using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarAnimation))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarAnimationPreset))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarBodyType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarBone))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarDescription))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarExpression))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarEyebrow))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarEye))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarMouth))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarRenderer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AvatarRendererState))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.IAvatarAnimation))]
