msgid "Cannot buy in city created this turn."
msgstr "Não pode comprar em cidades criadas neste turno."

#: server/cityhand.cpp:294
msgid "You have already bought this turn."
msgstr "Você já efectuou compras neste turno."

#: server/cityhand.cpp:301
#, c-format
msgid "You don't buy %s!"
msgstr "Você não compra %s!"

#: server/cityhand.cpp:308
msgid "Can't buy units when city is in disorder."
msgstr "Não pode comprar unidades quando a cidade está em tumulto."

#: server/cityhand.cpp:458
msgid "You have bought this turn, can't change."
msgstr "Você já comprou neste turno, não pode alterar."

#: server/citytools.cpp:365
msgid "City names may not contain leading, trailing, or consecutive spaces."
msgstr ""

#: server/citytools.cpp:375
#, fuzzy, c-format
msgid "You already have a city called %s."
msgstr "Você já possui uma cidade denominada %s"

#: server/citytools.cpp:386
#, c-format
msgid "A city called %s already exists."
msgstr "Já existe uma cidade denominada %s."

#: server/citytools.cpp:417
#, c-format
msgid "Can't use %s as a city name. It is reserved for %s."
msgstr " Não pode utilizar %s como um nome de cidade. Está reservado para %s."

#: server/citytools.cpp:435
#, c-format
msgid ""
"%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
msgstr ""

#: server/citytools.cpp:560
#, c-format
msgid "City no. %d"
msgstr "Cidade nº %d"

#: server/citytools.cpp:567
msgid "A poorly-named city"
msgstr "Uma cidade de nome incorrecto"

#: server/citytools.cpp:607
#, c-format
msgid "Changed homecity of %s to %s."
msgstr "Alterada cidade base de %s para %s."

#: server/citytools.cpp:639
#, c-format
msgid "The %s already have a %s. Can't transfer yours."
msgstr ""

#: server/citytools.cpp:656
#, c-format
msgid "Transferred %s in %s from %s to %s."
msgstr "Transferido %s em %s de %s para %s."

#: server/citytools.cpp:667
#, c-format
msgid "Transferred %s from %s to %s."
msgstr "Transferido %s de %s para %s."

#: server/citytools.cpp:680
#, fuzzy, c-format
msgid "%s %s lost in transfer to %s %s"
msgstr "%s %s foi perdido na transferência para %s %s."

#: server/citytools.cpp:815
#, fuzzy, c-format
msgid "%s lost along with control of %s."
msgstr "%s controla agora %s"

#: server/citytools.cpp:1070
#, fuzzy, c-format
msgid "A replacement %s was built in %s."
msgstr "Foi construido um novo %s em %s."

#: server/citytools.cpp:1200
#, c-format
msgid "You already had a city called %s. The city was renamed to %s."
msgstr "Já possui uma cidade denominada %s. A cidade foi renomeada para %s."

#: server/citytools.cpp:1318
#, fuzzy, c-format
msgid "The people in %s are stunned by your technological insight!"
msgstr ""
" As pessoas em %s estão maravilhadas pela sua visão tecnológica!\n"
"      Trabalhadores juntam-se espontaneamente e equipam a cidade com "
"caminhos de ferro."

#: server/citytools.cpp:1324
#, c-format
msgid "Workers spontaneously gather and upgrade %s with %s."
msgstr ""

#: server/citytools.cpp:1329
#, c-format
msgid "Workers spontaneously gather and upgrade %s infrastructure."
msgstr ""

#: server/citytools.cpp:1649
#, fuzzy, c-format
msgid "You have founded %s."
msgstr "Você fundou %s"

#: server/citytools.cpp:1758
#, fuzzy, c-format
msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
msgstr ""
"Jogo: Movido %s para fora da cidade dispersa %s para evitar ficar preso."

#: server/citytools.cpp:1771
#, fuzzy, c-format
msgid ""
"When %s was disbanded your %s could not get out, and it was therefore lost."
msgstr ""
" Quando %s foi dispersa a sua %s não conseguiu sair, pelo que ficou presa."

#: server/citytools.cpp:1808
#, fuzzy, c-format
msgid ""
"When %s was disbanded your %s in %s was trapped, and it was therefore lost."
msgstr ""
" Quando %s foi dispersa a sua %s não conseguiu sair, pelo que ficou presa."

#: server/citytools.cpp:2017 server/unithand.cpp:3910
#, c-format
msgid "You destroy %s completely."
msgstr "Você destruiu completamente %s."

#: server/citytools.cpp:2019 server/unithand.cpp:3915
#, c-format
msgid "%s has been destroyed by %s."
msgstr "%s foi destruido por %s."

#: server/citytools.cpp:2036
#, fuzzy, c-format
msgid "You conquer %s."
msgstr "Você atacou os %s com armas nucleares."

#: server/citytools.cpp:2038
#, fuzzy, c-format
msgid "%s conquered %s."
msgstr "%s descobrem %s"

#: server/citytools.cpp:2042
#, fuzzy, c-format
msgid "You have liberated %s!"
msgstr "Você fundou %s"

#: server/citytools.cpp:2044
#, fuzzy, c-format
msgid "%s liberated %s."
msgstr "%s governa os %s."

#: server/citytools.cpp:2721
#, c-format
msgid "Trade between %s and %s lost along with city."
msgstr ""

#: server/citytools.cpp:2725
#, c-format
msgid "Trade route between %s and %s canceled."
msgstr ""

#: server/citytools.cpp:2732
#, c-format
msgid "Trade between %s city %s and %s lost along with their city."
msgstr ""

#: server/citytools.cpp:2740
#, fuzzy, c-format
msgid "Sorry, the %s canceled the trade route from %s to your city %s."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/citytools.cpp:2745
#, fuzzy, c-format
msgid "We canceled the trade route from %s to %s city %s."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/citytools.cpp:2803
#, c-format
msgid "%s has been struck by a plague! Population lost!"
msgstr ""

#: server/citytools.cpp:2976
#, c-format
msgid "The %s have stopped building The %s in %s."
msgstr "Os %s pararam de construir %s em %s."

#: server/citytools.cpp:3000
msgid " from the worklist"
msgstr " da lista de tarefas"

#: server/citytools.cpp:3005
msgid " as suggested by the advisor"
msgstr ""

#: server/citytools.cpp:3022
#, c-format
msgid "%s is building %s%s."
msgstr "%s está a construir %s%s."

#: server/citytools.cpp:3029
#, c-format
msgid "The %s have started building The %s in %s."
msgstr "Os %s iniciaram a construção de %s em %s."

#: server/citytools.cpp:3352
#, fuzzy, c-format
msgid "The size of the city map of %s is %s."
msgstr "O %s dos %s"

#: server/citytools.cpp:3353
#, fuzzy
msgid "increased"
msgstr "Base Aérea"

#: server/citytools.cpp:3353
msgid "reduced"
msgstr ""

#: server/cityturn.cpp:472
#, c-format
msgid "Notice: Wonder %s in %s will be finished next turn."
msgstr "Notícia: Maravilha %s em %s será terminada no próximo turno."

#: server/cityturn.cpp:510
#, c-format
msgid ""
"Suggest throttling growth in %s to use %s (being built) more effectively."
msgstr ""
" Sugere-se acelerar o crescimento em %s para utilizar %s (em construção) de "
"forma mais eficaz."

#: server/cityturn.cpp:523
#, c-format
msgid "%s may soon grow to size %i."
msgstr "%s deverá brevemente crescer para tamanho %i."

#: server/cityturn.cpp:534
#, c-format
msgid "Warning: Famine feared in %s."
msgstr "Aviso: Receia-se fome em %s."

#: server/cityturn.cpp:718
#, fuzzy, c-format
msgid "WARNING, we're LOW on FUNDS %s."
msgstr "AVISO, senhor estamos com POUCOS FUNDOS."

#: server/cityturn.cpp:984
#, fuzzy, c-format
msgid "%s needs %s (being built) to grow beyond size %d."
msgstr "%s necessita de %s (em construção) para crescer mais."

#: server/cityturn.cpp:989
#, fuzzy, c-format
msgid "%s needs an improvement to grow beyond size %d."
msgstr "%s precisa de %s para crescer mais."

#: server/cityturn.cpp:1048
#, c-format
msgid "%s grows to size %d."
msgstr "%s cresce para tamanho %d."

#: server/cityturn.cpp:1124
#, c-format
msgid "A recent plague outbreak prevents growth in %s."
msgstr ""

#: server/cityturn.cpp:1155
#, c-format
msgid "Famine feared in %s, %s lost!"
msgstr "Receia-se fome em %s, perdeu-se %s!"

#: server/cityturn.cpp:1168
#, c-format
msgid "Famine causes population loss in %s."
msgstr "Fome causa redução de população em %s."

#: server/cityturn.cpp:1172
#, fuzzy, c-format
msgid "Famine destroys %s entirely."
msgstr "Você destruiu completamente %s."

#: server/cityturn.cpp:1233 server/cityturn.cpp:1952
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; tech %s not yet available. Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tecn. ainda não está "
"disponível. A adiar..."

#: server/cityturn.cpp:1248
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tecn. ainda não está "
"disponível. A adiar..."

#: server/cityturn.cpp:1264 server/cityturn.cpp:1287
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; need to have %s first. Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1274 server/cityturn.cpp:1296
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1308
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs %s government. Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1317
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it cannot have %s government. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1329
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; it needs \"%s\" achievement. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1457
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only %s style cities may build this. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1466
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %s style cities may not build this. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1481
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city with %s may build this. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1491
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only city without %s may build this. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1506
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is required.  "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1516
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1529
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or larger. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1538
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or smaller."
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1550
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have culture of %d. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1564
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% foreign population. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1572
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% native population. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tem de possuir %s primeiro. A "
"adiar..."

#: server/cityturn.cpp:1584
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; %d techs must be known. Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; Motivo desconhecido! A "
"adiar..."

#: server/cityturn.cpp:1656
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1667
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1681
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1691
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; base with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1704
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1714
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1727
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1738
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""
"Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
"primeiro. A adiar..."

#: server/cityturn.cpp:1773 server/cityturn.cpp:1792
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available from %s. Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tecn. ainda não está "
"disponível. A adiar..."

#: server/cityturn.cpp:1804
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; not available after %s. Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tecn. ainda não está "
"disponível. A adiar..."

#: server/cityturn.cpp:1818
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available in worlds with %s map."
msgstr ""
" %s não pode construir %s da lista de tarefas; tecn. ainda não está "
"disponível. A adiar..."

#: server/cityturn.cpp:1835
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available when the server setting "
"%s."
msgstr ""
" %s não pode construir %s da lista de tarefas; tecn. ainda não está "
"disponível. A adiar..."

#: server/cityturn.cpp:1850
#, fuzzy, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old. "
"Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; tecn. ainda não está "
"disponível. A adiar..."

#: server/cityturn.cpp:1884
#, fuzzy, c-format
msgid "%s can't build %s from the worklist; reason unknown! Postponing..."
msgstr ""
" %s não pode construir %s da lista de tarefas; Motivo desconhecido! A "
"adiar..."

#: server/cityturn.cpp:1974 server/cityturn.cpp:2039
#, fuzzy, c-format
msgid "%s can't build %s from the worklist. Purging..."
msgstr "%s não pode construir %s da lista de tarefas.  Item eliminado..."

#: server/cityturn.cpp:1993 server/cityturn.cpp:2028 server/cityturn.cpp:2164
#: server/cityturn.cpp:2208
#, c-format
msgid "Production of %s is upgraded to %s in %s."
msgstr "Produção de %s é incrementada para %s em %s."

#: server/cityturn.cpp:2078
#, fuzzy, c-format
msgid "The %s worklist is now empty."
msgstr "a lista de tarefas de %s está agora vazia."

#: server/cityturn.cpp:2249
#, c-format
msgid "%s can't upkeep %s, unit disbanded."
msgstr "%s não pode manter %s, unidade dissolvida."

#: server/cityturn.cpp:2272
#, c-format
msgid "Citizens in %s perish for their failure to upkeep %s!"
msgstr ""

#: server/cityturn.cpp:2337 server/cityturn.cpp:2541
#, c-format
msgid "%s is building %s, which is no longer available."
msgstr "%s está a construir %s, que já não se encontra disponível."

#: server/cityturn.cpp:2384
#, c-format
msgid "The %s have finished building %s in %s."
msgstr "Os %s terminaram a construção de %s em %s."

#: server/cityturn.cpp:2391
#, c-format
msgid "%s has finished building %s."
msgstr "%s terminou a construção de %s."

#: server/cityturn.cpp:2442
#, c-format
msgid "The %s have started building a spaceship!"
msgstr "Os %s iniciaram a construção de uma nave espacial!"

#: server/cityturn.cpp:2566
#, fuzzy, c-format
msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
msgstr "* Pode construir novas cidades.\n"

#: server/cityturn.cpp:2599
#, c-format
msgid "%s is finished building %s."
msgstr "%s terminou a construção de %s."

#: server/cityturn.cpp:2708
#, c-format
msgid "Can't afford to maintain %s in %s, building sold!"
msgstr "Não dispõe de fundos para manter %s em %s, edifício vendido!"

#: server/cityturn.cpp:2863
#, fuzzy, c-format
msgid "Not enough gold. %s disbanded."
msgstr "%s não pode manter %s, unidade dissolvida."

#: server/cityturn.cpp:3123 server/cityturn.cpp:4028
#, c-format
msgid "Pollution near %s."
msgstr "Poluição perto de %s."

#: server/cityturn.cpp:3296
msgid " Unrest threatens to spread beyond the city."
msgstr ""

#: server/cityturn.cpp:3303
#, fuzzy, c-format
msgid "Civil disorder in %s.%s"
msgstr "Desordem pública em %s."

#: server/cityturn.cpp:3308
#, fuzzy, c-format
msgid "CIVIL DISORDER CONTINUES in %s.%s"
msgstr "DESORDEM PÚBLICA CONTINUA em %s."

#: server/cityturn.cpp:3315
#, c-format
msgid "Order restored in %s."
msgstr "Ordem reposta em %s."

#: server/cityturn.cpp:3323
#, c-format
msgid "The people have overthrown your %s, your country is in turmoil."
msgstr "O povo derrubou a(o) sua(seu) %s, o seu país está em tumulto."

#: server/cityturn.cpp:3365
#, fuzzy, c-format
msgid "Celebrations in your honor in %s."
msgstr "Jogo: Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#: server/cityturn.cpp:3371
#, fuzzy, c-format
msgid "Celebrations canceled in %s."
msgstr "Jogo: Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#: server/cityturn.cpp:3510
#, fuzzy, c-format
msgid "%s can't build %s yet, as we can't disband our only city."
msgstr ""
" %s ainda não pode construir %s, e não podemos dissolver a nossa única "
"cidade."

#: server/cityturn.cpp:3539
#, c-format
msgid "%s is disbanded into %s."
msgstr "%s é dissolvida em %s."

#: server/cityturn.cpp:3764
#, c-format
msgid ""
"Migrants from %s can't go to %s because there is not enough food available!"
msgstr ""

#: server/cityturn.cpp:3772
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3778
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because there is not enough food "
"available!"
msgstr ""

#: server/cityturn.cpp:3793
#, c-format
msgid ""
"Migrants from %s can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3801
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3807
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.cpp:3857
#, fuzzy, c-format
msgid "%s was disbanded by its citizens."
msgstr "%s é dissolvida em %s."

#: server/cityturn.cpp:3894
#, c-format
msgid "Migrants from %s moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:3902
#, c-format
msgid "Migrants from %s moved to %s (%s) in search of a better life."
msgstr ""

#: server/cityturn.cpp:3908
#, c-format
msgid "Migrants from %s (%s) moved to %s in search of a better life."
msgstr ""

#: server/cityturn.cpp:4001
#, fuzzy, c-format
msgid "All stored food destroyed in %s."
msgstr "O seu %s destruiu %s em %s."

#: server/cityturn.cpp:4022
#, fuzzy, c-format
msgid "%s was hit by %s."
msgstr "%s sofreu um ataque nuclear dos %s."

#: server/cityturn.cpp:4036
#, fuzzy, c-format
msgid "Fallout near %s."
msgstr "Poluição perto de %s."

#: server/cityturn.cpp:4046
#, fuzzy, c-format
msgid "%s destroys %s entirely."
msgstr "Você destruiu completamente %s."

#: server/cityturn.cpp:4052
#, fuzzy, c-format
msgid "%s causes population loss in %s."
msgstr "Fome causa redução de população em %s."

#: server/cityturn.cpp:4080
#, fuzzy, c-format
msgid "%s destroys %s in %s."
msgstr "Os %s destruíram %s em %s."

#: server/cityturn.cpp:4103
#, fuzzy, c-format
msgid "Production of %s in %s destroyed."
msgstr "Produção de %s é incrementada para %s em %s."

#: server/cityturn.cpp:4286
#, c-format
msgid "Citizens of %s are thinking about migrating to %s for a better life."
msgstr ""

#: server/cityturn.cpp:4309
#, c-format
msgid ""
"Citizens of %s are thinking about migrating to %s (%s) for a better life."
msgstr ""

#: server/civserver.cpp:71
msgid "Setting timeout to 0. Autogame will stop."
msgstr ""

#: server/civserver.cpp:75
msgid "You must interrupt Freeciv21 twice within one second to make it exit."
msgstr ""

#: server/civserver.cpp:117
#, c-format
msgid "Failed to install SIGINT handler: %s\n"
msgstr ""

#: server/civserver.cpp:124
#, c-format
msgid "Failed to install SIGHUP handler: %s\n"
msgstr ""

#: server/civserver.cpp:131
#, c-format
msgid "Failed to install SIGTERM handler: %s\n"
msgstr ""

#: server/civserver.cpp:140
#, c-format
msgid "Failed to ignore SIGPIPE: %s\n"
msgstr ""

#: server/civserver.cpp:170
#, fuzzy
msgid "Connect to metaserver from this address."
msgstr "A não reportar ao metaservidor neste jogo."

#: server/civserver.cpp:172 server/civserver.cpp:176 server/civserver.cpp:196
#: server/civserver.cpp:207
msgid "ADDR"
msgstr ""

#: server/civserver.cpp:174
#, fuzzy
msgid "Listen for clients on ADDR."
msgstr "  -p, --port PORTO\tEscuta por clientes no porto PORTO\n"

#: server/civserver.cpp:177
msgid "Listens to the local socket NAME"
msgstr ""

#: server/civserver.cpp:179
msgid "NAME"
msgstr ""

#: server/civserver.cpp:187
msgid "When a game ends, exit instead of restarting."
msgstr ""

#: server/civserver.cpp:190
#, fuzzy
msgid "Load saved game."
msgstr "Gravar Jogo"

#: server/civserver.cpp:192 server/civserver.cpp:203 server/civserver.cpp:220
#: server/civserver.cpp:224 server/civserver.cpp:247 tools/civmanual.cpp:670
msgid "FILE"
msgstr ""

#: server/civserver.cpp:194
#, fuzzy
msgid "Be known as ADDR at metaserver or LAN client."
msgstr ""
"  -M, --Metaserver ENDEREÇO\tDefine endereço do Metaservidor como ENDEREÇO\n"

#: server/civserver.cpp:198
msgid "Keep updating game information on metaserver even after failure."
msgstr ""

#: server/civserver.cpp:201 tools/civmanual.cpp:668
#, fuzzy
msgid "Use FILE as logfile."
msgstr "  -l, --log FICHEIRO\tUtiliza FICHEIRO para o registo\n"

#: server/civserver.cpp:205
#, fuzzy
msgid "Set ADDR as metaserver address."
msgstr "metaservidor <endereço>"

#: server/civserver.cpp:208
#, fuzzy
msgid "Notify metaserver and send server's info."
msgstr "  -m, --meta\t\tNotificar metaservidor e enviar info de servidor\n"

#: server/civserver.cpp:210
#, fuzzy
msgid "Listen for clients on port PORT."
msgstr "  -p, --port PORTO\tEscuta por clientes no porto PORTO\n"

#: server/civserver.cpp:212
msgid "PORT"
msgstr ""

#: server/civserver.cpp:214
#, fuzzy
msgid "Quit if no players for TIME seconds."
msgstr "  -q, --quitidle TEMPO\tSair se sem jogadores após TEMPO segundos\n"

#: server/civserver.cpp:216
msgid "TIME"
msgstr ""

#: server/civserver.cpp:218
#, fuzzy
msgid "Use FILE as ranking logfile."
msgstr "  -l, --log FICHEIRO\tUtiliza FICHEIRO para o registo\n"

#: server/civserver.cpp:222
#, fuzzy
msgid "Read startup file FILE."
msgstr "  -r, --read FICHEIRO\tLer ficheiro de arranque FICHEIRO\n"

#: server/civserver.cpp:226
#, fuzzy
msgid "Sets the server id to ID."
msgstr "  -s, --server SERVIDOR\tLigar ao servidor em SERVIDOR\n"

#: server/civserver.cpp:228
msgid "ID"
msgstr ""

#: server/civserver.cpp:230
#, fuzzy
msgid "Save games to directory DIR."
msgstr "Grava jogo para ficheiro."

#: server/civserver.cpp:232 server/civserver.cpp:241
#: tools/fcmp/mpcmdline.cpp:63
msgid "DIR"
msgstr ""

#: server/civserver.cpp:234
msgid "Prints stats about elapsed time on misc tasks."
msgstr ""

#: server/civserver.cpp:236
#, fuzzy
msgid "Load ruleset RULESET."
msgstr "A ler conjuntos de regras"

#: server/civserver.cpp:238 tools/civmanual.cpp:674 tools/ruleup.cpp:61
#, fuzzy
msgid "RULESET"
msgstr "Actualizar"

#: server/civserver.cpp:239
#, fuzzy
msgid "Save scenarios to directory DIR."
msgstr "Grava jogo para ficheiro."

#: server/civserver.cpp:243
msgid "Enable database authentication (requires --Database)."
msgstr ""

#: server/civserver.cpp:245
msgid "Enable database connection with configuration from FILE."
msgstr ""

#: server/civserver.cpp:248
msgid "Allow guests to login if auth is enabled."
msgstr ""

#: server/civserver.cpp:249
msgid "Allow new users to login if auth is enabled."
msgstr ""

#: server/civserver.cpp:251
msgid "Load ai module MODULE. Can appear multiple times."
msgstr ""

#: server/civserver.cpp:253
msgid "MODULE"
msgstr ""

#: server/civserver.cpp:299
msgid "Cannot use --port with --local"
msgstr ""

#: server/civserver.cpp:316
#, c-format
msgid "Not a valid IP address: %s"
msgstr ""

#: server/civserver.cpp:320
msgid "Cannot use --bind with --local"
msgstr ""

#: server/civserver.cpp:335
#, fuzzy, c-format
msgid "Invalid number %s"
msgstr "Nome de utilizador inválido '%s'"

#: server/civserver.cpp:394
#, fuzzy, c-format
msgid "Failed to load AI module \"%s\"\n"
msgstr "Erro ao criar novo jogador IA: %s."

#: server/civserver.cpp:401
#, c-format
msgid "This is the server for %s"
msgstr "Este é o servidor para %s"

#: server/civserver.cpp:404
#, fuzzy, c-format
msgid "You can learn a lot about Freeciv21 at %s"
msgstr "Pode aprender muito sobre o Freeciv em %s"

#: server/civserver.cpp:407
msgid "Requested authentication with --auth, but no --Database given\n"
msgstr ""

#: server/commands.cpp:50
msgid "Start the game, or restart after loading a savegame."
msgstr "Iniciar o jogo, ou reinicia-lo após ler um jogo gravado."

#: server/commands.cpp:51
#, fuzzy
msgid ""
"This command starts the game. When starting a new game, it should be used "
"after all human players have connected, and AI players have been created (if "
"required), and any desired changes to initial server options have been made. "
"After 'start', each human player will be able to choose their nation, and "
"then the game will begin. This command is also required after loading a "
"savegame for the game to recommence. Once the game is running this command "
"is no longer available, since it would have no effect."
msgstr ""
"Este comando inicia o jogo.  Ao iniciar um novo jogo, ele deve ser utilizado "
"após todos os jogadores humanos se terem ligado, todos os jogadores IA terem "
"sido criados (caso necessário), e serem efectuadas quaisquer alterações "
"desejadas às opções iniciais do servidor.  Após o 'start', cada jogador "
"humano poderá seleccionar a sua nação, e depois o jogo será iniciado.  Este "
"comando também é requerido após ler um jogo gravado para o reiniciar.  Uma "
"vez iniciado o jogo este comando fica indisponível, pois não teria qualquer "
"efeito."

#: server/commands.cpp:64
msgid ""
"help\n"
"help commands\n"
"help options\n"
"help <command-name>\n"
"help <option-name>"
msgstr ""
"help\n"
"help commands\n"
"help options\n"
"help <nome-de-comando>\n"
"help <nome-de-opção>"

#: server/commands.cpp:69
msgid "Show help about server commands and server options."
msgstr "Mostra ajuda sobre comandos e opções do servidor."

#: server/commands.cpp:70
#, fuzzy
msgid ""
"With no arguments gives some introductory help. With argument \"commands\" "
"or \"options\" gives respectively a list of all commands or all options. "
"Otherwise the argument is taken as a command name or option name, and help "
"is given for that command or option. For options, the help information "
"includes the current and default values for that option. The argument may be "
"abbreviated where unambiguous."
msgstr ""
"Sem argumentos dá alguma ajuda introdutória.  Com o argumento \"commands\" "
"ou \"options\" dá respectivamente uma lista de todos os comandos ou opções.  "
"Caso contrário o argumento é tomado como um nome de comando ou opção e é "
"dada a ajuda relevante.  Para as opções, a informação de ajuda inclui os "
"valores actual e por omissão para essa opção.  O argumento pode ser "
"abreviado quando não for ambíguo."

#: server/commands.cpp:95
msgid "Show a list of various things."
msgstr ""

#: server/commands.cpp:97
#, fuzzy
msgid ""
"Show a list of:\n"
" - the player colors,\n"
" - connections to the server,\n"
" - all player delegations,\n"
" - your ignore list,\n"
" - the list of defined map images,\n"
" - the list of the players in the game,\n"
" - the available rulesets (for 'read' command),\n"
" - the available scenarios,\n"
" - the available nation sets in this ruleset,\n"
" - the teams of players or\n"
" - the running votes.\n"
"The argument may be abbreviated, and defaults to 'players' if absent."
msgstr ""
"Mostra uma lista de jogadores ou uma lista de ligações ao servidor. O "
"argumento pode ser abreviado, e por omissão é 'players' quando ausente."

#: server/commands.cpp:114
msgid "Quit the game and shutdown the server."
msgstr "Termina o jogo e desliga o servidor."

#: server/commands.cpp:118
msgid "cut <connection-name>"
msgstr "cut <nome-ligação>"

#: server/commands.cpp:118
msgid "Cut a client's connection to server."
msgstr "Corta a ligação de um cliente ao servidor."

#: server/commands.cpp:119
#, fuzzy
msgid ""
"Cut specified client's connection to the server, removing that client from "
"the game. If the game has not yet started that client's player is removed "
"from the game, otherwise there is no effect on the player. Note that this "
"command now takes connection names, not player names."
msgstr ""
"Corta a ligação de cliente especificada ao servidor, removendo esse cliente "
"do jogo.  Se o jogo ainda não se tiver iniciado o cliente desse jogador é "
"removido do jogo, caso contrário não existe qualquer efeito sobre o "
"jogador.  Note que agora este comando recebe nomes de ligações, não de "
"jogadores."

#: server/commands.cpp:130
msgid ""
"explain\n"
"explain <option-name>"
msgstr ""
"explain\n"
"explain <nome-de-opção>"

#: server/commands.cpp:132
msgid "Explain server options."
msgstr "Explica opções do servidor."

#: server/commands.cpp:133
#, fuzzy
msgid ""
"The 'explain' command gives a subset of the functionality of 'help', and is "
"included for backward compatibility. With no arguments it gives a list of "
"options (like 'help options'), and with an argument it gives help for a "
"particular option (like 'help <option-name>')."
msgstr ""
"O comando 'explain' oferece um subconjunto da funcionalidade de 'help', e é "
"incluido para retro-compatibilidade. Sem argumentos disponibiliza uma lista "
"de opções (tal como 'help options'), e com um argumento disponibiliza ajuda "
"para uma opção específica (tal como 'help <nome-opção>')."

#: server/commands.cpp:143
msgid ""
"show\n"
"show <option-name>\n"
"show <option-prefix>\n"
"show all\n"
"show vital\n"
"show situational\n"
"show rare\n"
"show changed\n"
"show locked\n"
"show rulesetdir"
msgstr ""

#: server/commands.cpp:153
msgid "Show server options."
msgstr "Mostra as opções do servidor."

#: server/commands.cpp:154
msgid ""
"With no arguments, shows vital server options (or available options, when "
"used by clients). With an option name argument, show only the named option, "
"or options with that prefix. With \"all\", it shows all options. With "
"\"vital\", \"situational\" or \"rare\", a set of options with this level. "
"With \"changed\", it shows only the options which have been modified, while "
"with \"locked\" all settings locked by the ruleset will be listed. With "
"\"ruleset\", it will show the current ruleset directory name."
msgstr ""

#: server/commands.cpp:168
msgid "wall <message>"
msgstr "wall <mensagem>"

#: server/commands.cpp:168
msgid "Send message to all connections."
msgstr "Envia uma mensagem para todas as ligações."

#: server/commands.cpp:169
msgid ""
"For each connected client, pops up a window showing the message entered."
msgstr "Em cada cliente ligado, mostra uma janela com a mensagem introduzida."

#: server/commands.cpp:174
#, fuzzy
msgid "connectmsg <message>"
msgstr "A Ligar"

#: server/commands.cpp:175
#, fuzzy
msgid "Set message to show to connecting players."
msgstr "Envia uma mensagem para todas as ligações."

#: server/commands.cpp:176
msgid ""
"Set message to send to clients when they connect.\n"
"Empty message means that no message is sent."
msgstr ""

#: server/commands.cpp:181
msgid "vote yes|no|abstain [vote number]"
msgstr ""

#: server/commands.cpp:183
#, fuzzy
msgid "Cast a vote."
msgstr "Cidades Costeiras"

#: server/commands.cpp:185
#, no-c-format
msgid ""
"A player with basic level access issuing a control level command starts a "
"new vote for the command. The /vote command followed by \"yes\", \"no\", or "
"\"abstain\", and optionally a vote number, gives your vote. If you do not "
"add a vote number, your vote applies to the latest vote. You can only "
"suggest one vote at a time. The vote will pass immediately if more than half "
"of the voters who have not abstained vote for it, or fail immediately if at "
"least half of the voters who have not abstained vote against it."
msgstr ""

#: server/commands.cpp:197
msgid ""
"debug diplomacy <player>\n"
"debug ferries\n"
"debug tech <player>\n"
"debug city <x> <y>\n"
"debug units <x> <y>\n"
"debug unit <id>\n"
"debug timing\n"
"debug info"
msgstr ""

#: server/commands.cpp:205
msgid "Turn on or off AI debugging of given entity."
msgstr ""

#: server/commands.cpp:206
msgid ""
"Print AI debug information about given entity and turn continuous debugging "
"output for this entity on or off."
msgstr ""

#: server/commands.cpp:211
msgid "set <option-name> <value>"
msgstr "set <nome-de-opção> <valor>"

#: server/commands.cpp:211
msgid "Set server option."
msgstr "Define opção do servidor."

#: server/commands.cpp:213
msgid ""
"Set an option on the server. The syntax and legal values depend on the "
"option; see the help for each option. Some options are \"bitwise\", in that "
"they consist of a choice from a set of values; separate these with |, for "
"instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
"set topology \"\"' to set no values."
msgstr ""

#: server/commands.cpp:224
#, fuzzy
msgid "team <player> <team>"
msgstr "team <nome-de-jogador> [equipa]"

#: server/commands.cpp:224
#, fuzzy
msgid "Change a player's team affiliation."
msgstr "Alterar, adicionar ou remover a filiação de equipa de um jogador."

#: server/commands.cpp:225
msgid ""
"A team is a group of players that start out allied, with shared vision and "
"embassies, and fight together to achieve team victory with averaged "
"individual scores. Each player is always a member of a team (possibly the "
"only member). This command changes which team a player is a member of. Use "
"\"\" if names contain whitespace."
msgstr ""

#: server/commands.cpp:234
msgid "rulesetdir <directory>"
msgstr "rulesetdir <directório>"

#: server/commands.cpp:235
#, fuzzy
msgid "Choose new ruleset directory or modpack."
msgstr "Directório de conjunto de regras actual é \"%s\""

#: server/commands.cpp:239
#, fuzzy
msgid "metamessage <meta-line>"
msgstr "metainfo <meta-linha>"

#: server/commands.cpp:239
msgid "Set metaserver info line."
msgstr "Define a linha de informação do metaservidor."

#: server/commands.cpp:240
msgid ""
"Set user defined metaserver info line. If parameter is omitted, previously "
"set metamessage will be removed. For most of the time user defined "
"metamessage will be used instead of automatically generated messages, if it "
"is available."
msgstr ""

#: server/commands.cpp:247
#, fuzzy
msgid "metapatches <meta-line>"
msgstr "metainfo <meta-linha>"

#: server/commands.cpp:247
#, fuzzy
msgid "Set metaserver patches line."
msgstr "Define a linha de informação do metaservidor."

#: server/commands.cpp:254
msgid "Control metaserver connection."
msgstr "Controla a ligação ao metaservidor."

#: server/commands.cpp:255
#, fuzzy
msgid ""
"'metaconnection ?' reports on the status of the connection to metaserver. "
"'metaconnection down' or 'metac d' brings the metaserver connection down. "
"'metaconnection up' or 'metac u' brings the metaserver connection up. "
"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying "
"after failures. "
msgstr ""
"'metaconnection ?' relata o estado da ligação ao metaservidor.\n"
"'metaconnection down' ou 'metac d' desliga a ligação ao metaservidor.\n"
"'metaconnection up' ou 'metac u' estabelece ligação com o metaservidor."

#: server/commands.cpp:266
msgid "metaserver <address>"
msgstr "metaservidor <endereço>"

#: server/commands.cpp:267
#, fuzzy
msgid "Set address (URL) for metaserver to report to."
msgstr "Definir endereço do metaservidor a que reportar."

#: server/commands.cpp:271
msgid "aitoggle <player-name>"
msgstr "aitoggle <nome-de-jogador>"

#: server/commands.cpp:271
msgid "Toggle AI status of player."
msgstr "Alterna estado IA do jogador."

#: server/commands.cpp:275
msgid "take [connection-name] <player-name>"
msgstr "take [nome-ligação] <nome-de-jogador>"

#: server/commands.cpp:276
msgid "Take over a player's place in the game."
msgstr "Tomar o lugar de um jogador no jogo."

#: server/commands.cpp:278
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to take over a player. If you're not one of these, only the "
"<player-name> argument is allowed. If '-' is given for the player name and "
"the connection does not already control a player, one is created and "
"assigned to the connection. The 'allowtake' option controls which players "
"may be taken and in what circumstances."
msgstr ""
"Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
"outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
"apenas é permitido o argumento <nome-de-jogador>"

#: server/commands.cpp:290
#, fuzzy
msgid "observe [connection-name] [player-name]"
msgstr "take [nome-ligação] <nome-de-jogador>"

#: server/commands.cpp:291
#, fuzzy
msgid "Observe a player or the whole game."
msgstr "Removido do jogo o jogador %s."

#: server/commands.cpp:293
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to observe a player. If you're not one of these, only the "
"[player-name] argument is allowed. If the console gives no player-name or "
"the connection uses no arguments, then the connection is attached to a "
"global observer. The 'allowtake' option controls which players may be "
"observed and in what circumstances."
msgstr ""
"Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
"outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
"apenas é permitido o argumento <nome-de-jogador>"

#: server/commands.cpp:304
#, fuzzy
msgid "detach <connection-name>"
msgstr "cut <nome-ligação>"

#: server/commands.cpp:304
#, fuzzy
msgid "Detach from a player."
msgstr "Não pode atacar aqui."

#: server/commands.cpp:305
#, fuzzy
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to detach from a player."
msgstr ""
"Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
"outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
"apenas é permitido o argumento <nome-de-jogador>"

#: server/commands.cpp:310
#, fuzzy
msgid "create <player-name> [ai type]"
msgstr "create <nome-de-jogador>"

#: server/commands.cpp:311
msgid "Create an AI player with a given name."
msgstr "Cria um jogador IA com o nome indicado."

#: server/commands.cpp:313
msgid ""
"With the 'create' command a new player with the given name is created.\n"
"If 'player-name' is empty, a random name will be assigned when the game "
"begins. Until then the player will be known by a name derived from its "
"type.\n"
"The 'ai type' parameter can be used to select which AI module will be used "
"for the created player. This requires that the respective module has been "
"loaded or built in to the server.\n"
"If the game has already started, the new player will have no units or "
"cities; also, if no free player slots are available, the slot of a dead "
"player can be reused (removing all record of that player from the running "
"game)."
msgstr ""

#: server/commands.cpp:333
msgid "Set yourself in away mode. The AI will watch your back."
msgstr "Coloque-se em modo ausente. A IA irá tomar conta do seu jogo."

#: server/commands.cpp:337
#, fuzzy
msgid ""
"handicapped\n"
"handicapped <player-name>"
msgstr ""
"novice\n"
"novice <nome-jogador>"

#: server/commands.cpp:340
#, fuzzy
msgid "Set one or all AI players to 'Handicapped'."
msgstr "Coloca um ou todos os jogadores IA em nível 'novice' (iniciado)."

#: server/commands.cpp:344
msgid ""
"novice\n"
"novice <player-name>"
msgstr ""
"novice\n"
"novice <nome-jogador>"

#: server/commands.cpp:347
#, fuzzy
msgid "Set one or all AI players to 'Novice'."
msgstr "Coloca um ou todos os jogadores IA em nível 'novice' (iniciado)."

#: server/commands.cpp:351
msgid ""
"easy\n"
"easy <player-name>"
msgstr ""
"easy\n"
"easy <nome-de-jogador>"

#: server/commands.cpp:354
#, fuzzy
msgid "Set one or all AI players to 'Easy'."
msgstr "Coloca um ou todos os jogadores IA em nível 'easy' (fácil)."

#: server/commands.cpp:358
msgid ""
"normal\n"
"normal <player-name>"
msgstr ""
"normal\n"
"normal <nome-de-jogador>"

#: server/commands.cpp:361
#, fuzzy
msgid "Set one or all AI players to 'Normal'."
msgstr "Coloca um ou todos os jogadores IA em nível 'normal' (normal)."

#: server/commands.cpp:365
msgid ""
"hard\n"
"hard <player-name>"
msgstr ""
"hard\n"
"hard <nome-de-jogador>"

#: server/commands.cpp:368
#, fuzzy
msgid "Set one or all AI players to 'Hard'."
msgstr "Coloca um ou todos os jogadores IA em nível 'hard' (difícil)."

#: server/commands.cpp:372
#, fuzzy
msgid ""
"cheating\n"
"cheating <player-name>"
msgstr "create <nome-de-jogador>"

#: server/commands.cpp:375
#, fuzzy
msgid "Set one or all AI players to 'Cheating'."
msgstr "Coloca um ou todos os jogadores IA em nível 'easy' (fácil)."

#: server/commands.cpp:380
msgid ""
"experimental\n"
"experimental <player-name>"
msgstr ""
"experimental\n"
"experimental <nome-de-jogador>"

#: server/commands.cpp:383
#, fuzzy
msgid "Set one or all AI players to 'Experimental'."
msgstr "Coloca um ou todos os jogadores IA em nível 'experimental'."

#: server/commands.cpp:388
msgid ""
"cmdlevel\n"
"cmdlevel <level>\n"
"cmdlevel <level> new\n"
"cmdlevel <level> first\n"
"cmdlevel <level> <connection-name>"
msgstr ""
"cmdlevel\n"
"cmdlevel <nível>\n"
"cmdlevel <nível> new\n"
"cmdlevel <nível> first\n"
"cmdlevel <nível> <nome-de-ligação>"

#: server/commands.cpp:393
msgid "Query or set command access level access."
msgstr "Questiona ou define acesso a nível de acesso de comandos."

#: server/commands.cpp:394
#, fuzzy
msgid ""
"The command access level controls which server commands are available to "
"users via the client chatline. The available levels are:\n"
"    none  -  no commands\n"
"    info  -  informational or observer commands only\n"
"    basic -  commands available to players in the game\n"
"    ctrl  -  commands that affect the game and users\n"
"    admin -  commands that affect server operation\n"
"    hack  -  *all* commands - dangerous!\n"
"With no arguments, the current command access levels are reported. With a "
"single argument, the level is set for all existing connections, and the "
"default is set for future connections. If 'new' is specified, the level is "
"set for newly connecting clients. If 'first come' is specified, the 'first "
"come' level is set; it will be granted to the first client to connect, or if "
"there are connections already, the first client to issue the 'first' "
"command. If a connection name is specified, the level is set for that "
"connection only.\n"
"Command access levels do not persist if a client disconnects, because some "
"untrusted person could reconnect with the same name. Note that this command "
"now takes connection names, not player names."
msgstr ""
"O nível de acesso de comandos controla que comandos de servidor estão "
"disponíveis\n"
"aos utilizadores através da linha de diálogo do cliente.  Os níveis "
"disponíveis são:\n"
"    none  -  nenhum comando\n"
"    info  -  apenas comandos informativos\n"
"    ctrl  -  comandos que afectam o jogo e utilizadores\n"
"    hack  -  *todos* os comandos - perigoso!\n"
"Sem argumentos, são relatados os níveis de acesso de comando actuais.\n"
"Com um único argumento, o nível é definido para todas as ligações "
"existentes,\n"
"e é definida a omissão para ligações futuras.\n"
"Se for especificado 'new', é definido o nível para novas ligações de "
"clientes.\n"
"Se for especificado 'first come', é definido o nível 'first come'; será "
"concedido\n"
"ao primeiro cliente a ligar-se, ou caso já existam ligações, o primeiro "
"cliente\n"
"a emitir o comando 'firstlevel'.\n"
"Se for especificado o nome de uma ligação, o nível é definido apenas para "
"essa ligação.\n"
"Níveis de acesso de comando não persistem caso um cliente se desligue, pois "
"uma pessoa que não seja de confiança poderia ligar-se com o mesmo nome.  "
"Note que este comando recebe agora nomes de ligações, não nomes de jogadores."

#: server/commands.cpp:423
msgid "If there is none, become the game organizer with increased permissions."
msgstr ""

#: server/commands.cpp:427
msgid "Show timeout settings and timers."
msgstr ""

#: server/commands.cpp:428
msgid ""
"Shows information about the timeout for the current turn, for instance how "
"much time is left."
msgstr ""

#: server/commands.cpp:433
#, fuzzy
msgid "timeoutset <time>"
msgstr "?timeout:infinito"

#: server/commands.cpp:434
#, fuzzy
msgid "Changes the timeout for the current turn."
msgstr "Alterada cidade base de %s para %s."

#: server/commands.cpp:436
msgid ""
"This command changes the remaining time for the current turn. Passing a "
"value of 0 ends the turn immediately.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional)."
msgstr ""

#: server/commands.cpp:443
#, fuzzy
msgid "timeoutadd <time>"
msgstr "?timeout:infinito"

#: server/commands.cpp:443
msgid "Adds more time to the current turn."
msgstr ""

#: server/commands.cpp:445
msgid ""
"This increases the timeout for the current turn, giving players more time to "
"finish their actions.\n"
"The time is specified as hours, minutes, and seconds using the format hh:mm:"
"ss (minutes and hours are optional). Negative values are allowed."
msgstr ""

#: server/commands.cpp:453
msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr "timeoutincrease <turno> <increm_turno> <valor> <mult_valor>"

#: server/commands.cpp:454
#, fuzzy
msgid "See \"/help timeoutincrease\"."
msgstr "Consulte \"help timeoutincrease\"."

#: server/commands.cpp:455
#, fuzzy
msgid ""
"Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
"<turn> and multiply <value> by <valuemult>. Use this command in concert with "
"the option \"timeout\". Defaults are 0 0 0 1"
msgstr ""
"A cada <turno> turnos, adicionar <valor> ao cronómetro de expiração, depois "
"adicionar <increm_turno> ao <turno> e multiplicar <valor> por <mult_valor>.  "
"utilize este comando em conjunto com a opção \"timeout\". Por omissão é 0 0 "
"0 1"

#: server/commands.cpp:462
msgid ""
"cancelvote\n"
"cancelvote <vote number>\n"
"cancelvote all\n"
msgstr ""

#: server/commands.cpp:466
msgid "Cancel a running vote."
msgstr ""

#: server/commands.cpp:468
msgid ""
"With no arguments this command removes your own vote. If you have an admin "
"access level, you can cancel any vote by vote number, or all votes with the "
"'all' argument."
msgstr ""

#: server/commands.cpp:474
msgid "ignore [type=]<pattern>"
msgstr ""

#: server/commands.cpp:475
msgid "Block all messages from users matching the pattern."
msgstr ""

#: server/commands.cpp:476
msgid ""
"The given pattern will be added to your ignore list; you will not receive "
"any messages from users matching this pattern. The type may be either "
"\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
"against the username. The pattern supports unix glob style wildcards, i.e., "
"* matches zero or more character, ? exactly one character, [abc] exactly one "
"of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
"ignore\"."
msgstr ""

#: server/commands.cpp:488
msgid "unignore <range>"
msgstr ""

#: server/commands.cpp:488
#, fuzzy
msgid "Remove ignore list entries."
msgstr "Remover esta pré-definição?"

#: server/commands.cpp:489
msgid ""
"The ignore list entries in the given range will be removed; you will be able "
"to receive messages from the respective users. The range argument may be a "
"single number or a pair of numbers separated by a dash '-'. If the first "
"number is omitted, it is assumed to be 1; if the last is omitted, it is "
"assumed to be the last valid ignore list index. To access your current "
"ignore list, issue \"/list ignore\"."
msgstr ""

#: server/commands.cpp:499
msgid ""
"playercolor <player-name> <color>\n"
"playercolor <player-name> reset"
msgstr ""

#: server/commands.cpp:501
#, fuzzy
msgid "Define the color of a player."
msgstr "Não pode atacar aqui."

#: server/commands.cpp:502
msgid ""
"This command sets the color of a specific player, overriding any color "
"assigned according to the 'plrcolormode' setting.\n"
"The color is defined using hexadecimal notation (hex) for the combination of "
"Red, Green, and Blue color components (RGB), similarly to HTML. For each "
"component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
"value is 255 (in hex: FF). The color definition is simply the three hex "
"values concatenated together (RRGGBB). For example, the following command "
"sets Caesar to pure red:\n"
"  playercolor Caesar ff0000\n"
"Before the game starts, this command can only be used if the 'plrcolormode' "
"setting is set to 'PLR_SET'; a player's color can be unset again by "
"specifying 'reset'.\n"
"Once the game has started and colors have been assigned, this command "
"changes the player color in any mode; 'reset' cannot be used.\n"
"To list the player colors, use 'list colors'."
msgstr ""

#: server/commands.cpp:525
msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: server/commands.cpp:526
#, fuzzy
msgid "Define the nation of a player."
msgstr "Não pode atacar aqui."

#: server/commands.cpp:527
msgid ""
"This command sets the nation, leader name, style, and gender of a specific "
"player. The string \"random\" can be used to select a random nation.\n"
"The gender parameter should be 1 if male, otherwise 0. Omitting any of the "
"player settings will reset the player to defaults.\n"
"This command may not be used once the game has started."
msgstr ""

#: server/commands.cpp:536
#, fuzzy
msgid "End the game immediately in a draw."
msgstr "Este comando termina imediatamente o jogo."

#: server/commands.cpp:540
#, fuzzy
msgid "Concede the game."
msgstr "Terminar o jogo."

#: server/commands.cpp:541
msgid ""
"This tells everyone else that you concede the game, and if all but one "
"player (or one team) have conceded the game in this way then the game ends."
msgstr ""

#: server/commands.cpp:547
msgid "remove <player-name>"
msgstr "remove <nome-de-jogador>"

#: server/commands.cpp:547
msgid "Fully remove player from game."
msgstr "Remove completamente o jogador."

#: server/commands.cpp:548
#, fuzzy
msgid ""
"This *completely* removes a player from the game, including all cities and "
"units etc. Use with care!"
msgstr ""
"Rmove um jogador *completamente*, incluindo todas as suas cidades, unidades, "
"etc.  Utilizar com cautela!"

#: server/commands.cpp:553
msgid ""
"save\n"
"save <file-name>"
msgstr ""
"save\n"
"save <nome-de-ficheiro>"

#: server/commands.cpp:555
msgid "Save game to file."
msgstr "Grava jogo para ficheiro."

#: server/commands.cpp:556
#, fuzzy
msgid ""
"Save the current game to file <file-name>. If no file-name argument is given "
"saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
"created by 'save', start the server with the command-line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Grava o jogo actual para o ficheiro <nome-de-ficheiro>.  Se não for indicado "
"o nome de ficheiro grava para <pref-auto-gravação><ano>m.sav[.gz]\".\n"
"Para reler um jogo gravado por 'save', inicie o servidor com o argumento de "
"linha de comando:\n"
"    --file <nome-de-ficheiro>\n"
"e utilize o comando 'start' após os jogadores se terem ligado novamente."

#: server/commands.cpp:566
#, fuzzy
msgid ""
"scensave\n"
"scensave <file-name>"
msgstr ""
"save\n"
"save <nome-de-ficheiro>"

#: server/commands.cpp:568
#, fuzzy
msgid "Save game to file as scenario."
msgstr "Grava jogo para ficheiro."

#: server/commands.cpp:569
#, fuzzy
msgid ""
"Save the current game to file <file-name> as scenario. If no file-name "
"argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
"reload a savegame created by 'scensave', start the server with the command-"
"line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""
"Grava o jogo actual para o ficheiro <nome-de-ficheiro>.  Se não for indicado "
"o nome de ficheiro grava para <pref-auto-gravação><ano>m.sav[.gz]\".\n"
"Para reler um jogo gravado por 'save', inicie o servidor com o argumento de "
"linha de comando:\n"
"    --file <nome-de-ficheiro>\n"
"e utilize o comando 'start' após os jogadores se terem ligado novamente."

#: server/commands.cpp:580
msgid ""
"load\n"
"load <file-name>"
msgstr ""
"load\n"
"load <nome-de-ficheiro>"

#: server/commands.cpp:582
msgid "Load game from file."
msgstr "Lê jogo do ficheiro."

#: server/commands.cpp:583
#, fuzzy
msgid ""
"Load a game from <file-name>. Any current data including players, rulesets "
"and server options are lost."
msgstr ""
"Lê um jogo de <nome-de-ficheiro>. Quaisquer dados actuais incluindo "
"jogadores, conjuntos de regras e opções de servidor são perdidos.\n"

#: server/commands.cpp:588
msgid "read <file-name>"
msgstr "read <nome-de-ficheiro>"

#: server/commands.cpp:588
msgid "Process server commands from file."
msgstr "Processa comandos do servidor a partir do ficheiro."

#: server/commands.cpp:592
msgid "write <file-name>"
msgstr "write <nome-de-ficheiro>"

#: server/commands.cpp:593
msgid "Write current settings as server commands to file."
msgstr "Grava as opções do servidor como comandos para o ficheiro."

#: server/commands.cpp:598
#, fuzzy
msgid "Reset all server settings."
msgstr "Define opção do servidor."

#: server/commands.cpp:599
msgid ""
"Reset all settings if it is possible. The following levels are supported:\n"
"  game     - using the values defined at the game start\n"
"  ruleset  - using the values defined in the ruleset\n"
"  script   - using default values and rereading the start script\n"
"  default  - using default values\n"
msgstr ""

#: server/commands.cpp:608
#, fuzzy
msgid "default <option name>"
msgstr "fix <nome-de-opção>"

#: server/commands.cpp:608
#, fuzzy
msgid "Set option to its default value"
msgstr "= significa que a opção está com o valor por omissão"

#: server/commands.cpp:609
msgid ""
"Reset the option to its default value. If the default ever changes in a "
"future version, the option's value will follow that change."
msgstr ""

#: server/commands.cpp:614
msgid ""
"lua cmd <script line>\n"
"lua unsafe-cmd <script line>\n"
"lua file <script file>\n"
"lua unsafe-file <script file>\n"
"lua <script line> (deprecated)"
msgstr ""

#: server/commands.cpp:619
msgid ""
"Evaluate a line of Freeciv21 script or a Freeciv21 script file in the "
"current game."
msgstr ""

#: server/commands.cpp:621
msgid ""
"The unsafe prefix runs the script in an instance separate from the ruleset. "
"This instance doesn't restrict access to Lua functions that can be used to "
"hack the computer running the Freeciv21 server. Access to it is therefore "
"limited to the console and connections with cmdlevel 'hack'"
msgstr ""

#: server/commands.cpp:629
msgid "kick <user>"
msgstr ""

#: server/commands.cpp:629
#, fuzzy
msgid "Cut a connection and disallow reconnect."
msgstr "Ligação do metaservidor já foi terminada."

#: server/commands.cpp:630
msgid ""
"The connection given by the 'user' argument will be cut from the server and "
"not allowed to reconnect. The time the user wouldn't be able to reconnect is "
"controlled by the 'kicktime' setting."
msgstr ""

#: server/commands.cpp:636
msgid ""
"delegate to <username> [player-name]\n"
"delegate cancel [player-name]\n"
"delegate take <player-name>\n"
"delegate restore\n"
"delegate show <player-name>"
msgstr ""

#: server/commands.cpp:641
msgid "Delegate control to another user."
msgstr ""

#: server/commands.cpp:642
msgid ""
"Delegation allows a user to nominate another user who can temporarily take "
"over control of their player while they are away.\n"
"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
"'delegate cancel': nominated user can no longer take your player.\n"
"'delegate take <player-name>': take control of a player who has been "
"delegated to you. (Behaves like 'take', except that the 'allowtake' "
"restrictions are not enforced.)\n"
"'delegate restore': relinquish control of a delegated player (opposite of "
"'delegate take') and restore your previous view, if any. (This also happens "
"automatically if the player's owner reconnects.)\n"
"'delegate show': show who control of your player is currently delegated to, "
"if anyone.\n"
"The [player-name] argument can only be used by connections with cmdlevel "
"'admin' or above to force the corresponding change of the delegation status."
msgstr ""

#: server/commands.cpp:666
#, fuzzy
msgid "aicmd <player> <command>"
msgstr "team <nome-de-jogador> [equipa]"

#: server/commands.cpp:666
msgid "Execute AI command"
msgstr ""

#: server/commands.cpp:667
msgid "Execute a command in the context of the AI for the given player"
msgstr ""

#: server/commands.cpp:671
msgid ""
"fcdb reload\n"
"fcdb lua <script>"
msgstr ""

#: server/commands.cpp:673
msgid "Manage the authentication database."
msgstr ""

#: server/commands.cpp:674
msgid ""
"The argument 'reload' causes the database script file to be re-read after a "
"change, while the argument 'lua' evaluates a line of Lua script in the "
"context of the Lua instance for the database."
msgstr ""

#: server/commands.cpp:681
msgid ""
"mapimg define <mapdef>\n"
"mapimg show <id>|all\n"
"mapimg create <id>|all\n"
"mapimg delete <id>|all\n"
"mapimg colortest"
msgstr ""

#: server/commands.cpp:686
msgid "Create image files of the world/player map."
msgstr ""

#: server/commands.cpp:691
msgid "Switch server output between 'RFC-style' and normal style."
msgstr "Alternar saída de servidor entre 'Estilo RFC' e estilo normal."

#: server/commands.cpp:695
msgid "Simply returns the id of the server."
msgstr ""

#: server/connecthand.cpp:139
#, c-format
msgid "%s Welcome"
msgstr "%s Bem vindo"

#: server/connecthand.cpp:164
#, c-format
msgid "Welcome to the %s Server running at %s port %d."
msgstr "Bem vindo ao Servidor %s em execução em %s no porto %d."

#: server/connecthand.cpp:168
#, c-format
msgid "Welcome to the %s Server at port %d."
msgstr "Bem vindo ao Servidor %s no porto %d."

#: server/connecthand.cpp:176
#, c-format
msgid "%s has connected from %s."
msgstr "%s ligou-se de %s."

#: server/connecthand.cpp:200
#, c-format
msgid "Your delegate %s was controlling your player '%s'; now detached."
msgstr ""

#: server/connecthand.cpp:204
#, c-format
msgid "%s reconnected, ending your delegated control of player '%s'."
msgstr ""

#: server/connecthand.cpp:214
#, c-format
msgid "Couldn't get control of '%s' from delegation to %s."
msgstr ""

#: server/connecthand.cpp:238
msgid "Couldn't attach your connection to new player."
msgstr "Incapaz de anexar a sua ligação a um novo jogador."

#: server/connecthand.cpp:256
#, fuzzy, c-format
msgid "You are logged in as '%s' connected to no player."
msgstr "Incapaz de anexar a sua ligação a um novo jogador."

#: server/connecthand.cpp:260
#, c-format
msgid "You are logged in as '%s' connected to %s."
msgstr ""

#: server/connecthand.cpp:273
#, fuzzy, c-format
msgid "%s has connected (player %s)."
msgstr "%s ligou-se de %s."

#: server/connecthand.cpp:277
#, fuzzy, c-format
msgid "%s has connected."
msgstr "%s não está ligado."

#: server/connecthand.cpp:296
#, c-format
msgid "Turn-blocking game play: waiting on %s to finish turn..."
msgstr "Jogo bloqueia em turno: a aguardar que %s termine o turno..."

#: server/connecthand.cpp:306
msgid " *** Server is in edit mode. *** "
msgstr ""

#: server/connecthand.cpp:336
#, c-format
msgid "Client rejected: %s."
msgstr ""

#: server/connecthand.cpp:356
#, c-format
msgid "Connection request from %s from %s"
msgstr "Pedido de ligação de %s a partir de %s"

#: server/connecthand.cpp:360
#, c-format
msgid "%s has client version %d.%d.%d%s"
msgstr "%s tem versão de cliente %d.%d.%d%s"

#: server/connecthand.cpp:371
#, c-format
msgid ""
"The client is missing a capability that this server needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"O cliente não possui uma funcionalidade que este servidor necessita.\n"
"Versão do servidor: %d.%d.%d%s Versão do cliente: %d.%d.%d%s.  Uma "
"actualização pode ajudar!"

#: server/connecthand.cpp:378 server/connecthand.cpp:393
#, c-format
msgid "%s was rejected: Mismatched capabilities."
msgstr "%s foi rejeitado: As funcionalidades não coincidiam."

#: server/connecthand.cpp:386
#, c-format
msgid ""
"The server is missing a capability that the client needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""
"O servidor não possui uma funcionalidade que o cliente necessita.\n"
"Versão do servidor: %d.%d.%d%s Versão do cliente: %d.%d.%d%s.  Uma "
"actualização pode ajudar!"

#: server/connecthand.cpp:414
#, c-format
msgid "Invalid username '%s'"
msgstr "Nome de utilizador inválido '%s'"

#: server/connecthand.cpp:416
#, fuzzy, c-format
msgid "%s was rejected: Invalid name [%s]."
msgstr "%s foi rejeitado: Jogo já iniciado e nome %s desconhecido."

#: server/connecthand.cpp:423
#, c-format
msgid ""
"You have been kicked from this server and cannot reconnect for %d seconds."
msgstr ""

#: server/connecthand.cpp:427
#, fuzzy, c-format
msgid "%s was rejected: Connection kicked (%d seconds remaining)."
msgstr "%s foi rejeitado: Não se pode re-ligar como jogador humano."

#: server/connecthand.cpp:437
#, c-format
msgid "'%s' already connected."
msgstr "'%s' já está ligado."

#: server/connecthand.cpp:440
#, fuzzy, c-format
msgid "%s was rejected: Duplicate login name [%s]."
msgstr "%s foi rejeitado: Jogo já iniciado e nome %s desconhecido."

#: server/connecthand.cpp:482 server/connecthand.cpp:487
#, c-format
msgid "Lost connection: %s."
msgstr "Perdida a ligação: %s."

#: server/connecthand.cpp:809
#, fuzzy, c-format
msgid "Detaching from %s."
msgstr "A pesquisar %s."

#: server/console.cpp:68 utility/bugs.cpp:21
#, c-format
msgid "Please report this message at %s"
msgstr ""

#: server/console.cpp:103
#, c-format, qt-format
msgid "T%03d: "
msgstr ""

#: server/console.cpp:192
msgid "Ok. RFC-style set."
msgstr "Ok. Seleccionado RFC estilo."

#: server/console.cpp:194
msgid "Ok. Standard style set."
msgstr "Ok. Seleccionado estilo normal."

#: server/console.cpp:212
msgid "For introductory help, type 'help'."
msgstr "Para ajuda inicial, escreva 'help'."

#: server/diplhand.cpp:218
#, fuzzy, c-format
msgid "The %s can't accept %s."
msgstr "Os %s aprenderam %s."

#: server/diplhand.cpp:231
#, c-format
msgid "You don't have tech %s, you can't accept treaty."
msgstr "Você não possui a tecn. %s, não pode aceitar o tratado."

#: server/diplhand.cpp:240
msgid "City you are trying to give no longer exists, you can't accept treaty."
msgstr ""
"A cidade que está a oferecer já não existe, não pode aceitar o tratado."

#: server/diplhand.cpp:247
#, c-format
msgid "You are not owner of %s, you can't accept treaty."
msgstr "Você não é o senhor de %s, não pode aceitar o tratado."

#: server/diplhand.cpp:253 server/diplhand.cpp:389
#, c-format
msgid "Your capital (%s) is requested, you can't accept treaty."
msgstr "A sua capital (%s) é requerida, não pode aceitar o tratado."

#: server/diplhand.cpp:275
#, c-format
msgid "You cannot form an alliance because you are at war with an ally of %s."
msgstr ""

#: server/diplhand.cpp:280
#, c-format
msgid "You cannot form an alliance because %s is at war with an ally of yours."
msgstr ""

#: server/diplhand.cpp:291
msgid "You don't have enough gold, you can't accept treaty."
msgstr "Você não tem moedas suficientes, não pode aceitar o tratado."

#: server/diplhand.cpp:348 server/diplhand.cpp:352
#, c-format
msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
msgstr ""

#: server/diplhand.cpp:365 server/diplhand.cpp:369
#, fuzzy, c-format
msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
msgstr ""
" Uma das cidades que %s está a oferecer está cancelada! Tratado cancelado!"

#: server/diplhand.cpp:376 server/diplhand.cpp:381
#, c-format
msgid "The %s no longer control %s! Treaty canceled!"
msgstr "Os %s já não controlam %s! Tratado cancelado!"

#: server/diplhand.cpp:419 server/diplhand.cpp:423
#, c-format
msgid "The %s don't have the promised amount of gold! Treaty canceled!"
msgstr " Os %s não possuem a quantia de moedas prometida! Tratado cancelado!"

#: server/diplhand.cpp:454
#, fuzzy, c-format
msgid "You gave an embassy to %s."
msgstr "Você criou uma embaixada em %s."

#: server/diplhand.cpp:456
#, c-format
msgid "%s allowed you to create an embassy!"
msgstr ""

#: server/diplhand.cpp:478
#, c-format
msgid "You are taught the knowledge of %s."
msgstr "É-lhe ensinado o conhecimento de %s."

#: server/diplhand.cpp:487
#, fuzzy, c-format
msgid "You have acquired %s thanks to the %s treaty with the %s."
msgstr "Os %s adquiriram %s e %s dos %s."

#: server/diplhand.cpp:517
#, fuzzy, c-format
msgid "You receive the %s worldmap."
msgstr "Você recebeu o mapa mundo de %s."

#: server/diplhand.cpp:526
#, fuzzy, c-format
msgid "You receive the %s seamap."
msgstr "Você recebeu o mapa marítimo de %s."

#: server/diplhand.cpp:541
#, fuzzy, c-format
msgid "You receive the city of %s from %s."
msgstr "Você recebeu a cidade %s dos %s."

#: server/diplhand.cpp:545
#, fuzzy, c-format
msgid "You give the city of %s to %s."
msgstr "Você dá a cidade de %s aos %s."

#: server/diplhand.cpp:565 server/diplhand.cpp:568
#, c-format
msgid "You agree on a cease-fire with %s."
msgstr "Você assina um acordo de cessar-fogo com %s."

#: server/diplhand.cpp:637 server/diplhand.cpp:640
#, c-format
msgid "You agree on an alliance with %s."
msgstr "Você forma uma aliança com %s."

#: server/diplhand.cpp:650
#, c-format
msgid "You give shared vision to %s."
msgstr "Você partilha a visão com %s."

#: server/diplhand.cpp:653
#, c-format
msgid "%s gives you shared vision."
msgstr "%s partilhou a visão consigo."

#: server/diplhand.cpp:793
#, c-format
msgid "%s canceled the meeting!"
msgstr "%s cancelou o encontro!"

#: server/diplhand.cpp:798
#, c-format
msgid "Meeting with %s canceled."
msgstr "Encontro com %s cancelado."

#: server/diplhand.cpp:839
msgid "Your diplomatic envoy was decapitated!"
msgstr ""

#: server/diplomats.cpp:118
#, c-format
msgid "Your %s poisoned the water supply of %s."
msgstr "O seu %s envenenou o abastecimento de água em %s."

#: server/diplomats.cpp:121
#, c-format
msgid "%s is suspected of poisoning the water supply of %s."
msgstr "Suspeita-se que %s envenenou o abastecimento de água de %s."

#: server/diplomats.cpp:135
#, fuzzy, c-format
msgid "Your %s destroyed %s by poisoning its water supply."
msgstr "O seu %s não conseguiu envenenar o abastecimento de água em %s."

#: server/diplomats.cpp:138
#, fuzzy, c-format
msgid "%s is suspected of destroying %s by poisoning its water supply."
msgstr "Suspeita-se que %s envenenou o abastecimento de água de %s."

#: server/diplomats.cpp:207
#, fuzzy, c-format
msgid "Your %s was caught attempting to do %s!"
msgstr "O seu %s foi apanhado a tentar sabotar!"

#: server/diplomats.cpp:213
#, fuzzy, c-format
msgid "You caught %s %s attempting to do %s in %s!"
msgstr "Você capturou um %s %s a tentar sabotar %s em %s!"

#: server/diplomats.cpp:240
#, fuzzy, c-format
msgid "Your %s did %s to %s."
msgstr "O seu %s roubou %s aos %s."

#: server/diplomats.cpp:245
#, fuzzy, c-format
msgid "%s done to %s, %s suspected."
msgstr "Você destruiu completamente %s."

#: server/diplomats.cpp:446
#, c-format
msgid "You have established an embassy in %s."
msgstr "Você criou uma embaixada em %s."

#: server/diplomats.cpp:449
#, c-format
msgid "The %s have established an embassy in %s."
msgstr "Os %s criaram uma embaixada em %s."

#: server/diplomats.cpp:513
#, fuzzy, c-format
msgid "Your %s's successful sabotage killed the %s %s."
msgstr "O seu %s conseguiu sabotar o %s de %s."

#: server/diplomats.cpp:519
#, fuzzy, c-format
msgid "Your %s was killed by %s sabotage!"
msgstr "O seu %s foi atacado com armas nucleares por %s."

#: server/diplomats.cpp:529
#, fuzzy, c-format
msgid "Your %s succeeded in sabotaging the %s %s."
msgstr "O seu %s conseguiu sabotar o %s de %s."

#: server/diplomats.cpp:535
#, fuzzy, c-format
msgid "Your %s was sabotaged by the %s!"
msgstr "O seu %s foi sabotado por %s!"

#: server/diplomats.cpp:602
#, fuzzy, c-format
msgid "You don't have enough gold to bribe the %s %s."
msgstr "Você não tem moedas suficientes para subornar o %s de %s."

#: server/diplomats.cpp:631
#, fuzzy, c-format
msgid "Your %s succeeded in bribing the %s."
msgstr "O seu %s conseguiu subornar o %s."

#: server/diplomats.cpp:638
#, fuzzy, c-format
msgid "Your %s was bribed by the %s."
msgstr "O seu %s foi subornado por %s."

#: server/diplomats.cpp:916
#, c-format
msgid ""
"%s was expecting your attempt to steal technology again. Your %s was caught "
"and executed."
msgstr ""

#: server/diplomats.cpp:922
#, fuzzy, c-format
msgid ""
"The %s %s failed to steal technology again from %s. We were prepared for the "
"attempt."
msgstr "%s de %s falhou o roubo de tecnologia de %s."

#: server/diplomats.cpp:930
#, c-format
msgid "Your %s was caught in the attempt of stealing technology from %s."
msgstr "O seu %s foi apanhada ao tentar roubar tecnologia de %s."

#: server/diplomats.cpp:936
#, fuzzy, c-format
msgid "The %s %s failed to steal technology from %s."
msgstr "%s de %s falhou o roubo de tecnologia de %s."

#: server/diplomats.cpp:952
#, c-format
msgid "No new technology found in %s."
msgstr "Nenhuma nova tecnologia encontrada em %s."

#: server/diplomats.cpp:995
#, fuzzy, c-format
msgid "Your %d gold prepared to incite the revolt was lost!"
msgstr " Os seus %s lançaram-se de paraquedas sobre o oceano e foram perdidos."

#: server/diplomats.cpp:1004
#, c-format
msgid "Your security service captured %d gold prepared to incite your town!"
msgstr ""

#: server/diplomats.cpp:1070
#, c-format
msgid "You don't have enough gold to subvert %s."
msgstr "Você não tem moedas suficiente para subverter %s."

#: server/diplomats.cpp:1087
#, c-format
msgid "Your %s was caught in the attempt of inciting a revolt!"
msgstr "O seu %s foi capturado ao tentar incitar uma revolta!"

#: server/diplomats.cpp:1091
#, c-format
msgid "You caught %s %s attempting to incite a revolt in %s!"
msgstr "Você capturou um %s %s a tentar incitar uma revolta em %s!"

#: server/diplomats.cpp:1119
#, c-format
msgid "Revolt incited in %s, you now rule the city!"
msgstr "Revolta incitada em %s, você agora governa a cidade!"

#: server/diplomats.cpp:1121
#, c-format
msgid "%s has revolted, %s influence suspected."
msgstr "%s revoltou-se, suspeita-se da influência de %s."

#: server/diplomats.cpp:1201
#, c-format
msgid "Your %s was caught in the attempt of industrial sabotage!"
msgstr "O seu %s foi apanhado a tentar efectuar sabotagem industrial!"

#: server/diplomats.cpp:1206
#, c-format
msgid "You caught %s %s attempting sabotage in %s!"
msgstr "Você capturou um %s %s a tentar sabotar em %s!"

#: server/diplomats.cpp:1243
#, c-format
msgid "Your %s could not find anything to sabotage in %s."
msgstr "O seu %s não encontrou nada para sabotar em %s."

#: server/diplomats.cpp:1301
#, fuzzy, c-format
msgid "You cannot sabotage a %s!"
msgstr "Você não pode sabotar uma maravilha ou uma %s!"

#: server/diplomats.cpp:1312
#, c-format
msgid "Your %s could not find the %s to sabotage in %s."
msgstr "O seu %s não encontrou o %s a sabotar em %s."

#: server/diplomats.cpp:1336 server/unithand.cpp:4432
#, c-format
msgid "Your %s succeeded in destroying the production of %s in %s."
msgstr "O seu %s foi bem sucedido na destruição da produção de %s em %s."

#: server/diplomats.cpp:1341 server/unithand.cpp:4437
#, c-format
msgid "The production of %s was destroyed in %s, %s are suspected."
msgstr "A produção de %s foi destruida em %s, suspeita-se de %s."

#: server/diplomats.cpp:1362
#, c-format
msgid "Your %s was caught in the attempt of sabotage!"
msgstr "O seu %s foi apanhado a tentar sabotar!"

#: server/diplomats.cpp:1366
#, c-format
msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgstr "Você capturou um %s %s a tentar sabotar %s em %s!"

#: server/diplomats.cpp:1382 server/unithand.cpp:4518
#, c-format
msgid "Your %s destroyed the %s in %s."
msgstr "O seu %s destruiu %s em %s."

#: server/diplomats.cpp:1386 server/unithand.cpp:4523
#, c-format
msgid "The %s destroyed the %s in %s."
msgstr "Os %s destruíram %s em %s."

#: server/diplomats.cpp:1476
#, fuzzy, c-format
msgid "Your %s was caught attempting to steal gold!"
msgstr "O seu %s foi apanhado a tentar sabotar!"

#: server/diplomats.cpp:1480
#, fuzzy, c-format
msgid "You caught %s %s attempting to steal your gold in %s!"
msgstr "Você capturou um %s %s a tentar incitar uma revolta em %s!"

#: server/diplomats.cpp:1605
#, fuzzy, c-format
msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
msgstr "O seu %s foi apanhado a tentar sabotar!"

#: server/diplomats.cpp:1610
#, fuzzy, c-format
msgid "You caught %s %s attempting to steal parts of your world map in %s!"
msgstr "Você capturou um %s %s a tentar incitar uma revolta em %s!"

#: server/diplomats.cpp:1652
#, fuzzy, c-format
msgid "Your %s stole parts of the %s world map in %s."
msgstr "O seu %s não encontrou o %s a sabotar em %s."

#: server/diplomats.cpp:1656
#, fuzzy, c-format
msgid "The %s are suspected of stealing parts of your world map in %s."
msgstr "%s de %s falhou o roubo de tecnologia de %s."

#: server/diplomats.cpp:1718
#, fuzzy, c-format
msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
msgstr "O seu %s foi capturado ao tentar incitar uma revolta!"

#: server/diplomats.cpp:1722
#, fuzzy, c-format
msgid "You caught %s %s attempting to hide a nuke in %s!"
msgstr "Você capturou um %s %s a tentar incitar uma revolta em %s!"

#: server/diplomats.cpp:1740
#, fuzzy, c-format
msgid "Your %s hid a nuke in %s."
msgstr "O seu %s foi atacado com armas nucleares por %s."

#: server/diplomats.cpp:1743
#, fuzzy, c-format
msgid "The %s are suspected of hiding a nuke in %s."
msgstr "Os %s iniciaram a construção de %s em %s."

#: server/diplomats.cpp:1888
#, fuzzy, c-format
msgid "An enemy %s has been eliminated by your %s."
msgstr "Uma %s inimiga foi eliminada ao defender %s."

#: server/diplomats.cpp:1895
#, fuzzy, c-format
msgid "Your %s has been eliminated defending %s against a %s."
msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#: server/diplomats.cpp:1902
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending %s against a %s."
msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#: server/diplomats.cpp:1909
#, fuzzy, c-format
msgid "Your %s has been eliminated defending %s %s against a %s."
msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#: server/diplomats.cpp:1918 server/diplomats.cpp:1930
#, fuzzy, c-format
msgid "Your %s has been eliminated defending against a %s."
msgstr "O seu %s foi eliminado ao defender-se contra em %s."

#: server/diplomats.cpp:1924
#, fuzzy, c-format
msgid "A %s %s has been eliminated defending against a %s."
msgstr "O seu %s foi eliminado ao defender-se contra em %s."

#: server/diplomats.cpp:1955
#, fuzzy, c-format
msgid "Your %s was eliminated by a defending %s."
msgstr "O seu %s foi eliminado por um %s em defesa de %s."

#: server/diplomats.cpp:1961
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating %s."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/diplomats.cpp:1966
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating %s."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/diplomats.cpp:1972
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating %s."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/diplomats.cpp:1981
#, fuzzy, c-format
msgid "Eliminated a %s %s while infiltrating our troops."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/diplomats.cpp:1986
#, fuzzy, c-format
msgid "A %s %s eliminated a %s %s while infiltrating our troops."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/diplomats.cpp:1993
#, fuzzy, c-format
msgid "Your %s eliminated a %s %s while infiltrating our troops."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/diplomats.cpp:2110
#, fuzzy, c-format
msgid ""
"Your %s has successfully completed the mission and returned unharmed to %s."
msgstr " O seu %s completou a sua missão com sucesso e voltou ileso para %s."

#: server/diplomats.cpp:2128
#, fuzzy, c-format
msgid "Your %s was captured after completing the mission in %s."
msgstr "O seu %s foi capturado após completar a sua missão em %s."

#: server/diplomats.cpp:2133
#, fuzzy, c-format
msgid "Your %s was captured after completing the mission."
msgstr "O seu %s foi capturado após terminar a sua missão."

#: server/edithand.cpp:184
#, c-format
msgid " *** Server set to edit mode by %s! *** "
msgstr ""

#: server/edithand.cpp:190
#, c-format
msgid " *** Edit mode canceled by %s. *** "
msgstr ""

#: server/edithand.cpp:285 server/edithand.cpp:325 server/edithand.cpp:369
#, c-format
msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:295
#, c-format
msgid ""
"Cannot modify terrain for the tile %s because %d is not a valid terrain id."
msgstr ""

#: server/edithand.cpp:334
#, c-format
msgid ""
"Cannot modify extras for the tile %s because %d is not a valid extra id."
msgstr ""

#: server/edithand.cpp:430
#, c-format
msgid "Cannot create units because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:440
#, fuzzy, c-format
msgid ""
"Cannot create a unit at %s because the given unit type id %d is invalid."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/edithand.cpp:450
#, fuzzy, c-format
msgid ""
"Cannot create a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/edithand.cpp:463
#, fuzzy, c-format
msgid "Cannot create unit of type %s on enemy tile %s."
msgstr "Incapaz de criar canal"

#: server/edithand.cpp:473
#, fuzzy, c-format
msgid "Cannot create a unit of type %s on the terrain at %s."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/edithand.cpp:516
#, c-format
msgid "Cannot remove units because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:526
#, c-format
msgid ""
"Cannot remove a unit at %s because the given unit type id %d is invalid."
msgstr ""

#: server/edithand.cpp:537
#, c-format
msgid ""
"Cannot remove a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""

#: server/edithand.cpp:569 server/edithand.cpp:592
#, c-format
msgid "No such unit (ID %d)."
msgstr ""

#: server/edithand.cpp:629
#, c-format
msgid "Invalid veteran level %d for unit %d (%s)."
msgstr ""

#: server/edithand.cpp:664
#, c-format
msgid "Cannot create a city because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:674
#, c-format
msgid ""
"Cannot create a city at %s because the given owner's player id %d is invalid"
msgstr ""

#: server/edithand.cpp:684
#, fuzzy, c-format
msgid "A city may not be built at %s."
msgstr "* Pode construir novas cidades.\n"

#: server/edithand.cpp:730
#, c-format
msgid "Cannot edit city with invalid city ID %d."
msgstr ""

#: server/edithand.cpp:742
#, fuzzy, c-format
msgid "Cannot edit city name: %s"
msgstr "A Ligar"

#: server/edithand.cpp:753
#, c-format
msgid "Invalid city size %d for city %s."
msgstr ""

#: server/edithand.cpp:776
#, c-format
msgid "It is impossible for a city to have %s!"
msgstr ""

#: server/edithand.cpp:824
#, c-format
msgid ""
"Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:838
#, c-format
msgid ""
"Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.cpp:887
#, fuzzy, c-format
msgid ""
"No more players can be added because the maximum number of players (%d) has "
"been reached."
msgstr "%s foi rejeitado: Foi atingido o número máximo de jogadores."

#: server/edithand.cpp:895
#, c-format
msgid ""
"No more players can be added because there are no available nations (%d "
"used)."
msgstr ""

#: server/edithand.cpp:904
#, fuzzy
msgid "Player cannot be created because random nation selection failed."
msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#: server/edithand.cpp:912
#, fuzzy
msgid "Player creation failed."
msgstr "Jogador Destruído"

#: server/edithand.cpp:954
#, c-format
msgid "No such player (ID %d)."
msgstr ""

#: server/edithand.cpp:984
#, c-format
msgid "Cannot edit player with invalid player ID %d."
msgstr ""

#: server/edithand.cpp:1000
#, c-format
msgid "Cannot change name of player (%d) '%s' to '%s': %s"
msgstr ""

#: server/edithand.cpp:1011
#, c-format
msgid ""
"Cannot change nation for player %d (%s) because the given nation ID %d is "
"invalid."
msgstr ""

#: server/edithand.cpp:1017
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is already assigned to player %d (%s)."
msgstr ""

#: server/edithand.cpp:1026
#, fuzzy, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is not in the current nation set."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/edithand.cpp:1035
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is unsuitable for this player."
msgstr ""

#: server/edithand.cpp:1077
#, c-format
msgid ""
"Cannot set gold for player %d (%s) because the value %d is outside the "
"allowed range."
msgstr ""

#: server/edithand.cpp:1179
#, c-format
msgid "Cannot edit vision because %d is not a valid tile index on this map!"
msgstr ""

#: server/edithand.cpp:1189
#, c-format
msgid ""
"Cannot edit vision for the tile at %s because given player id %d is invalid."
msgstr ""

#: server/edithand.cpp:1265
#, c-format
msgid "No such city (ID %d)."
msgstr ""

#: server/edithand.cpp:1291
#, fuzzy
msgid "Cannot toggle fog-of-war when it is already disabled."
msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#: server/edithand.cpp:1299
#, fuzzy, c-format
msgid "Cannot toggle fog-of-war for invalid player ID %d."
msgstr "Impossível alternar um jogador bárbaro."

#: server/edithand.cpp:1327 server/edithand.cpp:1367
#, c-format
msgid "Invalid tile index %d for start position."
msgstr ""

#: server/edithand.cpp:1374
#, c-format
msgid ""
"Cannot edit start position nations at (%d, %d) because there is no start "
"position there."
msgstr ""

#: server/edithand.cpp:1475
msgid "No permissions to remotely save scenario."
msgstr ""

#: server/edithand.cpp:1482
msgid "Scenario information not set. Cannot save scenario."
msgstr ""

#: server/fcdb.cpp:86
#, fuzzy, c-format
msgid ""
"Cannot load fcdb config file '%s':\n"
"%s"
msgstr "Incapaz de encontrar ficheiro audio %s"

#: server/gamehand.cpp:403
#, fuzzy, c-format
msgid "Didn't find optimal solution for team placement in %d iterations."
msgstr "Incapaz de encontrar uma rota para o destino!"

#: server/gamehand.cpp:871
#, fuzzy, c-format
msgid "No units placed for %s!"
msgstr "Jogo: Nação Seleccionada"

#: server/gamehand.cpp:894
#, c-format
msgid "Year: %s"
msgstr "Ano: %s"

#: server/gamehand.cpp:1005
#, fuzzy
msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
msgstr ""
"A expiração de turno excedeu o seu limite máximo, a corrigir para máximo"

#: server/gamehand.cpp:1013
msgid "The turn timeout is smaller than zero, fixing at zero."
msgstr "A expiração de turno é menor do que zero, a corrigir para zero."

#: server/generator/islands.cpp:180
msgid "High landmass - this may take a few seconds."
msgstr "Massa terrestre elevada - isto pode levar alguns segundos."

#: server/generator/islands.cpp:465
msgid "Generator 3 didn't place all big islands."
msgstr "Gerador 3 não colocou todas as ilhas maiores."

#: server/generator/islands.cpp:494
#, c-format
msgid "Generator 3 left %li landmass unplaced."
msgstr "Gerador 3 deixou %li massas terrestres por colocar."

#: server/generator/mapgen.cpp:1391
msgid "The server couldn't allocate starting positions."
msgstr ""

#: server/generator/mapgen_topology.cpp:244
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
msgstr ""

#: server/generator/mapgen_topology.cpp:303
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
msgstr ""

#: server/generator/mapgen_topology.cpp:317
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"small. Setting map size to the minimal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:325
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"large. Setting map size to the maximal size %d."
msgstr ""

#: server/generator/mapgen_topology.cpp:332
#, c-format
msgid ""
"Setting map size to %d (approx. %d (land) tiles for each of the %d "
"player(s))."
msgstr ""

#: server/generator/startpos.cpp:524
msgid ""
"The server appears to have gotten into an infinite loop in the allocation of "
"starting positions.\n"
"Maybe the number of players is too high for this map."
msgstr ""

#: server/handchat.cpp:104
#, c-format
msgid "%s is an ambiguous player name-prefix."
msgstr "%s é um prefixo de nome de jogador ambíguo."

#: server/handchat.cpp:108
#, c-format
msgid "%s is an ambiguous connection name-prefix."
msgstr "%s é um prefixo de nome de ligação ambíguo."

#: server/handchat.cpp:112
#, fuzzy, c-format
msgid "%s is an anonymous name. Use connection name."
msgstr "%s é um prefixo de nome de ligação ambíguo."

#: server/handchat.cpp:131 server/handchat.cpp:170
#, c-format
msgid "You cannot send messages to %s; you are ignored."
msgstr ""

#: server/handchat.cpp:231
#, c-format
msgid "%s to allies: %s"
msgstr "%s para aliados: %s"

#: server/handchat.cpp:268
#, fuzzy, c-format
msgid "%s to global observers: %s"
msgstr "%s controla agora %s"

#: server/handchat.cpp:359
#, fuzzy
msgid "You are not attached to a player."
msgstr "Não pode atacar aqui."

#: server/handchat.cpp:450
#, c-format
msgid "There is no connection by the name %s."
msgstr "Não existe nenhuma ligação com o nome %s."

#: server/handchat.cpp:453
#, c-format
msgid "There is no player nor connection by the name %s."
msgstr "Não existe nenhum jogador or ligação com o nome %s."

#: server/maphand.cpp:100
msgid "Global warming has occurred!"
msgstr "Ocorreu um aquecimento global!"

#: server/maphand.cpp:102
msgid ""
"Coastlines have been flooded and vast ranges of grassland have become "
"deserts."
msgstr ""
" As regiões costeiras foram inundadas e vastas zonas de pastos tornaram-se "
"em desertos."

#: server/maphand.cpp:113
msgid "Nuclear winter has occurred!"
msgstr "Ocorreu um inverno nuclear!"

#: server/maphand.cpp:115
msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
msgstr ""
" A costa marítima secou e vastas zonas de pastos tornaram-se em tundra."

#: server/maphand.cpp:293
#, fuzzy
msgid ""
"New hope sweeps like fire through the country as the discovery of new "
"infrastructure building technology is announced."
msgstr ""
" Uma nova esperança espalha-se através da nação ao ser anunciada a "
"descoberta do caminho de ferro.\n"
"      Os trabalhadores juntam-se espontâneamente e colocam carris em todas "
"as cidades."

#: server/maphand.cpp:301
#, fuzzy
msgid ""
"The people are pleased to hear that your scientists finally know about new "
"infrastructure building technology."
msgstr ""
" O povo está satisfeito por saber que os seus cientistas finalmente têm o "
"conhecimento do caminho de ferro.\n"
"      Os trabalhadores juntam-se espontâneamente e colocam carris em todas "
"as cidades."

#: server/maphand.cpp:309
msgid ""
"Workers spontaneously gather and upgrade all possible cities with better "
"infrastructure."
msgstr ""

#: server/maphand.cpp:313
#, c-format
msgid "Workers spontaneously gather and upgrade all possible cities with %s."
msgstr ""

#: server/maphand.cpp:1796
#, fuzzy, c-format
msgid "Moved your %s due to changing terrain."
msgstr " Foi movido o seu %s devido à alteração de mar para terra em (%d, %d)."

#: server/maphand.cpp:1802
#, fuzzy, c-format
msgid "Disbanded your %s due to changing terrain."
msgstr ""
" Foi dissolvido o seu %s devido à alteração de terra para mar em (%d, %d)."

#: server/meta.cpp:172
msgid "Not reporting to the metaserver in this game."
msgstr "A não reportar ao metaservidor neste jogo."

#: server/meta.cpp:177
#, fuzzy
msgid "Metaserver connection currently failing."
msgstr "Ligação ao metaservidor já foi estabelecida."

#: server/plrhand.cpp:149
#, c-format
msgid "The %s are no more!"
msgstr "Os %s foram extintos!"

#: server/plrhand.cpp:281
msgid "Cannot change rates before game start."
msgstr "Não pode alterar as taxas antes do jogo começar."

#: server/plrhand.cpp:305
#, c-format
msgid "%s rate exceeds the max rate for %s."
msgstr "a taxa de %s excede a taxa máxima de %s."

#: server/plrhand.cpp:347
#, c-format
msgid "%s now governs the %s as a %s."
msgstr "%s governa agora os %s como uma %s."

#: server/plrhand.cpp:369
#, c-format, qt-format
msgid ""
"The national budget for the %s are changed from %3d%%/%3d%%/%3d%% (tax/"
"luxury/science) to %3d%%/%3d%%/%3d%%."
msgstr ""

#: server/plrhand.cpp:399
msgid "You can't revolt without selecting target government."
msgstr ""

#: server/plrhand.cpp:470
msgid "You can't revolt the same turn you finished previous revolution."
msgstr ""

#: server/plrhand.cpp:508
msgid "Revolution: returning to anarchy."
msgstr ""

#: server/plrhand.cpp:573
msgid "You should choose a new government from the government menu."
msgstr ""

#: server/plrhand.cpp:644
#, fuzzy
msgid "Tax rate exceeded the max rate; adjusted."
msgstr "Taxa de imposto excede o máximo para %s; ajustada."

#: server/plrhand.cpp:648
#, fuzzy
msgid "Science rate exceeded the max rate; adjusted."
msgstr "Taxa de ciência excede o máximo para %s; ajustada."

#: server/plrhand.cpp:652
#, fuzzy
msgid "Luxury rate exceeded the max rate; adjusted."
msgstr "Taxa de luxo excede o máximo para %s; ajustada."

#: server/plrhand.cpp:786
#, c-format
msgid "%s no longer gives us shared vision!"
msgstr "%s já não nos dá visão partilhada!"

#: server/plrhand.cpp:797
#, c-format
msgid ""
"The senate will not allow you to break treaty with the %s.  You must either "
"dissolve the senate or wait until a more timely moment."
msgstr ""

#: server/plrhand.cpp:830
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would force your team mate %s to break their alliance with the %s."
msgstr ""

#: server/plrhand.cpp:837
#, c-format
msgid ""
"Your advisors discourage you from cancelling your pact with the %s, as this "
"would break your alliance with the %s."
msgstr ""

#: server/plrhand.cpp:900
#, c-format
msgid ""
"The senate passes your bill because of the constant provocations of the %s."
msgstr "O senado passa a sua moção devido às constantes provocações dos %s."

#: server/plrhand.cpp:905
#, c-format
msgid ""
"The senate refuses to break treaty with the %s, but you have no trouble "
"finding a new senate."
msgstr ""

#: server/plrhand.cpp:929
#, c-format
msgid "The diplomatic state between the %s and the %s is now %s."
msgstr "O estado diplomático entre os %s e os %s é agora de %s."

#: server/plrhand.cpp:935
#, c-format
msgid ""
" %s canceled the diplomatic agreement! The diplomatic state between the %s "
"and the %s is now %s."
msgstr ""
"  %s cancelam o acordo diplomático! O estado diplomático entre os %s e os %s "
"é agora de %s."

#: server/plrhand.cpp:955
#, c-format
msgid ""
"%s has attacked your ally %s! You cancel your alliance to the aggressor."
msgstr ""

#: server/plrhand.cpp:967
#, c-format
msgid ""
"Your team mate %s declared war on %s. You are obligated to cancel alliance "
"with %s."
msgstr ""

#: server/plrhand.cpp:1595
msgid ""
"Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
msgstr ""

#: server/plrhand.cpp:1742
msgid "no color"
msgstr ""

#: server/plrhand.cpp:1834
#, c-format
msgid "Removing player %s."
msgstr "A remover o jogador %s."

#: server/plrhand.cpp:1837
msgid "You've been removed from the game!"
msgstr "Você foi removido do jogo!"

#: server/plrhand.cpp:1840
#, c-format
msgid "%s has been removed from the game."
msgstr "%s foi removido do jogo."

#: server/plrhand.cpp:2002
msgid "Please choose a non-blank name."
msgstr "Seleccione um nome não-vazio."

#: server/plrhand.cpp:2016
#, fuzzy
msgid "That nation is already in use."
msgstr "O jogo já foi iniciado."

#: server/plrhand.cpp:2021
#, fuzzy, c-format
msgid "Another player already has the name '%s'. Please choose another name."
msgstr "Já existe outro jogador de nome '%s'.  Seleccione outro nome."

#: server/plrhand.cpp:2047
#, fuzzy
msgid "Please choose a name containing only ASCII characters."
msgstr "Seleccione um nome não-vazio."

#: server/plrhand.cpp:2121 server/plrhand.cpp:2136
#, fuzzy, c-format
msgid "Player no. %d"
msgstr "Jogador %d"

#: server/plrhand.cpp:2151
#, fuzzy
msgid "A poorly-named player"
msgstr "Uma cidade de nome incorrecto"

#: server/plrhand.cpp:2228 server/plrhand.cpp:2231
#, c-format
msgid "You have made contact with the %s, ruled by %s."
msgstr "Estabeleceu contacto com os %s, governados por %s."

#: server/plrhand.cpp:2957
#, c-format
msgid "Could not throw %s into civil war - too many players"
msgstr ""

#: server/plrhand.cpp:2963
#, c-format
msgid "Could not throw %s into civil war - no available nations"
msgstr ""

#: server/plrhand.cpp:3001
#, c-format
msgid "Could not throw %s into civil war - no available cities"
msgstr ""

#: server/plrhand.cpp:3034
#, fuzzy
msgid "Your nation is thrust into civil war."
msgstr "A sua nação caíu numa guerra civil."

#: server/plrhand.cpp:3038
#, fuzzy, c-format
msgid "%s is the rebellious leader of the %s."
msgstr "%s é declarado líder dos estados rebeldes %s."

#: server/plrhand.cpp:3060
#, fuzzy, c-format
msgid "%s declares allegiance to the %s."
msgstr "%s forma uma aliança com %s."

#: server/plrhand.cpp:3218
#, c-format
msgid ""
"User '%s' is currently allowed to take control of your player while you are "
"away. Use '/delegate cancel' to revoke this access."
msgstr ""

#: server/plrhand.cpp:3231
#, fuzzy, c-format
msgid "Control of player '%s' is delegated to you."
msgstr "Jogador %s incluida na equipa %s."

#: server/plrhand.cpp:3241
msgid "Use '/delegate take <player>' to take control of a delegated player."
msgstr ""

#: server/report.cpp:90
#, fuzzy, c-format
msgid "%s %s reports on the RICHEST Civilizations in the World."
msgstr "Relatório de %s sobre as Civilizações mais RICAS do Mundo."

#: server/report.cpp:92
#, fuzzy, c-format
msgid "%s %s reports on the most ADVANCED Civilizations in the World."
msgstr "Relatório de %s sobre as Civilizações mais AVANÇADAS do Mundo."

#: server/report.cpp:94
#, fuzzy, c-format
msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
msgstr "Relatório de %s sobre as Civilizações mais MILITARIZADAS do Mundo."

#: server/report.cpp:96
#, fuzzy, c-format
msgid "%s %s reports on the HAPPIEST Civilizations in the World."
msgstr "Relatório de %s sobre as Civilizações mais FELIZES do Mundo."

#: server/report.cpp:98
#, fuzzy, c-format
msgid "%s %s reports on the LARGEST Civilizations in the World."
msgstr "Relatório de %s sobre as Civilizações mais POPULOSAS do Mundo."

#: server/report.cpp:102
#, fuzzy
msgid "Herodotus"
msgstr "Heródoto"

#: server/report.cpp:104
#, fuzzy
msgid "Thucydides"
msgstr "Thucydides"

#: server/report.cpp:106
#, fuzzy
msgid "Pliny the Elder"
msgstr "Plínio o Velho"

#: server/report.cpp:108
#, fuzzy
msgid "Livy"
msgstr "Livy"

#: server/report.cpp:110
#, fuzzy
msgid "Toynbee"
msgstr "Toynbee"

#: server/report.cpp:112
#, fuzzy
msgid "Gibbon"
msgstr "Gibbon"

#: server/report.cpp:114
#, fuzzy
msgid "Ssu-ma Ch'ien"
msgstr "Ssu-ma Ch'ien"

#: server/report.cpp:116
#, fuzzy
msgid "Pan Ku"
msgstr "Pan Ku"

#: server/report.cpp:185
msgid "League Score"
msgstr ""

#: server/report.cpp:187 server/report.cpp:188
msgid "Population"
msgstr "População"

#: server/report.cpp:190
msgid "Improvements"
msgstr "Construções"

#: server/report.cpp:192
msgid "Land Area"
msgstr "Área Terrestre"

#: server/report.cpp:193
msgid "Settled Area"
msgstr "Área Colonizada"

#: server/report.cpp:195
#, fuzzy
msgid "?ability:Literacy"
msgstr "Literatura"

#: server/report.cpp:196
#, fuzzy
msgid "Agriculture"
msgstr "Tecn. Futura %d"

#: server/report.cpp:199
#, fuzzy
msgid "Gold Income"
msgstr "Custo Total:"

#: server/report.cpp:200
msgid "Research Speed"
msgstr "Vel. de Investigação"

#: server/report.cpp:201
msgid "Military Service"
msgstr "Serviço Militar"

#: server/report.cpp:203
#, fuzzy
msgid "Military Units"
msgstr "Milícia"

#: server/report.cpp:204
#, fuzzy
msgid "Built Units"
msgstr "Construir Unidades"

#: server/report.cpp:205
#, fuzzy
msgid "Killed Units"
msgstr "Unidades Disponíveis"

#: server/report.cpp:206
#, fuzzy
msgid "Lost Units"
msgstr "Unidades terrestres"

#: server/report.cpp:220
#, fuzzy, c-format, qt-format
msgid "%2d: The Supreme %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:222
#, fuzzy, c-format, qt-format
msgid "%2d: The Magnificent %s"
msgstr "Magníficos"

#: server/report.cpp:224
#, fuzzy, c-format, qt-format
msgid "%2d: The Great %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:226
#, fuzzy, c-format, qt-format
msgid "%2d: The Glorious %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:228
#, fuzzy, c-format, qt-format
msgid "%2d: The Excellent %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:230
#, fuzzy, c-format, qt-format
msgid "%2d: The Eminent %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:232
#, fuzzy, c-format, qt-format
msgid "%2d: The Distinguished %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:234
#, fuzzy, c-format, qt-format
msgid "%2d: The Average %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:236
#, fuzzy, c-format, qt-format
msgid "%2d: The Mediocre %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:238
#, fuzzy, c-format, qt-format
msgid "%2d: The Ordinary %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:240
#, fuzzy, c-format, qt-format
msgid "%2d: The Pathetic %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:242
#, fuzzy, c-format, qt-format
msgid "%2d: The Useless %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:244
#, fuzzy, c-format, qt-format
msgid "%2d: The Valueless %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:246
#, fuzzy, c-format, qt-format
msgid "%2d: The Worthless %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:248
#, fuzzy, c-format, qt-format
msgid "%2d: The Wretched %s"
msgstr "%2d: Os %s %s\n"

#: server/report.cpp:327
msgid "Historian Publishes!"
msgstr "Historiador Publica!"

#: server/report.cpp:404
#, fuzzy, c-format, qt-format
msgid "%2d: The %s City of %s (%s) of size %d, "
msgstr "%2d: A Cidade %s de %s de tamanho %d, "

#: server/report.cpp:410
#, c-format, qt-format
msgid "%2d: The %s City of %s of size %d, "
msgstr "%2d: A Cidade %s de %s de tamanho %d, "

#: server/report.cpp:417
#, fuzzy
msgid "with no Great Wonders\n"
msgstr "sem qualquer maravilha\n"

#: server/report.cpp:425 server/report.cpp:507
msgid "Traveler's Report:"
msgstr "Relatório dos Viajantes:"

#: server/report.cpp:426
msgid "The Five Greatest Cities in the World!"
msgstr "As Cinco Maiores Cidades do Mundo!"

#: server/report.cpp:452
#, fuzzy, c-format
msgid "%s in %s (%s, %s)\n"
msgstr "%s em %s (%s)\n"

#: server/report.cpp:458
#, c-format
msgid "%s in %s (%s)\n"
msgstr "%s em %s (%s)\n"

#: server/report.cpp:464
#, c-format
msgid "%s has been DESTROYED\n"
msgstr "%s foi DESTRUIDO\n"

#: server/report.cpp:487
#, fuzzy, c-format
msgid "(building %s in %s (%s, %s))\n"
msgstr "(edifício %s em %s (%s))\n"

#: server/report.cpp:494
#, c-format
msgid "(building %s in %s (%s))\n"
msgstr "(edifício %s em %s (%s))\n"

#: server/report.cpp:507
msgid "Wonders of the World"
msgstr "Maravilhas do Mundo"

#: server/report.cpp:1088
#, c-format
msgid "(ranked %d)"
msgstr ""

#: server/report.cpp:1204 server/report.cpp:1231
msgid "Demographics Report:"
msgstr "Relatório Demográfico:"

#: server/report.cpp:1205
msgid "Sorry, the Demographics report is unavailable."
msgstr "Desculpe, o relatório Demográfico não se encontra disponível."

#: server/report.cpp:1210 server/report.cpp:1247
#, fuzzy, c-format
msgid "%s %s (%s)"
msgstr "%s em %s (%s)\n"

#: server/report.cpp:1262
#, fuzzy
msgid "Achievements List:"
msgstr "?Scientists:C"

#: server/report.cpp:1747
#, fuzzy
msgid "Population\n"
msgstr "População"

#: server/report.cpp:1749
#, fuzzy
msgid ""
"Trade\n"
"(M goods)"
msgstr " M bens"

#: server/report.cpp:1751
#, fuzzy
msgid ""
"Production\n"
"(M tons)"
msgstr "Produção"

#: server/report.cpp:1752
#, fuzzy
msgid "Cities\n"
msgstr "Cidades"

#: server/report.cpp:1753
#, fuzzy
msgid "Technologies\n"
msgstr "Tecnologia"

#: server/report.cpp:1754
#, fuzzy
msgid ""
"Military Service\n"
"(months)"
msgstr "Serviço Militar"

#: server/report.cpp:1755
#, fuzzy
msgid "Wonders\n"
msgstr "Maravilhas"

#: server/report.cpp:1756
#, fuzzy
msgid ""
"Research Speed\n"
"(bulbs)"
msgstr "Vel. de Investigação"

#: server/report.cpp:1758
#, fuzzy
msgid ""
"Land Area\n"
"(sq. mi.)"
msgstr "Área Terrestre"

#: server/report.cpp:1760
#, fuzzy
msgid ""
"Settled Area\n"
"(sq. mi.)"
msgstr "Área Colonizada"

#: server/report.cpp:1761
#, fuzzy
msgid ""
"Literacy\n"
"(%)"
msgstr "Literatura"

#: server/report.cpp:1762
msgid "Culture\n"
msgstr ""

#: server/report.cpp:1763
#, fuzzy
msgid "Spaceship\n"
msgstr "Nave Espacial"

#: server/report.cpp:1764
#, fuzzy
msgid "Built Units\n"
msgstr "Construir Unidades"

#: server/report.cpp:1765
#, fuzzy
msgid "Killed Units\n"
msgstr "Unidades Disponíveis"

#: server/report.cpp:1766
#, fuzzy
msgid "Unit Losses\n"
msgstr "Escudo"

#: server/rscompat.cpp:333
#, fuzzy
msgid "BeachLander"
msgstr "Lider"

#: server/rscompat.cpp:334
msgid ""
"Won't lose all movement when moving from non-native terrain to native "
"terrain."
msgstr ""

#: server/rscompat.cpp:347
#, fuzzy
msgid "Unit is destroyed when it attacks"
msgstr "Os %s destruíram %s em %s."

