/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2024 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */

namespace Microsoft.Xna.Framework.Input
{
	/// <summary>
	/// Provides functionality to handle input from keyboards, mice, gamepads, etc.
	/// </summary>
	[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
	class NamespaceDoc
	{
	}
}

namespace Microsoft.Xna.Framework.Audio
{
	/// <summary>
	/// Support for playing sound effects and XACT audio.
	/// </summary>
	[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
	class NamespaceDoc
	{
	}
}

namespace Microsoft.Xna.Framework.Content
{
	/// <summary>
	/// The runtime support for loading content pipeline content.
	/// </summary>
	[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
	class NamespaceDoc
	{
	}
}
