// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Code generated file. DO NOT EDIT.

// Package gamesmanagement provides access to the Google Play Game Management.
//
// For product documentation, see: https://developers.google.com/games/
//
// Creating a client
//
// Usage example:
//
//   import "google.golang.org/api/gamesmanagement/v1management"
//   ...
//   ctx := context.Background()
//   gamesmanagementService, err := gamesmanagement.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for authentication.
//
// For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// Other authentication options
//
// To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:
//
//   gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:
//
//   config := &oauth2.Config{...}
//   // ...
//   token, err := config.Exchange(ctx, ...)
//   gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See https://godoc.org/google.golang.org/api/option/ for details on options.
package gamesmanagement // import "google.golang.org/api/gamesmanagement/v1management"

import (
	"bytes"
	"context"
	"encoding/json"
	"errors"
	"fmt"
	"io"
	"net/http"
	"net/url"
	"strconv"
	"strings"

	googleapi "google.golang.org/api/googleapi"
	gensupport "google.golang.org/api/internal/gensupport"
	option "google.golang.org/api/option"
	internaloption "google.golang.org/api/option/internaloption"
	htransport "google.golang.org/api/transport/http"
)

// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = internaloption.WithDefaultEndpoint

const apiId = "gamesManagement:v1management"
const apiName = "gamesManagement"
const apiVersion = "v1management"
const basePath = "https://gamesmanagement.googleapis.com/"
const mtlsBasePath = "https://gamesmanagement.mtls.googleapis.com/"

// OAuth2 scopes used by this API.
const (
	// Create, edit, and delete your Google Play Games activity
	GamesScope = "https://www.googleapis.com/auth/games"
)

// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
	scopesOption := option.WithScopes(
		"https://www.googleapis.com/auth/games",
	)
	// NOTE: prepend, so we don't override user-specified scopes.
	opts = append([]option.ClientOption{scopesOption}, opts...)
	opts = append(opts, internaloption.WithDefaultEndpoint(basePath))
	opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath))
	client, endpoint, err := htransport.NewClient(ctx, opts...)
	if err != nil {
		return nil, err
	}
	s, err := New(client)
	if err != nil {
		return nil, err
	}
	if endpoint != "" {
		s.BasePath = endpoint
	}
	return s, nil
}

// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
	if client == nil {
		return nil, errors.New("client is nil")
	}
	s := &Service{client: client, BasePath: basePath}
	s.Achievements = NewAchievementsService(s)
	s.Applications = NewApplicationsService(s)
	s.Events = NewEventsService(s)
	s.Players = NewPlayersService(s)
	s.Scores = NewScoresService(s)
	return s, nil
}

type Service struct {
	client    *http.Client
	BasePath  string // API endpoint base URL
	UserAgent string // optional additional User-Agent fragment

	Achievements *AchievementsService

	Applications *ApplicationsService

	Events *EventsService

	Players *PlayersService

	Scores *ScoresService
}

func (s *Service) userAgent() string {
	if s.UserAgent == "" {
		return googleapi.UserAgent
	}
	return googleapi.UserAgent + " " + s.UserAgent
}

func NewAchievementsService(s *Service) *AchievementsService {
	rs := &AchievementsService{s: s}
	return rs
}

type AchievementsService struct {
	s *Service
}

func NewApplicationsService(s *Service) *ApplicationsService {
	rs := &ApplicationsService{s: s}
	return rs
}

type ApplicationsService struct {
	s *Service
}

func NewEventsService(s *Service) *EventsService {
	rs := &EventsService{s: s}
	return rs
}

type EventsService struct {
	s *Service
}

func NewPlayersService(s *Service) *PlayersService {
	rs := &PlayersService{s: s}
	return rs
}

type PlayersService struct {
	s *Service
}

func NewScoresService(s *Service) *ScoresService {
	rs := &ScoresService{s: s}
	return rs
}

type ScoresService struct {
	s *Service
}

// AchievementResetAllResponse: Achievement reset all response.
type AchievementResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#achievementResetAllResponse`.
	Kind string `json:"kind,omitempty"`