#: server/rscompat.cpp:348
#, fuzzy
msgid "Can pillage tile improvements."
msgstr "Construções Disponíveis"

#: server/ruleset.cpp:233
#, fuzzy, c-format
msgid "Could not find a readable \"%s.%s\" ruleset file."
msgstr "Ficheiro legível de regras \"%s\" não encontrado."

#: server/ruleset.cpp:2879
#, fuzzy
msgid "?gui_type:Build Type A Base"
msgstr "Construir Base Aérea"

#: server/ruleset.cpp:2883
#, fuzzy
msgid "?gui_type:Build Type B Base"
msgstr "Construir Base Aérea"

#: server/ruleset.cpp:8597
msgid "Ruleset couldn't be loaded. Keeping previous one."
msgstr ""

#: server/ruleset.cpp:8617
#, fuzzy
msgid "Ruleset couldn't be loaded. Switching to default one."
msgstr "= significa que a opção está com o valor por omissão"

#: server/ruleset.cpp:8661
#, fuzzy
msgid "Loading rulesets."
msgstr "A ler conjuntos de regras"

#: server/savegame/savecompat.cpp:166
#, c-format
msgid ""
"Run compatibility function for version: <%d (save file: %d; server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:202
#, c-format
msgid ""
"Run post load compatibility function for version: <%d (save file: %d; "
"server: %d)."
msgstr ""

#: server/savegame/savecompat.cpp:1269
#, c-format
msgid ""
"The save game is wrong about what the closest relationship %s (player %d) "
"and %s (player %d) have had is. Fixing it..."
msgstr ""

#: server/savegame/savegame2.cpp:230 server/savegame/savegame3.cpp:244
#, fuzzy
msgid ""
"Saved game contains incomplete map data. This can happen with old saved "
"games, or it may indicate an invalid saved game file. Proceed at your own "
"risk."
msgstr ""
"O ficheiro de gravação contém dados de mapa incompletos. Isto pode acontecer "
"com jogos gravados antigos, ou pode indicar um jogo gravado inválido. "
"Prossiga por sua conta e risco."

#: server/savegame/savegame2.cpp:1088 server/savegame/savegame3.cpp:1241
#, fuzzy, c-format
msgid "Failed to load ruleset '%s' needed for savegame."
msgstr "Erro ao criar novo jogador IA: %s."

#: server/savegame/savegame2.cpp:1617 server/savegame/savegame3.cpp:2206
msgid "Cannot load old random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:1628 server/savegame/savegame3.cpp:2216
msgid "Cannot load the random generator state. Seeding a new one."
msgstr ""

#: server/savegame/savegame2.cpp:2593 server/savegame/savegame3.cpp:3602
#: server/srv_main.cpp:2516 server/srv_main.cpp:2522
#, fuzzy, c-format
msgid "%s has been added as %s level AI-controlled player (%s)."
msgstr "%s foi acrescentado como um jogador controlado por IA."

#: server/savegame/savegame2.cpp:2599 server/savegame/savegame3.cpp:3608
#, fuzzy, c-format
msgid "%s has been added as human player."
msgstr "%s foi acrescentado como um jogador controlado por IA."

#: server/savegame/savegame2.cpp:2626 server/savegame/savegame3.cpp:3635
#, c-format
msgid "%s had invalid nation; changing to %s."
msgstr ""

#: server/savegame/savegame2.cpp:5131 server/savegame/savegame3.cpp:7576
#, fuzzy, c-format
msgid "%s had invalid researching technology."
msgstr ""
"Mostra o seu progresso na pesquisa da tecnologia actual.\n"
"%s: %d/%d."

#: server/savegame/savegame2.cpp:5142 server/savegame/savegame3.cpp:7587
#, c-format
msgid "%s had invalid technology goal."
msgstr ""

#: server/savegame/savegame2.cpp:5187 server/savegame/savegame3.cpp:7611
#, c-format
msgid ""
"%s has multiple units of type %s though it should be possible to have only "
"one."
msgstr ""

#: server/savegame/savegame3.cpp:1236
#, c-format
msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
msgstr ""

#: server/savegame/savegame3.cpp:1249
#, fuzzy, c-format
msgid "Failed to load ruleset '%s'."
msgstr "Erro ao criar novo jogador IA: %s."

#: server/savegame/savegame3.cpp:1269
#, fuzzy, c-format
msgid "Scenario requires ruleset capabilities: %s"
msgstr "Expressão de funcionalidade do cliente: %s"

#: server/savegame/savegame3.cpp:1270
#, fuzzy, c-format
msgid "Ruleset has capabilities: %s"
msgstr "Expressão de funcionalidade do cliente: %s"

#: server/savegame/savegame3.cpp:1271
#, fuzzy
msgid "Current ruleset not compatible with the scenario."
msgstr "Directório de conjunto de regras actual é \"%s\""

#: server/savegame/savegame3.cpp:1291
#, fuzzy, c-format
msgid "Can't find scenario luadata file %s.luadata."
msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#: server/savegame/savegame3.cpp:1299
#, fuzzy, c-format
msgid "Failed to load scenario luadata file %s.luadata"
msgstr "Erro ao criar novo jogador IA: %s."

#: server/savegame/savemain.cpp:123
#, c-format
msgid "Failed saving game as %s"
msgstr "Falha ao gravar o jogo como %s"

#: server/savegame/savemain.cpp:126
#, fuzzy
msgid "Failed saving game."
msgstr "Falha ao gravar o jogo como %s"

#: server/savegame/savemain.cpp:128
#, c-format
msgid "Game saved as %s"
msgstr "Jogo gravado como %s"

#: server/savegame/savemain.cpp:239 server/savegame/savemain.cpp:242
#, fuzzy, c-format
msgid "Unsupported compression type %d."
msgstr "opções suportadas: %s"

#: server/sernet.cpp:268
msgid "rejected"
msgstr ""

#: server/sernet.cpp:383
#, qt-format
msgid "Server: cannot listen on local socket %1: %2"
msgstr ""

#: server/sernet.cpp:408
#, qt-format
msgid "Server: cannot listen on port %1: %2"
msgstr ""

#: server/sernet.cpp:643
msgid "Pregame"
msgstr "Pré-jogo"

#: server/sernet.cpp:647
msgid "Running"
msgstr "Em curso"

#: server/sernet.cpp:651 server/settings.cpp:345
msgid "Game over"
msgstr "Jogo terminado"

#: server/server.cpp:178 server/stdinhand.cpp:4059
#, c-format
msgid "Ruleset directory \"%s\" not found"
msgstr "Directório de conjunto de regras \"%s\" não encontrado"

#: server/server.cpp:197
#, fuzzy, c-format
msgid "Sending info to metaserver <%s>."
msgstr "A enviar informação para o metaservidor [%s]"

#: server/server.cpp:202
msgid "Not starting without explicitly requested metaserver connection."
msgstr ""

#: server/server.cpp:583
msgid "ping timeout"
msgstr ""

#: server/server.cpp:650
#, fuzzy
msgid "client disconnected"
msgstr "Desligar"

#: server/server.cpp:719
msgid "Reached end of standard input."
msgstr ""

#: server/server.cpp:762
#, fuzzy, c-format
msgid "Now accepting new client connections on port %d."
msgstr "A aceitar novas ligações de clientes."

#: server/server.cpp:1020
#, fuzzy, c-format
msgid "Shutting down in %d seconds for lack of players."
msgstr "Moedas iniciais por jogador"

#: server/server.cpp:1023
#, fuzzy
msgid "shutting down soon for lack of players"
msgstr "Moedas iniciais por jogador"

#: server/server.cpp:1025
#, fuzzy, c-format
msgid "Restarting in %d seconds for lack of players."
msgstr "Moedas iniciais por jogador"

#: server/server.cpp:1028
#, fuzzy
msgid "restarting soon for lack of players"
msgstr "Moedas iniciais por jogador"

#: server/server.cpp:1086
#, fuzzy
msgid "Shutting down for lack of players."
msgstr "Moedas iniciais por jogador"

#: server/server.cpp:1089
#, fuzzy
msgid "Restarting for lack of players."
msgstr "Moedas iniciais por jogador"

#: server/settings.cpp:211 server/settings.cpp:253
#, fuzzy
msgid "Classic Freeciv"
msgstr "A ler conjuntos de regras"

#: server/settings.cpp:212
msgid "Log^2 N style"
msgstr ""

#: server/settings.cpp:213
msgid "Linear max trade"
msgstr ""

#: server/settings.cpp:214
msgid "Pure distance"
msgstr ""

#: server/settings.cpp:226
#, fuzzy
msgid "Number of tiles"
msgstr "Número de Rotas Comerciais"

#: server/settings.cpp:227
#, fuzzy
msgid "Tiles per player"
msgstr "_Jogador"

#: server/settings.cpp:228
msgid "Width and height"
msgstr ""

#: server/settings.cpp:239
msgid "Wrap East-West"
msgstr ""

#: server/settings.cpp:240
msgid "Wrap North-South"
msgstr ""

#: server/settings.cpp:241
#, fuzzy
msgid "Isometric"
msgstr "Imperatriz"

#: server/settings.cpp:242
msgid "Hexagonal"
msgstr ""

#: server/settings.cpp:254
msgid "Proportional to tile trade"
msgstr ""

#: server/settings.cpp:265
#, fuzzy
msgid "Scenario map"
msgstr "Ler Cenário"

#: server/settings.cpp:266
msgid "Fully random height"
msgstr ""

#: server/settings.cpp:267
msgid "Pseudo-fractal height"
msgstr ""

#: server/settings.cpp:268
msgid "Island-based"
msgstr ""

#: server/settings.cpp:269
#, fuzzy
msgid "Fair islands"
msgstr "Quinta"

#: server/settings.cpp:270
msgid "Fracture map"
msgstr ""

#: server/settings.cpp:281
msgid "Generator's choice"
msgstr ""

#: server/settings.cpp:282
msgid "One player per continent"
msgstr ""

#: server/settings.cpp:284
#, fuzzy
msgid "Two or three players per continent"
msgstr "Se os polos são ou não continentes distintos"

#: server/settings.cpp:286
#, fuzzy
msgid "All players on a single continent"
msgstr "Já existe um jogador com esse nome."

#: server/settings.cpp:288
msgid "Depending on size of continents"
msgstr ""

#: server/settings.cpp:299 server/settings.cpp:316 server/settings.cpp:360
#, fuzzy
msgid "Disabled"
msgstr "Desonrosa"

#: server/settings.cpp:300
#, fuzzy
msgid "As close as possible"
msgstr "%s Bem vindo"

#: server/settings.cpp:302
#, fuzzy
msgid "On the same continent"
msgstr "Se os polos são ou não continentes distintos"

#: server/settings.cpp:304
msgid "Horizontal placement"
msgstr ""

#: server/settings.cpp:305
msgid "Vertical placement"
msgstr ""

#: server/settings.cpp:318
#, fuzzy
msgid "As long as connected"
msgstr "Desligar"

#: server/settings.cpp:330
#, fuzzy
msgid "Spacerace"
msgstr "Corrida Espacial"

#: server/settings.cpp:331
#, fuzzy
msgid "Allied victory"
msgstr "Vitória de equipa para %s"

#: server/settings.cpp:332
msgid "Culture victory"
msgstr ""

#: server/settings.cpp:344
#, fuzzy
msgid "New turn"
msgstr "%d turno"

#: server/settings.cpp:346
#, fuzzy
msgid "No player connections"
msgstr "<nenhuma ligação>"

#: server/settings.cpp:347
#, fuzzy
msgid "Server interrupted"
msgstr "Desligar"

#: server/settings.cpp:348
msgid "Timer"
msgstr ""

#: server/settings.cpp:361
#, fuzzy
msgid "Enabled"
msgstr "Honrosa"

#: server/settings.cpp:363
msgid "See everything inside borders"
msgstr ""

#: server/settings.cpp:365
#, fuzzy
msgid "Borders expand to unknown, revealing tiles"
msgstr "Bóer"

#: server/settings.cpp:376
#, fuzzy
msgid "Fixed"
msgstr "fixo"

#: server/settings.cpp:377
#, fuzzy
msgid "Even"
msgstr "Evento"

#: server/settings.cpp:388
#, fuzzy
msgid "Per-player, in order"
msgstr "Jogador %d"

#: server/settings.cpp:389
msgid "Per-player, random"
msgstr ""

#: server/settings.cpp:390
msgid "Set manually"
msgstr ""

#: server/settings.cpp:391
msgid "Per-team, in order"
msgstr ""

#: server/settings.cpp:393
#, fuzzy
msgid "Per-nation, in order"
msgstr "Maravilhas Disponíveis"

#: server/settings.cpp:404
msgid "Borders are not helping"
msgstr ""

#: server/settings.cpp:405
#, fuzzy
msgid "Happy within own borders"
msgstr "Maravilhas Disponíveis"

#: server/settings.cpp:406
#, fuzzy
msgid "Happy within allied borders"
msgstr "Maravilhas Disponíveis"

#: server/settings.cpp:417
msgid "Enabled for everyone"
msgstr ""

#: server/settings.cpp:419
msgid "Only allowed between human players"
msgstr ""

#: server/settings.cpp:420
msgid "Only allowed between AI players"
msgstr ""

#: server/settings.cpp:421
msgid "Only allowed when human involved"
msgstr ""

#: server/settings.cpp:423
msgid "Only allowed between two humans, or two AI players"
msgstr ""

#: server/settings.cpp:424
#, fuzzy
msgid "Restricted to teams"
msgstr "Lista de jogadores:"

#: server/settings.cpp:425
msgid "Disabled for everyone"
msgstr ""

#: server/settings.cpp:436
#, fuzzy
msgid "No restrictions"
msgstr "Construção"

#: server/settings.cpp:437
#, fuzzy
msgid "Unique to a player"
msgstr "Página unidades"

#: server/settings.cpp:438
msgid "Globally unique"
msgstr ""

#: server/settings.cpp:439
#, fuzzy
msgid "No city name stealing"
msgstr "Nomes de cidades permitidos"

#: server/settings.cpp:450
#, fuzzy
msgid "No barbarians"
msgstr "Bárbaro"

#: server/settings.cpp:451
msgid "Only in huts"
msgstr ""

#: server/settings.cpp:452
msgid "Normal rate of appearance"
msgstr ""

#: server/settings.cpp:453
#, fuzzy
msgid "Frequent barbarian uprising"
msgstr "Civ: Levantamento Bárbaro"

#: server/settings.cpp:454
#, fuzzy
msgid "Raging hordes"
msgstr "Jardins Suspensos"

#: server/settings.cpp:465
msgid "Fixed to 'revolen' turns"
msgstr ""

#: server/settings.cpp:466
msgid "Randomly 1-'revolen' turns"
msgstr ""

#: server/settings.cpp:468
msgid "First time 'revolen', then always quicker"
msgstr ""

#: server/settings.cpp:470
msgid "Random, max always quicker"
msgstr ""

#: server/settings.cpp:481
msgid "Reveal map at game start"
msgstr ""

#: server/settings.cpp:482
msgid "Unfog map for dead players"
msgstr ""

#: server/settings.cpp:494
#, fuzzy
msgid "Allows units to be airlifted from allied cities"
msgstr "Permite aos %s construir estradas sobre quadrados com rios.\n"

#: server/settings.cpp:496
msgid "Allows units to be airlifted to allied cities"
msgstr ""

#: server/settings.cpp:498
msgid "Unlimited units from source city"
msgstr ""

#: server/settings.cpp:500
#, fuzzy
msgid "Unlimited units to destination city"
msgstr "Seleccione o destino"

#: server/settings.cpp:511
msgid "All players move concurrently"
msgstr ""

#: server/settings.cpp:513
msgid "All players alternate movement"
msgstr ""

#: server/settings.cpp:514
msgid "Team alternate movement"
msgstr ""

#: server/settings.cpp:526
#, fuzzy
msgid "All players"
msgstr "<nenhum jogador>"

#: server/settings.cpp:527
#, fuzzy
msgid "Human players only"
msgstr "<nenhuma ligação>"

#: server/settings.cpp:539
#, fuzzy
msgid "No compression"
msgstr "Construção"

#: server/settings.cpp:540
msgid "Using zlib (gzip format)"
msgstr ""

#: server/settings.cpp:542
msgid "Using bzip2 (deprecated)"
msgstr ""

#: server/settings.cpp:545
msgid "Using xz"
msgstr ""

#: server/settings.cpp:548
msgid "Using Zstandard"
msgstr ""

#: server/settings.cpp:573
msgid "Wait time applies to activity completion at turn change"
msgstr ""

#: server/settings.cpp:594
#, c-format
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn. Currently, at least to the "
"end of this turn, mode is \"%s\"."
msgstr ""

#: server/settings.cpp:612
#, c-format
msgid ""
"%s\n"
"Currently this setting is being overridden by an old scenario or savegame, "
"which has set the absolute number of huts to %d. Explicitly set this setting "
"again to make it take effect instead."
msgstr ""

#: server/settings.cpp:648 server/settings.cpp:650
#, fuzzy, c-format
msgid "Warning: aifill not met: %s."
msgstr "Aviso: Receia-se fome em %s."

#: server/settings.cpp:681
#, fuzzy
msgid "Warning: not enough nations in this nation set for all current players."
msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#: server/settings.cpp:816
#, c-format
msgid "Invalid save name definition: '%s' (resolves to '%s')."
msgstr ""

#: server/settings.cpp:835
#, fuzzy
msgid "You cannot disable the map generator."
msgstr "Você não pode subverter a capital de uma nação."

#: server/settings.cpp:843
msgid "You cannot require a map generator when a map is loaded."
msgstr ""

#: server/settings.cpp:858
#, fuzzy, c-format
msgid "Invalid score name definition: '%s'."
msgstr "Nome de utilizador inválido '%s'"

#: server/settings.cpp:878
#, fuzzy, c-format
msgid ""
"Demography string validation failed at character: '%c'. Try \"/help "
"demography\"."
msgstr ""
"Expressão demográfica contém caracteres inválidos. Consulte \"help "
"demography\"."

#: server/settings.cpp:941
#, fuzzy, c-format
msgid ""
"Allowed take string validation failed at character: '%c'. Try \"/help "
"allowtake\"."
msgstr ""
"Expressão de ligações autorizadas contém caracteres\n"
"inválidos.  Consulte \"help allowconnect\"."

#: server/settings.cpp:970
#, fuzzy, c-format
msgid ""
"Starting units string validation failed at character '%c'. Try \"/help "
"startunits\"."
msgstr ""
"Expressão de ligações autorizadas contém caracteres\n"
"inválidos.  Consulte \"help allowconnect\"."

#: server/settings.cpp:993
#, fuzzy
msgid ""
"The first starting unit must be native to at least one \"Starter\" terrain. "
"Try \"/help startunits\"."
msgstr ""
"Expressão de ligações autorizadas contém caracteres\n"
"inválidos.  Consulte \"help allowconnect\"."

#: server/settings.cpp:1011
msgid "Cannot set endturn earlier than current turn."
msgstr ""

#: server/settings.cpp:1025
#, fuzzy, c-format
msgid ""
"Number of players (%d) is higher than requested value (%d). Keeping old "
"value."
msgstr ""
"Número de jogadores é mais elevado que o valor pedido, a manter valor antigo"

#: server/settings.cpp:1035
#, fuzzy, c-format
msgid ""
"Requested value (%d) is greater than number of available start positions "
"(%d). Keeping old value."
msgstr ""
"Número de jogadores é mais elevado que o valor pedido, a manter valor antigo"

#: server/settings.cpp:1057
#, c-format
msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
msgstr ""

#: server/settings.cpp:1074 server/settings.cpp:1113
#, fuzzy
msgid "You are not allowed to set timeout values less than 30 seconds."
msgstr "Você não está autorizado a definir esta opção."

#: server/settings.cpp:1083 server/settings.cpp:1130
msgid ""
"For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
msgstr ""

#: server/settings.cpp:1094
#, c-format
msgid ""
"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
"Please change 'unitwaittime' first."
msgstr ""

#: server/settings.cpp:1139
#, c-format
msgid ""
"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
"Please change 'timeout' first."
msgstr ""

#: server/settings.cpp:1160 server/settings.cpp:1218 server/settings.cpp:1238
msgid "For an isometric or hexagonal map the ysize must be even."
msgstr ""

#: server/settings.cpp:1178 server/settings.cpp:1203
#, c-format
msgid "The map size (%d * %d = %d) must be larger than %d tiles."
msgstr ""

#: server/settings.cpp:1184 server/settings.cpp:1209
#, c-format
msgid "The map size (%d * %d = %d) must be lower than %d tiles."
msgstr ""

#: server/settings.cpp:1254
msgid "Bzip2 is deprecated as compresstype. Consider other options."
msgstr ""

#: server/settings.cpp:1276
msgid "No nations in the currently loaded ruleset have associated colors."
msgstr ""

#: server/settings.cpp:1344
msgid "Map size definition"
msgstr ""

#: server/settings.cpp:1349
msgid ""
"Chooses the method used to define the map size. Other options specify the "
"parameters for each method.\n"
"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
"'tilesperplayer').\n"
"- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
"'xsize' and 'ysize')."
msgstr ""

#: server/settings.cpp:1361
msgid "Map area (in thousands of tiles)"
msgstr ""

#: server/settings.cpp:1366
msgid ""
"This value is used to determine the map area.\n"
"  size = 4 is a normal map of 4,000 tiles (default)\n"
"  size = 20 is a huge map of 20,000 tiles\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
msgstr ""

#: server/settings.cpp:1378
#, fuzzy
msgid "Number of (land) tiles per player"
msgstr "Número inicial de colonos por jogador"

#: server/settings.cpp:1383
msgid ""
"This value is used to determine the map dimensions. It calculates the map "
"size at game start based on the number of players and the value of the "
"setting 'landmass'.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Tiles per player\" (PLAYER)."
msgstr ""

#: server/settings.cpp:1394
#, fuzzy
msgid "Map width in tiles"
msgstr "Largura do mapa em quadrados"

#: server/settings.cpp:1399
msgid ""
"Defines the map width.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1407
#, fuzzy
msgid "Map height in tiles"
msgstr "Altura do mapa em quadrados"

#: server/settings.cpp:1412
msgid ""
"Defines the map height.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.cpp:1421
#, fuzzy
msgid "Map topology"
msgstr "Opções da cidade"

#: server/settings.cpp:1423
msgid ""
"Freeciv21 maps are always two-dimensional. They may wrap at the north-south "
"and east-west directions to form a flat map, a cylinder, or a torus (donut). "
"Individual tiles may be rectangular or hexagonal, with either an overhead "
"(\"classic\") or isometric alignment.\n"
"To play with a particular topology, clients will need a matching tileset.\n"
"Overhead rectangular:      Isometric rectangular:\n"
"      _________               /\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"                             \\/\\/\\/\\/\\/\n"
"Hex:                       Iso-hex:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
msgstr ""

#: server/settings.cpp:1448
msgid "Method used to generate map"
msgstr "Método utilizado para gerar o mapa"

#: server/settings.cpp:1454
msgid ""
"Specifies the algorithm used to generate the map. If the default value of "
"the 'startpos' option is used, then the chosen generator chooses an "
"appropriate 'startpos' setting; otherwise, the generated map tries to "
"accommodate the chosen 'startpos' setting.\n"
"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
"the scenario does not specify start positions, they will be allocated "
"depending on the size of continents.\n"
"- \"Fully random height\" (RANDOM): generates maps with a number of equally "
"spaced, relatively small islands. By default, start positions are allocated "
"depending on continent size.\n"
"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
"or more large continents and a scattering of smaller islands. By default, "
"players are all placed on a single continent.\n"
"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
"similarly-sized and -shaped islands, each with approximately the same ratios "
"of terrain types. By default, each player gets their own island.\n"
"- \"Fair islands\" (FAIR): generates the exact copy of the same island for "
"every player or every team.\n"
"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends "
"to place hills and mountains along the edges of the continents.\n"
"If the requested generator is incompatible with other server settings, the "
"server may fall back to another generator."
msgstr ""

#: server/settings.cpp:1486
#, fuzzy
msgid "Method used to choose start positions"
msgstr "Método utilizado para gerar o mapa"

#: server/settings.cpp:1492
msgid ""
"The method used to choose where each player's initial units start on the "
"map. (For scenarios which include pre-set start positions, this setting is "
"ignored.)\n"
"- \"Generator's choice\" (DEFAULT): the start position placement will depend "
"on the map generator chosen. See the 'generator' setting.\n"
"- \"One player per continent\" (SINGLE): one player is placed on each of a "
"set of continents of approximately equivalent value (if possible).\n"
"- \"Two or three players per continent\" (2or3): similar to SINGLE except "
"that two players will be placed on each continent, with three on the 'best' "
"continent if there is an odd number of players.\n"
"- \"All players on a single continent\" (ALL): all players will start on the "
"'best' available continent.\n"
"- \"Depending on size of continents\" (VARIABLE): players will be placed on "
"the 'best' available continents such that, as far as possible, the number of "
"players on each continent is proportional to its value.\n"
"If the server cannot satisfy the requested setting due to there being too "
"many players for continents, it may fall back to one of the others. "
"(However, map generators try to create the right number of continents for "
"the choice of this 'startpos' setting and the number of players, so this is "
"unlikely to occur.)"
msgstr ""

#: server/settings.cpp:1521
#, fuzzy
msgid "Method used for placement of team mates"
msgstr "Método utilizado para gerar o mapa"

#: server/settings.cpp:1526
msgid ""
"After start positions have been generated thanks to the 'startpos' setting, "
"this setting controls how the start positions will be assigned to the "
"different players of the same team.\n"
"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to "
"players, regardless of teams.\n"
"- \"As close as possible\" (CLOSEST): players will be placed as close as "
"possible, regardless of continents.\n"
"- \"On the same continent\" (CONTINENT): if possible, place all players of "
"the same team onto the same island/continent.\n"
"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be "
"placed horizontally.\n"
"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
"vertically."
msgstr ""

#: server/settings.cpp:1545
#, fuzzy
msgid "Presence of 1x1 islands"
msgstr "Existência ou ausência de ilhas 1x1"

#: server/settings.cpp:1546
msgid ""
"This setting controls whether the map generator is allowed to make islands "
"of one only tile size."
msgstr ""

#: server/settings.cpp:1552
msgid "Whether the poles are separate continents"
msgstr "Se os polos são ou não continentes distintos"

#: server/settings.cpp:1553
msgid "If this setting is disabled, the continents may attach to poles."
msgstr ""

#: server/settings.cpp:1560
msgid "How much the land at the poles is flattened"
msgstr ""

#: server/settings.cpp:1564
msgid ""
"Controls how much the height of the poles is flattened during map "
"generation, preventing a diversity of land terrain there. 0 is no "
"flattening, 100 is maximum flattening. Only affects the 'RANDOM' and "
"'FRACTAL' map generators."
msgstr ""

#: server/settings.cpp:1573
msgid "Whether there's just one pole generated"
msgstr ""

#: server/settings.cpp:1574
msgid ""
"If this setting is enabled, only one side of the map will have a pole. This "
"setting has no effect if the map wraps both directions."
msgstr ""

#: server/settings.cpp:1581
msgid "All the map is temperate"
msgstr ""

#: server/settings.cpp:1582
msgid ""
"If this setting is enabled, the temperature will be equivalent everywhere on "
"the map. As a result, the poles won't be generated."
msgstr ""

#: server/settings.cpp:1589
msgid "Average temperature of the planet"
msgstr ""

#: server/settings.cpp:1590
msgid ""
"Small values will give a cold map, while larger values will give a hotter "
"map.\n"
"\n"
"100 means a very dry and hot planet with no polar arctic zones, only "
"tropical and dry zones.\n"
" 70 means a hot planet with little polar ice.\n"
" 50 means a temperate planet with normal polar, cold, temperate, and "
"tropical zones; a desert zone overlaps tropical and temperate zones.\n"
" 30 means a cold planet with small tropical zones.\n"
"  0 means a very cold planet with large polar zones and no tropics."
msgstr ""

#: server/settings.cpp:1607
msgid "Percentage of the map that is land"
msgstr ""

#: server/settings.cpp:1608
msgid ""
"This setting gives the approximate percentage of the map that will be made "
"into land."
msgstr ""

#: server/settings.cpp:1615
msgid "Amount of hills/mountains"
msgstr "Quant. de colinas/montanhas"

#: server/settings.cpp:1616
#, fuzzy
msgid ""
"Small values give flat maps, while higher values give a steeper map with "
"more hills and mountains."
msgstr ""
"Valores menores geram mapas planos, maiores geram mapas com mais relevo."

#: server/settings.cpp:1624
#, fuzzy
msgid "Amount of water on landmasses"
msgstr "Quant. de terra vs oceano"

#: server/settings.cpp:1625
msgid ""
"Small values mean lots of dry, desert-like land; higher values give a wetter "
"map with more swamps, jungles, and rivers."
msgstr ""

#: server/settings.cpp:1632
#, fuzzy
msgid "Global warming"
msgstr "Ocorreu um aquecimento global!"

#: server/settings.cpp:1633
msgid ""
"If turned off, global warming will not occur as a result of pollution. This "
"setting does not affect pollution."
msgstr ""

#: server/settings.cpp:1639
#, fuzzy
msgid "Global warming percent"
msgstr "Ocorreu um aquecimento global!"

#: server/settings.cpp:1640
msgid "This is a multiplier for the rate of accumulation of global warming."
msgstr ""

#: server/settings.cpp:1648
#, fuzzy
msgid "Nuclear winter"
msgstr "Energia Nuclear"

#: server/settings.cpp:1649
msgid ""
"If turned off, nuclear winter will not occur as a result of nuclear war."
msgstr ""

#: server/settings.cpp:1655
#, fuzzy
msgid "Nuclear winter percent"
msgstr "Energia Nuclear"

#: server/settings.cpp:1656
msgid "This is a multiplier for the rate of accumulation of nuclear winter."
msgstr ""

#: server/settings.cpp:1664
msgid "Map generation random seed"
msgstr "Raíz aleatória de geração do mapa"

#: server/settings.cpp:1665
#, fuzzy
msgid ""
"The same seed will always produce the same map; for zero (the default) a "
"seed will be chosen based on the time to give a random map."
msgstr ""
"Uma mesma raíz produzirá sempre o mesmo mapa; para zero (por omissão) uma "
"raíz será definida baseada na data actual, para gerar um mapa aleatório."

#: server/settings.cpp:1678
#, fuzzy
msgid "Game random seed"
msgstr "Raíz aleatória geral"

#: server/settings.cpp:1679
#, fuzzy
msgid "For zero (the default) a seed will be chosen based on the current time."
msgstr "Para zero (por omissão) uma raíz será definida baseada na data."

#: server/settings.cpp:1686
#, fuzzy
msgid "Amount of \"special\" resource tiles"
msgstr "Quant. de quadrados de recursos \"especiais\""

#: server/settings.cpp:1687
#, fuzzy
msgid ""
"Special resources improve the basic terrain type they are on. The server "
"variable's scale is parts per thousand."
msgstr ""
"Os recursos especiais melhoram o tipo básico de terreno em que se "
"encontram.  A escala da variável do servidor é de partes por milhar."

#: server/settings.cpp:1694
#, fuzzy
msgid "Amount of huts (bonus extras)"
msgstr "Quant. de cabanas (aldeias de tribos menores)"

#: server/settings.cpp:1695
#, fuzzy
msgid ""
"Huts are tile extras that usually may be investigated by units.The server "
"variable's scale is huts per thousand tiles."
msgstr ""
"Os recursos especiais melhoram o tipo básico de terreno em que se "
"encontram.  A escala da variável do servidor é de partes por milhar."

#: server/settings.cpp:1701
#, fuzzy
msgid "Amount of animals"
msgstr "Quant. de quadrados de pântano"

#: server/settings.cpp:1702
#, fuzzy
msgid ""
"Number of animals initially created on terrains defined for them in the "
"ruleset (if the ruleset supports it). The server variable's scale is animals "
"per thousand tiles."
msgstr ""
"Os recursos especiais melhoram o tipo básico de terreno em que se "
"encontram.  A escala da variável do servidor é de partes por milhar."

#: server/settings.cpp:1713
msgid "Minimum number of players"
msgstr "Número mínimo de jogadores"

#: server/settings.cpp:1714
#, fuzzy
msgid ""
"There must be at least this many players (connected human players) before "
"the game can start."
msgstr ""
"No mínimo, deve existir este número de jogadores (humanos ou IA) ligados "
"antes do jogo poder começar."

#: server/settings.cpp:1721
msgid "Maximum number of players"
msgstr "Número máximo de jogadores"

#: server/settings.cpp:1722
#, fuzzy
msgid ""
"The maximal number of human and AI players who can be in the game. When this "
"number of players are connected in the pregame state, any new players who "
"try to connect will be rejected.\n"
"When playing a scenario which defines player start positions, this setting "
"cannot be set to greater than the number of defined start positions."
msgstr ""
"O número máximo de jogadores humanos ou IA que podem existir no jogo. Quando "
"este número de jogadores é atingido no estado pré-jogo, qualquer novo "
"jogador que se tente ligar será rejeitado."

#: server/settings.cpp:1733
#, fuzzy
msgid "Limited number of AI players"
msgstr "Número mínimo de jogadores"

#: server/settings.cpp:1734
#, fuzzy
msgid ""
"If set to a positive value, then AI players will be automatically created or "
"removed to keep the total number of players at this amount. As more players "
"join, these AI players will be replaced. When set to zero, all AI players "
"will be removed."
msgstr ""
"Se existirem menos que estes jogadores no ínicio do jogo, jogadores extra IA "
"serão criados para aumentar o número total de jogadores para o valor desta "
"opção."

#: server/settings.cpp:1745
msgid "When the Readiness of a player gets autotoggled off"
msgstr ""

#: server/settings.cpp:1746
msgid ""
"In pre-game, usually when new players join or old ones leave, those who have "
"already accepted game to start by toggling \"Ready\" get that autotoggled "
"off in the changed situation. This setting can be used to make readiness "
"more persistent."
msgstr ""

#: server/settings.cpp:1756
#, fuzzy
msgid "Set of nations to choose from"
msgstr "Lista de ligações ao servidor:"

#: server/settings.cpp:1758
msgid ""
"Controls the set of nations allowed in the game. The choices are defined by "
"the ruleset.\n"
"Only nations in the set selected here will be allowed in any circumstances, "
"including new players and civil war; small sets may thus limit the number of "
"players in a game.\n"
"If this is left blank, the ruleset's default nation set is used.\n"
"See '/list nationsets' for possible choices for the currently loaded ruleset."
msgstr ""

#: server/settings.cpp:1771
msgid "Event cache for this number of turns"
msgstr ""

#: server/settings.cpp:1772
msgid ""
"Event messages are saved for this number of turns. A value of 0 deactivates "
"the event cache."
msgstr ""

#: server/settings.cpp:1780
msgid "Size of the event cache"
msgstr ""

#: server/settings.cpp:1781
msgid "This defines the maximal number of events in the event cache."
msgstr ""

#: server/settings.cpp:1788
msgid "Save chat messages in the event cache"
msgstr ""

#: server/settings.cpp:1789
msgid "If turned on, chat messages will be saved in the event cache."
msgstr ""

#: server/settings.cpp:1794
msgid "Print turn and time for each cached event"
msgstr ""

#: server/settings.cpp:1797
msgid ""
"If turned on, all cached events will be marked by the turn and time of the "
"event like '(T2 - 15:29:52)'."
msgstr ""

#: server/settings.cpp:1807
#, fuzzy
msgid "List of players' initial units"
msgstr "_Listar unidades presentes"

#: server/settings.cpp:1808
msgid ""
"This should be a string of characters, each of which specifies a unit role. "
"The first character must be native to at least one \"Starter\" terrain. The "
"characters and their meanings are:\n"
"    c   = City founder (eg., Settlers)\n"
"    w   = Terrain worker (eg., Engineers)\n"
"    x   = Explorer (eg., Explorer)\n"
"    k   = Gameloss (eg., King)\n"
"    s   = Diplomat (eg., Diplomat)\n"
"    f   = Ferryboat (eg., Trireme)\n"
"    d   = Ok defense unit (eg., Warriors)\n"
"    D   = Good defense unit (eg., Phalanx)\n"
"    a   = Fast attack unit (eg., Horsemen)\n"
"    A   = Strong attack unit (eg., Catapult)\n"
msgstr ""

#: server/settings.cpp:1825
#, fuzzy
msgid "Whether player starts with a city"
msgstr "Se registar estatísticas dos jogadores"

#: server/settings.cpp:1826
msgid ""
"If this is set, game will start with player's first city already founded to "
"starting location."
msgstr ""

#: server/settings.cpp:1832
msgid "Area where initial units are located"
msgstr "Área onde as unidades iniciais são colocadas"

#: server/settings.cpp:1833
#, fuzzy
msgid "This is the radius within which the initial units are dispersed."
msgstr ""
"Este é metade da largura do lado de um quadrado dentro do qual as unidades "
"iniciais são dispersas."

#: server/settings.cpp:1840
msgid "Starting gold per player"
msgstr "Moedas iniciais por jogador"

#: server/settings.cpp:1841
msgid "At the beginning of the game, each player is given this much gold."
msgstr ""

#: server/settings.cpp:1848
#, fuzzy
msgid "Number of initial techs per player"
msgstr "Número inicial de colonos por jogador"

#: server/settings.cpp:1851
msgid ""
"At the beginning of the game, each player is given this many technologies. "
"The technologies chosen are random for each player. Depending on the value "
"of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
"next techs really expensive."
msgstr ""

#: server/settings.cpp:1861
msgid "Technology cost multiplier percentage"
msgstr ""

#: server/settings.cpp:1862
#, fuzzy
msgid ""
"This affects how quickly players can research new technology. All tech costs "
"are multiplied by this amount (as a percentage). The base tech costs are "
"determined by the ruleset or other game settings."
msgstr "Isto afecta a velocidade de investigação de tecnologia dos jogadores."

#: server/settings.cpp:1872
msgid "Allow researching multiple technologies"
msgstr ""

#: server/settings.cpp:1873
msgid ""
"Allows switching to any technology without wasting old research. Bulbs are "
"never transfered to new technology. Techpenalty options are inefective after "
"enabling that option."
msgstr ""

#: server/settings.cpp:1880
msgid "Percentage penalty when changing tech"
msgstr "Percentagem de penalização por mudar de tecnologia"

#: server/settings.cpp:1881
#, fuzzy
msgid ""
"If you change your current research technology, and you have positive "
"research points, you lose this percentage of those research points. This "
"does not apply when you have just gained a technology this turn."
msgstr ""
"Se mudar a tecn. que está a pesquisar, e tiver um nº positivo de pontos de "
"pesquisa, perderá esta percentagem desses pontos de pesquisa.  Não se aplica "
"se descobriu a tecnologia neste turno."

#: server/settings.cpp:1890
msgid "Chance to lose a technology while receiving it"
msgstr ""

#: server/settings.cpp:1891
msgid "The chance that learning a technology by treaty or theft will fail."
msgstr ""

#: server/settings.cpp:1898
msgid "Chance to lose a technology while giving it"
msgstr ""

#: server/settings.cpp:1899
msgid ""
"The chance that your civilization will lose a technology if you teach it to "
"someone else by treaty, or if it is stolen from you."
msgstr ""

#: server/settings.cpp:1906
msgid "Tech leakage percent"
msgstr ""

#: server/settings.cpp:1907
msgid "The rate of the tech leakage."
msgstr ""

#: server/settings.cpp:1912
#, fuzzy
msgid "Team pooled research"
msgstr "Vel. investigação: nenhuma"

#: server/settings.cpp:1913
msgid ""
"If this setting is turned on, then the team mates will share the science "
"research. Else, every player of the team will have to make its own."
msgstr ""

#: server/settings.cpp:1920
#, fuzzy
msgid "Penalty when getting tech from treaty"
msgstr "Penalização por obter tecn. por tratado"

#: server/settings.cpp:1921
#, fuzzy
msgid ""
"For each technology you gain from a diplomatic treaty, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Para cada avanço que ganhar por conquista de uma cidade, perderá um nº de "
"pontos de pesquisa igual a esta percentagem do custo para pesquisar um novo "
"avanço.  Você poderá ficar com pontos de pesquisa negativos se este valor "
"não for zero."

#: server/settings.cpp:1930
#, fuzzy
msgid "Penalty when getting gold from treaty"
msgstr "Penalização por obter tecn. por tratado"

#: server/settings.cpp:1931
msgid ""
"When transferring gold in diplomatic treaties, this percentage of the agreed "
"sum is lost to both parties; it is deducted from the donor but not received "
"by the recipient."
msgstr ""

#: server/settings.cpp:1939
msgid "Probability of gold loss during inciting revolt"
msgstr ""

#: server/settings.cpp:1940
msgid ""
"When unit trying to incite revolt is eliminated, half of the gold (or "
"quarter, if unit was caught), prepared to bribe citizens, can be lost or "
"captured by enemy."
msgstr ""

#: server/settings.cpp:1950
msgid "Probability of gold capture during inciting revolt"
msgstr ""

#: server/settings.cpp:1951
msgid ""
"When unit trying to incite revolt is eliminated and lose its gold, there is "
"chance that this gold would be captured by city defender. Transfer tax would "
"be applied, though. This setting is irrevelant, if incite_gold_loss_chance "
"is zero."
msgstr ""

#: server/settings.cpp:1961
msgid "Penalty when getting tech from conquering"
msgstr "Penalização por obter tecn. por conquista"

#: server/settings.cpp:1962
#, fuzzy
msgid ""
"For each technology you gain by conquering an enemy city, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""
"Para cada avanço que ganhar por conquista de uma cidade, perderá um nº de "
"pontos de pesquisa igual a esta percentagem do custo para pesquisar um novo "
"avanço.  Você poderá ficar com pontos de pesquisa negativos se este valor "
"não for zero."

#: server/settings.cpp:1972
msgid "Penalty when getting a free tech"
msgstr "Penalização por obter uma tecnologia grátis"

#: server/settings.cpp:1975
#, fuzzy
msgid ""
"For each technology you gain \"for free\" (other than covered by 'diplcost' "
"or 'conquercost': for instance, from huts or from Great Library effects), "
"you lose research points equal to this percentage of the cost to research a "
"new technology. If this is non-zero, you can end up with negative research "
"points."
msgstr ""
"Para cada avanço que ganhar \"gratuitamente\" (excepto os cobertos pelas "
"variáveis diplcost ou conquercost: por exemplo, de cabanas ou da Grande "
"Biblioteca), perderá um nº de pontos de pesquisa igual a esta percentagem do "
"custo para pesquisar um novo avanço.  Você poderá ficar com pontos de "
"pesquisa negativos se este valor não for zero."

#: server/settings.cpp:1985
msgid "Research point debt threshold for losing tech"
msgstr ""

#: server/settings.cpp:1986
msgid ""
"When you have negative research points, and your shortfall is greater than "
"this percentage of the cost of your current research, you forget a "
"technology you already knew.\n"
"The special value -1 prevents loss of technology regardless of research "
"points."
msgstr ""

#: server/settings.cpp:1997
msgid "Research points restored after losing a tech"
msgstr ""

#: server/settings.cpp:1998
msgid ""
"When you lose a technology due to a negative research balance (see "
"'techlossforgiveness'), this percentage of its research cost is credited to "
"your research balance (this may not be sufficient to make it positive).\n"
"The special value -1 means that your research balance is always restored to "
"zero, regardless of your previous shortfall."
msgstr ""

#: server/settings.cpp:2009
msgid "Food required for a city to grow"
msgstr "Comida necessária para que uma cidade cresça"

#: server/settings.cpp:2010
msgid ""
"This is the base amount of food required to grow a city. This value is "
"multiplied by another factor that comes from the ruleset and is dependent on "
"the size of the city."
msgstr ""

#: server/settings.cpp:2018
#, fuzzy
msgid "Percentage food lost when city can't grow"
msgstr "Percentagem de comida perdida por necessitar de aqueduto"

#: server/settings.cpp:2019
#, fuzzy
msgid ""
"If a city would expand, but it can't because it lacks some prerequisite "
"(traditionally an Aqueduct or Sewer System), this is the base percentage of "
"its foodbox that is lost each turn; the penalty may be reduced by buildings "
"or other circumstances, depending on the ruleset."
msgstr ""
"Se uma cidade se iria expandir, mas não pode porque necessita de um Aqueduto "
"(ou Sistema de Esgotos), ela perderá esta percentagem da sua comida (ou "
"metade desta quantidade se possuir um Celeiro)."

#: server/settings.cpp:2030
msgid "Multiplier percentage for production costs"
msgstr ""

#: server/settings.cpp:2031
msgid ""
"This affects how quickly units and buildings can be produced.  The base "
"costs are multiplied by this value (as a percentage)."
msgstr ""

#: server/settings.cpp:2044
msgid "Minimum city size to get full trade"
msgstr "Tamanho mínimo da cidade para obter comércio total"

#: server/settings.cpp:2047
#, fuzzy
msgid ""
"There is a trade penalty in all cities smaller than this. The penalty is "
"100% (no trade at all) for sizes up to 'notradesize', and decreases "
"gradually to 0% (no penalty except the normal corruption) for "
"size='fulltradesize'. See also 'notradesize'."
msgstr ""
"Existe uma penalização em comércio para cidades menores que este valor. A "
"penalização é de 100% (sem comércio) para cidades até notradesize, e "
"decrementa gradualmente até 0% (sem penalização excepto corrupção) para "
"tamanho=fulltradesize. Consulte também notradesize."

#: server/settings.cpp:2057
msgid "Maximum size of a city without trade"
msgstr "Tamanho máximo de uma cidade sem comércio"

#: server/settings.cpp:2060
#, fuzzy
msgid ""
"Cities do not produce any trade at all unless their size is larger than this "
"amount. The produced trade increases gradually for cities larger than "
"'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
msgstr ""
"Todas as cidades de tamanho menor ou igual a este valor não produzem "
"comércio. O comércio produzido incrementa gradualmente para cidades maiores "
"que notradesize e menor que fulltradesize. Consulte também fulltradesize."

#: server/settings.cpp:2069
msgid "How largely trade distance is relative to world size"
msgstr ""

#: server/settings.cpp:2072
msgid ""
"When determining trade between cities, the distance factor can be partly or "
"fully relative to world size. This setting determines how big percentage of "
"the bonus calculation is relative to world size, and how much only absolute "
"distance matters."
msgstr ""

#: server/settings.cpp:2082
#, fuzzy
msgid "Minimum distance between cities"
msgstr "Distância mínima entre cidades (distância de movimento)"

#: server/settings.cpp:2083
#, fuzzy
msgid ""
"When a player attempts to found a new city, it is prevented if the distance "
"from any existing city is less than this setting. For example, when this "
"setting is 3, there must be at least two clear tiles in any direction "
"between all existing cities and the new city site. A value of 1 removes any "
"such restriction on city placement."
msgstr ""
"Quando um jogador funda uma nova cidade, é verificado se não existe nenhuma "
"outra cidade à distância de citymindist. Por exemplo, se citymidist for 3, "
"têm de existir pelo menos dois campos vazios entre duas cidades em qualquer "
"direcção. Se estiver definido como 0 (por omissão), é sobreposto pelo "
"conjunto de regras actual ao iniciar o jogo."

#: server/settings.cpp:2094
#, fuzzy
msgid "Technology trading"
msgstr "Tecnologia"

#: server/settings.cpp:2095
msgid ""
"If turned off, trading technologies in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2101
#, fuzzy
msgid "Gold trading"
msgstr "Moedas: %d"

#: server/settings.cpp:2102
msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2108
#, fuzzy
msgid "City trading"
msgstr "Cidade: Em Celebração"

#: server/settings.cpp:2109
msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.cpp:2115
#, fuzzy
msgid "Caravan bonus style"
msgstr "Caravana"

#: server/settings.cpp:2116
msgid ""
"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
"proportional to distance and trade of source and destination with "
"multipliers for overseas and international destinations. LOGARITHMIC bonuses "
"are proportional to log^2(distance + trade). LINEAR bonuses are similar to "
"CLASSIC, but (like LOGARITHMIC) use the max trade of the city rather than "
"current. DISTANCE bonuses are proportional only to distance."
msgstr ""

#: server/settings.cpp:2130
#, fuzzy
msgid "Trade revenue style"
msgstr "Rotas Comerciais"

#: server/settings.cpp:2131
msgid ""
"The formula for the trade a city receives from a traderoute. CLASSIC "
"revenues depend on distance and trade with multipliers for overseas and "
"international routes. SIMPLE revenues are proportional to the average trade "
"of the two cities."
msgstr ""

#: server/settings.cpp:2140
#, fuzzy
msgid "Minimum distance for trade routes"
msgstr "Distância mínima entre cidades (distância de movimento)"

#: server/settings.cpp:2141
msgid ""
"In order for two cities in the same civilization to establish a trade route, "
"they must be at least this far apart on the map. For square grids, the "
"distance is calculated as \"Manhattan distance\", that is, the sum of the "
"displacements along the x and y directions."
msgstr ""

#: server/settings.cpp:2152
msgid "Number of turns between rapture effect"
msgstr "Número de turnos entre efeito de celebração"

#: server/settings.cpp:2153
#, fuzzy
msgid ""
"Sets the number of turns between rapture growth of a city. If set to n a "
"city will grow after celebrating for n+1 turns."
msgstr ""
"Define o número de turnos entre o crescimento das celebrações numa cidade. "
"Se definido como n uma cidade irá crescer após celebração em n+1 turnos."

#: server/settings.cpp:2160
msgid "Frequency of disasters"
msgstr ""

#: server/settings.cpp:2161
msgid ""
"Affects how often random disasters happen to cities, if any are defined by "
"the ruleset. The relative frequency of disaster types is set by the ruleset. "
"Zero prevents any random disasters from occurring."
msgstr ""

#: server/settings.cpp:2170
msgid "AI trait distribution method"
msgstr ""

#: server/settings.cpp:2171
msgid "How trait values are given to AI players."
msgstr ""

#: server/settings.cpp:2177
msgid "Chance for conquered building destruction"
msgstr "Hipótese de destruição de um edifício conquistado"

#: server/settings.cpp:2178
#, fuzzy
msgid ""
"When a player conquers a city, each city improvement has this percentage "
"chance to be destroyed."
msgstr ""
"Quando um jogador conquista uma cidade, cada Melhoramento da Cidade tem esta "
"hipótese em percentagem de ser destruido."

#: server/settings.cpp:2185
msgid "Chance of moving into tile after attack"
msgstr "Hip. de se mover para uma casa após atacá-la"

#: server/settings.cpp:2186
#, fuzzy
msgid ""
"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
"If set to 100, attacking units will always move into the tile they attacked "
"when they win the combat (and no enemy units remain in the tile). If set to "
"a value between 0 and 100, this will be used as the percent chance of "
"\"occupying\" territory."
msgstr ""
"Se definido como 0, o combate é estilo Civ1/2 (quando ataca, fica onde "
"está).  Se definido como 100, as unidades atacantes vitoriosas mover-se-ão "
"sempre para a casa atacada (desde que já não restem unidades inimigas nessa "
"casa).  Se definido um valor entre 0 e 100, será a hipótese em percentagem "
"de \"ocupar\" o território."

#: server/settings.cpp:2198
msgid "Turn on/off server-side autoattack"
msgstr ""

#: server/settings.cpp:2199
msgid ""
"If set to on, units with moves left will automatically consider attacking "
"enemy units that move adjacent to them."
msgstr ""

#: server/settings.cpp:2206
msgid "Do all units in tile die with defender"
msgstr ""

#: server/settings.cpp:2207
#, fuzzy
msgid ""
"If this is enabled, each time a defender unit loses in combat, and is not "
"inside a city or suitable base, all units in the same tile are destroyed "
"along with the defender. If this is disabled, only the defender unit is "
"destroyed."
msgstr ""
"Se o defensor perder, e não estiver no interior de uma cidade ou fortaleza, "
"todas as outras unidades no mesmo local que o defensor são destruidas "
"juntamente com este."

#: server/settings.cpp:2215
msgid "Reduce city population after attack"
msgstr "Reduz a população de uma cidade após um ataque"

#: server/settings.cpp:2216
#, fuzzy
msgid ""
"This flag indicates whether a city's population is reduced after a "
"successful attack by an enemy unit. If this is disabled, population is never "
"reduced. Even when this is enabled, only some units may kill citizens."
msgstr ""
"Este parâmetro indica se a população de uma cidade é reduzida após um ataque "
"vitorioso de uma unidade inimiga, dependendo do seu tipo de movimento "
"(utiliza OU):\n"
"  1 = terrestre\n"
"  2 = marítimo\n"
"  4 = helitransportado\n"
"  8 = aéreo"

#: server/settings.cpp:2225
msgid "Slowly kill units without home cities (e.g., starting units)"
msgstr ""

#: server/settings.cpp:2226
msgid ""
"If greater than 0, then every unit without a homecity will lose hitpoints "
"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
"the hitpoints of the unit type. At least one hitpoint is lost every turn "
"until the death of the unit."
msgstr ""

#: server/settings.cpp:2236
#, fuzzy
msgid "National borders"
msgstr "Maravilhas Disponíveis"

#: server/settings.cpp:2237
msgid ""
"If this is not disabled, then any land tiles around a city or border-"
"claiming extra (like the classic ruleset's Fortress base) will be owned by "
"that nation. SEE_INSIDE and EXPAND makes everything inside a player's "
"borders visible at once. ENABLED will, in some rulesets, grant the same "
"visibility if certain conditions are met."
msgstr ""

#: server/settings.cpp:2248
#, fuzzy
msgid "Units inside borders cause no unhappiness"
msgstr "Unidades militares no campo poderão causar infelicidade. "

#: server/settings.cpp:2249
msgid ""
"If this is set, units will not cause unhappiness when inside your borders, "
"or even allies borders, depending on value."
msgstr ""

#: server/settings.cpp:2256
msgid "Ability to do diplomacy with other players"
msgstr ""

#: server/settings.cpp:2257
msgid "This setting controls the ability to do diplomacy with other players."
msgstr ""

#: server/settings.cpp:2264
msgid "Allowed city names"
msgstr "Nomes de cidades permitidos"

#: server/settings.cpp:2269
#, fuzzy
msgid ""
"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
"with the same names.\n"
"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
"cities with the same name.\n"
"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
"different names.\n"
"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
"player isn't allowed to use a default city name of another nation unless it "
"is a default for their nation also."
msgstr ""
"Se definido como 0, não existem limitações: jogadores podem deter várias "
"cidades com o mesmo nome. Se definido como 1, nomes de cidades têm de ser "
"únicos para um jogador: um jogador não pode deter várias cidades com o mesmo "
"nome. Se definido como 2 ou 3, os nomes das cidades têm de ser globalmente "
"únicos: todas as cidades num jogo têm de possuir nomes diferentes. Se "
"definido como 3, não é permitido a um jogador utilizar o nome por omissão de "
"uma cidade da nação de outro jogador."

#: server/settings.cpp:2284
#, fuzzy
msgid "How to pick player colors"
msgstr "Lista de jogadores:"

#: server/settings.cpp:2290
msgid ""
"This setting determines how player colors are chosen. Player colors are used "
"in the Nations report, for national borders on the map, and so on.\n"
"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
"players in order from a list defined by the ruleset.\n"
"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual "
"players randomly from the set defined by the ruleset.\n"
"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
"command before the game starts; these are not restricted to the ruleset "
"colors. Any players for which no color is set when the game starts get a "
"random color from the ruleset.\n"
"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
"list in the ruleset. Every player on the same team gets the same color.\n"
"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
"for a player's nation, the player takes that color. Any players whose "
"nations don't have associated colors get a random color from the list in the "
"ruleset.\n"
"Regardless of this setting, individual player colors can be changed after "
"the game starts with the 'playercolor' command."
msgstr ""

#: server/settings.cpp:2329
msgid "Barbarian appearance frequency"
msgstr "Frequência com que aparecem bárbaros"

#: server/settings.cpp:2332
msgid ""
"This setting controls how frequently the barbarians appear in the game. See "
"also the 'onsetbarbs' setting."
msgstr ""

#: server/settings.cpp:2339
#, fuzzy
msgid "Barbarian onset turn"
msgstr "Ano da invasão bárbara"

#: server/settings.cpp:2340
#, fuzzy
msgid "Barbarians will not appear before this turn."
msgstr "Os bárbaros não aparecerão antes deste ano."

#: server/settings.cpp:2347
msgid "Way to determine revolution length"
msgstr ""

#: server/settings.cpp:2348
msgid ""
"Which method is used in determining how long period of anarchy lasts when "
"changing government. The actual value is set with 'revolen' setting. The "
"'quickening' methods depend on how many times any player has changed to this "
"type of government before, so it becomes easier to establish a new system of "
"government if it has been done before."
msgstr ""

#: server/settings.cpp:2359
#, fuzzy
msgid "Length of revolution"
msgstr "Teoria da Gravidade"

#: server/settings.cpp:2360
msgid ""
"When changing governments, a period of anarchy will occur. Value of this "
"setting, used the way 'revolentype' setting dictates, defines the length of "
"the anarchy."
msgstr ""

#: server/settings.cpp:2368
msgid "Whether to enable fog of war"
msgstr "Se activar ou não o nevoeiro de guerra"

#: server/settings.cpp:2369
#, fuzzy
msgid ""
"If this is enabled, only those units and cities within the vision range of "
"your own units and cities will be revealed to you. You will not see new "
"cities or terrain changes in tiles not observed."
msgstr ""
"Se definido como 1, apenas as unidades e cidades no alcance de visão das "
"suas unidades e cidades lhe serão reveladas. Você não verá novas cidades ou "
"alterações de terreno em casas não observadas."

#: server/settings.cpp:2377
msgid "Whether fog of war applies to border changes"
msgstr ""

#: server/settings.cpp:2378
msgid ""
"If this setting is enabled, players will not be able to see changes in tile "
"ownership if they do not have direct sight of the affected tiles. Otherwise, "
"players can see any or all changes to borders as long as they have "
"previously seen the tiles."
msgstr ""

#: server/settings.cpp:2388
#, fuzzy
msgid "Airlifting style"
msgstr "Aerotransportar"

#: server/settings.cpp:2393
msgid ""
"This setting affects airlifting units between cities. It can be a set of the "
"following values:\n"
"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
"- \"Unlimited units from source city\" (SRC_UNLIMITED): note that airlifting "
"from a city doesn't reduce the airlifted counter, but still needs airlift "
"capacity of at least 1.\n"
"- \"Unlimited units to destination city\" (DEST_UNLIMITED): note that "
"airlifting to a city doesn't reduce the airlifted counter, and doesn't need "
"any airlift capacity."
msgstr ""

#: server/settings.cpp:2411
msgid "Base chance for diplomats and spies to succeed"
msgstr ""

#: server/settings.cpp:2412
msgid ""
"The base chance of a spy returning from a successful mission and the base "
"chance of success for diplomats and spies."
msgstr ""

#: server/settings.cpp:2420
msgid "What kinds of victories are possible"
msgstr ""

#: server/settings.cpp:2425
msgid ""
"This setting controls how game can be won. One can always win by conquering "
"entire planet, but other victory conditions can be enabled or disabled:\n"
"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
"Centauri.\n"
"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
"allied.\n"
"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination "
"criteria.\n"
msgstr ""

#: server/settings.cpp:2439
msgid "Should the game end if the spaceship arrives?"
msgstr ""

#: server/settings.cpp:2440
#, fuzzy
msgid ""
"If this option is turned on, the game will end with the arrival of a "
"spaceship at Alpha Centauri."
msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#: server/settings.cpp:2447
msgid "Percentage to multiply spaceship travel time by"
msgstr ""

#: server/settings.cpp:2448
#, fuzzy
msgid ""
"This percentage is multiplied onto the time it will take for a spaceship to "
"arrive at Alpha Centauri."
msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#: server/settings.cpp:2455
msgid "Minimum number of cities for civil war"
msgstr "Número mínimo de cidades para guerra civil"

#: server/settings.cpp:2456
#, fuzzy
msgid ""
"A civil war is triggered when a player has at least this many cities and the "
"player's capital is captured. If this option is set to the maximum value, "
"civil wars are turned off altogether."
msgstr ""
"Uma guerra civil é despoletada se um jogador possuir pelo menos este número "
"de cidades e a sua capital for capturada.  Se esta opcção for definida para "
"o valor máximo, não existirão guerras civis."

#: server/settings.cpp:2465
msgid "Restrict the use of the infrastructure for enemy units"
msgstr ""

#: server/settings.cpp:2466
msgid ""
"If this option is enabled, the use of roads and rails will be restricted for "
"enemy units."
msgstr ""

#: server/settings.cpp:2472
msgid "Does unreachable unit protect reachable ones"
msgstr ""

#: server/settings.cpp:2473
msgid ""
"This option controls whether tiles with both unreachable and reachable units "
"can be attacked. If disabled, any tile with reachable units can be attacked. "
"If enabled, tiles with an unreachable unit in them cannot be attacked. Some "
"units in some rulesets may override this, never protecting reachable units "
"on their tile."
msgstr ""

#: server/settings.cpp:2483
msgid "Turns until player contact is lost"
msgstr ""

#: server/settings.cpp:2484
#, fuzzy
msgid ""
"Players may meet for diplomacy this number of turns after their units have "
"last met, even when they do not have an embassy. If set to zero, then "
"players cannot meet unless they have an embassy."
msgstr ""
"Jogadores podem ter encontros diplomáticos este número de turnos após as "
"suas unidades se terem encontrado pela última vez. Coloque a zero para "
"desactivar completamente esta funcionalidade."

#: server/settings.cpp:2494
#, fuzzy
msgid "Rebuild palace whenever capital is conquered"
msgstr "Reconstruir palácio se a capital for conquistada"

#: server/settings.cpp:2495
#, fuzzy
msgid ""
"If this is turned on, when the capital is conquered the palace is "
"automatically rebuilt for free in another randomly chosen city. This is "
"significant because the technology requirement for building a palace will be "
"ignored. (In some rulesets, buildings other than the palace are affected by "
"this setting.)"
msgstr ""
"Se estiver definido para 1 quando a capital for conquistada, o palácio é "
"automaticamente reconstruido gratuitamente numa cidade seleccionada "
"aleatoriamente, independentemente do conhecimento de Maçonaria."

#: server/settings.cpp:2504
msgid "Give caught units a homecity"
msgstr ""

#: server/settings.cpp:2508
msgid ""
"If unset, caught units will have no homecity and will be subject to the "
"'killunhomed' option."
msgstr ""

#: server/settings.cpp:2514
msgid "Whether to use natural city names"
msgstr "Se utilizar ou não nomes de cidades naturais"

#: server/settings.cpp:2515
msgid ""
"If enabled, the default city names will be determined based on the "
"surrounding terrain."
msgstr ""
"Se activo, os nomes das cidades serão determinados baseados no terreno "
"circundante."

#: server/settings.cpp:2522
#, fuzzy
msgid "Whether to enable citizen migration"
msgstr "Se activar ou não o nevoeiro de guerra"

#: server/settings.cpp:2525
msgid ""
"This is the master setting that controls whether citizen migration is active "
"in the game. If enabled, citizens may automatically move from less desirable "
"cities to more desirable ones. The \"desirability\" of a given city is "
"calculated from a number of factors. In general larger cities with more "
"income and improvements will be preferred. Citizens will never migrate out "
"of the capital, or cause a wonder to be lost by disbanding a city. A number "
"of other settings control how migration behaves:\n"
"  'mgr_turninterval' - How often citizens try to migrate.\n"
"  'mgr_foodneeded'   - Whether destination food is checked.\n"
"  'mgr_distance'     - How far citizens will migrate.\n"
"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
"  'mgr_nationchance' - Chance for intra-nation migration."
msgstr ""

#: server/settings.cpp:2544
#, fuzzy
msgid "Number of turns between migrations from a city"
msgstr "Número de turnos entre efeito de celebração"

#: server/settings.cpp:2547
msgid ""
"This setting controls the number of turns between migration checks for a "
"given city. The interval is calculated from the founding turn of the city. "
"So for example if this setting is 5, citizens will look for a suitable "
"migration destination every five turns from the founding of their current "
"city. Migration will never occur the same turn that a city is built. This "
"setting has no effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2560
msgid "Whether migration is limited by food"
msgstr ""

#: server/settings.cpp:2563
msgid ""
"If this setting is enabled, citizens will not migrate to cities which would "
"not have enough food to support them. This setting has no effect unless "
"migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2572
#, fuzzy
msgid "Maximum distance citizens may migrate"
msgstr "Distância mínima entre cidades (distância de movimento)"

#: server/settings.cpp:2575
msgid ""
"This setting controls how far citizens may look for a suitable migration "
"destination when deciding which city to migrate to. The value is added to "
"the candidate target city's radius and compared to the distance between the "
"two cities. If the distance is lower or equal, migration is possible. (So "
"with a setting of 0, citizens will only consider migrating if their city's "
"center is within the destination city's working radius.) This setting has no "
"effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.cpp:2590
msgid "Percent probability for migration within the same nation"
msgstr ""

#: server/settings.cpp:2593
msgid ""
"This setting controls how likely it is for citizens to migrate between "
"cities owned by the same player. Zero indicates migration will never occur, "
"100 means that migration will always occur if the citizens find a suitable "
"destination. This setting has no effect unless migration is activated by the "
"'migration' setting."
msgstr ""

#: server/settings.cpp:2605
msgid "Percent probability for migration between foreign cities"
msgstr ""

#: server/settings.cpp:2608
msgid ""
"This setting controls how likely it is for migration to occur between cities "
"owned by different players. Zero indicates migration will never occur, 100 "
"means that citizens will always migrate if they find a suitable destination. "
"This setting has no effect if migration is not enabled by the 'migration' "
"setting."
msgstr ""

#: server/settings.cpp:2626
msgid "Players that users are allowed to take"
msgstr ""

#: server/settings.cpp:2629
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies a type or "
"status of a civilization (player).\n"
"Clients will only be permitted to take or observe those players which match "
"one of the specified letters. This only affects future uses of the \"take\" "
"or \"observe\" commands; it is not retroactive. The characters and their "
"meanings are:\n"
"    o,O = Global observer\n"
"    b   = Barbarian players\n"
"    d   = Dead players\n"
"    a,A = AI players\n"
"    h,H = Human players\n"
"The first description on this list which matches a player is the one which "
"applies. Thus 'd' does not include dead barbarians, 'a' does not include "
"dead AI players, and so on. Upper case letters apply before the game has "
"started, lower case letters afterwards.\n"
"Each character above may be followed by one of the following numbers to "
"allow or restrict the manner of connection:\n"
"(none) = Controller allowed, observers allowed, can displace connections. "
"(Displacing a connection means that you may take over a player, even when "
"another user already controls that player.)\n"
"     1 = Controller allowed, observers allowed, can't displace connections;\n"
"     2 = Controller allowed, no observers allowed, can displace "
"connections;\n"
"     3 = Controller allowed, no observers allowed, can't displace "
"connections;\n"
"     4 = No controller allowed, observers allowed.\n"
"The limits do not affect clients with HACK access level."
msgstr ""
"Deverá ser um conjunto de caracteres, cada um especificando um tipo ou "
"estado de uma civilização, ou \"jogador\".  Clientes apenas se poderão ligar "
"aos jogadores que correspondam a uma das letras especificadas.  Isto apenas "
"afecta ligações futuras, sendo que as ligações existentes serão "
"inalteradas.  Os caracteres e o seu significado são:\n"
"    N   = Novos jogadores (apenas se aplica ao pré-jogo)\n"
"    H,h = Jogadores humanos (pré-existência)\n"
"    A,a = Jogadores IA\n"
"    d   = Jogadores mortos\n"
"    b   = Jogadores bárbaros\n"
"A primeira descrição a partir do _fundo_ que coincida com um jogador é a "
"aplicada.  Assim 'd' não inclui Bárbaros, 'a' não inclui jogadores IA "
"mortos, e por aí fora.  Letras maiúsculas aplicam-se antes do jogo começar, "
"letras minúsculas posteriormente.\n"
"Cada caracter acima pode ser seguido por um dos seguintes caracteres "
"especiais para permitir ou restringir ligações múltiplas e observadas:\n"
"   * = Permitidas múltiplas ligações controladoras;\n"
"   + = Permitida uma controladora e múltiplas observadoras;\n"
"   = = Permitidas múltiplas observadoras, nenhuma controladora;\n"
"   - = Apenas uma observadora, nenhuma controladora;\n"
"   (nenhum) = Apenas uma controladora.\n"
"Ligações e observadores múltiplos são de momento EXPERIMENTAIS."

#: server/settings.cpp:2663
msgid "Whether AI-status toggles with connection"
msgstr "Se o estado IA é alternado com a ligação"

#: server/settings.cpp:2664
#, fuzzy
msgid ""
"If enabled, AI status is turned off when a player connects, and on when a "
"player disconnects."
msgstr ""
"Se definido como 1, estado IA é desligado quando um jogador se liga, e "
"activado quando um jogador se desliga."

#: server/settings.cpp:2669
#, fuzzy
msgid "Turn the game ends"
msgstr "Ano em que o jogo termina"

#: server/settings.cpp:2670
msgid "The game will end at the end of the given turn."
msgstr ""

#: server/settings.cpp:2676
msgid "Reveal the map"
msgstr ""

#: server/settings.cpp:2681
msgid ""
"If \"Reveal map at game start\" (START) is set, the initial state of the "
"entire map will be known to all players from the start of the game, although "
"it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
"for dead players\" (DEAD) is set, dead players can see the entire map, if "
"they are alone in their team."
msgstr ""

#: server/settings.cpp:2691
msgid "Maximum seconds per turn"
msgstr "Número máximo de segundos por turno"

#: server/settings.cpp:2696
#, fuzzy
msgid ""
"If all players have not hit \"Turn Done\" before this time is up, then the "
"turn ends automatically. Zero means there is no timeout. In servers compiled "
"with debugging, a timeout of -1 sets the autogame test mode. Only "
"connections with hack level access may set the timeout to fewer than 30 "
"seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
"timer. The first turn is treated as a special case and is controlled by the "
"'first_timeout' setting."
msgstr ""
"Se nem todos os jogadores tiverem primido o \"Turno Terminado\" antes de "
"expirar este tempo, o turno termina automaticamente. Zero significa que não "
"expira. Em servidores DEBUG, uma expiração de -1 define o modo de teste de "
"auto-jogo. Utilize em conjunto com o comando \"timeoutincrease\" para ter um "
"cronómetro dinâmico."

#: server/settings.cpp:2709
msgid "First turn timeout"
msgstr ""

#: server/settings.cpp:2712
msgid ""
"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
"If set to 0, T1 will not have a timeout.\n"
"If set to -1, the special treatment of T1 will be disabled.\n"
"See also 'timeout'."
msgstr ""

#: server/settings.cpp:2722
msgid "Timeout at least n seconds when enemy moved"
msgstr ""

#: server/settings.cpp:2723
msgid ""
"Any time a unit moves while in sight of an enemy player, the remaining "
"timeout is increased to this value."
msgstr ""

#: server/settings.cpp:2730
msgid "Minimum time between unit actions over turn change"
msgstr ""

#: server/settings.cpp:2733
msgid ""
"This setting gives the minimum amount of time in seconds between unit moves "
"and other significant actions (such as building cities) after a turn change "
"occurs. For example, if this setting is set to 20 and a unit moves 5 seconds "
"before the turn change, it will not be able to move or act in the next turn "
"for at least 15 seconds. This value is limited to a maximum value of 2/3 "
"'timeout'."
msgstr ""

#: server/settings.cpp:2746
#, fuzzy
msgid "Unitwaittime style"
msgstr "Página unidades"

#: server/settings.cpp:2752
msgid ""
"This setting affects unitwaittime:\n"
"- \"Activities\" (ACTIVITIES): Units moved less than 'unitwaittime' seconds "
"from turn change will not complete activities such as pillaging and building "
"roads during turn change, but during the next turn when their wait expires."
msgstr ""

#: server/settings.cpp:2765
msgid "Unitwaittime also applies to newly-built and captured/bribed units."
msgstr ""

#: server/settings.cpp:2767
msgid ""
"If set, newly-built units are subject to unitwaittime so that the moment the "
"city production was last touched counts as their last \"action\". Also, "
"getting captured/bribed counts as action for the victim. "
msgstr ""

#: server/settings.cpp:2778
#, fuzzy
msgid "Control of simultaneous player/team phases"
msgstr "Se registar estatísticas dos jogadores"

#: server/settings.cpp:2779
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn."
msgstr ""

#: server/settings.cpp:2787
#, fuzzy
msgid "Max seconds for network buffers to drain"
msgstr "Nº máx. de seg. para esvaziar os buffers TCP"

#: server/settings.cpp:2788
#, fuzzy
msgid ""
"The server will wait for up to the value of this parameter in seconds, for "
"all client connection network buffers to unblock. Zero means the server will "
"not wait at all."
msgstr ""
"O civserver irá aguardar até ao valor em segundos deste parâmetro, para que "
"os buffers de ligação TCP de todos os clientes desbloqueiem. Zero significa "
"que o servidor não irá aguardar."

#: server/settings.cpp:2795
msgid "Seconds between PINGs"
msgstr "Segundos entre PINGs"

#: server/settings.cpp:2796
#, fuzzy
msgid ""
"The server will poll the clients with a PING request each time this period "
"elapses."
msgstr ""
"O civserver irá questionar os clientes com um pedido PING de cada vez que "
"este período expirar."

#: server/settings.cpp:2802
msgid "Time to cut a client"
msgstr "Tempo para cortar um cliente"

#: server/settings.cpp:2803
#, fuzzy
msgid ""
"If a client doesn't reply to a PING in this time the client is disconnected."
msgstr ""
"Se um cliente não der uma resposta PONG neste período de tempo, é desligado."

#: server/settings.cpp:2810
msgid "Turn-blocking game play mode"
msgstr "Modo de jogo de bloqueio de turno"

#: server/settings.cpp:2811
#, fuzzy
msgid ""
"If this is turned on, the game turn is not advanced until all players have "
"finished their turn, including disconnected players."
msgstr ""
"Se definido como 1 o turno de jogo não avança até que todos os jogadores "
"tenham terminado o seu turno, incluindo jogadores desligados."

#: server/settings.cpp:2818
msgid "Fixed-length turns play mode"
msgstr "Modo de jogo de turnos de duração fixa"

#: server/settings.cpp:2821
#, fuzzy
msgid ""
"If this is turned on the game turn will not advance until the timeout has "
"expired, even after all players have clicked on \"Turn Done\"."
msgstr ""
"Se definido como 1 o turno de joho não avança até que o prazo tenha "
"expirado, independentemente dos jogadores terem primido \"Turno Terminado\"."

#: server/settings.cpp:2829
msgid "What is in the Demographics report"
msgstr "O que é apresentado no relatório Demográfico"

#: server/settings.cpp:2831
#, fuzzy
msgid ""
"This should be a string of characters, each of which specifies the inclusion "
"of a line of information in the Demographics report.\n"
"The characters and their meanings are:\n"
"    s = include Score\n"
"    z = include League Score\n"
"    N = include Population\n"
"    n = include Population in Citizen Units\n"
"    c = include Cities\n"
"    i = include Improvements\n"
"    w = include Wonders\n"
"    A = include Land Area\n"
"    S = include Settled Area\n"
"    L = include Literacy\n"
"    a = include Agriculture\n"
"    P = include Production\n"
"    E = include Economics\n"
"    g = include Gold Income\n"
"    R = include Research Speed\n"
"    M = include Military Service\n"
"    m = include Military Units\n"
"    u = include Built Units\n"
"    k = include Killed Units\n"
"    l = include Lost Units\n"
"    O = include Pollution\n"
"    C = include Culture\n"
"Additionally, the following characters control whether or not certain "
"columns are displayed in the report:\n"
"    q = display \"quantity\" column\n"
"    r = display \"rank\" column\n"
"    b = display \"best nation\" column\n"
"The order of characters is not significant, but their capitalization is."
msgstr ""
"Deverá ser um conjunto de caracteres, cada um especificando a inclusão de "
"uma linha de informação no relatório Demográfico.\n"
"Os caracteres e o seu significado são:\n"
"    N = incluir População            P = incluir Produção\n"
"    A = incluir Área Terrestre       E = incluir Economia\n"
"    S = incluir Área Colonizada      M = incluir Serviço Militar\n"
"    R = incluir Velocidade Pesquisa  O = incluir Poluição\n"
"    L = incluir Educação\n"
"Adicionalmente, os seguintes caracteres controlam se algumas colunas são ou "
"não visíveis no relatório:\n"
"    q = mostrar coluna \"quantidade\"    r = mostrar coluna \"posição\"\n"
"    b = mostrar coluna \"melhor nação\"\n"
"(A ordem destes caracteres é irrelevante, mas a sua capitalização não o é.)"

#: server/settings.cpp:2867
msgid "Turns per auto-save"
msgstr "Turnos por auto-gravação"

#: server/settings.cpp:2871
msgid ""
"How many turns elapse between automatic game saves. This setting only has an "
"effect when the 'autosaves' setting includes \"New turn\"."
msgstr ""

#: server/settings.cpp:2879
#, fuzzy
msgid "Minutes per auto-save"
msgstr "Turnos por auto-gravação"

#: server/settings.cpp:2883
msgid ""
"How many minutes elapse between automatic game saves. Unlike other save "
"types, this save is only meant as backup for computer memory, and it always "
"uses the same name, older saves are not kept. This setting only has an "
"effect when the 'autosaves' setting includes \"Timer\"."
msgstr ""

#: server/settings.cpp:2894
msgid "Which savegames are generated automatically"
msgstr ""

#: server/settings.cpp:2899
msgid ""
"This setting controls which autosave types get generated:\n"
"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
"- \"No player connections\" (QUITIDLE): Save before server restarts due to "
"lack of players.\n"
"- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
"interrupt.\n"
"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
msgstr ""

#: server/settings.cpp:2912
#, fuzzy
msgid "Whether to do saving in separate thread"
msgstr "Se os polos são ou não continentes distintos"

#: server/settings.cpp:2915
msgid ""
"If this is turned in, compressing and saving the actual file containing the "
"game situation takes place in the background while game otherwise continues. "
"This way users are not required to wait for the save to finish."
msgstr ""

#: server/settings.cpp:2923
#, fuzzy
msgid "Savegame compression algorithm"
msgstr "Nível de compressão do jogo gravado"

#: server/settings.cpp:2924
msgid "Compression library to use for savegames."
msgstr ""

#: server/settings.cpp:2931
msgid "Definition of the save file name"
msgstr ""

#: server/settings.cpp:2936
#, no-c-format, qt-format
msgid ""
"Within the string the following custom formats are allowed:\n"
"  %R = <reason>\n"
"  %S = <suffix>\n"
"  %T = <turn-number>\n"
"  %Y = <game-year>\n"
"\n"
"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
"\n"
"Be careful to use at least one of %T and %Y, else newer savegames will "
"overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
"appended to the value of 'savename'."
msgstr ""

#: server/settings.cpp:2953
msgid "Whether to log player statistics"
msgstr "Se registar estatísticas dos jogadores"

#: server/settings.cpp:2957
#, fuzzy
msgid ""
"If this is turned on, player statistics are appended to the file defined by "
"the option 'scorefile' every turn. These statistics can be used to create "
"power graphs after the game."
msgstr ""
"Se definido como 1, estatísticas dos jogadores são acrescentadas em cada "
"turno ao ficheiro \"civscore.log\". Estas estatísticas podem ser utilizadas "
"após o jogo para gerar gráficos de poder."

#: server/settings.cpp:2964
#, fuzzy
msgid "Scorelog level"
msgstr "Nível de compressão do jogo gravado"

#: server/settings.cpp:2965
msgid ""
"Whether scores are logged for all players including AIs, or only for human "
"players."
msgstr ""

#: server/settings.cpp:2972
msgid "Name for the score log file"
msgstr ""

#: server/settings.cpp:2982
msgid "The default name for the score log file is 'freeciv-score.log'."
msgstr ""

#: server/settings.cpp:2989
#, fuzzy
msgid "Maximum number of connections to the server per host"
msgstr "Lista de ligações ao servidor:"

#: server/settings.cpp:2990
msgid ""
"New connections from a given host will be rejected if the total number of "
"connections from the very same host equals or exceeds this value. A value of "
"0 means that there is no limit, at least up to the maximum number of "
"connections supported by the server."
msgstr ""

#: server/settings.cpp:3001
msgid "Time before a kicked user can reconnect"
msgstr ""

#: server/settings.cpp:3004
msgid ""
"Gives the time in seconds before a user kicked using the \"kick\" command "
"may reconnect. Changing this setting will affect users kicked in the past."
msgstr ""

#: server/settings.cpp:3013
#, fuzzy
msgid "Metaserver info line"
msgstr "Define a linha de informação do metaservidor."

#: server/settings.cpp:3014
msgid ""
"User defined metaserver info line. For most of the time a user defined "
"metamessage will be used instead of an automatically generated message. Set "
"to empty (\"\", not \"empty\") to always use an automatically generated meta "
"server message."
msgstr ""

#: server/settings.cpp:3133
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the map is fixed."
msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#: server/settings.cpp:3170
#, fuzzy, c-format
msgid "The setting '%s' can't be modified after the game has started."
msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#: server/settings.cpp:3182
#, fuzzy
msgid "Internal error."
msgstr "Industrial"

#: server/settings.cpp:3198
#, fuzzy, c-format
msgid "You are not allowed to change the setting '%s'."
msgstr "Você não está autorizado a definir esta opção."

#: server/settings.cpp:3206
#, c-format
msgid "The setting '%s' is locked by the ruleset."
msgstr ""

#: server/settings.cpp:3302
#, c-format
msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
msgstr ""

#: server/settings.cpp:3307
#, fuzzy
msgid "Missing value."
msgstr "Míssil de Cruzeiro"

#: server/settings.cpp:3315
#, fuzzy, c-format
msgid "No match for \"%s\"."
msgstr "Você fundou %s"

#: server/settings.cpp:3354
#, fuzzy
msgid "This setting is not a boolean."
msgstr "Esta página de Opções"

#: server/settings.cpp:3484
#, fuzzy
msgid "This setting is not an integer."
msgstr "Esta página de Opções"

#: server/settings.cpp:3490
#, fuzzy, c-format
msgid "Value out of range: %d (min: %d; max: %d)."
msgstr "Valor fora do intervalo (mínimo: %d, máximo %d)."

#: server/settings.cpp:3555
#, fuzzy
msgid "This setting is not a string."
msgstr "Esta página de Opções"

#: server/settings.cpp:3561
#, fuzzy, c-format
msgid "String value too long (max length: %lu)."
msgstr ""
"Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#: server/settings.cpp:3648
#, fuzzy
msgid "This setting is not an enumerator."
msgstr "Esta página de Opções"

#: server/settings.cpp:3811
#, fuzzy, c-format
msgid "\"%s\""
msgstr "%s"

#: server/settings.cpp:3820
#, fuzzy
msgid "empty value"
msgstr "Míssil de Cruzeiro"

#: server/settings.cpp:3865
#, fuzzy
msgid "This setting is not a bitwise."
msgstr "Esta página de Opções"

#: server/settings.cpp:4151 server/settings.cpp:4168 server/settings.cpp:4185
#: server/settings.cpp:4206 server/settings.cpp:4227
#, fuzzy, c-format
msgid "Ruleset: '%s' has been set to %s."
msgstr "Opção: %s foi alterada para \"%s\"."

#: server/settings.cpp:4248
#, fuzzy, c-format
msgid "Ruleset: '%s' has been locked by the ruleset."
msgstr "Opção: %s foi alterada para \"%s\"."

#: server/settings.cpp:4535 server/settings.cpp:4566 server/settings.cpp:4594
#: server/settings.cpp:4627 server/settings.cpp:4660
#, fuzzy, c-format
msgid "Savegame: '%s' has been set to %s."
msgstr "Opção: %s foi alterada para \"%s\"."

#: server/settings.cpp:4544 server/settings.cpp:4575 server/settings.cpp:4603
#: server/settings.cpp:4636 server/settings.cpp:4669
#, c-format
msgid "Savegame: '%s' explicitly set to value same as default."
msgstr ""

#: server/spacerace.cpp:167
msgid "You need to have a capital in order to launch your spaceship."
msgstr ""
" Você tem de possuir uma capital para poder lançar a sua nave espacial."

#: server/spacerace.cpp:173
msgid "Your spaceship is already launched!"
msgstr "A sua nave espacial já foi lançada!"

#: server/spacerace.cpp:178
msgid "Your spaceship can't be launched yet!"
msgstr "A sua nave espacial ainda não pode ser lançada!"

#: server/spacerace.cpp:187
#, fuzzy, c-format
msgid ""
"The %s have launched a spaceship!  It is estimated to arrive at Alpha "
"Centauri in %s."
msgstr ""
" Os %s lançaram uma nave espacial!  Estima-se a chegada a Alfa Centauro em "
"%s."

#: server/spacerace.cpp:214
msgid "Spaceship action received, but you don't have a spaceship!"
msgstr "Recebida uma acção de Nave Espacial, mas você não possui uma!"

#: server/spacerace.cpp:224
msgid "You can't modify your spaceship after launch!"
msgstr "Você não pode alterar a sua nave espacial após o lançamento!"

#: server/spacerace.cpp:238
msgid "You don't have any unplaced Space Structurals!"
msgstr "Você não possui Estruturas Espaciais por colocar!"

#: server/spacerace.cpp:247
msgid "That Space Structural would not be connected!"
msgstr "Essa Estrutura Espacial não estaria ligada!"

#: server/spacerace.cpp:266 server/spacerace.cpp:294
msgid "You don't have any unplaced Space Components!"
msgstr "Você não possui Componentes Espaciais por colocar!"

#: server/spacerace.cpp:274
msgid "Your spaceship already has the maximum number of Fuel Components!"
msgstr " A sua nave já possui o número máximo de Componentes de Combustível!"

#: server/spacerace.cpp:303
msgid "Your spaceship already has the maximum number of Propulsion Components!"
msgstr " A sua nave já possui o número máximo de Componentes de Propulsão!"

#: server/spacerace.cpp:324 server/spacerace.cpp:353 server/spacerace.cpp:382
msgid "You don't have any unplaced Space Modules!"
msgstr "Você não possui Módulos Espaciais por colocar!"

#: server/spacerace.cpp:332
msgid "Your spaceship already has the maximum number of Habitation Modules!"
msgstr "A sua nave já possui o número máximo de Módulos Habitacionais!"

#: server/spacerace.cpp:361
msgid "Your spaceship already has the maximum number of Life Support Modules!"
msgstr " A sua nave já possui o número máximo de Módulos de Suporte de Vida!"

#: server/spacerace.cpp:390
msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
msgstr "A sua nave já possui o número máximo de Módulos de Painel Solar!"

#: server/spacerace.cpp:414
#, c-format
msgid "The %s spaceship has arrived at Alpha Centauri."
msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#: server/spacerace.cpp:425
#, c-format
msgid "Without guidance from the capital, the %s spaceship is lost!"
msgstr "Sem orientação da capital, a nave espacial %s foi perdida!"

#: server/srv_main.cpp:296
#, fuzzy, c-format
msgid "Scenario victory to %s."
msgstr "Vitória de equipa para %s"

#: server/srv_main.cpp:324 server/stdinhand.cpp:4808
#, fuzzy
msgid "Game is over."
msgstr "Jogo terminado"

#: server/srv_main.cpp:360 server/srv_main.cpp:557
#, fuzzy, c-format
msgid "Team victory to %s."
msgstr "Vitória de equipa para %s"

#: server/srv_main.cpp:426
#, fuzzy, c-format
msgid "Allied victory to %s."
msgstr "Vitória de equipa para %s"

#: server/srv_main.cpp:452
#, fuzzy, c-format
msgid "Game ended in conquest victory for %s."
msgstr "Jogo terminou com a vitória de %s"

#: server/srv_main.cpp:486
#, fuzzy, c-format
msgid "Game ended in cultural domination victory for %s."
msgstr "Jogo terminou com a vitória de %s"

#: server/srv_main.cpp:497
#, fuzzy
msgid "Game ended as the turn limit was exceeded."
msgstr "Jogo terminou com um empate pois foi ultrapassado o ano final"

#: server/srv_main.cpp:502
msgid ""
"Notice: game will end at the end of this turn due to 'endturn' server "
"setting."
msgstr ""

#: server/srv_main.cpp:567
#, fuzzy, c-format
msgid "Game ended in victory for %s."
msgstr "Jogo terminou com a vitória de %s"

#: server/srv_main.cpp:594
#, fuzzy, c-format
msgid ""
"Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#: server/srv_main.cpp:812 server/srv_main.cpp:823
#, c-format
msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
msgstr ""

#: server/srv_main.cpp:878
#, c-format
msgid ""
"Concerned citizens point out that the cease-fire with %s will run out soon."
msgstr ""
" Cidadãos preocupados lembram-lhe que o cessar-fogo com %s vai expirar "
"brevemente."

#: server/srv_main.cpp:902
#, fuzzy, c-format
msgid ""
"The cease-fire with %s would have run out, but your common ally %s convinces "
"you to extend it."
msgstr ""
" O cessar-fogo com %s expirou. Você e os %s então agora em neutralidade."

#: server/srv_main.cpp:920 server/srv_main.cpp:924
#, fuzzy, c-format
msgid "The cease-fire with %s has run out. You are now at war with the %s."
msgstr ""
" O cessar-fogo com %s expirou. Você e os %s então agora em neutralidade."

#: server/srv_main.cpp:964 server/srv_main.cpp:974
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with %s."
msgstr ""
" O cessar-fogo com %s expirou. Você e os %s então agora em neutralidade."

#: server/srv_main.cpp:984
#, fuzzy, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with both."
msgstr ""
" O cessar-fogo com %s expirou. Você e os %s então agora em neutralidade."

#: server/srv_main.cpp:1144
#, c-format
msgid "%s retired!"
msgstr ""

#: server/srv_main.cpp:1430
#, fuzzy, c-format
msgid "%s restored to the default value %d"
msgstr "= significa que a opção está com o valor por omissão"

#: server/srv_main.cpp:1437
#, fuzzy, c-format
msgid "%s now at value %d"
msgstr "%s cresce para tamanho %d."

#: server/srv_main.cpp:1508
msgid "Automatically placed spaceship parts that were still not placed."
msgstr ""

#: server/srv_main.cpp:1710
#, fuzzy, c-format
msgid "%s disappears from %s."
msgstr "%s roubam %s aos %s"

#: server/srv_main.cpp:1740
#, fuzzy, c-format
msgid "%s appears to %s."
msgstr "%s descobrem %s"

#: server/srv_main.cpp:1834
msgid "The game is already running."
msgstr "O jogo já foi iniciado."

#: server/srv_main.cpp:1843
#, c-format
msgid "%s lost control cmdlevel on game start.  Use voting from now on."
msgstr ""

#: server/srv_main.cpp:1852
msgid "Starting game."
msgstr "A iniciar o jogo."

#: server/srv_main.cpp:1959
#, c-format
msgid "request for unknown report (type %d)"
msgstr "pedido de relatório desconhecido (tipo %d)"

#: server/srv_main.cpp:2044
#, fuzzy, c-format
msgid "Warning: rejecting old client %s"
msgstr "Aviso: Receia-se fome em %s."

#: server/srv_main.cpp:2054
msgid ""
"Your client is too old. To use this server, please upgrade your client to a "
"more recent Freeciv21 release."
msgstr ""

#: server/srv_main.cpp:2108
#, fuzzy
msgid "You are not allowed to edit."
msgstr "Você não está autorizado a definir esta opção."

#: server/srv_main.cpp:2327 server/stdinhand.cpp:4380
#, fuzzy, c-format
msgid "%s nation is not available for user selection."
msgstr "Explicações disponíveis para as seguintes opções do servidor:"

#: server/srv_main.cpp:2333 server/stdinhand.cpp:4387
#, fuzzy, c-format
msgid "%s nation is already in use."
msgstr "O jogo já foi iniciado."

#: server/srv_main.cpp:2349
#, c-format
msgid "%s is the %s ruler %s."
msgstr "%s é o governante %s %s."

#: server/srv_main.cpp:2426
#, fuzzy, c-format
msgid "Waiting to start game: %d out of %d players are ready to start."
msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#: server/srv_main.cpp:2452
msgid "requested more than 'maxplayers' setting"
msgstr ""

#: server/srv_main.cpp:2459
msgid ""
"not enough playable nations in this nation set (see 'nationset' setting)"
msgstr ""

#: server/srv_main.cpp:2462
msgid "not enough playable nations"
msgstr ""

#: server/srv_main.cpp:2819 server/srv_main.cpp:2823
#, c-format
msgid "%s rules the %s."
msgstr "%s governa os %s."

#: server/srv_main.cpp:2846
msgid "The game is over..."
msgstr "O jogo terminou..."

#: server/srv_main.cpp:2981
#, fuzzy
msgid "Failed to create suitable map, retrying with another mapseed."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/srv_main.cpp:2988
#, c-format
msgid "Attempt %d/%d"
msgstr ""

#: server/srv_main.cpp:3013
#, fuzzy
msgid "Cannot create suitable map with given settings."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/srv_main.cpp:3036 server/srv_main.cpp:3038
#, fuzzy, c-format
msgid "Setting '%s' has been adjusted from %s to %s."
msgstr "Opção: %s foi alterada para \"%s\"."

#: server/stdinhand.cpp:186
msgid "Can't use an empty name."
msgstr "Não pode utilizar um nome vazio."

#: server/stdinhand.cpp:189
#, c-format
msgid "That name exceeds the maximum of %d chars."
msgstr "Esse nome excede o tamanho máximo de %d caracteres."

#: server/stdinhand.cpp:194
#, fuzzy
msgid "That name is not allowed."
msgstr "Que ligações são permitidas"

#: server/stdinhand.cpp:312
msgid "(ambiguous)"
msgstr "(ambíguo)"

#: server/stdinhand.cpp:415
msgid "Name is empty, so cannot be a player."
msgstr "Nome está vazio, pelo que não pode ser um jogador."

#: server/stdinhand.cpp:419
msgid "Name is too long, so cannot be a player."
msgstr "Nome demasiado longo, pelo que não pode ser um jogador."

#: server/stdinhand.cpp:423
#, c-format
msgid "Player name prefix '%s' is ambiguous."
msgstr "Prefixo de nome de jogador '%s' é ambíguo."

#: server/stdinhand.cpp:426
#, c-format
msgid "No player by the name of '%s'."
msgstr "Não existe nenhum jogador com o nome '%s'."

#: server/stdinhand.cpp:431 server/stdinhand.cpp:466
#, c-format
msgid "Unexpected match_result %d (%s) for '%s'."
msgstr "match_result %d (%s) inesperado para '%s'."

#: server/stdinhand.cpp:450
msgid "Name is empty, so cannot be a connection."
msgstr "Nome está vazio, pelo que não pode ser uma ligação."

#: server/stdinhand.cpp:454
msgid "Name is too long, so cannot be a connection."
msgstr "Nome demasiado longo, pelo que não pode ser uma ligação."

#: server/stdinhand.cpp:458
#, c-format
msgid "Connection name prefix '%s' is ambiguous."
msgstr "Prefixo de nome de ligação '%s' é ambíguo."

#: server/stdinhand.cpp:461
#, c-format
msgid "No connection by the name of '%s'."
msgstr "Não existe nenhuma ligação de nome '%s'."

#: server/stdinhand.cpp:482
#, c-format
msgid "Open metaserver connection to [%s]."
msgstr "Estabelecer ligação com o metaservidor [%s]."

#: server/stdinhand.cpp:495
#, c-format
msgid "Close metaserver connection to [%s]."
msgstr "Terminar ligação com o metaservidor [%s]."

#: server/stdinhand.cpp:511
msgid "Metaserver connection is open."
msgstr "Ligação estabelecida ao metaservidor."

#: server/stdinhand.cpp:514
msgid "Metaserver connection is closed."
msgstr "Ligação terminada com metaservidor."

#: server/stdinhand.cpp:530
msgid "Metaserver connection is already open."
msgstr "Ligação ao metaservidor já foi estabelecida."

#: server/stdinhand.cpp:540
msgid "Metaserver connection is already closed."
msgstr "Ligação do metaservidor já foi terminada."

#: server/stdinhand.cpp:545
#, fuzzy
msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
msgstr "Argumento deve ser 'u', 'up', 'd', 'down', ou '?'."

#: server/stdinhand.cpp:567
#, fuzzy, c-format
msgid "Metaserver patches string set to '%s'."
msgstr "Expressão info no metaservidor definida para '%s'."

#: server/stdinhand.cpp:570
#, c-format
msgid "Metaserver patches string set to '%s', not reporting to metaserver."
msgstr ""

#: server/stdinhand.cpp:594
#, fuzzy, c-format
msgid "Metaserver message string set to '%s'."
msgstr "Expressão info no metaservidor definida para '%s'."

#: server/stdinhand.cpp:597
#, c-format
msgid "Metaserver message string set to '%s', not reporting to metaserver."
msgstr ""

#: server/stdinhand.cpp:623
#, c-format
msgid "Metaserver is now [%s]."
msgstr "O metaservidor é agora [%s]."

#: server/stdinhand.cpp:633
#, fuzzy, c-format
msgid "Server id: %s"
msgstr "Operador do Servidor: %s"

#: server/stdinhand.cpp:647 server/stdinhand.cpp:665
#, fuzzy
msgid "You cannot save games manually on this server."
msgstr "Termina o jogo e desliga o servidor."

#: server/stdinhand.cpp:683
#, c-format
msgid "%s is now under AI control."
msgstr "%s está agora sob o controlo IA."

#: server/stdinhand.cpp:692
#, c-format
msgid "%s is now under human control."
msgstr "%s está agora sob o controlo humano."

#: server/stdinhand.cpp:744
msgid "Wrong number of arguments to create command."
msgstr ""

#: server/stdinhand.cpp:801
#, fuzzy
msgid "A living user already exists by that name."
msgstr "Já existe um jogador com esse nome."

#: server/stdinhand.cpp:809
#, fuzzy
msgid "A living player already exists by that name."
msgstr "Já existe um jogador com esse nome."

#: server/stdinhand.cpp:816
#, fuzzy, c-format
msgid "Can't create player, requested nation %s not in current nation set."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/stdinhand.cpp:825
#, fuzzy, c-format
msgid "Can't create players, nation %s conflicts with %s."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/stdinhand.cpp:837
#, fuzzy
msgid "Can't create players, no nations available."
msgstr "Impossível adicionar mais jogadores, o servidor está cheio."

#: server/stdinhand.cpp:854 server/stdinhand.cpp:866
#, fuzzy, c-format
msgid "%s is replacing dead player %s as an AI-controlled player."
msgstr "%s foi acrescentado como um jogador controlado por IA."

#: server/stdinhand.cpp:891 server/stdinhand.cpp:1034
#, fuzzy, c-format
msgid "Failed to create new player %s."
msgstr "Erro ao criar novo jogador IA: %s."

#: server/stdinhand.cpp:897
#, fuzzy, c-format
msgid "New player %s created."
msgstr "aitoggle <nome-de-jogador>"

#: server/stdinhand.cpp:913
#, fuzzy, c-format
msgid " Nation of the new player: %s."
msgstr "Erro ao criar novo jogador IA: %s."

#: server/stdinhand.cpp:971
msgid "A player already exists by that name."
msgstr "Já existe um jogador com esse nome."

#: server/stdinhand.cpp:975
msgid "A user already exists by that name."
msgstr "Já existe um jogador com esse nome."

#: server/stdinhand.cpp:985
msgid "Can't add more players, server is full."
msgstr "Impossível adicionar mais jogadores, o servidor está cheio."

#: server/stdinhand.cpp:992
#, fuzzy
msgid ""
"Can't add more players, not enough playable nations in current nation set "
"(see 'nationset' setting)."
msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#: server/stdinhand.cpp:997
#, fuzzy
msgid "Can't add more players, not enough playable nations."
msgstr "Impossível adicionar mais jogadores, o servidor está cheio."

#: server/stdinhand.cpp:1007
#, fuzzy, c-format
msgid "There is no AI type %s."
msgstr "Não existe nenhum jogador or ligação com o nome %s."

#: server/stdinhand.cpp:1024
#, fuzzy, c-format
msgid "%s replacing %s as an AI-controlled player."
msgstr "%s foi acrescentado como um jogador controlado por IA."

#: server/stdinhand.cpp:1039
#, fuzzy, c-format
msgid "%s has been added as an AI-controlled player (%s)."
msgstr "%s foi acrescentado como um jogador controlado por IA."

#: server/stdinhand.cpp:1084
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater needed to remove a player once the game has "
"started."
msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#: server/stdinhand.cpp:1097
#, c-format
msgid "Removed player %s from the game."
msgstr "Removido do jogo o jogador %s."

#: server/stdinhand.cpp:1157 server/stdinhand.cpp:3830
#: server/stdinhand.cpp:4051
#, c-format
msgid "Name \"%s\" disallowed for security reasons."
msgstr ""

#: server/stdinhand.cpp:1170
#, fuzzy, c-format
msgid "No command script found by the name \"%s\"."
msgstr "Não existe nenhuma ligação de nome '%s'."

#: server/stdinhand.cpp:1178
#, fuzzy, c-format
msgid "Loading script file '%s'."
msgstr "A ler ficheiro de script: %s"

#: server/stdinhand.cpp:1203
#, c-format
msgid "Cannot read command line scriptfile '%s'."
msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#: server/stdinhand.cpp:1206 server/stdinhand.cpp:4967
#, c-format
msgid "Could not read script file '%s'."
msgstr "Incapaz de ler o ficheiro script '%s'."

