#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2024 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion

#region Using Statements
using System;
#endregion

namespace Microsoft.Xna.Framework.Graphics
{
	/// <summary>
	/// Defines the color channels for render target blending operations.
	/// </summary>
	[Flags]
	public enum ColorWriteChannels
	{
		/// <summary>
		/// No channels selected.
		/// </summary>
		None = 0,
		/// <summary>
		/// Red channel selected.
		/// </summary>
		Red = 1,
		/// <summary>
		/// Green channel selected.
		/// </summary>
		Green = 2,
		/// <summary>
		/// Blue channel selected.
		/// </summary>
		Blue = 4,
		/// <summary>
		/// Alpha channel selected.
		/// </summary>
		Alpha = 8,
		/// <summary>
		/// All channels selected.
		/// </summary>
		All = 15
	}
}