	// Results: The achievement reset results.
	Results []*AchievementResetResponse `json:"results,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Kind") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementResetAllResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

type AchievementResetMultipleForAllRequest struct {
	// AchievementIds: The IDs of achievements to reset.
	AchievementIds []string `json:"achievement_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#achievementResetMultipleForAllRequest`.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AchievementIds") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "AchievementIds") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementResetMultipleForAllRequest
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// AchievementResetResponse: An achievement reset response.
type AchievementResetResponse struct {
	// CurrentState: The current state of the achievement.  This is the same
	// as the initial
	// state of the achievement. <br/>Possible values are:
	// <ul>
	// <li>"HIDDEN"- Achievement is hidden.</li>
	// <li>"REVEALED" - Achievement is revealed.</li>
	// <li>"UNLOCKED" - Achievement is unlocked.</li> </ul>
	CurrentState string `json:"currentState,omitempty"`

	// DefinitionId: The ID of an achievement for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#achievementResetResponse`.
	Kind string `json:"kind,omitempty"`

	// UpdateOccurred: Flag to indicate if the requested update actually
	// occurred.
	UpdateOccurred bool `json:"updateOccurred,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "CurrentState") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CurrentState") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *AchievementResetResponse) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementResetResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// EventsResetMultipleForAllRequest: Multiple events reset all request.
type EventsResetMultipleForAllRequest struct {
	// EventIds: The IDs of events to reset.
	EventIds []string `json:"event_ids,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#eventsResetMultipleForAllRequest`.
	Kind string `json:"kind,omitempty"`

	// ForceSendFields is a list of field names (e.g. "EventIds") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "EventIds") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
	type NoMethod EventsResetMultipleForAllRequest
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GamesPlayerExperienceInfoResource: 1P/3P metadata about the player's
// experience.
type GamesPlayerExperienceInfoResource struct {
	// CurrentExperiencePoints: The current number of experience points for
	// the player.
	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`

	// CurrentLevel: The current level of the player.
	CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`

	// LastLevelUpTimestampMillis: The timestamp when the player was leveled
	// up, in millis since Unix epoch
	// UTC.
	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`

	// NextLevel: The next level of the player. If the current level is the
	// maximum level,
	// this should be same as the current level.
	NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`

	// ForceSendFields is a list of field names (e.g.
	// "CurrentExperiencePoints") to unconditionally include in API
	// requests. By default, fields with empty values are omitted from API
	// requests. However, any non-pointer, non-interface field appearing in
	// ForceSendFields will be sent to the server regardless of whether the
	// field is empty or not. This may be used to include empty fields in
	// Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CurrentExperiencePoints")
	// to include in API requests with the JSON null value. By default,
	// fields with empty values are omitted from API requests. However, any
	// field with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error) {
	type NoMethod GamesPlayerExperienceInfoResource
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GamesPlayerLevelResource: 1P/3P metadata about a user's level.
type GamesPlayerLevelResource struct {
	// Level: The level for the user.
	Level int64 `json:"level,omitempty"`

	// MaxExperiencePoints: The maximum experience points for this level.
	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`

	// MinExperiencePoints: The minimum experience points for this level.
	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`

	// ForceSendFields is a list of field names (e.g. "Level") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Level") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error) {
	type NoMethod GamesPlayerLevelResource
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// HiddenPlayer: The HiddenPlayer resource.
type HiddenPlayer struct {
	// HiddenTimeMillis: Output only. The time this player was hidden.
	HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`

	// Kind: Output only. Uniquely identifies the type of this resource.
	// Value is always the fixed
	// string `gamesManagement#hiddenPlayer`.
	Kind string `json:"kind,omitempty"`

	// Player: Output only. The player information.
	Player *Player `json:"player,omitempty"`

	// ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "HiddenTimeMillis") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *HiddenPlayer) MarshalJSON() ([]byte, error) {
	type NoMethod HiddenPlayer
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// HiddenPlayerList: A list of hidden players.
type HiddenPlayerList struct {
	// Items: The players.
	Items []*HiddenPlayer `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#hiddenPlayerList`.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Items") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *HiddenPlayerList) MarshalJSON() ([]byte, error) {
	type NoMethod HiddenPlayerList
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// Player: A Player resource.
type Player struct {
	// AvatarImageUrl: The base URL for the image that represents the
	// player.
	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`