#: server/stdinhand.cpp:1289
#, c-format
msgid "Could not write script file '%s'."
msgstr "Incapaz de escrever o ficheiro de script '%s'."

#: server/stdinhand.cpp:1301
msgid "You cannot use the write command on this server for security reasons."
msgstr ""

#: server/stdinhand.cpp:1329
#, c-format
msgid ""
"Cannot decrease command access level '%s' for connection '%s'; you only have "
"'%s'."
msgstr ""
"Incapaz de reduzir o nível de acesso de comando '%s' para a ligação '%s'; "
"você apenas possui '%s'."

#: server/stdinhand.cpp:1337
#, c-format
msgid "Command access level set to '%s' for connection %s."
msgstr "Nível de acesso de comando definido como '%s' para a ligação %s."

#: server/stdinhand.cpp:1388
#, fuzzy, c-format
msgid ""
"Anyone can now become game organizer '%s' by issuing the 'first' command."
msgstr ""
" Qualquer um pode agora assumir o nível de acesso '%s' emitindo o comando "
"'firstlevel'."

#: server/stdinhand.cpp:1412
msgid "Command access levels in effect:"
msgstr "Nível de acesso de comando efectivo:"

#: server/stdinhand.cpp:1427
#, c-format
msgid "Command access level for new connections: %s"
msgstr "Nível de acesso de comando para novas ligações: %s"

#: server/stdinhand.cpp:1430
#, c-format
msgid "Command access level for first player to take it: %s"
msgstr "Nível de acesso de comando para o primeiro jogador a obte-lo: %s"

#: server/stdinhand.cpp:1448
#, fuzzy, c-format
msgid "Command access level must be one of %s."
msgstr ""
"Erro: nível de acesso de comando tem de ser um de 'none', 'info', 'ctrl', ou "
"'hack'."

#: server/stdinhand.cpp:1453
#, c-format
msgid ""
"Cannot increase command access level to '%s'; you only have '%s' yourself."
msgstr ""
"Não pode aumentar nível de acesso de comando para '%s'; você apenas possui "
"'%s'."

#: server/stdinhand.cpp:1483 server/stdinhand.cpp:1497
#: server/stdinhand.cpp:1518
#, c-format
msgid "Command access level set to '%s' for new players."
msgstr "Nível de acesso de comando definido como '%s' para novos jogadores."

#: server/stdinhand.cpp:1488 server/stdinhand.cpp:1502
#: server/stdinhand.cpp:1512
#, c-format
msgid "Command access level set to '%s' for first player to grab it."
msgstr ""
"Nível de acesso de comando definido como '%s' para o primeiro jogador a obte-"
"lo"

#: server/stdinhand.cpp:1547
#, fuzzy
msgid "The 'first' command makes no sense from the server command line."
msgstr ""
"O comando 'firstlevel' não tem sentido a partir da linha de comando do "
"servidor."

#: server/stdinhand.cpp:1552
#, c-format
msgid "You already have command access level '%s' or better."
msgstr "Você já possui o nível de acesso de comando '%s' ou superior."

#: server/stdinhand.cpp:1557
#, fuzzy
msgid "Someone else is already game organizer."
msgstr "Desculpe, mas já existe alguém com esse nome."

#: server/stdinhand.cpp:1562
#, c-format
msgid "Connection %s has opted to become the game organizer."
msgstr ""

#: server/stdinhand.cpp:1575
msgid "Default cmdlevel lowered to 'basic' on game start."
msgstr ""

#: server/stdinhand.cpp:1616
#, fuzzy
msgid "The timeout is currently disabled."
msgstr "Desonrosa"

#: server/stdinhand.cpp:1623
#, c-format, qt-format
msgid "The 'timeout' setting is:          %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1628
#, fuzzy
msgid "The game is currently not running."
msgstr "O jogo já foi iniciado."

#: server/stdinhand.cpp:1636
#, c-format, qt-format
msgid "The current phase has now lasted:  %6d s = %s"
msgstr ""

#: server/stdinhand.cpp:1641
#, fuzzy, c-format, qt-format
msgid "Time left:                         %6d s = %s"
msgstr "Totais:                     %9d%9d%9d%9d"

#: server/stdinhand.cpp:1656
#, fuzzy
msgid "Cannot change the turn timeout while the game is not running."
msgstr "Não é possível ler um jogo enquanto outro estiver a decorrer."

#: server/stdinhand.cpp:1661
msgid "The timeout is disabled, use /set timeout."
msgstr ""

#: server/stdinhand.cpp:1668 server/stdinhand.cpp:1677
#, fuzzy
msgid "Invalid time specified."
msgstr "Quantia monetária especificada inválida."

#: server/stdinhand.cpp:1684
msgid "Time too big."
msgstr ""

#: server/stdinhand.cpp:1698
#, c-format
msgid "Adding %d seconds to the current timeout"
msgstr ""

#: server/stdinhand.cpp:1702
#, c-format
msgid "Setting the remaining time to %d seconds"
msgstr ""

#: server/stdinhand.cpp:1732
#, c-format
msgid "Invalid argument %d."
msgstr "Argumento inválido %d."

#: server/stdinhand.cpp:1737 server/stdinhand.cpp:3370
#: server/stdinhand.cpp:3515 server/stdinhand.cpp:3527
#: server/stdinhand.cpp:3720 server/stdinhand.cpp:3818
#, fuzzy, c-format
msgid ""
"Usage:\n"
"%s"
msgstr "Utilização: away"

#: server/stdinhand.cpp:1745
#, c-format
msgid "Dynamic timeout set to %d %d %d %d"
msgstr "Expiração dinâmica definida como %d %d %d %d"

#: server/stdinhand.cpp:1823
#, fuzzy, c-format
msgid "Option: %s  -  %s"
msgstr "Opção: %s  -  %s."

#: server/stdinhand.cpp:1828
#, fuzzy, c-format
msgid "Option: %s"
msgstr "Opções: %s"

#: server/stdinhand.cpp:1836 server/stdinhand.cpp:6502
msgid "Description:"
msgstr "Descrição:"

#: server/stdinhand.cpp:1841
#, c-format
msgid "Status: %s"
msgstr "Estado: %s"

#: server/stdinhand.cpp:1843
msgid "changeable"
msgstr "alterável"

#: server/stdinhand.cpp:1844
msgid "fixed"
msgstr "fixo"

#: server/stdinhand.cpp:1853 server/stdinhand.cpp:1870
#: server/stdinhand.cpp:1883
#, fuzzy
msgid "Value:"
msgstr "Masculino"

#: server/stdinhand.cpp:1853 tools/civmanual.cpp:236
msgid "Minimum:"
msgstr ""

#: server/stdinhand.cpp:1854 server/stdinhand.cpp:1871
#: server/stdinhand.cpp:1884 tools/civmanual.cpp:236 tools/civmanual.cpp:268
#, fuzzy
msgid "Default:"
msgstr "Servidor por omissão"

#: server/stdinhand.cpp:1854 tools/civmanual.cpp:237
#, fuzzy
msgid "Maximum:"
msgstr "sem máximo, "

#: server/stdinhand.cpp:1861 tools/civmanual.cpp:243
msgid "Possible values:"
msgstr ""

#: server/stdinhand.cpp:1878 tools/civmanual.cpp:254
msgid "Possible values (option can take any number of these):"
msgstr ""

#: server/stdinhand.cpp:1905
msgid "Explanations are available for the following server options:"
msgstr "Explicações disponíveis para as seguintes opções do servidor:"

#: server/stdinhand.cpp:1954
msgid "No explanation for that yet."
msgstr "Ainda não existe explicação para essa opção."

#: server/stdinhand.cpp:1957 server/stdinhand.cpp:3001
msgid "Ambiguous option name."
msgstr "Nome de opção ambígua."

#: server/stdinhand.cpp:1977
#, c-format
msgid "Server Operator: %s"
msgstr "Operador do Servidor: %s"

#: server/stdinhand.cpp:2016
#, c-format
msgid "Connectmsg truncated to %u bytes."
msgstr ""

#: server/stdinhand.cpp:2062 server/stdinhand.cpp:2098
#: server/stdinhand.cpp:2115
#, c-format
msgid "Player '%s' now has AI skill level '%s'."
msgstr "Jogador '%s' possui agora o nível de capacidade IA '%s'."

#: server/stdinhand.cpp:2102
#, c-format
msgid "%s is not controlled by the AI."
msgstr "%s não é controlado por IA."

#: server/stdinhand.cpp:2123
#, c-format
msgid "Default AI skill level set to '%s'."
msgstr "Nível de capacidade por omissão da IA definido para '%s'."

#: server/stdinhand.cpp:2141
msgid "This command is client only."
msgstr "Este comando é apenas de cliente."

#: server/stdinhand.cpp:2148
msgid "Only players may use the away command."
msgstr ""

#: server/stdinhand.cpp:2158
#, c-format
msgid "%s set to away mode."
msgstr "%s colocado em modo ausente."

#: server/stdinhand.cpp:2163
#, c-format
msgid "%s returned to game."
msgstr "%s voltou ao jogo."

#: server/stdinhand.cpp:2232
#, c-format
msgid "Sorry, you do not have access to view option '%s'."
msgstr "Desculpe, você não possui acesso para ver a opção '%s'."

#: server/stdinhand.cpp:2241
#, c-format
msgid "Unknown option '%s'."
msgstr "Opção '%s' desconhecida."

#: server/stdinhand.cpp:2254
#, c-format
msgid "Current ruleset directory is \"%s\""
msgstr "Directório de conjunto de regras actual é \"%s\""

#: server/stdinhand.cpp:2279
#, fuzzy
msgid "All options with non-default values"
msgstr "= significa que a opção está com o valor por omissão"

#: server/stdinhand.cpp:2282
#, fuzzy
msgid "All options"
msgstr "Definir opções locais"

#: server/stdinhand.cpp:2285
#, fuzzy
msgid "Vital options"
msgstr "Opções da cidade"

#: server/stdinhand.cpp:2288
#, fuzzy
msgid "Situational options"
msgstr "Definir opções locais"

#: server/stdinhand.cpp:2291
msgid "Rarely used options"
msgstr ""

#: server/stdinhand.cpp:2294
msgid "Options locked by the ruleset"
msgstr ""

#: server/stdinhand.cpp:2306
msgid "In the column '##' the status of the option is shown:"
msgstr ""

#: server/stdinhand.cpp:2307
#, fuzzy
msgid " - a '!' means the option is locked by the ruleset."
msgstr "= significa que a opção está com o valor por omissão"

#: server/stdinhand.cpp:2308
#, fuzzy
msgid " - a '+' means you may change the option."
msgstr "+ significa que pode alterar a opção"

#: server/stdinhand.cpp:2309
#, fuzzy
msgid " - a '~' means that option follows default value."
msgstr "= significa que a opção está com o valor por omissão"

#: server/stdinhand.cpp:2310
#, fuzzy
msgid " - a '=' means the value is same as default."
msgstr "= significa que a opção está com o valor por omissão"

#: server/stdinhand.cpp:2312
#, fuzzy, c-format
msgid "%-*s ## value (min, max)"
msgstr "%-20svalor  (mín , máx)"

#: server/stdinhand.cpp:2313
msgid "Option"
msgstr "Opção"

#: server/stdinhand.cpp:2358
msgid "A help text for each option is available via 'help <option>'."
msgstr ""

#: server/stdinhand.cpp:2362
msgid ""
"Try 'show situational' or 'show rare' to show more options.\n"
"Try 'show changed' to show settings with non-default values.\n"
"Try 'show locked' to show settings locked by the ruleset."
msgstr ""

#: server/stdinhand.cpp:2461
msgid "Cannot change teams once game has begun."
msgstr "Impossível alterar equipas após iniciar o jogo."

#: server/stdinhand.cpp:2476 server/stdinhand.cpp:2604
#: server/stdinhand.cpp:2790 server/stdinhand.cpp:2818
#: server/stdinhand.cpp:2866 server/stdinhand.cpp:2901
#: server/stdinhand.cpp:2951 server/stdinhand.cpp:2977
#: server/stdinhand.cpp:3038
#, fuzzy, c-format
msgid ""
"Undefined argument.  Usage:\n"
"%s"
msgstr "Argumento indefinido.  Utilização: set <opção> <valor>."

#: server/stdinhand.cpp:2498
#, c-format
msgid "No such team %s.  Please give a valid team name or number."
msgstr ""

#: server/stdinhand.cpp:2506
#, fuzzy
msgid "Cannot team a barbarian."
msgstr "Impossível alternar um jogador bárbaro."

#: server/stdinhand.cpp:2512
#, c-format
msgid "Player %s set to team %s."
msgstr "Jogador %s incluida na equipa %s."

#: server/stdinhand.cpp:2536 server/voting.cpp:547
#, fuzzy
msgid "Teamvote"
msgstr "Equipa"

#: server/stdinhand.cpp:2536 server/voting.cpp:552
msgid "Vote"
msgstr ""

#: server/stdinhand.cpp:2539
#, c-format, qt-format
msgid ""
"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
"%d players."
msgstr ""

#: server/stdinhand.cpp:2544
msgid " no dissent"
msgstr ""

#: server/stdinhand.cpp:2553
msgid "There are no votes going on."
msgstr ""

#: server/stdinhand.cpp:2589 server/stdinhand.cpp:2712
#: server/stdinhand.cpp:4624 server/stdinhand.cpp:4833
msgid "You are not allowed to use this command."
msgstr "Você não está autorizado a utilizar este comando."

#: server/stdinhand.cpp:2598
#, fuzzy, c-format
msgid "The argument \"%s\" is ambiguous."
msgstr "O argumento da ajuda '%s' é ambíguo."

#: server/stdinhand.cpp:2617
#, fuzzy
msgid "There are no votes running."
msgstr "O jogo já foi iniciado."

#: server/stdinhand.cpp:2621
#, c-format
msgid "No legal last vote (%d %s)."
msgstr ""

#: server/stdinhand.cpp:2629
msgid "Value must be an integer."
msgstr "Valor tem de ser um inteiro."

#: server/stdinhand.cpp:2636 server/stdinhand.cpp:2721
#, c-format
msgid "No such vote (%d)."
msgstr ""

#: server/stdinhand.cpp:2642
#, fuzzy
msgid "You are not allowed to vote on that."
msgstr "Você não está autorizado a definir esta opção."

#: server/stdinhand.cpp:2647
#, fuzzy, c-format
msgid "You voted for \"%s\""
msgstr "Você fundou %s"

#: server/stdinhand.cpp:2651
#, c-format
msgid "You voted against \"%s\""
msgstr ""

#: server/stdinhand.cpp:2656
#, c-format
msgid "You abstained from voting on \"%s\""
msgstr ""

#: server/stdinhand.cpp:2688
msgid "Missing argument <vote number> or the string \"all\"."
msgstr ""

#: server/stdinhand.cpp:2695
#, fuzzy
msgid "You don't have any vote going on."
msgstr "Você não possui um trabalhador aqui."

#: server/stdinhand.cpp:2702
#, fuzzy
msgid "There isn't any vote going on."
msgstr "O jogo já foi iniciado."

#: server/stdinhand.cpp:2708
msgid "All votes have been removed."
msgstr ""

#: server/stdinhand.cpp:2727
#, fuzzy, c-format
msgid "You are not allowed to cancel this vote (%d)."
msgstr "Você não está autorizado a definir esta opção."

#: server/stdinhand.cpp:2733
msgid "Usage: /cancelvote [<vote number>|all]"
msgstr ""

#: server/stdinhand.cpp:2743
#, c-format
msgid "%s has canceled the vote \"%s\" (number %d)."
msgstr ""

#: server/stdinhand.cpp:2750
#, c-format
msgid "The vote \"%s\" (number %d) has been canceled."
msgstr ""

#: server/stdinhand.cpp:2769
#, fuzzy
msgid "Can only use this command once game has begun."
msgstr "Impossível alterar equipas após iniciar o jogo."

#: server/stdinhand.cpp:2804
#, c-format
msgid "%s diplomacy no longer debugged"
msgstr ""

#: server/stdinhand.cpp:2807
#, c-format
msgid "%s diplomacy debugged"
msgstr ""

#: server/stdinhand.cpp:2831
#, c-format
msgid "%s tech no longer debugged"
msgstr ""

#: server/stdinhand.cpp:2835
#, c-format
msgid "%s tech debugged"
msgstr ""

#: server/stdinhand.cpp:2854 server/stdinhand.cpp:2857
#, c-format
msgid "players=%d cities=%d citizens=%d units=%d"
msgstr ""

#: server/stdinhand.cpp:2873 server/stdinhand.cpp:2908
#, fuzzy
msgid "Value 2 & 3 must be integer."
msgstr "Valor tem de ser um inteiro."

#: server/stdinhand.cpp:2877 server/stdinhand.cpp:2912
msgid "Bad map coordinates."
msgstr ""

#: server/stdinhand.cpp:2883
msgid "No city at this coordinate."
msgstr ""

#: server/stdinhand.cpp:2888
#, c-format
msgid "%s no longer debugged"
msgstr ""

#: server/stdinhand.cpp:2919 server/stdinhand.cpp:2966
#, fuzzy, c-format
msgid "%s %s no longer debugged."
msgstr "%s, unidade %s, sofreu um ataque nuclear."

#: server/stdinhand.cpp:2938
#, fuzzy
msgid "Ferry system is no longer in debug mode."
msgstr "Jogo: %s, unidade %s, sofreu um ataque nuclear."

#: server/stdinhand.cpp:2942
msgid "Ferry system in debug mode."
msgstr ""

#: server/stdinhand.cpp:2956
#, fuzzy
msgid "Value 2 must be integer."
msgstr "Valor tem de ser um inteiro."

#: server/stdinhand.cpp:2960
#, c-format
msgid "Unit %d does not exist."
msgstr ""

#: server/stdinhand.cpp:2997
#, c-format
msgid "Option '%s' not recognized."
msgstr ""

#: server/stdinhand.cpp:3006
#, c-format
msgid "Use the '%srulesetdir' command to change the ruleset directory."
msgstr ""

#: server/stdinhand.cpp:3082
#, c-format
msgid "The parameter %s should only contain +- and 0-9."
msgstr ""

#: server/stdinhand.cpp:3176
#, fuzzy, c-format
msgid "Console: '%s' has been set to %s."
msgstr "Opção: %s foi alterada para \"%s\"."

#: server/stdinhand.cpp:3222
#, fuzzy
msgid "You cannot take a new player at this time."
msgstr "Desculpe, não se pode re-ligar como jogador humano neste jogo."

#: server/stdinhand.cpp:3243
msgid "You cannot take a new player because there are no free player slots."
msgstr ""

#: server/stdinhand.cpp:3264
#, fuzzy
msgid "Sorry, one can't observe globally in this game."
msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#: server/stdinhand.cpp:3272
#, fuzzy
msgid "Sorry, one can't observe barbarians in this game."
msgstr "Desculpe, não pode observar bárbaros neste jogo."

#: server/stdinhand.cpp:3275
#, fuzzy
msgid "Sorry, one can't take barbarians in this game."
msgstr "Desculpe, não pode observar bárbaros neste jogo."

#: server/stdinhand.cpp:3284
#, fuzzy
msgid "Sorry, one can't observe dead players in this game."
msgstr "Desculpe, não se podem observar jogadores mortos neste jogo."

#: server/stdinhand.cpp:3288
#, fuzzy
msgid "Sorry, one can't take dead players in this game."
msgstr "Desculpe, não se podem observar jogadores mortos neste jogo."

#: server/stdinhand.cpp:3298
#, fuzzy
msgid "Sorry, one can't observe AI players in this game."
msgstr "Desculpe, não se podem observar jogadores IA neste jogo."

#: server/stdinhand.cpp:3301
#, fuzzy
msgid "Sorry, one can't take AI players in this game."
msgstr "Desculpe, não se podem observar jogadores IA neste jogo."

#: server/stdinhand.cpp:3311
#, fuzzy
msgid "Sorry, one can't observe human players in this game."
msgstr "Desculpe, não se podem observar jogadores IA neste jogo."

#: server/stdinhand.cpp:3315
#, fuzzy
msgid "Sorry, one can't take human players in this game."
msgstr "Desculpe, não se pode re-ligar como jogador humano neste jogo."

#: server/stdinhand.cpp:3325
#, fuzzy
msgid "Sorry, one can't observe in this game."
msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#: server/stdinhand.cpp:3330
#, fuzzy
msgid "Sorry, one can't take players in this game."
msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#: server/stdinhand.cpp:3338
#, fuzzy
msgid "Sorry, one can't take players already connected in this game."
msgstr "Desculpe, não são permitidos jogadores novos neste jogo."

#: server/stdinhand.cpp:3377 server/stdinhand.cpp:3522
#, fuzzy
msgid "Only the player name form is allowed."
msgstr "Que ligações são permitidas"

#: server/stdinhand.cpp:3433
#, fuzzy, c-format
msgid "%s already controls %s. Using 'observe' would remove %s"
msgstr "%s já controla ou observa %s"

#: server/stdinhand.cpp:3442
#, fuzzy, c-format
msgid "%s is already observing %s."
msgstr "%s está a construir %s."

#: server/stdinhand.cpp:3445
#, fuzzy, c-format
msgid "%s is already observing."
msgstr "%s está a construir %s."

#: server/stdinhand.cpp:3472
#, fuzzy, c-format
msgid "%s now observes %s"
msgstr "%s controla agora %s"

#: server/stdinhand.cpp:3475
#, fuzzy, c-format
msgid "%s now observes"
msgstr "%s controla agora %s"

#: server/stdinhand.cpp:3536
#, fuzzy, c-format
msgid "\"%s\" is not a valid username."
msgstr "%s perdida num ataque dos %s, unidade %s."

#: server/stdinhand.cpp:3557
#, fuzzy
msgid "You cannot issue \"/take -\" when the game has already started."
msgstr "Não pode trocar jogadores com \"take\" após o ínicio do jogo."

#: server/stdinhand.cpp:3584
#, c-format
msgid "A delegation is active for player '%s'. /take not possible."
msgstr ""

#: server/stdinhand.cpp:3602
#, fuzzy, c-format
msgid "%s already controls %s."
msgstr "%s já controla ou observa %s"

#: server/stdinhand.cpp:3615
#, fuzzy, c-format
msgid "There is no free player slot for %s."
msgstr "Não existe nenhum jogador or ligação com o nome %s."

#: server/stdinhand.cpp:3630
#, c-format
msgid "Reassigned nation to %s by server console."
msgstr ""

#: server/stdinhand.cpp:3633
#, c-format
msgid "Reassigned nation to %s by %s."
msgstr ""

#: server/stdinhand.cpp:3685
#, fuzzy, c-format
msgid "%s now controls %s (%s, %s)."
msgstr "%s controla agora %s"

#: server/stdinhand.cpp:3689 server/stdinhand.cpp:6849
msgid "Human"
msgstr "Humano"

#: server/stdinhand.cpp:3690
#, fuzzy
msgid "Alive"
msgstr "Activa"

#: server/stdinhand.cpp:3690
#, fuzzy
msgid "Dead"
msgstr ", Morto"

#: server/stdinhand.cpp:3693
#, fuzzy, c-format
msgid "%s failed to attach to any player."
msgstr "%s não é um nome válido."

#: server/stdinhand.cpp:3743
#, fuzzy
msgid "You can not detach other users."
msgstr "Não pode atacar aqui."

#: server/stdinhand.cpp:3752
#, fuzzy, c-format
msgid "%s is not attached to any player."
msgstr "%s não é um nome válido."

#: server/stdinhand.cpp:3762
#, fuzzy, c-format
msgid "%s detaching from %s"
msgstr "%s a desligar-se de  %s"

#: server/stdinhand.cpp:3765
#, fuzzy, c-format
msgid "%s no longer observing."
msgstr "%s está a construir %s."

#: server/stdinhand.cpp:3824
#, fuzzy
msgid "Cannot load a game while another is running."
msgstr "Não é possível ler um jogo enquanto outro estiver a decorrer."

#: server/stdinhand.cpp:3884
#, c-format
msgid "Cannot find savegame or scenario with the name \"%s\"."
msgstr ""

#: server/stdinhand.cpp:3899
#, fuzzy, c-format
msgid "Could not load savefile: %s"
msgstr "Incapaz de ler o ficheiro de jogo gravado: %s"

#: server/stdinhand.cpp:4031
msgid ""
"You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
"current ruleset."
msgstr ""

#: server/stdinhand.cpp:4038
msgid "This setting can't be modified after the game has started."
msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#: server/stdinhand.cpp:4044
#, fuzzy, c-format
msgid "Ruleset directory is already \"%s\""
msgstr "Directório de conjunto de regras definido como \"%s\""

#: server/stdinhand.cpp:4092
#, c-format
msgid "Ruleset directory set to \"%s\""
msgstr "Directório de conjunto de regras definido como \"%s\""

#: server/stdinhand.cpp:4096
#, fuzzy, c-format
msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
msgstr "Directório de conjunto de regras actual é \"%s\""

#: server/stdinhand.cpp:4116 server/stdinhand.cpp:4151
#: server/stdinhand.cpp:6763
msgid "That would be rather silly, since you are not a player."
msgstr ""

#: server/stdinhand.cpp:4122
#, c-format
msgid "%s. Try /help ignore"
msgstr ""

#: server/stdinhand.cpp:4134
#, c-format
msgid "Added pattern %s as entry %d to your ignore list."
msgstr ""

#: server/stdinhand.cpp:4160 server/stdinhand.cpp:6768
#, fuzzy
msgid "Your ignore list is empty."
msgstr "a lista de tarefas de %s está agora vazia."

#: server/stdinhand.cpp:4167
msgid "Missing range. Try /help unignore."
msgstr ""

#: server/stdinhand.cpp:4176 server/stdinhand.cpp:4184
#: server/stdinhand.cpp:4190
#, c-format
msgid "\"%s\" is not a valid range. Try /help unignore."
msgstr ""

#: server/stdinhand.cpp:4198
#, fuzzy, c-format
msgid "Invalid entry number: %d."
msgstr "Nome de utilizador inválido '%s'"

#: server/stdinhand.cpp:4201
#, fuzzy, c-format
msgid "Invalid range: %d to %d."
msgstr "Argumento inválido %d."

#: server/stdinhand.cpp:4217
#, c-format
msgid "Removed pattern %s (entry %d) from your ignore list."
msgstr ""

#: server/stdinhand.cpp:4249
msgid "Two arguments needed. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4278
#, fuzzy
msgid "Can only unset player color before game starts."
msgstr "Não pode alterar as taxas antes do jogo começar."

#: server/stdinhand.cpp:4286
msgid "Invalid player color definition. See '/help playercolor'."
msgstr ""

#: server/stdinhand.cpp:4299
#, c-format
msgid "Warning: new color [%s] for %s is identical to %s."
msgstr ""

#: server/stdinhand.cpp:4314
#, fuzzy, c-format
msgid "Color of player %s set to [%s]."
msgstr "Jogador %s incluida na equipa %s."

#: server/stdinhand.cpp:4340
msgid "At least one argument needed. See '/help playernation'."
msgstr ""

#: server/stdinhand.cpp:4346
#, fuzzy
msgid "Can only set player nation before game starts."
msgstr "Não pode alterar as taxas antes do jogo começar."

#: server/stdinhand.cpp:4363
#, fuzzy, c-format
msgid "Nation of player %s reset."
msgstr "Erro ao criar novo jogador IA: %s."

#: server/stdinhand.cpp:4373
#, fuzzy, c-format
msgid "Unrecognized nation: %s."
msgstr "Opção desconhecida: \"%s\"\n"

#: server/stdinhand.cpp:4397
msgid "Player sex must be given when setting nation."
msgstr ""

#: server/stdinhand.cpp:4407
#, c-format
msgid "Unrecognized gender: %s, expecting 1 or 0."
msgstr ""

#: server/stdinhand.cpp:4416
#, fuzzy, c-format
msgid "Unrecognized style: %s."
msgstr "Opção desconhecida: \"%s\"\n"

#: server/stdinhand.cpp:4444
#, fuzzy, c-format
msgid "Nation of player %s set to [%s]."
msgstr "Jogador %s incluida na equipa %s."

#: server/stdinhand.cpp:4460
msgid "Goodbye."
msgstr "Adeus."

#: server/stdinhand.cpp:4524
msgid "Sorry, you are not allowed to use server commands."
msgstr "Desculpe, você não está autorizado a utilizar comandos do servidor."

#: server/stdinhand.cpp:4550
#, c-format
msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
msgstr "Aviso: '%s' interpretado como '%s', mas é ambíguo.  Consulte '%shelp'."

#: server/stdinhand.cpp:4555
#, fuzzy, c-format
msgid "Unknown command '%s%s'.  Try '%shelp'."
msgstr "Comando desconhecido.  Consulte '%shelp'."

#: server/stdinhand.cpp:4583
msgid "Your new vote canceled your previous vote."
msgstr ""

#: server/stdinhand.cpp:4590
#, fuzzy
msgid "New teamvote"
msgstr "Novo Jogo"

#: server/stdinhand.cpp:4595
#, fuzzy
msgid "New vote"
msgstr "Novo Jogo"

#: server/stdinhand.cpp:4602
#, fuzzy, c-format
msgid "%s (number %d) by %s: %s"
msgstr "%s sofreu um ataque nuclear dos %s."

#: server/stdinhand.cpp:4612
#, c-format
msgid "Your new vote (\"%s\") was not legal or was not recognized."
msgstr ""

#: server/stdinhand.cpp:4659
msgid "(server prompt)"
msgstr "(linha de comando do servidor)"

#: server/stdinhand.cpp:4812
msgid ""
"Ending the game. The server will restart once all clients have disconnected."
msgstr ""

#: server/stdinhand.cpp:4817
msgid "Cannot end the game: no game running."
msgstr "Incapaz de terminar o jogo: nenhum jogo em curso."

#: server/stdinhand.cpp:4838
#, fuzzy
msgid "You cannot surrender now."
msgstr "Sabotar Construções"

#: server/stdinhand.cpp:4845
#, fuzzy
msgid "You have already conceded the game."
msgstr "Você já efectuou compras neste turno."

#: server/stdinhand.cpp:4854
#, c-format
msgid "%s has conceded the game and can no longer win."
msgstr ""

#: server/stdinhand.cpp:4905
#, fuzzy
msgid "Guessing argument 'ruleset'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:4909
#, fuzzy
msgid "Guessing argument 'game'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:4917
msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
msgstr ""

#: server/stdinhand.cpp:4932
#, fuzzy
msgid "Reset all settings to the values at the game start."
msgstr "Esta opção não pode ser alterada após o ínicio do jogo."

#: server/stdinhand.cpp:4935
msgid "No saved settings from the game start available."
msgstr ""

#: server/stdinhand.cpp:4939
#, fuzzy
msgid "No game started..."
msgstr "Jogo iniciado."

#: server/stdinhand.cpp:4948
msgid "Reset all settings to ruleset values."
msgstr ""

#: server/stdinhand.cpp:4951
#, fuzzy
msgid "Failed to reset settings to ruleset values."
msgstr "= significa que a opção está com o valor por omissão"

#: server/stdinhand.cpp:4957
msgid "Reset all settings and rereading the server start script."
msgstr ""

#: server/stdinhand.cpp:4976
#, fuzzy
msgid "Reset all settings to default values."
msgstr "= significa que a opção está com o valor por omissão"

#: server/stdinhand.cpp:4982
msgid "Settings re-initialized."
msgstr ""

#: server/stdinhand.cpp:5014
#, fuzzy, c-format
msgid "Option '%s' reset to default value, and will track any default changes."
msgstr "= significa que a opção está com o valor por omissão"

#: server/stdinhand.cpp:5084
#, c-format
msgid "Fall back to old syntax '%slua <script command>'."
msgstr ""

#: server/stdinhand.cpp:5094
#, fuzzy, c-format
msgid "No lua command or lua script file. See '%shelp lua'."
msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#: server/stdinhand.cpp:5106 server/stdinhand.cpp:5117
msgid "Unsafe Lua code can only be run by explicit command."
msgstr ""

#: server/stdinhand.cpp:5110 server/stdinhand.cpp:5121
#, fuzzy
msgid "You aren't allowed to run unsafe Lua code."
msgstr "Você não está autorizado a utilizar este comando."

#: server/stdinhand.cpp:5136
#, fuzzy, c-format
msgid "Freeciv21 script '%s' disallowed for security reasons."
msgstr "Directório de conjunto de regras \"%s\" não encontrado"

#: server/stdinhand.cpp:5150
#, fuzzy, c-format
msgid "No Freeciv21 script found by the name '%s'."
msgstr "Não existe nenhuma ligação de nome '%s'."

#: server/stdinhand.cpp:5173 server/stdinhand.cpp:5190
#, fuzzy, c-format
msgid "Loading Freeciv21 script file '%s'."
msgstr "A ler ficheiro de script: %s"

#: server/stdinhand.cpp:5183 server/stdinhand.cpp:5201
#, fuzzy, c-format
msgid "Cannot read Freeciv21 script '%s'."
msgstr "Incapaz de ler o ficheiro de script de linha de comando '%s'."

#: server/stdinhand.cpp:5249
msgid "Game not started - cannot delegate yet."
msgstr ""

#: server/stdinhand.cpp:5308
#, c-format
msgid "Valid arguments for 'delegate' are: %s."
msgstr ""

#: server/stdinhand.cpp:5328
#, fuzzy, c-format
msgid "Command level '%s' or greater needed to modify others' delegations."
msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#: server/stdinhand.cpp:5337
msgid "Please specify a player for whom delegation should be canceled."
msgstr ""

#: server/stdinhand.cpp:5347 server/stdinhand.cpp:5375
#, fuzzy
msgid "You can't switch players from the console."
msgstr "Desculpe, não se pode re-ligar como jogador humano neste jogo."

#: server/stdinhand.cpp:5365
msgid "Please specify a player for whom the delegation should be shown."
msgstr ""

#: server/stdinhand.cpp:5388
#, fuzzy
msgid "Please specify a player to take control of."
msgstr "Erro ao criar novo jogador IA: %s."

#: server/stdinhand.cpp:5411
msgid "Please specify a user to whom control is to be delegated."
msgstr ""

#: server/stdinhand.cpp:5430
#, fuzzy, c-format
msgid ""
"Command level '%s' or greater or special permission needed to modify others' "
"delegations."
msgstr "Não podem ser removidos jogadores após se ter iniciado o jogo."

#: server/stdinhand.cpp:5441
#, fuzzy
msgid "You do not control a player."
msgstr "Não pode atacar aqui."

#: server/stdinhand.cpp:5466
#, c-format
msgid ""
"Can't delegate control of '%s' belonging to %s while they are controlling "
"another player."
msgstr ""

#: server/stdinhand.cpp:5472
#, c-format
msgid "Can't change delegation of '%s' while controlled by delegate %s."
msgstr ""

#: server/stdinhand.cpp:5480
msgid ""
"You can't delegate control while you are controlling a delegated player "
"yourself."
msgstr ""

#: server/stdinhand.cpp:5495
#, c-format
msgid ""
"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
"cancel an existing delegation."
msgstr ""

#: server/stdinhand.cpp:5506
msgid ""
"You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
"existing delegation."
msgstr ""

#: server/stdinhand.cpp:5519 server/stdinhand.cpp:5534
#, fuzzy, c-format
msgid "Control of player '%s' delegated to user %s."
msgstr "Jogador %s incluida na equipa %s."

#: server/stdinhand.cpp:5531 server/stdinhand.cpp:5544
#, fuzzy, c-format
msgid "No delegation defined for '%s'."
msgstr "Não existe nenhuma ligação de nome '%s'."

#: server/stdinhand.cpp:5565 server/stdinhand.cpp:5640
#: server/stdinhand.cpp:5671
msgid "Unexpected failure."
msgstr ""

#: server/stdinhand.cpp:5570
#, c-format
msgid "Your delegated control of player '%s' was canceled."
msgstr ""

#: server/stdinhand.cpp:5575
#, fuzzy, c-format
msgid "Delegation of '%s' canceled."
msgstr "Jogo: Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#: server/stdinhand.cpp:5588
msgid ""
"You are already controlling a delegated player. Use '/delegate restore' to "
"relinquish control of your current player first."
msgstr ""

#: server/stdinhand.cpp:5602
msgid ""
"Can't take player while you have delegated control yourself. Use '/delegate "
"cancel' to cancel your own delegation first."
msgstr ""

#: server/stdinhand.cpp:5611
#, fuzzy, c-format
msgid "You already control '%s'."
msgstr "%s já controla ou observa %s"

#: server/stdinhand.cpp:5621
#, fuzzy, c-format
msgid "Control of player '%s' has not been delegated to you."
msgstr "Opção: %s foi alterada para \"%s\"."

#: server/stdinhand.cpp:5630
#, fuzzy, c-format
msgid "Another user already controls player '%s'."
msgstr "%s já controla ou observa %s"

#: server/stdinhand.cpp:5646
#, fuzzy, c-format
msgid "%s is now controlling player '%s'."
msgstr "%s não é controlado por IA."

#: server/stdinhand.cpp:5658
#, fuzzy
msgid "You are not currently controlling a delegated player."
msgstr "Não pode atacar aqui."

#: server/stdinhand.cpp:5679
#, fuzzy, c-format
msgid "%s is now connected as %s."
msgstr "%s não está ligado."

#: server/stdinhand.cpp:5698
#, fuzzy, qt-format
msgid "%1 (observer)"
msgstr " (observador)"

#: server/stdinhand.cpp:5703
#, fuzzy
msgid "global observer"
msgstr " (observador)"

#: server/stdinhand.cpp:5706
msgid "nothing"
msgstr ""

#: server/stdinhand.cpp:5762
#, fuzzy
msgid "Ambiguous 'mapimg' command."
msgstr "Nome de opção ambígua."

#: server/stdinhand.cpp:5784 server/stdinhand.cpp:6107
#, fuzzy, c-format
msgid "The valid arguments are: %s."
msgstr "Argumento inválido %d."

#: server/stdinhand.cpp:5797
#, fuzzy
msgid "Missing argument for 'mapimg define'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:5802 server/stdinhand.cpp:5811
#, fuzzy, c-format
msgid "Can't use definition: %s."
msgstr "Nome de utilizador inválido '%s'"

#: server/stdinhand.cpp:5821
#, fuzzy, c-format
msgid "Defined as map image definition %d: '%s'."
msgstr "Nome de utilizador inválido '%s'"

#: server/stdinhand.cpp:5831
#, fuzzy
msgid "Missing argument for 'mapimg delete'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:5844
msgid "All map image definitions deleted."
msgstr ""

#: server/stdinhand.cpp:5855
#, fuzzy, c-format
msgid "Couldn't delete definition: %s."
msgstr "Nome de utilizador inválido '%s'"

#: server/stdinhand.cpp:5859
#, c-format
msgid "Map image definition %d deleted."
msgstr ""

#: server/stdinhand.cpp:5865
#, fuzzy, c-format
msgid "Bad argument for 'mapimg delete': '%s'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:5892
#, fuzzy, c-format
msgid "Couldn't show definition: %s."
msgstr "Nome de utilizador inválido '%s'"

#: server/stdinhand.cpp:5897
#, fuzzy, c-format
msgid "Bad argument for 'mapimg show': '%s'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:5909
msgid "Map color test images saved."
msgstr ""

#: server/stdinhand.cpp:5915
#, fuzzy
msgid "Missing argument for 'mapimg create'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:5932 server/stdinhand.cpp:5949
#, fuzzy, c-format
msgid "Error saving map image %d: %s."
msgstr "A ler ficheiro de script: %s"

#: server/stdinhand.cpp:5954
#, fuzzy, c-format
msgid "Bad argument for 'mapimg create': '%s'."
msgstr "Argumento em falta para \"%s\".\n"

#: server/stdinhand.cpp:5980
msgid "No player given for aicmd."
msgstr ""

#: server/stdinhand.cpp:5999
msgid "No command for the AI console defined."
msgstr ""

#: server/stdinhand.cpp:6012
#, c-format
msgid "AI console for player %s. Command: '%s'."
msgstr ""

#: server/stdinhand.cpp:6018
#, c-format
msgid "No AI console defined for the AI '%s' of player %s."
msgstr ""

#: server/stdinhand.cpp:6022
#, fuzzy, c-format
msgid "No AI defined for player %s."
msgstr "Não existe nenhuma ligação de nome '%s'."

#: server/stdinhand.cpp:6061
msgid ""
"Freeciv21 database script not activated at server start. See the Freeciv21 "
"server's --auth command line option."
msgstr ""

#: server/stdinhand.cpp:6081
msgid "Ambiguous fcdb command."
msgstr ""

#: server/stdinhand.cpp:6208
#, fuzzy, c-format
msgid ""
"Not enough human players ('minplayers' server setting has value %d); game "
"will not start."
msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#: server/stdinhand.cpp:6215
#, fuzzy
msgid "No players; game will not start."
msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#: server/stdinhand.cpp:6220
#, fuzzy
msgid ""
"Not enough nations in the current nation set for all players; game will not "
"start. (See 'nationset' setting.)"
msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#: server/stdinhand.cpp:6225
#, fuzzy
msgid "Not enough nations for all players; game will not start."
msgstr "Não existem jogadores suficientes, o jogo não pode começar."

#: server/stdinhand.cpp:6232
msgid ""
"Neither 'startcity' nor 'startunits' setting gives players anything to start "
"game with; game will not start."
msgstr ""

#: server/stdinhand.cpp:6243
#, fuzzy
msgid "All players are ready; starting game."
msgstr "Já existe um jogador com esse nome."

#: server/stdinhand.cpp:6261
#, fuzzy
msgid ""
"Cannot start the game: the game is waiting for all clients to disconnect."
msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#: server/stdinhand.cpp:6268
msgid "Cannot start the game: it is already running."
msgstr "Incapaz de iniciar o jogo: este já foi iniciado."

#: server/stdinhand.cpp:6299
#, c-format
msgid "Cutting connection %s."
msgstr "A terminar a ligação %s."

#: server/stdinhand.cpp:6301
#, fuzzy
msgid "connection cut"
msgstr "A terminar a ligação %s."

#: server/stdinhand.cpp:6378
#, fuzzy
msgid "You may not kick yourself."
msgstr "Tem de seleccionar o seu sexo."

#: server/stdinhand.cpp:6396
#, c-format
msgid ""
"There must be at least %d unique connections to the server for this command "
"to be valid."
msgstr ""

#: server/stdinhand.cpp:6425
#, fuzzy
msgid "kicked"
msgstr "bloqueado"

#: server/stdinhand.cpp:6441
#, fuzzy
msgid ""
"Welcome - this is the introductory help text for the Freeciv21 server.\n"
"\n"
"Two important server concepts are Commands and Options. Commands, such as "
"'help', are used to interact with the server. Some commands take one or more "
"arguments, separated by spaces. In many cases commands and command arguments "
"may be abbreviated. Options are settings which control the server as it is "
"running.\n"
"\n"
"To find out how to get more information about commands and options, use "
"'help help'.\n"
"\n"
"For the impatient, the main commands to get going are:\n"
"  show   -  to see current options\n"
"  set    -  to set options\n"
"  start  -  to start the game once players have connected\n"
"  save   -  to save the current game\n"
"  quit   -  to exit"
msgstr ""
"Bem vindo - este é o texto de ajuda introdutório para o servidor Freeciv.\n"
"\n"
"Comandos e Opções são dois conceitos importantes do servidor.\n"
"Os Comandos, como 'help', são utilizados para interagir com o servidor.\n"
"Alguns comandos recebem um ou mais argumentos, separados por espaços.\n"
"Em muitos casos os comandos e os seus argumentos podem ser abreviados.\n"
"As Opções são parâmetros que controlam o servidor enquanto está activo.\n"
"\n"
"Para mais informações sobre comandos e opções, escreva 'help help'.\n"
"\n"
"Para os impacientes, os comandos principais são:\n"
"  show   -  para ver as opções actuais\n"
"  set    -  para alterar as opções\n"
"  start  -  para iniciar o jogo após os jogadores se terem ligado\n"
"  save   -  para gravar o jogo actual\n"
"  quit   -  para sair"

#: server/stdinhand.cpp:6477
#, fuzzy, c-format
msgid "Command: %s  -  %s"
msgstr "Comando: %s  -  %s"

#: server/stdinhand.cpp:6482
#, fuzzy, c-format
msgid "Command: %s"
msgstr "Comando: %s"

#: server/stdinhand.cpp:6486
msgid "Synopsis: "
msgstr "Sinopse: "

#: server/stdinhand.cpp:6495
#, c-format
msgid "Level: %s"
msgstr "Nível: %s"

#: server/stdinhand.cpp:6520
msgid "The following server commands are available:"
msgstr "Os comandos de servidor disponíveis são os seguintes:"

#: server/stdinhand.cpp:6582
#, c-format
msgid "Possible matches: %s"
msgstr ""

#: server/stdinhand.cpp:6644
#, c-format
msgid "Help argument '%s' is ambiguous."
msgstr "O argumento da ajuda '%s' é ambíguo."

#: server/stdinhand.cpp:6651
#, c-format
msgid "No match for help argument '%s'."
msgstr "Não existe qualquer ocorrência na ajuda do argumento '%s'."

#: server/stdinhand.cpp:6692
msgid "List of connections to server:"
msgstr "Lista de ligações ao servidor:"

#: server/stdinhand.cpp:6696
msgid "<no connections>"
msgstr "<nenhuma ligação>"

#: server/stdinhand.cpp:6724
#, fuzzy
msgid "List of all delegations:"
msgstr "Lista de jogadores:"

#: server/stdinhand.cpp:6737
#, c-format
msgid "%s delegates control over player '%s' to user %s%s."
msgstr ""

#: server/stdinhand.cpp:6740
#, fuzzy
msgid " (active)"
msgstr "Activa"

#: server/stdinhand.cpp:6747
msgid "No delegations defined."
msgstr ""

#: server/stdinhand.cpp:6772
msgid "Your ignore list:"
msgstr ""

#: server/stdinhand.cpp:6790
msgid "List of players:"
msgstr "Lista de jogadores:"

#: server/stdinhand.cpp:6794 server/stdinhand.cpp:7034
msgid "<no players>"
msgstr "<nenhum jogador>"

#: server/stdinhand.cpp:6825
#, fuzzy, c-format
msgid ", user %s"
msgstr "utilizador %s, "

#: server/stdinhand.cpp:6829
#, fuzzy
msgid ", ready"
msgstr ", pronto"

#: server/stdinhand.cpp:6833
#, fuzzy
msgid ", not ready"
msgstr ", não pronto"

#: server/stdinhand.cpp:6838
msgid ", Dead"
msgstr ", Morto"

#: server/stdinhand.cpp:6852
#, c-format
msgid ", %s"
msgstr ""

#: server/stdinhand.cpp:6854
#, c-format
msgid ", difficulty level %s"
msgstr ", nível de dificuldade %s"

#: server/stdinhand.cpp:6868
#, fuzzy, c-format
msgid "%s from %s (command access level %s), bufsize=%lukb"
msgstr "  %s de %s (nível de acesso %s), bufsize=%dkb"

#: server/stdinhand.cpp:6875
msgid " (observer mode)"
msgstr " (modo observador)"

#: server/stdinhand.cpp:6896
#, fuzzy, c-format
msgid "List of rulesets available with '%sread' command:"
msgstr "Explicações disponíveis para as seguintes opções do servidor:"

#: server/stdinhand.cpp:6914
#, fuzzy
msgid "List of scenarios available:"
msgstr "Nenhuma Unidade Disponível"

#: server/stdinhand.cpp:6940
#, fuzzy
msgid "List of nation sets available for 'nationset' option:"
msgstr "Explicações disponíveis para as seguintes opções do servidor:"

#: server/stdinhand.cpp:6979
#, fuzzy
msgid "List of teams:"
msgstr "Lista de jogadores:"

#: server/stdinhand.cpp:7013
#, fuzzy
msgid "No map image definitions."
msgstr "_Listar unidades presentes"

#: server/stdinhand.cpp:7015
#, fuzzy
msgid "List of map image definitions:"
msgstr "_Listar unidades presentes"

#: server/stdinhand.cpp:7020
#, c-format, qt-format
msgid "[%2d] %s"
msgstr ""

#: server/stdinhand.cpp:7031
#, fuzzy
msgid "List of player colors:"
msgstr "Lista de jogadores:"

#: server/stdinhand.cpp:7038
#, fuzzy, c-format
msgid "%s (user %s): [%s]"
msgstr "%s sofreu um ataque nuclear dos %s."

#: server/stdinhand.cpp:7100
#, c-format
msgid "Bad list argument: '%s'.  Try '%shelp list'."
msgstr "Lista de argumentos inválida: '%s'.  Consulte '%shelp list'."

#: server/techtools.cpp:113
#, c-format
msgid "The %s have researched %s."
msgstr "Os %s aprenderam %s."

#: server/techtools.cpp:375
#, c-format
msgid "Discovery of %s OBSOLETES %s in %s!"
msgstr "Descoberta de %s torna OBSOLETO %s em %s!"

#: server/techtools.cpp:477
#, c-format
msgid ""
"Discovery of %s makes the government form %s available. You may want to "
"start a revolution."
msgstr ""
" Descoberta de %s torna disponível a forma de governo %s. Poderá desejar "
"iniciar uma revolução."

#: server/techtools.cpp:528
#, fuzzy, c-format
msgid "Learned %s. Our scientists focus on %s; goal is %s."
msgstr " Descoberto %s. Os nossos cientistas focam-se em %s, objectivo é %s."

#: server/techtools.cpp:554
#, fuzzy, c-format
msgid "Learned %s. Scientists do not know what to research next."
msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#: server/techtools.cpp:559
#, fuzzy, c-format
msgid "Learned %s. Scientists choose to research %s."
msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#: server/techtools.cpp:601
#, fuzzy, c-format
msgid ""
"Great scientists from all the world join your civilization: you learn %s "
"immediately."
msgstr ""
" Grandes cientistas de todo o mundo juntam-se à sua civilização: obtém um "
"avanço científico imediato."

#: server/techtools.cpp:608
#, fuzzy, c-format
msgid "%s acquire %s as a result of learning %s."
msgstr "%s são os primeiros a aprender %s"

#: server/techtools.cpp:701
#, fuzzy, c-format
msgid "Insufficient science output. We lost %s."
msgstr "Fundos insuficientes, custo de actualização de %d moedas."

#: server/techtools.cpp:808 server/techtools.cpp:819
#, fuzzy, c-format
msgid "The %s have lost %s."
msgstr "Os %s aprenderam %s."

#: server/techtools.cpp:840
#, c-format
msgid ""
"The required technology for our government '%s' was lost. The country has "
"fallen into %s."
msgstr ""

#: server/techtools.cpp:853
#, c-format
msgid ""
"The required technology for our new government '%s' was lost. The country "
"has fallen into %s."
msgstr ""

#: server/techtools.cpp:884 server/techtools.cpp:897
#, c-format
msgid "%s can't build %s. The required technology was lost."
msgstr ""

#: server/techtools.cpp:1068
#, c-format
msgid "Technology goal is %s."
msgstr "Objectivo tecnológico é %s."

#: server/techtools.cpp:1295
#, c-format
msgid "You steal %s from the %s."
msgstr "Você roubou %s aos %s."

#: server/techtools.cpp:1298
#, fuzzy, c-format
msgid "The %s stole %s from the %s and shared it with you."
msgstr "Os %s roubaram %s aos %s."

#: server/techtools.cpp:1304
#, c-format
msgid "The %s stole %s from you!"
msgstr "Os %s roubaram-lhe %s!"

#: server/techtools.cpp:1309
#, c-format
msgid "The %s have stolen %s from the %s."
msgstr "Os %s roubaram %s aos %s."

#: server/techtools.cpp:1417
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.cpp:1422
#, c-format
msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/unithand.cpp:177
#, c-format
msgid "Illegal packet, can't upgrade %s (yet)."
msgstr "Pacote ilegal, (ainda) não pode actualizar %s."

#: server/unithand.cpp:222
msgid "No units could be upgraded."
msgstr "Nenhuma unidade pode ser actualizada."

#: server/unithand.cpp:308
#, fuzzy, c-format
msgid "You can only have one %s."
msgstr "Você fundou %s"

#: server/unithand.cpp:338
#, fuzzy, c-format
msgid "Your %s succeeded in capturing the %s %s."
msgstr "O seu %s conseguiu subornar o %s."

#: server/unithand.cpp:343
#, fuzzy, c-format
msgid "Your %s was captured by the %s."
msgstr "O seu %s foi subornado por %s."

#: server/unithand.cpp:460
#, c-format
msgid "The %s don't have a capital to expel their %s to."
msgstr ""

#: server/unithand.cpp:474
#, fuzzy, c-format
msgid "Your %s succeeded in expelling the %s %s."
msgstr "O seu %s conseguiu sabotar o %s de %s."

#: server/unithand.cpp:479
#, fuzzy, c-format
msgid "Your %s was expelled by the %s."
msgstr "O seu %s foi subornado por %s."

#: server/unithand.cpp:552
#, fuzzy
msgid "your"
msgstr "você próprio"

#: server/unithand.cpp:560
#, fuzzy, c-format
msgid "Your %s heals %s %s."
msgstr "O seu %s roubou %s aos %s."

#: server/unithand.cpp:566
#, fuzzy, c-format
msgid "%s %s heals your %s."
msgstr "%s é o governante %s %s."

#: server/unithand.cpp:1489
#, fuzzy
msgid "Unit cannot do anything."
msgstr "* Pode efectuar acções diplomáticas.\n"

#: server/unithand.cpp:1493 server/unithand.cpp:1503
#, fuzzy, c-format
msgid "Your %s found no suitable target."
msgstr "O seu %s não conseguiu sabotar o %s de %s."

#: server/unithand.cpp:1529
#, c-format
msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
msgstr ""

#: server/unithand.cpp:1537
#, fuzzy, c-format
msgid "Unit cannot act from %s."
msgstr "* Pode efectuar acções diplomáticas.\n"

#: server/unithand.cpp:1544
#, fuzzy, c-format
msgid "Unit cannot act against %s."
msgstr "* Pode efectuar acções diplomáticas.\n"

#: server/unithand.cpp:1549
msgid "This unit is being transported, and so cannot act."
msgstr ""

#: server/unithand.cpp:1554
#, fuzzy
msgid "This unit cannot act when it isn't being transported."
msgstr "com %d maravilha\n"

#: server/unithand.cpp:1559
msgid "This unit is transporting, and so cannot act."
msgstr ""

#: server/unithand.cpp:1564
#, fuzzy
msgid "This unit cannot act when it isn't transporting."
msgstr "com %d maravilha\n"

#: server/unithand.cpp:1568
#, fuzzy
msgid "This unit has a home city, and so cannot act."
msgstr "Esta unidade não possui mais pontos de movimento."

#: server/unithand.cpp:1572
#, fuzzy
msgid "This unit cannot act unless it has a home city."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1576
#, c-format
msgid "You must declare war on %s first.  Try using the Nations report."
msgstr ""

#: server/unithand.cpp:1582
#, c-format
msgid "You must break peace with %s first.  Try using the Nations report."
msgstr ""

#: server/unithand.cpp:1588
#, fuzzy
msgid "This unit cannot act against domestic targets."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1592
#, fuzzy
msgid "This unit cannot act against foreign targets."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1597
#, fuzzy, c-format
msgid "%s %s cannot act."
msgstr "%s não pode manter %s, unidade dissolvida."

#: server/unithand.cpp:1604
#, fuzzy, c-format
msgid "This unit cannot act against %s targets."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1609
#, fuzzy
msgid "This unit has too few moves left to act."
msgstr "Esta unidade não possui mais pontos de movimento."

#: server/unithand.cpp:1613
#, fuzzy
msgid "This unit cannot act against city centers."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1617
#, fuzzy
msgid "This unit cannot act against non city centers."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1621
#, fuzzy
msgid "This unit cannot act against claimed tiles."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1625
#, fuzzy
msgid "This unit cannot act against unclaimed tiles."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unithand.cpp:1629
#, fuzzy
msgid "This unit is too near its target to act."
msgstr "Esta unidade não possui mais pontos de movimento."

#: server/unithand.cpp:1633
#, fuzzy
msgid "This unit is too far away from its target to act."
msgstr "Esta unidade não possui mais pontos de movimento."

#: server/unithand.cpp:1637
msgid "Can't perform any action this scenario permits."
msgstr ""

#: server/unithand.cpp:1641
msgid "Can't perform any action this close to a city."
msgstr ""

#: server/unithand.cpp:1646
#, c-format
msgid "%s can't do anything to %s. It is too big."
msgstr ""

#: server/unithand.cpp:1652
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do anything to it."
msgstr "%s precisa de %s para crescer, pelo que não pode juntar %s."

#: server/unithand.cpp:1659
#, fuzzy, c-format
msgid "%s don't have enough capacity, so %s cannot do anything."
msgstr "%s precisa de %s para crescer, pelo que não pode juntar %s."

#: server/unithand.cpp:1667
#, fuzzy, c-format
msgid "%s can't do anything to an unknown target tile."
msgstr "O seu %s não encontrou o %s a sabotar em %s."

#: server/unithand.cpp:1673
#, c-format
msgid "You can't afford having your %s do anything. %d gold needed."
msgstr ""

#: server/unithand.cpp:1698 server/unithand.cpp:2364 server/unithand.cpp:4599
#, c-format
msgid "%s cannot move that far from the coast line."
msgstr ""

#: server/unithand.cpp:1704 server/unithand.cpp:2372 server/unithand.cpp:4615
#, c-format
msgid "%s cannot disembark outside of a city or a native base for %s."
msgstr ""

#: server/unithand.cpp:1711
#, c-format
msgid "%s can't do anything since there is an unreachable unit."
msgstr ""

#: server/unithand.cpp:1717
#, fuzzy, c-format
msgid "%s can't do anything since you already have a %s."
msgstr "O seu %s não encontrou o %s a sabotar em %s."

#: server/unithand.cpp:1728
#, fuzzy
msgid "No action possible."
msgstr "Nenhuma acção diplomática possível."

#: server/unithand.cpp:1801
#, fuzzy
msgid "Target not at target tile."
msgstr "Não pode atacar aqui."

#: server/unithand.cpp:2038
#, fuzzy, c-format
msgid "Your %s found no target suitable for %s."
msgstr "O seu %s não conseguiu sabotar o %s de %s."

#: server/unithand.cpp:2047
#, c-format
msgid "Having your %s do %s to this target is redundant."
msgstr ""

#: server/unithand.cpp:2076
#, fuzzy, c-format
msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
msgstr "O seu %s foi perdido no alto mar."

#: server/unithand.cpp:2088
#, fuzzy, c-format
msgid "Your %s can't do %s from %s."
msgstr "O seu %s roubou %s aos %s."

#: server/unithand.cpp:2097
#, fuzzy, c-format
msgid "Your %s can't do %s to %s."
msgstr "O seu %s roubou %s aos %s."

#: server/unithand.cpp:2106
#, fuzzy, c-format
msgid "Your %s can't do %s while being transported."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/unithand.cpp:2116
#, fuzzy, c-format
msgid "Your %s can't do %s while not being transported."
msgstr "Transformar em %s"

#: server/unithand.cpp:2125
#, fuzzy, c-format
msgid "Your %s can't do %s while transporting."
msgstr "Eliminado %s %s ao infiltrar-se em %s."

#: server/unithand.cpp:2134
#, fuzzy, c-format
msgid "Your %s can't do %s while not transporting."
msgstr "Transformar em %s"

#: server/unithand.cpp:2143
#, fuzzy, c-format
msgid "Your %s can't do %s because it has a home city."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/unithand.cpp:2152
#, fuzzy, c-format
msgid "Your %s can't do %s because it is homeless."
msgstr "A Sua Caravana Chegou"

#: server/unithand.cpp:2161
#, fuzzy, c-format
msgid "Your %s can't do %s while you aren't at war with %s."
msgstr ""
"Não pode atacar a unidade dos %s na cidade de %s pois você não se encontra "
"em guerra com os %s."

#: server/unithand.cpp:2173
#, fuzzy, c-format
msgid ""
"Your %s can't do %s while you are at peace with %s. Try using the Nations "
"report."
msgstr ""
"Não pode atacar a unidade dos %s na cidade de %s pois você não se encontra "
"em guerra com os %s."

#: server/unithand.cpp:2185
#, fuzzy, c-format
msgid "Your %s can't do %s to domestic %s."
msgstr "O seu %s roubou %s aos %s."

#: server/unithand.cpp:2196
#, fuzzy, c-format
msgid "Your %s can't do %s to foreign %s."
msgstr "O seu %s não encontrou o %s a sabotar em %s."

#: server/unithand.cpp:2207
#, fuzzy, c-format
msgid "%s %s can't do %s."
msgstr "Apenas %s podem atacar a partir do mar."

#: server/unithand.cpp:2216
#, fuzzy, c-format
msgid "Your %s can't do %s to %s %s."
msgstr "O seu %s roubou %s aos %s."

#: server/unithand.cpp:2228
#, fuzzy, c-format
msgid "Your %s has too few moves left to do %s."
msgstr " Unidade %s não possui mais pontos de movimento para adicionar a %s."

#: server/unithand.cpp:2237
#, fuzzy, c-format
msgid "Your %s can't do %s to city centers."
msgstr "%d cidadãos descontentes adicionais."

#: server/unithand.cpp:2247
#, fuzzy, c-format
msgid "Your %s can only do %s to city centers."
msgstr "%d cidadãos descontentes adicionais."

#: server/unithand.cpp:2256
#, fuzzy, c-format
msgid "Your %s can't do %s to claimed tiles."
msgstr "A Sua Caravana Chegou"

#: server/unithand.cpp:2266
#, fuzzy, c-format
msgid "Your %s can't do %s to unclaimed tiles."
msgstr "O seu %s foi perdido no alto mar."

#: server/unithand.cpp:2298
#, fuzzy, c-format
msgid "Can't do %s in this scenario."
msgstr "Não pode juntar %s a %s."

#: server/unithand.cpp:2305
#, fuzzy, c-format
msgid "Can't do %s this close to a city."
msgstr "Não pode juntar %s a %s."

#: server/unithand.cpp:2311
#, fuzzy, c-format
msgid "%s can't do %s to %s. It is too big."
msgstr "%s não pode construir %s da lista de tarefas.  Item eliminado..."

#: server/unithand.cpp:2320
#, fuzzy, c-format
msgid "%s needs an improvement to grow, so %s cannot do %s."
msgstr "%s precisa de %s para crescer, pelo que não pode juntar %s."

#: server/unithand.cpp:2328
#, fuzzy, c-format
msgid "%s has no capacity to %s %s."
msgstr "%s perdida num ataque dos %s, unidade %s."

#: server/unithand.cpp:2337
#, fuzzy, c-format
msgid "%s can't do %s to an unknown tile."
msgstr "O seu %s foi perdido no alto mar."

#: server/unithand.cpp:2381
#, fuzzy, c-format
msgid "Your %s can't do %s there since there's an unreachable unit."
msgstr "Você não compra %s em %s!"

#: server/unithand.cpp:2389
#, fuzzy, c-format
msgid "You already have a %s."
msgstr "Você já possui uma cidade denominada %s"

#: server/unithand.cpp:2396
#, fuzzy, c-format
msgid "Your %s can't do %s when %s is legal."
msgstr "Você não compra %s em %s!"

#: server/unithand.cpp:2406
#, fuzzy, c-format
msgid "Your %s was unable to do %s."
msgstr "O seu %s foi atacado com armas nucleares por %s."

#: server/unithand.cpp:2480
#, fuzzy, c-format
msgid "Your %s lost %d hit points while attempting to do %s."
msgstr "O seu %s foi apanhada ao tentar roubar tecnologia de %s."

#: server/unithand.cpp:2493
#, fuzzy, c-format
msgid "Your %s was killed while attempting to do %s."
msgstr "O seu %s foi apanhada ao tentar roubar tecnologia de %s."

#: server/unithand.cpp:2524
#, c-format
msgid "Your %s lost %s MP for attempting an illegal action."
msgstr ""

#: server/unithand.cpp:2579
#, c-format
msgid ""
"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- "
"Sveinung"
msgstr ""

#: server/unithand.cpp:3355
#, fuzzy, c-format
msgid "%s transferred control over a %s to you in %s."
msgstr "Transferido %s de %s para %s."

#: server/unithand.cpp:3392
#, c-format
msgid "%s added to aid %s in growing."
msgstr "%s adicionados para ajudar %s a crescer."

#: server/unithand.cpp:3399
#, fuzzy, c-format
msgid "%s adds %s to your city %s."
msgstr "Tem de seleccionar o estilo de cidade."

#: server/unithand.cpp:3770
#, fuzzy, c-format
msgid "Your units at %s were bombarded by a %s %s %s [id:%d]."
msgstr "O seu %s foi subornado por %s."

#: server/unithand.cpp:3779
#, fuzzy, c-format
msgid "Your %s %s [id:%d] bombarded the units at %s."
msgstr "O seu %s foi subornado por %s."

#: server/unithand.cpp:3819
#, fuzzy, c-format
msgid "Your %s was shot down by SDI defenses, what a waste."
msgstr " O seu missíl Nuclear foi abatido por defesas SDI, que desperdício."

#: server/unithand.cpp:3823
#, c-format
msgid "The nuclear attack on %s was avoided by your SDI defense."
msgstr "O ataque nuclear a %s foi evitado pelas suas defesas SDI."

#: server/unithand.cpp:4086
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] failed to hit the "
"%s %s %s [id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4104
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] brushed off a pathetic attack from the %s "
"%s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4123
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining] attacked the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4143
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f, lost %d HP, %d HP remaining] fought back the "
"attacking %s %s %s [id:%d %sA:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4188
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, HP:%d] eliminated the worthless %s %s %s [id:"
"%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4203
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] helplessly perished in an attack by the %s "
"%s %s [id:%d %s%sA:%.1f HP:%d%s]."
msgstr ""

#: server/unithand.cpp:4219
#, c-format
msgid ""
"Your %s %s [id:%d %s%sA:%.1f, lost %d HP, has %d remaining] eliminated the "
"%s %s %s [id:%d %sD:%.1f, lost %d HP]."
msgstr ""

#: server/unithand.cpp:4236
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] perished in an attack by the %s %s %s [id:"
"%d %s%sA:%.1f, lost %d HP, has %d HP remaining%s]."
msgstr ""

#: server/unithand.cpp:4304
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] failed terribly against the %s %s %s "
"[id:%d %sD:%.1f HP:%d%s]!"
msgstr ""

#: server/unithand.cpp:4320
#, fuzzy, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] stopped the pathetic %sattack from the %s "
"%s %s [id:%d %sA:%.1f HP:%d]."
msgstr "Os seus %s sobreviveram ao patético ataque dos %s, unidade %s."

#: server/unithand.cpp:4336
#, c-format
msgid ""
"Your %s %s [id:%d %sA:%.1f, lost %d HP] perished while attacking the %s %s "
"%s [id:%d %sD:%.1f, lost %d HP, %d HP remaining%s]!"
msgstr ""

#: server/unithand.cpp:4353
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] stopped the %sattack "
"from the %s %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#: server/unithand.cpp:4411 server/unithand.cpp:4482
#, fuzzy, c-format
msgid "Your %s failed to do %s in %s."
msgstr "O seu %s roubou %s aos %s."

#: server/unithand.cpp:4499
#, fuzzy, c-format
msgid "Your %s didn't find a %s to %s in %s."
msgstr "O seu %s roubou %s aos %s."

#: server/unithand.cpp:4588 server/unittools.cpp:3163
msgid "Cannot attack unless you declare war first."
msgstr "Não pode atacar sem primeiro declarar guerra."

#: server/unithand.cpp:4593
#, c-format
msgid "%s can only move into your own zone of control."
msgstr "%s apenas se podem mover para a sua zona de controlo."

#: server/unithand.cpp:4606
#, fuzzy, c-format
msgid "Cannot invade unless you break peace with %s first."
msgstr "Não pode atacar sem primeiro declarar guerra."

#: server/unithand.cpp:4623
#, c-format
msgid "Terrain is unsuitable for %s units."
msgstr ""

#: server/unithand.cpp:4670
msgid "This unit has no moves left."
msgstr "Esta unidade não possui mais pontos de movimento."

#: server/unithand.cpp:4759
msgid "A transported unit is not allied to all units or city on target tile."
msgstr ""

#: server/unithand.cpp:4843
#, fuzzy
msgid "current production"
msgstr "Produção da Cidade"

#: server/unithand.cpp:4850
#, fuzzy
msgid "remaining"
msgstr "Refinação"

#: server/unithand.cpp:4855
#, fuzzy
msgid "surplus"
msgstr "Excedente"

#: server/unithand.cpp:4862
#, fuzzy, c-format
msgid "Your %s does %s to help build the %s in %s (%d %s)."
msgstr "A sua %s ajuda a construir %s em %s (%d excedente)."

#: server/unithand.cpp:4877
#, c-format
msgid "Help building the %s in %s received from %s %s (%d %s)."
msgstr ""

#: server/unithand.cpp:4926
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it has no home city."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/unithand.cpp:4939
#, fuzzy, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it's not carrying any "
"goods."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/unithand.cpp:4950
#, fuzzy, c-format
msgid "Sorry, your %s cannot establish a trade route between %s and %s."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/unithand.cpp:4983 server/unithand.cpp:5007
#, c-format
msgid "Sorry, your %s cannot establish a trade route here!"
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/unithand.cpp:5047
#, fuzzy, c-format
msgid "Your %s from %s has arrived in %s carrying %s."
msgstr "A Sua Caravana Chegou"

#: server/unithand.cpp:5113
#, fuzzy, c-format
msgid "New trade route established from %s to %s."
msgstr "Estas rotas comerciais foram estabelecidas com %s:\n"

#: server/unithand.cpp:5118
#, fuzzy, c-format
msgid "The %s established a trade route between their city %s and %s."
msgstr " Desculpe, os seus %s não podem estabelecer uma rota comercial aqui!"

#: server/unittools.cpp:430
#, fuzzy, c-format
msgid "%s was upgraded for free to %s."
msgstr "%s actualizou %s para %s."

#: server/unittools.cpp:501
#, fuzzy, c-format
msgid ""
"Your %s has run out of hit points because it was not supported by a city."
msgstr "Os seus %s ficaram sem resistência."

#: server/unittools.cpp:506
#, c-format
msgid "Your %s has run out of hit points."
msgstr "Os seus %s ficaram sem resistência."

#: server/unittools.cpp:584
#, c-format
msgid "Your %s has returned to refuel."
msgstr "O seu %s voltou para se reabastecer."

#: server/unittools.cpp:617
#, c-format
msgid "Your %s has run out of fuel."
msgstr "O seu %s ficou sem combustível."

#: server/unittools.cpp:743
#, c-format
msgid "Your %s became more experienced and achieved the rank of %s."
msgstr ""

#: server/unittools.cpp:762
#, fuzzy, c-format
msgid "%s converted to %s."
msgstr "%s descobrem %s"

#: server/unittools.cpp:767
#, fuzzy, c-format
msgid "%s cannot be converted."
msgstr "%s não pode manter %s, unidade dissolvida."

#: server/unittools.cpp:783
#, fuzzy, c-format
msgid "Orders for %s aborted because activity is no longer available."
msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#: server/unittools.cpp:1224
#, fuzzy, c-format
msgid "Teleported your %s to %s."
msgstr "Foi teleportada a sua %s de (%d, %d) para %s."

#: server/unittools.cpp:1459
#, fuzzy, c-format
msgid "Moved your %s."
msgstr "Foi dissolvida a sua %s em (%d, %d)."

#: server/unittools.cpp:1472
#, fuzzy, c-format
msgid "Disbanded your %s."
msgstr "Foi dissolvida a sua %s em (%d, %d)."

#: server/unittools.cpp:2029
#, c-format
msgid "Unable to defend %s, %s has lost the game."
msgstr ""

#: server/unittools.cpp:2032
#, c-format
msgid "Losing %s meant losing the game! Be more careful next time!"
msgstr ""

#: server/unittools.cpp:2089
#, c-format
msgid "%s lost when %s was lost."
msgstr "%s perdida quando %s foi perdida."

#: server/unittools.cpp:2342
#, c-format
msgid "%s escaped the destruction of %s, and fled to %s."
msgstr ""

#: server/unittools.cpp:2962
#, c-format
msgid "Your %s was nuked by %s."
msgstr "O seu %s foi atacado com armas nucleares por %s."

#: server/unittools.cpp:2964 server/unittools.cpp:2980
msgid "yourself"
msgstr "você próprio"

#: server/unittools.cpp:2968
#, fuzzy, c-format
msgid "The %s %s was nuked."
msgstr "%s, unidade %s, sofreu um ataque nuclear."

#: server/unittools.cpp:2978
#, c-format
msgid "%s was nuked by %s."
msgstr "%s sofreu um ataque nuclear dos %s."

#: server/unittools.cpp:2985
#, c-format
msgid "You nuked %s."
msgstr "Você atacou os %s com armas nucleares."

#: server/unittools.cpp:2996
#, fuzzy, c-format
msgid "%s destroyed in nuclear explosion!"
msgstr "* O ataque desta unidade causa uma explosão nuclear!\n"

#: server/unittools.cpp:3064
#, fuzzy, c-format
msgid "The %s detonated a nuke!"
msgstr "%s detonou uma arma nuclear!"

#: server/unittools.cpp:3078
#, c-format
msgid "%s transported successfully."
msgstr "%s transportado com sucesso."

#: server/unittools.cpp:3155
#, fuzzy, c-format
msgid "This unit cannot paradrop into %s."
msgstr "Impossível lançar de paraquedas no oceano."

#: server/unittools.cpp:3176
#, fuzzy, c-format
msgid "Your %s paradropped into the %s and was lost."
msgstr " Os seus %s lançaram-se de paraquedas sobre o oceano e foram perdidos."

#: server/unittools.cpp:3193
#, c-format
msgid "Your %s was killed by enemy units at the paradrop destination."
msgstr ""
" Os seus %s foram mortos por unidades inimigas no destino do lançamento de "
"paraquedas."

#: server/unittools.cpp:3246
msgid "An abandoned village is here."
msgstr "Existe aqui uma povoação abandonada."

#: server/unittools.cpp:3249
#, c-format
msgid "Your %s has been killed by barbarians!"
msgstr "O seu %s foi morto por bárbaros!"

#: server/unittools.cpp:3634
#, c-format
msgid "Your sentried %s spotted a %s %s %s [id:%d, %s, hp:%d] at %s."
msgstr ""

#: server/unittools.cpp:3659
#, fuzzy, c-format
msgid "Orders for %s aborted after enemy movement was spotted."
msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#: server/unittools.cpp:4481
#, fuzzy, c-format
msgid "Orders for %s aborted as there are units nearby."
msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#: server/unittools.cpp:4568
#, c-format
msgid "Orders for %s aborted since they give an invalid activity."
msgstr ""

#: server/unittools.cpp:4578
#, c-format
msgid "Orders for %s aborted since they give an invalid location."
msgstr ""

#: server/unittools.cpp:4589
#, fuzzy, c-format
msgid "Orders for %s aborted as there are units in the way."
msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#: server/unittools.cpp:4632
#, c-format
msgid "Orders for %s aborted because of failed move."
msgstr ""

#: server/unittools.cpp:4762
#, fuzzy, c-format
msgid "%s could not do %s to %s."
msgstr "%s descobrem %s"

#: server/unittools.cpp:4795
#, fuzzy, c-format
msgid "Orders for %s aborted because doing %s to %s failed."
msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#: server/unittools.cpp:4819
#, fuzzy, c-format
msgid "Your %s has invalid orders."
msgstr "O seu %s voltou para se reabastecer."

#: server/unittools.cpp:4920
#, c-format
msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
msgstr ""

#: server/voting.cpp:559
#, c-format
msgid ""
"%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
msgstr ""

#: server/voting.cpp:566
#, c-format
msgid ""
"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
"not vote."
msgstr ""

#: server/voting.cpp:587
#, fuzzy, c-format
msgid "%s %d: %s voted yes."
msgstr "%s perde %s com os %s"

#: server/voting.cpp:592
#, c-format
msgid "%s %d: %s voted no."
msgstr ""

#: server/voting.cpp:597
#, c-format
msgid "%s %d: %s chose to abstain."
msgstr ""

#: server/voting.cpp:774
#, c-format, qt-format
msgid "%s (needs %0.0f%% and no dissent)."
msgstr ""

#: server/voting.cpp:780
#, c-format, qt-format
msgid "%s (needs %0.0f%% in favor)."
msgstr ""

#: tools/civmanual.cpp:186
#, fuzzy, c-format
msgid "Could not write manual file %s."
msgstr "Incapaz de escrever o ficheiro de script '%s'."

#: tools/civmanual.cpp:198
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server options (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s opções de servidor</h1>\n"
"\n"

#: tools/civmanual.cpp:218
#, fuzzy, c-format
msgid "Level: %s.<br>"
msgstr "Nível: %s.<br>"

#: tools/civmanual.cpp:220
#, c-format
msgid "Category: %s.<br>"
msgstr "Categoria: %s.<br>"

#: tools/civmanual.cpp:226
#, c-format
msgid "Is locked by the ruleset."
msgstr ""

#: tools/civmanual.cpp:228
#, c-format
msgid "Can only be used in server console."
msgstr ""

#: tools/civmanual.cpp:272
#, c-format
msgid ""
"\n"
"<p class=\"changed\">Value set to %s</p>\n"
msgstr ""

#: tools/civmanual.cpp:283
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s server commands%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s opções de servidor</h1>\n"
"\n"

#: tools/civmanual.cpp:296
#, c-format
msgid ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"
msgstr ""

#: tools/civmanual.cpp:301
#, c-format
msgid "<p class=\"level\">Level: %s</p>\n"
msgstr ""

#: tools/civmanual.cpp:309
#, fuzzy, c-format
msgid ""
"<p>Description:</p>\n"
"\n"
msgstr "Descrição:"

#: tools/civmanual.cpp:320
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s terrain help (%s)%s\n"
"\n"
msgstr "Freeciv versão %s"

#: tools/civmanual.cpp:325
#, fuzzy
msgid "Move cost"
msgstr "Custo movimento: %ld"

#: tools/civmanual.cpp:325
#, fuzzy
msgid "Defense bonus"
msgstr "Defesa:"

#: tools/civmanual.cpp:327
#, fuzzy
msgid "Mining"
msgstr "Panificação"

#: tools/civmanual.cpp:330
#, no-c-format
msgid "% of Road bonus"
msgstr ""

#: tools/civmanual.cpp:330
#, fuzzy
msgid "turns"
msgstr "Turnos"

#: tools/civmanual.cpp:331
#, fuzzy
msgid "Clean pollution"
msgstr "Limpar Poluição"

#: tools/civmanual.cpp:332
#, fuzzy
msgid "Clean fallout"
msgstr "Limpar Poluição"

#: tools/civmanual.cpp:381 tools/civmanual.cpp:389 tools/civmanual.cpp:396
#: tools/civmanual.cpp:404
msgid "impossible"
msgstr ""

#: tools/civmanual.cpp:452
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s buildings help (%s)%s\n"
"\n"
msgstr "%s está a construir %s."

#: tools/civmanual.cpp:457
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s wonders help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s opções de servidor</h1>\n"
"\n"

#: tools/civmanual.cpp:465
msgid "Upkeep"
msgstr "Manutenção"

#: tools/civmanual.cpp:465
#, fuzzy
msgid "Requirement"
msgstr "Requer:"

#: tools/civmanual.cpp:466
#, fuzzy
msgid "Obsolete by"
msgstr "Obsoleto por:"

#: tools/civmanual.cpp:466
msgid "More info"
msgstr ""

#: tools/civmanual.cpp:492
#, fuzzy, c-format
msgid "no %s"
msgstr "Nação"

#: tools/civmanual.cpp:524
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s governments help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s opções de servidor</h1>\n"
"\n"

#: tools/civmanual.cpp:546
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s unit types help (%s)%s\n"
"\n"
msgstr ""
"<h1>Freeciv %s opções de servidor</h1>\n"
"\n"

#: tools/civmanual.cpp:563
#, fuzzy, c-format
msgid "Upkeep: %s"
msgstr "Manutenção:"

#: tools/civmanual.cpp:566
#, fuzzy, c-format
msgid "Moves: %s"
msgstr "Movimentos"

#: tools/civmanual.cpp:570
#, fuzzy, c-format
msgid "Vision: %d"
msgstr "Visão:"

#: tools/civmanual.cpp:574
#, fuzzy, c-format
msgid "Attack: %d"
msgstr "Ataque:"

#: tools/civmanual.cpp:577
#, fuzzy, c-format
msgid "Defense: %d"
msgstr "Defesa:"

#: tools/civmanual.cpp:580
#, fuzzy, c-format
msgid "Firepower: %d"
msgstr "Poder de Fogo:"

#: tools/civmanual.cpp:583
#, fuzzy, c-format
msgid "Hitpoints: %d"
msgstr "Resistência:"

#: tools/civmanual.cpp:586
#, fuzzy, c-format
msgid "Obsolete by: %s"
msgstr "Obsoleto por:"

#: tools/civmanual.cpp:603
#, fuzzy, c-format
msgid ""
"%sFreeciv21 %s tech help (%s)%s\n"
"\n"
msgstr "Freeciv versão %s"

#: tools/civmanual.cpp:634
#, c-format
msgid "Manual file %s successfully written."
msgstr ""

#: tools/civmanual.cpp:672
msgid "Make manual for RULESET."
msgstr ""

#: tools/civmanual.cpp:675
msgid "Write manual in wiki format."
msgstr ""

#: tools/civmanual.cpp:691 tools/ruleup.cpp:79
msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
msgstr ""

#: tools/fcmp/download.cpp:71
msgid "Invalid file"
msgstr ""

#: tools/fcmp/download.cpp:96
msgid "Empty path"
msgstr ""

#: tools/fcmp/download.cpp:100
#, qt-format
msgid "Illegal path \"%1\""
msgstr ""

#: tools/fcmp/download.cpp:122
msgid "Missing \"dest\" field"
msgstr ""

#: tools/fcmp/download.cpp:133
#, fuzzy
msgid "\"url\" field is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:155
msgid "Recursive dependencies too deep"
msgstr ""

#: tools/fcmp/download.cpp:159
msgid "No valid URL given"
msgstr ""

#: tools/fcmp/download.cpp:163
msgid "This does not look like modpack URL"
msgstr ""

#: tools/fcmp/download.cpp:166
#, fuzzy, qt-format
msgid "Installing modpack %1 from %2"
msgstr "%s roubam %s aos %s"

#: tools/fcmp/download.cpp:171
#, fuzzy
msgid "Cannot install to given directory hierarchy"
msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#: tools/fcmp/download.cpp:176
#, qt-format
msgid "Downloading \"%1\" control file."
msgstr ""

#: tools/fcmp/download.cpp:182 tools/fcmp/download.cpp:423
msgid "Cannot fetch and parse modpack list"
msgstr ""

#: tools/fcmp/download.cpp:188 tools/fcmp/download.cpp:429
msgid "\"info\" is not an object"
msgstr ""

#: tools/fcmp/download.cpp:194 tools/fcmp/download.cpp:434
#, fuzzy
msgid "\"info.options\" is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:204
#, fuzzy
msgid "Modpack control file is incompatible"
msgstr "ficheiro de especificações de som parece incompatível:"

#: tools/fcmp/download.cpp:209
#, fuzzy
msgid "\"info.name\" is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:213 tools/fcmp/download.cpp:472
#, fuzzy
msgid "Modpack name is empty"
msgstr "ficheiro de especificações de som parece incompatível:"

#: tools/fcmp/download.cpp:218
#, fuzzy
msgid "\"info.version\" is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:224
#, fuzzy
msgid "\"info.type\" is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:229 tools/fcmp/download.cpp:288
#: tools/fcmp/download.cpp:500
msgid "Illegal modpack type"
msgstr ""

#: tools/fcmp/download.cpp:234
#, fuzzy
msgid "\"info.base_url\" is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:253
msgid "\"dependencies\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:259
msgid "\"dependencies\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:267
msgid "Dependency has no \"url\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:274
msgid "Dependency has no \"modpack\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:280
msgid "Dependency has no \"type\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:294
msgid "Dependency has no \"version\" field or it is not a string"
msgstr ""

#: tools/fcmp/download.cpp:306
msgid "Download dependency modpack"
msgstr ""

#: tools/fcmp/download.cpp:333
msgid "\"files\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:344
#, fuzzy, qt-format
msgid "Error parsing modpack control file: file %1:"
msgstr "Erro ao criar novo jogador IA: %s."

#: tools/fcmp/download.cpp:350
#, fuzzy
msgid "Error parsing modpack control file"
msgstr "Erro ao criar novo jogador IA: %s."

#: tools/fcmp/download.cpp:377
#, fuzzy
msgid "Cannot create required directories"
msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#: tools/fcmp/download.cpp:381
#, qt-format
msgid "Downloading %1"
msgstr ""

#: tools/fcmp/download.cpp:392
#, fuzzy, qt-format
msgid "Failed to download %1"
msgstr "Erro ao criar novo jogador IA: %s."

#: tools/fcmp/download.cpp:406
msgid "Some parts of the modpack failed to install."
msgstr ""

#: tools/fcmp/download.cpp:444
#, fuzzy
msgid "Modpack list is incompatible"
msgstr "ficheiro de especificações de som parece incompatível:"

#: tools/fcmp/download.cpp:454
msgid "\"modpacks\" is not an array"
msgstr ""

#: tools/fcmp/download.cpp:461
msgid "\"modpacks\" contains a non-object"
msgstr ""

#: tools/fcmp/download.cpp:468
#, fuzzy
msgid "Modpack \"name\" is missing or is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:478
#, fuzzy
msgid "Modpack \"version\" is missing or is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:485
#, fuzzy
msgid "Modpack \"license\" is missing or is not a string"
msgstr "Expressão de funcionalidade do cliente: %s"

#: tools/fcmp/download.cpp:492
#, fuzzy
msgid "Modpack \"type\" is missing or is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:506
#, fuzzy
msgid "Modpack \"subtype\" is not a string"
msgstr "Expressão de funcionalidade do cliente: %s"

#: tools/fcmp/download.cpp:513
#, fuzzy
msgid "Modpack \"url\" is missing or is not a string"
msgstr "Esta página de Opções"

#: tools/fcmp/download.cpp:519
msgid "Invalid URL"
msgstr ""

#: tools/fcmp/download.cpp:526
#, fuzzy
msgid "Modpack \"notes\" is not a string"
msgstr "Expressão de funcionalidade do cliente: %s"

#: tools/fcmp/mpcli.cpp:64 tools/fcmp/mpgui_qt.cpp:319
#: tools/fcmp/mpgui_qt.cpp:352
msgid "Not installed"
msgstr ""

#: tools/fcmp/mpcli.cpp:67
#, fuzzy
msgid "Name="
msgstr "Nome"

#: tools/fcmp/mpcli.cpp:68
#, fuzzy
msgid "Version="
msgstr "Versão"

#: tools/fcmp/mpcli.cpp:69
msgid "Installed="
msgstr ""

#: tools/fcmp/mpcli.cpp:70
#, fuzzy
msgid "Type="
msgstr "Tipo"

#: tools/fcmp/mpcli.cpp:71
msgid "License="
msgstr ""

#: tools/fcmp/mpcli.cpp:72
#, fuzzy
msgid "URL="
msgstr "%s"

#: tools/fcmp/mpcli.cpp:74
#, fuzzy
msgid "Comment="
msgstr "Observações"

#: tools/fcmp/mpcli.cpp:95
#, fuzzy
msgid "Freeciv21 modpack installer (command line version)"
msgstr "Selectione Avanço a Roubar"

#: tools/fcmp/mpcli.cpp:96
#, fuzzy, c-format
msgid "Version %s"
msgstr "Versão"

#: tools/fcmp/mpcli.cpp:108
#, fuzzy
msgid "Modpack installed successfully"
msgstr "%s transportado com sucesso."

#: tools/fcmp/mpcli.cpp:110
#, c-format
msgid "Modpack install failed: %s"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:53
msgid "Automatically install modpack from a given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:55 tools/fcmp/mpcmdline.cpp:59
#: tools/fcmp/mpgui_qt.cpp:191
msgid "URL"
msgstr ""

#: tools/fcmp/mpcmdline.cpp:57
msgid "Load modpack list from given URL."
msgstr ""

#: tools/fcmp/mpcmdline.cpp:61
#, fuzzy
msgid "Install modpacks to given directory hierarchy."
msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#: tools/fcmp/mpdb.cpp:139
#, fuzzy, c-format
msgid "Can't create directory \"%s\" for modpack database."
msgstr "Directório de conjunto de regras actual é \"%s\""

#: tools/fcmp/mpdb.cpp:169
#, fuzzy, c-format
msgid "Creating \"%s\" failed: %s"
msgstr "A tentar conjunto de imagens \"%s\"."

#: tools/fcmp/mpdb.cpp:191
#, fuzzy, c-format
msgid "Opening \"%s\" failed: %s"
msgstr "A tentar conjunto de imagens \"%s\"."

#: tools/fcmp/mpdb.cpp:241
#, fuzzy, c-format
msgid "Failed to insert modpack '%s' information"
msgstr "Erro ao criar novo jogador IA: %s."

#: tools/fcmp/mpgui_qt.cpp:109
#, fuzzy
msgid "Freeciv21 modpack installer (Qt)"
msgstr "Selectione Avanço a Roubar"

#: tools/fcmp/mpgui_qt.cpp:167
msgid "Modpack URL"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:171
msgid "Install modpack"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:187
msgid "Installed"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:189
msgid "Subtype"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:190
msgid "License"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:234
#, fuzzy
msgid "Select modpack to install"
msgstr "Selectione Avanço a Roubar"

#: tools/fcmp/mpgui_qt.cpp:286
msgid "Another download already active"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:445
msgid ""
"Modpack installation in progress.\n"
"Are you sure you want to quit?"
msgstr ""

#: tools/ruleup.cpp:57
msgid "Raise a signal on failed assertion"
msgstr ""

#: tools/ruleup.cpp:59
#, fuzzy
msgid "Update RULESET"
msgstr "Actualizar"

#: tools/ruleup.cpp:63
msgid "Create directory DIRECTORY for output"
msgstr ""

#: tools/ruleup.cpp:65
msgid "DIRECTORY"
msgstr ""

#: tools/ruleup.cpp:88
msgid "Multiple output directories given.\n"
msgstr ""

#: tools/ruleup.cpp:158
#, fuzzy, c-format
msgid "Can't load ruleset %s"
msgstr "Não pode juntar %s a %s."

#: translations/Strings.txt:12
msgid "?vertag:stable"
msgstr ""

#: translations/Strings.txt:13
msgid "?vertag:windows"
msgstr ""

#: translations/Strings.txt:14
msgid "?vertag:win32"
msgstr ""

#: translations/Strings.txt:15
msgid "?vertag:S3_0"
msgstr ""

#: translations/Strings.txt:16
msgid "?vertag:S3_1"
msgstr ""

#: translations/Strings.txt:17
msgid "?vertag:crosser"
msgstr ""

#: translations/Strings.txt:18
msgid "?vertag:windows-S3_0"
msgstr ""

#: translations/Strings.txt:19
msgid "?vertag:windows-S3_1"
msgstr ""

#: translations/Strings.txt:27
#, fuzzy
msgid "modified "
msgstr "Fortificado"

#: translations/Strings.txt:33
#, fuzzy
msgid "iso"
msgstr "Visão"

#: translations/Strings.txt:35
#, fuzzy
msgid "hex"
msgstr "Rei"

#: translations/Strings.txt:37
msgid "hex & iso"
msgstr ""

#: translations/Strings.txt:39
#, fuzzy
msgid "overhead"
msgstr "Mordoriano"

#: utility/inputfile.cpp:472
#, fuzzy, qt-format
msgid "Error reading %1: %2"
msgstr "Erro ao criar novo jogador IA: %s\n"

#: utility/inputfile.cpp:801
#, fuzzy, c-format
msgid "Cannot find stringfile \"%s\"."
msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#: utility/inputfile.cpp:808
#, fuzzy, c-format
msgid "Cannot open stringfile \"%s\"."
msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#: utility/log.cpp:133
#, c-format
msgid ""
"\"%s\" is not a valid log level name (valid names are fatal/critical/warning/"
"info/debug)"
msgstr ""

#: utility/log.cpp:191
#, fuzzy, qt-format
msgid "Could not open log file for writing: %1"
msgstr "Incapaz de abrir \"%s\"."

#: utility/log.cpp:247
#, qt-format
msgid "Please report this message at %1"
msgstr ""

#: utility/log.cpp:249
#, fuzzy
msgid "Assertion failed"
msgstr "Jogador Destruído"

#: utility/netfile.cpp:75
#, fuzzy, qt-format
msgid "Failed to fetch %1: %2"
msgstr "Erro ao criar novo jogador IA: %s."

#: utility/netfile.cpp:109
#, qt-format
msgid "Error parsing JSON: %1"
msgstr ""

#: utility/netfile.cpp:145
#, fuzzy, qt-format
msgid "Could not open %1 for writing"
msgstr "Incapaz de abrir \"%s\"."

#: utility/registry_ini.cpp:627
#, fuzzy, c-format
msgid "Could not open %s for writing"
msgstr "Incapaz de abrir \"%s\"."

#: utility/shared.cpp:430
#, fuzzy
msgid "Storage dir:"
msgstr "A ler conjuntos de regras"

#: utility/shared.cpp:529
#, fuzzy, c-format
msgid "\"%s\" is set but empty; using default data directories instead."
msgstr "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#: utility/shared.cpp:975
#, c-format
msgid "%s: Fatal error: you're trying to run me as superuser!\n"
msgstr ""
"%s: Erro fatal: está a tentar executar o Freeciv como superutilizador!\n"

#: utility/shared.cpp:979
msgid "Use a non-privileged account instead.\n"
msgstr "Utilize uma conta sem privilégios (não 'root').\n"

#: utility/shared.cpp:996
msgid "exact match"
msgstr "equivalência perfeita"

#: utility/shared.cpp:996
msgid "only match"
msgstr "única equivalência"

#: utility/shared.cpp:996
msgid "ambiguous"
msgstr "ambíguo"

#: utility/shared.cpp:997
msgid "empty"
msgstr "vazio"

#: utility/shared.cpp:997
msgid "too long"
msgstr "demasiado longo"

#: utility/shared.cpp:997
msgid "non-match"
msgstr "não-equivalente"

#: utility/shared.cpp:1506
msgid "TRUE"
msgstr ""

#: utility/shared.cpp:1506
msgid "FALSE"
msgstr ""

#: utility/support.cpp:337
#, c-format
msgid "error %ld (failed FormatMessage)"
msgstr ""

#: utility/version.cpp:38
#, fuzzy, c-format
msgid "Freeciv21 version %s"
msgstr "Freeciv versão %s"

#, fuzzy
#~ msgid ""
#~ "This is not a normal improvement.  nstead, setting a city's production to "
#~ "Coinage means its shield production is converted to tax output (money, "
#~ "gold!)."
#~ msgstr ""
#~ "Isto não é uma construção normal.  Em vez disso, definir a produção de "
#~ "uma cidade como Cunhagem significa que a sua produção de escudos é "
#~ "convertida em colecta de impostos (dinheiro, moedas!)."

#~ msgid "Activate unit"
#~ msgstr "Activar unidade"

#~ msgid "Sentry unit"
#~ msgstr "Sentinela"

#~ msgid "Fortify unit"
#~ msgstr "Fortificar unidade"

#~ msgid "Disband unit"
#~ msgstr "Dissolver unidade"

#, fuzzy
#~ msgid "Set homecity"
#~ msgstr "Torna Cidade Origem"

#, fuzzy
#~ msgid "Unload Transporter"
#~ msgstr "Transportador"

#, fuzzy
#~ msgid "Sell improvement?"
#~ msgstr "Construções"

#~ msgid "Prod:"
#~ msgstr "Produção:"

#, fuzzy, c-format
#~ msgid "%d times"
#~ msgstr "Conjunto de gráficos por omissão"

#~ msgid "Celebrate"
#~ msgstr "Celebrar"

#~ msgid "Minimal Surplus"
#~ msgstr "Excedente Mínimo"

#, fuzzy
#~ msgid "Governor settings"
#~ msgstr "Gravar Opções"

#, c-format
#~ msgid "Supported units %d"
#~ msgstr "Unidades suportadas %d"

#, c-format
#~ msgid "Present units %d"
#~ msgstr "Unidades presentes %d"

#~ msgid "Size"
#~ msgstr "Tamanho"

#~ msgid "Workers: Happy"
#~ msgstr "Operários: Feliz"

#~ msgid "Workers: Content"
#~ msgstr "Operários: Contente"

#~ msgid "Workers: Unhappy"
#~ msgstr "Operários: Descontente"

#~ msgid "Workers: Angry"
#~ msgstr "Operários: Zangado"

#, fuzzy
#~ msgid "?city:Workers"
#~ msgstr "Operários"

#~ msgid "Best attacking units"
#~ msgstr "Unidades com melhor ataque"

#~ msgid "Best defending units"
#~ msgstr "Unidades com melhor defesa"

#~ msgid "Number of units present"
#~ msgstr "Número de unidades presentes"

#~ msgid "Waste"
#~ msgstr "Desperdício"

#~ msgid "Corruption"
#~ msgstr "Corrupção"

#~ msgid "Economy: Gold"
#~ msgstr "Economia: Moedas"

#~ msgid "Economy: Luxury"
#~ msgstr "Economia: Luxo"

#~ msgid "Economy: Science"
#~ msgstr "Economia: Ciência"

#~ msgid "Popup Request"
#~ msgstr "Pedido Janela"

#~ msgid "You must select your sex."
#~ msgstr "Tem de seleccionar o seu sexo."

#~ msgid "You say you wanna revolution?"
#~ msgstr "Então quer uma revolução?"

#~ msgid "U Total"
#~ msgstr "U Total"

#~ msgid "Set local options"
#~ msgstr "Definir opções locais"

#~ msgid "Mine Rslt/Time:"
#~ msgstr "Resul/Data Mina:"

#, fuzzy
#~ msgid "Leave game"
#~ msgstr "Gravar Jogo"

#~ msgid "Rename..."
#~ msgstr "Renomear..."

#, fuzzy
#~ msgid "Investigate city"
#~ msgstr "_Investigar cidade"

#, fuzzy
#~ msgid "Establish embassy"
#~ msgstr "Estabelecer Embaixada"

#, fuzzy
#~ msgid "Steal technology"
#~ msgstr "Roubar _tecnologia"

#, fuzzy
#~ msgid "Steal technology and escape"
#~ msgstr "Roubar _tecnologia"

#, fuzzy
#~ msgid "Incite a revolt"
#~ msgstr "Incitar _revolta"

#, fuzzy
#~ msgid "Poison city"
#~ msgstr "_Envenenar cidade"

#, fuzzy
#~ msgid "Poison City Escape"
#~ msgstr "Envenenar Cidade"

#, fuzzy
#~ msgid "Tax Rates..."
#~ msgstr "Taxa Imposto..."

#~ msgid "Demographics"
#~ msgstr "Estatísticas"

#, fuzzy
#~ msgid "Set server options"
#~ msgstr "Define opção do servidor."

#, fuzzy
#~ msgid "Show area within borders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Show full terrain"
#~ msgstr "%s (veterana)"

#, fuzzy
#~ msgid "Map image file name"
#~ msgstr "write <nome-de-ficheiro>"

#, fuzzy, qt-format
#~ msgid "%1%2, Qt client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy, qt-format
#~ msgid "commit: %1"
#~ msgstr "Unidade %s"

#, fuzzy
#~ msgid "Tax rates"
#~ msgstr "Taxas"

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 | %3 (%4)"
#~ msgstr "Unidade: %s(%s%s)"

#, fuzzy, qt-format
#~ msgid "Unit: %1 #%2 \"%3\" | %4 (%5)"
#~ msgstr "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid "Couldn't find a supported gfx file extension for \"%s\"."
#~ msgstr "Incapaz de encontrar uma extensão de ficheiro gfx para %s"

#, fuzzy, c-format
#~ msgid "No extra style for \"%s\" or \"%s\"."
#~ msgstr "Você fundou %s"

#, fuzzy, c-format
#~ msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Você fundou %s"

#, fuzzy, c-format
#~ msgid "No river-style graphics \"%s*\" for extra \"%s\""
#~ msgstr "Você fundou %s"

#, fuzzy
#~ msgid "Mp"
#~ msgstr "Mapas"

#, fuzzy
#~ msgid "a unit"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "individual units"
#~ msgstr "Dissolver unidade"

#, fuzzy
#~ msgid "unit stacks"
#~ msgstr "Ataque automático vs"

#, fuzzy
#~ msgid "tiles"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "itself"
#~ msgstr "Escudo"

#, fuzzy
#~ msgid "buildings in"
#~ msgstr "Edifícios: "

#, fuzzy
#~ msgid "techs from"
#~ msgstr "%s de %s"

#, fuzzy
#~ msgid "battle"
#~ msgstr "Navio de Guerra"

#, fuzzy
#~ msgid "diplomatic battle"
#~ msgstr "Acção Diplomática: Fuga"

#, fuzzy
#~ msgid "teleport"
#~ msgstr "Relatório"

#, fuzzy
#~ msgid "escape"
#~ msgstr "Unidade: Relocada"

#, fuzzy
#~ msgid "unrepresentable"
#~ msgstr "nova pré-definição"

#, fuzzy
#~ msgid "the player"
#~ msgstr "create <nome-de-jogador>"

#, fuzzy
#~ msgid "the game rules"
#~ msgstr "Ano em que o jogo termina"

#, fuzzy
#~ msgid "a server agent"
#~ msgstr "Nome Servidor"

#, fuzzy
#~ msgid "mandatory"
#~ msgstr "Imperador"

#, fuzzy
#~ msgid "Moved Adjacent"
#~ msgstr "Custo movimento: %ld"

#, fuzzy
#~ msgid "Needs Aqueduct"
#~ msgstr "Cidade: Requer Aqueduto"

#, fuzzy
#~ msgid "Needs Aqueduct Being Built"
#~ msgstr "Cidade: Requer Aqueduto A Ser Construido"

#, fuzzy
#~ msgid "?extraflag:ConnectLand"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?extraflag:GlobalWarming"
#~ msgstr "Ocorreu um aquecimento global!"

#, fuzzy
#~ msgid "?extraflag:NuclearWinter"
#~ msgstr "Energia Nuclear"

#, fuzzy
#~ msgid "Novice"
#~ msgstr "nada"

#, fuzzy
#~ msgid "Easy"
#~ msgstr "fácil"

#, fuzzy
#~ msgid "Hard"
#~ msgstr "difícil"

#, fuzzy
#~ msgid "Cheating"
#~ msgstr "Linha de Diálogo"

#, fuzzy
#~ msgid "Experimental"
#~ msgstr "Europeu"

#, fuzzy
#~ msgid "Hex"
#~ msgstr "Rei"

#, fuzzy, c-format
#~ msgid "  * %d per turn.\n"
#~ msgstr "%3d moedas por turno"

#, fuzzy, c-format
#~ msgid "Cost: %d\n"
#~ msgstr "Custo: %ld"

#, fuzzy
#~ msgid "toolkit not defined"
#~ msgstr "(lista de tarefas)"

#, fuzzy, c-format
#~ msgid "error saving map image '%s'"
#~ msgstr "A ler ficheiro de script: %s"

#, fuzzy, c-format
#~ msgid "could not open file: %s"
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid "?diplomatic_state:Armistice"
#~ msgstr "?diplomatic_state:Aliança"

#~ msgid "?diplomatic_state:War"
#~ msgstr "?diplomatic_state:Guerra"

#~ msgid "?diplomatic_state:Cease-fire"
#~ msgstr "?diplomatic_state:Cessar-fogo"

#~ msgid "?diplomatic_state:Peace"
#~ msgstr "?diplomatic_state:Paz"

#~ msgid "?diplomatic_state:Alliance"
#~ msgstr "?diplomatic_state:Aliança"

#~ msgid "?diplomatic_state:Never met"
#~ msgstr "?diplomatic_state:Nunca se encontraram"

#, fuzzy
#~ msgid "?diplomatic_state:Team"
#~ msgstr "?diplomatic_state:Paz"

#, fuzzy
#~ msgid "Gives shared vision"
#~ msgstr "Dar visão partilhada"

#, fuzzy
#~ msgid "Receives shared vision"
#~ msgstr "Dar visão partilhada"

#, fuzzy
#~ msgid "Hosts embassy"
#~ msgstr "_Estabelecer embaixada"

#, fuzzy
#~ msgid "Has embassy"
#~ msgstr "Embaixada"

#, fuzzy
#~ msgid "Hosts real embassy"
#~ msgstr "_Estabelecer embaixada"

#, fuzzy
#~ msgid "Has real embassy"
#~ msgstr "_Estabelecer embaixada"

#, fuzzy
#~ msgid "Foreign"
#~ msgstr "Inserir"

#, fuzzy
#~ msgid "Bonus_Tech"
#~ msgstr "_Sim"

#, fuzzy
#~ msgid "Build_Airborne"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "Claim_Ocean"
#~ msgstr "Oceano"

#, fuzzy
#~ msgid "Land"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Oceanic"
#~ msgstr "Oceano"

#, fuzzy
#~ msgid "CanIrrigate"
#~ msgstr "Fragata"

#, fuzzy
#~ msgid "CanMine"
#~ msgstr "Mina"

#, fuzzy
#~ msgid "CanRoad"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "NoCities"
#~ msgstr "Nenhuma Cidade"

#, fuzzy
#~ msgid "Starter"
#~ msgstr "Estado"

#, fuzzy
#~ msgid "?uclassflag:TerrainSpeed"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?uclassflag:AttackNonNative"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Reserved 2"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "?unitflag:NonMil"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:IgTer"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:OneAttack"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:FieldUnit"
#~ msgstr "Helicóptero"

#, fuzzy
#~ msgid "?unitflag:Provoking"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:NeverProtects"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Settlers"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Diplomat"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "?unitflag:CoastStrict"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "?unitflag:Coast"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "?unitflag:Spy"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Only_Native_Attack"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Fanatic"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Unique"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:EvacuateFirst"
#~ msgstr "Helicóptero"

#, fuzzy
#~ msgid "?unitflag:SuperSpy"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:NoHome"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:NoVeteran"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:NoBuild"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:BarbarianOnly"
#~ msgstr "?plural:Bárbaros"

#, fuzzy
#~ msgid "Reserved 1"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "?unitflag:CanEscape"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:CanKillEscaping"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:FirstBuild"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Explorer"
#~ msgstr "Operários"

#, fuzzy
#~ msgid "?unitflag:Hut"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "?unitflag:HutTech"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Partisan"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:DefendOk"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:FerryBoat"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Barbarian"
#~ msgstr "?plural:Bárbaros"

#, fuzzy
#~ msgid "?unitflag:BarbarianTech"
#~ msgstr "?plural:Bárbaros"

#, fuzzy
#~ msgid "?unitflag:BarbarianBoat"
#~ msgstr "?plural:Bárbaros"

#, fuzzy
#~ msgid "BarbarianBuild"
#~ msgstr "Bárbaro"

#, fuzzy
#~ msgid "?unitflag:BarbarianLeader"
#~ msgstr "Líder Bárbaro"

#, fuzzy
#~ msgid "?unitflag:BarbarianSea"
#~ msgstr "?plural:Bárbaros"

#, fuzzy
#~ msgid "?unitflag:CitiesStartunit"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "?unitflag:WorkerStartunit"
#~ msgstr "Operários"

#, fuzzy
#~ msgid "?unitflag:FerryStartunit"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Hunter"
#~ msgstr "Helicóptero"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s %s"
#~ msgstr "Freeciv versão %s %s"

#~ msgid "(beta version)"
#~ msgstr "(versão beta)"

#, fuzzy, c-format
#~ msgid "Freeciv21 version %s (%s)"
#~ msgstr "Freeciv versão %s %s"

#~ msgid "betatest version "
#~ msgstr "versão de teste beta "

#~ msgid "version "
#~ msgstr "versão "

#~ msgid "January"
#~ msgstr "Janeiro"

#~ msgid "February"
#~ msgstr "Fevereiro"

#~ msgid "March"
#~ msgstr "Março"

#~ msgid "April"
#~ msgstr "Abril"

#~ msgid "May"
#~ msgstr "Maio"

#~ msgid "June"
#~ msgstr "Junho"

#~ msgid "July"
#~ msgstr "Julho"

#~ msgid "August"
#~ msgstr "Agosto"

#~ msgid "September"
#~ msgstr "Setembro"

#~ msgid "October"
#~ msgstr "Outubro"

#~ msgid "November"
#~ msgstr "Novembro"

#~ msgid "December"
#~ msgstr "Dezembro"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released in %s, at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "Freeciv %s será lançado em\n"
#~ "%s, em %s"

#, fuzzy, c-format
#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv21 %s will be released at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "Freeciv %s será lançado em\n"
#~ "%s, em %s"

#, fuzzy
#~ msgid "Archive"
#~ msgstr "Arqueiros"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 75%."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#, fuzzy
#~ msgid "Basic Infrastructure"
#~ msgstr "Infra-estrutura: "

#, fuzzy
#~ msgid "Central Mine"
#~ msgstr "Americano"

#, fuzzy, no-c-format
#~ msgid "Increases the tax output in a city by 75%."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#, fuzzy
#~ msgid "Filter"
#~ msgstr "Caça"

#, fuzzy
#~ msgid "Force Walls"
#~ msgstr "Grande Muralha"

#, fuzzy
#~ msgid "Information Distillery"
#~ msgstr "Para informação sobre:"

#, fuzzy
#~ msgid "Mood Center"
#~ msgstr "Centrar"

#, fuzzy, no-c-format
#~ msgid "Makes 3 unhappy citizens content."
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."

#, fuzzy
#~ msgid "Training Facility"
#~ msgstr "Porto"

#, fuzzy
#~ msgid "Transportation"
#~ msgstr "Transportador"

#, fuzzy, no-c-format
#~ msgid "Increases the science production of a city by 100%."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#, fuzzy, no-c-format
#~ msgid "Makes two unhappy citizens content."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy
#~ msgid "Earth Monument"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid ""
#~ "Monument to celebrate our true home planet, Earth.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some trade produces one extra trade resource."
#~ msgstr ""
#~ "Cada quadrícula em redor da cidade em que esta maravilha for construida e "
#~ "que já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy
#~ msgid "Great Tunnel"
#~ msgstr "Maravilha"

#, fuzzy
#~ msgid ""
#~ "Real deep mining.\n"
#~ "\n"
#~ "Each square around the city where this wonder is built that is already "
#~ "generating some production produces one extra shield resource."
#~ msgstr ""
#~ "Cada quadrícula em redor da cidade em que esta maravilha for construida e "
#~ "que já gere algum comércio produz um recurso de comércio adicional."

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's antigravity units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr "Unidades recuperam dois pontos de resistência adicionais por turno."

#, fuzzy
#~ msgid "Oceanic Downtown"
#~ msgstr "Oceano"

#, fuzzy, no-c-format
#~ msgid ""
#~ "All player's native alien units will regenerate 50% of their hitpoints "
#~ "each turn."
#~ msgstr "Unidades recuperam dois pontos de resistência adicionais por turno."

#, fuzzy
#~ msgid "Protector"
#~ msgstr "Lorde Protector"

#, fuzzy
#~ msgid "Government Merchants"
#~ msgstr "Governo: %s"

#, fuzzy
#~ msgid "?Merchant:M"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Alien World"
#~ msgstr "Renomear Lista Tarefas"

#, fuzzy, c-format
#~ msgid "Copy Research %sData%s"
#~ msgstr "A Pesquisar %s: %d/%d"

#, fuzzy
#~ msgid "Commodities"
#~ msgstr "Cidades"

#, fuzzy, c-format
#~ msgid "Leader %s"
#~ msgstr "Maravilha"

#, fuzzy, c-format
#~ msgid "?female:Leader %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Dual Communism"
#~ msgstr "Comunismo"

#, fuzzy
#~ msgid "Dual Democracy"
#~ msgstr "Democracia"

#, fuzzy
#~ msgid "?plural:Adventurers"
#~ msgstr "?plural:Argentinos"

#, fuzzy
#~ msgid "?plural:Fans"
#~ msgstr "?plural:Persas"

#, fuzzy
#~ msgid "J&W Corporation"
#~ msgstr "A Empresa"

#, fuzzy
#~ msgid "?plural:JeeWees"
#~ msgstr "?plural:Galeses"

#, fuzzy
#~ msgid "?plural:Children"
#~ msgstr "?plural:Chilenos"

#, fuzzy
#~ msgid "Lunatic"
#~ msgstr "Fanáticos"

#, fuzzy
#~ msgid "?plural:Lunatics"
#~ msgstr "?plural:Letões"

#, fuzzy
#~ msgid "?plural:Madmen"
#~ msgstr "?plural:Incas"

#, fuzzy
#~ msgid "?plural:Mathematicians"
#~ msgstr "?plural:Americanos"

#, fuzzy
#~ msgid "?plural:Billionaries"
#~ msgstr "?plural:Bávaros"

#, fuzzy
#~ msgid "?plural:Athletes"
#~ msgstr "?plural:Polacos"

#, fuzzy, c-format
#~ msgid "The %s have acquired %s from Space Capsule they found."
#~ msgstr "Os %s adquiriram %s dos %s."

#, fuzzy
#~ msgid "You found a base starting kit."
#~ msgstr "Você encontrou uma cidade amistosa."

#, fuzzy, c-format
#~ msgid "Your %s has been killed by outcasts!"
#~ msgstr "O seu %s foi morto por bárbaros!"

#, fuzzy
#~ msgid "?style:Human"
#~ msgstr "?city_state:Celebração"

#, fuzzy
#~ msgid "?citystyle:Human"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?citystyle:Dual"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?citystyle:Oceanic"
#~ msgstr "?city_state:Paz"

#, fuzzy
#~ msgid "Alien Rights"
#~ msgstr "Cavaleiros"

#, fuzzy
#~ msgid "Amphibious Tactics"
#~ msgstr "Guerra Anfíbia"

#, fuzzy
#~ msgid "Antigravity"
#~ msgstr "Actividade: "

#, fuzzy
#~ msgid "Brute Force"
#~ msgstr "Cura do Cancro"

#, fuzzy
#~ msgid "City Defense"
#~ msgstr "Defesa Costeira"

#, fuzzy
#~ msgid "Communication"
#~ msgstr "Combustão"

#, fuzzy
#~ msgid "Composites"
#~ msgstr "Computadores"

#, fuzzy
#~ msgid "Controlled Biomass"
#~ msgstr "Controlos"

#, fuzzy
#~ msgid "Crust Defense"
#~ msgstr "Defesa Costeira"

#, fuzzy
#~ msgid "Cybernetics"
#~ msgstr "(veterana)"

#, fuzzy
#~ msgid "Deep Pumping"
#~ msgstr "Continuar viagem"

#, fuzzy
#~ msgid "Dual Government"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "Faction Government"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "Food Regeneration"
#~ msgstr "Refrigeração"

#, fuzzy
#~ msgid "Global Knowledge"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Manufacturing"
#~ msgstr "Navegação Alto-Mar"

#, fuzzy
#~ msgid "Martial Law"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Mental Powers"
#~ msgstr "Energia Nuclear"

#, fuzzy
#~ msgid "?tech:Mining"
#~ msgstr "Panificação"

#, fuzzy
#~ msgid "Mood Manipulation"
#~ msgstr "População"

#, fuzzy
#~ msgid "New Frontier"
#~ msgstr "Novo Jogo"

#, fuzzy
#~ msgid "Ocean Cities"
#~ msgstr "Nenhuma Cidade"

#, fuzzy
#~ msgid "Organic Structures"
#~ msgstr "Estrutura Espacial"

#~ msgid "Paradrop"
#~ msgstr "Lançar Paraquedas"

#, fuzzy
#~ msgid "Personal Contact"
#~ msgstr "Civ: Primeiro Contacto"

#, fuzzy
#~ msgid "Regeneration"
#~ msgstr "Refrigeração"

#, fuzzy
#~ msgid "Research Methods"
#~ msgstr "Vel. de Investigação"

#, fuzzy
#~ msgid "Specialist Training"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "Spitter Control"
#~ msgstr "Controlo Jogo"

#, fuzzy
#~ msgid "Stealth Module"
#~ msgstr "Bombardeiro Furtivo"

#, fuzzy
#~ msgid "Supermodule"
#~ msgstr "Módulo Espacial"

#, fuzzy
#~ msgid "Teleportation"
#~ msgstr "A Empresa"

#, fuzzy
#~ msgid "Thermal Module"
#~ msgstr "Módulo Espacial"

#, fuzzy
#~ msgid "Travel"
#~ msgstr "Caravela"

#, fuzzy
#~ msgid "Virtual Entertainment"
#~ msgstr "Artistas"

#, fuzzy
#~ msgid "War Monsters"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Radiating"
#~ msgstr "A aguardar"

#, fuzzy
#~ msgid "Terrain has alien radiation."
#~ msgstr " Alterações no Terreno"

#, fuzzy
#~ msgid "Alien Forest"
#~ msgstr "Floresta"

#, fuzzy
#~ msgid "Thick Mountains"
#~ msgstr "Montanhas"

#, fuzzy
#~ msgid "This is normal oceanic terrain."
#~ msgstr "Esta página de Opções"

#, fuzzy
#~ msgid "Boiling Ocean"
#~ msgstr "Construir Unidade"

#, fuzzy
#~ msgid "Space Capsule"
#~ msgstr "Módulo Espacial"

#, fuzzy
#~ msgid "Force Fortress"
#~ msgstr "Fortaleza"

#, fuzzy
#~ msgid "Highway"
#~ msgstr "Auto Estradas"

#, fuzzy
#~ msgid "Green River"
#~ msgstr "  Rios"

#, fuzzy, no-c-format
#~ msgid ""
#~ "Any river increases a tile's natural defense factor by 50%. Native and "
#~ "Amphibious units may move along a River (but not diagonally) for fast "
#~ "travel."
#~ msgstr ""
#~ "Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio "
#~ "adiciona 1 recurso de comércio aos produzidos por essa quadrícula.  "
#~ "Também aumenta o factor de defesa de uma quadrícula em 50%.  Finalmente, "
#~ "unidades terrestres também se podem mover ao longo de um Rio (mas não "
#~ "diagonalmente); movimento ao longo de um Rio custa apenas 1/3 de um ponto "
#~ "de movimento.\n"
#~ "\n"
#~ "Estradas e ferrovias podem ser construidas em quadrículas com Rio desde "
#~ "que a sua civilização tenha aprendido a tecnologia de Construção de "
#~ "Pontes."

#, fuzzy
#~ msgid "Brown River"
#~ msgstr "  Rios"

#, fuzzy
#~ msgid "Alien Mine"
#~ msgstr "Construir Mina"

#, fuzzy
#~ msgid "Huge Plant"
#~ msgstr "Unidade Transformadora"

#, fuzzy
#~ msgid "Elite"
#~ msgstr "Apagar"

#, fuzzy
#~ msgid "?unitclass:Earthly"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Native"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Amphibious"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Antigravity"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitclass:Burrowing"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Native Settlers"
#~ msgstr "Colonos"

#, fuzzy
#~ msgid "Engineer"
#~ msgstr "Engenheiros"

#, fuzzy
#~ msgid "Native Engineer"
#~ msgstr "Engenheiros"

#, fuzzy
#~ msgid "Native version of the Engineer unit."
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Water Engineer"
#~ msgstr "Engenheiros"

#, fuzzy
#~ msgid "Star Marines"
#~ msgstr "Fuzileiros"

#, fuzzy
#~ msgid ""
#~ "This unit may be built from the start of the game.  It is the weakest "
#~ "military unit."
#~ msgstr ""
#~ "Esta unidade pode ser construída desde o ínicio do jogo.  É a unidade "
#~ "mais fraca."

#, fuzzy
#~ msgid "Crusher"
#~ msgstr "Cruzados"

#, fuzzy
#~ msgid "Rex"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "Paradropper"
#~ msgstr "Lançar Paraquedas"

#, fuzzy
#~ msgid "Turtle Defender"
#~ msgstr "Defesa Costeira"

#, fuzzy
#~ msgid "Hunter"
#~ msgstr "Centrar"

#, fuzzy
#~ msgid "Light Saucer"
#~ msgstr "Farol"

#, fuzzy
#~ msgid "Bomb Saucer"
#~ msgstr "Bombardeiro"

#, fuzzy
#~ msgid "Battle Unit"
#~ msgstr "Navio de Guerra"

#, fuzzy
#~ msgid "Amphibious battle machine."
#~ msgstr "Guerra Anfíbia"

#, fuzzy
#~ msgid "Amphibious Transport"
#~ msgstr "Guerra Anfíbia"

#, fuzzy
#~ msgid "Stealth Spy"
#~ msgstr "Furtivo"

#~ msgid ""
#~ "Mechanized Infantry; this unit has the strongest defense strength of any "
#~ "land unit, but is only available near the end of the technology tree."
#~ msgstr ""
#~ "Infantaria Mecanizada; esta unidade possui a mais forte defesa de todas "
#~ "as unidades terrestres, mas apenas está disponível para o final da árvore "
#~ "tecnológica."

#, fuzzy
#~ msgid ""
#~ "The entire map becomes permanently visible to the player who owns it -- "
#~ "the player always has up-to-date knowledge of all terrain and cities (but "
#~ "not units) despite fog-of-war.  It allows all players to start building "
#~ "spaceship parts (assuming they have researched the necessary "
#~ "technologies)."
#~ msgstr ""
#~ "O mapa completo torna-se visível para o jogador que o possuir.  Permite "
#~ "que todos os jogadores comecem a construir partes da nave espacial (desde "
#~ "que tenham pesquisado as necessárias tecnologias)."

#, fuzzy
#~ msgid "Grand Canyon"
#~ msgstr "Celeiro"

#, fuzzy
#~ msgid "Deep Gorge"
#~ msgstr "Oceano"

#, fuzzy
#~ msgid "Deep Trench"
#~ msgstr "Oceano"

#, fuzzy
#~ msgid "Great Barrier Reef"
#~ msgstr "Grande Faraó"

#, fuzzy
#~ msgid "Great Blue Hole"
#~ msgstr "Maravilha"

#, fuzzy
#~ msgid "Great Lakes"
#~ msgstr "Grão Duque"

#, fuzzy
#~ msgid "Dead Sea"
#~ msgstr ", Morto"

#, fuzzy
#~ msgid "Rift Lake"
#~ msgstr "Japonês"

#, fuzzy
#~ msgid "Mangrove Forest"
#~ msgstr "Floresta"

#, fuzzy
#~ msgid "Glacier Bay"
#~ msgstr "Glaciar"

#, fuzzy
#~ msgid "Sand Sea"
#~ msgstr "Área Terrestre"

#, fuzzy
#~ msgid "White Desert"
#~ msgstr "Deserto"

#, fuzzy
#~ msgid "Rock Formation"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid "Rainforest"
#~ msgstr "Floresta"

#, fuzzy
#~ msgid "Subterranean River"
#~ msgstr "  Rios"

#, fuzzy
#~ msgid "Stone Forest"
#~ msgstr "Floresta"

#, fuzzy
#~ msgid "Sequoia Forest"
#~ msgstr "Floresta"

#, fuzzy
#~ msgid "Table Mountain"
#~ msgstr "Montanhas"

#, fuzzy
#~ msgid "Inselberg"
#~ msgstr "Inserir"

#, fuzzy
#~ msgid "Highest Peak"
#~ msgstr "Sumo Sacerdote"

#, fuzzy
#~ msgid "Sacred Mount"
#~ msgstr "Visão partilhada"

#, fuzzy
#~ msgid "Active Volcano"
#~ msgstr "Activa"

#, c-format
#~ msgid "You found %s in ancient scrolls of wisdom."
#~ msgstr "Você encontrou %s em antigos pergaminhos de sabedoria."

#, fuzzy, c-format
#~ msgid "The %s found %s in ancient scrolls of wisdom for you."
#~ msgstr "Você encontrou %s em antigos pergaminhos de sabedoria."

#, c-format
#~ msgid "The %s have acquired %s from ancient scrolls of wisdom."
#~ msgstr "Os %s adquiriram %s em antigos pergaminhos de sabedoria."

#~ msgid "A band of friendly mercenaries joins your cause."
#~ msgstr "Um bando de mercenários amistosos juntam-se à sua causa."

#~ msgid "You found a friendly city."
#~ msgstr "Você encontrou uma cidade amistosa."

#~ msgid "Friendly nomads are impressed by you, and join you."
#~ msgstr "Você impressiona nómadas amistosos, que se juntam à sua causa."

#~ msgid "You have unleashed a horde of barbarians!"
#~ msgstr "Você incitou uma horda de bárbaros!"

#, fuzzy
#~ msgid "Your overflight frightens the tribe;"
#~ msgstr "O seu vôo rasante assusta a tribo; eles dispersam em terror."

#, fuzzy
#~ msgid "?help:Overview"
#~ msgstr "Supervisão"

#, fuzzy
#~ msgid "Strategy and Tactics"
#~ msgstr "Estratégia e tácticas"

#~ msgid ""
#~ "While every game is different, there's a basic strategy which most "
#~ "players follow, especially at the start of the game."
#~ msgstr ""
#~ "Apesar de cada jogo ser diferente, existe uma estratégia básica que a "
#~ "maioria dos jogadores segue, especialmente no início do jogo."

#, fuzzy
#~ msgid ""
#~ "These steps may vary depending upon the server or ruleset options, but in "
#~ "general, the steps are: "
#~ msgstr ""
#~ "Estes passos podem variar de acordo com as opções do servidor mas, em "
#~ "geral, os passos são: "

#, fuzzy
#~ msgid ""
#~ " 0. Choosing the first city site.\n"
#~ " 1. Mapping the countryside.\n"
#~ " 2. Defending the cities.\n"
#~ " 3. Deciding which units to build first.\n"
#~ " 4. Improving the land.\n"
#~ " 5. Deciding where to build cities.\n"
#~ " 6. Taking care of the cities.\n"
#~ " 7. Interacting with other players (diplomacy).\n"
#~ " 8. Exploring the world.\n"
#~ " 9. Things to keep in mind.\n"
#~ "10. Making your own strategy for the game."
#~ msgstr ""
#~ " 0. Escolher um local para a primeira cidade.\n"
#~ " 1. Cartografar o terreno.\n"
#~ " 2. Defender as cidades.\n"
#~ " 3. Decidir que unidades construir primeiro.\n"
#~ " 4. Construir melhoramentos agrícolas.\n"
#~ " 5. Seleccionar locais para novas cidades.\n"
#~ " 6. Gerir as cidades.\n"
#~ " 7. Explorar o mundo.\n"
#~ " 8. Coisas a ter em mente.\n"
#~ " 9. Crie a sua própria estratégia de jogo.\n"
#~ "10. Interagir com outros jogadores (Diplomacia).\n"

#, fuzzy
#~ msgid ""
#~ "Start the game by wandering around BRIEFLY to find a good place to build "
#~ "the first city. Don't feel tempted to investigate any yellow-roofed "
#~ "villages yet, they might contain barbarian tribes. Build the city close "
#~ "to resources and perhaps close to fresh water (river or lake). Keep in "
#~ "mind that the first city you build will be your capital! The idea is to "
#~ "balance the quality of the site you find against getting your first city "
#~ "established as early as possible."
#~ msgstr ""
#~ " 0. Escolher um local para a primeira cidade.\n"
#~ "\n"
#~ "    Começe o jogo explorando BREVEMENTE os arredores de modo a encontrar "
#~ "um bom local para construir a sua primeira cidade.  Não se deixe já "
#~ "tentar em investigar as cidades com telhados amarelos - elas podem conter "
#~ "tribos bárbaras.  Construa a cidade próxima de recursos e talvez próxima "
#~ "do mar.  Tenha em conta que a cidade que construir primeiro irá ser a sua "
#~ "capital!  A ideia é atingir um equilíbrio entre o tempo gasto a procurar "
#~ "por um bom local e em construir a sua primeira cidade o mais cedo "
#~ "possível."

#, fuzzy
#~ msgid ""
#~ "After the capital city has been founded, it will start producing a "
#~ "Warrior unit by default. These units can be used to rove around exploring "
#~ "the countryside, especially if you do not have any Explorers. Remember, "
#~ "it is risky to leave a city undefended, so perhaps keep the first Warrior "
#~ "in the city, and use the following one to explore. If you started the "
#~ "game with an Explorer unit, use that to explore, obviously!"
#~ msgstr ""
#~ " 1. Cartografar o terreno.\n"
#~ "\n"
#~ "    Depois de ter fundado a sua capital, ela irá começar a produzir uma "
#~ "unidade de Guerreiros.  Estas unidades podem ser utilizadas para vaguear, "
#~ "explorando o terreno.  Lembre-se, é arriscado deixar uma cidade sem "
#~ "defesa, portanto talvez deva deixar o primeiro guerreiro na cidade, e "
#~ "esperar pelo guerreiro seguinte para explorar.  Se tiver iniciado o jogo "
#~ "com uma unidade de Exploradores deve obviamente utilizá-la para explorar!"

#, fuzzy
#~ msgid ""
#~ "At this point, defend your cities by always leaving a Warrior unit in "
#~ "them. As your civilization develops units with a greater defense "
#~ "strength, replace the obsolete units with new ones to ensure your cities "
#~ "have maximum defense. The units most often used for defense are (in order "
#~ "of strength): Warrior, Phalanx, Pikemen, Musketeers, Riflemen, and "
#~ "Mechanized Infantry."
#~ msgstr ""
#~ " 2. Defender as cidades.\n"
#~ "\n"
#~ "    Neste ponto deve defender as suas cidades deixando sempre uma unidade "
#~ "de guerreiros nelas.  À medida que a sua civilização desenvolve unidades "
#~ "com maior poder defensivo substitua as unidades obsoletas por novas para "
#~ "assegurar uma defesa máxima às suas cidades.  As unidades mais "
#~ "frequentemente utilizadas para defesa são (em ordem de poder):  "
#~ "Guerreiros, Falange, Lanceiros, Mosqueteiros e Carabineiros."

#, fuzzy, c-format
#~ msgid ""
#~ "Keep in mind that with some types of government, military units inside or "
#~ "outside cities can reduce or create unhappiness. Also remember that when "
#~ "a land unit is inside a city, it gets a 50% defensive bonus, as if "
#~ "fortified. This happens automatically. When a new city is built, the city "
#~ "starts to build the best available defensive unit from the above list."
#~ msgstr ""
#~ "    Tenha em mente que com certos tipos de governo, as unidades militares "
#~ "dentro ou fora das cidades podem criar ou reduzir o descontentamento. "
#~ "Recorde-se também que quando uma unidade se encontra dentro de uma cidade "
#~ "ela recebe um bónus defensivo de 50% como se estivesse fortificada. "
#~ "Quando uma nova cidade é fundada, a cidade começa por produzir a melhor "
#~ "unidade defensiva disponível de acordo com a lista anteriormente "
#~ "mencionada."

#, fuzzy
#~ msgid ""
#~ "After building one or two Warrior units, start building Settlers. "
#~ "Settlers take city population, but if you picked a good city site, your "
#~ "city should be big enough by now. The amount of population that it takes "
#~ "to build a Settler is ruleset dependent, so read the help item for "
#~ "Settlers as part of initial growth planning. Settlers are best put to use "
#~ "founding new cities, while they can also build agricultural improvements "
#~ "(see the next section), it is better to use Workers for this when "
#~ "available, as unlike Settlers, Workers do not consume food from their "
#~ "parent city. Keep in mind that a large population increases both the "
#~ "amount of productivity and your civilization's research rate, not to "
#~ "mention that cities secure land for your empire, so founding new cities "
#~ "should be a high priority in the early game."
#~ msgstr ""
#~ " 3. Decidir que unidades construir primeiro.\n"
#~ "\n"
#~ "    Depois de construir uma ou duas unidades de Guerreiros, comece a "
#~ "construir Colonos.  O segundo Colono pode ser utilizado para construir "
#~ "estradas e irrigar os terrenos de cultivo próximos da cidade, e o "
#~ "terceiro pode ser utilizado para fundar uma nova cidade.  Ou pode "
#~ "utilizar o segundo Colono para fundar outra cidade, e o terceiro para "
#~ "melhoramentos agrícolas nos terrenos de cultivo em redor das cidades.  "
#~ "Tenha em mente que uma população elevada aumenta a produtividade e o "
#~ "ritmo de pesquisa da sua civilização."

#, fuzzy
#~ msgid ""
#~ "Each city has an area of land around it that can be used for growing "
#~ "food, producing goods, and generating trade. This output can be increased "
#~ "by using Workers (or Settlers) to improve the land close to your cities. "
#~ "The land can be improved with irrigation (increasing food), roads "
#~ "(allowing units to move faster and increasing trade), and mines "
#~ "(increasing production), among other improvements. The ability to do some "
#~ "improvements on some tiles may require technology."
#~ msgstr ""
#~ " 4. Construir melhoramentos agrícolas.\n"
#~ "\n"
#~ "    Cada cidade está rodeada por uma área de terrenos de cultivo que pode "
#~ "ser utilizada para cultivar comida, produzir bens e gerar comércio.  A "
#~ "quantidade de recursos gerados poder ser aumentada utilizando Colonos "
#~ "para melhorar esses terrenos.  O terreno pode ser melhorado construindo "
#~ "estradas, irrigação, minas, etc."

#, fuzzy
#~ msgid ""
#~ "The best location for a city is a matter of taste. A city which is placed "
#~ "near the sea is easier to spot by opponents, but can also serve as a port "
#~ "for sea-going units. They also usually need a Coastal Defense city "
#~ "improvement later on. The best strategy is to build a few of both, but "
#~ "keep in mind that your opponents will find it harder to locate your city "
#~ "if you don't build it by the sea. Another thing to consider is the land "
#~ "around the city in it's \"vision radius\". The vision radius is the the "
#~ "map tiles that the city's population can work as it grows. Many land "
#~ "tiles will have resources on them (called specials) that give food, "
#~ "production or trade upgrades. Use the middle-click on your mouse to see. "
#~ "The more resources a city can utilize the better."
#~ msgstr ""
#~ " 5. Seleccionar locais para novas cidades.\n"
#~ "\n"
#~ "    A melhor localização para uma cidade é uma questão de gosto.  Uma "
#~ "cidade localizada junto à costa é mais facilmente avistada pelos "
#~ "adversários, mas pode também servir como um porto para unidades "
#~ "marítimas.  (Normalmente torna-se necessário construir posteriormente uma "
#~ "defesa costeira).  A melhor estratégia é construir de ambos os tipos, mas "
#~ "tenha em conta que os seus adversários vão ter mais dificuldades em "
#~ "localizar uma cidade que não esteja construída junto à costa."

#, fuzzy
#~ msgid ""
#~ "Every city has a band of citizens. The number of citizens depends on the "
#~ "city's population. When you click on a city, you can see how the land "
#~ "around the city is being used. You can assign your citizens to work the "
#~ "land, or they can be specialists that contribute to your civilization in "
#~ "other ways. Especially at the start of the game, care should be taken to "
#~ "ensure that the citizens are employed so that they maximize growth, trade "
#~ "and production."
#~ msgstr ""
#~ " 6. Gerir as cidades.\n"
#~ "\n"
#~ "    Todas as cidade possuem cidadãos.  O número de cidadãos depende da "
#~ "população dessa cidade.  Quando escolhe uma cidade, consegue ver como os "
#~ "terrenos de cultivo nos arredores estão a ser utilizados.  Pode assignar "
#~ "os seus cidadãos à agricultura, ou torna-los cientistas, artistas ou "
#~ "cobradores de impostos.  Especialmente no início do jogo, deve-se "
#~ "assegurar o pleno emprego dos cidadãos para maximizar o crescimento, "
#~ "comércio e produção."

#, fuzzy
#~ msgid ""
#~ "If too much food is being generated, a citizen can be taken off the land "
#~ "by clicking on the occupied land tile. This citizen can then be "
#~ "transferred to a specialist. There are three specialists: Taxmen (collect "
#~ "Gold), Entertainers (create Happiness), or Scientist (create Bulbs). By "
#~ "default, Freeciv21 will add an Entertainer when you take a citizen off "
#~ "the land."
#~ msgstr ""
#~ "    Se estiver a ser gerada demasiada comida, um cidadão pode ser "
#~ "retirado da agricultura clicando na quadrícula de terreno ocupado.  Este "
#~ "cidadão pode ser então transferido para uma das outras actividades "
#~ "anteriormente mencionadas."

#, fuzzy
#~ msgid ""
#~ "The golden rule of taking care of a city is that there should be at least "
#~ "as many happy citizens as unhappy citizens. A city where this is not so "
#~ "falls into disorder. Such cities are labeled with a raised fist or a "
#~ "lightning bolt (depending on the tileset). Take care not to let this "
#~ "happen to any of your cities, as cities in disorder produce nothing, and "
#~ "are prone to revolt."
#~ msgstr ""
#~ "    A regra de ouro na gestão de uma cidade é que devem existir pelo "
#~ "menos tantos cidadão contentes como descontentes.  Uma cidade onde tal "
#~ "não suceda é assinalada com um raio.  Tenha cuidado para que tal não "
#~ "suceda em nenhuma das suas cidades, pois cidades descontentes não "
#~ "produzem, e em breve irão revoltar-se."

#, fuzzy
#~ msgid ""
#~ "If you are in contact with another player, then you can arrange a "
#~ "diplomatic meeting. From the 'Nations' page, this is done by clicking on "
#~ "the nation with whom you wish to meet and selecting 'Meet'. If the entry "
#~ "under the embassy column is not blank and the other player is connected "
#~ "(or is a server AI) then a treaty dialog will pop up."
#~ msgstr ""
#~ "    Se tiver estabelecido uma embaixada junto a outro jogador humano, "
#~ "pode iniciar conversações diplomáticas. Isto é feito indo ao menu "
#~ "`Relatórios', seleccionado `Jogadores' e clicando no jogador com quem se "
#~ "quer encontrar.  Se possuir uma embaixada (assinalada por um X) e o outro "
#~ "jogador estiver ligado irá aparecer um menu de diplomacia."

#, fuzzy
#~ msgid ""
#~ "After you have fortified your cities with troops, build Triremes in the "
#~ "cities near the sea. Use the Triremes to map the world in search of "
#~ "opponents and new lands. If you are on an island, you should spend less "
#~ "on military and more on expansion. Or if you are located close to an "
#~ "opponent, it is truly a good idea to make a peace treaty and share the "
#~ "advances you have made. Diplomatic units are very useful here, and WILL "
#~ "pay off later."
#~ msgstr ""
#~ " 7. Explorar o mundo.\n"
#~ "\n"
#~ "    Depois de fortificar as suas cidades com tropas, construa Triremes "
#~ "nas cidades costeiras.  Utilize os Triremes para cartografar o mundo em "
#~ "busca de adversários e novos territórios.  Se estiver numa ilha, deverá "
#~ "dispender menos recursos em defesa e mais na expansão.  Ou se estiver "
#~ "localizado junto a um adversário, é uma boa ideia fazer um tratado de paz "
#~ "e partilhar as tecnologias possuidas.  Diplomatas são muito úteis nesta "
#~ "situação, e VÃO compensar mais tarde."

#, fuzzy
#~ msgid ""
#~ "  - What the next advance you'll need is.\n"
#~ "  - What your tax, luxury and research rates are currently set to.\n"
#~ "  - Treaties are often broken, so don't neglect defense!\n"
#~ "  - Some wonders can be made obsolete by a new technology."
#~ msgstr ""
#~ " 8. Coisas a ter em mente.\n"
#~ "\n"
#~ "    - Qual será a próxima tecnologia necessária.\n"
#~ "\n"
#~ "    - Quais são as taxas de imposto, luxo e pesquisa actuais.\n"
#~ "\n"
#~ "    - Os tratados são frequentemente quebrados, pelo que não deve "
#~ "negligenciar a defesa...\n"
#~ "\n"
#~ "    - Algumas maravilhas podem-se tornar obsoletas pelo desenvolvimento "
#~ "de certas tecnologias."

#, fuzzy
#~ msgid ""
#~ "These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game. But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE! "
#~ "Freeciv21 has many twists, so if you haven't played a similar game "
#~ "before, try consulting the Freeciv21 documentation pages at:"
#~ msgstr ""
#~ " 9. Crie a sua própria estratégia de jogo.\n"
#~ "\n"
#~ "    Estes conceitos básicos irão permitir-lhe jogar bastante bem, "
#~ "especialmente no início do jogo.  Mas para melhorar, necessita de estudar "
#~ "as várias unidades e tecnologias e PRATICAR, PRATICAR, PRATICAR!  O "
#~ "Freeciv tem muitos truques, e se nunca jogou algo similar anteriormente, "
#~ "consulte as páginas WWW do Freeciv em http://www.freeciv.org/\n"
#~ "Aí encontrará mais sugestões sobre como jogar e detalhes sobre como "
#~ "contactar outros jogadores."

#, fuzzy
#~ msgid " Resources"
#~ msgstr "Recursos"

#~ msgid " Terrain Alterations"
#~ msgstr " Alterações no Terreno"

#, fuzzy
#~ msgid ""
#~ "Terrain conversions cannot be undone in this way. For example, in the "
#~ "classic ruleset, if a Forest tile has been irrigated to convert it into "
#~ "Plains, you cannot convert it back into a Forest by pillaging. To do so, "
#~ "you would have to convert the tile again with a suitable unit."
#~ msgstr ""
#~ "Quadrículas que não possuam alterações de terreno (quintas, irrigação, "
#~ "minas, fortalezas, bases aéreas, ferrovias ou estradas) não podem ser "
#~ "pilhadas. Adicionalmente, conversões e transformações de terreno não "
#~ "podem ser desfeitas através da pilhagem.  Por exemplo, se tiver irrigado "
#~ "uma quadrícula de Floresta para a converter numa Planície, a pilhagem não "
#~ "a converterá novamente em Floresta -- para o fazer, terá de converter a "
#~ "quadrícula novamente utilizando um Colono ou Engenheiro."

#, fuzzy
#~ msgid ""
#~ "The time it takes a unit to alter terrain depends on its movement rate. "
#~ "The following table shows the number of turns required for a unit with 1 "
#~ "movement point to complete an activity. These numbers are reduced for "
#~ "units with faster move rates, such as Engineers in the classic ruleset. "
#~ "The time taken can be reduced further by several units working together "
#~ "as a team. If two or more units are working on the same task on the same "
#~ "tile, their efforts will be added together each turn until the task is "
#~ "finished. Be careful not to dedicate too many units to one task though, "
#~ "excess effort can be wasted, and groups of terrain improving units are "
#~ "often vulnerable to enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid " National Borders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid " Food"
#~ msgstr "Comida"

#, fuzzy
#~ msgid " Production"
#~ msgstr "Produção"

#, fuzzy
#~ msgid " Trade"
#~ msgstr "Comércio"

#, fuzzy
#~ msgid " Goods"
#~ msgstr " M bens"

#, fuzzy
#~ msgid ""
#~ "Goods are carried via trade routes and are generally not shown on the "
#~ "game map."
#~ msgstr "Rotas comerciais estabelecidas"

#, fuzzy
#~ msgid " Specialists"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid " Happiness"
#~ msgstr "Felicidade"

#, fuzzy
#~ msgid ""
#~ "Keeping your citizens happy (or at least content) is one of the most "
#~ "important objectives in Freeciv21. When your citizens become unhappy your "
#~ "cities will fall into disorder, which disrupts production. When your "
#~ "citizens are happy your cities will celebrate and your output will "
#~ "increase greatly depending on the ruleset and government. If migration is "
#~ "enabled, happiness also affects the relative desirability of cities. See "
#~ "the section on Migration for details."
#~ msgstr ""
#~ "Os cidadãos podem estar felizes, contentes ou descontentes.  Manter os "
#~ "seus cidadãos felizes (ou pelo menos contentes) é um dos mais importantes "
#~ "objectivos do Freeciv.  Quando os seus cidadãos ficam descontentes, as "
#~ "suas cidades ficam em revolta (o que interrompe a produção); mas quando "
#~ "os seus cidadãos estão felizes, as suas cidades entram em celebração, e a "
#~ "sua produção aumenta muito."

#, fuzzy
#~ msgid ""
#~ "If the number of unhappy citizens in a city exceeds the number of happy "
#~ "citizens, the city falls into disorder. A city in disorder produces no "
#~ "food, production, science, or taxes. Only luxury production remains. "
#~ "Cities which are in disorder are also easier for enemy agents to incite "
#~ "to revolt. Prolonged disorder under certain governments can lead to a "
#~ "spontaneous national revolution, overthrowing your government. Obviously "
#~ "this is an extremely undesirable event, so do your best to manage your "
#~ "cities as best you can. In some rulesets, when a city is celebrating, you "
#~ "get additional luxury bonuses, which greatly impact your civilization's "
#~ "ability to generate gold and science output."
#~ msgstr ""
#~ "Se o número de cidadãos descontentes numa cidade excede o número de "
#~ "cidadãos felizes, a cidade entra em revolta.  Uma cidade revoltada não "
#~ "produz nada.  Numa cidade revoltada é mais fácil Diplomatas e Espiões "
#~ "inimigos incitarem revoltas. Desordem prolongada sob uma Democracia pode "
#~ "levar a uma revolução espontânea, depondo o seu governo."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade).\n"
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade.\n"
#~ " - Under a Republic or a Democracy, your city will enter \"Rapture\": its "
#~ "population will increase by 1 each turn until there is no excess food or "
#~ "until the number of happy citizens is no longer sufficient for "
#~ "celebration. Without rapture, large cities can grow only by struggling to "
#~ "produce a food surplus, which can be difficult enough, and then waiting "
#~ "dozens of turns for their granary to fill. It should be noted that "
#~ "rapture is ruleset defined and disabled for many human-to-human online "
#~ "games."
#~ msgstr ""
#~ " - Sob uma República ou Democracia, a população da sua cidade irá "
#~ "aumentar em 1 por cada turno até que não exista mais comida em excesso ou "
#~ "até que o número de cidadãos felizes não mais seja suficiente para manter "
#~ "a celebração."

#, fuzzy
#~ msgid " Plague"
#~ msgstr "Apagar cláusula"

#, fuzzy
#~ msgid " Migration"
#~ msgstr "Irrigação"

#~ msgid "City Improvements"
#~ msgstr "Construções Cidade"

#, fuzzy
#~ msgid ""
#~ "Units which have been damaged in combat will regain hit points each turn "
#~ "in which they are not moved. Normally, a unit which has not moved will "
#~ "regain one hit point per turn. Units which are fortified gain an extra "
#~ "hit point. A unit which spends a turn in a city regains one third of its "
#~ "base hit points, and city improvements appropriate to the unit type can "
#~ "improve this further. In the field, bases on tiles can improve the "
#~ "recovery rate. For instance, fortresses in the classic ruleset have this "
#~ "effect. Units must stay on the tile for a whole turn to get this recovery "
#~ "bonus. Wonders can also boost recovery, such as the United Nations in the "
#~ "classic ruleset. Damaged units in Sentry mode will wake up when they have "
#~ "regained all of their hit points."
#~ msgstr ""
#~ "Unidades que tiverem sido danificadas em combate recuperarão resistência "
#~ "por cada turno que não forem movimentadas.  Normalmente, uma unidade que "
#~ "não for movimentada recuperará um ponto de resistência por turno.  Uma "
#~ "unidade terrestre numa cidade com Quartel, ou uma unidade marítima numa "
#~ "cidade com uma construção Porto, ou uma unidade aérea numa cidade com um "
#~ "Aeroporto, recuperará toda a resistência se dispender um turno completo "
#~ "(sem se mover) dentro da cidade. Caso contrário, uma unidade que termine "
#~ "o turno na cidade recupera um terço da sua resistência base.  Uma unidade "
#~ "que dispenda um turno numa fortaleza recupera um quarto extra da sua "
#~ "resistência base. Unidades fortificadas recuperam um ponto extra da sua "
#~ "resistência.  Se um jogador possuir a maravilha das Nações Unidas, as "
#~ "suas unidades recuperam dois pontos de resistência extra por turno, mesmo "
#~ "para unidades que se tenham movimentado.  Adicionalmente a todos os "
#~ "outros efeitos, os Helicópteros perdem dois pontos de resistência (ou "
#~ "recuperam dois pontos a menos do que de outra forma recuperariam) por "
#~ "cada turno que não terminem numa cidade.  Unidades danificadas em "
#~ "Sentinela irão acordar assim que tenham recuperado toda a sua resistência."

#, fuzzy
#~ msgid ""
#~ "In standard combat, when one unit attacks another unit, either the "
#~ "attacker will be destroyed, or the defender will be destroyed. Never "
#~ "both, unless the attacker was a missile or other \"single use\" type of "
#~ "unit."
#~ msgstr ""
#~ "Quando uma unidade ataca outra, ou o atacante é destruido, ou o defensor "
#~ "é destruído -- nunca ambos (excepto se o atacante for um míssil).  O "
#~ "resultado depende de vários factores, incluindo a sorte."

#~ msgid "First, the attacker's strength is modified."
#~ msgstr "Primeiro, é alterada a força do atacante."

#~ msgid "Next, the defender's strength is modified."
#~ msgstr "De seguida, é alterada a força do defensor."

#, fuzzy
#~ msgid ""
#~ "If, after these modifications, the attacker has a strength of 0, it "
#~ "automatically loses and is destroyed. Otherwise, if the defender has a "
#~ "strength of 0, the defender loses and is likewise destroyed. Under most "
#~ "circumstances only one or the other will be destroyed per attack, unless "
#~ "the attacking unit is specifically single use."
#~ msgstr ""
#~ "Se, após estas alterações, o atacante tiver uma força de 0, é "
#~ "automaticamente derrotado.  Caso contrário, se o defensor tiver uma força "
#~ "de 0, o defensor é derrotado."

#~ msgid "The firepower of the attacker and defender are also modified."
#~ msgstr "O poder de fogo do atacante e defensor é também alterado."

#, fuzzy
#~ msgid ""
#~ "After these preliminaries, combat occurs as long as both units are still "
#~ "alive (i.e. hit points are greater than 0). Each round, a random number "
#~ "between 1 and the sum of the attacker's and defender's strengths "
#~ "multiplied by 100 is generated. If this number is greater than the "
#~ "defender's strength, the defender loses hit points equal to the "
#~ "attacker's firepower. Otherwise, the attacker loses hit points equal to "
#~ "the defender's firepower. The first unit to reach 0 hit points (or "
#~ "negative hit points) loses and is destroyed."
#~ msgstr ""
#~ "Após estes preliminares, ocorre o combate, desde que ambas as unidades "
#~ "ainda estejam vivas (i.e., resistência maior que 0).  Em cada turno, é "
#~ "gerado um número aleatório entre 1 e a soma das forças dos atacantes e "
#~ "dos defensores.  Se este número for maior do que a força do defensor, o "
#~ "defensor perde um número de pontos de resistência igual ao poder de fogo "
#~ "do atacante.  Caso contrário, o atacante perde um número de pontos de "
#~ "resistência igual ao poder de fogo do atacante. A primeira unidade a "
#~ "atingir 0 pontos de resistência (ou pontos de resistência negativos) "
#~ "perde. "

#, fuzzy
#~ msgid ""
#~ "Whichever unit survives the fight has a chance of being promoted a "
#~ "veteran level. In the classic ruleset, if the winner's civilization has "
#~ "the Sun Tzu's War Academy (and if it isn't obsolete), the chance is "
#~ "increased by half in case of land units."
#~ msgstr ""
#~ "A unidade que sobreviver ao combate tem uma hipótese de se tornar "
#~ "veterana, caso ainda não o seja.  Se a civilização do vencedor possuir a "
#~ "Academia de Sun Tzu (e esta ainda não estiver obsoleta), a unidade tornar-"
#~ "se-á sempre veterana.  Caso contrário, a hipótese de se tornar veterana é "
#~ "de 50%."

#, fuzzy
#~ msgid ""
#~ "If the attacker is a land unit and wins, and the defender is in a city "
#~ "without City Walls, the city is reduced in size by 1 via the "
#~ "\"KillCitizen\" unit type flag."
#~ msgstr ""
#~ "Se o atacante for uma unidade terrestre e ganhar, e o defensor estiver "
#~ "numa cidade sem Muralhas, a cidade é reduzida em tamanho por 1."

#, fuzzy
#~ msgid ""
#~ "If the defender loses and is not inside a city, fortress, or airbase, all "
#~ "other units at the defender's location may be destroyed along with the "
#~ "defender via the \"killstack\" server option."
#~ msgstr ""
#~ "Se o defensor perder, e não estiver no interior de uma cidade ou "
#~ "fortaleza, todas as outras unidades no mesmo local que o defensor são "
#~ "destruidas juntamente com este."

#, fuzzy
#~ msgid " Combat Example 1"
#~ msgstr " 1º Exemplo de combate"

#, fuzzy
#~ msgid ""
#~ "Suppose a Cannon (A:8, D:1, H:20, F:1) attacks a Musketeer (A:3, D:3, "
#~ "H:20, F:1) inside a city with City Walls built on a Forest tile. Neither "
#~ "are veteran."
#~ msgstr ""
#~ "Imagine que um Canhão veterano (A:8, D:1, R:20, F:1) com 2/3 dos pontos "
#~ "de movimento ataca Mosqueteiros não-veteranos (A:3, D:3, R:20, F:1) "
#~ "dentro de uma cidade com Muralhas e construida sobre uma quadrícula de "
#~ "Floresta."

#, fuzzy
#~ msgid ""
#~ "The defender's base strength is 3. Since it is on a Forest tile, its "
#~ "strength becomes 4.5 (3 * 1.5). It is behind City Walls, so its strength "
#~ "is tripled to 13.5 (4.5 * 3). It is a ground unit inside a city, so its "
#~ "strength is increased to 20.25 (13.5 * 1.5)."
#~ msgstr ""
#~ "A força base do defensor é 3.  Porque se encontra numa quadrícula de "
#~ "Floresta, a sua força passa a 4,5.  Encontra-se protegido por Muralhas, "
#~ "pelo que a sua força é triplicada, para 13,5.  É uma unidade terrestre "
#~ "dentro de uma cidade, pelo que a sua força é aumentada para 20,25."

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 800 and "
#~ "the defender's strength is 2,025 for a total combined value of 2,825."
#~ msgstr ""
#~ "Valores de força dentro do jogo são na verdade multiplicados por 10, com "
#~ "os decimais ignorados, pelo que a força do atacante é de 80 e a do "
#~ "defensor de 202."

#, fuzzy
#~ msgid ""
#~ "Both units keep their firepower of 1 unchanged so nothing else happens "
#~ "here."
#~ msgstr "Ambas as unidades mantêm o seu poder de fogo de 1 inalterado."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round of combat, a random number between 1 and 2,825 is generated. "
#~ "If the number is greater than 2,025 (about a 28% chance), the defender "
#~ "loses 1 hit point. Otherwise (about a 72% chance), the attacker loses 1 "
#~ "hit point."
#~ msgstr ""
#~ "Em cada turno de combate, é gerado um número aleatório entre 1 e 282. Se "
#~ "o número for superior a 202 (probabilidade de 28%), o defensor perde 1 "
#~ "ponto de resistência.  Caso contrário (probabilidade de 72%), o atacante "
#~ "perde 1 ponto de resistência."

#, fuzzy, c-format
#~ msgid ""
#~ "Since both units have 20 hit points, the odds favor a victory for the "
#~ "defender. The defender will probably lose somewhere around 40% of its hit "
#~ "points during the fight. But the outcome is never certain as long as both "
#~ "units have non-zero strengths. The defender might emerge untouched, or it "
#~ "might lose most of its hit points, or it might even lose the battle."
#~ msgstr ""
#~ "Visto que ambas as unidades possuem 20 pontos de resistência, as "
#~ "probabilidades favorecem uma vitória para o defensor. O defensor irá "
#~ "provavelmente perder cerca de 40% dos seus pontos de resistência durante "
#~ "o combate.  Mas o resultado nunca é certo enquanto ambas as unidades "
#~ "tiverem forças não-zero; o defensor poderá terminar intocado, ou poderá "
#~ "perder a maioria dos seus pontos de resistência, ou mesmo perder a "
#~ "batalha."

#, fuzzy
#~ msgid " Combat Example 2"
#~ msgstr " 2º Exemplo de combate"

#, fuzzy
#~ msgid ""
#~ "Suppose a veteran Battleship (A:12, D:12, H:40, F:2) with 3 movement "
#~ "points attacks a veteran Alpine Troops (A:5, D:5, H:20, F:1) inside a "
#~ "city built on a Grassland tile with City Walls and a Coastal Defense."
#~ msgstr ""
#~ "Suponha que um Cruzador veterano (A:12, D:12, R:40, F:2) com 3 pontos de "
#~ "movimento ataca Tropas Alpinas veteranas (A:5, D:5, R:20, F:1) dentro de "
#~ "uma cidade fundada numa quadrícula de Pasto, com Muralhas e Defesa "
#~ "Costeira."

#, fuzzy
#~ msgid ""
#~ "The attacker's strength is 12, raised to 18 (12 * 150%) because of "
#~ "veteran status."
#~ msgstr ""
#~ "A força do atacante é 12, elevada a 18 pelo seu estatudo de veterano."

#, fuzzy
#~ msgid ""
#~ "The defender's strength is 5, raised to 7.5 due to veteran status (5 * "
#~ "150%). The terrain's defense factor is 1 (no effect). The Coastal Defense "
#~ "doubles the defender's strength to 15 (7.5 * 2). In this case, the City "
#~ "Walls have no effect against attacking sea units. The defender is a "
#~ "ground unit inside a city, so its total strength is 22.5 (15 * 1.5)."
#~ msgstr ""
#~ "A força do defensor é de 5, elevada a 7,5 devido ao seu estatuto de "
#~ "veterano. O factor de defesa do terreno é 1 (sem efeito).  As Defesas "
#~ "Costeiras duplicam a força do defensor para 15. (As Muralhas não têm "
#~ "qualquer efeito contra unidades marítimas atacantes.) O defensor é uma "
#~ "unidade terrestre dentro de uma cidade, pelo que a sua força total é de "
#~ "22,5."

#, fuzzy
#~ msgid ""
#~ "Strength values inside the game code are actually multiplied by 100 with "
#~ "fractions dropped. In this example, the attacker's strength is 1,200 and "
#~ "the defender's strength is 2,250 for a total combined value of 3,450."
#~ msgstr ""
#~ "Valores de força dentro do jogo são na verdade multiplicados por 10, com "
#~ "os decimais ignorados, pelo que a força do atacante é de 80 e a do "
#~ "defensor de 202."

#, fuzzy
#~ msgid ""
#~ "The firepower of the Battleship is set from 2 to 1 because it is almost "
#~ "out of moves (e.g. tired attack)."
#~ msgstr "O poder de fogo do Cruzador é colocado de 2 para 1."

#, fuzzy, c-format
#~ msgid ""
#~ "Each round, a random number from 1 to 3450 is generated. If it is greater "
#~ "than 2,250 (about a 44% chance) the defender loses 1 hit point. Otherwise "
#~ "(about a 66% chance), the attacker loses 1 hit point."
#~ msgstr ""
#~ "Em cada turno, é gerado um número aleatório entre 1 e 405.  Se for maior "
#~ "do que 225 (probabilidade de 44%) o defensor perde um ponto de "
#~ "resistência.  Caso contrário, o atacante perde um ponto de resistência."

#, fuzzy, c-format
#~ msgid ""
#~ "In this case, the odds greatly favor the attacker winning. The Battleship "
#~ "is 25% less likely to score a hit in any given round, but the Battleship "
#~ "has twice as many hit points. The Battleship should expect to lose about "
#~ "60% of its hit points during the fight, and should expect to have no "
#~ "movement points left."
#~ msgstr ""
#~ "Neste caso, as probabilidades favorecem bastante a vitória do atacante.  "
#~ "O Cruzador tem uma probabilidade 25% inferior de pontuar um ataque em "
#~ "qualquer turno, mas possui o dobro dos pontos de resistência.  É esperado "
#~ "que o Cruzador perca 60% dos seus pontos de resistência durante o "
#~ "combate, esperando-se também que não lhe restem pontos de movimento."

#~ msgid "Zones of Control"
#~ msgstr "Zonas de Controlo"

#, fuzzy
#~ msgid ""
#~ "Zones of Control (abbreviated as ZOC) is a game concept which prevents "
#~ "you moving freely in zones controlled (or partially controlled) by enemy "
#~ "forces."
#~ msgstr ""
#~ "As Zonas de Controlo, abreviadas como ZDC, são um conceito do jogo que o "
#~ "impedem de se mover livremente em zonas controladas (ou parcialmente "
#~ "controladas) por forças inimigas."

#, fuzzy
#~ msgid ""
#~ "Zones of control are only enforceable on some terrain. In the classic "
#~ "rules only on land tiles. When ZOC applies, the general rule is that a "
#~ "unit which is adjacent to an enemy occupied tile cannot move directly to "
#~ "another tile which is also adjacent to an enemy occupied tile. An enemy "
#~ "occupied tile is one with a foreign unit of a type that imposes ZOC, "
#~ "unless you have an Alliance pact with that nation. Adjacency means any of "
#~ "the eight tiles surrounding a unit for rectangular grids, or six tiles "
#~ "for hexagonal grids."
#~ msgstr ""
#~ "A regra geral é de que uma unidade terrestre numa quadrícula adjacente a "
#~ "outra ocupada por um inimigo não se pode mover directamente para outra "
#~ "quadrícula que também seja adjacente a uma ocupada por uma unidade "
#~ "inimiga.  Uma quadrícula ocupada significa uma quadrícula terrestre onde "
#~ "esteja uma unidade inimiga.  Por adjacente entende-se qualquer uma das "
#~ "oito quadrículas que rodeiam uma unidade."

#, fuzzy
#~ msgid ""
#~ " - A unit moving directly into or out of a city.\n"
#~ " - A unit moving onto a tile already occupied by a friendly unit.\n"
#~ " - A unit moving to or from a terrain where ZOC cannot be enforced. For "
#~ "instance, in the classic rules, a land unit disembarking from a boat "
#~ "which is on an ocean tile.\n"
#~ " - A unit type which explicitly ignores ZOC, such as Diplomats and Spies "
#~ "in the classic rules."
#~ msgstr ""
#~ "As ZDC não se aplicam nas seguintes situações especiais:\n"
#~ "- Uma unidade que se mova directamente para dentro ou fora de uma "
#~ "cidade.\n"
#~ "- Uma unidade que se mova para uma quadrícula ocupada por uma unidade "
#~ "amistosa.\n"
#~ "- Uma unidade que se mova a partir de uma quadrícula no oceano "
#~ "(desembarque).\n"
#~ "- Um tipo de unidade que explicitamente ignore ZDC, por ex. Diplomatas e "
#~ "Espiões."

#, fuzzy
#~ msgid ""
#~ "TIP: You can infiltrate enemy zones by first moving in a Diplomat (or "
#~ "some other unit which ignores ZOC), and then moving regular units onto "
#~ "the tile now occupied by the Diplomat. By repeating this process (and "
#~ "optionally leaving some units behind to keep tiles occupied), you can "
#~ "make a path through enemy territory."
#~ msgstr ""
#~ "DICA: Você pode infiltrar-se em zonas inimigas movendo primeiro um "
#~ "Diplomata (ou qualquer outra unidade que ignore ZDC), e movimentando "
#~ "depois as unidades normais para a quadrícula agora ocupada pelo "
#~ "Diplomata. Repetindo este processo (e opcionalmente deixando algumas "
#~ "unidades para trás para manter as quadrículas ocupadas), poderá criar um "
#~ "caminho através do território inimigo."

#~ msgid ""
#~ "Your government type influences your cities' productivity and commerce, "
#~ "your citizens' happiness, and many other game factors."
#~ msgstr ""
#~ "O seu tipo de governo influencia a produtividade e comércio das suas "
#~ "cidades, a felicidade dos seus cidadãos, e muitos outros factores de jogo."

#, fuzzy
#~ msgid ""
#~ "In the classic rules, your start out ruling your civilization through "
#~ "Despotism. As your technology improves, you can select other forms of "
#~ "government (listed below). In order to change your form of government, "
#~ "you must start a revolution. This will cause your civilization to undergo "
#~ "a period of Anarchy (lasting a ruleset defined number of turns). At the "
#~ "end of this time, you will be able to choose your new government."
#~ msgstr ""
#~ "A sua civilização começa sob um Despotismo.  À medida que a sua "
#~ "tecnologia avança, pode seleccionar outros tipos de governo (listados "
#~ "abaixo). Por forma a alterar a sua forma de governo, tem de iniciar uma "
#~ "revolução.  Isto fará com que a sua civilização passe por um período de "
#~ "Anarquia (durante 1 a 5 turnos); no final deste período, terá a "
#~ "possibilidade de seleccionar o seu novo tipo de governo."

#, fuzzy
#~ msgid ""
#~ "TIP 1: Offensive military campaigns are difficult under Republican and "
#~ "Democratic governments unless you give your citizens lots of luxuries to "
#~ "keep them happy. When conquering other civilizations, it may be helpful "
#~ "to switch to one of the more militant styles of government."
#~ msgstr ""
#~ "DICA 1:  Campanhas militares ofensivas são difíceis sob governos "
#~ "Republicanos e Democraticos excepto se der aos seus cidadão imensos luxos "
#~ "para os manter felizes.  Durante a conquista de outras civilizações, "
#~ "poderá ajudar a troca para um dos outros estilos de governo mais marciais."

#, fuzzy
#~ msgid ""
#~ "TIP 2: Scientific advancement requires high levels of trade, which are "
#~ "much easier to achieve under Republican and Democratic governments. "
#~ "Consider switching to the Republic as soon as you can; gaining advanced "
#~ "technology early in the game puts you at an advantage."
#~ msgstr ""
#~ "DICA 2:  Avanços científicos requerem níveis elevados de comércio, que "
#~ "são muito mais simples de alcançar sob governos Democraticos e "
#~ "Republicanos.  Considere tornar-se numa República assim que possíveil; "
#~ "obter avanços tecnológicos cedo no jogo coloca-o em vantagem."

#~ msgid " Civil War"
#~ msgstr " Guerra Civil"

#, fuzzy
#~ msgid ""
#~ "Civil war is devastating to any empire. In rulesets with civil war, it is "
#~ "triggered by the loss of your capital. Up to half of your cities will "
#~ "rebel and declare allegiance to a new (AI) leader, who will loot half of "
#~ "your treasury and retain all of your scientific advances."
#~ msgstr ""
#~ "Guerra civil é devastante para um império, e é despoletada pela perca da "
#~ "sua capital (palácio).  Até metade das suas cidades irá revoltar-se e "
#~ "declarar lealdade a um novo líder (IA), que irá saquear metade do seu "
#~ "tesouro e deter todos os seus avanços científicos."

#~ msgid ""
#~ "Players remain in the civil war state for just one turn, after which the "
#~ "empire enters a state of anarchy."
#~ msgstr ""
#~ "Os jogadores permanecem em estado de guerra civil apenas durante um "
#~ "turno, findo o qual o império entra num estado de anarquia."

#, fuzzy
#~ msgid ""
#~ "The capture of your capital does not always lead to civil war. If you "
#~ "have treated your people with kindness, you are more likely to retain "
#~ "their loyalty. Each city that is celebrating reduces the chance of civil "
#~ "war, while each city in disorder increases the likelihood."
#~ msgstr ""
#~ "A captura da sua capital nem sempre leva a uma guerra civil.  Caso tenha "
#~ "tratado o seu povo com bondade, o mais certo será manter a lealdade dos "
#~ "cidadãos.  Cada cidade que esteja a celebrar reduz a probabilidade de "
#~ "guerra civil, ao passo que cada cidade em revolta aumenta a probabilidade."

#, fuzzy
#~ msgid ""
#~ "In addition, the form of government directly contributes to the chance of "
#~ "civil war. Governments with universal franchise are far less likely to "
#~ "revolt than those more despotic in nature."
#~ msgstr ""
#~ "Adicionalmente, a forma de governo contribui directamente para a "
#~ "probabilidade de guerra civil.  Governos de aceitação universal têm muito "
#~ "menor probabilidade de revolta do que os mais despóticos em natureza."

#, fuzzy
#~ msgid ""
#~ "The number of cities an empire needs before it can erupt into civil war "
#~ "is by default 10. That is, empires with fewer than 10 cities are immune "
#~ "from civil war. However, this is a server option ('civilwarsize'), and "
#~ "may vary upwards from a minimum of 6."
#~ msgstr ""
#~ "O número de cidades de que um império necessita antes de entrar em guerra "
#~ "civil é por omissão de 10.  Isto é, impérios com menos de 10 cidades "
#~ "estão imunes a guerras civis.  No entanto, esta é uma opção de servidor, "
#~ "e pode variar a partir de um mínimo de 6."

#, fuzzy
#~ msgid "Policies"
#~ msgstr "Polaco"

#~ msgid "Technology"
#~ msgstr "Tecnologia"

#~ msgid ""
#~ "Research into technology is a necessity for improving the ability of your "
#~ "civilization to develop new military units and city improvements."
#~ msgstr ""
#~ "Pesquisar novas tecnologias é uma necessidade para melhorar as "
#~ "capacidades da sua civilização para desenvolver novas unidades militares "
#~ "e construções."

#~ msgid "Space Race"
#~ msgstr "Corrida Espacial"

#, fuzzy
#~ msgid ""
#~ "The Space Race is a second option to win the game besides eliminating all "
#~ "other civilizations. If your spaceship arrives first at Alpha Centauri, "
#~ "the game is over and you have won. However it is possible for this to be "
#~ "disabled on the server and various rulesets."
#~ msgstr ""
#~ "A Corrida Espacial é uma segunda forma de ganhar o jogo, em vez de "
#~ "eliminar todas as outras civilizações.  Se a sua nave espacial chegar "
#~ "primeiro a Alfa Centauro, ganhou e termina o jogo.  (Todavia é possível "
#~ "desligar esta opção no servidor.)"

#, fuzzy
#~ msgid ""
#~ "In the classic rules, before you can build spaceship parts, the Apollo "
#~ "Program wonder must have been built by any player. You also need specific "
#~ "technologies to build the different spaceship parts: see the help texts "
#~ "for Space Structural, Space Component, and Space Module under City "
#~ "Improvements. NOTE: If there are no help texts for these items, it "
#~ "probably means the 'SPACERACE' victory type is not enabled in the "
#~ "'victories' server setting for your game."
#~ msgstr ""
#~ "Antes de poder construir peças da nave espacial, a maravilha do Programa "
#~ "Apolo tem de ser construida por um dos jogadores.  Também necessita de "
#~ "tecnologias específicas para construír as diferentes peças: consulte a "
#~ "ajuda para Estrutura Espacial, Componente Espacial e Módulo Espacial, nas "
#~ "Construções de Cidade.  (Se não existir ajuda para estes items, "
#~ "provavelmente significa que a opção da corrida espacial foi desligada no "
#~ "servidor para o seu jogo.)"

#, fuzzy
#~ msgid ""
#~ "When you have started building your spaceship, you can see it with the "
#~ "\"Spaceship\" command in the Civilization menu."
#~ msgstr ""
#~ "Uma vez iniciada a construção da sua nave espacial, poderá vê-la através "
#~ "do comando \"Nave Espacial\" no menu Relatório.  Para ver as naves "
#~ "espaciais dos outros jogadores, seleccione o jogador na janela dos "
#~ "Jogadores e clique \"Nave Espacial\"."

#, fuzzy
#~ msgid ""
#~ "If the success probability is below 100%, some fraction of the people on "
#~ "board may not survive the journey. This reduces the score bonus from the "
#~ "spaceship, but it still counts as a win."
#~ msgstr ""
#~ "Se a probabilidade de sucesso for abaixo de 100%, uma fracção das pessoas "
#~ "a bordo pode não sobreviver à viagem.  Isto reduz o bónus na pontuação da "
#~ "nave, mas ainda conta como uma vitória."

#, fuzzy
#~ msgid ""
#~ "If the capital of a civilization is captured a spaceship that has been "
#~ "launched will be lost, so defend your capital well!"
#~ msgstr ""
#~ "Se a capital de uma civilização for capturada, a nave espacial que foi "
#~ "lançada será perdida, por isso defenda bem a sua capital!"

#, fuzzy
#~ msgid ""
#~ "TIP: If an enemy civilization has launched a spaceship, try to quickly "
#~ "build a light spaceship with many propulsion units that will arrive "
#~ "earlier. The only other option is to capture their capital."
#~ msgstr ""
#~ "DICA: Se uma civilização lançou uma nave espacial, tente construir "
#~ "rapidamente uma nave espacial ligeira com muitas unidades de propulsão "
#~ "que chegue antes.  A única outra opção é capturar a sua capital."

#, fuzzy
#~ msgid "About Nations"
#~ msgstr "Nação"

#~ msgid "Connecting"
#~ msgstr "A Ligar"

#, fuzzy
#~ msgid ""
#~ "Before a game is started, anyone can connect to the server by supplying "
#~ "its hostname and port number (5556 by default). If the server is started "
#~ "with the -m flag, it will report to the metaserver,"
#~ msgstr ""
#~ "Antes de ser iniciado um jogo, qualquer jogador pode ligar-se ao servidor "
#~ "indicando o nome do servidor e o porto (por omissão 5555). Se o servidor "
#~ "for iniciado com a opção -m, ele comunicará com o metaservidor,"

#, fuzzy
#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog. If it never shows any results, check whether your WWW "
#~ "browser is using a HTTP proxy; to make the client use the same proxy, "
#~ "before starting the client, set the $http_proxy environment variable to:"
#~ msgstr ""
#~ "O cliente também pode ir buscar esta página: utilize o botão Metaservidor "
#~ "na janela de ligação.  Se nunca conseguir obter uma listagem, verifique "
#~ "se o seu browser WWW está a usar um proxy HTTP; para forçar o civclient a "
#~ "utilizar a mesma proxy, defina a variável de ambiente $http_proxy para\n"
#~ "\n"
#~ "  http://servidor_proxy:número_porto_proxy/\n"
#~ "\n"
#~ "antes de executar o civclient."

#, fuzzy
#~ msgid ""
#~ "When the game has started, everyone can connect as any player who isn't "
#~ "already connected, including AI players. Merely connecting to an AI "
#~ "player doesn't make it human controlled. This is an independent server "
#~ "setting. If you lose connection early in the game and reconnect, use the "
#~ "name you chose for your ruler, not your original nickname! If the server "
#~ "is reporting on the metaserver, the player names can be found there."
#~ msgstr ""
#~ "Quando o jogo se tiver iniciado, qualquer um se pode ligar como um "
#~ "jogador que não se tenha ligado ainda, incluindo jogadores IA.  Apenas "
#~ "ligar-se a um jogador IA não o torna controlado pelo humano; esta é uma "
#~ "opção independente do servidor.  Caso perca ligação no início do jogo e "
#~ "se ligue novamente, utilize o nome que seleccionou para o seu líder, não "
#~ "a alcunha original!  Caso o servidor esteja a reportar ao metaservidor, "
#~ "pode lá encontrar os nomes dos jogadores."

#~ msgid "Controls"
#~ msgstr "Controlos"

#, fuzzy
#~ msgid ""
#~ "Unit Orders:\n"
#~ "============\n"
#~ "  a: (a)uto-settler (settler/worker units)\n"
#~ "  b: (b)uild city (settler units)\n"
#~ "  b: help (b)uild wonder (caravan/freight units)\n"
#~ "  B: go to and (B)uild city on target tile (settler units)\n"
#~ "  d: (d)o an action to the selected tile (press twice to target own "
#~ "tile)\n"
#~ "  d: (d)o the action to the selected tile (when in go-to mode)\n"
#~ "  D: (D)isband unit\n"
#~ "  E: build airbas(e) (airbase units)\n"
#~ "  f: (f)ortify unit (military units)\n"
#~ "  F: build (f)ortress (settler/worker units)\n"
#~ "  g: (g)o to tile (then left-click mouse to select target tile)\n"
#~ "  g: add a (g)o-to waypoint (when in go-to mode)\n"
#~ "  G: return unit to nearest friendly city\n"
#~ "  h: set unit's (h)omecity (to city on current tile)\n"
#~ "  i: build (i)rrigation or convert terrain (settler/worker units)\n"
#~ "  I: change terrain by cultivating\n"
#~ "  Ctrl+I: connect current and target tile with (I)rrigation\n"
#~ "  Ctrl+I: set an (I)rrigation waypoint (when connecting with irrigation)\n"
#~ "  l: (l)oad unit on transporter\n"
#~ "  Ctrl+L: connect current and target tile with rai(L)\n"
#~ "  Ctrl+L: set a rai(L) waypoint (when connecting with rail)\n"
#~ "  m: build (m)ine or convert terrain (settler/worker units)\n"
#~ "  M: change terrain by planting\n"
#~ "  n: clean (n)uclear fallout\n"
#~ "  N: explode (N)uclear\n"
#~ "  o: transf(o)rm terrain (engineer unit)\n"
#~ "  O: c(O)nvert to another kind of unit\n"
#~ "  p: clean (p)ollution (settler/worker units)\n"
#~ "  p: drop (p)aratrooper (paratroop units)\n"
#~ "  P: (P)illage (destroy terrain alteration)\n"
#~ "  q: patrol with unit (then left-click mouse to select other endpoint)\n"
#~ "  q: add a patrol waypoint (when in patrol mode)\n"
#~ "  r: build (r)oad/railroad (settler/worker units)\n"
#~ "  r: establish trade (r)oute (caravan/freight units)\n"
#~ "  Ctrl+R: connect current and target tile with (R)oad\n"
#~ "  Ctrl+R: set a (R)oad waypoint (when connecting with road)\n"
#~ "  s: (s)entry unit\n"
#~ "  S: un(S)entry all units on tile\n"
#~ "  t: unit go (t)o/airlift to city\n"
#~ "  T: unload all units from (T)ransporter\n"
#~ "  u: (u)nload unit from transporter\n"
#~ "  U: (U)pgrade unit\n"
#~ "  x: unit auto e(x)plore"
#~ msgstr ""
#~ "Teclado:\n"
#~ "=========\n"
#~ "  a: (a)uto-colono  (unidades colono/engenheiro)\n"
#~ "  a: (a)uto-ataque  (unidades militares)\n"
#~ "  b: fundar cidade  (unidades colono/engenheiro)\n"
#~ "  b: ajudar construir maravilha  (unidades caravana)\n"
#~ "  c: (c)entrar vista na unidade\n"
#~ "  C: ligação unidade  (depois clique-esquerdo para seleccionar destino)\n"
#~ "  d: acções (d)iplomatas/espiões  (unidades diplomata/espião)\n"
#~ "  D: (D)issolver unidade\n"
#~ "  e: construir bas(e) aérea  (unidades base aérea)\n"
#~ "  f: (f)ortificar unidade  (unidades militares)\n"
#~ "  f: construir (f)ortaleza  (unidades colono/engenheiro)\n"
#~ "  F: abrir diálogo de Encontrar Cidade\n"
#~ "  g: ir para de unidade  (depois clique-esquerdo para seleccionar "
#~ "destino)\n"
#~ "  h: alterar cidade origem  (para a cidade da localização actual)\n"
#~ "  i: construir (i)rrigação/quinta  (unidades colono/engenheiro; pode "
#~ "converter terreno)\n"
#~ "  l: ir/aerotransportar para cidade\n"
#~ "  L: abrir diálogo de (L)istas de Tarefas\n"
#~ "  m: construir (m)ina  (unidades colono/engenheiro; pode converter "
#~ "terreno)\n"
#~ "  n: limpar chuva (n)uclear\n"
#~ "  N: detonar (N)uclear\n"
#~ "  o: transf(o)rmar terreno\n"
#~ "  p: limpar (p)oluição  (unidades colono/engenheiro)\n"
#~ "  p: lançar (p)araquedas  (unidades paraquedistas)\n"
#~ "  P: (P)ilhar alteração de terreno\n"
#~ "  q: unidade patrulha  (depois clique-esquerdo para seleccionar destino)\n"
#~ "  r: construir est(r)ada/ferrovia  (unidades colono/engeneiro)\n"
#~ "  r: estabelecer (r)ota comercial  (unidades caravana)\n"
#~ "  R: incitar uma (R)evolução\n"
#~ "  s: colocar unidade em (s)entinela\n"
#~ "  t: mostrar quadrículas que a cidade está a u(t)ilizar  (rato junto ou "
#~ "sobre cidade)\n"
#~ "  T: abrir diálogo de (T)axas de Imp/Lux/Ciê\n"
#~ "  u: desembarcar\n"
#~ "  w: aguardar até mais tarde no turno\n"
#~ "  W: Acordar outras unidades na mesma quadrícula\n"
#~ "  x: auto-e(x)plorar\n"
#~ "\n"
#~ "  1: mover sudoeste                    F1: abrir Relatório Cidades\n"
#~ "  2: mover sul                         F2: abrir Relatório Unidades\n"
#~ "  3: mover sudeste                     F3: abrir diálogo de Jogadores\n"
#~ "  4: mover oeste                       F5: abrir Relatório da Economia\n"
#~ "  5: focus na unidade seguinte         F6: abrir Relatório da "
#~ "Investigação\n"
#~ "  6: mover leste                       F7: abrir Maravilhas do Mundo\n"
#~ "  7: mover noroeste                    F8: abrir As Cinco Maiores "
#~ "Cidades\n"
#~ "  8: mover norte                      F10: abrir diálogo de Mensagens\n"
#~ "  9: mover nordeste                   F11: abrir Relatório Demográfico\n"
#~ "                                      F12: abrir Nave Espacial\n"
#~ "\n"
#~ "   setas: mover unidade           Control-g: quadrícula visível/"
#~ "invisível\n"
#~ "   space: unidade fica parada     Control-n: nomes das cidades visíveis/"
#~ "invisíveis\n"
#~ "     tab: focar unidade seguinte  Control-p: produção das cidades visível/"
#~ "invisível\n"
#~ "  return: turno terminado"

#~ msgid "Chatline"
#~ msgstr "Linha de Diálogo"

#, fuzzy
#~ msgid ""
#~ "The client has a primitive chat interface. The lines you type are sent to "
#~ "all players, or only to your allies if the client is configured for that, "
#~ "except:"
#~ msgstr ""
#~ "O cliente tem um interface de diálogo simples.  As linhas que forem "
#~ "escritas são enviadas a todos os jogadores, excepto:"

#~ msgid "Worklist Editor"
#~ msgstr "Editor da Lista de Tarefas"

#~ msgid ""
#~ "The worklist editor is used to edit both worklists for each city (from "
#~ "the city dialog) and global worklists. Using this editor you can create "
#~ "lists specifying what to build in the turns to come."
#~ msgstr ""
#~ "O editor de lista de tarefas é utilizado para editar listas de tarefas "
#~ "para cada cidade (a partir do diálogo de cidade) e listas de tarefas "
#~ "globais. Utilizando este editor você pode criar listas especificando o "
#~ "que construir nos próximos turnos."

#~ msgid ""
#~ "To remove an item from the worklist simply double-click the item to "
#~ "remove. Use the buttons below the worklist to move items up and/or down "
#~ "in the list."
#~ msgstr ""
#~ "Para remover um item da lista de tarefas basta fazer clique-duplo sobre o "
#~ "item a remover. Utilize os botões abaixo dalista de tarefas para mover "
#~ "itens acima ou abaixo na lista."

#, fuzzy
#~ msgid ""
#~ "If you want to buy the unit that's first on the list, you can do that "
#~ "from the top of the the Production tab in the city dialog."
#~ msgstr ""
#~ "Se deseja comprar a unidade que está em primeiro lugar da lista, pode "
#~ "faze-lo na janela de Supervisão de Cidade."

#~ msgid "Languages"
#~ msgstr "Idiomas"

#, fuzzy
#~ msgid ""
#~ "Freeciv21 supports several local languages. See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages."
#~ msgstr ""
#~ "Freeciv suporta vários idiomas locais.  Consulte a secção de Suporte de "
#~ "Idiomas Nativos do ficheiro README para instruções sobre como utilizar um "
#~ "destes idiomas.\n"
#~ "\n"
#~ "Caso deseje adicionar uma localização (tradução) para o seu idioma, "
#~ "consulte as instruções em:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "(Verifique primeiro se já está em desenvolvimento uma localização para o "
#~ "seu idioma.)\n"
#~ "\n"
#~ "Agradecemos-lhe também que envie quaisquer questões para a lista de email "
#~ "freeciv-dev:\n"
#~ "\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid "Copying"
#~ msgstr "Licença"

#, fuzzy
#~ msgid "About Freeciv21"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv21 Bug Tracking System, at:"
#~ msgstr ""
#~ "Se encontrar quaisquer erros (bugs), envie-nos um relatório de erro. A "
#~ "melhor forma é visitando o Sistema de Acompanhamento de Bugs do Freeciv, "
#~ "em:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Please quote the above version information. For more information about "
#~ "submitting bug reports see https://longturn.readthedocs.io/en/latest/"
#~ "Contributing/bugs.html."
#~ msgstr ""
#~ "Para mais informações sobre como submeter relatórios de bugs consulte o "
#~ "ficheiro BUGS na distribuição do Freeciv.  Para mais informações em "
#~ "geral, visite a página do Freeciv na Internet em:"

#~ msgid "  Present administrators: "
#~ msgstr "  Administradores actuais: "

#, fuzzy, c-format
#~ msgid "%s boosts research; you gain the immediate advance %s."
#~ msgstr "%s potencia a investigação, você ganha imediatamente 2 avanços."

#, fuzzy, c-format
#~ msgid "%s boosts %s research; you gain the immediate advance %s."
#~ msgstr "%s potencia a investigação, você ganha imediatamente 2 avanços."

#, fuzzy, c-format
#~ msgid "The %s gain %s from %s."
#~ msgstr "Os %s adquiriram %s e %s dos %s."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join your civilization: you get the "
#~ "immediate advance %s."
#~ msgstr ""
#~ "Grandes filósofos de todo o mundo juntam-se à sua civilização; obtém um "
#~ "avanço científico imediato."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: you get the immediate "
#~ "advance %s."
#~ msgstr ""
#~ "Grandes filósofos de todo o mundo juntam-se à sua civilização; obtém um "
#~ "avanço científico imediato."

#, fuzzy, c-format
#~ msgid ""
#~ "Great philosophers from all the world join the %s: they get %s as an "
#~ "immediate advance."
#~ msgstr ""
#~ "Grandes filósofos de todo o mundo juntam-se à sua civilização; obtém um "
#~ "avanço científico imediato."

#, fuzzy
#~ msgid "You found Hermit's Place."
#~ msgstr "Você encontrou %d moedas."

#, fuzzy, c-format
#~ msgid "Your %s has overflied a Hermit's Place"
#~ msgstr "Você encontrou %d moedas."

#, fuzzy, c-format
#~ msgid "Your %s does %s to %s %s."
#~ msgstr "O seu %s roubou %s aos %s."

#, fuzzy, c-format
#~ msgid "%s %s does %s to your %s."
#~ msgstr "Tem de seleccionar o estilo de cidade."

#, fuzzy
#~ msgid "British Isles (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Earth (classic/large)"
#~ msgstr "Terra (classico, grande)"

#, fuzzy
#~ msgid "Earth (classic/small)"
#~ msgstr "Terra (clássico, pequeno)"

#, fuzzy
#~ msgid "France (classic/large)"
#~ msgstr "Terra (classico, grande)"

#, fuzzy
#~ msgid "Earth (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Italy (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Japan (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "North America (classic/medium)"
#~ msgstr "Terra (clássico, médio)"

#, fuzzy
#~ msgid "Loading tutorial events."
#~ msgstr "A ler conjuntos de regras"

#, fuzzy, c-format
#~ msgid "Cannot place %s to unseen tile."
#~ msgstr "O seu %s foi perdido no alto mar."

#, fuzzy, c-format
#~ msgid "Cannot place unbuildable %s."
#~ msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#, fuzzy
#~ msgid "Starting infrapoints per player"
#~ msgstr "Moedas iniciais por jogador"

#, fuzzy
#~ msgid "Seconds to let a client's network connection block"
#~ msgstr "Segundos para permitir uma ligação cliente bloquear"

#, fuzzy
#~ msgid ""
#~ "If a network connection is blocking for a time greater than this value, "
#~ "then the connection is closed. Zero means there is no timeout (although "
#~ "connections will be automatically disconnected eventually)."
#~ msgstr ""
#~ "Se uma ligação TCP estiver a bloquear durante um período maior que este "
#~ "valor, a ligação TCP é terminada. Zero significa que não existe qualquer "
#~ "expiração para além da imposta pela própria implementação do protocolo "
#~ "TCP."

#, fuzzy
#~ msgid "Geological"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Sociological"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Economic"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Military"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Scientific"
#~ msgstr "Ciência"

#, fuzzy
#~ msgid "Internal"
#~ msgstr "Industrial"

#, fuzzy
#~ msgid "Networking"
#~ msgstr "Australiano"

#~ msgid "All"
#~ msgstr "Todas"

#, fuzzy
#~ msgid "Vital"
#~ msgstr "Roubar"

#, fuzzy
#~ msgid "Situational"
#~ msgstr "Saneamento"

#, fuzzy
#~ msgid "Rare"
#~ msgstr "Taxas"

#, fuzzy
#~ msgid "Changed"
#~ msgstr "Alterar"

#, fuzzy
#~ msgid "Locked"
#~ msgstr "Trancar"

#, fuzzy, c-format
#~ msgid "Your %s bombards the %s %s."
#~ msgstr "O seu %s destruiu %s em %s."

#, fuzzy, c-format
#~ msgid "%s lost to an attack by the %s %s."
#~ msgstr "%s perdida num ataque dos %s, unidade %s."

#, fuzzy, c-format
#~ msgid "%s lost when the %s %s attacked the %s %s."
#~ msgstr "%s perdido %s %s num ataque dos %s, unidade %s."

#, fuzzy, c-format
#~ msgid "%s (and %s) lost to an attack from the %s %s."
#~ msgstr "%s (%s) perdido num ataque dos %s, unidade %s."

#, fuzzy
#~ msgid "Ruleset"
#~ msgstr "Deserto"

#, fuzzy
#~ msgid "Tileset"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Ler Cenário"

#, fuzzy, c-format
#~ msgid "commit: %s"
#~ msgstr "Unidade %s"

#, fuzzy
#~ msgid "Citybar style"
#~ msgstr "_Estilo das Cidades:"

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s for %d."
#~ msgstr "%s está a vender %s (obsoleto) por %d."

#, c-format
#~ msgid "%d turn"
#~ msgid_plural "%d turns"
#~ msgstr[0] "%d turno"
#~ msgstr[1] "%d turnos"

#, fuzzy, c-format
#~ msgid "People (W/%s)"
#~ msgstr "População (T/A/C/F):"

#~ msgid " happy"
#~ msgstr " feliz"

#, fuzzy, c-format
#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "%*s%s: %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nome: %s\n"
#~ "Comida:     %10s Moedas:  %10s\n"
#~ "Produção:   %10s Luxo:    %10s\n"
#~ "Comércio:   %10s Ciência: %10s\n"
#~ "\n"
#~ " População (W/E/S/T): %s\n"
#~ "  Crescimento cidade: %s\n"
#~ "  Produção terminada: %s"

#, fuzzy, c-format
#~ msgid "Exporting output window to '%s' ..."
#~ msgstr "A exportar janela de resultado para civgame.log ..."

#~ msgid "Export complete."
#~ msgstr "Exportação terminada."

#~ msgid "Export failed, couldn't write to file."
#~ msgstr "Exportação falhou, incapaz de escrever no ficheiro."

#~ msgid "?filler:XXX/XXX XXX turns"
#~ msgstr "?filler:XXX/XXX XXX turnos"

#, fuzzy, c-format
#~ msgid "%3d gold per turn"
#~ msgid_plural "%3d gold per turn"
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#, c-format
#~ msgid "%3d turn"
#~ msgid_plural "%3d turns"
#~ msgstr[0] "%3d turno"
#~ msgstr[1] "%3d turnos"

#, c-format
#~ msgid "%d/turn"
#~ msgstr "%d/turno"

#~ msgid "Obsolete"
#~ msgstr "Obsoleta"

#, fuzzy
#~ msgid "Destroyed"
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "Great Wonder"
#~ msgstr "Maravilha"

#, fuzzy
#~ msgid "Small Wonder"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy, c-format
#~ msgid "%+4d : Citizens\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "%+4d : Trading %s with %s\n"
#~ msgstr "Não existem rotas comerciais.\n"

#, fuzzy, c-format
#~ msgid "%+4d : Trading %s to %s\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "%+4d : Trading %s from %s\n"
#~ msgstr "Não existem rotas comerciais.\n"

#, fuzzy, c-format
#~ msgid "%+4d : Building tithes\n"
#~ msgstr "Construir Unidades"

#, fuzzy, c-format
#~ msgid "%+4d : Loss from %s (%+d%%)\n"
#~ msgstr "%s de %s"

#, fuzzy, c-format
#~ msgid "%+4d : Size penalty\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "%+4d : Waste%s\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "%+4d : Corruption%s\n"
#~ msgstr "Corrupção"

#, fuzzy, c-format
#~ msgid "%+4d : (unknown)\n"
#~ msgstr "(desconhecido)"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from trade\n"
#~ msgstr "%s de %s"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from pollution\n"
#~ msgstr "%s de %s"

#, fuzzy, c-format
#~ msgid "%+5.1f : Bonus from %s\n"
#~ msgstr "%s de %s"

#, fuzzy, c-format
#~ msgid "%+5.1f : Risk from %s\n"
#~ msgstr "%s de %s"

#, fuzzy, c-format
#~ msgid "%+4d : Pollution from citizens\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "%+4d : Pollution modifier\n"
#~ msgstr "Corrupção"

#, fuzzy, c-format
#~ msgid "%4d : History\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "%4d : %s\n"
#~ msgstr "%s - %s cidadãos"

#, fuzzy
#~ msgid "?city_state:Celebrating"
#~ msgstr "Cidade: Em Celebração"

#~ msgid "?city_state:Disorder"
#~ msgstr "?city_state:Desordem"

#~ msgid "?city_state:Peace"
#~ msgstr "?city_state:Paz"

#, fuzzy
#~ msgid "?specialist:S"
#~ msgstr "?Especiais:E"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d, or %d:file1,min,max:...)"
#~ msgstr ""
#~ "  -d, --debug NUM\tDefine nível log depuração (0 a 4, ou 4:ficheiro1,mín,"
#~ "máx:...)\n"

#, fuzzy, c-format
#~ msgid "Set debug log level (%d to %d)"
#~ msgstr "  -d, --debug NUM\tDefine nível log depuração (0 a 3)\n"

#, fuzzy
#~ msgid "Print a summary of the options"
#~ msgstr "  -h, --help\t\tApresenta um resumo das opções\n"

#, fuzzy
#~ msgid "server HOST"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Sound FILE"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "music FILE"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "Print the version number"
#~ msgstr "  -v, --version\t\tApresenta o número de versão\n"

#, fuzzy, c-format
#~ msgid "Invalid signal number \"%s\".\n"
#~ msgstr "Nome de utilizador inválido '%s'"

#, c-format
#~ msgid "Changing production of every %s into %s."
#~ msgstr "A alterar a produção de todos os %s para %s."

#~ msgid "?embassy:Both"
#~ msgstr "?embassy:Ambos"

#~ msgid "?embassy:Yes"
#~ msgstr "?embassy:Sim"

#~ msgid "?embassy:With Us"
#~ msgstr "?embassy:Connosco"

#~ msgid "?embassy:Contact"
#~ msgstr "?embassy:Contacto"

#, fuzzy
#~ msgid "?embassy:No Contact"
#~ msgstr "?embassy:Contacto"

#~ msgid "?vision:Both"
#~ msgstr "?vision:Ambos"

#~ msgid "?vision:To Them"
#~ msgstr "?vision:Para Eles"

#~ msgid "?vision:To Us"
#~ msgstr "?vision:Para Nós"

#, fuzzy, c-format
#~ msgid "The %s give %d gold"
#~ msgid_plural "The %s give %d gold"
#~ msgstr[0] "Os %s dão %d moedas"
#~ msgstr[1] "Os %s dão %d moedas"

#, fuzzy, c-format
#~ msgid "%s costs %d gold"
#~ msgid_plural "%s costs %d gold"
#~ msgstr[0] "%s%d moeda(s)"
#~ msgstr[1] "%s%d moeda(s)"

#, fuzzy, c-format
#~ msgid "%s and you only have %d gold."
#~ msgid_plural "%s and you only have %d gold."
#~ msgstr[0] "%s custa %d moedas e você apenas tem %d moedas."
#~ msgstr[1] "%s custa %d moedas e você apenas tem %d moedas."

#, fuzzy
#~ msgid "Failed looking up host."
#~ msgstr "Falha ao procurar servidor"

#~ msgid "Connection to server refused. Please start the server."
#~ msgstr "Ligação ao servidor recusada. Inicie o servidor."

#, fuzzy, c-format
#~| msgid "Refining"
#~ msgid "%d remaining"
#~ msgstr "Refinação"

#, fuzzy, c-format
#~ msgid "Treasury contains %d gold."
#~ msgid_plural "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "%s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "%s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribe unit for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Subornar a unidade por %d moedas?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Subornar a unidade por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#, fuzzy, c-format
#~ msgid ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Bribing the unit costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Subornar a unidade custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Subornar a unidade custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#~ msgid "_Steal"
#~ msgstr "_Roubar"

#~ msgid "Select Advance to Steal"
#~ msgstr "Selectione Avanço a Roubar"

#~ msgid "_Advances:"
#~ msgstr "_Avanços:"

#~ msgid "Sabotage Improvements"
#~ msgstr "Sabotar Construções"

#~ msgid "_Sabotage"
#~ msgstr "_Sabotar"

#~ msgid "_Improvements:"
#~ msgstr "_Construções:"

#~ msgid "City can't be incited!"
#~ msgstr "Cidade não pode ser incitada!"

#, fuzzy, c-format
#~ msgid ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Incite a revolt for %d gold?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitar uma revolta por %d moedas?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Incitar uma revolta por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#, fuzzy, c-format
#~ msgid ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Inciting a revolt costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Incitar uma revolta custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Incitar uma revolta custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#~ msgid "_Keep moving"
#~ msgstr "Continuar _viagem"

#~ msgid "_Wait"
#~ msgstr "_Esperar"

#, fuzzy, c-format
#~ msgid "Suggestions: %s."
#~ msgstr "opções de ficheiro: %s"

#, fuzzy
#~ msgid "No visible unit on this tile."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#~ msgid "Cleared output window."
#~ msgstr "Janela de saida limpa."

#, fuzzy, c-format
#~ msgid "Select the %s color"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Chat tools"
#~ msgstr "Alterar para %s"

#, fuzzy
#~ msgid "_Overview"
#~ msgstr "Supervisão"

#~ msgid "City map"
#~ msgstr "Mapa cidade"

#, fuzzy
#~| msgid "Press ENTER or double-click to sell an improvement."
#~ msgid "Press <b>ENTER</b> or double-click to sell an improvement."
#~ msgstr "Prima ENTER ou clique-duplo para vender uma construção."

#, c-format
#~ msgid "%d/%d %d turns"
#~ msgstr "%d/%d %d turnos"

#~ msgid "_Buy"
#~ msgstr "_Comprar"

#, fuzzy
#~ msgid "I_mprovements:"
#~ msgstr "_Construções:"

#~ msgid "Info"
#~ msgstr "Info"

#, fuzzy
#~ msgid "P_roduction"
#~ msgstr "Produção"

#, fuzzy
#~ msgid "Happ_iness"
#~ msgstr "Felicidade"

#, fuzzy
#~ msgid "_Governor"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "_Settings"
#~ msgstr "Opções"

#~ msgid "Disband if build settler at size 1"
#~ msgstr "Dissolver se construir colono e tamanho 1"

#~ msgid "Overview page"
#~ msgstr "Página de supervisão"

#~ msgid "Production page"
#~ msgstr "Página de produção"

#~ msgid "Happiness page"
#~ msgstr "Página de felicidade"

#, fuzzy
#~ msgid "Governor page"
#~ msgstr "Página de supervisão"

#~ msgid "This Settings page"
#~ msgstr "Esta página de Opções"

#~ msgid "Last active page"
#~ msgstr "Última página activa"

#, fuzzy
#~| msgid "New citizens are"
#~ msgid "New citizens produce"
#~ msgstr "Novos cidadãos são"

#~ msgid "Next time open"
#~ msgstr "Próxima vez abrir"

#, fuzzy
#~ msgid "R_ename..."
#~ msgstr "Renomear..."

#~ msgid "_List present units..."
#~ msgstr "_Listar unidades presentes..."

#~ msgid "_Prev city"
#~ msgstr "Cidade _anterior"

#~ msgid "_Next city"
#~ msgstr "_Próxima cidade"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - DISORDER"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - celebrating"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens - happy"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "<b>%s</b> - %s citizens"
#~ msgstr "%s - %s cidadãos"

#, fuzzy, c-format
#~ msgid "Production (up to %d unit per turn):"
#~ msgid_plural "Production (up to %d units per turn):"
#~ msgstr[0] "Moedas: %d"
#~ msgstr[1] "Moedas: %d"

#~ msgid "Cen_ter"
#~ msgstr "Cen_trar"

#~ msgid "_Activate unit"
#~ msgstr "_Activar unidade"

#~ msgid "Activate unit, _close dialog"
#~ msgstr "Activar unidade, fechar _janela"

#~ msgid "_Disband unit"
#~ msgstr "_Dissolver unidade"

#, fuzzy
#~ msgid "_Load unit"
#~ msgstr "Unidades terrestres"

#, fuzzy
#~ msgid "_Unload unit"
#~ msgstr "_Desembarcar"

#~ msgid "_Sentry unit"
#~ msgstr "_Sentinela"

#~ msgid "_Fortify unit"
#~ msgstr "_Fortificar"

#, fuzzy
#~ msgid "U_pgrade unit"
#~ msgstr "Actualizar unidade"

#, fuzzy, c-format
#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Buy %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#~ msgid "Buy It!"
#~ msgstr "Comprar!"

#, fuzzy, c-format
#~ msgid ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] "%s comprou %s por %d moedas."
#~ msgstr[1] "%s comprou %s por %d moedas."

#, fuzzy, c-format
#~ msgid "Sell %s for %d gold?"
#~ msgid_plural "Sell %s for %d gold?"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#~ msgid "Sell It!"
#~ msgstr "Vender!"

#, fuzzy, c-format
#~ msgid "Sold %d %s for %d gold."
#~ msgid_plural "Sold %d %s for %d gold."
#~ msgstr[0] "Vendido %d %s por %d moedas"
#~ msgstr[1] "Vendido %d %s por %d moedas"

#, fuzzy
#~ msgid "_Production"
#~ msgstr "Produção"

#~ msgid "Chan_ge"
#~ msgstr "_Alterar"

#, fuzzy
#~ msgid "Add _First"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Add _Next"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Add _2nd Last"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Add _Last"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Set Worklist"
#~ msgstr "Lista de Tarefas"

#, fuzzy
#~ msgid "Append Worklist"
#~ msgstr "Renomear Lista Tarefas"

#, fuzzy
#~ msgid "Clear _Worklist"
#~ msgstr "Lista de _Tarefas Objectivo:"

#, fuzzy
#~ msgid "Gover_nor"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "S_ell"
#~ msgstr "Vender"

#~ msgid "_Select"
#~ msgstr "_Seleccionar"

#, fuzzy
#~ msgid "_Display"
#~ msgstr "_Mostrar"

#, fuzzy
#~ msgid "_Inspect"
#~ msgstr "_Visualizar"

#~ msgid "Building Unit"
#~ msgstr "Construir Unidade"

#~ msgid "Building Improvement"
#~ msgstr "Construir Construção"

#~ msgid "Building Wonder"
#~ msgstr "Construir Maravilha"

#, fuzzy, c-format
#~ msgid "Total Buy Cost: %d"
#~ msgstr "Custo Total:"

#, fuzzy
#~ msgid ""
#~ "For information on\n"
#~ "the citizen governor and governor presets,\n"
#~ "including sample presets,\n"
#~ "see README.governor."
#~ msgstr ""
#~ "Para informações sobre:\n"
#~ "AGC e pré-definições\n"
#~ "incluindo pré-definições de amostra,\n"
#~ "consulte README.cma."