	// BannerUrlLandscape: The url to the landscape mode player banner
	// image.
	BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`

	// BannerUrlPortrait: The url to the portrait mode player banner image.
	BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`

	// DisplayName: The name to display for the player.
	DisplayName string `json:"displayName,omitempty"`

	// ExperienceInfo: An object to represent Play Game experience
	// information for the player.
	ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#player`.
	Kind string `json:"kind,omitempty"`

	// Name: An object representation of the individual components of the
	// player's name.
	// For some players, these fields may not be present.
	Name *PlayerName `json:"name,omitempty"`

	// OriginalPlayerId: The player ID that was used for this player the
	// first time they signed into
	// the game in question. This is only populated for calls to player.get
	// for
	// the requesting player, only if the player ID has subsequently
	// changed, and
	// only to clients that support remapping player IDs.
	OriginalPlayerId string `json:"originalPlayerId,omitempty"`

	// PlayerId: The ID of the player.
	PlayerId string `json:"playerId,omitempty"`

	// ProfileSettings: The player's profile settings. Controls whether or
	// not the player's profile
	// is visible to other players.
	ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`

	// Title: The player's title rewarded for their game activities.
	Title string `json:"title,omitempty"`

	// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "AvatarImageUrl") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *Player) MarshalJSON() ([]byte, error) {
	type NoMethod Player
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PlayerName: An object representation of the individual components of
// the player's name.
// For some players, these fields may not be present.
type PlayerName struct {
	// FamilyName: The family name of this player. In some places, this is
	// known as the last
	// name.
	FamilyName string `json:"familyName,omitempty"`

	// GivenName: The given name of this player. In some places, this is
	// known as the first
	// name.
	GivenName string `json:"givenName,omitempty"`

	// ForceSendFields is a list of field names (e.g. "FamilyName") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "FamilyName") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PlayerName) MarshalJSON() ([]byte, error) {
	type NoMethod PlayerName
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PlayerScoreResetAllResponse: A list of leaderboard reset resources.
type PlayerScoreResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#playerScoreResetAllResponse`.
	Kind string `json:"kind,omitempty"`

	// Results: The leaderboard reset results.
	Results []*PlayerScoreResetResponse `json:"results,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Kind") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PlayerScoreResetAllResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// PlayerScoreResetResponse: A list of reset leaderboard entry
// resources.
type PlayerScoreResetResponse struct {
	// DefinitionId: The ID of an leaderboard for which player state has
	// been updated.
	DefinitionId string `json:"definitionId,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#playerScoreResetResponse`.
	Kind string `json:"kind,omitempty"`

	// ResetScoreTimeSpans: The time spans of the updated score.
	// <br/>Possible values are: <ul>
	// <li>"ALL_TIME" - The score is an all-time
	// score.</li>
	// <li>"WEEKLY" - The score is a weekly score.</li>
	// <li>"DAILY" - The score is a daily score.</li> </ul>
	ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "DefinitionId") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PlayerScoreResetResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// ProfileSettings: Profile settings
type ProfileSettings struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#profileSettings`.
	Kind string `json:"kind,omitempty"`

	ProfileVisible bool `json:"profileVisible,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Kind") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *ProfileSettings) MarshalJSON() ([]byte, error) {
	type NoMethod ProfileSettings
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

type ScoresResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed
	// string `gamesManagement#scoresResetMultipleForAllRequest`.
	Kind string `json:"kind,omitempty"`

	// LeaderboardIds: The IDs of leaderboards to reset.
	LeaderboardIds []string `json:"leaderboard_ids,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty values are omitted from API requests. However, any non-pointer,
	// non-interface field appearing in ForceSendFields will be sent to the
	// server regardless of whether the field is empty or not. This may be
	// used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Kind") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
	type NoMethod ScoresResetMultipleForAllRequest
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// method id "gamesManagement.achievements.reset":

type AchievementsResetCall struct {
	s             *Service
	achievementId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Reset: Resets the achievement with the given ID for the currently
// authenticated
// player. This method is only accessible to whitelisted tester accounts
// for
// your application.
func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall {
	c := &AchievementsResetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsResetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/{achievementId}/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"achievementId": c.achievementId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.reset" call.
// Exactly one of *AchievementResetResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementResetResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &AchievementResetResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Resets the achievement with the given ID for the currently authenticated\nplayer. This method is only accessible to whitelisted tester accounts for\nyour application.",
	//   "flatPath": "games/v1management/achievements/{achievementId}/reset",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.achievements.reset",
	//   "parameterOrder": [
	//     "achievementId"
	//   ],
	//   "parameters": {
	//     "achievementId": {
	//       "description": "The ID of the achievement used by this method.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/achievements/{achievementId}/reset",
	//   "response": {
	//     "$ref": "AchievementResetResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.achievements.resetAll":

type AchievementsResetAllCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAll: Resets all achievements for the currently authenticated
// player for your
// application. This method is only accessible to whitelisted tester
// accounts
// for your application.
func (r *AchievementsService) ResetAll() *AchievementsResetAllCall {
	c := &AchievementsResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsResetAllCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetAllCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetAll" call.
// Exactly one of *AchievementResetAllResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementResetAllResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &AchievementResetAllResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Resets all achievements for the currently authenticated player for your\napplication. This method is only accessible to whitelisted tester accounts\nfor your application.",
	//   "flatPath": "games/v1management/achievements/reset",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.achievements.resetAll",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/achievements/reset",
	//   "response": {
	//     "$ref": "AchievementResetAllResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.achievements.resetAllForAllPlayers":

type AchievementsResetAllForAllPlayersCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAllForAllPlayers: Resets all draft achievements for all players.
// This method is only
// available to user accounts for your developer console.
func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall {
	c := &AchievementsResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/resetAllForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call.
func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets all draft achievements for all players. This method is only\navailable to user accounts for your developer console.",
	//   "flatPath": "games/v1management/achievements/resetAllForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.achievements.resetAllForAllPlayers",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/achievements/resetAllForAllPlayers",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.achievements.resetForAllPlayers":

type AchievementsResetForAllPlayersCall struct {
	s             *Service
	achievementId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// ResetForAllPlayers: Resets the achievement with the given ID for all
// players. This method is
// only available to user accounts for your developer console. Only
// draft
// achievements can be reset.
func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall {
	c := &AchievementsResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsResetForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/{achievementId}/resetForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"achievementId": c.achievementId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetForAllPlayers" call.
func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets the achievement with the given ID for all players. This method is\nonly available to user accounts for your developer console. Only draft\nachievements can be reset.",
	//   "flatPath": "games/v1management/achievements/{achievementId}/resetForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.achievements.resetForAllPlayers",
	//   "parameterOrder": [
	//     "achievementId"
	//   ],
	//   "parameters": {
	//     "achievementId": {
	//       "description": "The ID of the achievement used by this method.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/achievements/{achievementId}/resetForAllPlayers",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.achievements.resetMultipleForAllPlayers":

type AchievementsResetMultipleForAllPlayersCall struct {
	s                                     *Service
	achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest
	urlParams_                            gensupport.URLParams
	ctx_                                  context.Context
	header_                               http.Header
}

// ResetMultipleForAllPlayers: Resets achievements with the given IDs
// for all players. This method is only
// available to user accounts for your developer console. Only
// draft
// achievements may be reset.
func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall {
	c := &AchievementsResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementresetmultipleforallrequest = achievementresetmultipleforallrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementresetmultipleforallrequest)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/resetMultipleForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call.
func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets achievements with the given IDs for all players. This method is only\navailable to user accounts for your developer console. Only draft\nachievements may be reset.",
	//   "flatPath": "games/v1management/achievements/resetMultipleForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.achievements.resetMultipleForAllPlayers",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/achievements/resetMultipleForAllPlayers",
	//   "request": {
	//     "$ref": "AchievementResetMultipleForAllRequest"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.applications.listHidden":

type ApplicationsListHiddenCall struct {
	s             *Service
	applicationId string
	urlParams_    gensupport.URLParams
	ifNoneMatch_  string
	ctx_          context.Context
	header_       http.Header
}