#, fuzzy
#~ msgid "Prese_ts:"
#~ msgstr "_Pré-definições:"

#, fuzzy
#~ msgid "Ne_w"
#~ msgstr "_Nova"

#~ msgid "Results"
#~ msgstr "Resultados"

#, fuzzy
#~ msgid "Governor Enabl_ed"
#~ msgstr "Honrosa"

#, fuzzy
#~ msgid "Goto _Location"
#~ msgstr "_Ir para localização"

#, fuzzy
#~ msgid "I_nspect City"
#~ msgstr "Visualizar _Cidade"

#, fuzzy
#~ msgid "_Random Nation"
#~ msgstr "Nações Unidas"

#~ msgid "Select a nation"
#~ msgstr "Seleccione uma nação"

#, fuzzy, c-format
#~ msgid "<b>%s</b> (%d nation)"
#~ msgid_plural "<b>%s</b> (%d nations)"
#~ msgstr[0] "%s - %s cidadãos"
#~ msgstr[1] "%s - %s cidadãos"

#, fuzzy
#~ msgid "_Nation Set:"
#~ msgstr "Nação Seleccionada"

#, fuzzy
#~ msgid "Nation _Groups:"
#~ msgstr "_Nações:"

#~ msgid "_Properties"
#~ msgstr "_Propriedades"

#~ msgid "_Leader:"
#~ msgstr "_Lider:"

#~ msgid "_Female"
#~ msgstr "_Feminino"

#~ msgid "_Male"
#~ msgstr "_Masculino"

#, fuzzy
#~ msgid "City _Styles:"
#~ msgstr "_Estilo das Cidades:"

#, fuzzy
#~ msgid "_Description"
#~ msgstr "L_egenda"

#~ msgid "_Maps"
#~ msgstr "_Mapas"

#~ msgid "_Advances"
#~ msgstr "_Avanços"

#~ msgid "_Cities"
#~ msgstr "_Cidades"

#~ msgid "_Give shared vision"
#~ msgstr "Dar visão partil_hada"

#, fuzzy
#~ msgid "Give _embassy"
#~ msgstr "Embaixada"

#~ msgid "_Pacts"
#~ msgstr "_Pactos"

#, fuzzy
#~ msgid "Cancel _all meetings"
#~ msgstr "Cancelar encontro"

#, fuzzy, c-format
#~ msgid "Diplomacy [%d]"
#~ msgstr "Diplomata"

#~ msgid "C_lauses:"
#~ msgstr "C_láusulas:"

#, fuzzy
#~ msgid "Global Observer"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Select Tool Value"
#~ msgstr "Seleccionar"

#, fuzzy
#~ msgid "Editor Tool"
#~ msgstr "Máquinas-Ferramenta"

#, fuzzy
#~ msgid "Click to change tool mode."
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid "Mode"
#~ msgstr "Moderno"

#, fuzzy
#~ msgid "Tile"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "?play:Game"
#~ msgstr "?city:Nome"

#, fuzzy, c-format
#~ msgid "%db %ds %dW"
#~ msgstr "%3d/%3d %s"

#, fuzzy, c-format
#~ msgid "%d known"
#~ msgstr "Desconhecido"

#, fuzzy, c-format
#~ msgid "%d present"
#~ msgstr "Adicionar pré-definição"

#, fuzzy, c-format
#~ msgid "%d nation"
#~ msgid_plural "%d nations"
#~ msgstr[0] "Desconhecido"
#~ msgstr[1] "Desconhecido"

#, fuzzy, c-format
#~ msgid "%d byte"
#~ msgid_plural "%d bytes"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#, fuzzy
#~ msgid "(never)"
#~ msgstr "(Nunca)"

#, fuzzy
#~ msgid "(destroyed)"
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "?verb:View"
#~ msgstr "Supervisão"

#~ msgid "Edit"
#~ msgstr "Editar"

#, fuzzy
#~ msgid "Present"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Known"
#~ msgstr "Desconhecido"

#, fuzzy
#~ msgid "Turn Built"
#~ msgstr "Activar Campainha"

#, fuzzy
#~ msgid "Set"
#~ msgstr "Sentinela"

#, fuzzy
#~ msgid "Resource"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "Index"
#~ msgstr "Ocioso"

#~ msgid "Specials"
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "Roads"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Bases"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "Address"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Exclude Nations"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid "Fuel"
#~ msgstr "Feminino"

#, fuzzy
#~ msgid "Moved"
#~ msgstr "Movimentos"

#, fuzzy
#~ msgid "Veteran"
#~ msgstr "(veterana)"

#~ msgid "Food Stock"
#~ msgstr "Stock de Comida"

#, fuzzy
#~ msgid "Shield Stock"
#~ msgstr "Escudo"

#, fuzzy
#~ msgid "Inventions"
#~ msgstr "Invenção"

#, fuzzy
#~ msgid "Year"
#~ msgstr "Ano: %s"

#, fuzzy
#~ msgid "Scenario Name"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Scenario Authors"
#~ msgstr "Vitória de equipa para %s"

#, fuzzy
#~ msgid "Scenario Description"
#~ msgstr "Descrição"

#, fuzzy
#~ msgid "Save Players"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Nation Start Positions"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid "Prevent New Cities"
#~ msgstr "Unidades presentes %d"

#, fuzzy
#~ msgid "Lock to current Ruleset"
#~ msgstr "Pedido Janela"

#, fuzzy
#~ msgid "Destroy"
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "Create"
#~ msgstr "Grandiosos"

#, fuzzy, c-format
#~ msgid "%s Properties"
#~ msgstr "_Propriedades"

#, fuzzy
#~ msgid "Filter:"
#~ msgstr "Caça"

#, fuzzy
#~ msgid "Property Editor"
#~ msgstr "Editor da Lista de Tarefas"

#, fuzzy
#~ msgid "Seen (Invis)"
#~ msgstr "Seleccionar Unidade(s)"

#~ msgid "Find City"
#~ msgstr "Encontrar Cidade"

#~ msgid "Ci_ties:"
#~ msgstr "C_idades:"

#, fuzzy
#~ msgid "Changes will not take effect until next turn."
#~ msgstr "Os bárbaros não aparecerão antes deste ano."

#~ msgid "Lock"
#~ msgstr "Trancar"

#, c-format
#~ msgid "%s max rate: %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#~ msgid "Goto/Airlift Unit"
#~ msgstr "Ir Para/Aerotransportar Unidade"

#~ msgid "Air_lift"
#~ msgstr "_Aerotransportar"

#~ msgid "_Goto"
#~ msgstr "_Ir para"

#, fuzzy
#~ msgid "Select destination ci_ty"
#~ msgstr "Seleccione o destino"

#~ msgid "Show _All Cities"
#~ msgstr "Mostrar _Todas Cidades"

#, fuzzy
#~ msgid "No units selected."
#~ msgstr "Nação Seleccionada"

#, fuzzy, c-format
#~ msgid "%s (airlift: %s)"
#~ msgstr "%s para aliados: %s"

#, fuzzy
#~ msgid "?gotodlg:more"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "?gotodlg:no city"
#~ msgstr "Controlar c_idade"

#, fuzzy, c-format
#~ msgid "Currently in: %s"
#~ msgstr "A Construir"

#, fuzzy, c-format
#~ msgid "Report bugs at %s\n"
#~ msgstr "Relate erros (bugs) para <%s> (em Inglês).\n"

#, fuzzy
#~ msgid "?noun:View"
#~ msgstr "_Visão"

#~ msgid "Move/Defense:"
#~ msgstr "Movimento/Defesa:"

#~ msgid "Food/Res/Trade:"
#~ msgstr "Comida/Prod/Comér:"

#, fuzzy
#~ msgid "Resources:"
#~ msgstr "Recursos"

#~ msgid "Irrig. Rslt/Time:"
#~ msgstr "Resul/Data Irrig:"

#, fuzzy
#~ msgid "Build:"
#~ msgstr "Edifícios: "

#~ msgid "Removed"
#~ msgstr "Removido"

#~ msgid "Expand All"
#~ msgstr "Expandir Tudo"

#~ msgid "Collapse All"
#~ msgstr "Recolher Tudo"

#~ msgid "with"
#~ msgstr "com"

#~ msgid "?techhelp:"
#~ msgstr "?techhelp:"

#~ msgid "n/a"
#~ msgstr "n/d"

#, fuzzy, c-format
#~ msgid "Terrain specific"
#~ msgstr "Especial"

#, fuzzy
#~| msgid "Resources"
#~ msgid "Other Resources"
#~ msgstr "Recursos"

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "?bonus:None"
#~ msgstr "Maravilhas: "

#, fuzzy
#~ msgid "_Diplomacy"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "_Techs"
#~ msgstr "_Sim"

#, fuzzy, c-format
#~ msgid "Foreign Intelligence: %s Empire"
#~ msgstr "Relatório Espionagem Estrangeira"

#, fuzzy
#~ msgid "Shows your current luxury/science/tax rates; click to toggle them."
#~ msgstr ""
#~ "Mostra as suas taxas actuais de luxo/ciência/imposto; clique para as "
#~ "alternar."

#, fuzzy
#~ msgid "Game Settings"
#~ msgstr "Gravar Opções"

#~ msgid "_Game"
#~ msgstr "_Jogo"

#, fuzzy
#~ msgid "_Options"
#~ msgstr "Opções"

#~ msgid "_Edit"
#~ msgstr "_Editar"

#, fuzzy
#~ msgid "?verb:_View"
#~ msgstr "Supervisão"

#, fuzzy
#~ msgid "_Improvements"
#~ msgstr "_Construções:"

#, fuzzy
#~ msgid "C_ivilization"
#~ msgstr "Capitalização"

#~ msgid "_Help"
#~ msgstr "_Ajuda"

#, fuzzy
#~ msgid "_Clear Chat Log"
#~ msgstr "_Limpar Registo"

#, fuzzy
#~ msgid "_Local Client"
#~ msgstr "Opções _Locais"

#, fuzzy
#~ msgid "_Message"
#~ msgstr "_Mensagens"

#, fuzzy
#~ msgid "_Remote Server"
#~ msgstr "_Remover"

#, fuzzy
#~ msgid "Save Options _Now"
#~ msgstr "Opções das Mensa_gens"

#, fuzzy
#~ msgid "_Reload Tileset"
#~ msgstr "Conjunto de gráficos por omissão"

#, fuzzy
#~ msgid "_Save Game"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save Game _As..."
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save Map _Image"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save _Map Image As..."
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "_Leave"
#~ msgstr "_Lider:"

#~ msgid "_Quit"
#~ msgstr "_Sair"

#~ msgid "_Find City"
#~ msgstr "Encontrar _Cidade"

#~ msgid "Work_lists"
#~ msgstr "_Listas Tarefas"

#, fuzzy
#~ msgid "?noun:_View"
#~ msgstr "_Visão"

#~ msgid "_Units"
#~ msgstr "_Unidades"

#, fuzzy
#~ msgid "_Nations"
#~ msgstr "_Nações"

#~ msgid "_Wonders of the World"
#~ msgstr "_Maravilhas do Mundo"

#, fuzzy
#~ msgid "Top _Five Cities"
#~ msgstr "As Cinco Principais Cidades"

#~ msgid "_Messages"
#~ msgstr "_Mensagens"

#~ msgid "_Demographics"
#~ msgstr "_Demografia"

#, fuzzy
#~ msgid "About Current Ruleset"
#~ msgstr "Pedido Janela"

#, fuzzy
#~ msgid "Save Options on _Exit"
#~ msgstr "Opções do Servidor (actuais)"

#, fuzzy
#~ msgid "_Editing Mode"
#~ msgstr "_Editar"

#, fuzzy
#~ msgid "Cit_y Outlines"
#~ msgstr "Opções da Cidade"

#~ msgid "Map _Grid"
#~ msgstr "_Quadrícula Mapa"

#, fuzzy
#~ msgid "City Full Bar"
#~ msgstr "Muralhas"

#~ msgid "City _Names"
#~ msgstr "_Nomes Cidades"

#~ msgid "City G_rowth"
#~ msgstr "C_rescimento Cidade"

#, fuzzy
#~ msgid "City _Production Levels"
#~ msgstr "_Produção Cidades"

#, fuzzy
#~ msgid "City Tra_deroutes"
#~ msgstr "Rotas Comerciais"

#~ msgid "_Terrain"
#~ msgstr "_Terreno"

#, fuzzy
#~ msgid "C_oastline"
#~ msgstr "Linha Costeira"

#, fuzzy
#~ msgid "_Paths"
#~ msgstr "Patrulha"

#, fuzzy
#~ msgid "_Irrigation"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid "_Mines"
#~ msgstr "Minas"

#, fuzzy
#~ msgid "_Bases"
#~ msgstr "Desperdício"

#, fuzzy
#~| msgid "Resources"
#~ msgid "_Resources"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "Po_llution & Fallout"
#~ msgstr "Poluição & Chuva Nuclear"

#, fuzzy
#~ msgid "Citi_es"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Unit Solid Background"
#~ msgstr "Cor de fundo sólido de unidade"

#, fuzzy
#~ msgid "Focu_s Unit"
#~ msgstr "Focar Unidade"

#, fuzzy
#~ msgid "Fog of _War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Better Fog of War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Toggle Fog of _War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Save Scenario"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "_Unit"
#~ msgstr "_Unidades"

#, fuzzy
#~ msgid "_Work"
#~ msgstr "Lista de _Tarefas"

#, fuzzy
#~ msgid "_Combat"
#~ msgstr "Combate"

#, fuzzy
#~ msgid "Build _Base"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "Build _Path"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "Same Type on _Tile"
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid "Unit selection dialog"
#~ msgstr "Selecção de unidade"

#, fuzzy
#~ msgid "_Done"
#~ msgstr "Terminado"

#~ msgid "_Go to"
#~ msgstr "_Ir para"

#, fuzzy
#~ msgid "Go _to/Airlift to City..."
#~ msgstr "Ir/Aerotransportar para Cidade"

#~ msgid "Auto E_xplore"
#~ msgstr "E_xplorar Automaticamente"

#, fuzzy
#~ msgid "_Patrol"
#~ msgstr "Patrulha"

#~ msgid "_Sentry"
#~ msgstr "_Sentinela"

#, fuzzy
#~ msgid "_Load"
#~ msgstr "_Desembarcar"

#~ msgid "_Unload"
#~ msgstr "_Desembarcar"

#, fuzzy
#~ msgid "U_nload All From Transporter"
#~ msgstr "Transportador"

#, fuzzy
#~ msgid "Set _Home City"
#~ msgstr "Tornar Cidade Ori_gem"

#, fuzzy
#~ msgid "Upgr_ade"
#~ msgstr "Actualizar (Unidade(s))"

#, fuzzy
#~ msgid "C_onvert"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "_Disband"
#~ msgstr "Dissolver"

#~ msgid "_Build City"
#~ msgstr "Fundar _Cidade"

#, fuzzy
#~ msgid "Go _to and Build city"
#~ msgstr "Fundar _Cidade"

#~ msgid "_Auto Settler"
#~ msgstr "Colono _Automático"

#~ msgid "Build _Road"
#~ msgstr "Construir Est_rada"

#~ msgid "Build _Irrigation"
#~ msgstr "Construir _Irrigação"

#~ msgid "Build _Mine"
#~ msgstr "Construir _Mina"

#, fuzzy
#~ msgid "Connect With Roa_d"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connect With Rai_l"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connect With Irri_gation"
#~ msgstr "Irrigação"

#~ msgid "Transf_orm Terrain"
#~ msgstr "Transf_ormar Terreno"

#~ msgid "Clean _Pollution"
#~ msgstr "Limpar _Poluição"

#~ msgid "Clean _Nuclear Fallout"
#~ msgstr "Limpar Radiação _Nuclear"

#~ msgid "Build Fortress"
#~ msgstr "Construir Fortaleza"

#~ msgid "Build Airbase"
#~ msgstr "Construir Base Aérea"

#, fuzzy
#~ msgid "_Pillage"
#~ msgstr "Pilhar"

#, fuzzy
#~| msgid "Explode Nuclear"
#~ msgid "Explode Nuke"
#~ msgstr "Detonar Arma Nuclear"

#~ msgid "_Government"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "_Tax Rates..."
#~ msgstr "Taxa Imposto..."

#, fuzzy
#~ msgid "_Revolution..."
#~ msgstr "_Revolução"

#~ msgid "_Center View"
#~ msgstr "_Centrar Vista"

#~ msgid "_Economy"
#~ msgstr "_Economia"

#, fuzzy
#~ msgid "_Research"
#~ msgstr "_Pesquisar"

#, fuzzy
#~| msgid "Polish"
#~ msgid "_Policies..."
#~ msgstr "Polaco"

#~ msgid "_Spaceship"
#~ msgstr "Nave e_spacial"

#, fuzzy
#~ msgid "_Achievements"
#~ msgstr "_Construções:"

#, fuzzy, c-format
#~ msgid "Connect With %s"
#~ msgstr "Ligar"

#, fuzzy, c-format
#~ msgid "Build %s"
#~ msgstr "Fruta"

#, fuzzy, c-format
#~ msgid "Upgr_ade to %s"
#~ msgstr "Actualizar (Unidade(s))"

#, fuzzy, c-format
#~ msgid "C_onvert to %s"
#~ msgstr "Computadores"

#, c-format
#~ msgid "Transf_orm to %s"
#~ msgstr "Transf_ormar em %s"

#, fuzzy
#~ msgid ""
#~ "Where to display messages?\n"
#~ "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
#~ "window"
#~ msgstr ""
#~ "Onde apresentar mensagens?\n"
#~ "Janela <b>Sai</b>da ; Janela <b>Men</b>sagens ; Janela <b>Ind</b>ividual"

#, fuzzy
#~ msgid "Refresh this option"
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid "Reset this option"
#~ msgstr "Ir para esta localização"

#, fuzzy
#~ msgid "Select a color"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy, c-format
#~ msgid "%s%s, %s client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy, c-format
#~ msgid ""
#~ "%s%s\n"
#~ "commit: %s\n"
#~ "%s client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy, c-format
#~ msgid "%s%s (%s), %s client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy
#~ msgid "Start _New Game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Start _Scenario Game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "_Load Saved Game"
#~ msgstr "Ler Jogo"

#, fuzzy
#~ msgid "Client Settings"
#~ msgstr "Apa_gar pré-definição"

#, fuzzy
#~ msgid "Select Location to Save"
#~ msgstr "Seleccione uma nação e nome"

#, fuzzy
#~| msgid "Players"
#~ msgid "?count:Players"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "Humans"
#~ msgstr "Humano"

#, fuzzy
#~ msgid "Internet _Metaserver"
#~ msgstr "Metaservidor"

#~ msgid "_Host:"
#~ msgstr "_Servidor:"

#~ msgid "_Port:"
#~ msgstr "_Porto:"

#, fuzzy
#~ msgid "_Login:"
#~ msgstr "Legião"

#, fuzzy
#~ msgid "C_onnect"
#~ msgstr "Ligar"

#, fuzzy, c-format
#~ msgid "Connection name: %s"
#~ msgstr "A Ligar"

#, fuzzy, c-format
#~ msgid "Player name: %s"
#~ msgstr "?city:Nome"

#, fuzzy, c-format
#~ msgid "Host: %s"
#~ msgstr "Máquina:"

#, fuzzy, c-format
#~ msgid "%s info"
#~ msgstr "Informação cidade"

#, fuzzy
#~ msgid "Toggle player ready"
#~ msgstr "aitoggle <nome-de-jogador>"

#, fuzzy
#~ msgid "Cut connection"
#~ msgstr "A terminar a ligação %s."

#, fuzzy, c-format
#~ msgid "Give %s access"
#~ msgstr "Embaixada"

#, fuzzy, c-format
#~ msgid "Put on %s"
#~ msgstr "População: %s"

#, fuzzy
#~ msgid "_Ready"
#~ msgstr "P_reparar todas"

#, fuzzy
#~ msgid "_Start"
#~ msgstr "Estado"

#, fuzzy, c-format
#~ msgid "_Take %s"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "Pick _Nation"
#~ msgstr "Esquadra de Polícia"

#, fuzzy
#~ msgid "_Take a Player"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "_Observe"
#~ msgstr " (observador)"

#, fuzzy
#~ msgid "Do not _observe"
#~ msgstr "controla agora"

#, fuzzy, c-format
#~ msgid "<%s AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid ""
#~ "Number of _Players\n"
#~ "(including AI):"
#~ msgstr "Número de jogadores a encher com IA's"

#, fuzzy
#~ msgid "Ruleset:"
#~ msgstr "Deserto"

#, fuzzy
#~ msgid "_More Game Options..."
#~ msgstr "Opções das Mensagens..."

#, fuzzy
#~ msgid "?player:Leader"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "Choose a _Scenario:"
#~ msgstr "Ler Cenário"

#, fuzzy
#~ msgid "Filename:"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Saved _Games:"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save _Filename:"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Saved Sce_narios:"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Save Sc_enario:"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Save Map Image"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Saved Map _Images:"
#~ msgstr "Gravar Jogo"

#, fuzzy
#~ msgid "Save _Map Images:"
#~ msgstr "Gravar Jogo"

#~ msgid "_Meet"
#~ msgstr "E_ncontrar"

#, fuzzy
#~ msgid "Cancel _Treaty"
#~ msgstr "_Cancelar Tratado"

#, fuzzy
#~ msgid "_Withdraw Vision"
#~ msgstr "Retirar _visão"

#, fuzzy
#~ msgid "_Report"
#~ msgstr "_Relatórios"

#, fuzzy
#~ msgid "?show:Dead Players"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Di_plomacy"
#~ msgstr "Diplomata"

#~ msgid "_Intelligence"
#~ msgstr "_Espionagem"

#, fuzzy
#~ msgid "_AI"
#~ msgstr "IA"

#, fuzzy, c-format
#~ msgid "Cancel %s"
#~ msgstr "Chanceler"

#, fuzzy, c-format
#~ msgid "Really declare war on the %s?"
#~ msgstr "%s forma uma aliança com %s."

#, fuzzy, c-format
#~| msgid "The %s have stolen %s from the %s."
#~ msgid "Withdraw shared vision from the %s?"
#~ msgstr "Os %s roubaram %s aos %s."

#, fuzzy
#~ msgid "Withdraw Shared Vision"
#~ msgstr "Retirar _visão"

#~ msgid "Goal"
#~ msgstr "Objectivo"

#, fuzzy
#~ msgid "?Building or Unit type:Name"
#~ msgstr "Nome do Edifício"

#~ msgid "Sell _All"
#~ msgstr "Vender _Todos"

#, fuzzy
#~ msgid "?Upgradable unit [short]:U"
#~ msgstr "U"

#~ msgid "In-Prog"
#~ msgstr "Em-Prog"

#~ msgid "Totals:"
#~ msgstr "Totais:"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade as many %s to %s as possible for %d gold each?\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Actualizar tantas %s para %s quantas possível por %d moedas cada?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Actualizar tantas %s para %s quantas possível por %d moedas cada?\n"
#~ "Tesouro contém %d moedas."

#~ msgid "_Upgrade"
#~ msgstr "_Actualizar"

#, fuzzy
#~ msgid "Player\n"
#~ msgstr "_Jogador"

#, fuzzy
#~ msgid "Nation\n"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "Score\n"
#~ msgstr "Obter Pontuação"

#~ msgid "_Launch"
#~ msgstr "_Lançar"

#, fuzzy
#~ msgid "Load theme"
#~ msgstr "Ler Jogo"

#, fuzzy
#~ msgid "Description"
#~ msgstr "Descrição:"

#~ msgid "Unit selection"
#~ msgstr "Selecção de unidade"

#, fuzzy
#~ msgid "_Tile"
#~ msgstr "Terreno %s"

#, fuzzy
#~ msgid "C_ontinent"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "_Land"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "_World"
#~ msgstr "Lista de _Tarefas"

#, fuzzy
#~ msgid "_Deselect"
#~ msgstr "_Seleccionar"

#, fuzzy
#~ msgid "C_enter"
#~ msgstr "Centrar"

#, fuzzy
#~ msgid "_Focus"
#~ msgstr "Focar Unidade"

#, fuzzy
#~ msgid "no home city"
#~ msgstr "Encontrar Cidade"

#, fuzzy
#~ msgid "unknown"
#~ msgstr "(desconhecido)"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "(%s)"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "_NO"
#~ msgstr "_Não"

#, fuzzy, c-format
#~ msgid "%sVote %d by %s: %s%s"
#~ msgstr "%s sofreu um ataque nuclear dos %s."

#~ msgid "new"
#~ msgstr "novo"

#~ msgid "Edit worklists"
#~ msgstr "Editar listas de tarefas"

#~ msgid "_Worklists:"
#~ msgstr "Listas de _Tarefas:"

#, fuzzy
#~ msgid "Edit Global _Worklists"
#~ msgstr "_Adicionar Lista de Tarefas Global"

#~ msgid "Source _Tasks:"
#~ msgstr "_Tarefas Origem:"

#~ msgid "Show _Future Targets"
#~ msgstr "Mostrar Objectivos _Futuros"

#~ msgid "Target _Worklist:"
#~ msgstr "Lista de _Tarefas Objectivo:"

#~ msgid "_Add Global Worklist"
#~ msgstr "_Adicionar Lista de Tarefas Global"

#, fuzzy
#~ msgid "Change Prod_uction"
#~ msgstr "Alterar Produção"

#, fuzzy
#~| msgid "Unit selection"
#~ msgid "Target unit selection"
#~ msgstr "Selecção de unidade"

#, fuzzy
#~| msgid "Current Targets"
#~ msgid "Change unit target"
#~ msgstr "Objectivos Actuais"

#~ msgid "Citymap"
#~ msgstr "Mapa Cidade"

#, fuzzy
#~ msgid "There's no suitable extra to order."
#~ msgstr "Não existe nenhum jogador or ligação com o nome %s."

#, fuzzy
#~| msgid "Select a city:"
#~ msgid "Select autosettler activity:"
#~ msgstr "Seleccione uma cidade:"

#, fuzzy
#~ msgid "Clear request"
#~ msgstr "Lista de _Tarefas Objectivo:"

#, fuzzy
#~ msgid "Clear Chat Log"
#~ msgstr "_Limpar Registo"

#, fuzzy
#~ msgid "Save Chat Log"
#~ msgstr "_Limpar Registo"

#, fuzzy
#~ msgid "Local Client"
#~ msgstr "Opções _Locais"

#, fuzzy
#~ msgid "Remote Server"
#~ msgstr "_Remover"

#, fuzzy
#~ msgid "Reload Tileset"
#~ msgstr "Conjunto de gráficos por omissão"

#, fuzzy
#~ msgid "Save Map Image As..."
#~ msgstr "Gravar Jogo"

#~ msgid "Worklists"
#~ msgstr "Listas de tarefas"

#, fuzzy
#~ msgid "Client Lua Script"
#~ msgstr "Unidades terrestres"

#~ msgid "Coastline"
#~ msgstr "Linha Costeira"

#, fuzzy
#~ msgid "Paths"
#~ msgstr "Patéticos"

#~ msgid "Mines"
#~ msgstr "Minas"

#~ msgid "Pollution & Fallout"
#~ msgstr "Poluição & Chuva Nuclear"

#~ msgid "Focus Unit"
#~ msgstr "Focar Unidade"

#~ msgid "Fog of War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Toggle Fog of War"
#~ msgstr "Nevoeiro de Guerra"

#, fuzzy
#~ msgid "Unit Selection Dialog"
#~ msgstr "Selecção de unidade"

#, fuzzy
#~| msgid "_Go to"
#~ msgid "Go to"
#~ msgstr "_Ir para"

#, fuzzy
#~ msgid "Go to/Airlift to City"
#~ msgstr "Ir/Aerotransportar para Cidade"

#, fuzzy
#~ msgid "Return to Nearest City"
#~ msgstr "Renomear Cidade"

#, fuzzy
#~ msgid "Go to and Build city"
#~ msgstr "Fundar _Cidade"

#, fuzzy
#~ msgid "Connect With Rail"
#~ msgstr "Ligar"

#, fuzzy
#~| msgid "_Tax Rates"
#~ msgid "Tax Rates"
#~ msgstr "_Impostos"

#~ msgid "Revolution"
#~ msgstr "Revolução"

#, fuzzy, c-format
#~ msgid "Upgrade to %s"
#~ msgstr "Actualizar (Unidade(s))"

#, fuzzy, c-format
#~ msgid "Convert to %s"
#~ msgstr "Computadores"

#, fuzzy
#~ msgid "New Pass_word:"
#~ msgstr "Oásis"

#, fuzzy, c-format
#~| msgid "Can't add %s to %s."
#~ msgid "Can't load %s: %s"
#~ msgstr "Não pode juntar %s a %s."

#, fuzzy
#~ msgid "Transport selection"
#~ msgstr "Transportador"

#, fuzzy
#~ msgid "Transports available:"
#~ msgstr "Transportador"

#, fuzzy
#~| msgid "Italian"
#~ msgid "Italic"
#~ msgstr "Italiano"

#, fuzzy
#~| msgid "Colossus"
#~ msgid "Color"
#~ msgstr "Colosso"

#~ msgid "Delete"
#~ msgstr "Apagar"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Find"
#~ msgstr "Encontrar Cidade"

#, fuzzy
#~ msgid "Back"
#~ msgstr "Banco"

#, fuzzy
#~ msgid "Exit"
#~ msgstr "Editar"

#, fuzzy
#~ msgid "New"
#~ msgstr "_Nova"

#, fuzzy
#~| msgid "_Properties"
#~ msgid "Properties"
#~ msgstr "_Propriedades"

#, fuzzy
#~ msgid "Activate and close dialog"
#~ msgstr "Activar unidade, fechar janela"

#, fuzzy
#~ msgid "Governor %1"
#~ msgstr "_Governo"

#, fuzzy
#~| msgid "Select a city:"
#~ msgid "Autosettler activity:"
#~ msgstr "Seleccione uma cidade:"

#, fuzzy
#~ msgid "Worklist Option"
#~ msgstr "Editor da Lista de Tarefas"

#, fuzzy
#~ msgid "Insert Before"
#~ msgstr "Inserir"

#, fuzzy
#~ msgid "Insert After"
#~ msgstr "Inserir"

#, fuzzy
#~ msgid "Add Last"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Worklist menu"
#~ msgstr "Cidade: Eventos da Lista de Tarefas"

#, fuzzy
#~ msgid "Results:"
#~ msgstr "Resultados"

#, fuzzy
#~ msgid "Show happiness information"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid "Show city production"
#~ msgstr "Produção de Cidade Concisa"

#, fuzzy
#~| msgid "Disband if build settler at size 1"
#~ msgid "Disband at size 1"
#~ msgstr "Dissolver se construir colono e tamanho 1"

#, fuzzy
#~ msgid "Buy (%1 gold)"
#~ msgid_plural "Buy (%1 gold)"
#~ msgstr[0] "Comprar"
#~ msgstr[1] "Comprar"

#, fuzzy, c-format
#~ msgid "Buy %s for %d gold?"
#~ msgid_plural "Buy %s for %d gold?"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#, fuzzy
#~ msgid "%1 unit"
#~ msgid_plural "%1 units"
#~ msgstr[0] " unidade"
#~ msgstr[1] " unidade"

#, fuzzy
#~ msgid "%1 (+%2)"
#~ msgstr "Moedas: %d"

#, fuzzy, c-format
#~ msgid "City %s - 1 free trade route."
#~ msgid_plural "City %s - %d free trade routes."
#~ msgstr[0] "Rotas Comerciais"
#~ msgstr[1] "Rotas Comerciais"

#, fuzzy
#~ msgid "?header:Players"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "Qt client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy, c-format
#~ msgid "%s%s (%s), Qt client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy
#~ msgid "Login"
#~ msgstr "Legião"

#~ msgid "View"
#~ msgstr "Visão"

#, fuzzy
#~ msgid "Close Dialog (Esc)"
#~ msgstr "Fechar diálogo"

#~ msgid "Subvert Enemy Unit"
#~ msgstr "Subverter Unidade Inimiga"

#~ msgid "Load Game"
#~ msgstr "Ler Jogo"

#, fuzzy
#~ msgid "Server Settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Unit commands"
#~ msgstr "Comandos de Unidade"

#~ msgid "Activate unit, close dialog"
#~ msgstr "Activar unidade, fechar janela"

#~ msgid "Upgrade unit"
#~ msgstr "Actualizar unidade"

#, fuzzy
#~| msgid "?city:Name"
#~ msgid "?homecity:None"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid ""
#~ "Disband if build\n"
#~ "settler at size 1"
#~ msgstr "Dissolver se construir colono e tamanho 1"

#, fuzzy
#~ msgid "Sorry, you have already bought here in this turn."
#~ msgstr "Você já efectuou compras neste turno."

#, fuzzy
#~ msgid "Sorry, you can't buy here in this turn."
#~ msgstr "Você já efectuou compras neste turno."

#, fuzzy
#~ msgid "Buy it?"
#~ msgstr "Comprar!"

#, fuzzy
#~ msgid "Sell it?"
#~ msgstr "Vender!"

#~ msgid "City options"
#~ msgstr "Opções da cidade"

#~ msgid "City info"
#~ msgstr "Informação cidade"

#, fuzzy, c-format
#~ msgid "Pollution: %d"
#~ msgstr "Poluição:     %3d"

#, fuzzy
#~ msgid "Pollution: none"
#~ msgstr "Poluição:"

#, fuzzy, c-format
#~ msgid "Trade: +%d"
#~ msgstr "+%d Comércio / %d"

#~ msgid "City improvements"
#~ msgstr "Construções"

#, fuzzy, c-format
#~ msgid "Food: %d per turn"
#~ msgstr "%3d moedas por turno"

#, fuzzy, c-format
#~ msgid "?food:Surplus: %d"
#~ msgstr "Excedente: %d"

#, fuzzy, c-format
#~ msgid "?production:Support: %d"
#~ msgstr "?Production surplus [short]:+P"

#, fuzzy, c-format
#~ msgid "Trade: %d per turn"
#~ msgstr "%3d moedas por turno"

#, fuzzy, c-format
#~ msgid "Corruption: %d"
#~ msgstr "Corrupção:"

#, fuzzy, c-format
#~ msgid "Gold: %d (%d) per turn"
#~ msgstr "Moedas: %d"

#, fuzzy, c-format
#~ msgid "Upkeep: %d"
#~ msgstr "Manutenção:"

#, fuzzy, c-format
#~ msgid "Science: %d per turn"
#~ msgstr "Ciência: %d%%"

#, fuzzy, c-format
#~ msgid "Luxury: %d per turn"
#~ msgstr "Luxo: %d total."

#, fuzzy
#~ msgid "City growth: blocked"
#~ msgstr "Cidade cresce:"

#, fuzzy
#~ msgid "City growth: never"
#~ msgstr "Crescimento Cidade"

#, fuzzy, c-format
#~ msgid "City shrinks: %d %s"
#~ msgstr "Cidade: %s(%s)"

#, fuzzy
#~ msgid "turn"
#~ msgid_plural "turns"
#~ msgstr[0] "Turnos"
#~ msgstr[1] "Turnos"

#, fuzzy, c-format
#~ msgid "City growth: %d %s"
#~ msgstr "Crescimento Cidade"

#~ msgid "Stock"
#~ msgstr "Stock"

#, fuzzy
#~ msgid "finished"
#~ msgstr "Finlandês"

#~ msgid " - DISORDER"
#~ msgstr " - DESORDEM"

#~ msgid " - celebrating"
#~ msgstr " - em celebração"

#~ msgid " - happy"
#~ msgstr " - feliz"

#, fuzzy
#~ msgid " - under Citizen Governor control."
#~ msgstr "%s está agora sob o controlo IA."

#, fuzzy
#~ msgid "Present units"
#~ msgstr "Unidades presentes %d"

#~ msgid "Supported units"
#~ msgstr "Unidades suportadas"

#, fuzzy
#~ msgid "Change production"
#~ msgstr "Alterar Produção"

#, fuzzy
#~ msgid "Previous city"
#~ msgstr "Cidade _anterior"

#, fuzzy
#~ msgid "Next city"
#~ msgstr "_Próxima cidade"

#, fuzzy
#~ msgid "size"
#~ msgstr "Tamanho"

#, fuzzy
#~ msgid ""
#~ "time\n"
#~ "to grow"
#~ msgstr "Cidade cresce:"

#, fuzzy
#~ msgid "Cities Report"
#~ msgstr "Relatório da Cidade"

#, fuzzy
#~ msgid "Close Dialog"
#~ msgstr "Fechar diálogo"

#, fuzzy
#~ msgid "Happiness Report"
#~ msgstr "Página de felicidade"

#, fuzzy
#~ msgid "Garrison Report"
#~ msgstr "Relatório Final:"

#, fuzzy
#~ msgid "Maintenance Report"
#~ msgstr "Relatório da Investigação..."

#, fuzzy
#~ msgid "worklist"
#~ msgstr "(lista de tarefas)"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finished"
#~ msgstr "Finlandês"

#~ msgid "Presets"
#~ msgstr "Pré-definições"

#, fuzzy
#~ msgid "Save settings as..."
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Load settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Delete settings"
#~ msgstr "Apa_gar pré-definição"

#, fuzzy
#~ msgid "Control city"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "Apply once"
#~ msgstr "Aplicar uma v_ez"

#, fuzzy
#~ msgid "Release city"
#~ msgstr "Libe_rtar cidade"

#, fuzzy
#~ msgid "Creating Server List..."
#~ msgstr "Selecção Servidor Freeciv"

#, fuzzy, c-format
#~ msgid ""
#~ "%s Port %d Ver: %s %s %s %d\n"
#~ "%s"
#~ msgstr ""
#~ "%s\n"
#~ "%s dos %s\n"
#~ "%s %s: %s%s"

#, fuzzy
#~ msgid "Player Name :"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "Port :"
#~ msgstr "Porto:"

#, fuzzy, c-format
#~ msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "A:%d D:%d PF:%d R:%d0%%"

#, fuzzy, c-format
#~ msgid " CtW: Att:%d%% Def:%d%%"
#~ msgstr "Probabilidade de vitória: A:%d%% D:%d%%"

#, fuzzy
#~ msgid "Terrain Info"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Advanced Menu"
#~ msgstr "Avanços"

#, fuzzy, c-format
#~ msgid "Zoom to : %s"
#~ msgstr "Máquina:"

#~ msgid "Change Production"
#~ msgstr "Alterar Produção"

#, fuzzy
#~ msgid "Change City Governor settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Goto here"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Patrol here"
#~ msgstr "Patrulha"

#, fuzzy
#~ msgid "Connect here"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Paradrop here"
#~ msgstr "Lançar Paraquedas"

#, fuzzy, c-format
#~ msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
#~ msgstr "A:%d D:%d PF:%d R:%d0%%"

#~ msgid "Ready all"
#~ msgstr "Activar todas"

#, fuzzy
#~ msgid "Sentry idle"
#~ msgstr "_Sentinela das inactivas"

#~ msgid "Choose Your New Government"
#~ msgstr "Seleccione o Seu Novo Tipo de Governo"

#, fuzzy
#~ msgid "REVOLUTION!"
#~ msgstr "REVOLUÇÃO..."

#~ msgid "What nation will you be?"
#~ msgstr "Que nação irá escolher?"

#, fuzzy
#~ msgid "Nation set"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "World map"
#~ msgstr "Mapa-Mundo"

#, fuzzy
#~ msgid "Sea map"
#~ msgstr "Mapa-Marítimo"

#, c-format
#~ msgid "Gold(max %d)"
#~ msgstr "Moedas(max %d)"

#~ msgid "Diplomacy meeting"
#~ msgstr "Encontro diplomático"

#, fuzzy, c-format
#~ msgid "%s incident !"
#~ msgstr "Cientistas"

#, fuzzy
#~ msgid "Foreign Minister"
#~ msgstr "Primeiro Ministro"

#~ msgid "Withdraw vision"
#~ msgstr "Retirar visão"

#, fuzzy
#~ msgid "Call Diplomatic Meeting"
#~ msgstr "Encontro diplomático"

#~ msgid "Select destination"
#~ msgstr "Seleccione o destino"

#, fuzzy
#~ msgid "SDL2 Client for Freeciv"
#~ msgstr "Cliente para o Freeciv"

#, fuzzy
#~ msgid "Help : Improvements"
#~ msgstr "Construções"

#, fuzzy
#~| msgid "None"
#~ msgid "?req:None"
#~ msgstr "Nenhum"

#, fuzzy
#~ msgid "Never"
#~ msgstr "(Nunca)"

#, fuzzy
#~ msgid "Help : Units"
#~ msgstr "Seleccionar Unidade(s)"

#, fuzzy
#~ msgid "shield"
#~ msgid_plural "shields"
#~ msgstr[0] "Escudo"
#~ msgstr[1] "Escudo"

#, fuzzy
#~ msgid "citizen"
#~ msgid_plural "citizens"
#~ msgstr[0] "%s cidadãos%s"
#~ msgstr[1] "%s cidadãos%s"

#, fuzzy
#~ msgid "food"
#~ msgid_plural "foods"
#~ msgstr[0] "Comida"
#~ msgstr[1] "Comida"

#, fuzzy
#~ msgid "gold"
#~ msgid_plural "golds"
#~ msgstr[0] "Moedas"
#~ msgstr[1] "Moedas"

#, fuzzy
#~ msgid "( with "
#~ msgstr " (com "

#, fuzzy
#~ msgid " )"
#~ msgstr ")"

#, fuzzy, c-format
#~ msgid "Intelligence Information about the %s Spaceship"
#~ msgstr "Informação de Espionagem do Império %s"

#, c-format
#~ msgid "Intelligence Information for the %s Empire"
#~ msgstr "Informação de Espionagem do Império %s"

#, fuzzy
#~ msgid "Show Messages (F9)"
#~ msgstr "Mensagens"

#, fuzzy
#~ msgid "Hide Messages (F9)"
#~ msgstr "Mensagens"

#, fuzzy
#~ msgid "Width"
#~ msgstr "Espera"

#, fuzzy
#~ msgid "Height"
#~ msgstr "TIR"

#, fuzzy
#~ msgid "or"
#~ msgstr " ou "

#, fuzzy, c-format
#~ msgid "Failed to add events to SDL2 event buffer: %s"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~| msgid "None"
#~ msgid "?gov:None"
#~ msgstr "Nenhum"

#, fuzzy, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d "
#~ msgstr ""
#~ "População: %s\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Impos: %d Luxo: %d Ciên: %d"

#, fuzzy, c-format
#~ msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
#~ msgstr ""
#~ "População: %s\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Impos: %d Luxo: %d Ciên: %d"

#, fuzzy
#~ msgid "?nation:Hostile"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?nation:Peaceful"
#~ msgstr "?city_state:Paz"

#, fuzzy
#~ msgid "?nation:Friendly"
#~ msgstr "?duration:excedida"

#, fuzzy
#~ msgid "?nation:Mysterious"
#~ msgstr "?duration:excedida"

#, fuzzy, c-format
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn ceasefire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgid_plural ""
#~ "\n"
#~ "%s territory (%d turn armistice)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid ""
#~ "\n"
#~ "Territory of the %s %s"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "?city:Neutral"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?city:Hostile"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?city:Peaceful"
#~ msgstr "?city_state:Paz"

#, fuzzy
#~ msgid "?city:Mysterious"
#~ msgstr "Operários"

#, fuzzy, c-format
#~ msgid ""
#~ "\n"
#~ "City of %s"
#~ msgstr "Cidade de %s"

#, fuzzy
#~ msgid "?blistbegin: with "
#~ msgstr " com "

#~ msgid "?blistmore:, "
#~ msgstr ", "

#~ msgid "?blistend:"
#~ msgstr "?blistend:"

#, fuzzy, c-format
#~ msgid ""
#~ "\n"
#~ "Food/Prod/Trade: %s"
#~ msgstr "Comida/Prod/Comério: %s"

#, fuzzy
#~ msgid "Press"
#~ msgstr "Pré-definições"

#, fuzzy
#~ msgid "No Orders"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Space"
#~ msgstr "Especiarias"

#, fuzzy
#~ msgid "Go to City"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "Airlift to City"
#~ msgstr "Ir/Aerotransportar para Cidade"

#, fuzzy, c-format
#~ msgid "Connect With %s (%s)"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Unload Unit"
#~ msgstr "_Desembarcar"

#, fuzzy
#~ msgid "Transform Tile"
#~ msgstr "Transformar"

#, fuzzy, c-format
#~ msgid "Build %s (%s) %d %s"
#~ msgstr "(edifício %s em %s (%s))\n"

#, fuzzy
#~ msgid "Cut Down to"
#~ msgstr "A terminar a ligação %s."

#, fuzzy
#~ msgid "Irrigate to"
#~ msgstr "Fragata"

#, fuzzy
#~ msgid "Transform to"
#~ msgstr "Transformar em %s"

#~ msgid "Auto Attack"
#~ msgstr "Atacar Automaticamente"

#~ msgid "Local Options"
#~ msgstr "Opções Locais"

#, fuzzy
#~ msgid "Server options"
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid "Local options"
#~ msgstr "Opções Locais"

#, fuzzy
#~ msgid "Save Local Options"
#~ msgstr "Opções Locais"

#, fuzzy
#~| msgid "Freeciv Help Browser"
#~ msgid "Help Browser"
#~ msgstr "Navegador Ajuda Freeciv"

#, fuzzy
#~ msgid "Apply changes"
#~ msgstr "Aplicar uma v_ez"

#~ msgid "empty worklist"
#~ msgstr "listas de tarefas vazia"

#, fuzzy
#~ msgid "Add new worklist"
#~ msgstr "Renomear lista tarefas"

#, fuzzy, c-format
#~ msgid "Freeciv %s"
#~ msgstr "Freeciv"

#, fuzzy, c-format
#~ msgid "Freeciv %s (%s)"
#~ msgstr "Freeciv versão %s %s"

#, fuzzy, c-format
#~ msgid "%s client"
#~ msgstr "Este comando é apenas de cliente."

#~ msgid "Start New Game"
#~ msgstr "Iniciar Novo Jogo"

#, fuzzy
#~ msgid "Join Game"
#~ msgstr "Juntar-se a Jogo"

#, fuzzy
#~ msgid "Join Pubserver"
#~ msgstr " (observador)"

#, fuzzy, c-format
#~ msgid "Commit: %s"
#~ msgstr "Cidade %s"

#, fuzzy
#~ msgid "disconnected"
#~ msgstr "Desligar"

#, fuzzy
#~ msgid ""
#~ "under\n"
#~ "construction"
#~ msgstr "Construção"

#, fuzzy
#~ msgid ""
#~ "soonest\n"
#~ "completion"
#~ msgstr "Construção"

#, fuzzy
#~ msgid "Total"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "Units Report"
#~ msgstr "Relatório da Cidade"

#, fuzzy, c-format
#~ msgid "We can't sell any %s in this turn."
#~ msgstr "Jogo: Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "Sell It?"
#~ msgstr "Vender!"

#, fuzzy
#~ msgid "Economy Report"
#~ msgstr "Economia: Moedas"

#, fuzzy
#~ msgid "Treasury: "
#~ msgstr "Tratado: Paz"

#, fuzzy
#~ msgid "Tax Rate: "
#~ msgstr "Taxas"

#, fuzzy
#~ msgid "Total Cost: "
#~ msgstr "Custo Total:"

#, fuzzy, c-format
#~ msgid "%s max rate : %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#~ msgid "Update"
#~ msgstr "Actualizar"

#~ msgid "Wonder"
#~ msgstr "Maravilha"

#, fuzzy
#~ msgid "What should we focus on now?"
#~ msgstr "Que nome devemos dar à nossa nova cidade?"

#, fuzzy
#~ msgid "Select target :"
#~ msgstr "Seleccione uma cidade:"

#, fuzzy
#~ msgid "step"
#~ msgid_plural "steps"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#, fuzzy, c-format
#~ msgid "%2d: The %s ruler %s scored %d point\n"
#~ msgid_plural "%2d: The %s ruler %s scored %d points\n"
#~ msgstr[0] "%2d: Os %s %s fizeram %d ponto\n"
#~ msgstr[1] "%2d: Os %s %s fizeram %d pontos\n"

#~ msgid "Final Report:"
#~ msgstr "Relatório Final:"

#~ msgid "The Greatest Civilizations in the world."
#~ msgstr "As Maiores Civilizações do mundo."

#, fuzzy, c-format
#~ msgid "The %s Spaceship"
#~ msgstr "Nave Espacial"

#, fuzzy
#~ msgid "No usable default theme found, aborting!"
#~ msgstr ""
#~ "Nenhum conjunto de imagens por omissão utilizável encontrado, a abortar!"

#, fuzzy, c-format
#~ msgid "Loading theme \"%s\"."
#~ msgstr "A ler conjuntos de regras"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgid_plural ""
#~ "%s\n"
#~ "%d gold per turn"
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "blocked!"
#~ msgstr "bloqueado"

#, fuzzy, c-format
#~ msgid ""
#~ "%s\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy, c-format
#~ msgid "( %d entries )"
#~ msgstr "(%d passos)"

#, fuzzy, c-format
#~ msgid ""
#~ "Worklist of\n"
#~ "%s"
#~ msgstr "Listas de tarefas"

#, fuzzy, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%s"
#~ msgstr "%3d/%3d %s"

#, fuzzy, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d turnos"

#, fuzzy, c-format
#~ msgid ""
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d turnos"

#, fuzzy, c-format
#~ msgid "%d gold per turn"
#~ msgid_plural "%d gold per turn"
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#, fuzzy, c-format
#~ msgid ""
#~ "(%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "never"
#~ msgstr "%3d/%3d %s"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d/%d %s\n"
#~ "%d %s"
#~ msgstr "%d/%d %d turnos"

#, fuzzy, c-format
#~ msgid ""
#~ "(%d/%d/%s)\n"
#~ "%d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy, c-format
#~ msgid "* Allows %s (with %s).\n"
#~ msgstr "Permite %s (com %s).\n"

#, fuzzy, c-format
#~ msgid "* Allows %s.\n"
#~ msgstr "Permite %s.\n"

#, fuzzy
#~ msgid "  * Gets used up in making an attack.\n"
#~ msgstr "* Uma unidade míssil: é gasta após um ataque.\n"

#, fuzzy, c-format
#~ msgid "* May be converted into %s (takes %d MP).\n"
#~ msgid_plural "* May be converted into %s (takes %d MP).\n"
#~ msgstr[0] "%s ligou-se de %s."
#~ msgstr[1] "%s ligou-se de %s."

#, fuzzy, c-format
#~ msgid "* Costs %d population to build.\n"
#~ msgid_plural "* Costs %d population to build.\n"
#~ msgstr[0] "Permite aos %s construir bases aéreas.\n"
#~ msgstr[1] "Permite aos %s construir bases aéreas.\n"

#, fuzzy, c-format
#~ msgid "* Can carry and refuel %d %s unit.\n"
#~ msgid_plural "* Can carry and refuel up to %d %s units.\n"
#~ msgstr[0] "* Pode transportar e reabastecer %d unidade aérea.\n"
#~ msgstr[1] "* Pode transportar e reabastecer %d unidades aéreas.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be next to coast, in a city or a base after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be next to coast, in a city or a base after %d turns.\n"
#~ msgstr[0] "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"
#~ msgstr[1] "* Unidade tem de estar numa cidade, ou num %s após %d turnos.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be in a city or a base after %d turn.\n"
#~ msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
#~ msgstr[0] "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"
#~ msgstr[1] "* Unidade tem de estar numa cidade, ou num %s após %d turnos.\n"

#, fuzzy, c-format
#~ msgid ""
#~ "* Unit has to be next to coast, in a city, a base, or on a %s after %d "
#~ "turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be next to coast, in a city, a base, or on a %s after %d "
#~ "turns.\n"
#~ msgstr[0] "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"
#~ msgstr[1] "* Unidade tem de estar numa cidade, ou num %s após %d turnos.\n"

#, fuzzy, c-format
#~ msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
#~ msgid_plural ""
#~ "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
#~ msgstr[0] "* Unidade tem de estar numa cidade, ou num %s após %d turno.\n"
#~ msgstr[1] "* Unidade tem de estar numa cidade, ou num %s após %d turnos.\n"

#, fuzzy, c-format
#~ msgid "  * initial population: %d.\n"
#~ msgid_plural "  * initial population: %d.\n"
#~ msgstr[0] "* Pode construir novas cidades.\n"
#~ msgstr[1] "* Pode construir novas cidades.\n"

#, fuzzy, c-format
#~ msgid "  * adds %d population.\n"
#~ msgid_plural "  * adds %d population.\n"
#~ msgstr[0] "Permite aos %s construir bases aéreas.\n"
#~ msgstr[1] "Permite aos %s construir bases aéreas.\n"

#, fuzzy, c-format
#~ msgid "Starting now, researching %s would need %d bulb."
#~ msgid_plural "Starting now, researching %s would need %d bulbs."
#~ msgstr[0] ""
#~ "Se fossemos agora começar com %s iriamos necessitar de %d lâmpadas."
#~ msgstr[1] ""
#~ "Se fossemos agora começar com %s iriamos necessitar de %d lâmpadas."

#, fuzzy, c-format
#~ msgid " The whole project will require %d bulb to complete."
#~ msgid_plural " The whole project will require %d bulbs to complete."
#~ msgstr[0] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. A "
#~ "globalidade do projecto irá necessitar de %d lâmpadas para terminar."
#~ msgstr[1] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. A "
#~ "globalidade do projecto irá necessitar de %d lâmpadas para terminar."

#, fuzzy, c-format
#~ msgid "To reach %s you need to obtain %d other technology first.%s"
#~ msgid_plural "To reach %s you need to obtain %d other technologies first.%s"
#~ msgstr[0] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. A "
#~ "globalidade do projecto irá necessitar de %d lâmpadas para terminar."
#~ msgstr[1] ""
#~ "Para atingir %s temos de obter %d outras tecnologias primeiro. A "
#~ "globalidade do projecto irá necessitar de %d lâmpadas para terminar."

#, fuzzy
#~ msgid "* Units able to fortify may do so on this terrain.\n"
#~ msgstr "Você não pode subornar uma unidade desta nação."

#, fuzzy, c-format
#~ msgid ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizen to become unhappy.\n"
#~ msgid_plural ""
#~ "* Military units away from home and field units will each cause %d "
#~ "citizens to become unhappy.\n"
#~ msgstr[0] "Unidades militares no campo poderão causar infelicidade. "
#~ msgstr[1] "Unidades militares no campo poderão causar infelicidade. "

#, fuzzy, c-format
#~ msgid "* Allows you to build %s.\n"
#~ msgstr "Permite aos %s construir bases aéreas.\n"

#, fuzzy, c-format
#~ msgid "%s (%d)"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "Tileset (Isometric)"
#~ msgstr "Imperatriz"

#, fuzzy
#~ msgid "Draw the city bar"
#~ msgstr "Nomes de cidades permitidos"

#, fuzzy
#~ msgid "Draw the terrain"
#~ msgstr "%s (veterana)"

#, fuzzy
#~ msgid "Setting this option will draw the terrain."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Show map scrollbars"
#~ msgstr "Mostrar Barras Rolamento de Mapa (apenas GTK+)"

#, fuzzy
#~ msgid "Keep dialogs on top"
#~ msgstr "Manter diálogos no topo (apenas GTK+ 2.0)"

#, fuzzy
#~ msgid "Metaserver tab first in network page"
#~ msgstr "Expressão info no metaservidor definida para '%s'."

#, fuzzy
#~ msgid "City Label"
#~ msgstr "Nome cidade"

#, fuzzy
#~ msgid "Spaceship Label"
#~ msgstr "Nave Espacial"

#, fuzzy
#~ msgid "This font is used to display the spaceship widgets."
#~ msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#, fuzzy
#~ msgid "Help Link"
#~ msgstr "Ajuda"

#, fuzzy
#~ msgid "Small Font"
#~ msgstr "Maravilhas Disponíveis"

#, fuzzy
#~ msgid "Comment Label"
#~ msgstr "Observações"

#, fuzzy
#~ msgid "Screen resolution"
#~ msgstr "Selecionar nova produção"

#, fuzzy
#~ msgid "Do cursor animation"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid "Help Title"
#~ msgstr "Ajuda"

#, fuzzy
#~ msgid "Sidebar position"
#~ msgstr "Definir opções locais"

#, fuzzy
#~| msgid "Wake up"
#~ msgid "Wake up sequence"
#~ msgstr "Acordar"

#, fuzzy
#~ msgid "?map:Overview"
#~ msgstr "Supervisão"

#~ msgid "Cannot find your home directory"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#, fuzzy
#~ msgid "?Player_dlg:Host"
#~ msgstr "Jogadores"

#~ msgid "Ping"
#~ msgstr "Ping"

#, fuzzy, c-format
#~ msgid "Failed to read the metaserver data from %s."
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn cease-fire)"
#~ msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid "Territory of %s (%s) (%d turn armistice)"
#~ msgid_plural "Territory of %s (%s) (%d turn armistice)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid "City: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "City: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid "Unit: %s | %s (%s, %d turn armistice)"
#~ msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy, c-format
#~ msgid "Progress: %d turn/advance"
#~ msgid_plural "Progress: %d turns/advance"
#~ msgstr[0] "Vel. investigação: %d turno/avanço"
#~ msgstr[1] "Vel. investigação: %d turnos/avanço"

#, fuzzy, c-format
#~ msgid "Progress: %d turn/advance loss"
#~ msgid_plural "Progress: %d turns/advance loss"
#~ msgstr[0] "Vel. investigação: %d turno/avanço"
#~ msgstr[1] "Vel. investigação: %d turnos/avanço"

#, fuzzy, c-format
#~ msgid "%d bulb/turn"
#~ msgid_plural "%d bulbs/turn"
#~ msgstr[0] "%d turno"
#~ msgstr[1] "%d turnos"

#, fuzzy, c-format
#~ msgid "%d/%d (%d turn)"
#~ msgid_plural "%d/%d (%d turns)"
#~ msgstr[0] "%d/%d %d turnos"
#~ msgstr[1] "%d/%d %d turnos"

#, fuzzy, c-format
#~ msgid "%d step"
#~ msgid_plural "%d steps"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#, fuzzy, c-format
#~ msgid "%d unit"
#~ msgid_plural "%d units"
#~ msgstr[0] " unidade"
#~ msgstr[1] " unidade"

#, fuzzy, c-format
#~ msgid "%d unit selected"
#~ msgid_plural "%d units selected"
#~ msgstr[0] "Selecção de unidade"
#~ msgstr[1] "Selecção de unidade"

#, fuzzy, c-format
#~ msgid "Upgrade %d unit"
#~ msgid_plural "Upgrade %d units"
#~ msgstr[0] "Actualizar unidade"
#~ msgstr[1] "Actualizar unidade"

#, fuzzy, c-format
#~ msgid ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "%s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "Vender %s por %d moedas?"
#~ msgstr[1] "Vender %s por %d moedas?"

#, fuzzy
#~ msgid "No units to disband!"
#~ msgstr "Nenhuma unidade pode ser actualizada."

#, fuzzy, c-format
#~ msgid "Disband %s?"
#~ msgstr "Dissolver Unidade"

#, fuzzy
#~ msgid "None of these units may be disbanded."
#~ msgstr "Nenhuma unidade pode ser actualizada."

#, fuzzy, c-format
#~ msgid "Disband %d unit?"
#~ msgid_plural "Disband %d units?"
#~ msgstr[0] "Dissolver unidade"
#~ msgstr[1] "Dissolver unidade"

#, fuzzy
#~ msgid "Shows your progress in researching the current technology."
#~ msgstr ""
#~ "Mostra o seu progresso na pesquisa da tecnologia actual.\n"
#~ "%s: %d/%d."

#, fuzzy
#~ msgid "no research target."
#~ msgstr ""
#~ "\n"
#~ "(nenhuma pesquisa)"

#, fuzzy, c-format
#~ msgid "%s: %d/%d (%s, %s)."
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "Shows the progress of global warming:"
#~ msgstr ""
#~ "Mostra o progresso no aquecimento global:\n"
#~ "%d."

#, fuzzy, c-format
#~ msgid "Pollution rate: %d%%"
#~ msgstr "Poluição:    %3d"

#, fuzzy
#~ msgid "Shows the progress of nuclear winter:"
#~ msgstr ""
#~ "Mostra o progresso do inverno nuclear:\n"
#~ "%d."

#, fuzzy, c-format
#~ msgid "Fallout rate: %d%%"
#~ msgstr "taxa máxima de %s: %d%%"

#, fuzzy
#~ msgid "Shows your current government:"
#~ msgstr ""
#~ "Mostra a sua actual forma de governo:\n"
#~ "%s."

#, c-format
#~ msgid "Mass:            %5d ton"
#~ msgid_plural "Mass:            %5d tons"
#~ msgstr[0] "Massa:           %5d ton"
#~ msgstr[1] "Massa:           %5d tons"

#~ msgid "?timeout:off"
#~ msgstr "?timeout:infinito"

#, c-format
#~ msgid "?seconds:%02ds"
#~ msgstr "?seconds:%02ds"

#, c-format
#~ msgid "?mins/secs:%02dm %02ds"
#~ msgstr "?mins/secs:%02dm %02ds"

#, c-format
#~ msgid "?hrs/mns:%02dh %02dm"
#~ msgstr "?hrs/mns:%02dh %02dm"

#, c-format
#~ msgid "?dys/hrs:%02dd %02dh"
#~ msgstr "?dys/hrs:%02dd %02dh"

#~ msgid "?duration:overflow"
#~ msgstr "?duration:excedida"

#, c-format
#~ msgid "%6d.%02d ms"
#~ msgstr "%6d.%02d ms"

#, fuzzy, c-format
#~ msgid "?nationgovernment:%s %s"
#~ msgstr "Governo: %s"

#, fuzzy, c-format
#~ msgid "%s - %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy, c-format
#~ msgid "Observer - %s"
#~ msgstr " (observador)"

#, fuzzy, c-format
#~| msgid "Buildings: "
#~ msgid "Buildings: %s."
#~ msgstr "Edifícios: "

#, fuzzy
#~| msgid "Buildings: "
#~ msgid "Buildings: None."
#~ msgstr "Edifícios: "

#, fuzzy
#~ msgid "Nationality: "
#~ msgstr "Nação:"

#, fuzzy, c-format
#~ msgid "%d enemy nationalist"
#~ msgid_plural "%d enemy nationalists"
#~ msgstr[0] "Desconhecido"
#~ msgstr[1] "Desconhecido"

#, fuzzy
#~ msgid "None."
#~ msgstr "Nenhum. "

#, fuzzy
#~ msgid "Disabled."
#~ msgstr "Desonrosa"

#, fuzzy, c-format
#~ msgid "Wonders: %s."
#~ msgstr "Maravilhas: "

#, fuzzy
#~| msgid "Wonders: "
#~ msgid "Wonders: None."
#~ msgstr "Maravilhas: "

#, fuzzy, c-format
#~ msgid "Cities: %d total, but no penalty for empire size."
#~ msgid_plural "Cities: %d total, but no penalty for empire size."
#~ msgstr[0] "Cidades: %d total, %d acima do patamar de %d cidades."
#~ msgstr[1] "Cidades: %d total, %d acima do patamar de %d cidades."

#, fuzzy, c-format
#~ msgid "%d content per city."
#~ msgid_plural "%d content per city."
#~ msgstr[0] "%d contentes antes de penalização com "
#~ msgstr[1] "%d contentes antes de penalização com "

#, fuzzy, c-format
#~| msgid "Cities: %d total, %d over threshold of %d cities."
#~ msgid " %d over nearest threshold of %d city."
#~ msgid_plural " %d over nearest threshold of %d cities."
#~ msgstr[0] "Cidades: %d total, %d acima do patamar de %d cidades."
#~ msgstr[1] "Cidades: %d total, %d acima do patamar de %d cidades."

#, fuzzy, c-format
#~ msgid "%d content before penalty."
#~ msgid_plural "%d content before penalty."
#~ msgstr[0] "%d contentes antes de penalização com "
#~ msgstr[1] "%d contentes antes de penalização com "

#, fuzzy, c-format
#~ msgid "%d additional unhappy citizen."
#~ msgid_plural "%d additional unhappy citizens."
#~ msgstr[0] "%d cidadãos descontentes adicionais."
#~ msgstr[1] "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "%d angry citizen."
#~ msgid_plural "%d angry citizens."
#~ msgstr[0] "%s cidadãos%s"
#~ msgstr[1] "%s cidadãos%s"

#, fuzzy
#~ msgid "Unlimited martial law in effect."
#~ msgstr "Lei marcial em prática ("

#, fuzzy, c-format
#~ msgid "Each military unit makes %d unhappy citizen content."
#~ msgid_plural "Each military unit makes %d unhappy citizens content."
#~ msgstr[0] ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."
#~ msgstr[1] ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."

#, c-format
#~ msgid "Luxury: %d total."
#~ msgstr "Luxo: %d total."

#, fuzzy, c-format
#~ msgid "Client does not support %s tilesets."
#~ msgstr ""
#~ "Cliente não suporta gráficos isométricos. A utilizar conjunto de imagens "
#~ "por omissão."

#, fuzzy, c-format
#~ msgid " (%s; %s)"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "?wonder:W"
#~ msgstr "?maravilha:m"

#, fuzzy
#~ msgid "?destroyed:D"
#~ msgstr "Torpedeiro"

#~ msgid "?built:B"
#~ msgstr "?construído:C"

#~ msgid "?obsolete:O"
#~ msgstr "?obsoleto:O"

#~ msgid "?redundant:*"
#~ msgstr "?redundante:*"

#, fuzzy, c-format
#~ msgid ""
#~ "Usage: %s [option ...]\n"
#~ "Valid option are:\n"
#~ msgstr ""
#~ "Modo de utilização: %s [opção ...]\n"
#~ "Opções válidas são:\n"

#, fuzzy
#~ msgid "Pass any following options to the UI."
#~ msgstr ""
#~ "      --\t\tPassar quaisquer das seguintes opções para o UI.\n"
#~ "\t\t\tTente \"%s -- --help\" para mais informações.\n"

#, fuzzy
#~ msgid "?attitude:Genocidal"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Belligerent"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Hostile"
#~ msgstr "?city:Nome"

#, fuzzy
#~ msgid "?attitude:Uncooperative"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Uneasy"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Neutral"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Respectful"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Helpful"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Enthusiastic"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Admiring"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "?attitude:Worshipful"
#~ msgstr "?diplomatic_state:Neutral"

#, fuzzy
#~ msgid "Is foreign"
#~ msgstr "Inserir"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile."
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on the tile or an adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on the tile or any adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?extra:Requires %s on a tile within the city radius."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?extra:Prevented by %s on any tile within the city radius."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?good:Requires import of %s ."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?goods:Prevented by import of %s."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile."
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on the tile or an adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrain:Requires %s on a tile within the city radius."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrain:Prevented by %s on any tile within the city radius."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Requires %s on a tile within the city radius, or the city radius "
#~ "of a trade partner."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?unit:Requires %s."
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "?unit:Does not apply to %s."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?ulist:Requires %s."
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "?ulist:Does not apply to %s."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?uclass:Requires %s units."
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "?uclass:Does not apply to %s units."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?uclasslist:Requires %s units."
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "?uclasslist:Does not apply to %s units."
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d veteran level."
#~ msgid_plural "Requires a unit with at least %d veteran levels."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d veteran level."
#~ msgid_plural "Requires a unit with fewer than %d veteran levels."
#~ msgstr[0] "Os %s aprenderam a Tecn. Futura %d."
#~ msgstr[1] "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy, c-format
#~ msgid "Requires a unit with at least %d hit point left."
#~ msgid_plural "Requires a unit with at least %d hit points left."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Requires a unit with fewer than %d hit point left."
#~ msgid_plural "Requires a unit with fewer than %d hit points left."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?output:Applies only to %s."
#~ msgstr "Vitória de equipa para %s"

#, fuzzy, c-format
#~ msgid "?output:Does not apply to %s."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?specialist:Applies only to %s."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?specialist:Does not apply to %s."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d for this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum city size of %d for this city or a trade partner."
#~ msgstr[0] "Civ: Aprendida Nova Forma de Governo"
#~ msgstr[1] "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgid_plural ""
#~ "Requires the city size to be less than %d for this city and all trade "
#~ "partners."
#~ msgstr[0] "Os %s aprenderam a Tecn. Futura %d."
#~ msgstr[1] "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy, c-format
#~ msgid "Requires a minimum city size of %d."
#~ msgid_plural "Requires a minimum city size of %d."
#~ msgstr[0] "Civ: Aprendida Nova Forma de Governo"
#~ msgstr[1] "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "Requires the city size to be less than %d."
#~ msgid_plural "Requires the city size to be less than %d."
#~ msgstr[0] "Os %s aprenderam a Tecn. Futura %d."
#~ msgstr[1] "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in the city."
#~ msgid_plural "Requires a minimum culture of %d in the city."
#~ msgstr[0] "Civ: Aprendida Nova Forma de Governo"
#~ msgstr[1] "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "Requires the culture in the city to be less than %d."
#~ msgid_plural "Requires the culture in the city to be less than %d."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Requires a minimum culture of %d in this city or a trade partner."
#~ msgid_plural ""
#~ "Requires a minimum culture of %d in this city or a trade partner."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgid_plural ""
#~ "Requires the culture in this city and all trade partners to be less than "
#~ "%d."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Requires your nation to have culture of at least %d."
#~ msgid_plural "Requires your nation to have culture of at least %d."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Prevented if your nation has culture of %d or more."
#~ msgid_plural "Prevented if your nation has culture of %d or more."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Requires someone on your team to have culture of at least %d."
#~ msgid_plural "Requires someone on your team to have culture of at least %d."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Prevented if anyone on your team has culture of %d or more."
#~ msgid_plural "Prevented if anyone on your team has culture of %d or more."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgid_plural ""
#~ "Requires someone in your current alliance to have culture of at least %d."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgid_plural ""
#~ "Prevented if anyone in your current alliance has culture of %d or more."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "Requires that some player has culture of at least %d."
#~ msgid_plural "Requires that some player has culture of at least %d."
#~ msgstr[0] "Os %s aprenderam a Tecn. Futura %d."
#~ msgstr[1] "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy, c-format
#~ msgid "Requires that no player has culture of %d or more."
#~ msgid_plural "Requires that no player has culture of %d or more."
#~ msgstr[0] "Os %s aprenderam a Tecn. Futura %d."
#~ msgstr[1] "Os %s aprenderam a Tecn. Futura %d."

#, fuzzy, c-format
#~ msgid "At most %d unit may be present on the tile."
#~ msgid_plural "At most %d units may be present on the tile."
#~ msgstr[0] "Civ: Aprendida Nova Forma de Governo"
#~ msgstr[1] "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid "There must be more than %d unit present on the tile."
#~ msgid_plural "There must be more than %d units present on the tile."
#~ msgstr[0] "Civ: Aprendida Nova Forma de Governo"
#~ msgstr[1] "Civ: Aprendida Nova Forma de Governo"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile or at least one cardinally adjacent tile must have %d unit or "
#~ "fewer."
#~ msgid_plural ""
#~ "The tile or at least one cardinally adjacent tile must have %d units or "
#~ "fewer."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "The tile and all cardinally adjacent tiles must have more than %d unit "
#~ "each."
#~ msgid_plural ""
#~ "The tile and all cardinally adjacent tiles must have more than %d units "
#~ "each."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "The tile or at least one adjacent tile must have %d unit or fewer."
#~ msgid_plural ""
#~ "The tile or at least one adjacent tile must have %d units or fewer."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "The tile and all adjacent tiles must have more than %d unit each."
#~ msgid_plural ""
#~ "The tile and all adjacent tiles must have more than %d units each."
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Prevented by %s terrain on the tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent "
#~ "tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any cardinally "
#~ "adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Requires %s terrain on a tile within the city radius or the "
#~ "city radius of a trade partner."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:Prevented by %s terrain on any tile within the city radius "
#~ "or the city radius of a trade partner."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s."
#~ msgstr "Vitória de equipa para %s"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?tileprop:Applies only to %s and adjacent tiles."
#~ msgstr "com %d maravilha\n"

#, fuzzy, c-format
#~ msgid "?tileprop:Does not apply to %s or adjacent tiles."
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy, c-format
#~ msgid "?utflag:\"%s\" units"
#~ msgstr " unidade"

#, fuzzy, c-format
#~ msgid "?ucflag:\"%s\" units"
#~ msgstr " unidade"

#, fuzzy, c-format
#~ msgid "<=%d unit"
#~ msgid_plural "<=%d units"
#~ msgstr[0] " unidade"
#~ msgstr[1] " unidade"

#, fuzzy, c-format
#~ msgid "?terrflag:\"%s\" terrain"
#~ msgstr "%s (veterana)"

#, fuzzy, c-format
#~ msgid "?baseflag:\"%s\" base"
#~ msgstr " unidade"

#, fuzzy, c-format
#~ msgid "?roadflag:\"%s\" road"
#~ msgstr "%s (veterana)"

#, fuzzy, c-format
#~ msgid "?extraflag:\"%s\" extra"
#~ msgstr "%s (veterana)"

#, fuzzy, c-format
#~ msgid "team %d"
#~ msgstr "Máquina a Vapor"

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "%s"
#~ msgstr[0] "%s actualizado para %s por %d moedas."
#~ msgstr[1] "%s actualizado para %s por %d moedas."

#, fuzzy, c-format
#~ msgid ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgid_plural ""
#~ "Upgrading %s to %s costs %d gold.\n"
#~ "%s"
#~ msgstr[0] ""
#~ "Actualizar %s para %s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Actualizar %s para %s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#, fuzzy
#~ msgid "?uclassflag:Missile"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?uclassflag:CanFortify"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Cant_Fortify"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "?unitflag:Partial_Invis"
#~ msgstr "Lider"

#~ msgid "'Cause civilization should be free!"
#~ msgstr "Porque civilization deveria ser livre!"

#, fuzzy
#~ msgid "lagging connection"
#~ msgstr "<nenhuma ligação>"

#, fuzzy
#~ msgid ""
#~ "City Walls make it easier to defend a city.  They triple the defense "
#~ "strength of units within the city against land, sea, and helicopter "
#~ "units.  They are ineffective against non-helicopter airborne units as "
#~ "well as Artillery.  City Walls also prevent the loss of population which "
#~ "occurs when a defending unit is destroyed by a land unit."
#~ msgstr ""
#~ "Muralhas tornam mais fácil a defesa de uma cidade.  Triplicam a força de "
#~ "defesa das unidades contidas na cidade contra unidades terrestres, "
#~ "marítimas e helicópteros.  São ineficientes contra unidades "
#~ "aerotransportadas não-helicópetros bem como Artilharia.  Muralhas também "
#~ "impedem a redução de população que ocorre quando uma unidade defensora é "
#~ "destruida por uma unidade terrestre inimiga."

#, fuzzy
#~ msgid ""
#~ "Building a mine on suitable terrain increases the number of production "
#~ "points produced by that tile. However, it is not possible to have an "
#~ "irrigation system and a mine on the same tile."
#~ msgstr ""
#~ "Alguns tipos de terreno podem ser minados, o que aumenta o número de "
#~ "recursos (escudos) produzidos por essa quadrícula."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. This requires a nearby source of water: an "
#~ "ocean or river tile, or another tile with an irrigation system, must "
#~ "share an edge (not just a corner) with the target tile. Once irrigated, "
#~ "land remains so even if the water source is removed. When Refrigeration "
#~ "is known, irrigation systems can be upgraded to Farmland by irrigating "
#~ "them a second time; this provides more food to a city if it has a "
#~ "Supermarket."
#~ msgstr ""
#~ "Tipos adequados de terreno podem ser irrigados.  Isto requer uma fonte de "
#~ "água próxima: uma quadrícula de Oceano ou Rio, ou outra quadrícula "
#~ "irrigada tem de estar directamente adjacente à quadrícula alvo, para "
#~ "norte, sul, este ou oeste.  Irrigar uma quadrícula faz com que produza "
#~ "comida adicional em cada turno.  Adicionalmente, caso exista a tecnologia "
#~ "necessária, poderá irrigar uma quadrícula uma segunda vez, tornando-a "
#~ "numa ainda mais produtiva Quinta."

#, fuzzy, c-format
#~ msgid "You found %d gold."
#~ msgid_plural "You found %d gold."
#~ msgstr[0] "Você encontrou %d moedas."
#~ msgstr[1] "Você encontrou %d moedas."

#, fuzzy
#~ msgid "Workers have the ability to improve terrain tiles."
#~ msgstr ""
#~ "Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
#~ "quadrículas de terreno."

#, fuzzy
#~ msgid "You're the first one to launch spaceship towards Alpha Centauri!"
#~ msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#, fuzzy
#~ msgid "You have launched spaceship towards Alpha Centauri!"
#~ msgstr "A nave espacial dos %s chegou a Alfa Centauro."

#, fuzzy
#~ msgid "You have entire world mapped!"
#~ msgstr "Você recebeu o mapa mundo de %s."

#, fuzzy
#~ msgid "Your city is the first one to achieve 1000 culture points!"
#~ msgstr "Você dá a cidade de %s aos %s."

#, fuzzy
#~ msgid ""
#~ "Building an irrigation system on a suitable tile causes it to produce "
#~ "some extra food each turn. Without knowledge of Electricity, this "
#~ "requires a nearby source of water: an ocean, lake, or river tile, or "
#~ "another tile with an irrigation system, must share an edge (not just a "
#~ "corner) with the target tile. Once Electricity is known, irrigation "
#~ "systems may be built without a water source. Once irrigated, land remains "
#~ "so even if the water source is removed. When Refrigeration is known, "
#~ "irrigation systems can be upgraded to Farmland by irrigating them a "
#~ "second time; this provides more food to a city if it has a Supermarket."
#~ msgstr ""
#~ "Tipos adequados de terreno podem ser irrigados.  Isto requer uma fonte de "
#~ "água próxima: uma quadrícula de Oceano ou Rio, ou outra quadrícula "
#~ "irrigada tem de estar directamente adjacente à quadrícula alvo, para "
#~ "norte, sul, este ou oeste.  Irrigar uma quadrícula faz com que produza "
#~ "comida adicional em cada turno.  Adicionalmente, caso exista a tecnologia "
#~ "necessária, poderá irrigar uma quadrícula uma segunda vez, tornando-a "
#~ "numa ainda mais produtiva Quinta."

#, fuzzy
#~ msgid ""
#~ "Space Modules are the most expensive parts of spaceships.  There are "
#~ "three different types of Space Module:\n"
#~ "\n"
#~ "- Habitation Module: provides living space for 10,000 people.\n"
#~ "\n"
#~ "- Life Support Module: provides food and water for the population of  one "
#~ "Habitation Module.\n"
#~ "\n"
#~ "- Solar Panels: provides the energy needed for any two of the other  "
#~ "Modules.\n"
#~ "\n"
#~ "You can build up to 4 Space Modules of each kind."
#~ msgstr ""
#~ "Módulos Espaciais são o componente mais dispendioso da nave espacial.  "
#~ "Existem três tipos diferentes de Módulos Espaciais:\n"
#~ "\n"
#~ "- Módulo Habitacional: disponibiliza espaço habitacional para 10.000 "
#~ "pessoas.\n"
#~ "\n"
#~ "- Módulo de Suporte à Vida: disponibiliza comida e água para a população "
#~ "de um Módulo Habitacional.\n"
#~ "\n"
#~ "- Paineis Solares: disponibiliza a energia necessária a qualquer um dos "
#~ "outros dois módulos.\n"
#~ "\n"
#~ "Pode construir até 4 Módulos Espaciais de cada tipo.\n"
#~ "\n"
#~ "Antes de poder construir qualquer componente da nave espacial, a "
#~ "maravilha do mundo Programa Apolo terá de ser construida por um qualquer "
#~ "jogador."

#, fuzzy, c-format
#~ msgid "It was a safe containing %d gold."
#~ msgid_plural "It was a safe containing %d gold."
#~ msgstr[0] ""
#~ "%s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "%s custa %d moedas.\n"
#~ "Tesouro contém %d moedas."

#, fuzzy
#~ msgid ""
#~ "    If you move all of your citizens into the city and right-click on the "
#~ "central tile of the land, the citizens will be rearranged to maximize "
#~ "food production."
#~ msgstr ""
#~ "    Se mover todos os cidadãos para dentro da cidade e fizer clique-"
#~ "direito na quadrícula central dos terrenos de cultivo, os cidadãos serão "
#~ "recolocados por forma a maximizar a produção de comida."

#, fuzzy
#~ msgid ""
#~ "   - One important thing to note: when a city is transferred, any units "
#~ "in the field and supported by that city are also transferred (but not "
#~ "those sitting in other cities).  So make sure the other player isn't "
#~ "getting a better deal than you expect."
#~ msgstr ""
#~ "     Claro que o dono dessa cidade pode sempre dar-lha, situação em que a "
#~ "área em redor da cidade é mostrada no seu mapa.  Algo importante a "
#~ "recordar: quaisquer unidades no terreno e suportadas por essa cidade são "
#~ "também transferidas (mas não unidades que estejam dentro de outras "
#~ "cidades). Assim, certifique-se de que o outro jogador não está a obter um "
#~ "negócio melhor do que o que você espera."

#, fuzzy
#~ msgid ""
#~ "The net benefit of a tile for your city depends on your government type "
#~ "as well as city improvements and wonders."
#~ msgstr ""
#~ "Os benefícios de uma quadrícula para a sua cidade dependem do seu tipo de "
#~ "governo bem como das construções e maravilhas que a cidade possuir."

#, fuzzy
#~ msgid ""
#~ "Mines can be built on some types of terrain, which increases the number "
#~ "of production points (shields) produced by that tile."
#~ msgstr ""
#~ "Alguns tipos de terreno podem ser minados, o que aumenta o número de "
#~ "recursos (escudos) produzidos por essa quadrícula."

#, fuzzy
#~ msgid ""
#~ " - Under Anarchy or Despotism, you will not suffer the normal production "
#~ "penalty for tiles which produce more than 2 points of any resource (food, "
#~ "production, or trade)."
#~ msgstr ""
#~ " - Sob uma Anarquia ou Despotismo, não sofrerá a normal penalização de "
#~ "produção para quadrículas que produzam mais do que 2 unidades de qualquer "
#~ "recurso (comida, escudos ou comércio)."

#, fuzzy
#~ msgid ""
#~ " - Under Monarchy or Communism, your city will gain the trade bonus of "
#~ "Republican/Democratic governments: 1 bonus trade point in any tile which "
#~ "already produces at least 1 trade."
#~ msgstr ""
#~ " - Sob uma Monarquia ou Comunismo, a sua cidade ganha a bonificação de "
#~ "comércio dos governos Republicanos/Democráticos: 1 bónus de comércio em "
#~ "todas as quadrículas que já produzam pelo menos 1 ponto de comércio."

#, fuzzy
#~ msgid " Pollution"
#~ msgstr "Poluição"

#, fuzzy
#~ msgid " - Trade surplus."
#~ msgstr "?Trade surplus [short]:+M"

#, fuzzy
#~ msgid " - Luxury and science output."
#~ msgstr "Seleccione as taxas de imposto, luxo e ciência"

#, fuzzy
#~ msgid ""
#~ " - If the attacker is a veteran, its strength is multiplied by the bonus "
#~ "associated with its veteran level."
#~ msgstr " - Se o atacante for veterano, a sua força é multiplicada por 1.5."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a veteran, then its strength is multiplied by the "
#~ "bonus associated with its veteran level."
#~ msgstr " - Se o defensor for veterano, a sua força é multiplicada por 1.5."

#~ msgid ""
#~ " - Then the defender's strength is multiplied by the defense factor of "
#~ "the terrain it occupies."
#~ msgstr ""
#~ " - Depois a força do defensor é multiplicada pelo factor de defesa do "
#~ "terreno ocupado."

#, fuzzy
#~ msgid ""
#~ " - If the defender is a land unit, and is either fortified or inside a "
#~ "city, its strength is multiplied by 1.5."
#~ msgstr ""
#~ " - Finalmente, se o defensor for uma unidade terrestre, e estiver "
#~ "fortificado ou no interior de uma cidade, a sua força é multiplicada por "
#~ "1.5."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled if it is a Pikeman unit defending "
#~ "against a mounted unit."
#~ msgstr ""
#~ " - De seguida, a força do defensor é duplicada se for uma unidade de "
#~ "Lanceiros a defender-se de uma unidade montada."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is an AEGIS Cruiser defending against airborne units "
#~ "(including missiles and Helicopters), the defense is quintupled."
#~ msgstr ""
#~ " - Se o defensor for um Cruzador AEGIS a defender-se de unidades aéreas "
#~ "(incluindo mísseis e Helicópteros), a defesa é quintuplicada."

#, fuzzy
#~ msgid ""
#~ "   - The defender's strength is doubled again if it is in a city with a "
#~ "SAM Battery and the attacker is an air unit (other than a Helicopter or a "
#~ "missile)."
#~ msgstr ""
#~ " - A força do defensor é duplicada novamente se estiver no interior de "
#~ "uma cidade com uma Bateria SAM e se o atacante for uma unidade aérea "
#~ "(excepto Helicópteros) ou um míssil."

#, fuzzy
#~ msgid ""
#~ "   - An SDI Defense doubles the defender's strength against missile "
#~ "attacks."
#~ msgstr ""
#~ " - Uma Defesa SDI duplica novamente a força do defensor contra ataques de "
#~ "mísseis."

#, fuzzy
#~ msgid ""
#~ "   - If the attacker is a ship and the defender is in a city with a "
#~ "Coastal Defense, the defender's strength is doubled."
#~ msgstr ""
#~ " - Se o atacante for um navio e o defensor estiver numa cidade com uma "
#~ "Defesa Costeira, a força do defensor é duplicada."

#, fuzzy
#~ msgid ""
#~ "   - Against land units (other than Howitzers) and Helicopters, defending "
#~ "units in a city with City Walls have their strength tripled."
#~ msgstr ""
#~ " - Contra unidades terrestres (excepto Howitzers) e Helicópteros, as "
#~ "unidades defensoras numa cidade com Muralhas têm a sua força triplicada."

#, fuzzy
#~ msgid ""
#~ "   - If the defender is in a fortress (and not a city), its strength is "
#~ "doubled."
#~ msgstr ""
#~ " - Se o defensor estiver numa fortaleza (e não numa cidade), a sua força "
#~ "é duplicada."

#, fuzzy
#~ msgid ""
#~ "   - Finally, if the attacker is a fighter and the defender is a "
#~ "helicopter, the defender's strength is halved."
#~ msgstr ""
#~ " - Se o atacante for um navio e o defensor estiver numa cidade com uma "
#~ "Defesa Costeira, a força do defensor é duplicada."

#~ msgid ""
#~ " - If the defender is a ship and is inside a city the firepower of the "
#~ "attacker is doubled and the firepower of the ship is set to 1."
#~ msgstr ""
#~ " - Se o defensor for um navio e estiver dentro de uma cidade o poder de "
#~ "fogo do atacante é duplicado e o poder de fogo do navio colocado a 1."

#, fuzzy
#~ msgid ""
#~ " - If a fighter is attacking a helicopter the firepower of the helicopter "
#~ "is set to 1."
#~ msgstr ""
#~ " - Se um Caça estiver a atacar um Helicóptero o poder de fogo do "
#~ "Helicóptero é colocado a 1."

#, fuzzy
#~ msgid ""
#~ " - If a ship is attacking a land unit on land the firepower of both is "
#~ "set to 1."
#~ msgstr ""
#~ " - Se um navio estiver a atacar uma unidade terrestre o poder de fogo de "
#~ "ambos é colocado a 1."

#~ msgid ""
#~ "Internally, the values used for attacker and defender strength are 180 "
#~ "and 225, respectively."
#~ msgstr ""
#~ "Internamente, os valores utilizados para atacante e defensor são, "
#~ "respectivamente, de 180 e 225."

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with '/' are interpreted as server commands and "
#~ "executed, if you have the required access level."
#~ msgstr ""
#~ "  - As mensagens iniciadas por '/' são interpretadas como comandos do "
#~ "servidor (caso o servidor seja recente; os servidores 1.8.0 não o são) e "
#~ "por ele executados, caso tenha os respectivos direitos de acesso."

#, fuzzy
#~ msgid ""
#~ "  - Messages starting with 'John::' are private messages as above, but "
#~ "will match only users (not players) named 'John'. A user name 'Johnathan' "
#~ "will still be matched."
#~ msgstr ""
#~ "  - As mensagens que iniciadas por 'foo:' são mensagens privadas para o "
#~ "jogador de nome 'foo'; os nomes dos jogadores podem ser abreviados."

#~ msgid ""
#~ "To add an item to the worklist, double-click the desired item in the list "
#~ "of available items. You can also press the Help button to get help on the "
#~ "selected item. Pressing Help with no item selected will display this page."
#~ msgstr ""
#~ "Para adicionar um item à lista de tarefas, faça um clique-duplo sobre o "
#~ "item desejado na lista de itens disponíveis. Pode também primir o botão "
#~ "Ajuda para obter informação sobre o item seleccionado. Primir Ajuda sem "
#~ "ter nenhum item seleccionado irá apresentar esta página."

#~ msgid ""
#~ "Keyboard shortcuts: Home to focus the worklist, End to focus the "
#~ "available list, Up/Down arrows to select previous/next item in worklist "
#~ "or available list, PageUp/Down to move items up/down in the worklist, "
#~ "Insert to insert items from the available list into the worklist and "
#~ "Delete to delete the selected item from the worklist."
#~ msgstr ""
#~ "Atalhos de teclado: Home para focar a lista de tarefas, End para focar a "
#~ "lista de siponíveis, setas Cima/Baixo para seleccionar o item anterior/"
#~ "seguinte na lista de tarefas ou disponíveis, PageUp/Down para mover itens "
#~ "acima/abaixo na lista de tarefas, Insert para inserir itens da lista de "
#~ "disponíveis na de tarefas e Delete para remover o item seleccionado da "
#~ "lista de tarefas."

#~ msgid ""
#~ "  Original authors:\n"
#~ "    (they are no longer involved, please don't mail them!)"
#~ msgstr ""
#~ "  Autores originais:\n"
#~ "    (eles já não estão envolvidos no projecto, não os perturbem!)"

#, fuzzy, c-format
#~| msgid "%s%d shield"
#~ msgid "Cost: %d shield"
#~ msgid_plural "Cost: %d shields"
#~ msgstr[0] "%s%d escudo(s)"
#~ msgstr[1] "%s%d escudo(s)"

#, fuzzy
#~ msgid "Modpack control file has no capability string"
#~ msgstr "Expressão de funcionalidade do cliente: %s"

#, fuzzy
#~ msgid "Modpack name not defined in control file"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#, fuzzy
#~ msgid "Modpack version not defined in control file"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#, fuzzy, c-format
#~ msgid "Failed to create control directory \"%s\""
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "?license:Unknown"
#~ msgstr "Desconhecido"

#, fuzzy, c-format
#~ msgid "Name=\"%s\""
#~ msgstr "Nome"

#, fuzzy, c-format
#~ msgid "Version=\"%s\""
#~ msgstr "Versão"

#, fuzzy, c-format
#~ msgid "Comment=\"%s\""
#~ msgstr "Observações"

#, fuzzy, c-format
#~| msgid "Unknown option '%s'."
#~ msgid "Unknown option '--' '%s'"
#~ msgstr "Opção '%s' desconhecida."

#, fuzzy
#~ msgid "Failed to start downloader"
#~ msgstr "Erro ao criar novo jogador IA: %s."

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk2)"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3)"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy
#~ msgid "Freeciv modpack installer (gtk3x)"
#~ msgstr "Selectione Avanço a Roubar"

#, fuzzy, c-format
#~ msgid "You sell %s in %s for %d gold."
#~ msgid_plural "You sell %s in %s for %d gold."
#~ msgstr[0] "Você vende %s em %s por %d moedas."
#~ msgstr[1] "Você vende %s em %s por %d moedas."

#, fuzzy, c-format
#~ msgid "%d gold required."
#~ msgid_plural "%d gold required."
#~ msgstr[0] "%3d moedas por turno"
#~ msgstr[1] "%3d moedas por turno"

#, fuzzy, c-format
#~ msgid "%s You only have %d gold."
#~ msgid_plural "%s You only have %d gold."
#~ msgstr[0] "%s custa %d moedas e você apenas tem %d moedas."
#~ msgstr[1] "%s custa %d moedas e você apenas tem %d moedas."

#, fuzzy, c-format
#~ msgid "?unit:You bought %s in %s."
#~ msgstr "Você não compra %s em %s!"

#, fuzzy, c-format
#~ msgid "?improvement:You bought %s in %s."
#~ msgstr "Você não compra %s em %s!"

#, fuzzy, c-format
#~ msgid "You conquer %s; your lootings accumulate to %d gold!"
#~ msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
#~ msgstr[0] "Você conquistou %s, a pilhagem acumulou %d moedas!"
#~ msgstr[1] "Você conquistou %s, a pilhagem acumulou %d moedas!"

#, fuzzy, c-format
#~ msgid "%s conquered %s and looted %d gold from the city."
#~ msgid_plural "%s conquered %s and looted %d gold from the city."
#~ msgstr[0] "%s conquistou %s e pilhou %d moedas da cidade."
#~ msgstr[1] "%s conquistou %s e pilhou %d moedas da cidade."

#, fuzzy, c-format
#~ msgid "You have liberated %s! Lootings accumulate to %d gold."
#~ msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
#~ msgstr[0] "Você libertou %s! A pilhagem acumulou %d moedas."
#~ msgstr[1] "Você libertou %s! A pilhagem acumulou %d moedas."

#, fuzzy, c-format
#~ msgid "%s liberated %s and looted %d gold from the city."
#~ msgid_plural "%s liberated %s and looted %d gold from the city."
#~ msgstr[0] "%s libertou %s e pilhou %d moedas da cidade."
#~ msgstr[1] "%s libertou %s e pilhou %d moedas da cidade."

#, fuzzy, c-format
#~ msgid "You sell %s in %s (now landlocked) for %d gold."
#~ msgid_plural "You sell %s in %s (now landlocked) for %d gold."
#~ msgstr[0] "Você vende %s em %s (agora isolado) por %d moedas."
#~ msgstr[1] "Você vende %s em %s (agora isolado) por %d moedas."

#, fuzzy, c-format
#~| msgid "%s is selling %s (obsolete) for %d."
#~ msgid "%s is selling %s (obsolete) for %d."
#~ msgid_plural "%s is selling %s (obsolete) for %d."
#~ msgstr[0] "%s está a vender %s (obsoleto) por %d."
#~ msgstr[1] "%s está a vender %s (obsoleto) por %d."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is required. Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?extra:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is required. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrain:%s can't build %s from the worklist; %s terrain is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?nation:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is required. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?ngroup:%s can't build %s from the worklist; %s nation is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; more than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; more than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ " %s não pode construir %s da lista de tarefas; Motivo desconhecido! A "
#~ "adiar..."
#~ msgstr[1] ""
#~ " %s não pode construir %s da lista de tarefas; Motivo desconhecido! A "
#~ "adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "%s can't build %s from the worklist; fewer than %d unit on tile.  "
#~ "Postponing..."
#~ msgid_plural ""
#~ "%s can't build %s from the worklist; fewer than %d units on tile.  "
#~ "Postponing..."
#~ msgstr[0] ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."
#~ msgstr[1] ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "required.  Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid ""
#~ "?terrainclass:%s can't build %s from the worklist; %s terrain is "
#~ "prohibited.  Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy, c-format
#~ msgid "%s boosts research; you gain %d immediate advance."
#~ msgid_plural "%s boosts research; you gain %d immediate advances."
#~ msgstr[0] "%s potencia a investigação, você ganha imediatamente 2 avanços."
#~ msgstr[1] "%s potencia a investigação, você ganha imediatamente 2 avanços."

#, fuzzy, c-format
#~ msgid "?frombldg:Acquired %s from %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#, fuzzy, c-format
#~ msgid "?frombldg:The %s have acquired %s from %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#, c-format
#~ msgid ""
#~ "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
#~ msgstr ""
#~ "Aviso: a opção %s está obsoleta.  Utilize -m para activar o "
#~ "metaservidor.\n"

#, c-format
#~ msgid "Error: unknown option '%s'\n"
#~ msgstr "Erro: opção desconhecida '%s'\n"

#, fuzzy
#~ msgid "Metaserver ADDR"
#~ msgstr "Metaservidor"

#, fuzzy
#~| msgid "Type"
#~ msgid "type TYPE"
#~ msgstr "Tipo"

#, fuzzy
#~ msgid "scenarios DIR"
#~ msgstr "Ler Cenário"

#, fuzzy
#~ msgid "Serverid ID"
#~ msgstr "Operador do Servidor: %s"

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'handicapped', and "
#~ "sets the default level for any new AI players to 'handicapped'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (iniciado), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (iniciado), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (normal), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'. With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'hard' (difícil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'. With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'easy' (fácil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this. With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'experimental', definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador. DESTINA-SE APENAS A TESTES DE NOVAS FUNCIONALIDADES DA IA! Em "
#~ "servidores normais, esta opção não tem qualquer efeito."

#, c-format
#~ msgid "A treaty containing %d clause was agreed upon."
#~ msgid_plural "A treaty containing %d clauses was agreed upon."
#~ msgstr[0] "Foi acordado um tratado contendo %d cláusula."
#~ msgstr[1] "Foi acordado um tratado contendo %d cláusulas."

#, fuzzy, c-format
#~| msgid "The %s have acquired %s from the %s."
#~ msgid "?fromplr:The %s have acquired %s from the %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#, fuzzy, c-format
#~ msgid "You get %d gold."
#~ msgid_plural "You get %d gold."
#~ msgstr[0] "Você obteve %d moedas."
#~ msgstr[1] "Você obteve %d moedas."

#, fuzzy, c-format
#~| msgid "Your %s stole %s from %s."
#~ msgid "Your %s stole %d gold from %s."
#~ msgid_plural "Your %s stole %d gold from %s."
#~ msgstr[0] "O seu %s roubou %s aos %s."
#~ msgstr[1] "O seu %s roubou %s aos %s."

#, fuzzy, c-format
#~ msgid "The %s are suspected of stealing %d gold from %s."
#~ msgid_plural "The %s are suspected of stealing %d gold from %s."
#~ msgstr[0] "%s de %s falhou o roubo de tecnologia de %s."
#~ msgstr[1] "%s de %s falhou o roubo de tecnologia de %s."

#, fuzzy
#~ msgid ""
#~ "Saved game uses the ancient format terrain ruleset, and is no longer "
#~ "supported."
#~ msgstr ""
#~ "O jogo gravado utiliza o conjunto de regras de terreno clássicas, que já "
#~ "não é suportado."

#, c-format
#~ msgid ""
#~ "Warning: Different rulesetdirs ('%s' and '%s') are no longer supported. "
#~ "Using '%s'."
#~ msgstr ""
#~ "Aviso: Diferentes directórios de regras ('%s' e '%s') já não são "
#~ "suportados. A utilizar '%s'."

#, fuzzy
#~ msgid "Saved game is too old, at least version 2.0.0 required."
#~ msgstr "Jogo gravado demasiado antigo, requerida pelo menos versão 1.9.0."

#, fuzzy, c-format
#~ msgid "Civil war partitions the %s; the %s now hold %d city."
#~ msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
#~ msgstr[0] ""
#~ " A captura da capital de %s e a destruição da estrutura administrativa\n"
#~ "      do império despoletaram uma guerra civil.  Oportunistas juntaram-se "
#~ "à causa rebelde,\n"
#~ "      e o arrivista %s detém o poder em %d províncias rebeldes."
#~ msgstr[1] ""
#~ " A captura da capital de %s e a destruição da estrutura administrativa\n"
#~ "      do império despoletaram uma guerra civil.  Oportunistas juntaram-se "
#~ "à causa rebelde,\n"
#~ "      e o arrivista %s detém o poder em %d províncias rebeldes."

#, c-format
#~ msgid "with %d wonder\n"
#~ msgid_plural "with %d wonders\n"
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilhas\n"

#, fuzzy
#~ msgid " sq. mi."
#~ msgid_plural " sq. mi."
#~ msgstr[0] " milhas quadradas"
#~ msgstr[1] " milhas quadradas"

#, fuzzy
#~ msgid " M tons"
#~ msgid_plural " M tons"
#~ msgstr[0] " M toneladas"
#~ msgstr[1] " M toneladas"

#, fuzzy
#~ msgid " M goods"
#~ msgid_plural " M goods"
#~ msgstr[0] " M bens"
#~ msgstr[1] " M bens"

#~ msgid " month"
#~ msgid_plural " months"
#~ msgstr[0] " mês"
#~ msgstr[1] " meses"

#~ msgid " ton"
#~ msgid_plural " tons"
#~ msgstr[0] " tonelada"
#~ msgstr[1] " toneladas"

#, fuzzy
#~ msgid "Can found cities."
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy, c-format
#~ msgid "?fromscript:You acquire %s."
#~ msgstr "Listas de tarefas"

#, fuzzy, c-format
#~ msgid "?fromscript:The %s acquire %s."
#~ msgstr "Listas de tarefas"

#~ msgid "Server cannot read standard input. Ignoring input."
#~ msgstr "Servidor incapaz de ler da consola. A ignorar consola."

#, fuzzy, c-format
#~ msgid "Server: bad address: <%s:%d>."
#~ msgstr "Metaservidor: endereço inválido: [%s:%d]."

#~ msgid "Savegame compression level"
#~ msgstr "Nível de compressão do jogo gravado"

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed depending on the "
#~ "'compresstype' setting. Larger values will give better compression but "
#~ "take longer."
#~ msgstr ""
#~ "Se não-zero, os jogos gravados serão comprimidos utilizando a zlib "
#~ "(formato gzip).  Valores mais elevados darão maior compressão mas demoram "
#~ "mais tempo.  Se o máximo for zero este servidor não foi compilado para "
#~ "utilizar a zlib."

#, fuzzy, c-format
#~ msgid ", %d connection:"
#~ msgid_plural ", %d connections:"
#~ msgstr[0] " %d ligação:"
#~ msgstr[1] " %d ligações:"

#, fuzzy, c-format
#~ msgid "?fromeffect:%s acquired from %s!"
#~ msgstr "Os %s adquiriram %s (Tratado) aos %s"

#, fuzzy, c-format
#~ msgid "?fromeffect:%s acquired from %s's %s!"
#~ msgstr "Os %s adquiriram %s (Tratado) aos %s"

#, fuzzy, c-format
#~ msgid "?fromeffect:The %s have acquired %s from %s."
#~ msgstr "Os %s adquiriram %s dos %s."

#, fuzzy, c-format
#~ msgid "%d %s upgraded to %s for %d gold."
#~ msgid_plural "%d %s upgraded to %s for %d gold."
#~ msgstr[0] "%d %s actualizado para %s por %d moedas."
#~ msgstr[1] "%d %s actualizado para %s por %d moedas."

#, fuzzy, c-format
#~ msgid "%s upgraded to %s for %d gold."
#~ msgid_plural "%s upgraded to %s for %d gold."
#~ msgstr[0] "%s actualizado para %s por %d moedas."
#~ msgstr[1] "%s actualizado para %s por %d moedas."

#, fuzzy, c-format
#~| msgid "Your %s stole %s from %s."
#~ msgid "Your %s can't be more than %d tile away to do %s."
#~ msgid_plural "Your %s can't be more than %d tiles away to do %s."
#~ msgstr[0] "O seu %s roubou %s aos %s."
#~ msgstr[1] "O seu %s roubou %s aos %s."

#, fuzzy, c-format
#~ msgid "Your attacking %s failed against the %s %s!"
#~ msgstr "Os seus %s atacantes falharam contra os %s, %s!"

#, fuzzy, c-format
#~ msgid "      The city of %s already has %d better trade route!"
#~ msgid_plural "      The city of %s already has %d better trade routes!"
#~ msgstr[0] "      A cidade de %s já possui %d rotas comerciais!"
#~ msgstr[1] "      A cidade de %s já possui %d rotas comerciais!"

#, fuzzy
#~ msgid "?tradebonustype:gold and research"
#~ msgstr "Vel. investigação: nenhuma"

#, fuzzy, c-format
#~ msgid ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgid_plural ""
#~ "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d "
#~ "in %s."
#~ msgstr[0] ""
#~ " Os seus %s de %s chegaram a %s, e receitas ascendem a %d em moedas e "
#~ "pesquisa científica."
#~ msgstr[1] ""
#~ " Os seus %s de %s chegaram a %s, e receitas ascendem a %d em moedas e "
#~ "pesquisa científica."

#, fuzzy, c-format
#~ msgid "Barbarian leader captured; %d gold ransom paid."
#~ msgid_plural "Barbarian leader captured; %d gold ransom paid."
#~ msgstr[0] "Lider bárbaro capturado, recebidas %d moedas de resgate."
#~ msgstr[1] "Lider bárbaro capturado, recebidas %d moedas de resgate."

#, fuzzy, c-format
#~ msgid "Your attacking %s succeeded against the %s %s!"
#~ msgstr "Os seus %s atacantes venceram contra os %s, %s!"

#, fuzzy, c-format
#~ msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against the %s %s (and %d other units)!"
#~ msgstr[0] "Os seus %s atacantes venceram contra os %s, %s (%d)!"
#~ msgstr[1] "Os seus %s atacantes venceram contra os %s, %s (%d)!"

#, fuzzy, c-format
#~ msgid "%s and %d other unit lost to an attack from the %s %s."
#~ msgid_plural "%s and %d other units lost to an attack from the %s %s."
#~ msgstr[0] "%s (%d) perdido num ataque dos %s, unidade %s."
#~ msgstr[1] "%s (%d) perdido num ataque dos %s, unidade %s."

#, fuzzy, c-format
#~ msgid "%d unit lost when the %s %s attacked the %s %s."
#~ msgid_plural "%d units lost when the %s %s attacked the %s %s."
#~ msgstr[0] "Auto-Ataque: %d %s de %s a atacar %s de %s"
#~ msgstr[1] "Auto-Ataque: %d %s de %s a atacar %s de %s"

#, fuzzy, c-format
#~ msgid "%d unit escaped from attack by %s %s"
#~ msgid_plural "%d units escaped from attack by %s %s"
#~ msgstr[0] "Auto-Ataque: %d %s de %s a atacar %s de %s"
#~ msgstr[1] "Auto-Ataque: %d %s de %s a atacar %s de %s"

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target tile."
#~ msgstr "O seu %s não encontrou o %s a sabotar em %s."

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target city."
#~ msgstr "O seu %s não encontrou o %s a sabotar em %s."

#, fuzzy, c-format
#~| msgid "Your %s could not find the %s to sabotage in %s."
#~ msgid "%s could not do %s. No target unit."
#~ msgstr "O seu %s não encontrou o %s a sabotar em %s."

#, fuzzy, c-format
#~ msgid "?or-list-single:%s"
#~ msgstr "Listas de tarefas"

#, fuzzy, c-format
#~ msgid "?or-list:%s or %s"
#~ msgstr "Listas de tarefas"

#, fuzzy, c-format
#~ msgid "?or-list:%s"
#~ msgstr "Listas de tarefas"

#, fuzzy, c-format
#~ msgid "?or-list:, %s"
#~ msgstr ", %s"

#, fuzzy, c-format
#~ msgid "?or-list:, or %s"
#~ msgstr "Listas de tarefas"

#, fuzzy, c-format
#~ msgid "?and-list-single:%s"
#~ msgstr "Celeiro"

#, fuzzy, c-format
#~ msgid "?and-list:%s and %s"
#~ msgstr "Especiais"

#, fuzzy, c-format
#~ msgid "?and-list:%s"
#~ msgstr "Celeiro"

#, fuzzy, c-format
#~ msgid "?and-list:, %s"
#~ msgstr ", %s"

#, fuzzy, c-format
#~ msgid "?and-list:, and %s"
#~ msgstr "Especiais"

#, c-format
#~ msgid "Empty argument for \"%s\".\n"
#~ msgstr "Argumento vazio para \"%s\".\n"

#, c-format
#~ msgid "Missing argument for \"%s\".\n"
#~ msgstr "Argumento em falta para \"%s\".\n"

#, fuzzy, c-format
#~ msgid ""
#~ "You are running Freeciv without using iconv. Unless\n"
#~ "you are using the UTF-8 character set, some characters\n"
#~ "may not be displayed properly. You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Está a executar o Freeciv sem utilizar o iconv. Excepto\n"
#~ "se estiver a utilizar o conjunto de caracteres latin1,\n"
#~ "alguns caracteres poderão não ser apresentados correctamente.\n"
#~ "Pode obter o iconv em http://gnu.org/."

#, fuzzy, c-format
#~ msgid "Could not convert text from %s to %s: %s.\n"
#~ msgstr "Incapaz de ler directório de dados %s: %s."

#, c-format
#~ msgid "Bad log level \"%s\".\n"
#~ msgstr "Nível de depuração \"%s\" incorrecto.\n"

#, c-format
#~ msgid "Bad log level %d in \"%s\".\n"
#~ msgstr "Nível de depuração %d em \"%s\" incorrecto.\n"

#, fuzzy, c-format
#~| msgid ""
#~| "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level "
#~ "%d.\n"
#~ msgstr ""
#~ "Freeciv tem de ser compilado com a opção DEBUG para utilizar o nível de "
#~ "depuração %d.\n"

#, fuzzy, c-format
#~| msgid "Bad log level %d in \"%s\".\n"
#~ msgid "Bad log level %c in \"%s\".\n"
#~ msgstr "Nível de depuração %d em \"%s\" incorrecto.\n"

#, c-format
#~ msgid "Badly formed log level argument \"%s\".\n"
#~ msgstr "Argumento de nível de log \"%s\" mal formado.\n"

#, c-format
#~ msgid "Not an integer: '%s'\n"
#~ msgstr "Não é um inteiro: '%s'\n"

#, c-format
#~ msgid "Empty filename in log level argument \"%s\".\n"
#~ msgstr "Nome de ficheiro vazio no argumento de nível de log \"%s\".\n"

#, fuzzy
#~ msgid ""
#~ "Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log "
#~ "levels based on files.\n"
#~ msgstr ""
#~ "Freeciv tem de ser compilado com a opção DEBUG para utilizar o nível de "
#~ "depuração %d.\n"

#, fuzzy, c-format
#~ msgid "Couldn't open logfile: %s for appending \"%s\".\n"
#~ msgstr "Incapaz de abrir ficheiro de log: %s para acrescentar.\n"

#, c-format
#~ msgid "last message repeated %d time"
#~ msgid_plural "last message repeated %d times"
#~ msgstr[0] "última mensagem repetida %d vez"
#~ msgstr[1] "última mensagem repetida %d vezes"

#, c-format
#~ msgid " (total %d repeat)"
#~ msgid_plural " (total %d repeats)"
#~ msgstr[0] " (total de %d repetição)"
#~ msgstr[1] " (total de %d repetições)"

#, fuzzy
#~ msgid "XML-file has no capabilities defined!"
#~ msgstr "Expressão de funcionalidade do cliente: %s"

#, fuzzy, c-format
#~| msgid "Server capability string: %s"
#~ msgid "Freeciv capabilities: %s"
#~ msgstr "Expressão de funcionalidade do servidor: %s"

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" save directories instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#, fuzzy, c-format
#~ msgid ""
#~ "\"%s\" is set but empty; using default \"%s\" scenario directories "
#~ "instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#, c-format
#~ msgid "Could not read data directory %s: %s."
#~ msgstr "Incapaz de ler directório de dados %s: %s."

#, fuzzy
#~ msgid "day"
#~ msgid_plural "days"
#~ msgstr[0] "Maio"
#~ msgstr[1] "Maio"

#, fuzzy
#~ msgid "hour"
#~ msgid_plural "hours"
#~ msgstr[0] " ou "
#~ msgstr[1] " ou "

#, fuzzy
#~ msgid "second"
#~ msgid_plural "seconds"
#~ msgstr[0] "Relatório"
#~ msgstr[1] "Relatório"

#, c-format
#~ msgid "error %d (compiled without strerror)"
#~ msgstr "erro %d (compilado sem strerror)"

#, fuzzy
#~ msgid "%s is selling %s (not needed) for %d."
#~ msgstr "%s está a vender %s (desnecessária) por %d."

#, fuzzy
#~ msgid "Drop _Paratrooper"
#~ msgstr "Paraquedistas"

#, fuzzy
#~ msgid "Ruleset _Version:"
#~ msgstr "_Pré-definições:"

#, fuzzy
#~ msgid "Change homecity"
#~ msgstr "Tornar cidade origem"

#, fuzzy
#~ msgid "Overview"
#~ msgstr "Supervisão"

#, fuzzy
#~ msgid "Click to change worklist production"
#~ msgstr "Incapaz de abrir \"%s\"."

#, fuzzy
#~ msgid "Next City"
#~ msgstr "_Próxima cidade"

#, fuzzy
#~ msgid "Previous City"
#~ msgstr "Cidade _anterior"

#, fuzzy
#~ msgid "Buy ?"
#~ msgstr "Comprar!"

#, fuzzy
#~ msgid ""
#~ "Number of Players\n"
#~ "(including AI):"
#~ msgstr "Número de jogadores a encher com IA's"

#, fuzzy
#~ msgid "Ruleset Version:"
#~ msgstr "_Pré-definições:"

#, fuzzy
#~ msgid ""
#~ "Shows your current luxury/science/tax rates. Use mouse wheel to change "
#~ "them"
#~ msgstr ""
#~ "Mostra as suas taxas actuais de luxo/ciência/imposto; clique para as "
#~ "alternar."

#, fuzzy
#~ msgid "Find Home City"
#~ msgstr "Encontrar Cidade"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile.\n"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on the tile or any cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "?resource:Requires %s on the tile or an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on the tile or any adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "?resource:Requires %s on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "?resource:Prevented by %s on any tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Requires %s on a tile within the city radius or the city radius "
#~ "of a trade partner.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "?resource:Prevented by %s on any tile within the city radius or the city "
#~ "radius of a trade partner.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Requires that your diplomatic relationship to the other player isn't %s.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Does not apply to %s.\n"
#~ msgstr "%d cidadãos descontentes adicionais."

#, fuzzy
#~ msgid "  * Can launch attack from non-native tiles.\n"
#~ msgstr "Limpar Radiação Nuclear"

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (adds %d production).\n"
#~ msgstr "Alterada cidade base de %s para %s."

#, fuzzy
#~ msgid "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s (initial population %d).%s\n"
#~ msgstr[0] "Alterada cidade base de %s para %s."
#~ msgstr[1] "Alterada cidade base de %s para %s."

#, fuzzy
#~ msgid ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgid_plural ""
#~ "* Can do the action '%s' to some %s of no more than size %d (adds %d "
#~ "population).\n"
#~ msgstr[0] "Alterada cidade base de %s para %s."
#~ msgstr[1] "Alterada cidade base de %s para %s."

#, fuzzy
#~ msgid "Steal Gold"
#~ msgstr "Bombardeiro Furtivo"

#~ msgid "Sabotage City"
#~ msgstr "Sabotar Cidade"

#, fuzzy
#~ msgid "Targeted Sabotage City"
#~ msgstr "Sabotar Cidade"

#, fuzzy
#~ msgid "Steal Tech"
#~ msgstr "Roubar Tecnologia"

#, fuzzy
#~ msgid "Targeted Steal Tech"
#~ msgstr "Tecnologia: Aprendida Nova Tecnologia"

#, fuzzy
#~ msgid "Incite City"
#~ msgstr "Visualizar _Cidade"

#, fuzzy
#~ msgid "Establish Trade Route"
#~ msgstr "Estabelece _Rota Comercial"

#, fuzzy
#~ msgid "Enter Marketplace"
#~ msgstr "Mercado"

#, fuzzy
#~ msgid "Bribe Unit"
#~ msgstr "Subornar Unidade Inimiga"

#, fuzzy
#~| msgid "Activate Units"
#~ msgid "Capture Units"
#~ msgstr "Activar Unidades"

#, fuzzy
#~| msgid "Find City"
#~ msgid "Found City"
#~ msgstr "Encontrar Cidade"

#, fuzzy
#~| msgid "Poison City"
#~ msgid "Join City"
#~ msgstr "Envenenar Cidade"

#, fuzzy
#~| msgid "Steal"
#~ msgid "Steal Maps"
#~ msgstr "Roubar"

#, fuzzy
#~ msgid "Destroy City"
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "Expel Unit"
#~ msgstr "Actualizar Unidade!"

#, fuzzy
#~| msgid "Recycling"
#~ msgid "Recycle Unit"
#~ msgstr "Reciclagem"

#, fuzzy
#~ msgid "Gain of new Tech"
#~ msgstr "Tecnologia: Aprendida Nova Tecnologia"

#, fuzzy
#~ msgid "?unitflag:Trireme"
#~ msgstr "Lider"

#, fuzzy
#~| msgid "Paratroopers"
#~ msgid "?unitflag:Paratroopers"
#~ msgstr "Paraquedistas"

#, fuzzy
#~ msgid "Team 0"
#~ msgstr "Equipa 0"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city. A Sewer System is required for a city to grow larger "
#~ "than size 12."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#~ msgid "Freeciv is covered by the GPL, which is included here: "
#~ msgstr "O Freeciv está sob a LPG, que é aqui descrita: "

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is required. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "?resource:%s can't build %s from the worklist; %s is prohibited. "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#~ msgid "%s can't build %s yet."
#~ msgstr "%s ainda não podem construir %s."

#, fuzzy
#~ msgid "Scorelog only human players"
#~ msgstr "_Jogador"

#, fuzzy
#~| msgid "Unknown option '%s'."
#~ msgid "Unknown option %s"
#~ msgstr "Opção '%s' desconhecida."

#, fuzzy
#~ msgid "You have acquired %s thanks to the %s theft against the %s"
#~ msgstr "Você causou um incidente ao subornar o %s de %s."

#, fuzzy
#~ msgid "Can't build a city on %s."
#~ msgstr "Incapaz de fundar uma cidade."

#, fuzzy
#~ msgid "%s can't build a city on %s."
#~ msgstr "Incapaz de fundar uma cidade."

#, fuzzy
#~ msgid "This type of troops cannot take over a city."
#~ msgstr "Apenas unidades terrestres podem invadir uma cidade."

#, fuzzy
#~ msgid "%s can't launch attack from %s."
#~ msgstr "Apenas %s podem atacar a partir do mar."

#, fuzzy
#~ msgid "%s can't attack to %s."
#~ msgstr "Apenas %s podem atacar a partir do mar."

#, fuzzy
#~ msgid "research"
#~ msgstr "Pesquisar"

#, fuzzy
#~ msgid "%s cannot be transported to %s."
#~ msgstr "Transformar em %s"

#~ msgid "This unit type can not be paradropped."
#~ msgstr "Este tipo de unidade não pode ser lançada de paraquedas."

#~ msgid "The destination location is not known."
#~ msgstr "O local de destino não é conhecido."

#~ msgid ""
#~ "The distance to the target (%i) is greater than the unit's range (%i)."
#~ msgstr ""
#~ " A distância para o alvo (%i) é maior do que o alcance da unidade (%i)."

#, fuzzy
#~ msgid "Attempt to change homecity for %s failed."
#~ msgstr "Alterada a cidade base de %s em %s."

#~ msgid "+%d Food / %d"
#~ msgstr "+%d Comida / %d"

#~ msgid "+%d Res. / %d"
#~ msgstr "+%d Prod. / %d"

#, fuzzy
#~ msgid "_Specials"
#~ msgstr "Especiais"

#~ msgid "_Diplomat/Spy Actions"
#~ msgstr "Acções _Diplomáticas/Espionagem"

#, fuzzy
#~ msgid "Explode _Nuclear"
#~ msgstr "Detonar Arma Nuclear"

#~ msgid "Help _Build Wonder"
#~ msgstr "Ajudar a Construir _Maravilha"

#, fuzzy
#~ msgid "Establish Trade _Route"
#~ msgstr "Estabelece _Rota Comercial"

#, fuzzy
#~ msgid "%s%s(%s), %s client"
#~ msgstr "Este comando é apenas de cliente."

#, fuzzy
#~| msgid "Diplomat/Spy Actions"
#~ msgid "Diplomat/Spy actions"
#~ msgstr "Acções Diplomáticas/Espionagem"

#~ msgid "Help build Wonder"
#~ msgstr "Ajudar a construir Maravilha"

#, fuzzy
#~ msgid "Leader"
#~ msgstr "Lider:"

#, fuzzy
#~ msgid "SDL Client for Freeciv"
#~ msgstr "Cliente para o Freeciv"

#~ msgid "Diplomat/Spy Actions"
#~ msgstr "Acções Diplomáticas/Espionagem"

#~ msgid "Help Build Wonder"
#~ msgstr "Ajudar a Construir Maravilha"

#, fuzzy
#~ msgid ""
#~ "Population: %s\n"
#~ "Year: %s\n"
#~ "Gold %d\n"
#~ "Tax: %d Lux: %d Sci: %d"
#~ msgstr ""
#~ "População: %s\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Impos: %d Luxo: %d Ciên: %d"

#, fuzzy
#~ msgid ""
#~ "Granary:   %3d/%-3d\n"
#~ "Change in: %s"
#~ msgstr "Celeiro: %3d/%-3d"

#~ msgid ""
#~ "Food:  %3d (%+-4d)\n"
#~ "Prod:  %3d (%+-4d)\n"
#~ "Trade: %3d (%+-4d)"
#~ msgstr ""
#~ "Comida:   %3d (%+-4d)\n"
#~ "Produção: %3d (%+-4d)\n"
#~ "Comércio: %3d (%+-4d)"

#~ msgid ""
#~ "Gold:  %3d (%+-4d)\n"
#~ "Lux:   %3d\n"
#~ "Sci:   %3d"
#~ msgstr ""
#~ "Moedas:  %3d (%+-4d)\n"
#~ "Luxo:    %3d\n"
#~ "Ciência: %3d"

#~ msgid "(is empty)"
#~ msgstr "(está vazio)"

#~ msgid "(in prog.)"
#~ msgstr "(em progresso)"

#~ msgid "These trade routes have been established with %s:\n"
#~ msgstr "Estas rotas comerciais foram estabelecidas com %s:\n"

#~ msgid "%32s: %2d Trade/Year\n"
#~ msgstr "%32s: %2d Comércio/Ano\n"

#~ msgid "No trade routes exist.\n"
#~ msgstr "Não existem rotas comerciais.\n"

#~ msgid ""
#~ "\n"
#~ "Total trade %d Trade/Year\n"
#~ msgstr ""
#~ "\n"
#~ "Comércio total %d Comércio/Ano\n"

#, fuzzy
#~ msgid "%s - %s citizens  Governor: %s"
#~ msgstr "%s - %s cidadãos%s"

#, fuzzy
#~ msgid "Workers"
#~ msgstr "Maravilhas"

#, fuzzy
#~ msgid "What should we name the new preset?"
#~ msgstr "Que nome deverá ter a pré-definição?"

#~ msgid "You must select a nation."
#~ msgstr "Tem de seleccionar uma nação."

#~ msgid "The %s offerings"
#~ msgstr "As ofertas dos %s"

#, fuzzy
#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s\n"
#~ "and\n"
#~ "The %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#~ msgid "%s view:"
#~ msgstr "visão %s:"

#~ msgid "NONE"
#~ msgstr "NENHUM"

#~ msgid "No version number in resources."
#~ msgstr "Nenhum número de versão nos recursos."

#~ msgid ""
#~ "You probably have an old (circa V1.0) Freeciv resource file somewhere."
#~ msgstr ""
#~ "Provavelmente você tem algures um ficheiro de recursos do Freeciv antigo "
#~ "(cerca V1.0)."

#~ msgid "Game version does not match Resource version."
#~ msgstr "Versão do Jogo não coincide com a versão dos Recursos."

#~ msgid "Game version: %s - Resource version: %s"
#~ msgstr "Versão Jogo: %s - Versão Recursos: %s"

#~ msgid ""
#~ "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
#~ msgstr ""
#~ "Você poderá ter um ficheiro de recursos do Freeciv antigo em /usr/lib/X11/"
#~ "app-defaults"

#~ msgid "Using fallback resources - which is OK"
#~ msgstr "A utilizar recursos por omissão - o que é OK"

#~ msgid "Only color displays are supported for now..."
#~ msgstr "De momento, apenas monitors a cores são suportados..."

#~ msgid "Allows %s.\n"
#~ msgstr "Permite %s.\n"

#~ msgid "Obsoletes %s.\n"
#~ msgstr "Torna Obsoleta %s.\n"

#~ msgid "Allows %s (with %s).\n"
#~ msgstr "Permite %s (com %s).\n"

#, fuzzy
#~ msgid "Build: %d MP\n"
#~ msgstr "Construir Mina"

#, fuzzy
#~ msgid "Ruler: %s"
#~ msgstr "Governante: %s %s"

#~ msgid "Tax: %d%%"
#~ msgstr "Imposto: %d%%"

#~ msgid "Science: %d%%"
#~ msgstr "Ciência: %d%%"

#~ msgid "Luxury: %d%%"
#~ msgstr "Luxo: %d%%"

#, fuzzy
#~ msgid "Researching: (Unknown)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#, fuzzy
#~ msgid "Researching: Unknown(%d/-)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#~ msgid "Researching: %s(%d/%d)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#~ msgid "Capital: %s"
#~ msgstr "Capital: %s"

#, fuzzy
#~ msgid "Intelligence Diplomacy Information for the %s Empire"
#~ msgstr "Informação de Espionagem do Império %s"

#~ msgid "Save Settings"
#~ msgstr "Gravar Opções"

#~ msgid "Export Log"
#~ msgstr "Exportar Registo"

#~ msgid "Clear Log"
#~ msgstr "Limpar Registo"

#, fuzzy
#~ msgid "Select Same Type Everywhere"
#~ msgstr "Seleccione uma cidade"

#, fuzzy
#~ msgid "Tools"
#~ msgstr "Totais"

#~ msgid "ZOC"
#~ msgstr "ZDC"

#~ msgid "(idle %d turn)"
#~ msgid_plural "(idle %d turns)"
#~ msgstr[0] "(inactivo à %d turno)"
#~ msgstr[1] "(inactivo à %d turnos)"

#~ msgid "You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ " Você necessita de uma embaixada para efectuar um encontro diplomático."

#, fuzzy
#~ msgid "Researching %s: %d/%s"
#~ msgstr "A Pesquisar %s: %d/%s"

#~ msgid "Researching %s: %d/%d"
#~ msgstr "A Pesquisar %s: %d/%d"

#~ msgid "Goal: %s (%d steps)"
#~ msgstr "Objectivo: %s (%d passos)"

#~ msgid "Sell-Off:"
#~ msgstr "Venda:"

#~ msgid "Totals: ..."
#~ msgstr "Totais: ..."

#~ msgid "Totals:                     %9d%9d%9d%9d"
#~ msgstr "Totais:                     %9d%9d%9d%9d"

#~ msgid "What should the new name be?"
#~ msgstr "Qual deverá ser o novo nome?"

#, fuzzy
#~ msgid "Allows %s."
#~ msgstr "Permite %s.\n"

#, fuzzy
#~ msgid "* Can build roads and railroads.\n"
#~ msgstr "* Pode ajudar a construir maravilhas.\n"

#, fuzzy
#~ msgid "* Can build irrigation and farmland on tiles.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid "* Can clean nuclear fallout from tiles.\n"
#~ msgstr "Limpar Radiação Nuclear"

#, fuzzy
#~ msgid "Setting this option will draw the specials on the map."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "units"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "cities"
#~ msgstr "%s cidadãos%s"

#, fuzzy
#~| msgid "Transport"
#~ msgid "Needs transport"
#~ msgstr "Transportador"

#, fuzzy
#~ msgid "Settlers can also build roads, railroads, or fortresses."
#~ msgstr "Permite aos %s construir fortalezas.\n"

#, fuzzy
#~ msgid "Can build airbases and buoys."
#~ msgstr "* Pode construir novas cidades.\n"

#, fuzzy
#~ msgid ""
#~ "Allows a city to grow larger than size 8 and reduces the chance of plague "
#~ "within the city (-30%).  A Sewer System is required for a city to grow "
#~ "larger than size 16."
#~ msgstr ""
#~ "Permite que uma cidade cresça mais do que tamanho 12.  Um Aqueduto é "
#~ "necessário primeiro para que uma cidade cresça mais do que o tamanho 8."

#, fuzzy
#~ msgid ""
#~ "Whenever a city with a Granary shrinks or grows, the foodbox keeps 10 "
#~ "stored food.  This helps a city to grow faster and more easily withstand "
#~ "famine."
#~ msgstr ""
#~ "A quantidade de comida armazenada será colocada a metade sempre que a "
#~ "cidade com Celeiro aumente ou diminua. Isto leva a que uma cidade cresca "
#~ "mais rapidamente e melhor resista à fome."

#, fuzzy
#~ msgid "Reduces the pollution generated by the population in a city by 50%."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Manufacturing Plants also increase the pollution caused by the population "
#~ "of the city (+25%)."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
#~ "city needs to be coastal to build this improvement.  Deep ocean tiles "
#~ "need to be mined in order to take advantage of the shield bonus."
#~ msgstr ""
#~ "Aumenta 1 recurso de escudo a todas as quadrículas de Oceano de uma "
#~ "cidade.  A cidade tem de ser costeira para poder a construir."

#, fuzzy
#~ msgid ""
#~ "Makes 2 unhappy citizens content.  And it neutralises the unhappiness "
#~ "caused by 1 military unit."
#~ msgstr "Torna dois cidadãos descontentes em contentes em cada cidade."

#, fuzzy
#~ msgid ""
#~ "Increases by 25% the effect of a Factory and another 25% the effect of a "
#~ "Mfg. Plant.  A Power Plant in combination with either a Factory or Mfg. "
#~ "Plant gives a 50% production bonus over the level without any of these "
#~ "improvements; a Power Plant, Factory, and Mfg. Plant together give a 100% "
#~ "production bonus.  The extra production may lead to the city generating "
#~ "more pollution."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Increases the luxury and tax output in a city by an additional 50% (by "
#~ "100% if Super Highways were built in the city)."
#~ msgstr "Aumenta o luxo e colecta de impostos numa cidade em 50%."

#, fuzzy
#~ msgid ""
#~ "Increases the science output in a city by an additional 50% (by 100% if "
#~ "the Great Library wonder was built by any player)."
#~ msgstr "Aumenta a produção científica de uma cidade em 50%."

#, fuzzy
#~ msgid ""
#~ "City improvements which would normally have an upkeep of 1 are free of "
#~ "upkeep, for every city with a Stock Exchange.  It also increases to 3 the "
#~ "output of Taxman specialists for every nation."
#~ msgstr ""
#~ "Construções de cidade que normalmente teriam uma manutenção de 1 ficam "
#~ "livres de qualquer manutenção, em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Charles Darwin's voyage sparked the discovery of the evolution of the "
#~ "species, which inspired greater confidence in science.  All your cities "
#~ "generate 1 extra science bulb.  It also increases to 3 the output of "
#~ "Scientist specialists for every nation."
#~ msgstr ""
#~ "A viagem de Charles Darwin despoletou a descoberta da evolução das "
#~ "espécies, que inspirou grande confiança na ciência. Oferece dois avanços "
#~ "tecnológicos imediatos."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives two free gold per city for upkeep of units."
#~ msgstr ""
#~ "Reduz a infelicidade causada por unidades militares fora da cidade, em 2 "
#~ "sob uma Democracia e em 1 sob uma República.  Esta construção não tem "
#~ "qualquer efeito sob outras formas de governo."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point.  Makes all your new "
#~ "military sea units veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "It neutralises the unhappiness caused by one military unit per city, and "
#~ "it gives one free shield per city for upkeep of units."
#~ msgstr ""
#~ "Reduz a infelicidade causada por unidades militares fora da cidade, em 2 "
#~ "sob uma Democracia e em 1 sob uma República.  Esta construção não tem "
#~ "qualquer efeito sob outras formas de governo."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvements that normally convert unhappy citizens to content citizens, "
#~ "produce `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismo é uma forma de governo organizada em torno de um conjunto "
#~ "de crenças. As crenças, normalmente religiosas em natureza, formam um "
#~ "conjunto rígido de acções e reacções tanto do governante como do povo.\n"
#~ "\n"
#~ "Numa sociedade fundamentalista, o povo e os governantes estão "
#~ "inteiramente devotados às suas crenças, e estão normalmente dispostos a "
#~ "morrer para as manter.\n"
#~ "\n"
#~ "Sob o Fundamentalismo, as suas cidades podem suportar até 10 unidades "
#~ "militares sem pagar escudos de manutenção. (Unidades adicionais requerem "
#~ "1 escudo de produção cada.) Unidades Fanáticas não requerem manutenção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob o Fundamentalismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Fundamentalismo estiver em celebração, "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos um recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa máxima de ciência, impostos ou luxo é de 80%.\n"
#~ "\n"
#~ "A taxa máxima efectiva de ciência é de 50%, sendo o excedente utilizado "
#~ "para cobrar impostos, sendo ainda que a produção científica é reduzida "
#~ "para metade.\n"
#~ "\n"
#~ "Cidades sob o Fundamentalismo sofrem uma quantidade reduzida de corrupção "
#~ "e desperdício.\n"
#~ "\n"
#~ "Construções que normalmente convertem cidadãos descontentes em contentes, "
#~ "produz `tithes' (moedas) equivalentes ao número de cidadãos que "
#~ "converteriam e não requerem manutenção."

#, fuzzy
#~ msgid "Reduces by 30% the chance of illness in your cities."
#~ msgstr "Aumenta a poluição gerada pela população.\n"

#, fuzzy
#~ msgid ""
#~ "Allows Settlers, Workers and Engineers to build railroads. Decreases one-"
#~ "time revenue from new trade routes."
#~ msgstr ""
#~ "Colonos e Engenheiros possuem a capacidade de alterar de várias formas as "
#~ "quadrículas de terreno."

#, fuzzy
#~ msgid ""
#~ "The Helicopter can transport one unit of infantry, and it can bombard to "
#~ "enemy units.  Care must be exercised, because Helicopters lose a small "
#~ "amount of health for every turn not spent in a city or airbase or on a "
#~ "Carrier."
#~ msgstr ""
#~ "O Helicóptero é uma unidade muito poderosa visto que pode voar e "
#~ "conquistar cidades.  Devem ser utilizados com cautela pois perdem uma "
#~ "pequena quantidade de resistência por cada turno que não terminem numa "
#~ "cidade, excepto se possuir a maravilha das Nações Unidas."

#~ msgid "Connect to Freeciv Server"
#~ msgstr "Ligar a Servidor Freeciv"

#~ msgid "Freeciv Server Selection"
#~ msgstr "Selecção Servidor Freeciv"

#, fuzzy
#~ msgid "Freeciv Server List"
#~ msgstr "Selecção Servidor Freeciv"

#~ msgid ""
#~ "Server Name                         Port  Version     Status  Players  "
#~ "Comment"
#~ msgstr ""
#~ "Nome Servidor                       Porto Versão      Estado  Jogadores "
#~ "Observações"

#~ msgid "The following clauses have been agreed upon:"
#~ msgstr "Foram acordadas as seguintes cláusulas:"

#~ msgid "Erase clause"
#~ msgstr "Apagar cláusula"

#~ msgid "Shared vision"
#~ msgstr "Visão partilhada"

#~ msgid "Variant:"
#~ msgstr "Variante:"

#~ msgid "Movement/Defense:"
#~ msgstr "Movimento/Defesa:"

#~ msgid "Food/Resources/Trade:"
#~ msgstr "Comida/Recursos/Comércio:"

#~ msgid "Road Result/Time:"
#~ msgstr "Resultado/Tempo Estrada:"

#~ msgid "Irrig. Result/Time:"
#~ msgstr "Resultado/Tempo Irrigação:"

#~ msgid "Mine Result/Time:"
#~ msgstr "Resultado/Tempo Mina:"

#~ msgid "Trans. Result/Time:"
#~ msgstr "Resultado/Tempo Trans:"

#~ msgid "Select a city:"
#~ msgstr "Seleccione uma cidade:"

#~ msgid "Select destination:"
#~ msgstr "Selecione um destino:"

#~ msgid "Unit Commands"
#~ msgstr "Comandos de Unidade"

#~ msgid "Make new homecity"
#~ msgstr "Tornar cidade origem"

#~ msgid "Where to Display Messages"
#~ msgstr "Onde Mostrar Mensagens"

#~ msgid ""
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Sai = Janela saida, Men = Janela mensagens,\n"
#~ "Ind = Janela individual"

#~ msgid " Out Mes Pop"
#~ msgstr " Sai Men Ind"

#~ msgid "Rates"
#~ msgstr "Taxas"

#~ msgid "Select tax, luxury and science rates:"
#~ msgstr "Seleccione taxa imposto, luxo e ciência:"

#~ msgid "Help:"
#~ msgstr "Ajuda:"

#, fuzzy
#~ msgid "Citizen governor..."
#~ msgstr "Relatório das Cidades..."

#, fuzzy
#~ msgid "Add Preset"
#~ msgstr "Adicionar pré-definição"

#, fuzzy
#~ msgid "Remove Preset"
#~ msgstr "Remover esta pré-definição?"

#, fuzzy
#~ msgid "Control City"
#~ msgstr "Controlar c_idade"

#, fuzzy
#~ msgid "Release City"
#~ msgstr "Libe_rtar cidade"

#, fuzzy
#~ msgid "Minimal Surplus:"
#~ msgstr "Excedente Mínimo"

#, fuzzy
#~ msgid "Factor:"
#~ msgstr "Factor"

#, fuzzy
#~ msgid "Remove preset?"
#~ msgstr "Remover esta pré-definição?"

#~ msgid "Make new citizens into:     "
#~ msgstr "Criar novos cidadãos como:  "

#~ msgid "Disband if build settler at size 1:"
#~ msgstr "Dissolver se construir colonos com tamanho 1:"

#~ msgid "Auto-attack vs land units:         "
#~ msgstr "Atacar automaticamente contra unidades terrestres:"

#~ msgid "Auto-attack vs sea units:          "
#~ msgstr "Atacar automaticamente contra unidades marítimas: "

#~ msgid "Auto-attack vs air units:          "
#~ msgstr "Atacar automaticamente contra unidades aéreas:    "

#~ msgid "Auto-attack vs helicopters:        "
#~ msgstr "Atacar automaticamente contra helicópteros:       "

#~ msgid "Popup"
#~ msgstr "Janela"

#~ msgid "Change All..."
#~ msgstr "Alterar Tudo..."

#~ msgid "Configure..."
#~ msgstr "Configurar..."

#~ msgid "Configure Cities Report"
#~ msgstr "Configurar Relatório Cidade"

#~ msgid "Set columns shown"
#~ msgstr "Definir colunas visíveis"

#~ msgid "Change Production Everywhere"
#~ msgstr "Alterar a Produção Globalmente"

#~ msgid "From:"
#~ msgstr "De:"

#~ msgid "To:"
#~ msgstr "Para:"

#~ msgid "Building Name       Count Cost Total"
#~ msgstr "Nome Edifício       Contagem Custo Total"

#~ msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
#~ msgstr "Tipo Unidade         Actualizar Em Curso Activa  Escudo     Comida"

#~ msgid "Available worklists"
#~ msgstr "Listas de tarefas disponíveis"

#~ msgid "Rename"
#~ msgstr "Renomear"

#~ msgid "Rename worklist"
#~ msgstr "Renomear lista tarefas"

#~ msgid "Orders"
#~ msgstr "Ordens"

#~ msgid "Reports"
#~ msgstr "Relatórios"

#, fuzzy
#~ msgid "Editor"
#~ msgstr "_Editar"

#~ msgid "Select new production"
#~ msgstr "Selecionar nova produção"

#~ msgid "Current worklist"
#~ msgstr "Listas de tarefas actual"

#~ msgid "Prepend"
#~ msgstr "Prefixar"

#~ msgid "Down"
#~ msgstr "Baixo"

#~ msgid "  Ok  "
#~ msgstr "  Ok  "

#~ msgid "Show future targets:"
#~ msgstr "Mostrar alvos futuros:"

#~ msgid "Trade Routes"
#~ msgstr "Rotas Comerciais"

#~ msgid "Darn"
#~ msgstr "Que chatice"

#, fuzzy
#~ msgid "Establish trade route"
#~ msgstr "Estabelecer rota comercial"

#~ msgid "Your New Government"
#~ msgstr "O Seu Novo Governo"

#~ msgid "Select government type:"
#~ msgstr "Selecione o tipo de governo:"

#~ msgid "Choose unit activity:"
#~ msgstr "Seleccionar actividade da unidade:"

#, fuzzy
#~ msgid ""
#~ "Freeciv is free software and you are welcome to distribute copies of it\n"
#~ "under certain conditions; See the \"Copying\" item on the Help menu.\n"
#~ "Now ... Go give 'em hell!"
#~ msgstr ""
#~ "O Freeciv é uma aplicação livre. Pode distribuir cópias deste\n"
#~ "sob certas condições; Consulte o item \"Licença\" no menu de Ajuda.\n"
#~ "Agora... Rebente-os do mapa!"

#~ msgid "Unit List..."
#~ msgstr "Lista Unidades..."

#~ msgid "City Options..."
#~ msgstr "Opções da Cidade..."

#~ msgid "Change..."
#~ msgstr "Alterar..."

#~ msgid "Worklist..."
#~ msgstr "Listas de tarefas..."

#~ msgid "Supported units:"
#~ msgstr "Unidades suportadas:"

#~ msgid "Units present:"
#~ msgstr "Unidades presentes:"

#~ msgid "Select nation and name:"
#~ msgstr "Seleccionar a nação e o nome:"

#~ msgid "Pick Name"
#~ msgstr "Seleccionar Nome"

#~ msgid "Select your sex:"
#~ msgstr "Seleccione o seu sexo:"

#~ msgid "Male  "
#~ msgstr "Masculino"

#~ msgid "Select city style:"
#~ msgstr "Seleccione o estilo de cidade:"

#~ msgid " Ok "
#~ msgstr " Ok "

#~ msgid ""
#~ "Name             Nation       Embassy  Dipl.State      Vision   "
#~ "Reputation    State    Host"
#~ msgstr ""
#~ "Nome             Nação        Embaixada Estado.Dipl    Visão   "
#~ "Reputação     Estado   Servidor"

#~ msgid "Cancel pact"
#~ msgstr "Cancelar pacto"

#~ msgid "Goto location"
#~ msgstr "Ir para localização"

#~ msgid "Popup City"
#~ msgstr "Mostrar Cidade"

#, fuzzy
#~ msgid "  Name             Ready  Leader           Nation          Team "
#~ msgstr ""
#~ "Nome Servidor                       Porto Versão      Estado  Jogadores "
#~ "Observações"

#, fuzzy
#~ msgid "Take Player"
#~ msgstr "Cidades"

#, fuzzy
#~ msgid "City got destroyed completely."
#~ msgstr "Você destruiu completamente %s."

#, fuzzy
#~ msgid "Some population lost."
#~ msgstr "Fome causa redução de população em %s."

#, fuzzy
#~ msgid "%s destroyed."
#~ msgstr "Torpedeiro"

#, fuzzy
#~ msgid "Production box emptied."
#~ msgstr "Produção terminada:"

#~ msgid "%s has caused an incident while bribing your %s."
#~ msgstr "%s causou um incidente ao subornar o seu %s."

#, fuzzy
#~ msgid "You have caused an incident while sabotaging the %s %s."
#~ msgstr "Você causou um incidente ao subornar o %s de %s."

#, fuzzy
#~ msgid "You have caused an incident while attempting to steal tech from %s."
#~ msgstr "Você causou um incidente ao roubar tecnologia de %s."

#, fuzzy
#~ msgid "%s has caused an incident while attempting to steal tech from you."
#~ msgstr "%s causou um incidente ao roubar-lhe tecnologia."

#~ msgid "You have caused an incident while inciting a revolt in %s."
#~ msgstr "Você causou um incidente ao incitar uma revolta em %s."

#, fuzzy
#~ msgid "You have caused an incident while stealing gold from %s."
#~ msgstr "Você causou um incidente ao subornar o %s de %s."

#, fuzzy
#~ msgid "The %s have caused an incident while stealing gold from %s."
#~ msgstr "%s causou um incidente ao subornar o seu %s."

#~ msgid "Only %s can build a city."
#~ msgstr "Apenas %s podem construir uma cidade."

#~ msgid "Can't add to a city."
#~ msgstr "Incapaz de se juntar a uma cidade."

#~ msgid "%s unit has no moves left to build city."
#~ msgstr " Unidade %s não possui mais pontos de movimento para fundar cidade."

#, fuzzy
#~ msgid "%s is owned by %s, cannot add %s."
#~ msgstr "%s é demasiado grande para se juntar a %s."

#~ msgid "%s is too big to add %s."
#~ msgstr "%s é demasiado grande para se juntar a %s."

#, fuzzy
#~ msgid "Orders for %s aborted since they give a location without a city."
#~ msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#, fuzzy
#~ msgid "Attempt to establish trade route for %s failed."
#~ msgstr "* Pode estabelecer rotas comerciais.\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; trying \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#~ msgid "Too far for this unit."
#~ msgstr "Demasiado longe para esta unidade."

#, fuzzy
#~ msgid "Help build _Wonder (%d remaining)"
#~ msgstr "Ajudar a construir _Maravilha"

#~ msgid "Help build _Wonder"
#~ msgstr "Ajudar a construir _Maravilha"

#, fuzzy
#~ msgid "Your %s Has Arrived"
#~ msgstr "A Sua Caravana Chegou"

#, fuzzy
#~ msgid "Establish _Trade route"
#~ msgstr "Estabelece _Rota Comercial"

#, fuzzy
#~ msgid "_Fortify Unit"
#~ msgstr "_Fortificar"

#, fuzzy
#~ msgid "Connect to Gaming _Zone"
#~ msgstr "Ligar a esta localização"

#, fuzzy
#~ msgid "Record"
#~ msgstr "Relatório"

#~ msgid "CMA"
#~ msgstr "AGC"

#, fuzzy
#~ msgid "CMA settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "CMA is enabled"
#~ msgstr "Honrosa"

#, fuzzy
#~ msgid "citizens"
#~ msgstr "%s cidadãos%s"

#, fuzzy
#~ msgid "DISORDER"
#~ msgstr " - DESORDEM"

#, fuzzy
#~ msgid "celebrating"
#~ msgstr " - em celebração"

#, fuzzy
#~ msgid "All Nations"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid "Disband unit(s)"
#~ msgstr "Dissolver unidade"

#, fuzzy
#~ msgid "End Turn"
#~ msgstr "Turnos Inactivo"

#, fuzzy
#~ msgid "from"
#~ msgstr "de %s"

#, fuzzy
#~ msgid "Freeciv is covered by the GPL. "
#~ msgstr "O Freeciv está sob a LPG, que é aqui descrita: "

#, fuzzy
#~ msgid "&Refresh"
#~ msgstr "Actualizar (Lista)"

#, fuzzy
#~ msgid "&Cancel"
#~ msgstr "Cancelar"

#, fuzzy
#~ msgid "&Connect"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "nation"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "Enter Marketplace ( %d R&G bonus )"
#~ msgstr "Mercado"

#, fuzzy
#~ msgid "Requires the culture in the nation to be less than %d.\n"
#~ msgid_plural "Requires the culture in the nation to be less than %d.\n"
#~ msgstr[0] "Civ: Aprendida Nova Forma de Governo"
#~ msgstr[1] "Civ: Aprendida Nova Forma de Governo"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some allied nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some allied nation.\n"
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some teamed nation.\n"
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires a minimum culture of %d in some nation.\n"
#~ msgid_plural "Requires a minimum culture of %d in some nation.\n"
#~ msgstr[0] "com %d maravilha\n"
#~ msgstr[1] "com %d maravilha\n"

#~ msgid "?clistmore:, %s"
#~ msgstr ", %s"

#, fuzzy
#~ msgid "* Fallout cannot be generated on this terrain."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "* Cannot be built.\n"
#~ msgstr "* Pode construir novas cidades.\n"

#~ msgid "None. "
#~ msgstr "Nenhum. "

#~ msgid "?clistend:."
#~ msgstr "."

#, fuzzy
#~ msgid "Learned From Great Library"
#~ msgstr "Tecnologia: Aprendida da Grande Biblioteca"

#, fuzzy
#~ msgid "Trench"
#~ msgstr "Francês"

#, fuzzy
#~ msgid ""
#~ "Any land terrain type may have a River on it. A River adds 1 trade to the "
#~ "resources produced by that tile, and 1 food to Desert tiles. It also "
#~ "increases a tile's defense factor by 25%."
#~ msgstr ""
#~ "Qualquer tipo de terreno (excepto Oceano) pode ter um Rio.  Um Rio "
#~ "adiciona 1 recurso de comércio aos produzidos por essa quadrícula.  "
#~ "Também aumenta o factor de defesa de uma quadrícula em 50%.  Finalmente, "
#~ "unidades terrestres também se podem mover ao longo de um Rio (mas não "
#~ "diagonalmente); movimento ao longo de um Rio custa apenas 1/3 de um ponto "
#~ "de movimento.\n"
#~ "\n"
#~ "Estradas e ferrovias podem ser construidas em quadrículas com Rio desde "
#~ "que a sua civilização tenha aprendido a tecnologia de Construção de "
#~ "Pontes."

#, fuzzy
#~ msgid "Choose Your Covert Strategy"
#~ msgstr "Escolha A Estratégia Do Seu Diplomata"

#, fuzzy
#~ msgid " Villages"
#~ msgstr "Pilhar"

#, fuzzy
#~ msgid ""
#~ "All your new sea units built in cities on the same continent start at the "
#~ "first veteran level."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid ""
#~ "For each technology you gain from a diplomatic treaty, you lose research "
#~ "points equal to this percentage of the cost to research a new technology. "
#~ "If this is non-zero, you can end up with negative research points. Also "
#~ "applies to gold transfers in diplomatic treaties."
#~ msgstr ""
#~ "Para cada avanço que ganhar por tratado, perderá um nº de pontos de "
#~ "pesquisa igual a esta percentagem do custo para pesquisar um novo "
#~ "avanço.  Você poderá ficar com pontos de pesquisa negativos se este valor "
#~ "não for zero."

#~ msgid "Cannot toggle a barbarian player."
#~ msgstr "Impossível alternar um jogador bárbaro."

#~ msgid "Learned %s. "
#~ msgstr "Descoberto %s. "

#~ msgid "Researching %s."
#~ msgstr "A pesquisar %s."

#~ msgid "Your %s helps build the %s in %s (%d remaining)."
#~ msgstr "A sua %s ajuda a construir %s em %s (faltam %d)."

#, fuzzy
#~ msgid "Ooops..."
#~ msgstr "Opções..."

#, fuzzy
#~ msgid "This unit cannot be bribed!"
#~ msgstr "Este tipo de unidade não pode ser lançada de paraquedas."

#~ msgid "_Investigate City"
#~ msgstr "_Investigar Cidade"

#~ msgid "_Sabotage City"
#~ msgstr "_Sabotar Cidade"

#~ msgid "Steal _Technology"
#~ msgstr "Roubar _Tecnologia"

#~ msgid "Incite a _Revolt"
#~ msgstr "Incita _Revolta"

#~ msgid "Industrial _Sabotage"
#~ msgstr "_Sabotagem Industrial"

#~ msgid "_Bribe Enemy Unit"
#~ msgstr "Su_bornar Unidade Inimiga"

#~ msgid "_Sabotage Enemy Unit"
#~ msgstr "_Sabotar Unidade Inimiga"

#~ msgid "Road Rslt/Time:"
#~ msgstr "Resul/Data Estrada:"

#, fuzzy
#~ msgid "_Roads & Rails"
#~ msgstr "Estradas & Ferrovias"

#~ msgid "Bu_ild Farmland"
#~ msgstr "Construir _Quinta"

#, fuzzy
#~ msgid "Activate given unit"
#~ msgstr "Activar unidade"

#, fuzzy
#~ msgid "Activates given unit and closes dialog"
#~ msgstr "Activar unidade, fechar janela"

#, fuzzy
#~ msgid "Build city"
#~ msgstr "Fundar Cidade"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "veteran"
#~ msgstr "(veterana)"

#, fuzzy
#~ msgid "Freeciv %s, %s client"
#~ msgstr "Cliente Freeciv"

#~ msgid "Roads & Rails"
#~ msgstr "Estradas & Ferrovias"

#~ msgid "Build Farmland"
#~ msgstr "Construir Quinta"

#, fuzzy
#~ msgid "Prevented by the %s terrain special on the tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or a cardinally adjacent "
#~ "tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s terrain special on the tile or an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s terrain special on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Requires the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid ""
#~ "Prevented by the %s resource on the tile or a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by the %s resource on the tile or an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires the %s resource on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by %s terrain class on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires %s terrain class on a tile within the city radius.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Requires \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by \"%s\" terrain flag on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by a %s on a cardinally adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "Prevented by a %s on an adjacent tile.\n"
#~ msgstr "com %d maravilha\n"

#, fuzzy
#~ msgid "* Can build farmland.\n"
#~ msgstr "Construir Quinta"

#, fuzzy
#~ msgid "* Can build farmland (if %s is known).\n"
#~ msgstr "* Pode construir novas cidades.\n"

#~ msgid "* Ignores the effects of city walls.\n"
#~ msgstr "* Ignora os efeitos das muralhas.\n"

#, fuzzy
#~ msgid "* Your units cannot be bribed.\n"
#~ msgstr "Este tipo de unidade não pode ser lançada de paraquedas."

#, fuzzy
#~ msgid "* Your cities cannot be incited to revolt.\n"
#~ msgstr "Cidade não pode ser incitada!"

#, fuzzy
#~ msgid "* Veteran units.\n"
#~ msgstr "Unidades marítimas"

#~ msgid "Hut"
#~ msgstr "Cabana"

#~ msgid ""
#~ "Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
#~ "makes 1 unhappy citizen content.  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduz a corrupção de uma cidade em 50%.  Sob uma Democracia, um Tribunal "
#~ "torna 1 cidadão descontente em contente.  Também reduz em metade a "
#~ "distância efectiva em relação à capital, para efeitos de cálculo de custo "
#~ "de revolta."

#, fuzzy
#~ msgid ""
#~ "Reduces the corruption and waste in a city by 50%.  Under a Democracy, a "
#~ "Courthouse also makes 1 unhappy citizen content (unless that citizen is "
#~ "unhappy about military activity).  Also halves the effective distance to "
#~ "the capital, for the purpose of calculating revolt cost."
#~ msgstr ""
#~ "Reduz a corrupção e desperdício de uma cidade em 50%.  Sob uma "
#~ "Democracia, um Tribunal torna 1 cidadão descontente em contente.  Também "
#~ "reduz em metade a distância efectiva em relação à capital, para efeitos "
#~ "de cálculo de custo de revolta."

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level. The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#, fuzzy
#~ msgid "Shakespeare's Theatre"
#~ msgstr "Teatro de Shakespeare"

#, fuzzy
#~ msgid ""
#~ "All your new military land units start at the first veteran level.  The "
#~ "chance of a land unit getting the next veteran level after a battle "
#~ "increases by half."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#, fuzzy
#~ msgid ""
#~ "It reduces the unhappiness caused by aggressively deployed military units "
#~ "owned by that city by 2 under Democracy and 1 under Republic or "
#~ "Federation -- in other words, it neutralises the unhappiness caused by a "
#~ "single military unit per city."
#~ msgstr ""
#~ "Reduz a infelicidade causada por unidades militares fora da cidade, em 2 "
#~ "sob uma Democracia e em 1 sob uma República.  Esta construção não tem "
#~ "qualquer efeito sob outras formas de governo."

#~ msgid "Investigate City (free)"
#~ msgstr "Investigar Cidade (grátis)"

#, fuzzy
#~ msgid ""
#~ "Roads can be built on any land tile, even if there are other improvements "
#~ "on that tile. (To build a road on a River tile, though, you must know "
#~ "Bridge Building.) With the appropriate advance, roads may later be "
#~ "upgraded to railroads. Roads and railroads allow your units to move more "
#~ "quickly, and they increase the resources produced in cities."
#~ msgstr ""
#~ "Estradas e ferrovias podem ser construidas em qualquer quadrícula excepto "
#~ "Oceano.  (Para construir uma estrada ou ferrovia numa quadrícula de Rio, "
#~ "tem de possuir o conhecimento de Construção de Pontes.)  Estradas e "
#~ "ferrovias permitem que as unidades se movam mais rapidamente, e aumentam "
#~ "os recursos produzidos nas cidades."

#, fuzzy
#~ msgid ""
#~ " - Units use only one third of a movement point when going from one tile "
#~ "to an adjacent tile, if both tiles have a road."
#~ msgstr ""
#~ " - As unidades dispendem apenas um terço de um ponto de movimento ao irem "
#~ "de uma quadrícula para outra adjacente, caso ambas possuam uma estrada."

#, fuzzy
#~ msgid ""
#~ " - A road may increase the trade resources produced by some types of "
#~ "terrain. This effect is retained when a road is upgraded to a railroad."
#~ msgstr ""
#~ " - Uma estrada poderá aumentar os recursos de comércio produzidos por "
#~ "determinados tipos de terreno."

#, fuzzy
#~ msgid ""
#~ " - A railroad additionally increases the shield resources produced by a "
#~ "tile by 50%. (Depending on server options, railroads may also increase "
#~ "food and trade resources, or may increase shield resources by an amount "
#~ "other than 50%.)"
#~ msgstr ""
#~ " - Uma ferrovia aumenta a produção de escudos de uma quadrícula em 50%.  "
#~ "(Dependendo de opções de servidor, ferrovias podem também aumentar os "
#~ "recursos de comércio e comida, ou podem aumentar os recursos de escudos "
#~ "por um montante diferente de 50%.)"

#~ msgid "  Pillaging"
#~ msgstr "  Pilhagem"

#, fuzzy
#~ msgid ""
#~ "Many units -- in the default rules, all land units -- have the ability to "
#~ "destroy terrain alterations, by pillaging. Pillaging removes one terrain "
#~ "alteration per turn per unit. Depending upon the ruleset, you may be "
#~ "given a choice of which terrain alteration to pillage, or they will be "
#~ "pillaged in the following order:"
#~ msgstr ""
#~ "Todas as unidades terrestres possuem a capacidade de destruir alterações "
#~ "de terreno, pilhando-as.  A pilhagem remove uma alteração de terreno por "
#~ "turno por unidade.  Dependendo de opções de servidor, poderá ser-lhe dada "
#~ "a possibilidade de seleccionar a alteração a pilhar, ou serão pilhadas "
#~ "pela seguinte ordem:"

#, fuzzy
#~ msgid ""
#~ " - farmland\n"
#~ " - irrigation\n"
#~ " - mining\n"
#~ " - a base (fortress, airbase, ...)\n"
#~ " - a railroad\n"
#~ " - a road"
#~ msgstr ""
#~ " - quinta\n"
#~ " - irrigação\n"
#~ " - mina\n"
#~ " - fortaleza\n"
#~ " - base aérea\n"
#~ " - ferrovia\n"
#~ " - estrada"

#, fuzzy
#~ msgid " Modifying Combat Rules"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid ""
#~ "Modifying Combat Rules\n"
#~ "----------------------"
#~ msgstr "Mostrar animação de combate"

#, fuzzy
#~ msgid ""
#~ "Notes:\n"
#~ "\n"
#~ "- Only land units are restricted by ZOC.\n"
#~ "\n"
#~ "- Non-land units can impose ZOC (that is, count as enemy occupied tiles), "
#~ "but only if they are on a land tile.  So effectively sea units cannot "
#~ "impose ZOC (unless they are in a city), and air units (including "
#~ "helicopters) do not impose ZOC if they are over ocean tiles.\n"
#~ "\n"
#~ "- ZOC does not restrict unit attacks, only movement.\n"
#~ "\n"
#~ "- An enemy city counts as an enemy occupied tile if there are any units "
#~ "inside the city, but not if the city is empty. (This is the same rule as "
#~ "for any other tile).\n"
#~ "\n"
#~ "- Moving from an ocean tile is a special case; moving _to_ an ocean tile "
#~ "(moving back onto a boat) is also permitted, by the special case of "
#~ "moving onto a friendly unit (the boat)."
#~ msgstr ""
#~ "Notas:\n"
#~ "\n"
#~ "- Apenas as unidades terrestres são afectadas pelas ZDC.\n"
#~ "\n"
#~ "- Unidades não terrestres podem impor ZDC (isto é, contar como "
#~ "quadrículas ocupadas pelo inimigo), mas apenas se se encontrarem numa "
#~ "quadrícula terrestre.  Assim, na verdade unidades marítimas não podem "
#~ "impor ZDC (excepto se estiverem dentro de uma cidade), e unidades aéreas "
#~ "(incluindo helicópteros) não impõem ZDC se estiverem sobre quadrículas "
#~ "marítimas.\n"
#~ "\n"
#~ "- As ZDC não restringem os ataques de uma unidade, apenas o seu "
#~ "movimento.\n"
#~ "\n"
#~ "- Uma cidade inimiga conta como uma quadrícula ocupada pelo inimigo se  "
#~ "contiver unidades, mas não se estiver indefesa. (Esta é a mesma regra que "
#~ "para qualquer outra quadrícula).\n"
#~ "\n"
#~ "- O movimento a partir de uma quadrícula marítima é um caso especial; "
#~ "movimento _para_ uma quadrícula marítima (embarcar) também é permitido, "
#~ "para o caso especial de movimento para uma unidade amistosa (o barco)."

#~ msgid ""
#~ "These rules differ slightly from previous versions of Freeciv (release "
#~ "1.8.0 and before) in the following ways:\n"
#~ "- Enemy cities with no units in them no longer impose ZOC.\n"
#~ "- The special case for land units disembarking is new."
#~ msgstr ""
#~ "Estas regras diferem ligeiramente de versões anteriores do Freeciv "
#~ "(versão 1.8.0 e anteriores) do seguinte modo:\n"
#~ "- Cidades inimigas que não contenham unidades já não impõem ZDC.\n"
#~ "- É novidade o caso especial para o desembarque de unidades terrestres."

#, fuzzy
#~ msgid ""
#~ "All your new military land units produced in cities on the same continent "
#~ "start at the first veteran level."
#~ msgstr "Actualiza uma unidade obsoleta por cada turno de jogo."

#, fuzzy
#~ msgid "Ruthenian"
#~ msgstr "Lituano"

#, fuzzy
#~ msgid "?plural:Ruthenians"
#~ msgstr "?plural:Russos"

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s special is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; %s resource is required.  "
#~ "Postponing..."
#~ msgstr ""
#~ " %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid ""
#~ "%s can't build %s from the worklist; only AI of level %s may build this.  "
#~ "Postponing..."
#~ msgstr ""
#~ "Jogo: %s não pode construir %s da lista de tarefas; tem de possuir %s "
#~ "primeiro. A adiar..."

#, fuzzy
#~ msgid "Search for scenarios in directory DIR"
#~ msgstr "Grava jogo para ficheiro."

#~ msgid "Your %s was executed in %s by primitive %s."
#~ msgstr "O seu %s foi executado em %s pelos primitivos %s."

#~ msgid "You can't bribe a unit from this nation."
#~ msgstr "Você não pode subornar uma unidade desta nação."

#, fuzzy
#~ msgid "You cannot bribe the %s!"
#~ msgstr "Você não compra %s!"

#, fuzzy
#~ msgid "You can't subvert this city."
#~ msgstr "Você não pode subverter uma cidade desta nação."

#, fuzzy
#~ msgid "fcdb option \"%s\":"
#~ msgstr "Definir opções locais"

#, fuzzy
#~ msgid " (set)"
#~ msgstr " (veterana)"

#, fuzzy
#~ msgid ""
#~ "New hope sweeps like fire through the country as the discovery of new "
#~ "road building technology is announced."
#~ msgstr ""
#~ " Uma nova esperança espalha-se através da nação ao ser anunciada a "
#~ "descoberta do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontâneamente e colocam carris em "
#~ "todas as cidades."

#, fuzzy
#~ msgid ""
#~ "The people are pleased to hear that your scientists finally know about "
#~ "new road building technology."
#~ msgstr ""
#~ " O povo está satisfeito por saber que os seus cientistas finalmente têm o "
#~ "conhecimento do caminho de ferro.\n"
#~ "      Os trabalhadores juntam-se espontâneamente e colocam carris em "
#~ "todas as cidades."

#~ msgid "Whether to allow space race"
#~ msgstr "Se a corrida espacial é ou não permitida"

#, fuzzy
#~ msgid "If this option is enabled, players can build spaceships."
#~ msgstr "Se a opção for 1, os jogadores podem construir naves espaciais."

#~ msgid "The %s have researched Future Tech. %d."
#~ msgstr "Os %s aprenderam a Tecn. Futura %d."

#~ msgid "You can't attack there."
#~ msgstr "Não pode atacar aqui."

#, fuzzy
#~ msgid "The path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente "
#~ "FREECIV_PATH."

#, fuzzy
#~ msgid "Current path is: \"%s\""
#~ msgstr "Caminho de dados actual é: \"%s\""

#~ msgid "The \"%s\" file is required ... aborting!"
#~ msgstr "O ficheiro \"%s\" é requerido ... a abortar!"

#~ msgid "_Cancel meeting"
#~ msgstr "_Cancelar encontro"

#~ msgid "Accept _treaty"
#~ msgstr "Aceitar _tratado"

#~ msgid "_Gold:"
#~ msgstr "_Moedas:"

#, fuzzy
#~ msgid "The diplomat is waiting for your command"
#~ msgstr "Senhor, o diplomata aguarda as suas ordens"

#~ msgid "+%d Trade / %d"
#~ msgstr "+%d Comércio / %d"

#~ msgid "no extra / %d"
#~ msgstr "sem extra / %d"

#, fuzzy
#~ msgid "_Fortress & Airbase"
#~ msgstr "Fortalezas & Bases Aéreas"

#, fuzzy
#~ msgid "Nation's Legend"
#~ msgstr "Nação Seleccionada"

#~ msgid "Fortress & Airbase"
#~ msgstr "Fortalezas & Bases Aéreas"

#~ msgid "Build Railroad"
#~ msgstr "Construir Ferrovia"

#, fuzzy
#~ msgid "%*sRivers"
#~ msgstr "  Rios"

#, fuzzy
#~ msgid ""
#~ "* Can attack from aboard sea units: against enemy cities and onto land "
#~ "tiles.\n"
#~ msgstr ""
#~ "* Pode atacar a partir de unidades navais: contra cidades inimigas e "
#~ "contra quadrados terrestres."

#~ msgid "* Gets double defense against units specified as 'mounted'.\n"
#~ msgstr ""
#~ "* Obtém o dobro da defesa contra unidades especificadas como 'montadas'.\n"

#, fuzzy
#~ msgid "* Counts as 'helicopter' against certain attackers.\n"
#~ msgstr "* Conta como unidade 'montada' contra certos defensores.\n"

#, fuzzy
#~ msgid "* Very good at attacking 'helicopter' units.\n"
#~ msgstr "Unidades com melhor ataque"

#~ msgid "* Gets quintuple defense against missiles and aircraft.\n"
#~ msgstr "* Obtém o quíntuplo da defesa contra mísseis e aeronaves.\n"

#, fuzzy
#~ msgid "Setting this option will draw the tiles that unit cannot enter."
#~ msgstr ""
#~ "Se activo, os nomes das cidades serão determinados baseados no terreno "
#~ "circundante."

#, fuzzy
#~ msgid "Invalid $http_proxy or metaserver value, must start with 'http://'"
#~ msgstr "Valor $http_proxy inválido, tem de começar com 'http://'"

#, fuzzy
#~ msgid "Failed looking up metaserver's host"
#~ msgstr "Falha ao procurar servidor"

#, fuzzy
#~ msgid "A:%d D:%d FP:%d HP:%d/%d (%s)"
#~ msgstr "A:%d D:%d PF:%d R:%d/%d%s%s"

#, fuzzy
#~ msgid "Map images subsystem not initialised!"
#~ msgstr "Não foi possível inicializar um subsistema de audio!"

#, fuzzy
#~ msgid "Unknown player name: '%s'."
#~ msgstr "Opção '%s' desconhecida."

#~ msgid ""
#~ "Germany was united in 1871 by the Prussian military force.  After World "
#~ "War I it became a republic, but fell into Nazism 1933 and started World "
#~ "War II.  After the war it was split into two states, which reunited in "
#~ "1990 at the end of the Cold War."
#~ msgstr ""
#~ "A Alemanha foi unida em 1871 pela força militar Prussiana.  Após a I "
#~ "Guerra Mundial tornou-se uma República, mas caiu no Nazismo em 1933 e "
#~ "iniciou a II Guerra Mundial.  Após a guerra foi dividida em dois estados, "
#~ "que se reuniram em 1990 no final da Guerra Fria."

#, fuzzy
#~ msgid ""
#~ "Oceans cover much of the world, and only sea units (Triremes and other "
#~ "boats) can travel on them."
#~ msgstr ""
#~ "Oceanos cobrem a maior parte do mundo, e apenas unidades marítimas "
#~ "(Triremes e outros barcos) podem viajar neles.\n"
#~ "\n"
#~ "Quadrículas de Oceano nunca ficam poluidos ou sujeitos a Chuva Nuclear."

#, fuzzy
#~ msgid ""
#~ "The modern Spanish nation was formed when the rulers of the kingdoms of "
#~ "Castile and Aragon led the recapture of the Iberian peninsula from the "
#~ "Moslems.  The Reconquista was completed in 1492 AD, the same year "
#~ "Columbus sailed."
#~ msgstr ""
#~ "A actual nação Espanhola foi formada quando os governantes dos reinos de "
#~ "Castela e Aragão conduziram a reconquista da península Ibérica aos "
#~ "Mouros.  A Reconquista ficou terminada em 1492DC, o mesmo ano em que "
#~ "Colombo navegou."

#, fuzzy
#~ msgid "working man"
#~ msgstr "Australiano"

#, fuzzy
#~ msgid "Dictatress %s"
#~ msgstr "Ditador"

#, fuzzy
#~ msgid "?female:Empress %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:Princess %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:Popess %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Motswana"
#~ msgstr "Fuzileiros"

#, fuzzy
#~ msgid "?female:Sheikh %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Duchess %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Mother Superior"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "?female:Rani %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Stadholdress %s"
#~ msgstr "Ditador"

#, fuzzy
#~ msgid "Rail"
#~ msgstr "Veleiro"

#, fuzzy
#~ msgid "Cannot determine control directory"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#~ msgid "metainfo <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#, fuzzy
#~ msgid "Save game to file using the old format."
#~ msgstr "Grava jogo para ficheiro."

#, fuzzy
#~ msgid "freeciv 2.3.0"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "freeciv 2.4.0 (development)"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "Land moving units"
#~ msgstr "Unidades terrestres"

#, fuzzy
#~ msgid "Sea moving units"
#~ msgstr "Unidades marítimas"

#, fuzzy
#~ msgid ""
#~ "The game will be automatically saved per this number of turns. See also "
#~ "setting 'autosaves'."
#~ msgstr ""
#~ "O jogo será automaticamente gravado cada este nº de turnos.\n"
#~ "Zero significa nunca fazer auto-gravação."

#, fuzzy
#~ msgid "Game ended in a draw."
#~ msgstr "Jogo terminou com um empate"

#, fuzzy
#~ msgid "No player with the name '%s' found or ambiguous name."
#~ msgstr "Não existe nenhum jogador com o nome '%s'."

#, fuzzy
#~ msgid "A user is connect to player '%s'."
#~ msgstr "%s ligou-se de %s."

#~ msgid "Cannot attack from sea."
#~ msgstr "Não pode atacar a partir do mar."

#~ msgid "  -f, --file FILE\tLoad saved game FILE\n"
#~ msgstr "  -f, --file FICHEIRO\tLer jogo gravado em FICHEIRO\n"

#~ msgid "  -M, --Metaserver ADDR\tSet ADDR as metaserver address\n"
#~ msgstr ""
#~ "  -M, --Metaserver ENDEREÇO\tDefine endereço do Metaservidor como "
#~ "ENDEREÇO\n"

#, fuzzy
#~ msgid "Metaserver: bad address: <%s %d>."
#~ msgstr "Metaservidor: endereço inválido: [%s:%d]."

#~ msgid "_Ready all"
#~ msgstr "P_reparar todas"

#~ msgid "_Sentry idle"
#~ msgstr "_Sentinela das inactivas"

#, fuzzy
#~ msgid "Select _all"
#~ msgstr "Seleccionar"

#~ msgid "Build _Railroad"
#~ msgstr "Construir Fe_rrovia"

#~ msgid "Strategy and tactics"
#~ msgstr "Estratégia e tácticas"

#, fuzzy
#~ msgid "Cannot determine user home directory"
#~ msgstr "Incapaz de encontrar o seu directório pessoal (home)"

#, fuzzy
#~ msgid "Amir Al-Muminin %s"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Amirat Al-Muminin %s"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Sheik %s"
#~ msgstr "Sueco"

#, fuzzy
#~ msgid "Malik %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Malika %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Presidente %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Presidenta %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Mallku %s"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "Ttalla %s"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "?title:Leader %s"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Liberator %s"
#~ msgstr "Biblioteca"

#, fuzzy
#~ msgid "?female:Liberator %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Mwami %s"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Mwamikazi %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Basileus %s"
#~ msgstr "Oásis"

#, fuzzy
#~ msgid "Basilissa %s"
#~ msgstr "Oásis"

#, fuzzy
#~ msgid "Father %s"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Mother %s"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "Thane %s"
#~ msgstr "Tirano"

#, fuzzy
#~ msgid "Ratu %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Adi %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "Potestate %s"
#~ msgstr "Português"

#, fuzzy
#~ msgid "?female:Potestate %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Don %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Dona %s"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Mencey %s"
#~ msgstr "Ciência"

#, fuzzy
#~ msgid "?female:Mencey %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Kikmongwi %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Kikmongwi %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Manikongo %s"
#~ msgstr "Panificação"

#, fuzzy
#~ msgid "?female:Manikongo %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Mirza %s"
#~ msgstr "Base Aérea"

#, fuzzy
#~ msgid "Great Duchess %s"
#~ msgstr "Grã Duquesa"

#, fuzzy
#~ msgid "Tun %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Toqui %s"
#~ msgstr "Irlandês"

#, fuzzy
#~ msgid "?female:Toqui %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Ajaw %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "?female:Ajaw %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?Female:Bailiff %s"
#~ msgstr "Brasileiro"

#, fuzzy
#~ msgid "Perfect %s"
#~ msgstr "Lorde Protector"

#, fuzzy
#~ msgid "Perfectae %s"
#~ msgstr "Lorde Protector"

#, fuzzy
#~ msgid "Corrector %s"
#~ msgstr "Lorde Protector"

#, fuzzy
#~ msgid "Correctrix %s"
#~ msgstr "Corrupção"

#, fuzzy
#~ msgid "Noaidi %s"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "?female:Noaidi %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Chogyal %s"
#~ msgstr "Objectivo"

#, fuzzy
#~ msgid "?female:Chogyal %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Encik %s"
#~ msgstr "Encique"

#, fuzzy
#~ msgid "Datu %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "?female:Datu %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "%s Beg"
#~ msgstr "Comprar"

#, fuzzy
#~ msgid "?female:%s Beg"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Chairperson %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Dictador %s"
#~ msgstr "Ditador"

#, fuzzy
#~ msgid "Dictadora %s"
#~ msgstr "Ditadora"

#~ msgid ""
#~ "Upgrade %s to %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Actualizar %s para %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#, fuzzy
#~ msgid "?bzip2error:Finish ok"
#~ msgstr "Finlandês"

#, fuzzy
#~ msgid "?bzip2error:Stream end"
#~ msgstr "Máquina a Vapor"

#, fuzzy
#~ msgid "?bzip2error:Config error"
#~ msgstr "Configurar"

#, fuzzy
#~ msgid "?bzip2error:Sequence error"
#~ msgstr "Relatório da Investigação..."

#, fuzzy
#~ msgid "?bzip2error:Mem error"
#~ msgstr "Imperador"

#~ msgid "* A non-military unit (cannot attack; no martial law).\n"
#~ msgstr ""
#~ "* Unidade não-militar (não pode atacar; não pode impôr lei marcial).\n"

#, fuzzy
#~ msgid ""
#~ "Upgrade %d unit for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgid_plural ""
#~ "Upgrade %d units for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr[0] ""
#~ "Actualizar %s para %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."
#~ msgstr[1] ""
#~ "Actualizar %s para %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#~ msgid ""
#~ "Buy %s for %d gold?\n"
#~ "Treasury contains %d gold."
#~ msgstr ""
#~ "Comprar %s por %d moedas?\n"
#~ "Tesouro contém %d moedas."

#~ msgid "Build _Fortress"
#~ msgstr "Construir _Fortaleza"

#~ msgid "Build Airbas_e"
#~ msgstr "Construir A_eroporto"

#~ msgid "Add to City (_B)"
#~ msgstr "Juntar à Cidade (_B)"

#~ msgid "Change to %s (_I)"
#~ msgstr "Alterar para %s (_I)"

#~ msgid "Change to %s (_M)"
#~ msgstr "Alterar para %s (_M)"

#~ msgid "Sell _Obsolete"
#~ msgstr "Vender _Obsoletos"

#~ msgid "Upkeep (Total: %d)"
#~ msgstr "Manutenção (Total: %d)"

#~ msgid "City Overview"
#~ msgstr "Supervisão Cidade"

#~ msgid "Misc. Settings"
#~ msgstr "Miscelânea Opções"

#~ msgid "Improvement"
#~ msgstr "Construção"

#~ msgid "_Yes"
#~ msgstr "_Sim"

#~ msgid "_No"
#~ msgstr "_Não"

#~ msgid "Trade with %s gives %d trade.\n"
#~ msgstr "Comércio com os %s origina %d comércio.\n"

#~ msgid "No trade routes exist."
#~ msgstr "Não existem rotas comerciais."

#~ msgid "_Cancel"
#~ msgstr "_Cancelar"

#, fuzzy
#~ msgid "Activate Unit, _Close Dialog"
#~ msgstr "Activar unidade, fechar _janela"

#, fuzzy
#~ msgid "_Sentry Unit"
#~ msgstr "_Sentinela"

#, fuzzy
#~ msgid "_Disband Unit"
#~ msgstr "Dissolver Unidade"

#, fuzzy
#~ msgid "_Upgrade Unit"
#~ msgstr "Actualizar Unidade!"

#~ msgid "Elvises"
#~ msgstr "Artistas"

#~ msgid "Configure City Report"
#~ msgstr "Configurar Relatório Cidade"

#~ msgid "No Buildings Available"
#~ msgstr "Nenhum Edifício Disponível"

#~ msgid "No Wonders Available"
#~ msgstr "Nenhuma Maravilha Disponível"

#~ msgid "Available To Build"
#~ msgstr "Disponível Para Construção"

#~ msgid "Select a unit or improvement to change production from."
#~ msgstr "Selectione uma unidade ou melhoramento a deixar de produzir."

#~ msgid "Select a unit or improvement to change production to."
#~ msgstr "Selectione a unidade ou construção para a qual alterar produção."

#~ msgid "That's the same thing!"
#~ msgstr "Isso é a mesma coisa!"

#~ msgid "Change All"
#~ msgstr "Alterar Todas"

#~ msgid "Configure"
#~ msgstr "Configurar"

#~ msgid "City Advisor"
#~ msgstr "Conselheiro da Cidade"

#~ msgid "City Report"
#~ msgstr "Relatório da Cidade"

#~ msgid "For information on:"
#~ msgstr "Para informação sobre:"

#~ msgid "CMA and presets"
#~ msgstr "AGC e pré-definições"

#~ msgid "including sample presets,"
#~ msgstr "incluindo pré-definições exemplificativas,"

#~ msgid "see README.cma."
#~ msgstr "consulte README.cma."

#, fuzzy
#~ msgid "Number of players (Including AI):"
#~ msgstr "Número de jogadores a encher com IA's"

#~ msgid "Start Game"
#~ msgstr "Iniciar Jogo"

#~ msgid "Host:"
#~ msgstr "Máquina:"

#~ msgid "Port:"
#~ msgstr "Porto:"

#, fuzzy
#~ msgid "Unit Selection"
#~ msgstr "Selecção de unidade"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#, fuzzy
#~ msgid "Erase Clause"
#~ msgstr "Apagar cláusula"

#~ msgid "Allows "
#~ msgstr "Permite "

#~ msgid "Obsoletes "
#~ msgstr "Torna Obsoleta "

#~ msgid " (with "
#~ msgstr " (com "

#~ msgid "?techhelp:)."
#~ msgstr "?techhelp:)."

#~ msgid "Ruler: %s %s"
#~ msgstr "Governante: %s %s"

#, fuzzy
#~ msgid "Local _Options"
#~ msgstr "Opções Locais"

#, fuzzy
#~ msgid "_Message Options"
#~ msgstr "Opções das Mensagens"

#, fuzzy
#~ msgid "Sa_ve Settings"
#~ msgstr "Gravar Opções"

#, fuzzy
#~ msgid "Server O_ptions"
#~ msgstr "Mostra as opções do servidor."

#, fuzzy
#~ msgid "_Write Log"
#~ msgstr "Exportar Registo"

#~ msgid "_Clear Log"
#~ msgstr "_Limpar Registo"

#~ msgid "_Disconnect"
#~ msgstr "_Desligar"

#~ msgid "_Orders"
#~ msgstr "_Ordens"

#~ msgid "Transf_orm to Hills"
#~ msgstr "Transf_ormar em Colinas"

#, fuzzy
#~ msgid "_Road"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Rai_l"
#~ msgstr "Veleiro"

#, fuzzy
#~ msgid "_Go to Tile"
#~ msgstr "_Ir para"

#~ msgid "_Reports"
#~ msgstr "_Relatórios"

#~ msgid "Out:"
#~ msgstr "Sai:"

#~ msgid "Mes:"
#~ msgstr "Men:"

#~ msgid "Pop:"
#~ msgstr "Ind:"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window, Pop = Popup individual window"
#~ msgstr ""
#~ "Onde Mostrar Mensagens\n"
#~ "Sai = Janela saida, Men = Janela mensagens, Ind = Janela individual"

#~ msgid "(%d step)"
#~ msgid_plural "(%d steps)"
#~ msgstr[0] "(%d passo)"
#~ msgstr[1] "(%d passos)"

#~ msgid "Trade Report"
#~ msgstr "Relatório do Comércio"

#~ msgid "Sell Obsolete"
#~ msgstr "Vender Obsoletos"

#~ msgid "Building Name"
#~ msgstr "Nome do Edifício"

#~ msgid "Totals"
#~ msgstr "Totais"

#~ msgid "Rename Worklist"
#~ msgstr "Renomear Lista Tarefas"

#~ msgid "Available items"
#~ msgstr "Itens disponíveis"

#~ msgid "Undo"
#~ msgstr "Desfazer"

#, fuzzy
#~ msgid "Falling back to generator %d."
#~ msgstr "A regressar ao valor de omissão de gerador 2."

#, fuzzy
#~ msgid "Air"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Big Land"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid "Whether border changes are seen through fog of war"
#~ msgstr "Se activar ou não o nevoeiro de guerra"

#~ msgid "Pollution:    %3d"
#~ msgstr "Poluição:     %3d"

#, fuzzy
#~ msgid "<AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "  -h, --help             Print a summary of the options\n"
#~ msgstr "  -h, --help\t\tApresenta um resumo das opções\n"

#, fuzzy
#~ msgid "  -v, --version          Print the version number\n"
#~ msgstr "  -v, --version\t\tApresenta o número de versão\n"

#, fuzzy
#~ msgid ""
#~ "Entertains the citizens of a city, making 3 unhappy citizens content.  "
#~ "(Four after the discovery of Electricity.)"
#~ msgstr ""
#~ "Entretem os cidadãos de uma cidade, tornando 3 cidadãos descontentes em "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "This stunning technological achievement makes two citizens happy in all "
#~ "cities of all players who have researched Genetic Engineering."
#~ msgstr ""
#~ "Esta maravilhosa meta científica torna um cidadão descontente em contente "
#~ "em todas as cidades."

#, fuzzy
#~ msgid ""
#~ "Counts as having a Cathedral in each of your cities on the same "
#~ "continent. This makes 3 unhappy citizens content in each city. The "
#~ "discovery of Theology increases the effect of a Cathedral, making an "
#~ "additional unhappy citizen content. The discovery of Communism lessens "
#~ "the effect of a Cathedral, reducing by one the number of unhappy citizens "
#~ "made content."
#~ msgstr ""
#~ "Conta como ter uma Catedral em cada uma das suas cidades.  Isto torna 3 "
#~ "cidadãos descontentes em contentes em cada cidade.  A descoberta da "
#~ "Teologia aumenta o efeito de uma Catedral, tornando contente um cidadão "
#~ "descontente adicional.  A descoberta do Comunismo reduz o efeito de uma "
#~ "Catedral, reduzindo em um o número de cidadãos descontentes tornados "
#~ "contentes."

#, fuzzy
#~ msgid ""
#~ "Makes two of your unhappy citizens content in every city with a temple on "
#~ "the same continent."
#~ msgstr ""
#~ "Torna dois cidadãos descontentes em contentes em todas as suas cidades no "
#~ "mesmo continente daquela em que for construida a maravilha."

#~ msgid " or "
#~ msgstr " ou "

#~ msgid " and "
#~ msgstr " e "

#~ msgid "?or:, "
#~ msgstr "?or:, "

#~ msgid "?and:, "
#~ msgstr "?e:, "

#, fuzzy
#~ msgid "freeciv 2.2.x"
#~ msgstr "Freeciv"

#, fuzzy
#~ msgid "?clistbegin:\"%s\""
#~ msgstr " com %s"

#, fuzzy
#~ msgid "?clistmore:, \"%s\""
#~ msgstr ", %s"

#, fuzzy
#~ msgid "?clistlast:, and \"%s\""
#~ msgstr "Especiais"

#, fuzzy
#~ msgid "?clistnone:none"
#~ msgstr "."

#, fuzzy
#~ msgid "?clistbegin: with %s"
#~ msgstr " com %s"

#, fuzzy
#~ msgid "Trans_form"
#~ msgstr "Transformar"

#, fuzzy
#~ msgid "?plural:Holy See"
#~ msgstr "?plural:Polacos"

#, fuzzy
#~ msgid "?female:Patriarch %s"
#~ msgstr "Camarada"

#~ msgid "Game ended in a draw"
#~ msgstr "Jogo terminou com um empate"

#, fuzzy
#~ msgid "?female:Imam %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:%s Nipa"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "%s Nipsa"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "?female:%s Nipsa"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "He'a %s"
#~ msgstr "Hétman"

#, fuzzy
#~ msgid "?female:He'a %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Cap de Govern %s"
#~ msgstr "_Governo"

#, fuzzy
#~ msgid "Bisbe %s"
#~ msgstr "Desperdício"

#, fuzzy
#~ msgid "Gran Bruixa %s"
#~ msgstr "Grande Bruxa"

#, fuzzy
#~ msgid "Malka %s"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "Malikta %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Cabezaleru %s"
#~ msgstr "próximo de %s"

#, fuzzy
#~ msgid "Cabezalera %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Rei %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Reina %s"
#~ msgstr "em %s"

#, fuzzy
#~ msgid "Tlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Cihuatlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Hueyi Tlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Hueyi Cihuatlahtoani %s"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Oba %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Iye Oba %s"
#~ msgstr " em %s"

#, fuzzy
#~ msgid "Dug %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "Roue %s"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "Rouanez %s"
#~ msgstr "Romano"

#, fuzzy
#~ msgid "Drugariat %s"
#~ msgstr "Húngaro"

#, fuzzy
#~ msgid "Drugarkata %s"
#~ msgstr "Húngaro"

#, fuzzy
#~ msgid "?female:Bohmugyi %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Comunera %s"
#~ msgstr "Computadores"

#, fuzzy
#~ msgid "Arquebisbe %s"
#~ msgstr "Arcebispo"

#, fuzzy
#~ msgid "Wot %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "?female:Wot %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Paraivo %s"
#~ msgstr "Faraó"

#, fuzzy
#~ msgid "?female:Paraivo %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Ataman %s"
#~ msgstr "Hétman"

#, fuzzy
#~ msgid "?female:Ataman %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Landmeisterin %s"
#~ msgstr "Sérvio"

#, fuzzy
#~ msgid "Ahosu %s"
#~ msgstr " ou "

#, fuzzy
#~ msgid "Kpojito %s"
#~ msgstr "Opções: %s"

#, fuzzy
#~ msgid "Zilach %s"
#~ msgstr "Diplomata"

#, fuzzy
#~ msgid "?female:Zilach %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:%s Yabgu"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "?female:Mbuyape %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Maharajadhiraja %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Maharanidhirani %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Caddi %s"
#~ msgstr "Caudilho"

#, fuzzy
#~ msgid "Raiis Jomhoor %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Raiis Jomhoor %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "%s Taishi"
#~ msgstr "Dinamarquês"

#, fuzzy
#~ msgid "?female:%s Taishi"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "?female:Nabongo %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Laibon %s"
#~ msgstr "Gibbon"

#, fuzzy
#~ msgid "?female:Laibon %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Mahapatih %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "?female:Mahapatih %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Saudeleur %s"
#~ msgstr "Bombardeiro Furtivo"

#, fuzzy
#~ msgid "?female:Saudeleur %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Saqmaw %s"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "?female:Saqmaw %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Voievod %s"
#~ msgstr "Máquina:"

#, fuzzy
#~ msgid "Doamna %s"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Tovaras %s"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "Tovarasa %s"
#~ msgstr "Totais"

#, fuzzy
#~ msgid "Inazor %s"
#~ msgstr "próximo de %s"

#, fuzzy
#~ msgid "?female:Inazor %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Kgosi %s"
#~ msgstr "Mongol"

#, fuzzy
#~ msgid "?female:Kgosi %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Usaque %s"
#~ msgstr "Utilização: away"

#, fuzzy
#~ msgid "?female:Usaque %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Theod %s"
#~ msgstr "Teologia"

#, fuzzy
#~ msgid "?female:Theod %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Cyning %s"
#~ msgstr "Panificação"

#, fuzzy
#~ msgid "Cwene %s"
#~ msgstr "próximo de %s"

#, fuzzy
#~ msgid "Chaabat %s"
#~ msgstr "Quadriga"

#, fuzzy
#~ msgid "?female:Chaabat %s"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Reiks %s"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "?female:Reiks %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Thiud %s"
#~ msgstr "Tailandês"

#, fuzzy
#~ msgid "Qens %s"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "Hakan %s"
#~ msgstr "Maio"

#, fuzzy
#~ msgid "?female:Hakan %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Milkot %s"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Prymas %s"
#~ msgstr "Principal"

#, fuzzy
#~ msgid "?female:Prymas %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Kasonsi %s"
#~ msgstr "Mongol"

#, fuzzy
#~ msgid "?female:Kasonsi %s"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Ngwenyama %s"
#~ msgstr " próximo de %s"

#, fuzzy
#~ msgid "?female:Hankwa %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Rhesos %s"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "?female:Rhesos %s"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Lantsa %s"
#~ msgstr "Fuzileiros"

#, fuzzy
#~ msgid "Morubixaba %s"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Morubixaba %s"
#~ msgstr "Camarada"

#~ msgid "st"
#~ msgstr "º"

#~ msgid "nd"
#~ msgstr "º"

#~ msgid "rd"
#~ msgstr "º"

#~ msgid "th"
#~ msgstr "º"

#~ msgid "0 = no 1x1 islands; 1 = some 1x1 islands"
#~ msgstr "0 = sem ilhas 1x1; 1 = algumas ilhas 1x1"

#, fuzzy
#~ msgid ""
#~ "0 = continents may attach to poles; 1 = poles will usually be separate"
#~ msgstr "0 = continentes podem ser anexos aos polos; 1 = polos são distintos"

#, fuzzy
#~ msgid ""
#~ "The Citizen Governor (formerly called the CMA) helps you manage your "
#~ "cities. It deploys the available workers on the free tiles around the "
#~ "city to achieve maximal city output. It also changes workers to "
#~ "scientists, taxmen, or entertainers, if appropriate. And the governor has "
#~ "another ability: whenever possible, it keeps your cities content.\n"
#~ "\n"
#~ "There are various means to tell the governor what kind of output you "
#~ "would like. Open the city window and click on the governor tab. There are "
#~ "two kinds of sliders: On the left, you can set a Minimal Surplus for each "
#~ "kind of production; e.g. Gold = +3 means the city earns 3 gold more than "
#~ "it needs to upkeep its improvements. On the right, the sliders let you "
#~ "define by how much you prefer one kind of production to another; setting "
#~ "science to 3 means you prefer a single bulb to three shields (or gold, "
#~ "trade,...). You can set different factors for each kind of production, "
#~ "according to your needs.\n"
#~ "\n"
#~ "If you set up some Minimal Surpluses which are impossible to fulfill, the "
#~ "governor can't be activated. Whenever the governor can't fulfill its task "
#~ "in the ongoing game, it passes back control to you. So you'd better not "
#~ "define too high a surplus; instead, use factors to achieve your goals.\n"
#~ "\n"
#~ "The Celebrate checkbox lets your city - celebrate. This will work only "
#~ "with a high luxury rate. See help about 'Happiness'.\n"
#~ "\n"
#~ "Clicking on 'Control city' puts the city under control of the governor, "
#~ "'Release city' passes control back to you.\n"
#~ "\n"
#~ "For ease of use, you can save your slider setting as a preset with a "
#~ "name. Click on 'add preset' and enter a name for your setting. You can "
#~ "use this preset in every city by just clicking on its name. Also, you can "
#~ "control your setting from within the city report, in the governor column. "
#~ "And you can change it from there (use 'change' --> 'Citizen Governor'), "
#~ "if you have saved it as a preset.\n"
#~ "\n"
#~ "Use 'Game' --> 'Save Settings' to store your presets permanently.\n"
#~ "\n"
#~ "But beware! If you use the governor for some of your cities, you will "
#~ "encounter some difficulties with managing cities nearby, by hand. It's "
#~ "best to manage all cities on an island either by hand or by governor. "
#~ "Read more hints, some background information, and some preset examples in "
#~ "the file README.cma, included with Freeciv.\n"
#~ msgstr ""
#~ "O Agente de Gestão Citadina (AGC) ajuda-o a gerir as suas cidades. "
#~ "Assigna os trabalhadores disponíveis nas quadrículas livres em redor da "
#~ "cidade por forma a obter a máxima produção da cidade. Também converte "
#~ "trabalhadores em cientistas, cobradores de impostos ou artistas, se "
#~ "necessário. E o AGC tem outra capacidade maravilhosa: sempre que "
#~ "possível, mantém os seus cidadãos contentes.\n"
#~ "\n"
#~ "Existem várias formas de dizer ao seu AGC que tipo de resultados deseja. "
#~ "Abra a janela da cidade e vá à aba do AGC. Existem dois tipos de barras "
#~ "reguláveis: À esquerda, pode definir o Excedente Mínimo para cada tipo de "
#~ "produção; por ex. Moedas = +3 cignifica que a cidade gera mais três "
#~ "moedas do que as que necessita para manter as suas construções. À "
#~ "direita, as barras permitem-lhe definir quanto prefere um tipo de "
#~ "resultados em deterimento de outro; definir ciência para 3 significa que "
#~ "prefere uma lâmpada em deterimento de três escudos (ou moedas, "
#~ "comércio,...). Pode definir diferentes factores para cada tipo de "
#~ "produção, de acordo com as suas necessidades.\n"
#~ "\n"
#~ "Se definir Excedentes Mínimos que sejam impossíveis de cumprir, o AGC não "
#~ "poderá ser activado. Sempre que o AGC não conseguir cumprir a sua tarefa "
#~ "no decorrer do jogo, devolver-lhe-á o controlo. Assim, não deverá definir "
#~ "excedentes demasiado elevados; em vez disso, utilize factores para "
#~ "atingir os seus objectivos.\n"
#~ "\n"
#~ "A caixa de selecção Celebração permite à sua cidade celebrar. Isto apenas "
#~ "ocorrerá com uma taxa de luxo elevada. Consulte a ajuda sobre "
#~ "'Felicidade'.\n"
#~ "\n"
#~ "Primir 'Controlar cidade' coloca a cidade sob o controlo do AGC, "
#~ "'Libertar cidade' devolve-lhe o controlo.\n"
#~ "\n"
#~ "Para tornar a utilização mais simples, poderá gravar as suas definições "
#~ "de barras como uma pré-definição com um nome. Clique em 'adicionar pré-"
#~ "definição' e introduza um nome para a sua definição. Poderá utilizar esta "
#~ "definição em todas as cidades bastando clicar no seu nome. Poderá também "
#~ "controlar as suas definições a partir do relatório de cidade, na coluna "
#~ "AGC. Poderá ainda altera-lo a partir daí (utilize 'alterar' --> 'AGC'), "
#~ "caso o tenha gravado como uma pré-definição.\n"
#~ "\n"
#~ "Utilize 'Jogo' --> 'Gravar Definições' para gravar permanentemente as "
#~ "suas pré-definições.\n"
#~ "\n"
#~ "Mas tenha cautela! Se utilizar o AGC para apenas algumas das suas "
#~ "cidades, terá algumas dificuldades em gerir manualmente as cidades "
#~ "próximas. É mais simples gerir todas as cidades numa ilha ou manualmente "
#~ "ou utilizando o AGC. Leia mais dicas, alguma informação histórica e "
#~ "exemplos de pré-definições no ficheiro README.cma, incluido no Freeciv.\n"

#~ msgid "King"
#~ msgstr "Rei"

#, fuzzy
#~ msgid "elvis"
#~ msgstr "Artistas"

#, fuzzy
#~ msgid "scientist"
#~ msgstr "Cientistas"

#, fuzzy
#~ msgid "taxman"
#~ msgstr "Hétman"

#~ msgid "Prince"
#~ msgstr "Príncipe"

#~ msgid "Reina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "?female:Iye Oba"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?female:Khan"
#~ msgstr "Cônsul"

#~ msgid "Great Khan"
#~ msgstr "Grande Khan"

#, fuzzy
#~ msgid "?female:Great Khan"
#~ msgstr "Grande Khan"

#, fuzzy
#~ msgid "?female:Kpojito"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Pope"
#~ msgstr "Ind"

#, fuzzy
#~ msgid "Grand Prince"
#~ msgstr "Príncipe"

#, fuzzy
#~ msgid "Raina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "Mai"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Great Khatan"
#~ msgstr "Grande Khan"

#, fuzzy
#~ msgid "Tun"
#~ msgstr "Turnos"

#, fuzzy
#~ msgid "Milk"
#~ msgstr "Seda"

#, fuzzy
#~ msgid "?female:Elector"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Noaydde"
#~ msgstr "Não"

#, fuzzy
#~ msgid "Datu"
#~ msgstr "Estado"

#, fuzzy
#~ msgid "Lant"
#~ msgstr "Estrada"

#, fuzzy
#~ msgid ""
#~ "You are running Freeciv without using iconv.  Unless\n"
#~ "you are using the latin1 character set, some characters\n"
#~ "may not be displayed properly.  You can download iconv\n"
#~ "at http://gnu.org/.\n"
#~ msgstr ""
#~ "Está a executar o Freeciv sem utilizar o iconv. Excepto\n"
#~ "se estiver a utilizar o conjunto de caracteres latin1,\n"
#~ "alguns caracteres poderão não ser apresentados correctamente.\n"
#~ "Pode obter o iconv em http://gnu.org/."

#, fuzzy
#~ msgid "Duplicate filename \"%s\" in log level argument.\n"
#~ msgstr "Nome de ficheiro vazio no argumento de nível de log \"%s\".\n"

#, fuzzy
#~ msgid "\"%s\" is set but empty; using default \"%s\" instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#, fuzzy
#~ msgid "The data path may be set via the \"%s\" environment variable."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente "
#~ "FREECIV_PATH."

#~ msgid "Current data path is: \"%s\""
#~ msgstr "Caminho de dados actual é: \"%s\""

#, fuzzy
#~ msgid "Cannot load auth config file \"%s\"!"
#~ msgstr "Incapaz de encontrar ficheiro audio %s"

#~ msgid ""
#~ "  -d, --debug NUM\tSet debug log level (0 to 4, or 4:file1,min,max:...)\n"
#~ msgstr ""
#~ "  -d, --debug NUM\tDefine nível log depuração (0 a 4, ou 4:ficheiro1,mín,"
#~ "máx:...)\n"

#~ msgid "  -d, --debug NUM\tSet debug log level (0 to 3)\n"
#~ msgstr "  -d, --debug NUM\tDefine nível log depuração (0 a 3)\n"

#~ msgid ""
#~ "This command starts the game.  When starting a new game, it should be "
#~ "used after all human players have connected, and AI players have been "
#~ "created (if required), and any desired changes to initial server options "
#~ "have been made.  After 'start', each human player will be able to choose "
#~ "their nation, and then the game will begin.  This command is also "
#~ "required after loading a savegame for the game to recommence.  Once the "
#~ "game is running this command is no longer available, since it would have "
#~ "no effect."
#~ msgstr ""
#~ "Este comando inicia o jogo.  Ao iniciar um novo jogo, ele deve ser "
#~ "utilizado após todos os jogadores humanos se terem ligado, todos os "
#~ "jogadores IA terem sido criados (caso necessário), e serem efectuadas "
#~ "quaisquer alterações desejadas às opções iniciais do servidor.  Após o "
#~ "'start', cada jogador humano poderá seleccionar a sua nação, e depois o "
#~ "jogo será iniciado.  Este comando também é requerido após ler um jogo "
#~ "gravado para o reiniciar.  Uma vez iniciado o jogo este comando fica "
#~ "indisponível, pois não teria qualquer efeito."

#~ msgid ""
#~ "With no arguments gives some introductory help.  With argument "
#~ "\"commands\" or \"options\" gives respectively a list of all commands or "
#~ "all options.  Otherwise the argument is taken as a command name or option "
#~ "name, and help is given for that command or option.  For options, the "
#~ "help information includes the current and default values for that "
#~ "option.  The argument may be abbreviated where unambiguous."
#~ msgstr ""
#~ "Sem argumentos dá alguma ajuda introdutória.  Com o argumento "
#~ "\"commands\" ou \"options\" dá respectivamente uma lista de todos os "
#~ "comandos ou opções.  Caso contrário o argumento é tomado como um nome de "
#~ "comando ou opção e é dada a ajuda relevante.  Para as opções, a "
#~ "informação de ajuda inclui os valores actual e por omissão para essa "
#~ "opção.  O argumento pode ser abreviado quando não for ambíguo."

#, fuzzy
#~ msgid "Show a list of players, teams, connections, or scenarios."
#~ msgstr "Mostra a lista de jogadores ou ligações."

#, fuzzy
#~ msgid ""
#~ "Show a list of players in the game, teams of players, connections to the "
#~ "server, or available scenarios.  The argument may be abbreviated, and "
#~ "defaults to 'players' if absent."
#~ msgstr ""
#~ "Mostra uma lista de jogadores ou uma lista de ligações ao servidor. O "
#~ "argumento pode ser abreviado, e por omissão é 'players' quando ausente."

#~ msgid ""
#~ "Cut specified client's connection to the server, removing that client "
#~ "from the game.  If the game has not yet started that client's player is "
#~ "removed from the game, otherwise there is no effect on the player.  Note "
#~ "that this command now takes connection names, not player names."
#~ msgstr ""
#~ "Corta a ligação de cliente especificada ao servidor, removendo esse "
#~ "cliente do jogo.  Se o jogo ainda não se tiver iniciado o cliente desse "
#~ "jogador é removido do jogo, caso contrário não existe qualquer efeito "
#~ "sobre o jogador.  Note que agora este comando recebe nomes de ligações, "
#~ "não de jogadores."

#~ msgid ""
#~ "The 'explain' command gives a subset of the functionality of 'help', and "
#~ "is included for backward compatibility.  With no arguments it gives a "
#~ "list of options (like 'help options'), and with an argument it gives help "
#~ "for a particular option (like 'help <option-name>')."
#~ msgstr ""
#~ "O comando 'explain' oferece um subconjunto da funcionalidade de 'help', e "
#~ "é incluido para retro-compatibilidade. Sem argumentos disponibiliza uma "
#~ "lista de opções (tal como 'help options'), e com um argumento "
#~ "disponibiliza ajuda para uma opção específica (tal como 'help <nome-"
#~ "opção>')."

#, fuzzy
#~ msgid ""
#~ "With no arguments, shows vital server options (or available options, when "
#~ "used by clients). With an option name argument, show only the named "
#~ "option, or options with that prefix. With \"all\", it shows all options. "
#~ "With \"vital\", \"situational\" or \"rare\", a set of options with this "
#~ "level. With \"changed\", it shows only the options which have been "
#~ "modified."
#~ msgstr ""
#~ "Sem argumentos, mostra todas as opções do servidor (ou as opções "
#~ "disponíveis, quando utilizadas pelos clientes).  Com um argumento, mostra "
#~ "apenas a opção com esse nome, ou as opções com esse prefixo."