// ListHidden: Get the list of players hidden from the given
// application. This method is
// only available to user accounts for your developer console.
func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall {
	c := &ApplicationsListHiddenCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	return c
}

// MaxResults sets the optional parameter "maxResults": The maximum
// number of player resources to return in the response, used
// for
// paging. For any response, the actual number of player resources
// returned
// may be less than the specified `maxResults`.
func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall {
	c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
	return c
}

// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ApplicationsListHiddenCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ApplicationsListHiddenCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.applications.listHidden" call.
// Exactly one of *HiddenPlayerList or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *HiddenPlayerList.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &HiddenPlayerList{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Get the list of players hidden from the given application. This method is\nonly available to user accounts for your developer console.",
	//   "flatPath": "games/v1management/applications/{applicationId}/players/hidden",
	//   "httpMethod": "GET",
	//   "id": "gamesManagement.applications.listHidden",
	//   "parameterOrder": [
	//     "applicationId"
	//   ],
	//   "parameters": {
	//     "applicationId": {
	//       "description": "The application ID from the Google Play developer console.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "maxResults": {
	//       "description": "The maximum number of player resources to return in the response, used for\npaging. For any response, the actual number of player resources returned\nmay be less than the specified `maxResults`.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "The token returned by the previous request.",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/applications/{applicationId}/players/hidden",
	//   "response": {
	//     "$ref": "HiddenPlayerList"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gamesManagement.events.reset":

type EventsResetCall struct {
	s          *Service
	eventId    string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Reset: Resets all player progress on the event with the given ID for
// the currently
// authenticated player. This method is only accessible to whitelisted
// tester
// accounts for your application.
func (r *EventsService) Reset(eventId string) *EventsResetCall {
	c := &EventsResetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.eventId = eventId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsResetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/{eventId}/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"eventId": c.eventId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.reset" call.
func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets all player progress on the event with the given ID for the currently\nauthenticated player. This method is only accessible to whitelisted tester\naccounts for your application.",
	//   "flatPath": "games/v1management/events/{eventId}/reset",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.events.reset",
	//   "parameterOrder": [
	//     "eventId"
	//   ],
	//   "parameters": {
	//     "eventId": {
	//       "description": "The ID of the event.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/events/{eventId}/reset",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.events.resetAll":

type EventsResetAllCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAll: Resets all player progress on all events for the currently
// authenticated
// player. This method is only accessible to whitelisted tester accounts
// for
// your application.
func (r *EventsService) ResetAll() *EventsResetAllCall {
	c := &EventsResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsResetAllCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetAllCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetAll" call.
func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets all player progress on all events for the currently authenticated\nplayer. This method is only accessible to whitelisted tester accounts for\nyour application.",
	//   "flatPath": "games/v1management/events/reset",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.events.resetAll",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/events/reset",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.events.resetAllForAllPlayers":

type EventsResetAllForAllPlayersCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAllForAllPlayers: Resets all draft events for all players. This
// method is only available to
// user accounts for your developer console.
func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall {
	c := &EventsResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsResetAllForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/resetAllForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetAllForAllPlayers" call.
func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets all draft events for all players. This method is only available to\nuser accounts for your developer console.",
	//   "flatPath": "games/v1management/events/resetAllForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.events.resetAllForAllPlayers",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/events/resetAllForAllPlayers",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.events.resetForAllPlayers":