#~ msgid ""
#~ "Choose new ruleset directory or modpack. Calling this\n"
#~ " without any arguments will show you the currently selected ruleset."
#~ msgstr ""
#~ "Seleccionar novo directório de conjunto de regras ou pacote de "
#~ "modificação.\n"
#~ "Invocar sem argumentos apresenta o conjunto de regras actual."

#~ msgid ""
#~ "'metaconnection ?' reports on the status of the connection to "
#~ "metaserver.\n"
#~ "'metaconnection down' or 'metac d' brings the metaserver connection "
#~ "down.\n"
#~ "'metaconnection up' or 'metac u' brings the metaserver connection up."
#~ msgstr ""
#~ "'metaconnection ?' relata o estado da ligação ao metaservidor.\n"
#~ "'metaconnection down' ou 'metac d' desliga a ligação ao metaservidor.\n"
#~ "'metaconnection up' ou 'metac u' estabelece ligação com o metaservidor."

#, fuzzy
#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed.  If '-' is given for the player name "
#~ "and the connection does not already control a player, one is created and "
#~ "assigned to the connection."
#~ msgstr ""
#~ "Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
#~ "outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
#~ "apenas é permitido o argumento <nome-de-jogador>"

#~ msgid ""
#~ "The 'create' command is only available before the game has been started."
#~ msgstr "O comando 'create' só está disponível antes do jogo ser iniciado."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'novice', and sets "
#~ "the default level for any new AI players to 'novice'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (iniciado), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'easy', and sets "
#~ "the default level for any new AI players to 'easy'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'easy' (fácil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'normal', and sets "
#~ "the default level for any new AI players to 'normal'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'normal' (normal), definindo também o valor por omissão para qualquer "
#~ "novo jogador IA.  Com um argumento, define o nível de capacidade apenas "
#~ "desse jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'hard', and sets "
#~ "the default level for any new AI players to 'hard'.  With an argument, "
#~ "sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'hard' (difícil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#, fuzzy
#~ msgid ""
#~ "With no arguments, sets all AI players to skill level 'cheating', and "
#~ "sets the default level for any new AI players to 'cheating'.  With an "
#~ "argument, sets the skill level for that player only."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'easy' (fácil), definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador."

#~ msgid ""
#~ "With no arguments, sets all AI players to skill 'experimental', and sets "
#~ "the default level for any new AI players to this.  With an argument, sets "
#~ "the skill level for that player only. THIS IS ONLY FOR TESTING OF NEW AI "
#~ "FEATURES! For ordinary servers, this option has no effect."
#~ msgstr ""
#~ "Sem argumentos, coloca todos os jogadores AI no nível de capacidade "
#~ "'experimental', definindo também o valor por omissão para qualquer novo "
#~ "jogador IA.  Com um argumento, define o nível de capacidade apenas desse "
#~ "jogador. DESTINA-SE APENAS A TESTES DE NOVAS FUNCIONALIDADES DA IA! Em "
#~ "servidores normais, esta opção não tem qualquer efeito."

#, fuzzy
#~ msgid ""
#~ "The command access level controls which server commands are available\n"
#~ "to users via the client chatline.  The available levels are:\n"
#~ "    none  -  no commands\n"
#~ "    info  -  informational or observer commands only\n"
#~ "    basic -  commands available to players in the game\n"
#~ "    ctrl  -  commands that affect the game and users\n"
#~ "    admin -  commands that affect server operation\n"
#~ "    hack  -  *all* commands - dangerous!\n"
#~ "With no arguments, the current command access levels are reported.\n"
#~ "With a single argument, the level is set for all existing connections,\n"
#~ "and the default is set for future connections.\n"
#~ "If 'new' is specified, the level is set for newly connecting clients.\n"
#~ "If 'first come' is specified, the 'first come' level is set; it will be\n"
#~ "granted to the first client to connect, or if there are connections\n"
#~ "already, the first client to issue the 'first' command.\n"
#~ "If a connection name is specified, the level is set for that connection "
#~ "only.\n"
#~ "Command access levels do not persist if a client disconnects, because "
#~ "some untrusted person could reconnect with the same name.  Note that this "
#~ "command now takes connection names, not player names."
#~ msgstr ""
#~ "O nível de acesso de comandos controla que comandos de servidor estão "
#~ "disponíveis\n"
#~ "aos utilizadores através da linha de diálogo do cliente.  Os níveis "
#~ "disponíveis são:\n"
#~ "    none  -  nenhum comando\n"
#~ "    info  -  apenas comandos informativos\n"
#~ "    ctrl  -  comandos que afectam o jogo e utilizadores\n"
#~ "    hack  -  *todos* os comandos - perigoso!\n"
#~ "Sem argumentos, são relatados os níveis de acesso de comando actuais.\n"
#~ "Com um único argumento, o nível é definido para todas as ligações "
#~ "existentes,\n"
#~ "e é definida a omissão para ligações futuras.\n"
#~ "Se for especificado 'new', é definido o nível para novas ligações de "
#~ "clientes.\n"
#~ "Se for especificado 'first come', é definido o nível 'first come'; será "
#~ "concedido\n"
#~ "ao primeiro cliente a ligar-se, ou caso já existam ligações, o primeiro "
#~ "cliente\n"
#~ "a emitir o comando 'firstlevel'.\n"
#~ "Se for especificado o nome de uma ligação, o nível é definido apenas para "
#~ "essa ligação.\n"
#~ "Níveis de acesso de comando não persistem caso um cliente se desligue, "
#~ "pois uma pessoa que não seja de confiança poderia ligar-se com o mesmo "
#~ "nome.  Note que este comando recebe agora nomes de ligações, não nomes de "
#~ "jogadores."

#~ msgid ""
#~ "Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
#~ "<turn> and multiply <value> by <valuemult>.  Use this command in concert "
#~ "with the option \"timeout\". Defaults are 0 0 0 1"
#~ msgstr ""
#~ "A cada <turno> turnos, adicionar <valor> ao cronómetro de expiração, "
#~ "depois adicionar <increm_turno> ao <turno> e multiplicar <valor> por "
#~ "<mult_valor>.  utilize este comando em conjunto com a opção \"timeout\". "
#~ "Por omissão é 0 0 0 1"

#~ msgid ""
#~ "This *completely* removes a player from the game, including all cities "
#~ "and units etc.  Use with care!"
#~ msgstr ""
#~ "Rmove um jogador *completamente*, incluindo todas as suas cidades, "
#~ "unidades, etc.  Utilizar com cautela!"

#~ msgid ""
#~ "Save the current game to file <file-name>.  If no file-name argument is "
#~ "given saves to \"<auto-save name prefix><year>m.sav[.gz]\".\n"
#~ "To reload a savegame created by 'save', start the server with the command-"
#~ "line argument:\n"
#~ "    --file <filename>\n"
#~ "and use the 'start' command once players have reconnected."
#~ msgstr ""
#~ "Grava o jogo actual para o ficheiro <nome-de-ficheiro>.  Se não for "
#~ "indicado o nome de ficheiro grava para <pref-auto-gravação><ano>m.sav[."
#~ "gz]\".\n"
#~ "Para reler um jogo gravado por 'save', inicie o servidor com o argumento "
#~ "de linha de comando:\n"
#~ "    --file <nome-de-ficheiro>\n"
#~ "e utilize o comando 'start' após os jogadores se terem ligado novamente."

#~ msgid ""
#~ "Load a game from <file-name>. Any current data including players, "
#~ "rulesets and server options are lost.\n"
#~ msgstr ""
#~ "Lê um jogo de <nome-de-ficheiro>. Quaisquer dados actuais incluindo "
#~ "jogadores, conjuntos de regras e opções de servidor são perdidos.\n"

#, fuzzy
#~ msgid ""
#~ "Saved game contains incomplete map data.  This can happen with old saved "
#~ "games, or it may indicate an invalid saved game file.  Proceed at your "
#~ "own risk."
#~ msgstr ""
#~ "O ficheiro de gravação contém dados de mapa incompletos. Isto pode "
#~ "acontecer com jogos gravados antigos, ou pode indicar um jogo gravado "
#~ "inválido. Prossiga por sua conta e risco."

#, fuzzy
#~ msgid ""
#~ "Allowed take string contains invalid\n"
#~ "characters.  Try \"help allowtake\"."
#~ msgstr ""
#~ "Expressão de ligações autorizadas contém caracteres\n"
#~ "inválidos.  Consulte \"help allowconnect\"."

#, fuzzy
#~ msgid ""
#~ "Starting units string contains invalid\n"
#~ "characters.  Try \"help startunits\"."
#~ msgstr ""
#~ "Expressão de ligações autorizadas contém caracteres\n"
#~ "inválidos.  Consulte \"help allowconnect\"."

#, fuzzy
#~ msgid ""
#~ "Number of players is higher than requested value;\n"
#~ "Keeping old value."
#~ msgstr ""
#~ "Número de jogadores é mais elevado que o valor pedido, a manter valor "
#~ "antigo"

#, fuzzy
#~ msgid ""
#~ "0 = There are no restrictions: players can have multiple cities with the "
#~ "same names.\n"
#~ "\n"
#~ "1 = City names have to be unique to a player: one player can't have "
#~ "multiple cities with the same name.\n"
#~ "\n"
#~ "2 = City names have to be globally unique: all cities in a game have to "
#~ "have different names.\n"
#~ "\n"
#~ "3 = Like setting 2, but a player isn't allowed to use a default city name "
#~ "of another nations unless it is a default for their nation also."
#~ msgstr ""
#~ "Se definido como 0, não existem limitações: jogadores podem deter várias "
#~ "cidades com o mesmo nome. Se definido como 1, nomes de cidades têm de ser "
#~ "únicos para um jogador: um jogador não pode deter várias cidades com o "
#~ "mesmo nome. Se definido como 2 ou 3, os nomes das cidades têm de ser "
#~ "globalmente únicos: todas as cidades num jogo têm de possuir nomes "
#~ "diferentes. Se definido como 3, não é permitido a um jogador utilizar o "
#~ "nome por omissão de uma cidade da nação de outro jogador."

#, fuzzy
#~ msgid ""
#~ "0 = no barbarians \n"
#~ "1 = barbarians only in huts \n"
#~ "2 = normal rate of barbarian appearance \n"
#~ "3 = frequent barbarian uprising \n"
#~ "4 = raging hordes, lots of barbarians"
#~ msgstr ""
#~ "0 - sem bárbaros \n"
#~ "1 - bárbaros apenas em cabanas \n"
#~ "2 - frequência normal de surgimento de bárbaros \n"
#~ "3 - surgimento de bárbaros frequente \n"
#~ "4 - hordas em fúria, imensos bárbaros"

#, fuzzy
#~ msgid ""
#~ "This should be a string of characters, each of which specifies a type or "
#~ "status of a civilization (player). Clients will only be permitted to take "
#~ "or observe those players which match one of the specified letters. This "
#~ "only affects future uses of the take or observe command; it is not "
#~ "retroactive. The characters and their meanings are:\n"
#~ "    o,O = Global observer\n"
#~ "    b   = Barbarian players\n"
#~ "    d   = Dead players\n"
#~ "    a,A = AI players\n"
#~ "    h,H = Human players\n"
#~ "The first description on this list which matches a player is the one "
#~ "which applies. Thus 'd' does not include dead barbarians, 'a' does not "
#~ "include dead AI players, and so on. Upper case letters apply before the "
#~ "game has started, lower case letters afterwards.\n"
#~ "\n"
#~ "Each character above may be followed by one of the following numbers to "
#~ "allow or restrict the manner of connection:\n"
#~ "\n"
#~ "(none) = Controller allowed, observers allowed, can displace connections. "
#~ "(Displacing a connection means that you may take over a player, even when "
#~ "another user already controls that player.)\n"
#~ "\n"
#~ "1 = Controller allowed, observers allowed, can't displace connections;\n"
#~ "\n"
#~ "2 = Controller allowed, no observers allowed, can displace connections;\n"
#~ "\n"
#~ "3 = Controller allowed, no observers allowed, can't displace "
#~ "connections;\n"
#~ "\n"
#~ "4 = No controller allowed, observers allowed;\n"
#~ "\n"
#~ msgstr ""
#~ "Deverá ser um conjunto de caracteres, cada um especificando um tipo ou "
#~ "estado de uma civilização, ou \"jogador\".  Clientes apenas se poderão "
#~ "ligar aos jogadores que correspondam a uma das letras especificadas.  "
#~ "Isto apenas afecta ligações futuras, sendo que as ligações existentes "
#~ "serão inalteradas.  Os caracteres e o seu significado são:\n"
#~ "    N   = Novos jogadores (apenas se aplica ao pré-jogo)\n"
#~ "    H,h = Jogadores humanos (pré-existência)\n"
#~ "    A,a = Jogadores IA\n"
#~ "    d   = Jogadores mortos\n"
#~ "    b   = Jogadores bárbaros\n"
#~ "A primeira descrição a partir do _fundo_ que coincida com um jogador é a "
#~ "aplicada.  Assim 'd' não inclui Bárbaros, 'a' não inclui jogadores IA "
#~ "mortos, e por aí fora.  Letras maiúsculas aplicam-se antes do jogo "
#~ "começar, letras minúsculas posteriormente.\n"
#~ "Cada caracter acima pode ser seguido por um dos seguintes caracteres "
#~ "especiais para permitir ou restringir ligações múltiplas e observadas:\n"
#~ "   * = Permitidas múltiplas ligações controladoras;\n"
#~ "   + = Permitida uma controladora e múltiplas observadoras;\n"
#~ "   = = Permitidas múltiplas observadoras, nenhuma controladora;\n"
#~ "   - = Apenas uma observadora, nenhuma controladora;\n"
#~ "   (nenhum) = Apenas uma controladora.\n"
#~ "Ligações e observadores múltiplos são de momento EXPERIMENTAIS."

#, fuzzy
#~ msgid ""
#~ "If this is set to 1, player statistics are appended to the file "
#~ "\"civscore.log\" every turn. These statistics can be used to create power "
#~ "graphs after the game."
#~ msgstr ""
#~ "Se definido como 1, estatísticas dos jogadores são acrescentadas em cada "
#~ "turno ao ficheiro \"civscore.log\". Estas estatísticas podem ser "
#~ "utilizadas após o jogo para gerar gráficos de poder."

#~ msgid "You are not allowed to set this option."
#~ msgstr "Você não está autorizado a definir esta opção."

#, fuzzy
#~ msgid "Value out of range."
#~ msgstr "Valor tem de ser um inteiro."

#, fuzzy
#~ msgid "String value too long."
#~ msgstr ""
#~ "Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "restarting for lack of players"
#~ msgstr "Moedas iniciais por jogador"

#, fuzzy
#~ msgid "Waiting"
#~ msgstr "A aguardar"

#~ msgid "Can't add AI players once the game has begun."
#~ msgstr "Impossível adicionar jogadores IA após ter iniciado o jogo."

#~ msgid "%-*s value   (min,max)      "
#~ msgstr "%-*s valor   (mín,máx)      "

#~ msgid "description"
#~ msgstr "descrição"

#~ msgid "Value out of range (minimum: 0, maximum: 1)."
#~ msgstr "Valor fora do intervalo (mínimo: %d, máximo 1)."

#~ msgid "Option: %s has been set to %d."
#~ msgstr "Opção: %s foi alterada para %d."

#~ msgid "Value out of range (minimum: %d, maximum: %d)."
#~ msgstr "Valor fora do intervalo (mínimo: %d, máximo %d)."

#~ msgid ""
#~ "Welcome - this is the introductory help text for the Freeciv server.\n"
#~ "\n"
#~ "Two important server concepts are Commands and Options.\n"
#~ "Commands, such as 'help', are used to interact with the server.\n"
#~ "Some commands take one or more arguments, separated by spaces.\n"
#~ "In many cases commands and command arguments may be abbreviated.\n"
#~ "Options are settings which control the server as it is running.\n"
#~ "\n"
#~ "To find out how to get more information about commands and options,\n"
#~ "use 'help help'.\n"
#~ "\n"
#~ "For the impatient, the main commands to get going are:\n"
#~ "  show   -  to see current options\n"
#~ "  set    -  to set options\n"
#~ "  start  -  to start the game once players have connected\n"
#~ "  save   -  to save the current game\n"
#~ "  quit   -  to exit"
#~ msgstr ""
#~ "Bem vindo - este é o texto de ajuda introdutório para o servidor "
#~ "Freeciv.\n"
#~ "\n"
#~ "Comandos e Opções são dois conceitos importantes do servidor.\n"
#~ "Os Comandos, como 'help', são utilizados para interagir com o servidor.\n"
#~ "Alguns comandos recebem um ou mais argumentos, separados por espaços.\n"
#~ "Em muitos casos os comandos e os seus argumentos podem ser abreviados.\n"
#~ "As Opções são parâmetros que controlam o servidor enquanto está activo.\n"
#~ "\n"
#~ "Para mais informações sobre comandos e opções, escreva 'help help'.\n"
#~ "\n"
#~ "Para os impacientes, os comandos principais são:\n"
#~ "  show   -  para ver as opções actuais\n"
#~ "  set    -  para alterar as opções\n"
#~ "  start  -  para iniciar o jogo após os jogadores se terem ligado\n"
#~ "  save   -  para gravar o jogo actual\n"
#~ "  quit   -  para sair"

#~ msgid "Could not load sound spec-file: %s"
#~ msgstr "Incapaz de ler ficheiro de especificações de som: %s"

#~ msgid "Exporting output window to civgame.log ..."
#~ msgstr "A exportar janela de resultado para civgame.log ..."

#~ msgid "%3d/%3d:%s"
#~ msgstr "%3d/%3d:%s"

#~ msgid "%3d/%3d %s"
#~ msgstr "%3d/%3d %s"

#, fuzzy
#~ msgid "%+2.1f : Bonus from %s\n"
#~ msgstr "%s de %s"

#~ msgid "?entertainers/scientists/taxmen:E/S/T"
#~ msgstr "?entertainers/scientists/taxmen:A/C/F"

#~ msgid "Entertainers, Scientists, Taxmen"
#~ msgstr "Artistas, Cientistas, Fiscais"

#, fuzzy
#~ msgid "* Can carry and refuel %d unit from classes:\n"
#~ msgid_plural "* Can carry and refuel up to %d units from classes:\n"
#~ msgstr[0] "* Pode transportar e reabastecer %d unidade aérea.\n"
#~ msgstr[1] "* Pode transportar e reabastecer %d unidades aéreas.\n"

#, fuzzy
#~ msgid "  * %s units\n"
#~ msgstr " unidade"

#, fuzzy
#~ msgid "* Can build fortresses.\n"
#~ msgstr "Permite aos %s construir fortalezas.\n"

#, fuzzy
#~ msgid "Screen height"
#~ msgstr "Vôo Espacial"

#, fuzzy
#~ msgid "Progress: no research target"
#~ msgstr "Pontuações Progresso:"

#~ msgid ""
#~ "Name: %s\n"
#~ "Food:       %10s Gold:    %10s\n"
#~ "Production: %10s Luxury:  %10s\n"
#~ "Trade:      %10s Science: %10s\n"
#~ "\n"
#~ "    People (W/E/S/T): %s\n"
#~ "          City grows: %s\n"
#~ "Production completed: %s"
#~ msgstr ""
#~ "Nome: %s\n"
#~ "Comida:     %10s Moedas:  %10s\n"
#~ "Produção:   %10s Luxo:    %10s\n"
#~ "Comércio:   %10s Ciência: %10s\n"
#~ "\n"
#~ " População (W/E/S/T): %s\n"
#~ "  Crescimento cidade: %s\n"
#~ "  Produção terminada: %s"

#~ msgid "_View"
#~ msgstr "_Visão"

#, fuzzy
#~ msgid "?Building:Name"
#~ msgstr "Nome do Edifício"

#, fuzzy
#~ msgid "false"
#~ msgstr "Masculino"

#, fuzzy
#~ msgid "No modes available!"
#~ msgstr "Nenhuma Maravilha Disponível"

#~ msgid "Smooth unit move steps"
#~ msgstr "Suavizar passos das unidades"

#, fuzzy
#~ msgid "City Trade Routes"
#~ msgstr "Rotas Comerciais"

#, fuzzy
#~ msgid "Special Resources"
#~ msgstr "Recursos"

#~ msgid "Roads and Rails"
#~ msgstr "Estradas e Ferrovias"

#~ msgid "Fortress and Airbase"
#~ msgstr "Fortaleza e Base Aérea"

#, fuzzy
#~ msgid "Video options"
#~ msgstr "Opções da cidade"

#, fuzzy
#~ msgid "Game options"
#~ msgstr "Opções das Mensagens"

#, fuzzy
#~ msgid ""
#~ " - Fortresses improve defense. Units inside a fortress defend at twice "
#~ "their normal strength; also, units inside a fortress must be destroyed "
#~ "one at a time. See the Combat help section for further details. Occupied "
#~ "fortresses also extend your borders (see the section on National Borders)."
#~ msgstr ""
#~ "Colonos e Engenheiros podem também construir uma fortaleza.  Unidades "
#~ "dentro de uma fortaleza defendem-se ao dobro da sua força; "
#~ "adicionalmente, unidades dentro de uma fortaleza têm de ser destruidas "
#~ "uma de cada vez.  Consulte a secção da ajuda sobre Combate para mais "
#~ "detalhes."

#, fuzzy
#~ msgid ""
#~ "Makes a city the capital and the center of your government.  Corruption "
#~ "in other cities is related to how far away from the capital they are, "
#~ "except when the government is Democracy or Communism.  The cost of "
#~ "inciting a revolt in a city also depends upon the city's distance from "
#~ "the capital (under all forms of government).\n"
#~ "\n"
#~ "Take good care of your capital, as its loss may result in your empire "
#~ "plunging into civil war. Losing your current palace also results in "
#~ "losing whatever spaceship you might have.\n"
#~ "\n"
#~ "Under Despotism the city containing the palace gains a +75% production "
#~ "bonus, and under Monarchy a +50% production bonus."
#~ msgstr ""
#~ "Torna uma cidade na capital e o centro do seu governo.  A corrupção nas "
#~ "outras cidades depende de quão distantes estão da capital, excepto quando "
#~ "o governo é uma Democracia ou Comunismo.  O custo de incitar uma revolta "
#~ "na cidade também depende da distância desta à capital (sob qualquer forma "
#~ "de governo).\n"
#~ "\n"
#~ "Tome bem conta da sua capital, visto que a sua perca pode resultar numa "
#~ "guerra civil no seu império. Perder o seu palácio irá também resultar na "
#~ "perca de qualquer nave espacial que possa possuir."

#~ msgid ""
#~ "The civilization which builds the Great Library gets every advance that "
#~ "at least two other civilizations have achieved."
#~ msgstr ""
#~ "A civilização que construir a Grande Biblioteca obtém qualquer avanço "
#~ "científico que pelo menos duas outras civilizações tenham atingido."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant.  A city can only build a Hydro Plant if it is next to (or "
#~ "on) a Mountain or River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Barragem juntas geram um bónus "
#~ "produtivo de 100%, e uma Fábrica, Unidade Transformadora e Barragem "
#~ "juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear.  Uma cidade apenas pode construir uma Barragem se estiver junto "
#~ "a uma (ou numa) quadrícula de Montanha ou Rio."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 100% "
#~ "production bonus, and a Factory, Mfg. Plant and Nuclear Plant together "
#~ "give a 150% production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "100%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%.  A produção adicional pode gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point. Makes all your new "
#~ "sea units veterans (for all cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "All your new land units become veterans (for all cities).  The chance of "
#~ "a land unit becoming a veteran after a battle increases from 50% to 100%."
#~ msgstr ""
#~ "Todas as suas unidades terrestres tornam-se veteranas (em todas as "
#~ "cidades).  A probabilidade de uma unidade se tornar veterana após uma "
#~ "batalha aumenta de 50% para 100%."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 100% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Barragem juntas geram um bónus "
#~ "produtivo de 100%, e uma Fábrica, Unidade Transformadora e Barragem "
#~ "juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear.  Uma cidade apenas pode construir uma Barragem se estiver junto "
#~ "a uma (ou numa) quadrícula de Montanha ou Rio."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob Comunismo, a corrupção não varia com a distância da capital; todas as "
#~ "cidades (incluindo a capital) têm uma quantidade diminuta de corrupção.  "
#~ "Adicionalmente, cidades Comunistas a mais de 10 quadrículas de distância "
#~ "da capital são consideradas como a apenas 10 quadrículas de distância ao "
#~ "ser efectuado o cálculo do custo de incitar uma revolta (ver Unidades, "
#~ "Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo "
#~ "de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob o Comunismo. "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#, fuzzy
#~ msgid ""
#~ "The Carrier is a mobile airport.\n"
#~ "\n"
#~ "TIP:  Guard Carriers with a handful of fast-moving ships and a "
#~ "battleship, as losing a fully-equipped Carrier is VERY painful and "
#~ "expensive."
#~ msgstr ""
#~ "DICA:  Guarde os Porta-Aviões com um conjunto de navios rápidos e um "
#~ "Navio de Guerra, visto que perder um Porta-Aviões completamente equipado "
#~ "é MUITO doloroso e dispendioso."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers, Workers, and "
#~ "Engineers can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next "
#~ "to the city and have them ready to fix the fallout on the same turn it "
#~ "occurs!  This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projecto Manhattan tenha sido construida por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadrículas, incluindo unidades amistosas.  Ao atacar uma cidade, o "
#~ "tamanho desta é reduzido para metade e as quadrículas circundantes ficam "
#~ "sujeitas a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas dispendiosa!!) de se livrar de navios "
#~ "inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem demasiado fortes. Antes de utilizar "
#~ "uma unidade Nuclear, junte um grupo de Colonos e/ou Engenheiros junto à "
#~ "cidade e tenha-os preparados para limpar a chuva nuclear no mesmo turno "
#~ "em que esta ocorra!  Isto minimiza a probabilidade de um inverno "
#~ "nuclear.  Efectue detonações Nucleares amigas do ambiente!"

#, fuzzy
#~ msgid ""
#~ "A Caravan carries goods or material for trading with distant cities and "
#~ "foreign countries, or to help build wonders in your cities.\n"
#~ "\n"
#~ "Every Caravan that is used to build a wonder will add 50 shields towards "
#~ "the production of the wonder.\n"
#~ "\n"
#~ "TIP:  You can stockpile a stack of Caravans in advance and bring them all "
#~ "into a city where you have started to build a wonder, and finish it in "
#~ "only one turn!"
#~ msgstr ""
#~ "Cada Caravana que seja utilizada para construir uma maravilha adicionará "
#~ "50 escudos à produção dessa maravilha.\n"
#~ "\n"
#~ "DICA:  Pode acumular um conjunto de Caravanas antecipadamente e traze-las "
#~ "a todas para uma cidade onde tenha começado a construir uma maravilha, "
#~ "terminando-a num único turno!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers and Engineers "
#~ "can clean up nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the "
#~ "city and have them ready to fix the fallout on the same turn it occurs!  "
#~ "This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projecto Manhattan tenha sido construida por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadrículas, incluindo unidades amistosas.  Ao atacar uma cidade, o "
#~ "tamanho desta é reduzido para metade e as quadrículas circundantes ficam "
#~ "sujeitas a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas dispendiosa!!) de se livrar de navios "
#~ "inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem demasiado fortes. Antes de utilizar "
#~ "uma unidade Nuclear, junte um grupo de Colonos e/ou Engenheiros junto à "
#~ "cidade e tenha-os preparados para limpar a chuva nuclear no mesmo turno "
#~ "em que esta ocorra!  Isto minimiza a probabilidade de um inverno "
#~ "nuclear.  Efectue detonações Nucleares amigas do ambiente!"

#, fuzzy
#~ msgid ""
#~ "You can build Nuclear units when you have the required advance, and the "
#~ "Manhattan Project wonder has been built by any player.\n"
#~ "\n"
#~ "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
#~ "squares for rectangular grids), including friendly units. Any city within "
#~ "the blast area loses half its population, and land tiles within the blast "
#~ "area are subject to nuclear fallout.\n"
#~ "\n"
#~ "Similar to pollution and global warming, the risk of global nuclear "
#~ "winter increases with fallout. If nuclear winter occurs, terrain across "
#~ "the globe changes into desert, tundra, and ice. Settlers can clean up "
#~ "nuclear fallout.\n"
#~ "\n"
#~ "TIP 1:  Nuking the ocean will not generate fallout, and is a most "
#~ "effective (but expensive!!) way of getting rid of enemy ships.\n"
#~ "\n"
#~ "TIP 2:  You may be involved in a situation where you've invaded an enemy "
#~ "country en masse, but the enemy cities are too strong. Before using a "
#~ "Nuclear unit, assemble a gang of Settlers next to the city and have them "
#~ "ready to fix the fallout on the same turn it occurs!  This minimizes the "
#~ "chance of nuclear winter.  Eco-friendly nukes!"
#~ msgstr ""
#~ "Pode construir unidades nucleares assim que detiver o necessário avanço e "
#~ "a maravilha Projecto Manhattan tenha sido construida por um dos "
#~ "jogadores.\n"
#~ "\n"
#~ "No impacto, a explosão irá destruir qualquer unidade numa área de 3x3 "
#~ "quadrículas, incluindo unidades amistosas.  Ao atacar uma cidade, o "
#~ "tamanho desta é reduzido para metade e as quadrículas circundantes ficam "
#~ "sujeitas a chuva nuclear.\n"
#~ "\n"
#~ "DICA 1:  Detonar uma bomba nuclear no oceano não gera chuva nuclear e é "
#~ "uma forma muito eficiente (mas dispendiosa!!) de se livrar de navios "
#~ "inimigos.\n"
#~ "\n"
#~ "DICA 2:  Pode deparar-se com a situação de ter invadido um território "
#~ "inimigo em massa mas as cidades serem demasiado fortes. Antes de utilizar "
#~ "uma unidade Nuclear, junte um grupo de Colonos junto à cidade e tenha-os "
#~ "preparados para limpar a chuva nuclear no mesmo turno em que esta "
#~ "ocorra!  Isto minimiza a probabilidade de um inverno nuclear.  Efectue "
#~ "detonações Nucleares amigas do ambiente!"

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When a Barbarian Leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres."

#, fuzzy
#~ msgid "Shaykhah"
#~ msgstr "Xá"

#, fuzzy
#~ msgid "Malikah"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "?female:Caliph"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "?plural:Burundi"
#~ msgstr "?plural:Bávaros"

#~ msgid "Chile is located on the south-western coast of South America."
#~ msgstr "O Chile está localizado na costa sudoeste da América so Sul."

#, fuzzy
#~ msgid "Caconzi"
#~ msgstr "Canhão"

#, fuzzy
#~ msgid "?female:Caconzi"
#~ msgstr "Cônsul"

#, fuzzy
#~ msgid "Team 5"
#~ msgstr "Equipa 5"

#, fuzzy
#~ msgid "Team 6"
#~ msgstr "Equipa 6"

#, fuzzy
#~ msgid "Team 7"
#~ msgstr "Equipa 7"

#, fuzzy
#~ msgid "Team 8"
#~ msgstr "Equipa 8"

#, fuzzy
#~ msgid "Team 9"
#~ msgstr "Equipa 9"

#, fuzzy
#~ msgid "Team 10"
#~ msgstr "Equipa 10"

#, fuzzy
#~ msgid "Team 11"
#~ msgstr "Equipa 11"

#, fuzzy
#~ msgid "Team 12"
#~ msgstr "Equipa 12"

#, fuzzy
#~ msgid "Team 13"
#~ msgstr "Equipa 13"

#, fuzzy
#~ msgid "Team 14"
#~ msgstr "Equipa 14"

#, fuzzy
#~ msgid "Team 15"
#~ msgstr "Equipa 15"

#, fuzzy
#~ msgid "Team 16"
#~ msgstr "Equipa 16"

#, fuzzy
#~ msgid "Team 17"
#~ msgstr "Equipa 17"

#, fuzzy
#~ msgid "Team 18"
#~ msgstr "Equipa 18"

#, fuzzy
#~ msgid "Team 19"
#~ msgstr "Equipa 19"

#, fuzzy
#~ msgid "Team 20"
#~ msgstr "Equipa 20"

#, fuzzy
#~ msgid "Team 21"
#~ msgstr "Equipa 21"

#, fuzzy
#~ msgid "Team 22"
#~ msgstr "Equipa 22"

#, fuzzy
#~ msgid "Team 23"
#~ msgstr "Equipa 23"

#, fuzzy
#~ msgid "Team 24"
#~ msgstr "Equipa 24"

#, fuzzy
#~ msgid "Team 25"
#~ msgstr "Equipa 25"

#, fuzzy
#~ msgid "Team 26"
#~ msgstr "Equipa 26"

#, fuzzy
#~ msgid "Team 27"
#~ msgstr "Equipa 27"

#, fuzzy
#~ msgid "Team 28"
#~ msgstr "Equipa 28"

#, fuzzy
#~ msgid "Team 29"
#~ msgstr "Equipa 29"

#, fuzzy
#~ msgid "Team 30"
#~ msgstr "Equipa 30"

#, fuzzy
#~ msgid "Team 31"
#~ msgstr "Equipa 31"

#~ msgid ""
#~ "Sets a player as member of a team. If no team specified, the player is "
#~ "set teamless. Use \"\" if names contain whitespace. A team is a group of "
#~ "players that start out allied, with shared vision and embassies, and "
#~ "fight together to achieve team victory with averaged individual scores."
#~ msgstr ""
#~ "Define um jogador como membro de uma equipa. Se nenhuma equipa "
#~ "especificada, o jogador é colocado sem equipa. Utilize \"\" caso os nomes "
#~ "contenham espaços. Uma equipa é um conjunto de jogadores que começam como "
#~ "aliados, com visão partilhada e embaixadas, e lutam em conjunto para "
#~ "obter vitória em equipa com pontuações individuais iguais à média da "
#~ "equipa."

#~ msgid "Auto-save name prefix"
#~ msgstr "Prefixo de nome de auto-gravação"

#, fuzzy
#~ msgid ""
#~ "Automatically saved games will have name \"<prefix>-T<turn>-Y<year>."
#~ "sav\". This setting sets the <prefix> part."
#~ msgstr ""
#~ "Jogos gravados automaticamente terão o nome \"<prefixo><ano>.sav\".\n"
#~ "Esta opção define a parte <prefixo>."

#~ msgid "Got a packet of type %d from a dead or observer player"
#~ msgstr "Obtido um pacote do tipo %d de um jogador morto ou observador"

#, fuzzy
#~ msgid "Wonders of the WOrld"
#~ msgstr "Maravilhas do Mundo"

#~ msgid "?city_state:Rapture"
#~ msgstr "?city_state:Celebração"

#~ msgid "Language_s"
#~ msgstr "Idioma_s"

#~ msgid "Co_nnecting"
#~ msgstr "_Ligar"

#~ msgid "C_ontrols"
#~ msgstr "C_ontrolos"

#~ msgid "C_hatline"
#~ msgstr "Lin_ha de Diálogo"

#~ msgid "_Worklist Editor"
#~ msgstr "Editor _Lista de Tarefas"

#~ msgid "Citizen _Management"
#~ msgstr "_Gestão de Cidadãos"

#~ msgid "_Playing"
#~ msgstr "_Jogar"

#~ msgid "City _Improvements"
#~ msgstr "Construções C_idade"

#~ msgid "Com_bat"
#~ msgstr "Com_bate"

#~ msgid "_ZOC"
#~ msgstr "_ZDC"

#~ msgid "Techno_logy"
#~ msgstr "Tecno_logia"

#~ msgid "Won_ders"
#~ msgstr "_Maravilhas"

#, fuzzy
#~ msgid "Diplomac_y"
#~ msgstr "Diplomata"

#~ msgid "Happin_ess"
#~ msgstr "F_elicidade"

#~ msgid "Space _Race"
#~ msgstr "Co_rrida Espacial"

#~ msgid "_Copying"
#~ msgstr "_Licença"

#~ msgid "_About"
#~ msgstr "_Sobre"

#~ msgid ""
#~ "Freeciv is a turn-based strategy game, in which each player becomes the "
#~ "leader of a civilization, fighting to obtain the ultimate goal: the "
#~ "extinction of all other civilizations."
#~ msgstr ""
#~ "Freeciv é um jogo de estratégia por turnos, em que cada jogador se torna "
#~ "no lider de uma civilização, lutando para atingir o objectivo máximo: a "
#~ "extinção de todas as outras civilizações."

#~ msgid ""
#~ "City improvements are built in each of your cities to improve trade "
#~ "revenue, science production, etc.  Most improvements require you to pay "
#~ "an upkeep every turn.  If you can't afford the upkeep for a building, "
#~ "then it'll be automatically sold."
#~ msgstr ""
#~ "Podem ser realizadas construções em cada uma das suas cidades para "
#~ "melhorar as receitas comerciais, produção científica, etc.  A maioria das "
#~ "construções requer o pagamento de uma manutenção, todos os turnos.  No "
#~ "caso de não poder pagar a manutenção de uma construção, esta será "
#~ "automaticamente vendida."

#~ msgid ""
#~ "Corruption is the loss of trade due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more trade will be lost to corruption.  (If you do not have a capital, "
#~ "your cities will suffer extremely high levels of corruption.)  A "
#~ "Courthouse will reduce the level of corruption in a city."
#~ msgstr ""
#~ "Corrupção é a perca de comércio devido à ineficiência e ganância. Sob a "
#~ "maior parte das formas de governo, quanto mais longe uma cidade estiver "
#~ "da capital, maior será o comércio perdido para a corrupção.  (Caso não "
#~ "possua uma capital, as suas cidades irão sofrer níveis de corrupção "
#~ "extremamente elevados.)  Um Tribunal irá reduzir o nível de corrupção de "
#~ "uma cidade."

#~ msgid ""
#~ "Waste is the loss of shields due to inefficiency and greed. Under most "
#~ "forms of government, the farther away from the capital a city is, the "
#~ "more shields will be lost to waste.  (If you do not have a capital, your "
#~ "cities will suffer extremely high levels of waste.)  A Courthouse will "
#~ "reduce the level of waste in a city. Waste can result in your cities not "
#~ "building anything."
#~ msgstr ""
#~ "Desperdício é a perca de escudos devido à ineficiência e ganância. Sob a "
#~ "maior parte das formas de governo, quanto mais longe uma cidade estiver "
#~ "da capital, maior número de escudos serão perdidos pelo desperdício.  "
#~ "(Caso não possua uma capital, as suas cidades irão sofrer níveis de "
#~ "desperdício extremamente elevados.)  Um Tribunal irá reduzir o nível de "
#~ "desperdício de uma cidade. Desperdício pode resultar em que as suas "
#~ "cidades não construam nada."

#~ msgid ""
#~ "However, if the number of happy citizens in a city is at least as great "
#~ "as the number of content citizens, and you have no unhappy citizens in "
#~ "that city, and the city has at least 3 citizens, then the city "
#~ "celebrates.  This is designated by the term \"Rapture\" on the City "
#~ "Report.  The effects of celebration vary depending on your government "
#~ "type:"
#~ msgstr ""
#~ "No entanto, se o número de cidadãos felizes numa cidade for pelo menos "
#~ "tão elevado quanto o número de cidadãos contentes, e não tiver nenhum "
#~ "cidadão descontente nessa cidade, e a cidade tiver pelo menos 3 cidadãos, "
#~ "a cidade entra em celebração.  Isto é designado pelo termo \"Celebração\" "
#~ "no Relatório de Cidade. Os efeitos da celebração variam dependendo do seu "
#~ "tipo de governo:"

#~ msgid ""
#~ "The normal state of a citizen is contentment.  However, as your cities "
#~ "grow larger, crowding causes citizens to become unhappy. Each citizen in "
#~ "a city after the 4th (that is, the default value of the option "
#~ "unhappysize in the server) will be generated unhappy, instead of "
#~ "content.  If you have a large number of cities (depending on your "
#~ "government as well as the server option cityfactor), the limit on content "
#~ "citizens is reduced to 3."
#~ msgstr ""
#~ "O estado normal de um cidadão é contente.  No entanto, à medida que as "
#~ "suas cidades crescem, a sobrepopulação torna os seus cidadãos "
#~ "descontentes. Cada cidadão numa cidade após o 4º (isto é, o valor por "
#~ "omissão da opção de servidor unhappysize) será gerado descontente, em vez "
#~ "de contente.  Se tiver um número elevado de cidades (dependendo do seu "
#~ "tipo de governo bem como da opção de servidor cityfactor), o limite de "
#~ "cidadãos contentes é reduzido para 3."

#~ msgid ""
#~ "In order to offset unhappiness, you may build city improvements that make "
#~ "unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral "
#~ "- or even a Courthouse if your government is a Democracy), and/or "
#~ "relevant wonders of the world, and/or convert part of your trade into "
#~ "luxuries.  For every two luxuries produced in a city, one content citizen "
#~ "is made happy.  After converting all content citizens to happy citizens, "
#~ "unhappy citizens are converted to happy and/or content.  Some wonders of "
#~ "the world have also effects on citizens' happiness (see the appropriate "
#~ "sections for details)."
#~ msgstr ""
#~ "Por forma a eliminar o descontentamento, poderá construir edifícios na "
#~ "cidade que tornem cidadãos infelizes em contentes (tais como um Templo, "
#~ "Coliseu ou Catedral - ou mesmo um Tribunal se o seu governo for uma "
#~ "Democracia), e/ou maravilhas do mundo relevantes, e/ou converter parte do "
#~ "seu comércio em luxos.  Para cada dois luxos produzidos numa cidade, um "
#~ "cidadão contente fica feliz.  Após converter todos os cidadãos contentes "
#~ "em felizes, cidadãos descontentes são convertidos em felizes e/ou "
#~ "contentes.  Algumas maravilhas do mundo têm também efeito sobre a "
#~ "felicidade dos cidadãos (consulte a secção apropriada para mais detalhes)."

#, fuzzy
#~ msgid ""
#~ "Under many forms of government, the presence of military units in a city "
#~ "can create contentment by imposing martial law.  Under a Republic or a "
#~ "Democracy, however, military units can cause unhappiness if deployed "
#~ "outside your borders (see Government for details).  It is noted that, in "
#~ "this case, city improvements, such as those mentioned above, do not have "
#~ "any effect on citizens' unhappiness.  This form of unhappiness can be "
#~ "offset by building a Police Station, relevant wonders of the world (such "
#~ "as the Hanging Gardens, J.S. Bach's Cathedral, the Cure for Cancer, "
#~ "Shakespeare's Theatre, and, of course, the Women's Suffrage; note, "
#~ "however, that the Michelangelo's Chapel will not have an effect in this "
#~ "case, since it counts as a Cathedral in every city or double effects of "
#~ "Cathedrals, depending on ruleset), or converting part of your trade into "
#~ "luxuries."
#~ msgstr ""
#~ "Sob várias formas de governo, A presença de unidades militares na cidade "
#~ "pode criar contentamento através da imposição da lei marcial.  No "
#~ "entanto, sob uma República ou Democracia, unidades militares podem causar "
#~ "infelicidade (consulte Governo para mais detalhes).  Note-se que, neste "
#~ "caso, construções de cidade, tais como as acima mencionadas, não têm "
#~ "qualquer efeito sobre a infelicidade dos cidadãos.  Esta forma de "
#~ "infelicidade pode ser eliminada construindo uma Esquadra de Polícia, "
#~ "maravilhas do mundo relevantes (tais como os Jardins Suspensos, Catedral "
#~ "de J.S. Bach, a Cura do Cancro, Teatro de Shakespeare e, claro, o "
#~ "Sufrágio Feminino; note, no entanto, que a Capela de Michelangelo não "
#~ "terá qualquer efeito neste caso, visto que conta como uma Catedral em "
#~ "cada cidade ou duplica o efeito das Catedrais, dependendo do conjunto de "
#~ "regras), ou convertendo parte do seu comércio em luxos."

#~ msgid "Doubles the effect of Temples, in all cities."
#~ msgstr "Duplica o efeito de Templos, em todas as cidades."

#, fuzzy
#~ msgid "Jiliri"
#~ msgstr "Milícia"

#, fuzzy
#~ msgid "Willka"
#~ msgstr "Pilhar"

#, fuzzy
#~ msgid "Mama"
#~ msgstr "Baixo"

#, fuzzy
#~ msgid "Markachiri"
#~ msgstr "Março"

#, fuzzy
#~ msgid "?female:Buruzagi"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Errege"
#~ msgstr "Pré-jogo"

#, fuzzy
#~ msgid "Erregina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "Major"
#~ msgstr "Guerrilheiros"

#, fuzzy
#~ msgid "Tzar"
#~ msgstr "Czar"

#, fuzzy
#~ msgid "Tzaritza"
#~ msgstr "Czarina"

#, fuzzy
#~ msgid "Saya"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "Sayama"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "Ganwa"
#~ msgstr "Maio"

#, fuzzy
#~ msgid "?female:Ganwa"
#~ msgstr "Camarada"

#~ msgid "Primer Ministre"
#~ msgstr "Primeiro Ministro"

#~ msgid "Primera Ministre"
#~ msgstr "Primeira Ministra"

#, fuzzy
#~ msgid "Primeiro Ministro"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Primeira Ministra"
#~ msgstr "Primeira Ministra"

#, fuzzy
#~ msgid "Gran Bardo"
#~ msgstr "Celeiro"

#, fuzzy
#~ msgid "Grande Bardesa"
#~ msgstr "Grande Bruxa"

#, fuzzy
#~ msgid "?female:Maharajadhiraja"
#~ msgstr "Marajá"

#, fuzzy
#~ msgid "Inka"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "Willaq Umu"
#~ msgstr "Pilhar"

#, fuzzy
#~ msgid "Lonko"
#~ msgstr "Trancar"

#, fuzzy
#~ msgid "Machi"
#~ msgstr "Março"

#, fuzzy
#~ msgid "?female:Ah kin"
#~ msgstr "Cônsul"

#~ msgid "Dyktator"
#~ msgstr "Ditador"

#~ msgid "Dyktatorka"
#~ msgstr "Ditadora"

#~ msgid "Pierwszy Sekretarz"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "?female:Pierwszy Sekretarz"
#~ msgstr "Primeiro Ministro"

#, fuzzy
#~ msgid "Rege"
#~ msgstr "Remover"

#, fuzzy
#~ msgid "Regina"
#~ msgstr "Rainha"

#, fuzzy
#~ msgid "?male:Leader"
#~ msgstr "Lider"

#, fuzzy
#~ msgid "Nin"
#~ msgstr "Nação"

#, fuzzy
#~ msgid "Federal Chancellor"
#~ msgstr "Chanceler"

#, fuzzy
#~ msgid "?female:Federal Chancellor"
#~ msgstr "Chanceler"

#, fuzzy
#~ msgid "Bohike"
#~ msgstr "Bóer"

#, fuzzy
#~ msgid "?female:Guacanaoma"
#~ msgstr "Camarada"

#, fuzzy
#~ msgid "Dharma King"
#~ msgstr "Conselheiro"

#, fuzzy
#~ msgid "Paje"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "?female:Representative"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Terrateniente"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Terratenienta"
#~ msgstr "Terreno"

#, fuzzy
#~ msgid "Tutorial Scenario."
#~ msgstr "Ler Cenário"

#~ msgid ""
#~ "show\n"
#~ "show <option-name>\n"
#~ "show <option-prefix>"
#~ msgstr ""
#~ "show\n"
#~ "show <nome-de-opção>\n"
#~ "show <prefixo-de-opção>"

#~ msgid ""
#~ "Units can be used for three purposes: attack, defense, and "
#~ "reconnaissance.  How useful a particular unit is for each of these roles "
#~ "depends on the unit's strength in attack and defense, and its ability to "
#~ "move."
#~ msgstr ""
#~ "As unidades podem ser utilizadas para três fins: atacar, defender e para "
#~ "reconhecimento.  A utilidade de cada unidade em específico para estes "
#~ "papeis depende da sua capacidade de ataque e defesa bem como da sua "
#~ "capacidade de movimento."

#~ msgid ""
#~ "There are four general types of unit: Land, Sea, Air, and Helicopter.  "
#~ "(Helicopters are sufficiently different from other air units that it is "
#~ "easiest to think of them as a separate unit type.)"
#~ msgstr ""
#~ "Existem quatro tipos genéricos de unidades: Terrestre, Marítima, Aérea e "
#~ "Helicóptero.  (Helicópteros são suficientemente diferentes das outras "
#~ "unidades aéreas para que seja mais simples considerá-las um tipo de "
#~ "unidade diferente.)"

#, fuzzy
#~ msgid ""
#~ "Land units move on land, and suffer the movement effects of terrain, but "
#~ "benefit from roads and railroads.  They cannot move on ocean tiles except "
#~ "when carried by an appropriate sea unit.  When at sea, they cannot attack "
#~ "or defend for themselves, but rely on the sea unit carrying them.  Land "
#~ "units are the only units subject to zones of control.  On land, land "
#~ "units can fortify to get a 50% defensive bonus; land units in cities "
#~ "automatically get this bonus, whether fortified or not.  When a land unit "
#~ "successfully attacks a city without City Walls, the city is reduced by "
#~ "one population point.  Land units with zero attack strength are non-"
#~ "military units: they require no upkeep, have no happiness effects, and "
#~ "cannot attack enemy units or capture enemy cities."
#~ msgstr ""
#~ "Unidades terrestres movimentam-se em terra e sofrem os efeitos do "
#~ "terreno, mas beneficiam de estradas e ferrovias.  Não se podem movimentar "
#~ "em quadrículas marítimas excepto quando transportadas por uma unidade "
#~ "apropriada.  Quando no mar, não podem atacar ou defender-se, dependendo "
#~ "da unidade marítima que as transporta.  Unidades terrestres são as únicas "
#~ "unidades afectadas pelas zonas de controlo.  Em terra, unidades "
#~ "terrestres podem fortificar-se para obter um bónus defensivo de 50%; "
#~ "unidades terrestres em cidades obtêm automaticamente este bónus, quer "
#~ "estejam fortificadas ou não.  Quando uma cidade terrestre ataca com "
#~ "sucesso uma cidade sem Muralhas, a cidade é reduzida em um ponto de "
#~ "população.  Unidades terrestres com poder de ataque zero são unidades não-"
#~ "militares: não requerem manutenção, não têm efeito na felicidade, e não "
#~ "podem atacar unidades inimigas ou capturar cidades inimigas."

#, fuzzy
#~ msgid ""
#~ "Sea units move on Ocean tiles and into cities next to Ocean tiles.  They "
#~ "can only be built by such cities.  The movement rate of sea units is "
#~ "affected by several wonders (Lighthouse, Magellan's Expedition) and by "
#~ "the advance of Nuclear Power.  Most sea units can attack units on the "
#~ "coast and in coastal cities, but they cannot enter an enemy city to "
#~ "capture it, even if the city is undefended."
#~ msgstr ""
#~ "Unidades marítimas movimentam-se em quadrículas de Oceano e para dentro "
#~ "de cidades anexas a quadrículas de Oceano.  Apenas podem ser construidas "
#~ "nessas cidades.  A capacidade de movimento das unidades marítimas é "
#~ "afectado por várias maravilhas (Farol, Expedição de Magalhães) e pelo "
#~ "avanço de Energia Nuclear. A maioria das unidades marítimas podem atacar "
#~ "unidades junto à costa e cidades costeiras, mas não podem entrar numa "
#~ "cidade inimiga ou capturá-la, mesmo que a cidade esteja indefesa."

#, fuzzy
#~ msgid ""
#~ "Air units can move on any tiles not occupied by an enemy unit or enemy "
#~ "city.  The movement rate of air units is not affected by loss of "
#~ "hitpoints.  Air units require fuel, which is obtained by ending their "
#~ "turn in a friendly city, Airbase or Carrier (or a Submarine for missile "
#~ "units).  The number of turns an air unit can last without fuel varies by "
#~ "the unit type (see the individual units). Like sea units, air units are "
#~ "unable to enter an empty enemy city to capture it.  When outside cities, "
#~ "air units can only be attacked by Fighters (or Stealth Fighters).  Air "
#~ "units cannot be used to explore villages; depending upon server options, "
#~ "an overflown village may disband."
#~ msgstr ""
#~ "Unidades aéreas podem mover-se para qualquer quadrícula não ocupada por "
#~ "uma unidade ou cidade inimiga.  A capacidade de movimento de unidades "
#~ "aéreas não é afectada pela perca de resistência.  Unidades aéreas "
#~ "requerem combustível, que é obtido terminando o turno numa cidade amiga, "
#~ "Base Aérea ou Porta-Aviões (ou um submarino, para unidades míssil).  O "
#~ "número de turnos que uma unidade aérea pode resistir sem combustível "
#~ "varia por tipo de unidade (consulte as unidades individualmente). Tal "
#~ "como as unidades marítimas, unidades aéreas são incapazes de entrar numa "
#~ "cidade inimiga indefesa para a capturar. Quando fora de cidades, unidades "
#~ "aéreas apenas podem ser atacadas por Caças (ou Caças Furtivos).  Unidades "
#~ "aéreas não podem ser utilizadas para explorar cabanas; dependendo de "
#~ "opções de servidor, uma cabana sobrevoada poderá disolver-se."

#, fuzzy
#~ msgid ""
#~ "Like air units, Helicopters can move on any tile not occupied by an enemy "
#~ "unit or enemy city, and their movement rate is not affected by loss of "
#~ "hitpoints.  Helicopters do not require fuel, but they lose a small amount "
#~ "of health for every turn not spent in a city or an Airbase, unless you "
#~ "have the United Nations wonder.  Unlike other air units, Helicopters can "
#~ "capture enemy cities."
#~ msgstr ""
#~ "Tal como as unidades aéreas, Helicópteros podem movimentar-se para "
#~ "qualquer quadrícula não ocupada por uma unidade ou cidade inimiga, e a "
#~ "sua capacidade de movimento não é afectada pela perca de resistência.  "
#~ "Helicópetros não requerem combustível, mas perdem uma pequena quantidade "
#~ "de resistência por cada turno terminado fora de uma cidade ou Base Aérea, "
#~ "excepto se possuir a maravilha das Nações Unidas.  Ao contrário das "
#~ "outras unidades aéreas, os Helicópteros podem capturar cidades inimigas."

#~ msgid ""
#~ "Depending upon server options, any set of unit types may reduce the "
#~ "population of a City without City Walls by one point upon a successful "
#~ "attack."
#~ msgstr ""
#~ "Dependendo de opções do servidor, qualquer conjunto de unidades poderá "
#~ "reduzir em um ponto a população de uma Cidade sem Muralhas após um ataque "
#~ "com sucesso."

#, fuzzy
#~ msgid ""
#~ "The following table shows the number of turns required for one unit of "
#~ "Settlers or Workers to complete an activity. These numbers are reduced to "
#~ "half (rounded up) for Engineers, and they can be reduced further by "
#~ "stockpiling several units, doing teamwork."
#~ msgstr ""
#~ "A seguinte tabela mostra o número de turnos necessários para que uma "
#~ "unidade de Colonos termine uma actividade. Estes valores são reduzidos "
#~ "para metade (arredondados acima) para Engenheiros, e podem ser "
#~ "adicionalmente reduzidos acumulando vários Colonos/Engenheiros, a "
#~ "trabalhar em equipa."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid ""
#~ "A Diplomat is an official that carries your dispatches and is authorized "
#~ "to deal with foreign dignitaries. He may also undertake various covert "
#~ "operations with the intent of harming your opponents.\n"
#~ "\n"
#~ "If an enemy unit is alone on a tile, you may attempt to bribe it with "
#~ "your diplomat. By paying a sum of gold the unit will immediately become "
#~ "yours.\n"
#~ "\n"
#~ "The diplomat can also perform a number of actions in another player's "
#~ "city:\n"
#~ "- \"Investigate\" Reveal detailed information about the city.\n"
#~ "- \"Establish Embassy\" Get permanent intelligence on the player.\n"
#~ "- \"Sabotage\" Ruin any production in the city.\n"
#~ "- \"Steal Technology\" Acquire an advance from the city's owner.\n"
#~ "- \"Incite a Revolt\" Make a city your own by paying a sum of gold. Note "
#~ "that you cannot incite a revolt in a capital city.\n"
#~ "\n"
#~ "In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Um Diplomata pode estabelecer uma embaixada junto de outras civilizações "
#~ "movendo-se para dentro de uma cidade de outro jogador.\n"
#~ "\n"
#~ "- Diplomatas podem também tentar sabotar a produção inimiga ou roubar um "
#~ "avanço científico de uma cidade inimiga.  (Um avanço apenas pode ser "
#~ "roubado uma vez por cidade).\n"
#~ "\n"
#~ "- Um Diplomata pode ainda subornar uma unidade inimiga, se ela estiver "
#~ "sozinha numa quadrícula.\n"
#~ "\n"
#~ "- Diplomatas podem até iniciar uma revolução numa cidade inimiga e torna-"
#~ "la sua, caso possua as moedas necessárias!\n"
#~ "\n"
#~ "- Nalgumas estratégias de jogo, hordas de Diplomatas podem ser utilizados "
#~ "para causar o caos nas fileiras inimigas.  Não admira assim que os "
#~ "Diplomatas sejam muitas vezes olhados com suspeita e medo!"

#, fuzzy
#~ msgid ""
#~ "A Spy is more skilled in the arts of espionage than her Diplomat "
#~ "predecessor.\n"
#~ "\n"
#~ "She can perform all the functions of the Diplomat, but with a higher rate "
#~ "of success. Refer to the Diplomat entry for an outline.\n"
#~ "\n"
#~ "She can also be used to: poison the water supply of an enemy city "
#~ "(reducing the population); steal specific technology; and sabotage "
#~ "predetermined city targets (note: sabotaging improvements in a capital or "
#~ "sabotaging City Walls increases the risks of capture). A Spy can also "
#~ "infiltrate a city and ferment a revolt.\n"
#~ "\n"
#~ "A Spy can also be of aid on the battlefield - sabotaging enemy units as "
#~ "well as bribing them to change allegiance."
#~ msgstr ""
#~ "O Espião é um profissional a tempo inteiro e como tal é muito mais hábil "
#~ "nas artes da espionagem que o seu antecessor, o Diplomata.\n"
#~ "\n"
#~ "A capacidade mais inofensiva no reportório do Espião é a de investigar "
#~ "cidades - revelando informação detalhada, e estabelecer embaixadas.  No "
#~ "entanto, se o seu Espião tiver ganho uma reputação de comportamento "
#~ "indevido, será executado ao tentar estabelecer uma embaixada.\n"
#~ "\n"
#~ "Ele também pode ser utilizado para: envenenar o abastecimento de água de "
#~ "uma cidade inimiga (reduzindo a sua população); roubar uma tecnologia "
#~ "específica; sabotar um alvo específico numa cidade (nota: sabotar "
#~ "construções numa capital ou sabotar Muralhas aumenta o risco de captura). "
#~ "O Espião pode também infiltrar-se numa cidade e instigar uma revolta.\n"
#~ "\n"
#~ "O Espião pode também ajudar no campo de batalha - sabotando unidades "
#~ "inimigas bem como subornando-as para que alterem a sua fidelidade."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses, airbases "
#~ "and mines, and clean up pollution and nuclear fallout.  Upkeep for "
#~ "Settlers is in food as well as production, and a Settler can die if its "
#~ "supporting city runs out of food.\n"
#~ "\n"
#~ "Settlers and Engineers may work together to decrease the amount of time "
#~ "required for long projects.  If two or more Settlers and/or Engineers are "
#~ "both working on the same task in the same tile, their efforts will be "
#~ "added together each turn until the task is finished.  Be careful not to "
#~ "dedicate too many workers to one task, though; excess effort can be "
#~ "wasted, and a group of Settlers and/or Engineers is highly vulnerable to "
#~ "enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas, bases aéreas e minas, bem como limpar a poluição e a chuva "
#~ "nuclear.  A manutenção dos Colonos é em comida e em produção, e um Colono "
#~ "pode morrer se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos e Engenheiros podem trabalhar em conjunto para reduzir o tempo "
#~ "necessário para projectos longos.  Se dois ou mais Colonos e/ou "
#~ "Engenheiros estiverem ambos a trabalhar na mesma tarefa na mesma "
#~ "quadrícula, os seus esforços serão unidos em cada turno até que a tarefa "
#~ "esteja terminada.  Seja cuidadoso para não dedicar demasiados "
#~ "trabalhadores a uma tarefa; excesso de esforço pode ser desperdiçado, e "
#~ "um grupo de Colonos e/ou Engenheiros é altamente vulnerável a ataques "
#~ "inimigos."

#, fuzzy
#~ msgid ""
#~ "Settlers are one of the key units in the game.  They can be used to found "
#~ "new cities, irrigate land, build roads, railroads, fortresses and mines, "
#~ "and clean up pollution and nuclear fallout.  Upkeep for Settlers is in "
#~ "food as well as production, and a Settler can die if its supporting city "
#~ "runs out of food.\n"
#~ "\n"
#~ "Settlers may work together to decrease the amount of time required for "
#~ "long projects.  If two or more Settlers are both working on the same task "
#~ "in the same tile, their efforts will be added together each turn until "
#~ "the task is finished.  Be careful not to dedicate too many workers to one "
#~ "task, though; excess effort can be wasted, and a group of Settlers is "
#~ "highly vulnerable to enemy attacks."
#~ msgstr ""
#~ "Os Colonos são uma das unidades chave do jogo.  Podem ser utilizados para "
#~ "fundar novas cidades, irrigar terrenos, construir estradas, ferrovias, "
#~ "fortalezas e minas, bem como limpar a poluição e a chuva nuclear.  A "
#~ "manutenção dos Colonos é em comida e em produção, e um Colono pode morrer "
#~ "se a sua cidade de origem ficar sem comida.\n"
#~ "\n"
#~ "Colonos podem trabalhar em conjunto para reduzir o tempo necessário para "
#~ "projectos longos.  Se dois ou mais Colonos estiverem a trabalhar na mesma "
#~ "tarefa na mesma quadrícula, os seus esforços serão unidos em cada turno "
#~ "até que a tarefa esteja terminada.  Seja cuidadoso para não dedicar "
#~ "demasiados trabalhadores a uma tarefa; excesso de esforço pode ser "
#~ "desperdiçado, e um grupo de Colonos é altamente vulnerável a ataques "
#~ "inimigos."

#~ msgid "Server: %s has connected from %s."
#~ msgstr "Servidor: %s ligou-se de %s."

#~ msgid "Command access level could not be set to '%s' for connection %s."
#~ msgstr ""
#~ "Nível de acesso de comando não pode ser definido como '%s' para a ligação "
#~ "%s."

#~ msgid "Value: %d, Minimum: 0, Default: %d, Maximum: 1"
#~ msgstr "Valor: %d, Mínimo: 0, Por Omissão: %d, Máximo 1"

#~ msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
#~ msgstr "Valor: %d, Mínimo: %d, Por Omissão: %d, Máximo %d"

#~ msgid "Value: \"%s\", Default: \"%s\""
#~ msgstr "Valor: \"%s\", Por Omissão: \"%s\""

#~ msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
#~ msgstr ""
#~ "(Caminhos de ferro e fortalezas requerem 3 turnos, independentemente do "
#~ "terreno.)"

#~ msgid "Make new _homecity"
#~ msgstr "Tornar cidade _origem"

#, fuzzy
#~ msgid "_Chat"
#~ msgstr "Quadriga"

#, fuzzy
#~ msgid "_Worklists"
#~ msgstr "Listas de _Tarefas:"

#, fuzzy
#~ msgid "City _Traderoutes"
#~ msgstr "Rotas Comerciais"

#~ msgid "Wake up o_thers"
#~ msgstr "Acordar ou_tras"

#~ msgid "_Connect"
#~ msgstr "_Ligar"

#, fuzzy
#~ msgid "Go _to"
#~ msgstr "Ir para"

#~ msgid "Patrol (_Q)"
#~ msgstr "Patrulhar (_Q)"

#~ msgid "Go\\/Airlift to City"
#~ msgstr "Ir\\/Aerotransportar para Cidade"

#~ msgid "Diplomat\\/Spy Actions"
#~ msgstr "Acções Diplomáticas\\/Espião"

#, fuzzy
#~ msgid "Single"
#~ msgstr "Selva"

#~ msgid "_Top Five Cities"
#~ msgstr "As _Cinco Principais Cidades"

#~ msgid "Make Trade _Route"
#~ msgstr "Estabelecer _Rota Comercial"

#~ msgid "_Paradrop"
#~ msgstr "Lançar _Páraquedas"

#~ msgid "Diplomat|Spy Actions"
#~ msgstr "Acções Diplomáticas|Espionagem"

#, fuzzy
#~ msgid "Connect railroad"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Auto-Explore"
#~ msgstr "Explorar Automaticamente"

#, fuzzy
#~ msgid "Auto-Attack"
#~ msgstr "Atacar Automaticamente"

#, fuzzy
#~ msgid "Auto-Settler"
#~ msgstr "Colono Automático"

#, fuzzy
#~ msgid "Wake Up Others"
#~ msgstr "Acordar outros"

#, fuzzy
#~ msgid "Form Traderoute"
#~ msgstr "Rotas Comerciais"

#~ msgid "_Upgrade unit"
#~ msgstr "Actuali_zar unidade"

#~ msgid "_Revolution"
#~ msgstr "_Revolução"

#~ msgid "Make Trade Route"
#~ msgstr "Estabelecer Rota Comercial"

#~ msgid "Wake up others"
#~ msgstr "Acordar outros"

#, fuzzy
#~ msgid "Connect/Road"
#~ msgstr "Ligar"

#, fuzzy
#~ msgid "Connect/Irrigation"
#~ msgstr "Irrigação"

#, fuzzy
#~ msgid "Can be changed during a game. "
#~ msgstr "Torna as opções de servidor alteráveis durante o jogo."

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: 0, Default: %d, Maximum: 1</p>\n"
#~ "\n"
#~ msgstr "Valor: %d, Mínimo: 0, Por Omissão: %d, Máximo 1"

#, fuzzy
#~ msgid ""
#~ "<p class=\"bounds\">Minimum: %d, Default: %d, Maximum: %d</p>\n"
#~ "\n"
#~ msgstr "Valor: %d, Mínimo: %d, Por Omissão: %d, Máximo %d"

#, fuzzy
#~ msgid ""
#~ "    In this menu you can choose to:\n"
#~ "\n"
#~ "   - Trade Maps (Sea or entire map),\n"
#~ "\n"
#~ "   - Trade Advances,\n"
#~ "\n"
#~ "   - Trade Cities,\n"
#~ "\n"
#~ "   - Trade Shared Vision,\n"
#~ "\n"
#~ "   - Exchange Embassies,\n"
#~ "\n"
#~ "   - Create Treaties,\n"
#~ "\n"
#~ "   - and Give Gold."
#~ msgstr ""
#~ "    Neste menu pode decidir:\n"
#~ "\n"
#~ "    - Trocar Mapas (Marítimo ou completo),\n"
#~ "\n"
#~ "    - Trocar tecnologias,\n"
#~ "\n"
#~ "    - Trocar Cidades,\n"
#~ "\n"
#~ "    - e Dar Moedas."

#~ msgid ""
#~ "    There is no need to trade like for like, by trading say, an advance "
#~ "or city for gold - you can consider this buying and selling."
#~ msgstr ""
#~ "    Não é necessário trocar apenas itens do mesmo tipo, sendo possível "
#~ "trocar uma tecnologia ou cidade por moedas - pode considerar isto como "
#~ "comprar e vender."

#~ msgid ""
#~ "    A couple of notes:\n"
#~ "\n"
#~ "   - You can't give away your capital.\n"
#~ "\n"
#~ "   - If you can't see a city on your map, then you can't request it."
#~ msgstr ""
#~ "    Algumas notas:\n"
#~ "\n"
#~ "   - Não pode dar a sua capital.\n"
#~ "\n"
#~ "   - Se não pode ver uma cidade no mapa, não pode pedi-la."

#~ msgid ""
#~ "Each wonder has specific benefits for your civilization. Each wonder is "
#~ "unique and is placed in the city which constructed it."
#~ msgstr ""
#~ "Cada maravilha tem benefícios específicos para a sua civilização. Cada "
#~ "maravilha é única e é colocada na cidade que a construiu."

#~ msgid ""
#~ "The different types of terrain each have different strengths and "
#~ "drawbacks.  When choosing a place for a new city, make sure there are "
#~ "enough food-producing squares nearby to support your growing population."
#~ msgstr ""
#~ "Os diferentes tipos de terreno possuem vantagens e desvantagens "
#~ "específicas.  Ao seleccionar um local para uma nova cidade, certifique-se "
#~ "de que existem quadrículas suficientes produtoras de comida na vizinhança "
#~ "para suportar a sua população em crescimento."

#~ msgid ""
#~ "You may also build Airbases, at which your air units may land and refuel."
#~ msgstr ""
#~ "Pode também construir Bases Aéreas, nas quais as suas unidades aéreas "
#~ "podem aterrar e reabastecer-se."

#, fuzzy
#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid ""
#~ "Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
#~ "have no effect on the city.  Also, doubles defence against non-nuclear "
#~ "missiles."
#~ msgstr ""
#~ "Protege uma cidade de ataques de unidades Nucleares.  Ataques Nucleares "
#~ "não têm qualquer efeito sobre a cidade.  Adicionalmente, duplica a defesa "
#~ "contra mísseis não-nucleares."

#, fuzzy
#~ msgid ""
#~ "Eliminates all pollution generated by production in a city. It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or "
#~ "Solar Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção numa cidade.  Também aumenta "
#~ "a produção de escudos de uma Fábrica ou Unidade Transformadora na cidade: "
#~ "uma Fábrica e Central Solar juntas geram um bónus produtivo de 75%, e uma "
#~ "Fábrica, Unidade Transformadora e Central Solar juntas dão um bónus "
#~ "produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#~ msgid ""
#~ "Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
#~ "luxury production in a city by 150%."
#~ msgstr ""
#~ "Juntamente com um Mercado e um Banco, a Bolsa potencia a colecta de "
#~ "impostos e a produção de luxo de uma cidade em 150%."

#~ msgid "Works as a City Wall in all cities."
#~ msgstr "Funciona como Muralhas em todas as cidades."

#~ msgid "Units regain two extra hitpoints per turn."
#~ msgstr "Unidades recuperam dois pontos de resistência adicionais por turno."

#, fuzzy
#~ msgid ""
#~ "One Barbarian Leader appears every time there is a barbarian uprising "
#~ "somewhere in the world.\n"
#~ "\n"
#~ "When barbarian leader is killed on a tile without any defending units, "
#~ "the 100 gold ransom is paid, but only to land units and helicopters."
#~ msgstr ""
#~ "Quando um líder bárbaro é morto numa quadrícula sem unidades defensoras, "
#~ "é pago um resgate de 100 moedas, mas apenas a unidades terrestres e "
#~ "helicópteros."

#~ msgid "Asian"
#~ msgstr "Asiático"

#, fuzzy
#~ msgid "Medieval"
#~ msgstr "Medíocres"

#~ msgid "City: Building Unavailable Item"
#~ msgstr "Cidade: A Construir Item Inexistente"

#~ msgid "City: Captured/Destroyed"
#~ msgstr "Cidade: Capturada/Destruida"

#~ msgid "City: Civil Disorder"
#~ msgstr "Cidade: Desordem Pública"

#~ msgid "City: Famine Feared"
#~ msgstr "Cidade: Fome Receada"

#~ msgid "City: Growth"
#~ msgstr "Cidade: Crescimento"

#~ msgid "City: May Soon Grow"
#~ msgstr "Cidade: Poderá Crescer Brevemente"

#~ msgid "City: Needs Aqueduct"
#~ msgstr "Cidade: Requer Aqueduto"

#~ msgid "City: Needs Aqueduct Being Built"
#~ msgstr "Cidade: Requer Aqueduto A Ser Construido"

#~ msgid "City: Normal"
#~ msgstr "Cidade: Normal"

#~ msgid "City: Nuked"
#~ msgstr "Cidade: Atacada Com Arma Nuclear"

#, fuzzy
#~ msgid "City: Released from citizen governor"
#~ msgstr "Cidade: Libertada do AGC"

#~ msgid "City: Suggest Growth Throttling"
#~ msgstr "Cidade: Sugerir Aceleração de Crescimento"

#~ msgid "City: Transfer"
#~ msgstr "Cidade: Transferir"

#~ msgid "City: Was Built"
#~ msgstr "Cidade: Foi Construida"

#~ msgid "City: Worklist Events"
#~ msgstr "Cidade: Eventos da Lista de Tarefas"

#, fuzzy
#~ msgid "City: Production changed"
#~ msgstr "Produção da Cidade"

#~ msgid "Civ: Barbarian Uprising"
#~ msgstr "Civ: Levantamento Bárbaro"

#~ msgid "Civ: Civil War"
#~ msgstr "Civ: Guerra Civil"

#~ msgid "Civ: Collapse to Anarchy"
#~ msgstr "Civ: Colapso em Anarquia"

#~ msgid "Civ: First Contact"
#~ msgstr "Civ: Primeiro Contacto"

#~ msgid "Civ: Learned New Government"
#~ msgstr "Civ: Aprendida Nova Forma de Governo"

#~ msgid "Civ: Low Funds"
#~ msgstr "Civ: Fundos Reduzidos"

#~ msgid "Civ: Revolt Ended"
#~ msgstr "Civ: Terminou Revolta"

#~ msgid "Civ: Revolt Started"
#~ msgstr "Civ: Revolta Iniciada"

#~ msgid "Civ: Spaceship Events"
#~ msgstr "Civ: Eventos da Nave Espacial"

#~ msgid "Diplomat Action: Bribe"
#~ msgstr "Acção Diplomática: Subornar"

#~ msgid "Diplomat Action: Caused Incident"
#~ msgstr "Acção Diplomática: Incidente Causado"

#~ msgid "Diplomat Action: Escape"
#~ msgstr "Acção Diplomática: Fuga"

#~ msgid "Diplomat Action: Embassy"
#~ msgstr "Acção Diplomática: Embaixada"

#~ msgid "Diplomat Action: Failed"
#~ msgstr "Acção Diplomática: Falhou"

#~ msgid "Diplomat Action: Incite"
#~ msgstr "Acção Diplomática: Incitar"

#~ msgid "Diplomat Action: Poison"
#~ msgstr "Acção Diplomática: Envenenar"

#~ msgid "Diplomat Action: Sabotage"
#~ msgstr "Acção Diplomática: Sabotar"

#~ msgid "Diplomat Action: Theft"
#~ msgstr "Acção Diplomática: Roubar"

#~ msgid "Enemy Diplomat: Bribe"
#~ msgstr "Diplomata Inimigo: Subornar"

#~ msgid "Enemy Diplomat: Embassy"
#~ msgstr "Diplomata Inimigo: Embaixada"

#~ msgid "Enemy Diplomat: Failed"
#~ msgstr "Diplomata Inimigo: Falhou"

#~ msgid "Enemy Diplomat: Incite"
#~ msgstr "Diplomata Inimigo: Incitar"

#~ msgid "Enemy Diplomat: Poison"
#~ msgstr "Diplomata Inimigo: Envenenar"

#~ msgid "Enemy Diplomat: Sabotage"
#~ msgstr "Diplomata Inimigo: Sabotar"

#~ msgid "Enemy Diplomat: Theft"
#~ msgstr "Diplomata Inimigo: Roubar"

#~ msgid "Global: Eco-Disaster"
#~ msgstr "Global: Desastre Ecológico"

#~ msgid "Global: Nuke Detonated"
#~ msgstr "Global: Detonada Arma Nuclear"

#~ msgid "Hut: Barbarians in a Hut Roused"
#~ msgstr "Cabana: Levantamento de Bárbaros numa Cabana"

#~ msgid "Hut: City Founded from Hut"
#~ msgstr "Cabana: Cidade Fundada a Partir de Cabana"

#~ msgid "Hut: Gold Found in Hut"
#~ msgstr "Cabana: Encontradas Moedas numa Cabana"

#~ msgid "Hut: Killed by Barbarians in a Hut"
#~ msgstr "Cabana: Morto por Bárbaros numa Cabana"

#~ msgid "Hut: Mercenaries Found in Hut"
#~ msgstr "Cabana: Encontrados Mercenários numa Cabana"

#~ msgid "Hut: Settler Found in Hut"
#~ msgstr "Cabana: Colonos Encontrados numa Cabana"

#~ msgid "Hut: Tech Found in Hut"
#~ msgstr "Cabana: Tecnologia Encontrada numa Cabana"

#~ msgid "Hut: Unit Spared by Barbarians"
#~ msgstr "Cabana: Unidade Poupada pelos Bárbaros"

#~ msgid "Improvement: Bought"
#~ msgstr "Construção: Comprada"

#~ msgid "Improvement: Built"
#~ msgstr "Construção: Construída"

#~ msgid "Improvement: Forced to Sell"
#~ msgstr "Construção: Forçada a Vender"

#~ msgid "Improvement: New Improvement Selected"
#~ msgstr "Construção: Nova Construção Selecionada"

#~ msgid "Improvement: Sold"
#~ msgstr "Construção: Vendida"

#~ msgid "Tech: Learned From Great Library"
#~ msgstr "Tecnologia: Aprendida da Grande Biblioteca"

#~ msgid "Treaty: Alliance"
#~ msgstr "Tratado: Aliança"

#~ msgid "Treaty: Broken"
#~ msgstr "Tratado: Quebrado"

#, fuzzy
#~ msgid "Treaty: Cease-fire"
#~ msgstr "Tratado: Cessar-Fogo"

#~ msgid "Treaty: Peace"
#~ msgstr "Tratado: Paz"

#~ msgid "Treaty: Shared Vision"
#~ msgstr "Tratado: Visão Partilhada"

#~ msgid "Unit: Attack Failed"
#~ msgstr "Unidade: Ataque Falhou"

#~ msgid "Unit: Attack Succeeded"
#~ msgstr "Unidade: Ataque Bem Sucedido"

#~ msgid "Unit: Bought"
#~ msgstr "Unidade: Comprada"

#~ msgid "Unit: Built"
#~ msgstr "Unidade: Construida"

#~ msgid "Unit: Defender Survived"
#~ msgstr "Unidade: Defensora Sobreviveu"

#~ msgid "Unit: Production Upgraded"
#~ msgstr "Unidade: Produção Actualizada"

#~ msgid "Wonder: Finished"
#~ msgstr "Maravilha: Terminada"

#~ msgid "Wonder: Made Obsolete"
#~ msgstr "Maravilha: Tornada Obsoleta"

#~ msgid "Wonder: Started"
#~ msgstr "Maravilha: Iniciada"

#~ msgid "Wonder: Stopped"
#~ msgstr "Maravilha: Parada"

#~ msgid "Wonder: Will Finish Next Turn"
#~ msgstr "Maravilha: Irá Terminar no Próximo Turno"

#, fuzzy
#~ msgid "Treaty: Embassy"
#~ msgstr "Tratado: Paz"

#~ msgid ""
#~ "THIS IS A BETA VERSION\n"
#~ "Freeciv %s will be released in\n"
#~ "%s, at %s"
#~ msgstr ""
#~ "ESTA É UMA VERSÃO BETA\n"
#~ "Freeciv %s será lançado em\n"
#~ "%s, em %s"

#~ msgid "%d BC"
#~ msgstr "%d AC"

#~ msgid "%d AD"
#~ msgstr "%d DC"

#~ msgid "FREECIV_PATH is set but empty; using default path instead."
#~ msgstr ""
#~ "FREECIV_PATH está definido mas vazio; a utilizar caminho por omissão."

#~ msgid "The data path may be set via the environment variable FREECIV_PATH."
#~ msgstr ""
#~ "O caminho de dados pode ser definido através da variável de ambiente "
#~ "FREECIV_PATH."

#, fuzzy
#~ msgid "%s was rejected: Only preregister users allowed."
#~ msgstr "%s foi rejeitado: Nome %s já está a ser utilizado."

#, fuzzy
#~ msgid "You lost %s. A new %s was built in %s."
#~ msgstr "Perdeu a sua capital %s. Foi construido um novo palácio em %s."

#~ msgid "Moved %s out of disbanded city %s to avoid being landlocked."
#~ msgstr " Movido %s para fora da cidade dispersa %s para evitar ficar preso."

#~ msgid "We Love The %s Day celebrated in %s."
#~ msgstr "Celebração do \"Dia de Adoração de %s\" em %s."

#~ msgid "We Love The %s Day canceled in %s."
#~ msgstr "Cancelamento das celebrações do \"Dia de Adoração de %s\" em %s."

#, fuzzy
#~ msgid "Report bugs at %s.\n"
#~ msgstr "Relate erros (bugs) para <%s> (em Inglês).\n"

#~ msgid ""
#~ "away\n"
#~ "away"
#~ msgstr ""
#~ "away\n"
#~ "away"

#, fuzzy
#~ msgid "endgame"
#~ msgstr "Renomear"

#, fuzzy
#~ msgid "(%d) %s: connected [%s]"
#~ msgstr "(%d) %s ligou-se de %s."

#, fuzzy
#~ msgid "(%d) %s: connection request [%s]"
#~ msgstr "(%d) Pedido de ligação de %s a partir de %s"

#, fuzzy
#~ msgid "The client is missing a capability that this server needs."
#~ msgstr ""
#~ "O cliente não possui uma funcionalidade que este servidor necessita."

#, fuzzy
#~ msgid "(%d) %s rejected: mismatched capabilities!"
#~ msgstr "(%d) %s foi rejeitado: As funcionalidades não coincidiam."

#, fuzzy
#~ msgid "This server is missing a capability that the client needs."
#~ msgstr "O servidor não possui uma funcionalidade que o cliente necessita."

#, fuzzy
#~ msgid "The username is invalid!"
#~ msgstr "Nome de utilizador inválido"

#, fuzzy
#~ msgid "(%d) %s rejected: invalid username [%s]"
#~ msgstr "(%d) %s foi rejeitado: Nome inválido [%s]."

#, fuzzy
#~ msgid "Your username is already connected!"
#~ msgstr "já está ligado."

#, fuzzy
#~ msgid "(%d) %s rejected: duplicate username [%s]"
#~ msgstr "(%d) %s foi rejeitado: Jogo já iniciado e nome %s desconhecido."

#, fuzzy
#~ msgid ""
#~ "Your nation is thrust into civil war! %s is declared the leader of the "
#~ "rebel states."
#~ msgstr ""
#~ " A sua nação caíu numa guerra civil,  %s é declarado líder dos estados "
#~ "rebeldes."

#~ msgid "%s declares allegiance to %s."
#~ msgstr "%s forma uma aliança com %s."

#, fuzzy
#~ msgid ""
#~ "Capture of the %s capital and destruction of the empire's administrative\n"
#~ "      structures have sparked a civil war.  Opportunists have flocked to "
#~ "the rebel cause,\n"
#~ "      and the upstart %s now holds power in %d rebel provinces."
#~ msgstr ""
#~ " A captura da capital de %s e a destruição da estrutura administrativa\n"
#~ "      do império despoletaram uma guerra civil.  Oportunistas juntaram-se "
#~ "à causa rebelde,\n"
#~ "      e o arrivista %s detém o poder em %d províncias rebeldes."

#~ msgid "%s report on the RICHEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais RICAS do Mundo."

#~ msgid "%s report on the most ADVANCED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais AVANÇADAS do Mundo."

#~ msgid "%s report on the most MILITARIZED Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais MILITARIZADAS do Mundo."

#~ msgid "%s report on the HAPPIEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais FELIZES do Mundo."

#~ msgid "%s report on the LARGEST Civilizations in the World."
#~ msgstr "Relatório de %s sobre as Civilizações mais POPULOSAS do Mundo."

#~ msgid "Herodotus'"
#~ msgstr "Heródoto"

#~ msgid "Thucydides'"
#~ msgstr "Thucydides"

#~ msgid "Pliny the Elder's"
#~ msgstr "Plínio o Velho"

#~ msgid "Livy's"
#~ msgstr "Livy"

#~ msgid "Toynbee's"
#~ msgstr "Toynbee"

#~ msgid "Gibbon's"
#~ msgstr "Gibbon"

#~ msgid "Ssu-ma Ch'ien's"
#~ msgstr "Ssu-ma Ch'ien"

#~ msgid "Pan Ku's"
#~ msgstr "Pan Ku"

#~ msgid "Magnificent"
#~ msgstr "Magníficos"

#~ msgid "Glorious"
#~ msgstr "Gloriosos"

#~ msgid "Decent"
#~ msgstr "Razoáveis"

#~ msgid "Mediocre"
#~ msgstr "Medíocres"

#~ msgid "Hilarious"
#~ msgstr "Hilariantes"

#~ msgid "Worthless"
#~ msgstr "Desprezáveis"

#~ msgid "Useless"
#~ msgstr "Inúteis"

#~ msgid "%2d: The %s %s\n"
#~ msgstr "%2d: Os %s %s\n"

#, fuzzy
#~ msgid "Total number of players (including AI players)"
#~ msgstr "Número total de jogadores (a encher com IAs)"

#~ msgid "City size before people become unhappy"
#~ msgstr "Tamanho da cidade a partir do qual cidadãos ficam descontentes"

#, fuzzy
#~ msgid ""
#~ "Before other adjustments, the first unhappysize citizens in a city are "
#~ "content, and subsequent citizens are unhappy. See also cityfactor."
#~ msgstr ""
#~ "Antes de outros ajustamentos, os primeiros unhappysize cidadãos de uma "
#~ "cidade serão contentes, e os restantes cidadãos descontentes.  Consulte "
#~ "também cityfactor."

#~ msgid "Number of cities for higher unhappiness"
#~ msgstr "Nº de cidades para maior descontentamento"

#, fuzzy
#~ msgid ""
#~ "When the number of cities a player owns is greater than cityfactor, one "
#~ "extra citizen is unhappy before other adjustments; see also unhappysize. "
#~ "This assumes a Democracy; for other governments the effect occurs at "
#~ "smaller numbers of cities."
#~ msgstr ""
#~ "Quando o número de cidades que um jogador possui é maior que cityfactor, "
#~ "um cidadão extra será descontente antes de outros ajustamentos; consulte "
#~ "também unhappysize.  Assume-se uma Democracia; para outros governos o "
#~ "efeito ocorre com um número menor de cidades."

#, fuzzy
#~ msgid ""
#~ "If non-zero, saved games will be compressed using zlib (gzip format). "
#~ "Larger values will give better compression but take longer. If the "
#~ "maximum is zero this server was not compiled to use zlib."
#~ msgstr ""
#~ "Se não-zero, os jogos gravados serão comprimidos utilizando a zlib "
#~ "(formato gzip).  Valores mais elevados darão maior compressão mas demoram "
#~ "mais tempo.  Se o máximo for zero este servidor não foi compilado para "
#~ "utilizar a zlib."

#~ msgid "Usage: timeoutincrease <turn> <turnadd> <value> <valuemult>."
#~ msgstr ""
#~ "Utilização: timeoutincrease <turno> <increm_turn> <valor> <mult_valor>."

#~ msgid "Option:"
#~ msgstr "Opção:"

#~ msgid "Usage: away"
#~ msgstr "Utilização: away"

#, fuzzy
#~ msgid "Undefined argument.  Usage: team <player> <team>."
#~ msgstr "Argumento indefinido.  Utilização: team <jogador> [equipa]."

#, fuzzy
#~ msgid "Undefined arguments. Usage: vote yes|no [vote number]."
#~ msgstr "Argumento indefinido.  Utilização: team <jogador> [equipa]."

#, fuzzy
#~ msgid "%s %s debugged."
#~ msgstr "%s, unidade %s, sofreu um ataque nuclear."

#~ msgid "Undefined argument.  Usage: set <option> <value>."
#~ msgstr "Argumento indefinido.  Utilização: set <opção> <valor>."

#~ msgid "String value too long.  Usage: set <option> <value>."
#~ msgstr ""
#~ "Valor de expressão demasiado comprida.  Utilização: set <opção> <valor>."

#, fuzzy
#~ msgid "Usage: observe [connection-name [player-name]]"
#~ msgstr "Utilização: take [nome-ligação] <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: observe [player-name]"
#~ msgstr "Utilização: take <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: take <connection-name> <player-name>"
#~ msgstr "Utilização: take [nome-ligação] <nome-de-jogador>"

#~ msgid "Usage: take [connection-name] <player-name>"
#~ msgstr "Utilização: take [nome-ligação] <nome-de-jogador>"

#, fuzzy
#~ msgid "Usage: detach <connection-name>"
#~ msgstr "cut <nome-ligação>"

#, fuzzy
#~ msgid "Usage: load <game name>"
#~ msgstr "Utilização: ler <nome-de-ficheiro>"

#~ msgid "Command:"
#~ msgstr "Comando:"

#~ msgid "Unit must be on land to perform diplomatic action."
#~ msgstr ""
#~ " Unidade tem de estar em terra para poder executar acções diplomáticas."

#~ msgid "Your %s has been lost on the high seas."
#~ msgstr "O seu %s foi perdido no alto mar."

#~ msgid "Plugin %s found but can't be initialized."
#~ msgstr "Plugin %s encontrado mas incapaz de o inicializar."

#~ msgid "Proceeding with sound support disabled"
#~ msgstr "A prosseguir com suporte para som inactivo"

#~ msgid "No sound spec-file given!"
#~ msgstr "Nenhum ficheiro de especificações de som indicado!"

#~ msgid "Perhaps there is some misconfiguration or bad permissions"
#~ msgstr "Talvez exista uma configuração incorrecta ou falta de permissões"

#~ msgid "%s (XX) %d/turn"
#~ msgstr "%s (XX) %d/turno"

#~ msgid "%s (%d) %d turn"
#~ msgid_plural "%s (%d) %d turns"
#~ msgstr[0] "%s (%d) %d turno"
#~ msgstr[1] "%s (%d) %d turnos"

#, fuzzy
#~ msgid "novice"
#~ msgstr "nada"

#~ msgid "easy"
#~ msgstr "fácil"

#, fuzzy
#~ msgid "normal"
#~ msgstr "Honrosa"

#~ msgid "hard"
#~ msgstr "difícil"

#~ msgid "* Can carry and refuel %d missile unit.\n"
#~ msgid_plural "* Can carry and refuel %d missile units.\n"
#~ msgstr[0] "* Pode transportar e reabastecer %d unidade de mísseis.\n"
#~ msgstr[1] "* Pode transportar e reabastecer %d unidades de mísseis.\n"

#~ msgid "* Can carry %d ground unit across water.\n"
#~ msgid_plural "* Can carry %d ground units across water.\n"
#~ msgstr[0] "* Pode transportar %d unidade terrestre através do oceano.\n"
#~ msgstr[1] "* Pode transportar %d unidades terrestres através do oceano.\n"

#~ msgid "* Can attack enemy air units.\n"
#~ msgstr "* Pode atacar unidades aéreas inimigas.\n"

#~ msgid "* A missile unit: gets used up in making an attack.\n"
#~ msgstr "* Uma unidade míssil: é gasta após um ataque.\n"

#, fuzzy
#~ msgid ""
#~ "* Must end turn in a city or next to land, or has a 50%% risk of being "
#~ "lost at sea.\n"
#~ msgstr ""
#~ "* Tem de terminar turno numa cidade ou próximo da costa, ou existe o "
#~ "risco de 50%% de ser perdida no mar."

#, fuzzy
#~ msgid "You were rejected from the game...."
#~ msgstr "Você foi rejeitado do jogo:"

#~ msgid "ON"
#~ msgstr "ACTIVO"

#~ msgid "OFF"
#~ msgstr "INACTIVO"

#~ msgid ""
#~ "Client does not support isometric tilesets. Using default tileset instead."
#~ msgstr ""
#~ "Cliente não suporta gráficos isométricos. A utilizar conjunto de imagens "
#~ "por omissão."

#~ msgid ""
#~ "Client does not support overhead view tilesets. Using default tileset "
#~ "instead."
#~ msgstr ""
#~ "Cliente não suporta visão frontal com gráficos isométricos. A utilizar "
#~ "conjunto de imagens por omissão."

#~ msgid "_Happiness"
#~ msgstr "_Felicidade"

#~ msgid "_Rename..."
#~ msgstr "_Renomear..."

#, fuzzy
#~ msgid "<Easy AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "<Hard AI>"
#~ msgstr "IA"

#, fuzzy
#~ msgid "Sa_ve Options"
#~ msgstr "Opções das Mensa_gens"

#, fuzzy
#~ msgid "Gov_ernment"
#~ msgstr "Governo"

#, fuzzy
#~ msgid "Chan_ge Production"
#~ msgstr "Alterar Produção"

#, fuzzy
#~ msgid ""
#~ "%s file claims required option(s) which we don't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr "Ficheiro %s requer opção(ões) não suportada(s):"

#, fuzzy
#~ msgid "Trying \"%s\" theme."
#~ msgstr "A tentar conjunto de imagens \"%s\"."

#~ msgid "Failed reading PNG file: %s"
#~ msgstr "Falha ao ler ficheiro PNG: %s"

#~ msgid "Failed creating PNG struct"
#~ msgstr "Falha ao criar estrutura PNG"

#~ msgid "Failed while reading PNG file: %s"
#~ msgstr "Falha ao ler ficheiro PNG: %s"

#~ msgid "PNG file has no palette: %s"
#~ msgstr "Ficheiro PNG não tem uma paleta: %s"

#, fuzzy
#~ msgid ""
#~ "If you find any bugs, then please send us a bug report.  This is best "
#~ "done by visiting the Freeciv Bug Tracking System, at:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"
#~ msgstr ""
#~ "Se encontrar quaisquer erros (bugs), envie-nos um relatório de erro. A "
#~ "melhor forma é visitando o Sistema de Acompanhamento de Bugs do Freeciv, "
#~ "em:\n"
#~ "\n"
#~ "  http://bugs.freeciv.org/"

#, fuzzy
#~ msgid ""
#~ "Freeciv supports several local languages.  See the Native Language "
#~ "Support section of the README file for instructions on how to use one of "
#~ "these languages.\n"
#~ "\n"
#~ "If you would like to add a localization (translation) for your language, "
#~ "please see the instructions at:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Localization\n"
#~ "\n"
#~ "Check first if a localization is already in progress for your language:\n"
#~ "\n"
#~ "  http://www.freeciv.org/wiki/Translations\n"
#~ "\n"
#~ "You are also welcome to send any questions to the freeciv-i18n mailing "
#~ "list:\n"
#~ "\n"
#~ "  freeciv-i18n@gna.org"
#~ msgstr ""
#~ "Freeciv suporta vários idiomas locais.  Consulte a secção de Suporte de "
#~ "Idiomas Nativos do ficheiro README para instruções sobre como utilizar um "
#~ "destes idiomas.\n"
#~ "\n"
#~ "Caso deseje adicionar uma localização (tradução) para o seu idioma, "
#~ "consulte as instruções em:\n"
#~ "\n"
#~ "  http://www.freeciv.org/l10n.phtml\n"
#~ "\n"
#~ "(Verifique primeiro se já está em desenvolvimento uma localização para o "
#~ "seu idioma.)\n"
#~ "\n"
#~ "Agradecemos-lhe também que envie quaisquer questões para a lista de email "
#~ "freeciv-dev:\n"
#~ "\n"
#~ "  freeciv-dev@freeciv.org"

#~ msgid ""
#~ "The client can fetch this page, too: use the Metaserver button in the "
#~ "connection dialog.  If it never shows any results, check if your WWW "
#~ "browser is using a HTTP proxy; to make civclient use the same proxy, set "
#~ "the $http_proxy environment variable to\n"
#~ "\n"
#~ "  http://proxyhost:proxyportnumber/\n"
#~ "\n"
#~ "before starting civclient."
#~ msgstr ""
#~ "O cliente também pode ir buscar esta página: utilize o botão Metaservidor "
#~ "na janela de ligação.  Se nunca conseguir obter uma listagem, verifique "
#~ "se o seu browser WWW está a usar um proxy HTTP; para forçar o civclient a "
#~ "utilizar a mesma proxy, defina a variável de ambiente $http_proxy para\n"
#~ "\n"
#~ "  http://servidor_proxy:número_porto_proxy/\n"
#~ "\n"
#~ "antes de executar o civclient."

#~ msgid ""
#~ " 9. Making your own strategy for the game.\n"
#~ "\n"
#~ "    These basic concepts will allow you to play the game pretty well, "
#~ "especially in the beginning of the game.  But to improve, you need to "
#~ "study the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  "
#~ "Freeciv has many twists, so if you haven't played a similar game before, "
#~ "try consulting the Freeciv WWW pages at http://www.freeciv.org/\n"
#~ "You'll find more tips for playing, and details of how to contact other "
#~ "players."
#~ msgstr ""
#~ " 9. Crie a sua própria estratégia de jogo.\n"
#~ "\n"
#~ "    Estes conceitos básicos irão permitir-lhe jogar bastante bem, "
#~ "especialmente no início do jogo.  Mas para melhorar, necessita de estudar "
#~ "as várias unidades e tecnologias e PRATICAR, PRATICAR, PRATICAR!  O "
#~ "Freeciv tem muitos truques, e se nunca jogou algo similar anteriormente, "
#~ "consulte as páginas WWW do Freeciv em http://www.freeciv.org/\n"
#~ "Aí encontrará mais sugestões sobre como jogar e detalhes sobre como "
#~ "contactar outros jogadores."

#~ msgid ""
#~ "Gives one extra food resource on all Ocean squares.  The city needs to be "
#~ "coastal to build this improvement."
#~ msgstr ""
#~ "Origina um recurso de comida adicional para todas as quadrículas de "
#~ "Oceano.  A cidade tem de ser costeira para poder construir Docas."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Hydro Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Hydro Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A "
#~ "city can only build a Hydro Plant if it is next to (or on) a Mountain or "
#~ "River tile."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção numa cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora numa cidade: uma Fábrica e Barragem juntas dão um bónus de "
#~ "75% de produção e uma Fábrica, Unidade Transformadora e Barragem juntas "
#~ "dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear. Uma cidade apenas pode construir uma Barragem se estiver junto a "
#~ "uma (ou numa) quadrícula de Montanha ou Rio."

#~ msgid ""
#~ "Reduces the amount of pollution generated by production in a city by "
#~ "50%.  It also increases the shield production of a Factory or Mfg. Plant "
#~ "in the city: a Factory and a Nuclear Plant together give a 75% production "
#~ "bonus, and a Factory, Mfg. Plant and Nuclear Plant together give a 150% "
#~ "production bonus.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Reduz a quantidade de poluição gerada pela produção de uma cidade em "
#~ "50%.  Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Nuclear juntas geram um "
#~ "bónus produtivo de 75%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Nuclear juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#~ msgid ""
#~ "Increases the shield production of a Factory or Mfg. Plant in a city: a "
#~ "Factory and a Power Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Power Plant together give a 150% production "
#~ "bonus.  The extra production may lead to the city generating more "
#~ "pollution.\n"
#~ "\n"
#~ "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
#~ msgstr ""
#~ "Aumenta a produção de escudos de uma Fábrica ou Unidade Transformadora na "
#~ "cidade: uma Fábrica e Central Térmica juntas geram um bónus produtivo de "
#~ "75%, e uma Fábrica, Unidade Transformadora e Central Térmica juntas dão "
#~ "um bónus produtivo de 150%. A produção adicional poderá gerar mais "
#~ "poluição.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Barragem, Central Térmica ou Central "
#~ "Nuclear."

#, fuzzy
#~ msgid ""
#~ "Gives all your sea units 1 additional movement point and eliminates the "
#~ "risk of losing Triremes on the high seas.  Makes all your new sea units "
#~ "veterans (for all your cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 100% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção de uma cidade em 50%.  "
#~ "Também aumenta a produção de escudos de uma Fábrica ou Unidade "
#~ "Transformadora na cidade: uma Fábrica e Central Solar juntas geram um "
#~ "bónus produtivo de 100%, e uma Fábrica, Unidade Transformadora e Central "
#~ "Solar juntas dão um bónus produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#~ msgid ""
#~ "Gives all sea units 1 additional movement point and eliminates the risk "
#~ "of losing Triremes on the high seas.  Makes all new sea units veterans "
#~ "(for all cities)."
#~ msgstr ""
#~ "Dá a todas as unidades marítimas um ponto de movimento adicional e "
#~ "elimina o risco de perder triremes em alto mar.  Torna todas as novas "
#~ "unidades marítimas veteranas (em todas as cidades)."

#, fuzzy
#~ msgid ""
#~ "Fundamentalism is a form of government organized around a central set of "
#~ "beliefs. The beliefs, usually religious in nature, form a rigid guideline "
#~ "for actions and reactions of both the rulers and the people.\n"
#~ "\n"
#~ "In a fundamentalist society, the people and the rulers are entirely "
#~ "devoted to their beliefs, and are usually willing to die to preserve "
#~ "them.\n"
#~ "\n"
#~ "Improvement that normally convert unhappy citizens to content citizens, "
#~ "produces `tithes' (gold) equivalent to the number of people they would "
#~ "convert, and require no maintenance."
#~ msgstr ""
#~ "Fundamentalismo é uma forma de governo organizada em torno de um conjunto "
#~ "de crenças. As crenças, normalmente religiosas em natureza, formam um "
#~ "conjunto rígido de acções e reacções tanto do governante como do povo.\n"
#~ "\n"
#~ "Numa sociedade fundamentalista, o povo e os governantes estão "
#~ "inteiramente devotados às suas crenças, e estão normalmente dispostos a "
#~ "morrer para as manter.\n"
#~ "\n"
#~ "Sob o Fundamentalismo, as suas cidades podem suportar até 10 unidades "
#~ "militares sem pagar escudos de manutenção. (Unidades adicionais requerem "
#~ "1 escudo de produção cada.) Unidades Fanáticas não requerem manutenção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob o Fundamentalismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Fundamentalismo estiver em celebração, "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos um recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa máxima de ciência, impostos ou luxo é de 80%.\n"
#~ "\n"
#~ "A taxa máxima efectiva de ciência é de 50%, sendo o excedente utilizado "
#~ "para cobrar impostos, sendo ainda que a produção científica é reduzida "
#~ "para metade.\n"
#~ "\n"
#~ "Cidades sob o Fundamentalismo sofrem uma quantidade reduzida de corrupção "
#~ "e desperdício.\n"
#~ "\n"
#~ "Construções que normalmente convertem cidadãos descontentes em contentes, "
#~ "produz `tithes' (moedas) equivalentes ao número de cidadãos que "
#~ "converteriam e não requerem manutenção."

#, fuzzy
#~ msgid "Petroleum"
#~ msgstr "Patrulha"

#~ msgid ""
#~ "A number of Partisans are granted free when an enemy conquers your city, "
#~ "but only under these conditions:\n"
#~ "\n"
#~ " - Guerilla Warfare must be known by at least 1 player.\n"
#~ "\n"
#~ " - You must be the player who originally built the city.\n"
#~ "\n"
#~ " - You must know about Communism and Gunpowder.\n"
#~ "\n"
#~ " - You must run either a Democracy or a Communist government."
#~ msgstr ""
#~ "Alguns Guerrilheiros são-lhe disponibilizados gratuitamente quando um "
#~ "inimigo lhe conquista uma cidade, mas apenas sob as seguintes condições:\n"
#~ "\n"
#~ " - Pelo menos 1 jogador tem de conhece a Guerra de Guerrilha.\n"
#~ "\n"
#~ " - Tem de ser o jogador que fundou a cidade.\n"
#~ "\n"
#~ " - Tem de conhecer o Comunismo e a Pólvora.\n"
#~ "\n"
#~ " - Tem de ter um governo Democrático ou Comunista."

#~ msgid ""
#~ "Submarines have a very high strategic value, but have a weak defence."
#~ msgstr ""
#~ "Submarinos têm um valor estratégico muito elevado, mas uma defesa fraca."

#~ msgid "Explorers are very useful for mapping unknown territory."
#~ msgstr "Exploradores são muito úteis para mapear território desconhecido."

#~ msgid ""
#~ "Australia was founded as a British penal colony in 1788AD. It is the only "
#~ "country on earth to occupy an entire continent."
#~ msgstr ""
#~ "A Austrália foi fundada como uma colónia penal Britãncia em 1788DC. É o "
#~ "único país no mundo a ocupar um continente inteiro."

#~ msgid ""
#~ "Brazil was founded as a colony of Portugal but became independent in "
#~ "1822AD. It is the only country in the New World that has been the seat of "
#~ "a monarchy."
#~ msgstr ""
#~ "Brasil foi fundada como uma colónia de Portugal mas tornou-se "
#~ "independente em 1822 DC. É o único país do Novo Mundo em que governou uma "
#~ "monarquia."

#~ msgid ""
#~ "Catalunya (aka Catalonia in English) is the north-eastern-most coastal "
#~ "region of Spain near the southern foot of the Pyrenees."
#~ msgstr ""
#~ "Catalunha é a região costeira mais a nordeste da Espanha, junto ao sopé "
#~ "sul dos Pirineus."

#, fuzzy
#~ msgid "Emporer"
#~ msgstr "Explorador"

#, fuzzy
#~ msgid ""
#~ "The Inca were an Amerind people of the Northern Andes who conquered an "
#~ "empire stretching along the west coast of South America from what is now "
#~ "southern Chile nearly to the Equator. They had the bad timing to do it "
#~ "just a few decades before the Spanish conquistadors arrived in their part "
#~ "of the world in the mid-1500s AD."
#~ msgstr ""
#~ "Os Incas eram um povo Américano dos Andes Norte que conquistaram um "
#~ "império que ia da costa oeste da América do Sul no que é agora o Chile "
#~ "até perto do Equador. Tiveram o azar de o fazer apenas algumas décadas "
#~ "antes de chegarem os conquistadores Espanhois à sua parte do mundo a meio "
#~ "de 1500 DC."

#, fuzzy
#~ msgid "Sapa Inca"
#~ msgstr "Inca"

#, fuzzy
#~ msgid "?plural:Kampucheans"
#~ msgstr "?plural:Coreanos"

#, fuzzy
#~ msgid "Presedinte"
#~ msgstr "Presidente"

#, fuzzy
#~ msgid "Elected Priest"
#~ msgstr "Apagar pré-definição"

#, fuzzy
#~ msgid "Elected Priestess"
#~ msgstr "Suma Sacerdotiza"

#~ msgid "Turk"
#~ msgstr "Turco"

#, fuzzy
#~ msgid "Auth config filename \"%s\" not allowed!"
#~ msgstr "Que ligações são permitidas"

#, fuzzy
#~ msgid "The %s of the %s (%s)"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "%s territory"
#~ msgstr "O %s dos"

#, fuzzy
#~ msgid "%s territory (%d turn cease-fire)"
#~ msgid_plural "%s territory (%d turn cease-fire)"
#~ msgstr[0] "Unidade: %s(%s%s)"
#~ msgstr[1] "Unidade: %s(%s%s)"

#, fuzzy
#~ msgid "%s territory (%s)"
#~ msgstr "O %s dos %s"

#, fuzzy
#~ msgid "City: %s (%s)"
#~ msgstr "Cidade: %s(%s)"

#, fuzzy
#~ msgid "Unit: %s (%s)"
#~ msgstr "Unidade: %s(%s)"

#, fuzzy
#~ msgid "%s of the %s"
#~ msgstr "O %s dos %s"

#~ msgid "%d unit maximum, "
#~ msgid_plural "%d units maximum, "
#~ msgstr[0] "%d unidade no máximo, "
#~ msgstr[1] "%d unidades no máximo, "

#~ msgid "%d per unit). "
#~ msgstr "%d por unidade). "

#, fuzzy
#~ msgid ""
#~ "* Military units away from home and field units will cause one citizen to "
#~ "become unhappy.\n"
#~ msgstr "Unidades militares no campo poderão causar infelicidade. "

#, fuzzy
#~ msgid ""
#~ "%s%s  -  %s%s\n"
#~ "\n"
#~ msgstr "%s em %s (%s)\n"

#, fuzzy
#~ msgid "Your %s succeeded in bribing %s's %s and became more experienced."
#~ msgstr "O seu %s conseguiu subornar o %s de %s."

#, fuzzy
#~ msgid ""
#~ "Your %s has successfully completed her mission and returned unharmed to "
#~ "%s and has become more experienced."
#~ msgstr ""
#~ " O seu %s completou a sua missão com sucesso e voltou ileso para %s."

#, fuzzy
#~ msgid ""
#~ "Your %s%s survived the pathetic attack from %s's %s and became more "
#~ "experienced!"
#~ msgstr "Os seus %s%s sobreviveram ao patético ataque dos %s, unidade %s."

#~ msgid " in %s"
#~ msgstr " em %s"

#~ msgid " near %s"
#~ msgstr " próximo de %s"

#, fuzzy
#~ msgid ""
#~ "Your attacking %s succeeded against %s's %s (and %d other unit)%s and "
#~ "became more experienced!"
#~ msgid_plural ""
#~ "Your attacking %s succeeded against %s's %s (and %d other units)%s and "
#~ "became more experienced!"
#~ msgstr[0] "Os seus %s atacantes venceram contra os %s, %s%s!"
#~ msgstr[1] "Os seus %s atacantes venceram contra os %s, %s%s!"

#~ msgid "%s lost to an attack from %s's %s."
#~ msgstr "%s perdido num ataque dos %s, unidade %s."

#~ msgid " Choose Your Diplomat's Strategy"
#~ msgstr " Seleccione a Estratégia do seu Diplomata"

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating %s. The defender became more "
#~ "experienced."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#, fuzzy
#~ msgid ""
#~ "Eliminated %s %s while infiltrating our troops. The defender became more "
#~ "experienced."
#~ msgstr "Eliminado %s %s ao infiltrar-se em %s."

#~ msgid ", nation %s"
#~ msgstr ", nação %s"

#, fuzzy
#~ msgid "_Map"
#~ msgstr "_Mapas"

#, fuzzy
#~ msgid "Gover_nment"
#~ msgstr "Governo"

#~ msgid "_Players"
#~ msgstr "_Jogadores"

#~ msgid "_Science"
#~ msgstr "_Ciência"

#~ msgid "S_paceship"
#~ msgstr "Nave Es_pacial"

#, fuzzy
#~ msgid "Game _Options..."
#~ msgstr "Opções..."

#, fuzzy
#~ msgid "Clear _Log"
#~ msgstr "Limpar Registo"

#~ msgid "Science Report"
#~ msgstr "Relatório da Investigação..."

#~ msgid "Reason: line not found"
#~ msgstr "Motivo: linha não encontrada"

#~ msgid "Reason: line too short (expected %d got %lu"
#~ msgstr "Motivo: linha demasiado pequena (esperado %d obtido %lu"

#~ msgid "Plugin '%s' is now selected"
#~ msgstr "Plugin '%s' está agora seleccionado"

#~ msgid "No real audio plugin present, proceeding with sound support disabled"
#~ msgstr ""
#~ "Nenhum plugin real de audio presente, a prosseguir com suporte para som "
#~ "inactivo"

#, fuzzy
#~ msgid "http://www.libsdl.org/projects/SDL_mixer/index.html"
#~ msgstr "SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/index.html"

#~ msgid "Will continue with disabled sounds."
#~ msgstr "Irá prosseguir com os sons inactivos."

#~ msgid "sound spec-file appears incompatible:"
#~ msgstr "ficheiro de especificações de som parece incompatível:"

#~ msgid "file: \"%s\""
#~ msgstr "ficheiro: \"%s\""

#~ msgid "sound spec-file claims required option(s) which we don't support:"
#~ msgstr ""
#~ "Ficheiro de especificações de som exige opção(ões) não suportada(s):"

#, fuzzy
#~ msgid "Goto _location"
#~ msgstr "Ir para localização"

#, fuzzy
#~ msgid "Couldn't blit text to display: %s"
#~ msgstr "Incapaz de ler directório de dados %s: %s."

#~ msgid ""
#~ "When built, every civilization's attitude toward you is improved by 25%."
#~ msgstr ""
#~ "Quando construida, a atitude de todas as civilizações perante si é "
#~ "melhorada em 25%."

#~ msgid ""
#~ "- A Diplomat can establish embassies with other civilizations by moving "
#~ "into another player's city.\n"
#~ "\n"
#~ "- Diplomats can also try to sabotage enemy production, or steal an "
#~ "advance from an enemy city.  (An advance can only be stolen once per "
#~ "city).\n"
#~ "\n"
#~ "- A Diplomat can also bribe an enemy unit, if that unit is the only unit "
#~ "on its square.\n"
#~ "\n"
#~ "- Diplomats can even start a revolution in an enemy city and turn it into "
#~ "your own, if you have the money!\n"
#~ "\n"
#~ "- In some game strategies, hordes of Diplomats can be used to wreak havoc "
#~ "on the enemy.  Little wonder that Diplomats are often viewed with "
#~ "suspicion and fear!"
#~ msgstr ""
#~ "Um Diplomata pode estabelecer uma embaixada junto de outras civilizações "
#~ "movendo-se para dentro de uma cidade de outro jogador.\n"
#~ "\n"
#~ "- Diplomatas podem também tentar sabotar a produção inimiga ou roubar um "
#~ "avanço científico de uma cidade inimiga.  (Um avanço apenas pode ser "
#~ "roubado uma vez por cidade).\n"
#~ "\n"
#~ "- Um Diplomata pode ainda subornar uma unidade inimiga, se ela estiver "
#~ "sozinha numa quadrícula.\n"
#~ "\n"
#~ "- Diplomatas podem até iniciar uma revolução numa cidade inimiga e torna-"
#~ "la sua, caso possua as moedas necessárias!\n"
#~ "\n"
#~ "- Nalgumas estratégias de jogo, hordas de Diplomatas podem ser utilizados "
#~ "para causar o caos nas fileiras inimigas.  Não admira assim que os "
#~ "Diplomatas sejam muitas vezes olhados com suspeita e medo!"

#, fuzzy
#~ msgid "Team 32"
#~ msgstr "Equipa"

#~ msgid "Cleared output window.\n"
#~ msgstr "Janela de saida limpa.\n"

#~ msgid "u8Unitsn"
#~ msgstr "u8Unidadesn"

#~ msgid "u8Improvementsn"
#~ msgstr "u8Construçõesn"

#~ msgid "_Darn"
#~ msgstr "_Que Chatice"

#~ msgid "Freeciv - Cityproduction"
#~ msgstr "Freeciv - Produção da Cidade"

#~ msgid "Shields"
#~ msgstr "Escudos"

#~ msgid "City Overview page"
#~ msgstr "Página Supervisão Cidade"

#~ msgid "Worklist page"
#~ msgstr "Página de lista de tarefas"

#~ msgid "This Misc. Settings page"
#~ msgstr "Página de Miscelânea de Opções"

#~ msgid "Freeciv - Cityview"
#~ msgstr "Freeciv - Visão Cidade"

#~ msgid "_Sell"
#~ msgstr "_Vender"

#~ msgid "_Add preset"
#~ msgstr "_Adicionar pré-definição"

#~ msgid "Name:"
#~ msgstr "Nome:"

#~ msgid "People (W/E/S/T):"
#~ msgstr "População (T/A/C/F):"

#~ msgid "City grows:"
#~ msgstr "Cidade cresce:"

#~ msgid "_Change"
#~ msgstr "_Alterar"

#~ msgid "C_hange permanent"
#~ msgstr "A_lterar permanente"

#~ msgid "_Release city"
#~ msgstr "Libe_rtar cidade"

#~ msgid "Helicopters"
#~ msgstr "Helicópteros"

#~ msgid "Air units"
#~ msgstr "Unidades aéreas"

#~ msgid "_Disband if build settler at size 1"
#~ msgstr "_Dissolver se construir colono com tamanho 1"

#~ msgid "_Close"
#~ msgstr "Fe_char"

#~ msgid "%s (%s) (worklist)"
#~ msgstr "%s (%s) (lista de tarefas)"

#~ msgid "%s - %s citizens%s"
#~ msgstr "%s - %s cidadãos%s"

#~ msgid "Luxury: %d total (maximum %d usable). "
#~ msgstr "Luxo: %d total (máximo utilizável %d). "

#~ msgid "_Ok"
#~ msgstr "_Ok"

#~ msgid "_Refresh"
#~ msgstr "_Actualizar"

#~ msgid "Con_figure"
#~ msgstr "Con_figurar"

#~ msgid "Server Selection"
#~ msgstr "Selecção do Servidor"

#~ msgid "_Name"
#~ msgstr "_Nome"

#~ msgid "_Host"
#~ msgstr "_Servidor"

#~ msgid "_Port"
#~ msgstr "_Porto"

#~ msgid "_Goto and Close"
#~ msgstr "_Ir para e Fechar"

#~ msgid "_Sabotage city"
#~ msgstr "_Sabotar cidade"

#~ msgid "_Establish traderoute"
#~ msgstr "_Estabelecer rota comercial"

#, fuzzy
#~ msgid "_Enter Marketplace"
#~ msgstr "Mercado"

#~ msgid "_Help build Wonder"
#~ msgstr "A_judar a construir Maravilha"

#~ msgid "Freeciv - Pillage"
#~ msgstr "Freeciv - Pilhagem"

#~ msgid "Freeciv - Connect"
#~ msgstr "Freeciv - Ligação"

#~ msgid "Freeciv - Select an unit"
#~ msgstr "Freeciv - Seleccione uma unidade"

#~ msgid "_Ready All"
#~ msgstr "Activa_r Todas"

#~ msgid "Freeciv - Select a Nation"
#~ msgstr "Freeciv - Seleccione uma Nação"

#~ msgid "_Leader Name"
#~ msgstr "_Nome do Líder"

#~ msgid "_City Style"
#~ msgstr "_Estilo da Cidade"

#~ msgid "Sorry: cannot upgrade %s."
#~ msgstr "Desculpe: incapaz de actualizar %s."

#~ msgid "No city"
#~ msgstr "Nenhuma cidade"

#~ msgid "_Accept treaty"
#~ msgstr "_Aceitar tratado"

#~ msgid "World-Map"
#~ msgstr "Mapa-Mundo"

#~ msgid "Sea-Map"
#~ msgstr "Mapa-Marítimo"

#~ msgid ""
#~ "This Eternal Treaty\n"
#~ "marks the results\n"
#~ "of the diplomatic work between\n"
#~ "The %s %s %s\n"
#~ "and\n"
#~ "The %s %s %s"
#~ msgstr ""
#~ "Este Tratado Eterno\n"
#~ "contém o resultado\n"
#~ "do trabalho diplomático entre\n"
#~ "Os %s %s %s\n"
#~ "e\n"
#~ "Os %s %s %s"

#~ msgid "Select a city"
#~ msgstr "Seleccione uma cidade"

#~ msgid "_Airlift"
#~ msgstr "_Aerotransportar"

#~ msgid ""
#~ "Could not get the mask although there must be one (%s)! Graphics may look "
#~ "corrupt.\n"
#~ msgstr ""
#~ "Incapaz de obter a máscara, apesar de ter de existir uma (%s)! Gráficos "
#~ "poderão ficar com uma aparência corrompida.\n"

#~ msgid "Options..."
#~ msgstr "Opções..."

#~ msgid "Message Options..."
#~ msgstr "Opções das Mensagens..."

#~ msgid "Players..."
#~ msgstr "Jogadores..."

#~ msgid "Message..."
#~ msgstr "Mensagem..."

#~ msgid "Server opt initial..."
#~ msgstr "Opções iniciais do servidor..."

#~ msgid "Server opt ongoing..."
#~ msgstr "Opções actuais do servidor..."

#~ msgid "Find City..."
#~ msgstr "Encontrar Cidade..."

#~ msgid "Worklists..."
#~ msgstr "Listas de tarefas..."

#~ msgid "REVOLUTION..."
#~ msgstr "REVOLUÇÃO..."

#~ msgid "Road & Rails"
#~ msgstr "Estradas & Ferrovias"

#~ msgid "City Report..."
#~ msgstr "Relatório das Cidades..."

#~ msgid "Science Report..."
#~ msgstr "Relatório da Investigação..."

#~ msgid "Trade Report..."
#~ msgstr "Relatório do Comércio..."

#~ msgid "Military Report..."
#~ msgstr "Relatório Militar..."

#~ msgid ""
#~ "Turn\n"
#~ "Done"
#~ msgstr ""
#~ "Turno\n"
#~ "Terminado"

#~ msgid ""
#~ "Couldn't open the main window (Gfx memory problem or screensize too "
#~ "small)\n"
#~ msgstr ""
#~ "Incapaz de abrir a janela principal (problema de memória Gfx ou tamanho "
#~ "de ecrã demasiado pequeno)\n"

#~ msgid " wonder"
#~ msgstr " maravilha"

#~ msgid " improvement"
#~ msgstr " construção"

#~ msgid "Defense: %ld.%ld"
#~ msgstr "Defesa: %ld.%ld"

#~ msgid ""
#~ "Food:   %d\n"
#~ "Shield: %d\n"
#~ "Trade:  %d"
#~ msgstr ""
#~ "Comida:   %d\n"
#~ "Escudo:   %d\n"
#~ "Comércio: %d"

#~ msgid "City: %s(%s)"
#~ msgstr "Cidade: %s(%s)"

#~ msgid "with City Walls"
#~ msgstr "com Muralhas"

#~ msgid "Unit: %s(%s%s)"
#~ msgstr "Unidade: %s(%s%s)"

#~ msgid "A:%d D:%d FP:%d HP:%d0%%"
#~ msgstr "A:%d D:%d PF:%d R:%d0%%"

#~ msgid "List all units"
#~ msgstr "Listar todas unidades"

#~ msgid "Connect to this location"
#~ msgstr "Ligar a esta localização"

#~ msgid "Goto this location"
#~ msgstr "Ir para esta localização"

#~ msgid "City_name"
#~ msgstr "_Nome cidade"

#~ msgid "Tax:%d Lux:%d Sci:%d"
#~ msgstr "Impos:%d Luxo:%d Ciên:%d"

#~ msgid "Reputation"
#~ msgstr "Reputação"

#~ msgid "(%ld steps)"
#~ msgstr "(%ld passos)"

#~ msgid "Science Advisor"
#~ msgstr "Conselheiro Científico"

#~ msgid ""
#~ "%s\n"
#~ "(no research)"
#~ msgstr ""
#~ "%s\n"
#~ "(nenhuma pesquisa)"

#~ msgid ""
#~ "%s\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "%s\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "%s\n"
#~ "(%d turno/avanço)"
#~ msgstr[1] ""
#~ "%s\n"
#~ "(%d turnos/avanço)"

#~ msgid "_Goal"
#~ msgstr "Ob_jectivo"

#~ msgid "Trade Advisor"
#~ msgstr "Conselheiro do Comércio"

#~ msgid "Military Report"
#~ msgstr "Relatório Militar"

#~ msgid ""
#~ "Population:\n"
#~ "Support:\n"
#~ "Energy:\n"
#~ "Mass:\n"
#~ "Travel time:\n"
#~ "Success prob.:\n"
#~ "Year of arrival:"
#~ msgstr ""
#~ "População:\n"
#~ "Suporte:\n"
#~ "Energia:\n"
#~ "Massa:\n"
#~ "Tempo de viagem:\n"
#~ "Prob. successo:\n"
#~ "Ano de chegada:"

#~ msgid ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f years\n"
#~ "%5d %%\n"
#~ "%8s"
#~ msgstr ""
#~ "%5d\n"
#~ "%5d %%\n"
#~ "%5d %%\n"
#~ "%5d tons\n"
#~ "%5.1f anos\n"
#~ "%5d %%\n"
#~ "%8s"

#~ msgid "Freeciv - Edit Worklists"
#~ msgstr "Freeciv - Editar Listas Tarefas"

#~ msgid "Available Worklists"
#~ msgstr "Listas de Tarefas Disponíveis"

#~ msgid "_New"
#~ msgstr "_Nova"

#~ msgid "_Remove"
#~ msgstr "_Remover"

#~ msgid "Freeciv - Edit Worklist"
#~ msgstr "Freeciv - Editar Lista Tarefas"

#~ msgid "u8Worklistsn"
#~ msgstr "u8Listas de Tarefasn"

#~ msgid "Accept"
#~ msgstr "Aceitar"

#~ msgid "Available Targets"
#~ msgstr "Objectivos Disponíveis"

#~ msgid "Worklist for city"
#~ msgstr "Lista de tarefas da cidade"

#~ msgid "Name of Worklist"
#~ msgstr "Nome da Lista de Tarefas"

#, fuzzy
#~ msgid "Options panel"
#~ msgstr "Opções"

#, fuzzy
#~ msgid "Happiness panel"
#~ msgstr "Página de felicidade"

#, fuzzy
#~ msgid "Information panel"
#~ msgstr "Para informação sobre:"

#, fuzzy
#~ msgid "Exit Report"
#~ msgstr "Relatório da Cidade"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "finshed"
#~ msgstr "fixo"

#, fuzzy
#~ msgid "%s's %s tried to build %s, which is not available."
#~ msgstr "%s está a construir %s, que já não se encontra disponível."

#~ msgid ""
#~ "Your %s was executed in %s on suspicion of spying.  The %s welcome future "
#~ "diplomatic efforts providing the Ambassador is reputable."
#~ msgstr ""
#~ "O seu %s foi executado em %s por suspeita de espionagem. Os %s encorajam "
#~ "esforços diplomáticos futuros desde que o Embaixador tenha reputação."

#~ msgid ""
#~ "You executed a %s the %s had sent to establish an embassy in %s for being "
#~ "untrustworthy"
#~ msgstr ""
#~ "Você executou um %s que os %s enviaram para criar uma embaixada em %s por "
#~ "não ser de confiança"

#~ msgid "Trying alternative ruleset filename syntax."
#~ msgstr "A tentar sintaxe de nome de ficheiro de regras alternativa."

#~ msgid "Could not load ruleset file \"%s\"."
#~ msgstr "incapaz de ler ficheiro de regras \"%s\"."

#, fuzzy
#~ msgid "Could not load ruleset script file \"%s\"."
#~ msgstr "incapaz de ler ficheiro de regras \"%s\"."

#~ msgid "Ruleset datafile appears incompatible:"
#~ msgstr "O ficheiro de dados de regras parece ser imcompatível:"

#~ msgid "Ruleset datafile claims required option(s) which we don't support:"
#~ msgstr "Ficheiro de regras exige opção(ões) não suportada(s):"

#, fuzzy
#~ msgid ""
#~ "Number of starts (%d) are lower than rules.max_players (%d), lowering "
#~ "rules.max_players."
#~ msgstr ""
#~ "Número de inícios (%d) é menor que max_players (%d), a reduzir "
#~ "max_players."

#, fuzzy
#~ msgid "Unknown technology (%s)"
#~ msgstr "Nenhuma tecnologia"

#, fuzzy
#~ msgid "Unsupported government found (%s)"
#~ msgstr "opções suportadas: %s"

#, fuzzy
#~ msgid "Removing %s's unferried %s in %s at (%d, %d)"
#~ msgstr "%s construiu %s em %s (%i,%i)"

#, fuzzy
#~ msgid ""
#~ "%s file requires option(s) which client doesn't support:\n"
#~ "file: \"%s\"\n"
#~ "file options: %s\n"
#~ "supported options: %s"
#~ msgstr "Ficheiro %s requer opção(ões) não suportada(s):"

#, fuzzy
#~ msgid "Can't find tileset \"%s\"."
#~ msgstr "Incapaz de encontrar ficheiro de especificações de som \"%s\"."

#, fuzzy
#~ msgid "Economy (F5)"
#~ msgstr "Economia"

#, fuzzy
#~ msgid "Research (F6)"
#~ msgstr "_Pesquisar"

#, fuzzy
#~ msgid "Revolution (Shift + R)"
#~ msgstr "Revolução"

#, fuzzy
#~ msgid "Players (F3)"
#~ msgstr "Jogadores"

#, fuzzy
#~ msgid "Units (F2)"
#~ msgstr "Unidades: "

#, fuzzy
#~ msgid ""
#~ "Research (F6)\n"
#~ "%s (%d/%d)"
#~ msgstr "A Pesquisar: %s(%d/%d)"

#, fuzzy
#~ msgid "Log"
#~ msgstr "Legião"

#, fuzzy
#~ msgid ""
#~ "Start\n"
#~ "Game"
#~ msgstr "Iniciar Jogo"

#~ msgid "Citizen Management Agent"
#~ msgstr "Agente Gestão Citadina"

#~ msgid "Sp1 F/R/T:"
#~ msgstr "Sp1 C/P/M:"

#~ msgid "Sp2 F/R/T:"
#~ msgstr "Sp2 C/P/M:"

#~ msgid "%s F/R/T:"
#~ msgstr "%s C/P/M:"

#~ msgid "Ah"
#~ msgstr "Ah"

#, fuzzy
#~ msgid "Qween"
#~ msgstr "Rainha"

#~ msgid ""
#~ "Only the console and connections with cmdlevel 'hack' can force other "
#~ "connections to take over a player. If you're not one of these, only the "
#~ "<player-name> argument is allowed"
#~ msgstr ""
#~ "Apenas a consola e as ligações com nível de acesso 'hack' podem forçar "
#~ "outras ligações a tomarem o lugar de um jogador. Se não for um destes, "
#~ "apenas é permitido o argumento <nome-de-jogador>"

#~ msgid "* Attacks with full strength even if less than one movement left.\n"
#~ msgstr ""
#~ "* Ataca com toda a sua capacidade mesmo que reste menos do que um "
#~ "movimento.\n"

#~ msgid ""
#~ " - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 "
#~ "movement point left, its strength is divided by 3; if it has 2/3 movement "
#~ "point, its strength is multiplied by 2/3.  If the attacker has 1 or more "
#~ "movement points left, no further modifications occur."
#~ msgstr ""
#~ " - Atacantes \"exaustos\" são mais fracos: se o atacante tiver apenas 1/3 "
#~ "dos seus ponto de movimento, a sua força é dividida por 3; se tiver 2/3, "
#~ "a sua força é mutiplicada por 2/3.  Se o atacante possuir 1 ou mais "
#~ "pontos de movimento disponíveis, não ocorrem quaisquer alterações "
#~ "adicionais."

#~ msgid ""
#~ "The attacker's base strength is 8.  Veteran status makes this 12, but "
#~ "because it only has 2/3 movement points its final strength is 8."
#~ msgstr ""
#~ "Os pontos base de força do atacante são 8.  O estatuto de Veterano torna-"
#~ "os 12, mas visto que apens possui 2/3 de ponto de movimento a sua força "
#~ "final é de 8."

#~ msgid "PostModern"
#~ msgstr "Pós-Moderno"

#~ msgid "  -g, --gamelog FILE\tUse FILE as game logfile\n"
#~ msgstr "  -g --gamelog FICHEIRO\tUtiliza FICHEIRO para o registo do jogo\n"

#~ msgid "Rejected connection from %s with invalid name."
#~ msgstr "Rejeitada ligação de %s com nome inválido."

#~ msgid "Rejected connection from %s with duplicate login name."
#~ msgstr "Rejeitada ligação de %s com nome de utilizador duplicado."

#~ msgid "Couldn't open gamelogfile \"%s\" for appending."
#~ msgstr "Incapaz de abrir o registo do jogo \"%s\" para acrescentar."

#~ msgid "Detail level for logging game events"
#~ msgstr "Nível de detalhe para registar eventos de jogo"

#, fuzzy
#~ msgid ""
#~ "Only applies if the game log feature is enabled (with the -g command line "
#~ "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, "
#~ "40=debuging logging."
#~ msgstr ""
#~ "Apenas se aplica se a funcionalidade de registo do jogo estiver activa "
#~ "(com a opção de linha de comando -g).  Níveis: 0=sem registo, 20=registo "
#~ "por omissão, 30=registo detalhado, 40=registo de depuração."

#, fuzzy
#~ msgid "<th>Resources</th>"
#~ msgstr "Recursos"

#, fuzzy
#~ msgid "<th>Transform to</th>"
#~ msgstr "Transformar em %s"

#~ msgid "Dunedain"
#~ msgstr "Dúnedainiano"

#~ msgid "The Men of the West from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Os Homens do Oeste das fantasias da Terra Média de J.R.R. Tolkien."

#, fuzzy
#~ msgid "Elves"
#~ msgstr "Artistas"

#, fuzzy
#~ msgid "The ancient Elves of J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Os Homens do Oeste das fantasias da Terra Média de J.R.R. Tolkien."

#, fuzzy
#~ msgid "Hobbit"
#~ msgstr "Servidor"

#, fuzzy
#~ msgid "?plural:Hobbits"
#~ msgstr "?plural:Escoceses"

#, fuzzy
#~ msgid ""
#~ "The Hobbits of the Shire, from J.R.R. Tolkien's Middle Earth fantasies."
#~ msgstr "Os Homens do Oeste das fantasias da Terra Média de J.R.R. Tolkien."

#~ msgid ""
#~ "The armies of the Dark Lord Sauron, from J.R.R. Tolkien's Middle Earth "
#~ "fantasies."
#~ msgstr ""
#~ "Os exércitos do Lorde das Trevas Sauron, das fantasias da Terra Média de "
#~ "J.R.R. Tolkien."

#~ msgid "Overlord"
#~ msgstr "Senhor"

#~ msgid "Dark Lord"
#~ msgstr "Senhor das Trevas"

#~ msgid "?diplomatic_state:Neutral"
#~ msgstr "?diplomatic_state:Neutral"

#~ msgid ""
#~ "You are at war with one of %s's allies - an alliance with %s is "
#~ "impossible."
#~ msgstr ""
#~ "Você está em guerra com um dos aliados de %s - é impossível uma aliança "
#~ "com %s."

#~ msgid ""
#~ "%s is at war with one of your allies - an alliance with %s is impossible."
#~ msgstr ""
#~ "%s está em guerra com um dos seus aliados - é impossível uma aliança com "
#~ "%s."

#~ msgid "You agree on a peace treaty with %s."
#~ msgstr "Você assina um tratado de paz com %s."

#~ msgid "Game ended in allied victory"
#~ msgstr "Jogo terminou com uma vitória de aliança"

#~ msgid "Mr."
#~ msgstr "Sr."

#~ msgid "Ms."
#~ msgstr "Sra."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption and waste than Despotism, but "
#~ "slightly more unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "A Anarquia é simplesmente a ausência de qualquer governo reconhecido. Os "
#~ "cidadãos ficam desorganizados e improdutivos, e irão gastar todo o seu "
#~ "rendimento o mais rápidamente possível, em vez de pagarem impostos ou "
#~ "fazerem investigação científica.\n"
#~ "\n"
#~ "A Anarquia causa ligeiramente menos corrupção e desperdício que o "
#~ "Despotismo, mas ligeiramente mais descontentamento.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Anarquia. "
#~ "Quadrículas que produziriam normalmente mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pasto irrigado que normalmente produziria 3 de comida "
#~ "apenas produz 2 sob uma Anarquia).  (Esta penalidade é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "Sob Anarquia, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção. "
#~ "(Unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Pode impor a lei marcial sob uma Anarquia: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente, e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption and waste of all forms "
#~ "of government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Num Despotismo, você é o governante absoluto do seu povo.  O seu controlo "
#~ "sobre os seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "O Despotismo sofre o mais elevado nível de corrupção e desperdício de "
#~ "todas as formas de governo.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno sob o Despotismo.  "
#~ "Quadrículas que normalmente produziriam mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pastos que normalmente produziria 3 recursos de comida "
#~ "produz apenas 2 sob domínio Déspota).  (Esta penalização é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 60%.\n"
#~ "\n"
#~ "Sob Despotismo, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção.  "
#~ "(As unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor a lei marcial sob o Despotismo: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente, e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption and waste that the "
#~ "Republic does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "Numa Monarquia, um rei ou rainha serve como governante hereditário do seu "
#~ "governo.\n"
#~ "\n"
#~ "A Monarquia sofre da mesma pequena quantidade de corrupção e desperdício "
#~ "que a República.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Monarquia.\n"
#~ "\n"
#~ "Se uma cidade governada por uma Monarquia estiver em celebração, recebe "
#~ "um bónus de 1 recurso de comércio em cada quadrícula que já produza pelo "
#~ "menos 1 recurso de comércio.  Consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 70%.\n"
#~ "\n"
#~ "Sob uma Monarquia, as suas cidades podem suportar até 3 unidade militares "
#~ "sem pagarem escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada sob uma Monarquia: cada unidade "
#~ "militar numa cidade, até um máximo de 3, manterá contente um cidadão "
#~ "descontente."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption.  In addition, Communist cities more than 10 squares away from "
#~ "the capital are considered to be only 10 squares away when computing the "
#~ "cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob o Comunismo, a corrupção e desperdício não variam com a distância da "
#~ "capital; todas as cidades (incluindo a capital) têm uma quantidade "
#~ "diminuta de corrupção.  Adicionalmente, cidades Comunistas a mais de 10 "
#~ "quadrículas de distância da capital são considerados como a apenas 10 "
#~ "quadrículas de distância ao calcular o custo de incitar uma revolta "
#~ "(consulte Unidades, Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio em cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob o Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob Comunismo.  "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption and waste.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Num governo Republicano, os cidadãos elegem um representante para os "
#~ "governar; uma vez que os líderes eleitos têm de se manter populares para "
#~ "permanecer no poder, é dado aos cidadãos um maior grau de liberdade.  Os "
#~ "cidadãos sob uma República ficam descontentes mais facilmente, mas a auto-"
#~ "suficiência dos seus cidadãos gera níveis elevados de comércio.\n"
#~ "\n"
#~ "As cidades sob uma República sofrem um nível reduzido de corrupção e "
#~ "desperdício.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma República.  "
#~ "Quadrículas com pelo menos um recurso de comércio obtêm uma bonificação "
#~ "de mais 1 recurso, sob uma República.\n"
#~ "\n"
#~ "Cidades republicanas em celebração crescem à taxa de 1 cidadão por turno; "
#~ "consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Sob uma República, as unidades militares requerem um escudo de produção "
#~ "de manutenção cada.  Adicionalmente as seguintes unidades são "
#~ "consideradas agressivas:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou numa fortaleza até 3 quadrículas de distância de uma cidade "
#~ "amistosa\n"
#~ "\n"
#~ "- unidades aéreas (includindo mísseis e helicópteros, mas não caças) com "
#~ "um poder de ataque maior do que 0, independentemente da sua localização\n"
#~ "\n"
#~ "Os cidadãos de uma cidade toleram 1 unidade agressiva; unidades "
#~ "subsequentes gerarão 1 cidadão descontente cada."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption or waste during "
#~ "Democracy, but citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Numa Democracia, os cidadãos governam directamente votando nos assuntos.  "
#~ "A Democracia oferece o maior nível possível de comércio, mas também "
#~ "oferece o maior potencial para o descontentamento.  Não existe corrupção "
#~ "ou desperdício numa Democracia, mas os cidadãos ficam muito descontentes "
#~ "durante uma guerra.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma Democracia.  "
#~ "Quadrículas com pelo menos 1 recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Democráticas em celebração crescem 1 cidadão por turno; consulte "
#~ "Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Não existe limite nas taxas sob Democracia; pode ter uma taxa de ciência, "
#~ "imposto ou luxo até 100%.\n"
#~ "\n"
#~ "Sob uma Democracia, as unidades militares requerem um escudo de produção "
#~ "cada para manutenção. Adicionalmente as seguintes unidades geram "
#~ "descontentamento:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou fortaleza a pelo menos 3 quadrículas de distância de uma "
#~ "cidade amistosa, provocam o descontentamento de 2 cidadãos.\n"
#~ "\n"
#~ "- unidades aéreas com um poder de ataque maior do que 0 dentro de uma "
#~ "cidade provocam o descontentamente de apenas 1 cidadão. Caças não geram "
#~ "descontentamento.\n"
#~ "\n"
#~ "Se uma cidade permanecer em desordem mais de 2 turnos sob uma Democracia, "
#~ "os cidadãos irão espontâneamente revoltar-se e conduzir a sua civilização "
#~ "à Anarquia.\n"
#~ "\n"
#~ "Por os cidadãos (felizes) de uma Democracia acreditam piamente no "
#~ "governo, a sua lealdade é imensa.  As unidades militares de civilizações "
#~ "Democráticas não podem ser subornadas, e as cidades Democráticas não "
#~ "podem ser incitadas a revoltar-se por Diplomatas e Espiões inimigos."

#~ msgid ""
#~ "Anarchy is simply the absence of any recognizable government. Citizens "
#~ "are disorganized and unproductive, and will spend all income as quickly "
#~ "as possible, rather than paying taxes or conducting research.\n"
#~ "\n"
#~ "Anarchy offers slightly less corruption than Despotism, but slightly more "
#~ "unhappiness.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Anarchy.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are in Anarchy). (This penalty "
#~ "is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Anarchy, each of your cities can support a number of military units "
#~ "equal to its size without paying shields for upkeep. (Additional units "
#~ "require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Anarchy: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "A Anarquia é simplesmente a ausência de qualquer governo reconhecido. Os "
#~ "cidadãos ficam desorganizados e improdutivos, e irão gastar todo o seu "
#~ "rendimento o mais rápidamente possível, em vez de pagarem impostos ou "
#~ "fazerem investigação científica.\n"
#~ "\n"
#~ "A Anarquia causa ligeiramente menos corrupção que o Despotismo, mas "
#~ "ligeiramente mais descontentamento.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Anarquia. "
#~ "Quadrículas que produziriam normalmente mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pasto irrigado que normalmente produziria 3 de comida "
#~ "apenas produz 2 sob uma Anarquia).  (Esta penalidade é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "Sob Anarquia, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção. "
#~ "(Unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Pode impor a lei marcial sob uma Anarquia: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente,  e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Num Despotismo, você é o governante absoluto do seu povo. O seu controlo "
#~ "sobre os seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "O Despotismo sofre do nível mais elevado de corrupção de todas as formas "
#~ "de governo.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno num Despotismo. "
#~ "Quadrículas que normalmente produziriam mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pastos que produzisse normalmente 3 recursos de comida "
#~ "apenas produz 2 enquanto estiver sob domínio Déspota).  (Esta penalização "
#~ "é removida se a cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "Sob Despotismo, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção.  "
#~ "(Unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor a lei marcial em Despotismo: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente e não irão "
#~ "causar desordem.)"

#, fuzzy
#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Monarchy: each military unit in a city "
#~ "will keep one unhappy citizen content."
#~ msgstr ""
#~ "Numa Monarquia, um rei ou rainha serve como líder hereditário do seu "
#~ "governo.\n"
#~ "\n"
#~ "A Monarquia sofre da mesma pequena quantia de corrupção que a República.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Monarquia.\n"
#~ "\n"
#~ "Se uma cidade governada por Monarquia estiver em celebração, recebe um "
#~ "bónus de 1 de comércio por cada quadrícula que já produza pelo menos 1 "
#~ "recurso de comércio.  Consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Sob Monarquia, as suas cidades podem suportar até 3 unidade militares sem "
#~ "pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo de "
#~ "produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada em Monarquia: cada unidade "
#~ "militar numa cidade, até ao máximo de 3, manterá contente um cidadão "
#~ "descontente."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose martial law under Communism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob Comunismo, a corrupção não varia com a distância da capital; todas as "
#~ "cidades (incluindo a capital) têm uma quantidade diminuta de corrupção.  "
#~ "Adicionalmente, cidades Comunistas a mais de 10 quadrículas de distância "
#~ "da capital são consideradas como a apenas 10 quadrículas de distância ao "
#~ "ser efectuado o cálculo do custo de incitar uma revolta (ver Unidades, "
#~ "Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio por cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (Unidades adicionais requerem 1 escudo "
#~ "de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob o Comunismo. "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters) with an attack strength "
#~ "greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Num governo Republicano, os cidadãos elegem um representante para os "
#~ "governar; uma vez que os líderes eleitos têm de se manter populares para "
#~ "permanecer no poder, é dado aos cidadãos um maior grau de liberdade.  Os "
#~ "cidadãos sob a República ficam descontentes mais facilmente, mas a sua "
#~ "auto-suficiência permite níveis elevados de comércio.\n"
#~ "Cidades sob uma República sofrem níveis reduzidos de corrupção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma República.  "
#~ "Quadrículas com pelo menos um recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Republicanas que estejam em celebração crescem a um rítmo de 1 "
#~ "cidadão por turno; consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Sob uma República, unidade militares requerem 1 escudo de produção cada "
#~ "para manutenção.  Adicionalmente são consideradas agressivas as seguintes "
#~ "unidades:\n"
#~ "\n"
#~ "- unidades com uma força de ataque maior do que 0 que não estejam dentro "
#~ "da cidade ou de uma fortaleza até 3 quadrículas de distância de uma "
#~ "cidade amistosa\n"
#~ "\n"
#~ "- unidades aéreas (incluindo mísseis e helicópteros) com uma força de "
#~ "ataque maior do que 0, independentemente da sua localização\n"
#~ "\n"
#~ "Os cidadãos de uma cidade tolerarão 1 unidade agressiva; unidades "
#~ "subsequentes irão gerar 1 cidadão descontente cada."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Numa Democracia, os cidadãos governam directamente votando nos assuntos.  "
#~ "A Democracia oferece o maior nível possível de comércio, mas também "
#~ "oferece o maior potencial possível para o descontentamento.  Não existe "
#~ "corrupção numa Democracia, mas os cidadãos ficam muito descontentes "
#~ "durante uma guerra.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma Democracia.  "
#~ "Quadrículas com pelo menos 1 recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Democráticas que estejam em celebração crescem a um rítmo de 1 "
#~ "cidadão por turno; consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Sob uma Democracia, unidade militares requerem 1 escudo de produção cada "
#~ "para manutenção.  Adicionalmente são consideradas agressivas as seguintes "
#~ "unidades:\n"
#~ "\n"
#~ "- unidades com uma força de ataque maior do que 0 que não estejam dentro "
#~ "da cidade ou de uma fortaleza até 3 quadrículas de distância de uma "
#~ "cidade amistosa, geram 2 cidadãos descontentes.\n"
#~ "\n"
#~ "- unidades aéreas com uma força de ataque maior do que 0 que se encontrem "
#~ "dentro de uma cidade geram apenas 1 cidadão descontente.\n"
#~ "\n"
#~ "Se uma cidade permanecer em desordem mais do que 2 turnos sob um governo "
#~ "Democrático, os cidadãos irão revoltar-se espontaneamente e colocar a "
#~ "civilização num estado de Anarquia.\n"
#~ "\n"
#~ "Porque os cidadãos (felizes) de uma Democracia acreditam piamente no seu "
#~ "governo, a sua lealdade é inabalável.  Unidades militares de civilizações "
#~ "Democráticas não podem ser subornadas, e cidades Democráticas não podem "
#~ "ser incitadas à revolta por Diplomatas e Espiões inimigos."

#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption and waste does not vary by distance from the "
#~ "capital; all cities (including the capital) have a modest amount of "
#~ "corruption and waste.  In addition, Communist cities more than 10  "
#~ "squares away from the capital are considered to be only 10 squares away "
#~ "when computing the cost of inciting a revolt (see Units, Diplomat).\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob o Comunismo, a corrupção e desperdício não variam com a distância da "
#~ "capital; todas as cidades (incluindo a capital) têm uma quantidade "
#~ "diminuta de corrupção.  Adicionalmente, cidades Comunistas a mais de 10 "
#~ "quadrículas de distância da capital são considerados como a apenas 10 "
#~ "quadrículas de distância ao calcular o custo de incitar uma revolta "
#~ "(consulte Unidades, Diplomata).\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio em cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob o Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob Comunismo.  "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid "Riflery"
#~ msgstr "Carabinas"

#~ msgid ""
#~ "The server you tried to connect is too old (1.12.0 or earlier). Please "
#~ "choose another server next time. Good bye."
#~ msgstr ""
#~ "O servidor a que se tentou ligar é demasiado antigo (1.12.0 ou anterior). "
#~ "Terá de seleccionar outro servidor. Adeus."

#, fuzzy
#~ msgid "metatopic <meta-line>"
#~ msgstr "metainfo <meta-linha>"

#, fuzzy
#~ msgid "Set metaserver topic line."
#~ msgstr "Define a linha de informação do metaservidor."

#~ msgid "Grab the 'first come' command access level."
#~ msgstr "Obter o nível de acceso de comandos 'first come'."

#~ msgid ""
#~ "If 'cmdlevel first come' has been used to set a special 'first come'\n"
#~ "command access level, this is the command to grab it with."
#~ msgstr ""
#~ "Se tiver sido utilizado 'cmdlevel first come' para definir um nível de\n"
#~ "acesso de comandos especial 'first come', este é o comando para o obter."

#~ msgid "Your %s could not find the %s technology to steal in %s."
#~ msgstr "O seu %s não encontrou a tecnologia %s em %s para a roubar."

#~ msgid "Your %s stole Future Tech. %d from %s."
#~ msgstr "O seu %s roubou a Tecnologia Futura %d de %s."

#~ msgid "Future Tech. %d stolen by %s %s from %s."
#~ msgstr "Tecn. Futura %d roubada por %s %s dos %s."

#~ msgid "%s's %s stole %s from %s."
#~ msgstr "%s dos %s roubou %s aos %s."

#, fuzzy
#~ msgid "Learned %s in cooperation with %s. Scientists choose to research %s."
#~ msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#, fuzzy
#~ msgid ""
#~ "Learned %s in cooperation with %s. Scientists do not know what to "
#~ "research next."
#~ msgstr "Descoberto %s.  Os cientistas decidem investigar %s."

#~ msgid "The %s have incited a revolt!"
#~ msgstr "Os %s incitaram uma revolta!"

#~ msgid ""
#~ "The senate decides to dissolve rather than support your actions any "
#~ "longer."
#~ msgstr "O senado decide demitir-se por não tolerar mais as suas decisões."

#~ msgid "Nation count smaller than aifill; aifill reduced to %d."
#~ msgstr "Número de nações menor que aifill; aifill reduzido para %d."

#~ msgid "Maxplayers smaller than aifill; aifill reduced to %d."
#~ msgstr "Número máximo de nações menor que aifill; aifill reduzido para %d."

#~ msgid "Error creating new AI player: %s\n"
#~ msgstr "Erro ao criar novo jogador IA: %s\n"

#, fuzzy
#~ msgid "Metaserver topic string set to '%s', not reporting to metaserver."
#~ msgstr "Expressão info no metaservidor definida para '%s'."

#~ msgid "Someone else already has command access level '%s' or better."
#~ msgstr ""
#~ "Outro jogador já possui o nível de acesso de comando '%s' ou superior."

#~ msgid "Command access level '%s' has been grabbed by connection %s."
#~ msgstr "Nível de acesso de comando '%s' foi obtido pela ligação %s."

#~ msgid "Server Options (initial)"
#~ msgstr "Opções do Servidor (iniciais)"

#~ msgid "Server Options (ongoing)"
#~ msgstr "Opções do Servidor (actuais)"

#, fuzzy
#~ msgid "Moved your %s due to changing land to sea."
#~ msgstr ""
#~ "Foi movido o seu %s devido à alteração de terra para mar em (%d, %d)."

#, fuzzy
#~ msgid "Embarked your %s due to changing land to sea."
#~ msgstr ""
#~ "Foi embarcado o seu %s devido à alteração de terra para mar em (%d, %d)."

#, fuzzy
#~ msgid "Docked your %s due to changing sea to land."
#~ msgstr ""
#~ "Foi atracado o seu %s devido à alteração de mar para terra em (%d, %d)."

#, fuzzy
#~ msgid "Disbanded your %s due to changing sea to land."
#~ msgstr ""
#~ "Foi dissolvido o seu %s devido à alteração de mar para terra em (%d, %d)."

#~ msgid "You lost %d unit to an attack from %s's %s%s."
#~ msgid_plural "You lost %d units to an attack from %s's %s%s."
#~ msgstr[0] "Você perdeu %d unidade num ataque dos %s, unidade %s%s."
#~ msgstr[1] "Você perdeu %d unidades num ataque dos %s, unidade %s%s."

#~ msgid "%s aborted GOTO as there are units in the way."
#~ msgstr "%s abortaram IR PARA visto existirem unidades no caminho."

#~ msgid ""
#~ "Your %s cancelled patrol order because it encountered a foreign unit."
#~ msgstr ""
#~ "Os seus %s cancelaram a ordem de patrulha pois encontraram uma unidade "
#~ "inimiga."

#, fuzzy
#~ msgid "Failed querying socket"
#~ msgstr "Falha ao criar estrutura PNG"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s Turn: %d\n"
#~ "Gold: %d\n"
#~ "Net Income: %d\n"
#~ "Tax:%d Lux:%d Sci:%d\n"
#~ "Researching %s: %d/%d\n"
#~ "Government: %s"
#~ msgstr ""
#~ "%s Habitantes\n"
#~ "Ano: %s Turno: %d\n"
#~ "Moedas: %d\n"
#~ "Receita Líquida: %d\n"
#~ "Imp:%d Lux:%d Ciê:%d\n"
#~ "A Pesquisar %s: %d/%d\n"
#~ "Tipo Governo: %s"

#, fuzzy
#~ msgid "_Initial Server Options"
#~ msgstr "Define opção do servidor."

#~ msgid "_Auto Attack"
#~ msgstr "Atacar _Automaticamente"

#~ msgid ""
#~ "Auto-connecting to server \"%s\" at port %d as \"%s\" every %d.%d "
#~ "second(s) for %d times"
#~ msgstr ""
#~ "Ligação automática ao servidor \"%s\" no porto %d como \"%s\" a cada %d."
#~ "%d segundo(s) por %d vezes"

#~ msgid "Auto-attack vs land units"
#~ msgstr "Atacar automaticamente contra unidades terrestres"

#~ msgid "Auto-attack vs sea units"
#~ msgstr "Atacar automaticamente contra unidades marítimas"

#~ msgid "Auto-attack vs air units"
#~ msgstr "Atacar automaticamente contra unidades aéreas"

#~ msgid "Auto-attack vs helicopters"
#~ msgstr "Atacar automaticamente contra helicópteros"

#~ msgid "Select nation and name"
#~ msgstr "Seleccione uma nação e nome"

#~ msgid "Class:"
#~ msgstr "Classe:"

#~ msgid "Select your sex"
#~ msgstr "Seleccione o seu sexo"

#~ msgid "Select your city style"
#~ msgstr "Seleccione o seu estilo de construção"

#~ msgid ""
#~ "%s People\n"
#~ "Year: %s\n"
#~ "Gold: %d\n"
#~ "Tax:%d Lux:%d Sci:%d"
#~ msgstr ""
#~ "%s Habitantes\n"
#~ "Ano: %s\n"
#~ "Moedas: %d\n"
#~ "Imp:%d Lux:%d Ciê:%d"

#~ msgid "Server Opt initial"
#~ msgstr "Opções iniciais do servidor"

#~ msgid "Server Opt ongoing"
#~ msgstr "Opções actuais do servidor"

#~ msgid "Argentina is located on the south-eastern coast of South America."
#~ msgstr "A Argentina está localizada na costa sudeste da América do Sul."

#, fuzzy
#~ msgid "?plural:Observers"
#~ msgstr "?plural:Bóeres"

#~ msgid ""
#~ "Russia originated as the Kievan Rus, territory seized during the early "
#~ "medieval period by Vikings from what is now Sweden."
#~ msgstr ""
#~ "A Russia teve origem no Kievan Rus, território conquistado durante o "
#~ "início do período medieval, pelos Vikings, ao que é agora a Suécia."

#~ msgid "Special1"
#~ msgstr "Especial1"

#~ msgid "Special2"
#~ msgstr "Especial2"

#~ msgid "Spotless"
#~ msgstr "Imaculada"

#~ msgid "Excellent"
#~ msgstr "Excelente"

#~ msgid "Questionable"
#~ msgstr "Questionável"

#~ msgid "Dishonorable"
#~ msgstr "Desonrosa"

#~ msgid "Poor"
#~ msgstr "Fraca"

#~ msgid "Despicable"
#~ msgstr "Desprezável"

#~ msgid "Atrocious"
#~ msgstr "Atroz"

#~ msgid "Show current scores."
#~ msgstr "Mostra pontuação actual."

#~ msgid ""
#~ "For each connected client, pops up a window showing the current player "
#~ "scores."
#~ msgstr ""
#~ "Em cada cliente ligado, mostra uma janela com a pontuação actual dos "
#~ "jogadores."

#~ msgid "You can't subvert a city from this nation."
#~ msgstr "Você não pode subverter uma cidade desta nação."

#~ msgid "Your reputation is now %s."
#~ msgstr "A sua reputação é agora %s."

#~ msgid "%2d: The %s %s scored %d point\n"
#~ msgid_plural "%2d: The %s %s scored %d points\n"
#~ msgstr[0] "%2d: Os %s %s fizeram %d ponto\n"
#~ msgstr[1] "%2d: Os %s %s fizeram %d pontos\n"

#, fuzzy
#~ msgid "Cannot find any palace building"
#~ msgstr "Incapaz de encontrar ficheiro audio %s"

#, fuzzy
#~ msgid "Points required to gain a new tech"
#~ msgstr "Pontos necessários para conseguir um novo avanço"

#~ msgid "Chance in diplomat/spy contests"
#~ msgstr "Hip. nas competições de diplomatas/espiões"

#, fuzzy
#~ msgid ""
#~ "A diplomatic unit acting against a city which has one or more defending "
#~ "diplomatic units has a diplchance (percent) chance to defeat each such "
#~ "defender. Also, the chance of a spy returning from a successful mission "
#~ "is diplchance percent (diplomats never return).  This value is also the "
#~ "basic chance of success for diplomats and spies. Defending spies are "
#~ "generally twice as capable as diplomats; veteran units are 50% more "
#~ "capable than non-veteran ones."
#~ msgstr ""
#~ "Um Diplomata ou Espião que aja contra uma cidade que possua um ou mais "
#~ "Diplomatas ou Espiões defensores tem uma hipótese (percentual) diplchance "
#~ "de derrotar cada um destes defensores.  Adicionalmente, a probabilidade "
#~ "de um Espião regressar de uma missão bem sucedida é de diplchance por "
#~ "cento.  (Diplomatas nunca regressam.)  Significa também uma probabilidade "
#~ "base de sucesso para Diplomatas e Espiões. Espiões defensivos são "
#~ "geralmente duas vezes mais capazes que Diplomatas, unidades veteranas 50% "
#~ "mais capazes que unidades não-veteranas."

#~ msgid "Trying to alloc nation outside of SELECT_RACES_STATE!"
#~ msgstr "A tentar alocar nação fora do SELECT_RACES_STATE!"

#~ msgid "No nations left: Removing player %s."
#~ msgstr "Não existem mais nações: A remover o jogador %s."

#~ msgid "Sorry, there are no nations left."
#~ msgstr "Desculpe, mas nâo existem mais nações."

#~ msgid "Ran out of nations.  AI controlled player %s not created."
#~ msgstr "Não existem mais nações.  O jogador IA %s nâo foi criado."

#~ msgid "AI is controlling the %s ruled by %s."
#~ msgstr "A IA controla os %s governados por %s."

#~ msgid "Last player has disconnected: will need to restart."
#~ msgstr "O último jogador desligou-se: será necessário reiniciar o jogo."

#~ msgid "The game cannot be saved before it is started."
#~ msgstr "O jogo não pode ser gravado antes de ter sido iniciado."

#~ msgid "Player %s is made teamless."
#~ msgstr "Jogador %s ficou sem equipa."

#~ msgid "The game must be running before you can see the score."
#~ msgstr "O jogo tem de estar em curso para poder ver a pontuação."

#~ msgid "Esound: http://www.tux.org/~ricdude/EsounD.html"
#~ msgstr "Esound: http://www.tux.org/~ricdude/EsounD.html"

#~ msgid "Error while caching sample <%d>: confirm value != music_id\n"
#~ msgstr ""
#~ "Erro ao efectuar cache da amostra <%d>: confirmar value != music_id\n"

#~ msgid "Error while caching sample <%d>: confirm value != samples[].id\n"
#~ msgstr ""
#~ "Erro ao efectuar cache da amostra <%d>: confirmar value != samples[].id\n"

#~ msgid ""
#~ "Eliminates all pollution generated by production in a city.  It also "
#~ "increases the shield production of a Factory or Mfg. Plant in the city: a "
#~ "Factory and a Solar Plant together give a 75% production bonus, and a "
#~ "Factory, Mfg. Plant and Solar Plant together give a 150% production "
#~ "bonus.\n"
#~ "\n"
#~ "A city can only have one Solar Plant, Hydro Plant, Power Plant, or "
#~ "Nuclear Plant."
#~ msgstr ""
#~ "Elimina toda a poluição gerada pela produção numa cidade.  Também aumenta "
#~ "a produção de escudos de uma Fábrica ou Unidade Transformadora na cidade: "
#~ "uma Fábrica e Central Solar juntas geram um bónus produtivo de 75%, e uma "
#~ "Fábrica, Unidade Transformadora e Central Solar juntas dão um bónus "
#~ "produtivo de 150%.\n"
#~ "\n"
#~ "Uma cidade apenas pode ter uma Central Solar, Barragem, Central Térmica "
#~ "ou Central Nuclear."

#, fuzzy
#~ msgid "Game: The %s have stopped building The %s in %s."
#~ msgstr "Os %s pararam de construir %s em %s."

#, fuzzy
#~ msgid "Game: The %s have started building The %s in %s."
#~ msgstr "Os %s iniciaram a construção de %s em %s."

#~ msgid "Your %s has been eliminated defending against a %s in %s."
#~ msgstr "O seu %s foi eliminado ao defender-se contra %s em %s."

#, fuzzy
#~ msgid ""
#~ "notradesize must be always smaller than fulltradesize; keeping old value."
#~ msgstr ""
#~ "notradesize tem sempre de ser menor do que fulltradesize, a manter valor "
#~ "antigo."

#, fuzzy
#~ msgid ""
#~ "fulltradesize must be always bigger than notradesize; keeping old value."
#~ msgstr ""
#~ "fulltradesize tem sempre de ser maior do que notradesize, a manter valor "
#~ "antigo."

#~ msgid "Range of vision for units in a fortress"
#~ msgstr "Alcance de visão para unidades numa fortaleza"

#, fuzzy
#~ msgid ""
#~ "If set to 1, it has no effect. If 2 or larger, the vision range of a unit "
#~ "inside a fortress is set to this value, if the necessary invention has "
#~ "been made. This invention is determined by the flag 'Watchtower' in the "
#~ "techs ruleset. See also wtowerevision."
#~ msgstr ""
#~ "alcance de visão em torre de vigia: Se definido como 1, não tem efeito. "
#~ "Se 2 ou maior, o alcance de visão de uma unidade dentro de uma fortaleza "
#~ "é definido para este valor, se a invenção necessária tiver sido criada. "
#~ "Esta invenção é determinada pelo parâmetro 'Watchtower' no conjunto de "
#~ "regras de tecnologia. Consulte também wtowerevision."

#~ msgid "Extra vision range for units in a fortress"
#~ msgstr "Alcance de visão extra para unidades numa fortaleza"

#, fuzzy
#~ msgid ""
#~ "If set to 0, it has no effect. If larger than 0, the vision range of a "
#~ "unit is raised by this value, if the unit is inside a fortress and the "
#~ "invention determined by the flag 'Watchtower' in the techs ruleset has "
#~ "been made. Always the larger value of wtowervision and wtowerevision will "
#~ "be used. Also see wtowervision."
#~ msgstr ""
#~ "alcance de visão extra em torre de vigia: Se definido como 1, não tem "
#~ "efeito. Se maior que 0, o alcance de visão de uma unidade é incrementado "
#~ "por este valor, se a unidade estiver dentro de uma fortaleza e a invenção "
#~ "determinada pelo parâmetro 'Watchtower' no conjunto de regras de "
#~ "tecnologia tiver sido criada. Será sempre utilizado o maior valor de "
#~ "entre wtowervision e wtowerevision. Consulte também wtowerevision."

#~ msgid "Sorry, airunit patrol not yet implemented."
#~ msgstr "Desculpe, patrula aérea ainda não implementada."

#~ msgid "Other"
#~ msgstr "Outro"

#~ msgid "Class"
#~ msgstr "Classe"

#~ msgid "City _Overview"
#~ msgstr "Su_pervisão Cidade"

#~ msgid "<"
#~ msgstr "<"

#~ msgid ">"
#~ msgstr ">"

#~ msgid "_List present units"
#~ msgstr "_Listar unidades presentes"

#~ msgid "CM_A"
#~ msgstr "_AGC"

#~ msgid "_Trade Routes"
#~ msgstr "_Rotas Comerciais"

#~ msgid "_Misc. Settings"
#~ msgstr "_Miscelânea Opções"

#~ msgid "City name"
#~ msgstr "Nome cidade"

#~ msgid " (worklist)"
#~ msgstr " (lista de tarefas)"

#~ msgid "Supported units (%d)"
#~ msgstr "Unidades suportadas (%d)"

#~ msgid "Present units (%d)"
#~ msgstr "Unidades presentes (%d)"

#~ msgid "Ca_ncel"
#~ msgstr "Ca_ncelar"

#~ msgid "Sell (worth %d gold)"
#~ msgstr "Vender (valor é %d moedas)"

#~ msgid "C_lose"
#~ msgstr "Fe_char"

#~ msgid "_Change..."
#~ msgstr "_Altera..."

#~ msgid "_Select..."
#~ msgstr "_Seleciona..."

#~ msgid "Con_figure..."
#~ msgstr "Con_figurar..."

#~ msgid "Apply onc_e"
#~ msgstr "Aplicar uma v_ez"

#~ msgid "Control c_ity"
#~ msgstr "Controlar c_idade"

#~ msgid " Connect to Freeciv Server"
#~ msgstr " Ligue-se a um Servidor Freeciv"

#~ msgid "Message:"
#~ msgstr "Mensagem:"

#, fuzzy
#~ msgid "Use Alt/Meta for accelerators"
#~ msgstr "Utilizar Alt/Meta para atalhos (apenas GTK+)"

#, fuzzy
#~ msgid "Uses the Alt or Meta keys for keyboard accelerators."
#~ msgstr "Utilizar Alt/Meta para atalhos (apenas GTK+)"

#~ msgid "Reset Tree"
#~ msgstr "Reiniciar Árvore"

#~ msgid "Expand Unknown"
#~ msgstr "Expandir Desconhecido"

#~ msgid "?techhelp:."
#~ msgstr "?techhelp:."

#~ msgid "_Local Options"
#~ msgstr "Opções _Locais"

#~ msgid "Messa_ge Options"
#~ msgstr "Opções das Mensa_gens"

#~ msgid "_Save Settings"
#~ msgstr "_Gravar Opções"

#~ msgid "Server Opt _initial"
#~ msgstr "Opções _iniciais do servidor"

#~ msgid "Server Opt _ongoing"
#~ msgstr "_Opções actuais do servidor"

#~ msgid "_Export Log"
#~ msgstr "_Exportar Registo"

#~ msgid "_Revolution!"
#~ msgstr "_Revolução!"

#~ msgid "Go|Airlift to City"
#~ msgstr "Ir|Aerotransportar para Cidade"

#~ msgid "Go/Air_lift to City"
#~ msgstr "Ir/A_erotransportar para Cidade"

#~ msgid ""
#~ "Where to Display Messages\n"
#~ "Out = Output window, Mes = Messages window,\n"
#~ "Pop = Popup individual window"
#~ msgstr ""
#~ "Onde Apresentar Mensagens\n"
#~ "Out = Janela saida, Mes = Janela Mensagens,\n"
#~ "Pop = Janela individual"

#, fuzzy
#~ msgid "Game: You need an embassy to establish a diplomatic meeting."
#~ msgstr ""
#~ "Você necessita de uma embaixada para efectuar um encontro diplomático."

#, fuzzy
#~ msgid "Totals:                     %s%9d%s%9d%s%9d%s%9d%s%9d"
#~ msgstr "Totais:                     %s%9d%s%9d%s%9d%s%9d"

#~ msgid "Production worklist"
#~ msgstr "Lista de tarefas de produção"

#~ msgid ""
#~ "Under Despotism, you are the absolute ruler of your people.  Your control "
#~ "over your citizens is maintained largely by martial law.\n"
#~ "\n"
#~ "Despotism suffers the highest level of corruption of all forms of "
#~ "government.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Despotism.  Squares which would "
#~ "normally yield more than 2 units of food, shields or trade suffer a 1-"
#~ "unit penalty (e.g., an irrigated grassland square which would normally "
#~ "yield 3 food only yields 2 food while you are under Despotic rule).  "
#~ "(This penalty is removed if the city is celebrating; see Happiness.)\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 60%.\n"
#~ "\n"
#~ "Under Despotism, each of your cities can support a number of military "
#~ "units equal to its size without paying shields for upkeep.  (Additional "
#~ "units require 1 production shield each.)\n"
#~ "\n"
#~ "You may impose martial law under Despotism: each military unit inside a "
#~ "city will keep one unhappy citizen content.  (Or at least, unhappy "
#~ "citizens will act content, and will not cause disorder.)"
#~ msgstr ""
#~ "Num Despotismo, você é o governante absoluto do seu povo.  O seu controlo "
#~ "sobre os seus cidadãos é mantido em grande parte pela lei marcial.\n"
#~ "\n"
#~ "O Despotismo sofre o mais elevado nível de corrupção de todas as formas "
#~ "de governo.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno sob o Despotismo.  "
#~ "Quadrículas que normalmente produziriam mais de 2 recursos de comida, "
#~ "escudos ou comércio sofrem uma penalização de 1 unidade (ex, uma "
#~ "quadrícula de pastos que normalmente produziria 3 recursos de comida "
#~ "produz apenas 2 sob domínio Déspota).  (Esta penalização é removida se a "
#~ "cidade estiver em celebração; consulte Felicidade).\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 60%.\n"
#~ "\n"
#~ "Sob Despotismo, cada uma das suas cidades pode suportar um número de "
#~ "unidades militares igual ao seu tamanho sem pagar escudos de manutenção.  "
#~ "(As unidades adicionais requerem 1 escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor a lei marcial sob o Despotismo: cada unidade militar no "
#~ "interior de uma cidade manterá contente um cidadão descontente.  (Ou pelo "
#~ "menos os cidadãos descontentes irão agir de forma contente, e não irão "
#~ "causar desordem.)"

#~ msgid ""
#~ "Under Monarchy, a king or queen serves as a hereditary figurehead for "
#~ "your government.\n"
#~ "\n"
#~ "Monarchy suffers the same small amount of corruption that the Republic "
#~ "does.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Monarchy.\n"
#~ "\n"
#~ "If a city governed by a Monarchy is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 70%.\n"
#~ "\n"
#~ "Under Monarchy, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You may impose limited martial law under Monarchy: each military unit in "
#~ "a city, up to a maximum of 3, will keep one unhappy citizen content."
#~ msgstr ""
#~ "Numa Monarquia, um rei ou rainha serve como governante hereditário do seu "
#~ "governo.\n"
#~ "\n"
#~ "A Monarquia sofre da mesma pequena quantidade de corrupção que a "
#~ "República.\n"
#~ "\n"
#~ "Os Colonos consomem 1 recurso de comida por turno numa Monarquia.\n"
#~ "\n"
#~ "Se uma cidade governada por uma Monarquia estiver em celebração, recebe "
#~ "um bónus de 1 recurso de comércio em cada quadrícula que já produza pelo "
#~ "menos 1 recurso de comércio.  Consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 70%.\n"
#~ "\n"
#~ "Sob uma Monarquia, as suas cidades podem suportar até 3 unidade militares "
#~ "sem pagarem escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada sob uma Monarquia: cada unidade "
#~ "militar numa cidade, até um máximo de 3, manterá contente um cidadão "
#~ "descontente."

#, fuzzy
#~ msgid ""
#~ "A Communist government is based on the ideal that all people are equal.  "
#~ "All goods are owned by the state, rather than by private citizens.  "
#~ "Communism gives a balance between military and commercial styles of "
#~ "government.\n"
#~ "\n"
#~ "Under Communism, corruption does not vary by distance from the capital; "
#~ "all cities (including the capital) have a modest amount of corruption.  "
#~ "In addition, Communist cities more than 10 squares away from the capital "
#~ "are considered to be only 10 squares away when computing the cost of "
#~ "inciting a revolt.  See Units, Diplomat.\n"
#~ "\n"
#~ "Settlers consume 1 food per turn under Communism.\n"
#~ "\n"
#~ "If a city governed by Communism is celebrating, it will receive a bonus "
#~ "of 1 trade in each square which already produces at least 1 trade.  See "
#~ "Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Diplomats and Spies created under Communism are always veterans.\n"
#~ "\n"
#~ "Under Communism, your cities can support up to 3 military units without "
#~ "paying shields for upkeep.  (Additional units require 1 production shield "
#~ "each.)\n"
#~ "\n"
#~ "You impose limited but efficient martial law under Communism.  Each "
#~ "military unit inside a city, up to a maximum of 3, will keep 2 unhappy "
#~ "citizens content."
#~ msgstr ""
#~ "Um governo Comunista é baseado no ideal de que todas a pessoas são "
#~ "iguais.  Toda a propriedade é do estado, e não de cidadãos privados.  O "
#~ "Comunismo é um compromisso entre os estilos militar e comercial de "
#~ "governo.\n"
#~ "\n"
#~ "Sob o Comunismo, a corrupção não varia com a distância da capital; todas "
#~ "as cidades (incluindo a capital) têm uma quantidade diminuta de "
#~ "corrupção.  Adicionalmente, cidades Comunistas a mais de 10 quadrículas "
#~ "de distância da capital são considerados como a apenas 10 quadrículas de "
#~ "distância ao calcular o custo de incitar uma revolta.  Consulte Unidades, "
#~ "Diplomata.\n"
#~ "\n"
#~ "Os Colonos consomem 2 recursos de comida por turno sob o Comunismo.\n"
#~ "\n"
#~ "Se uma cidade governada por Comunismo estiver em celebração, esta "
#~ "receberá um bónus de 1 recurso de comércio em cada quadrícula que já "
#~ "produza pelo menos 1 recurso de comércio.  Consulte Felicidade para mais "
#~ "detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Diplomatas e Espiões criados sob o Comunismo são sempre veteranos.\n"
#~ "\n"
#~ "Sob Comunismo, as suas cidades podem suportar até 3 unidades militares "
#~ "sem pagar escudos de manutenção.  (As unidades adicionais requerem 1 "
#~ "escudo de produção cada.)\n"
#~ "\n"
#~ "Você pode impor uma lei marcial limitada mas eficiente sob Comunismo.  "
#~ "Cada unidade militar no interior de uma cidade, até ao máximo de 3, "
#~ "manterá contentes 2 cidadãos descontentes."

#~ msgid ""
#~ "Under a Republican government, citizens hold an election to select a "
#~ "representative who will govern them; since elected leaders must remain "
#~ "popular to remain in control, citizens are given a greater degree of "
#~ "freedom.  Citizens under the Republic become unhappy easily, but the self-"
#~ "sufficiency of your citizens allows high levels of trade.\n"
#~ "\n"
#~ "Cities under the Republic suffer a small amount of corruption.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under the Republic.  Squares with at "
#~ "least 1 trade resource get a trade bonus of 1 under the Republic.\n"
#~ "\n"
#~ "Republican cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "The maximum rate you can set for science, tax or luxuries is 80%.\n"
#~ "\n"
#~ "Under the Republic, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units are considered aggressive "
#~ "units:\n"
#~ "\n"
#~ "- units with an attack strength greater than 0 which are not inside a "
#~ "city or inside a fortress within 3 squares of a friendly city\n"
#~ "\n"
#~ "- air units (including missiles and helicopters, but not fighters) with "
#~ "an attack strength greater than 0, regardless of their location\n"
#~ "\n"
#~ "The citizens of a city will tolerate 1 aggressive unit; subsequent units "
#~ "will generate 1 unhappy citizen each."
#~ msgstr ""
#~ "Num governo Republicano, os cidadãos elegem um representante para os "
#~ "governar; uma vez que os líderes eleitos têm de se manter populares para "
#~ "permanecer no poder, é dado aos cidadãos um maior grau de liberdade.  Os "
#~ "cidadãos sob uma República ficam descontentes mais facilmente, mas a auto-"
#~ "suficiência dos seus cidadãos gera níveis elevados de comércio.\n"
#~ "\n"
#~ "As cidades sob uma República sofrem um nível reduzido de corrupção.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma República.  "
#~ "Quadrículas com pelo menos um recurso de comércio obtêm uma bonificação "
#~ "de mais 1 recurso, sob uma República.\n"
#~ "\n"
#~ "Cidades republicanas em celebração crescem à taxa de 1 cidadão por turno; "
#~ "consulte Felicidade para mais detalhes.\n"
#~ "\n"
#~ "A taxa de máxima de ciência, imposto ou luxo é de 80%.\n"
#~ "\n"
#~ "Sob uma República, as unidades militares requerem um escudo de produção "
#~ "de manutenção cada.  Adicionalmente as seguintes unidades são "
#~ "consideradas agressivas:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou numa fortaleza até 3 quadrículas de distância de uma cidade "
#~ "amistosa\n"
#~ "\n"
#~ "- unidades aéreas (includindo mísseis e helicópteros, mas não caças) com "
#~ "um poder de ataque maior do que 0, independentemente da sua localização\n"
#~ "\n"
#~ "Os cidadãos de uma cidade toleram 1 unidade agressiva; unidades "
#~ "subsequentes gerarão 1 cidadão descontente cada."

#~ msgid ""
#~ "Under Democracy, citizens govern directly by voting on issues. Democracy "
#~ "offers the highest possible level of trade, but also offers the most "
#~ "potential for unhappiness.  There is no corruption during Democracy, but "
#~ "citizens become very upset during wars.\n"
#~ "\n"
#~ "Settlers consume 2 food per turn under Democracy.  Squares with at least "
#~ "1 trade resource get a trade bonus of 1 under Democracy.\n"
#~ "\n"
#~ "Democratic cities which are celebrating grow at a rate of 1 citizen per "
#~ "turn; see Happiness for details.\n"
#~ "\n"
#~ "There are no taxation limits under Democracy; you can set science, tax or "
#~ "luxuries to 100%.\n"
#~ "\n"
#~ "Under Democracy, military units require 1 production shield each for "
#~ "upkeep.  In addition the following units generate unhappiness:\n"
#~ "\n"
#~ "- Units with an attack strength greater than 0 which are not inside a "
#~ "city, or inside a fortress within 3 squares of a friendly city, generate "
#~ "2 unhappy citizens.\n"
#~ "\n"
#~ "- Air units with an attack strength greater than 0 which are inside a "
#~ "city generate only 1 unhappy citizen.  Fighters generate no unhappiness.\n"
#~ "\n"
#~ "If a city remains in disorder more than 2 turns under Democratic rule, "
#~ "the citizens will spontaneously revolt and plunge your civilization into "
#~ "Anarchy.\n"
#~ "\n"
#~ "Because (happy) citizens of Democracy believe strongly in the government, "
#~ "their loyalty is unswerving.  Military units of Democratic civilizations "
#~ "cannot be bribed, and Democratic cities cannot be incited to revolt by "
#~ "enemy Diplomats and Spies."
#~ msgstr ""
#~ "Numa Democracia, os cidadãos governam directamente votando nos assuntos.  "
#~ "A Democracia oferece o maior nível possível de comércio, mas também "
#~ "oferece o maior potencial para o descontentamento.  Não existe corrupção "
#~ "numa Democracia, mas os cidadãos ficam muito descontentes durante uma "
#~ "guerra.\n"
#~ "\n"
#~ "Colonos consomem 2 recursos de comida por turno, sob uma Democracia.  "
#~ "Quadrículas com pelo menos 1 recurso de comércio obtêm um bónus de 1 "
#~ "recurso.\n"
#~ "\n"
#~ "Cidades Democráticas em celebração crescem 1 cidadão por turno; consulte "
#~ "Felicidade para mais detalhes.\n"
#~ "\n"
#~ "Não existe limite nas taxas sob Democracia; pode ter uma taxa de ciência, "
#~ "imposto ou luxo até 100%.\n"
#~ "\n"
#~ "Sob uma Democracia, as unidades militares requerem um escudo de produção "
#~ "cada para manutenção. Adicionalmente as seguintes unidades geram "
#~ "descontentamento:\n"
#~ "\n"
#~ "- unidades com poder de ataque maior do que 0 que não estejam dentro de "
#~ "uma cidade ou fortaleza a pelo menos 3 quadrículas de distância de uma "
#~ "cidade amistosa, provocam o descontentamento de 2 cidadãos.\n"
#~ "\n"
#~ "- unidades aéreas com um poder de ataque maior do que 0 dentro de uma "
#~ "cidade provocam o descontentamente de apenas 1 cidadão. Caças não geram "
#~ "descontentamento.\n"
#~ "\n"
#~ "Se uma cidade permanecer em desordem mais de 2 turnos sob uma Democracia, "
#~ "os cidadãos irão espontâneamente revoltar-se e conduzir a sua civilização "
#~ "à Anarquia.\n"
#~ "\n"
#~ "Por os cidadãos (felizes) de uma Democracia acreditam piamente no "
#~ "governo, a sua lealdade é imensa.  As unidades militares de civilizações "
#~ "Democráticas não podem ser subornadas, e as cidades Democráticas não "
#~ "podem ser incitadas a revoltar-se por Diplomatas e Espiões inimigos."

#~ msgid "Auto-Attack: %s's %s found a too tough enemy (%s)"
#~ msgstr "Auto-Ataque: %s de %s encontraram um enimigo demasiado forte (%s)"

#~ msgid "%s lose %s (%i,%i)"
#~ msgstr "%s perde %s (%i,%i)"

#~ msgid "%s (%i, %i) founded by the %s"
#~ msgstr "%s (%i,%i) fundado pelos %s"

#~ msgid "%s (%s) (%i,%i) destroyed by %s"
#~ msgstr "%s (%s) (%i,%i) foi destruida por %s"

#~ msgid "%s (%s) (%i,%i) conquered by %s"
#~ msgstr "%s (%s) (%i,%i) conquistada por %s"

#~ msgid "%s (%s) (%i,%i) liberated by %s"
#~ msgstr "%s (%s) (%i,%i) libertada por %s"

#~ msgid "%s lose %s (famine)"
#~ msgstr "%s perdeu %s (fome)"

#~ msgid "%s build %s in %s"
#~ msgstr "%s construiu %s em %s"

#~ msgid "%s (%i, %i) disbanded into %s by the %s"
#~ msgstr "%s (%i, %i) dissolvida em %s pelos %s"

#~ msgid "  -i, --info INFO\tExtra info for the metaserver\n"
#~ msgstr "  -i, --info INFO\tInformação adicional para o metaservidor\n"

#~ msgid "%s and %s agree to a treaty"
#~ msgstr "%s e %s acordam um tratado"

#~ msgid "AI controlled players cannot participate in diplomatic meetings."
#~ msgstr ""
#~ "Jogadores controlados pela IA não podem participar em encontros "
#~ "diplomáticos."

#~ msgid "%s establish an embassy in %s (%s) (%i,%i)"
#~ msgstr "%s criaram uma embaixada em %s (%s) (%i,%i)"

#~ msgid "%s steals Future Tech. %d from the %s"
#~ msgstr "%s roubaram Tecn. Futura %d aos %s"

#~ msgid "%s steals %s from the %s"
#~ msgstr "Os %s roubaram %s aos %s"

#~ msgid "You can't subvert the capital of a nation."
#~ msgstr "Você não pode subverter a capital de uma nação."

#~ msgid "(%d,%d) land created from ocean"
#~ msgstr "(%d,%d) terra criada a partir do oceano"

#~ msgid "(%d,%d) ocean created from land"
#~ msgstr "(%d,%d) oceano criado a partir de terra"

#~ msgid "%s acquired from The Great Library!"
#~ msgstr "%s foi adquirido pela Grande Biblioteca!"

#~ msgid "%s discover %s (Library)"
#~ msgstr "%s descobrem %s (Biblioteca)"

#~ msgid "The %s have acquired %s from the Great Library."
#~ msgstr "Os %s aquiriram %s pela Grande Biblioteca."

#~ msgid "You are dead!"
#~ msgstr "Você está morto!"

#~ msgid "%s civilization destroyed"
#~ msgstr "Civilização %s destruida"

#~ msgid "%s discover Future Tech %d"
#~ msgstr "%s descobrem Tecn. Futura %d"

#~ msgid "RATE CHANGE: %s %i %i %i"
#~ msgstr "ALTERAÇÃO DE TAXA: %s %i %i %i"

#~ msgid "%s form a %s"
#~ msgstr "%s formam uma %s"

#~ msgid "The %s revolt!"
#~ msgstr "Os %s revoltam-se!"

#~ msgid "Starting new log"
#~ msgstr "A iniciar novo registo"

#~ msgid "The game is over!"
#~ msgstr "O jogo terminou!"

#~ msgid ""
#~ "1 = standard, with random continents;\n"
#~ "2 = equally sized large islands with one player each, and twice that "
#~ "many\n"
#~ "    smaller islands;\n"
#~ "3 = equally sized large islands with one player each, and a number of "
#~ "other\n"
#~ "    islands of similar size;\n"
#~ "4 = equally sized large islands with two players on every island (or one\n"
#~ "    with three players for an odd number of players), and additional\n"
#~ "    smaller islands;\n"
#~ "5 = one or more large earthlike continents with some scatter.\n"
#~ "Note: values 2,3 and 4 generate \"fairer\" (but more boring) maps.\n"
#~ "(Zero indicates a scenario map.)"
#~ msgstr ""
#~ "1 = valor por omissão, com continentes aleatórios;\n"
#~ "2 = ilhas grandes de igual dimensão com um jogador em cada, e duas vezes\n"
#~ "    esse número de ilhas pequenas;\n"
#~ "3 = ilhas grandes de igual dimensão com um jogador em cada, e um número\n"
#~ "    de outras ilhas de dimensão similar;\n"
#~ "4 = ilhas grandes de igual dimensão com dois jogadores em cada ilha\n"
#~ "    (ou uma com três jogadores para um número ímpar de jogadores), e\n"
#~ "    um número adicional de ilhas menores;\n"
#~ "5 = um ou mais continentes semelhantes à Terra com alguma massa "
#~ "espalhada.\n"
#~ "Nota: os valores 2,3 e 4 geram mapas \"mais justos\" (mas mais "
#~ "maçadores).\n"
#~ "(Zero indica um mapa de cenário.)"

#~ msgid "Amount of river squares"
#~ msgstr "Quant. de quadrados de rio"

#~ msgid "Amount of grass squares"
#~ msgstr "Quant. de quadrados de pasto"

#~ msgid "Amount of forest squares"
#~ msgstr "Quant. de quadrados de floresta"

#~ msgid "Amount of desert squares"
#~ msgstr "Quant. de quadrados de deserto"

#~ msgid "Number of initial explorers per player"
#~ msgstr "Número inicial de exploradores por jogador"

#~ msgid "Number of initial advances per player"
#~ msgstr "Número inicial de avanços por jogador"

#~ msgid "Whether angry citizens are enabled"
#~ msgstr "Se cidadãos zangados estão ou não activos"

#~ msgid ""
#~ "Introduces angry citizens like civilization II. Angry citizens have to "
#~ "become unhappy before any other class of citizens may be considered. See "
#~ "also unhappysize, cityfactor and governments."
#~ msgstr ""
#~ "Introduz cidadãos zangados como no civilization II. Cidadãos zangados têm "
#~ "de ficar descontentes antes de ser considerada qualquer outra classe de "
#~ "cidadãos. Consulte também unhappysize, cityfactor e governments."

#~ msgid "Style of Civ rules"
#~ msgstr "Estilo das regras Civ"

#~ msgid ""
#~ "Sets some basic rules; 1 means style of Civ1, 2 means Civ2.\n"
#~ "Currently this option affects the following rules:\n"
#~ "  - Apollo shows whole map in Civ2, only cities in Civ1.\n"
#~ "See also README.rulesets."
#~ msgstr ""
#~ "Define algumas regras básicas; 1 significa estilo Civ1, 2 significa "
#~ "estilo Civ2.\n"
#~ "De momento esta opção afecta as seguintes regras:\n"
#~ "  - Apolo apresenta o mapa completo em Civ2, apenas cidades em Civ1.\n"
#~ "Consulte também README.rulesets."

#~ msgid "Number of turns players may meet after contact"
#~ msgstr "Número de turnos em que jogadores se podem encontrar após contacto"

#~ msgid ""
#~ "If all players have not hit \"Turn Done\" before this time is up, then "
#~ "the turn ends automatically. Zero means there is no timeout. Use this "
#~ "with the command \"timeoutincrease\" to have a dynamic timer."
#~ msgstr ""
#~ "Se nem todos os jogadores tiverem primido o \"Turno Terminado\" antes de "
#~ "expirar este tempo, o turno termina automaticamente. Zero significa que "
#~ "não expira. Utilize em conjunto com o comando \"timeoutincrease\" para "
#~ "ter um cronómetro dinâmico."

#~ msgid "Make server option unchangeable during game."
#~ msgstr "Torna as opções de servidor inalteráveis durante o jogo."

#~ msgid "This command is not currently implemented."
#~ msgstr "Este comando de momento não se encontra implementado."

#~ msgid "Not reporting to the metaserver."
#~ msgstr "A não relatar ao metaservidor."

#~ msgid "Sorry, the '%s' command is not implemented yet."
#~ msgstr "Desculpe, o comando '%s' ainda não foi implementado."

#~ msgid ""
#~ "This setting is protected from being modified after the game has started."
#~ msgstr "Esta opção está protegida contra alterações após o ínicio do jogo."

#~ msgid "This command may only be used before the game has started."
#~ msgstr ""
#~ "Este comando apenas pode ser utilizado antes do jogo ter sido iniciado."

#~ msgid "Need an argument.  Usage: %s <option-name>."
#~ msgstr "Necessita de um argumento.  Utilização: %s <nome-opção>."

#~ msgid "Unknown option name."
#~ msgstr "Nome de opção desconhecido."

#~ msgid "Option '%s' can never be modified after the game has started."
#~ msgstr "A opção '%s' nunca pode ser alterada após o jogo ter sido iniciado."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not prevent it from "
#~ "being set, either."
#~ msgstr ""
#~ "Você não está autorizado a alterar a opção '%s', pelo que também não pode "
#~ "impedir que ela seja alterada."

#~ msgid ""
#~ "You are not allowed to set option '%s', so you may not allow it to be "
#~ "set, either."
#~ msgstr ""
#~ "Você não está autorizado a alterar a opção '%s', pelo que também não pode "
#~ "permitir que ela seja alterada."

#~ msgid "Option: '%s' now cannot be modified after the game has started."
#~ msgstr ""
#~ "Opção: '%s' agora não pode ser alterada após o jogo ter sido iniciado."

#~ msgid "Option: '%s' may now be modified after the game has started."
#~ msgstr "Opção: '%s' agora pode ser alterada após o jogo ter sido iniciado."

#~ msgid ""
#~ "%s already controls or observes %s.\n"
#~ "  multiple controlling connections aren't allowed yet."
#~ msgstr ""
#~ "%s já controla ou observa %s.\n"
#~ "  ainda não são permitidas múltiplas ligações controladores."

#~ msgid "removing %s [%d]"
#~ msgstr "a remover %s [%d]"

#~ msgid "Loading saved game: %s..."
#~ msgstr "A ler jogo gravado: %s..."

#~ msgid "Illegal move, unit not in city!"
#~ msgstr "Movimento ilegal, unidade fora de cidade!"

#~ msgid "Illegal package, can't upgrade %s (yet)."
#~ msgstr "Pacote ilegal, (ainda) não pode actualizar %s."

#~ msgid "Let's not build a city with such a stupid name."
#~ msgstr "Não vamos fundar uma cidade com um nome tão ridículo."

#~ msgid "Cancel treaty in the players dialog first (F3)."
#~ msgstr "Primeiro cancele tratado no diálogo de jogadores (F3)."

#~ msgid ""
#~ "Can't attack %s's unit since it is stacked with %s's unit(s) and you are "
#~ "not at war with %s."
#~ msgstr ""
#~ "Não pode atacar a unidade dos %s pois está empilhada com unidade(s) dos "
#~ "%s e você não se encontra em guerra com os %s."

#~ msgid "No war declared against %s, cannot attack."
#~ msgstr "Guerra não foi declarada contra os %s, não pode atacar."

#~ msgid "No war declared against %s, cannot take over city."
#~ msgstr "Não foi declarada guerra contra os %s, não pode invadir a cidade."

#~ msgid "      A traderoute already exists between %s and %s!"
#~ msgstr "      Já existe uma rota comercial entre %s e %s!"

#~ msgid "%s lose a %s (out of hp)"
#~ msgstr "%s perde uma %s (sem pontos de ataque)"

#~ msgid "%s Trireme lost at sea"
#~ msgstr "Trireme de %s perdido no mar"

#~ msgid "%s lose a %s (fuel)"
#~ msgstr "%s perde um %s (combustível)"

#~ msgid "%s lose %s when %s lost"
#~ msgstr "%s perdeu %s quando %s foi perdida"

#~ msgid "%s discover %s (Hut)"
#~ msgstr "%s descobrem %s (Cabana)"

#~ msgid "?Entertainers:E"
#~ msgstr "?Entertainers:A"

#~ msgid "City Management Agent"
#~ msgstr "Agente de Gestão da Cidade"

#~ msgid ""
#~ "Population:       1234\n"
#~ "Support:           100 %\n"
#~ "Energy:            100 %\n"
#~ "Mass:            12345 tons\n"
#~ "Travel time:      1234 years\n"
#~ "Success prob.:     100 %\n"
#~ "Year of arrival:  1234 AD"
#~ msgstr ""
#~ "População:        1234\n"
#~ "Suporte:           100 %\n"
#~ "Energia:           100 %\n"
#~ "Massa:           12345 tons\n"
#~ "Tempo de viagem:  1234 years\n"
#~ "Prob. sucesso:     100 %\n"
#~ "Ano de chegada:   1234 AD"

#~ msgid ""
#~ "Population:      %5d\n"
#~ "Support:         %5d %%\n"
#~ "Energy:          %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Success prob.:   %5d %%\n"
#~ "Year of arrival: %8s"
#~ msgstr ""
#~ "População:       %5d\n"
#~ "Suporte:         %5d %%\n"
#~ "Energia:         %5d %%\n"
#~ "%s\n"
#~ "%s\n"
#~ "Prob. sucesso:   %5d %%\n"
#~ "Ano de chegada:  %8s"

#~ msgid "%s (veteran)"
#~ msgstr "%s (veterana)"

#~ msgid "Invalid metaserver URL, must start with 'http://'"
#~ msgstr "URL de metaservidor inválido, tem de começar com 'http://'"

#~ msgid "Invalid $http_proxy value, cannot find separating '/'"
#~ msgstr "Valor $http_proxy inválido, incapaz de encontrar '/' separador"

#~ msgid ""
#~ "\n"
#~ "\n"
#~ "Note that discovering %s or %s will obsolete any existing %s.  "
#~ msgstr ""
#~ "\n"
#~ "\n"
#~ "Note que descobrir %s ou %s tornará obsoletas quaisquer %s.  "

#~ msgid "%s%d food"
#~ msgstr "%s%d comida"

#~ msgid "Default player's login name"
#~ msgstr "Nome inicial por omissão do jogador"

#~ msgid "Default server's port"
#~ msgstr "Porto do servidor por omissão"

#~ msgid "Default metaserver"
#~ msgstr "Metaservidor por omissão"

#~ msgid "Current tileset (EXPERIMENTAL)"
#~ msgstr "Conjunto de quadrículas actual (EXPERIMENTAL)"

#~ msgid "Smooth unit moves"
#~ msgstr "Suavizar movimentos das unidades"

#~ msgid "Draw Diagonal Roads/Rails"
#~ msgstr "Desenhar Estradas/Ferrovias Diagonais"

#~ msgid "Revolution finished"
#~ msgstr "Revolução terminada"

#~ msgid "%s file appears incompatible:"
#~ msgstr "Ficheiro %s parece incompatível:"

#~ msgid "CMA: You lost control of %s. Detaching from city."
#~ msgstr "AGC: Você perdeu o controlo de %s. A desligar-se da cidade."

#~ msgid ""
#~ "CMA: %s has changed and the calculated result can't be applied. Will "
#~ "retry."
#~ msgstr ""
#~ "AGC: %s foi alterado e o resultado calculado não pode ser aplicado. A "
#~ "repetir."

#~ msgid ""
#~ "CMA: %s has changed multiple times. This may be an error in Freeciv or "
#~ "bad luck. Please contact <freeciv-dev@freeciv.org>. The CMA will detach "
#~ "itself from the city now."
#~ msgstr ""
#~ "AGC: %s foi alterada múltiplas vezes. Isto pode ser um erro no Freeciv ou "
#~ "azar. Contacte <freeciv-dev@freeciv.org> (em inglês). O AGC irá agora "
#~ "desligar-se da cidade."

#~ msgid "CMA page"
#~ msgstr "Página AGC"

#~ msgid "Total trade from trade route %d"
#~ msgstr "Comércio total da rota comercial %d"

#~ msgid "_Name:"
#~ msgstr "_Nome:"

#~ msgid "_Investigate City (free)"
#~ msgstr "_Investigar Cidade (grátis)"

#~ msgid "_Connected Users:"
#~ msgstr "Utilizadores _Ligados:"

#~ msgid "("
#~ msgstr "("

#~ msgid "_Kingdom"
#~ msgstr "_Reino"

#~ msgid "Research speed: no research"
#~ msgstr "Vel. investigação: nenhuma"

#~ msgid "off"
#~ msgstr "inactivo"

#~ msgid ""
#~ "%s\n"
#~ "%s of the %s\n"
#~ "%s %s: %s"
#~ msgstr ""
#~ "%s\n"
#~ "%s dos %s\n"
#~ "%s %s: %s"

#~ msgid ""
#~ "Food:    %2d (%+2d)\n"
#~ "Prod:    %2d (%+2d)\n"
#~ "Trade:   %2d (%+2d)"
#~ msgstr ""
#~ "Comida:   %2d (%+2d)\n"
#~ "Produção: %2d (%+2d)\n"
#~ "Comércio: %2d (%+2d)"

#~ msgid ""
#~ "Gold:    %2d (%+2d)\n"
#~ "Luxury:  %2d\n"
#~ "Science: %2d"
#~ msgstr ""
#~ "Moedas:  %2d (%+2d)\n"
#~ "Luxo:    %2d\n"
#~ "Ciência: %2d"

#~ msgid "End Game"
#~ msgstr "Terminar Jogo"

#~ msgid "Port: %d"
#~ msgstr "Porto: %d"

#~ msgid "Cannot create pipe"
#~ msgstr "Incapaz de criar canal"

#~ msgid "Select connection"
#~ msgstr "Selecione ligação"

#~ msgid "Choose player to be"
#~ msgstr "Seleccione um jogador a personificar"

#~ msgid "Start game automatically?"
#~ msgstr "Iniciar jogo automaticamente?"

#~ msgid "Your name:"
#~ msgstr "O seu nome:"

#~ msgid "medium"
#~ msgstr "médio"

#~ msgid "Start a game"
#~ msgstr "Iniciar um jogo"

#~ msgid "What do you wish to to?"
#~ msgstr "O que deseja fazer?"

#~ msgid "Quit Game"
#~ msgstr "Sair do Jogo"

#~ msgid ""
#~ "\n"
#~ "(%d turn/advance)"
#~ msgid_plural ""
#~ "\n"
#~ "(%d turns/advance)"
#~ msgstr[0] ""
#~ "\n"
#~ "(%d turno/avanço)"
#~ msgstr[1] ""
#~ "\n"
#~ "(%d turnos/avanço)"

#~ msgid "Granary: %c%3d/%-3d"
#~ msgstr "Celeiro: %c%3d/%-3d"

#~ msgid "Metaserver List"
#~ msgstr "Lista de Metaservidor"

#~ msgid ""
#~ "Mouse:\n"
#~ "======\n"
#~ "  Left-click:  (on city):  Pop up city window\n"
#~ "               (on unit):  Activate unit\n"
#~ "  Center-click or\n"
#~ "     Control-right-click:  Show tile info\n"
#~ "  Right-click:             Center tile in view\n"
#~ "  Shift-click:             Adjust city workers from main map"
#~ msgstr ""
#~ "Rato:\n"
#~ "======\n"
#~ "  clique-esquerdo: (na cidade):  Mostra janela de cidade\n"
#~ "                   (na unidade): Activa unidade\n"
#~ "  clique-central ou\n"
#~ "     Control-clique-direito:     Mostrar informação quadrícula\n"
#~ "  clique-direito:                Centrar vista sobre a quadrícula\n"
#~ "  Shift-clique:                  Ajustar trabalhadores da cidade a partir "
#~ "do mapa principal"

#~ msgid ""
#~ " 10. Interacting with other players (Diplomacy).\n"
#~ "\n"
#~ "    Humans and AI differ in many ways, but the most significant is the "
#~ "additional diplomacy that you can take part in with other humans - and "
#~ "no, we are not talking about using spies and diplomats to incite and "
#~ "steal."
#~ msgstr ""
#~ "10. Interagir com outros jogadores (Diplomacia).\n"
#~ "\n"
#~ "    Os Humanos e a IA (Inteligência Artificial) diferem em muitos "
#~ "aspectos, mas o mais significativo é a diplomacia adicional em que pode "
#~ "participar com outros humanos - e não, não estamos a falar sobre a "
#~ "utilização de diplomatas e espiões para incitar revoltas e roubar."

#~ msgid "China has the largest population of any nation on earth."
#~ msgstr "China tem a maior população de todos os países na terra."

#~ msgid "Prezydent"
#~ msgstr "Presidente"

#~ msgid "_Improvement"
#~ msgstr "C_onstrução"

#~ msgid "Out of memory trying to %s %lu bytes at line %d of %s."
#~ msgstr "Sem memória livre ao tentar %s %lu bytes na linha %d de %s."

#~ msgid "?diplomatic_state:No Contact"
#~ msgstr "?diplomatic_state:Não Contactado"

#~ msgid ""
#~ "String conversion from %s not possible.  You may\n"
#~ "want to set your local encoding manually by setting\n"
#~ "the environment variable $FREECIV_LOCAL_ENCODING.Proceeding anyway..."
#~ msgstr ""
#~ "Impossível a conversão de string de %s. Poderá querer\n"
#~ "definir a sua codificação de local manualmente definindo\n"
#~ "a variável de ambiente $FREECIV_LOCAL_ENCODING. Ainda assim a "
#~ "prosseguir..."

#~ msgid ""
#~ "The string '%s' is not valid: %s. Ruleset files must\n"
#~ "be encoded as %s; you can change this by setting\n"
#~ "$FREECIV_DATA_ENCODING."
#~ msgstr ""
#~ "A expressão '%s' é inválida: %s. Ficheiros de conjuntos\n"
#~ "de regras têm de estar codificados como %s; pode alterar\n"
#~ "isto definindo $FREECIV_DATA_ENCODING."

#~ msgid "Map generator: not enough start positions, fixing."
#~ msgstr ""
#~ "Gerador de mapa: não existem posições iniciais suficientes, a corrigir."

#~ msgid "Error opening OpenTransport (Id: %g)"
#~ msgstr "Erro ao abrir OpenTransport (Id: %g)"

#~ msgid "Trying to write invalid map data: '%c' %d"
#~ msgstr "A tentar escrever dados de mapa inválidos: '%c' %d"

#~ msgid "Connection %s from %s has joined as player %s."
#~ msgstr "Ligação %s de %s juntou-se como jogador %s."

#~ msgid "Connection request from %s from %s (connection named %s)"
#~ msgstr "Pedido de ligação de %s em %s (nome de ligação %s)"

#~ msgid "%s was rejected: No observation of dead players."
#~ msgstr "%s foi rejeitado: Não se podem observar jogadores mortos."

#~ msgid "%s was rejected: No observation of AI players."
#~ msgstr "%s foi rejeitado: Não se podem observar jogadores IA."

#~ msgid "Sorry, the game is already running."
#~ msgstr "Desculpe, o jogo já foi iniciado."

#~ msgid "Sorry, the game is full."
#~ msgstr "Desculpe, o jogo está cheio."

#~ msgid "Argh! ran out of nations!"
#~ msgstr "Argh! fiquei sem nações!"

#~ msgid "You're not associated with a player and the game is starting. Bye."
#~ msgstr ""
#~ "Você não está associado a um jogador e o jogo está a começar. Adeus."

#~ msgid "Chang_e"
#~ msgstr "Alt_erar"

#~ msgid "more"
#~ msgstr "mais"

#~ msgid "Private colormap ran out of entries -  exiting."
#~ msgstr "Mapa de cores privado esgotou as entradas -  a terminar."

#~ msgid "Ran out of colors -  trying with a private colormap."
#~ msgstr "Cores esgotadas -  a tentar com um mapa de cores privado."

#~ msgid "Princebishop"
#~ msgstr "Arcebispo"