type EventsResetForAllPlayersCall struct {
	s          *Service
	eventId    string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetForAllPlayers: Resets the event with the given ID for all
// players. This method is only
// available to user accounts for your developer console. Only draft
// events
// can be reset.
func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall {
	c := &EventsResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.eventId = eventId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsResetForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/{eventId}/resetForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"eventId": c.eventId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetForAllPlayers" call.
func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets the event with the given ID for all players. This method is only\navailable to user accounts for your developer console. Only draft events\ncan be reset.",
	//   "flatPath": "games/v1management/events/{eventId}/resetForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.events.resetForAllPlayers",
	//   "parameterOrder": [
	//     "eventId"
	//   ],
	//   "parameters": {
	//     "eventId": {
	//       "description": "The ID of the event.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/events/{eventId}/resetForAllPlayers",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.events.resetMultipleForAllPlayers":

type EventsResetMultipleForAllPlayersCall struct {
	s                                *Service
	eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest
	urlParams_                       gensupport.URLParams
	ctx_                             context.Context
	header_                          http.Header
}

// ResetMultipleForAllPlayers: Resets events with the given IDs for all
// players. This method is only
// available to user accounts for your developer console. Only draft
// events
// may be reset.
func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall {
	c := &EventsResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.eventsresetmultipleforallrequest = eventsresetmultipleforallrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.eventsresetmultipleforallrequest)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/resetMultipleForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call.
func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets events with the given IDs for all players. This method is only\navailable to user accounts for your developer console. Only draft events\nmay be reset.",
	//   "flatPath": "games/v1management/events/resetMultipleForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.events.resetMultipleForAllPlayers",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/events/resetMultipleForAllPlayers",
	//   "request": {
	//     "$ref": "EventsResetMultipleForAllRequest"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.players.hide":

type PlayersHideCall struct {
	s             *Service
	applicationId string
	playerId      string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Hide: Hide the given player's leaderboard scores from the given
// application. This
// method is only available to user accounts for your developer console.
func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall {
	c := &PlayersHideCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	c.playerId = playerId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *PlayersHideCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *PlayersHideCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden/{playerId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
		"playerId":      c.playerId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.players.hide" call.
func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Hide the given player's leaderboard scores from the given application. This\nmethod is only available to user accounts for your developer console.",
	//   "flatPath": "games/v1management/applications/{applicationId}/players/hidden/{playerId}",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.players.hide",
	//   "parameterOrder": [
	//     "applicationId",
	//     "playerId"
	//   ],
	//   "parameters": {
	//     "applicationId": {
	//       "description": "The application ID from the Google Play developer console.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "playerId": {
	//       "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/applications/{applicationId}/players/hidden/{playerId}",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.players.unhide":

type PlayersUnhideCall struct {
	s             *Service
	applicationId string
	playerId      string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Unhide: Unhide the given player's leaderboard scores from the given
// application.
// This method is only available to user accounts for your developer
// console.
func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall {
	c := &PlayersUnhideCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	c.playerId = playerId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *PlayersUnhideCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *PlayersUnhideCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden/{playerId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
		"playerId":      c.playerId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.players.unhide" call.
func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Unhide the given player's leaderboard scores from the given application.\nThis method is only available to user accounts for your developer console.",
	//   "flatPath": "games/v1management/applications/{applicationId}/players/hidden/{playerId}",
	//   "httpMethod": "DELETE",
	//   "id": "gamesManagement.players.unhide",
	//   "parameterOrder": [
	//     "applicationId",
	//     "playerId"
	//   ],
	//   "parameters": {
	//     "applicationId": {
	//       "description": "The application ID from the Google Play developer console.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "playerId": {
	//       "description": "A player ID. A value of `me` may be used in place of the\nauthenticated player's ID.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/applications/{applicationId}/players/hidden/{playerId}",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.scores.reset":

type ScoresResetCall struct {
	s             *Service
	leaderboardId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Reset: Resets scores for the leaderboard with the given ID for the
// currently
// authenticated player. This method is only accessible to whitelisted
// tester
// accounts for your application.
func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall {
	c := &ScoresResetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.leaderboardId = leaderboardId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresResetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/leaderboards/{leaderboardId}/scores/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"leaderboardId": c.leaderboardId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.reset" call.
// Exactly one of *PlayerScoreResetResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *PlayerScoreResetResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &PlayerScoreResetResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Resets scores for the leaderboard with the given ID for the currently\nauthenticated player. This method is only accessible to whitelisted tester\naccounts for your application.",
	//   "flatPath": "games/v1management/leaderboards/{leaderboardId}/scores/reset",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.scores.reset",
	//   "parameterOrder": [
	//     "leaderboardId"
	//   ],
	//   "parameters": {
	//     "leaderboardId": {
	//       "description": "The ID of the leaderboard.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/leaderboards/{leaderboardId}/scores/reset",
	//   "response": {
	//     "$ref": "PlayerScoreResetResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.scores.resetAll":

type ScoresResetAllCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAll: Resets all scores for all leaderboards for the currently
// authenticated
// players. This method is only accessible to whitelisted tester
// accounts for
// your application.
func (r *ScoresService) ResetAll() *ScoresResetAllCall {
	c := &ScoresResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresResetAllCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetAllCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetAll" call.
// Exactly one of *PlayerScoreResetAllResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response
// was returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, &googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		}
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, err
	}
	ret := &PlayerScoreResetAllResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Resets all scores for all leaderboards for the currently authenticated\nplayers. This method is only accessible to whitelisted tester accounts for\nyour application.",
	//   "flatPath": "games/v1management/scores/reset",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.scores.resetAll",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/scores/reset",
	//   "response": {
	//     "$ref": "PlayerScoreResetAllResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.scores.resetAllForAllPlayers":

type ScoresResetAllForAllPlayersCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAllForAllPlayers: Resets scores for all draft leaderboards for
// all players. This method is
// only available to user accounts for your developer console.
func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall {
	c := &ScoresResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresResetAllForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/resetAllForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetAllForAllPlayers" call.
func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets scores for all draft leaderboards for all players. This method is\nonly available to user accounts for your developer console.",
	//   "flatPath": "games/v1management/scores/resetAllForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.scores.resetAllForAllPlayers",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/scores/resetAllForAllPlayers",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.scores.resetForAllPlayers":

type ScoresResetForAllPlayersCall struct {
	s             *Service
	leaderboardId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// ResetForAllPlayers: Resets scores for the leaderboard with the given
// ID for all players. This
// method is only available to user accounts for your developer console.
// Only
// draft leaderboards can be reset.
func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall {
	c := &ScoresResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.leaderboardId = leaderboardId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresResetForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"leaderboardId": c.leaderboardId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetForAllPlayers" call.
func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets scores for the leaderboard with the given ID for all players. This\nmethod is only available to user accounts for your developer console. Only\ndraft leaderboards can be reset.",
	//   "flatPath": "games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.scores.resetForAllPlayers",
	//   "parameterOrder": [
	//     "leaderboardId"
	//   ],
	//   "parameters": {
	//     "leaderboardId": {
	//       "description": "The ID of the leaderboard.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}

// method id "gamesManagement.scores.resetMultipleForAllPlayers":

type ScoresResetMultipleForAllPlayersCall struct {
	s                                *Service
	scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest
	urlParams_                       gensupport.URLParams
	ctx_                             context.Context
	header_                          http.Header
}

// ResetMultipleForAllPlayers: Resets scores for the leaderboards with
// the given IDs for all players. This
// method is only available to user accounts for your developer console.
// Only
// draft leaderboards may be reset.
func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall {
	c := &ScoresResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.scoresresetmultipleforallrequest = scoresresetmultipleforallrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/20200728")
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.scoresresetmultipleforallrequest)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/resetMultipleForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call.
func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return err
	}
	return nil
	// {
	//   "description": "Resets scores for the leaderboards with the given IDs for all players. This\nmethod is only available to user accounts for your developer console. Only\ndraft leaderboards may be reset.",
	//   "flatPath": "games/v1management/scores/resetMultipleForAllPlayers",
	//   "httpMethod": "POST",
	//   "id": "gamesManagement.scores.resetMultipleForAllPlayers",
	//   "parameterOrder": [],
	//   "parameters": {},
	//   "path": "games/v1management/scores/resetMultipleForAllPlayers",
	//   "request": {
	//     "$ref": "ScoresResetMultipleForAllRequest"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/games"
	//   ]
	// }

}
