Class
AdapTimedAnimation
Description [src]
final class Adap.TimedAnimation : Adap.Animation
{
/* No available fields */
}
A time-based AdapAnimation.
AdapTimedAnimation implements a simple animation interpolating the given
value from AdapTimedAnimation:value-from to
AdapTimedAnimation:value-to over
AdapTimedAnimation:duration milliseconds using the curve described by
AdapTimedAnimation:easing.
If AdapTimedAnimation:reverse is set to TRUE, AdapTimedAnimation
will instead animate from AdapTimedAnimation:value-to to
AdapTimedAnimation:value-from, and the easing curve will be inverted.
The animation can repeat a certain amount of times, or endlessly, depending
on the AdapTimedAnimation:repeat-count value. If
AdapTimedAnimation:alternate is set to TRUE, it will also change the
direction every other iteration.
Constructors
adap_timed_animation_new
Creates a new AdapTimedAnimation on widget to animate target from from
to to.
Instance methods
Methods inherited from AdapAnimation (12)
adap_animation_get_follow_enable_animations_setting
Gets whether self should be skipped when animations are globally disabled.
since: 1.3
adap_animation_get_state
Gets the current value of self.
adap_animation_get_target
Gets the target self animates.
adap_animation_get_value
Gets the current value of self.
adap_animation_get_widget
Gets the widget self was created for.
adap_animation_pause
Pauses a playing animation for self.
adap_animation_play
Starts the animation for self.
adap_animation_reset
Resets the animation for self.
adap_animation_resume
Resumes a paused animation for self.
adap_animation_set_follow_enable_animations_setting
Sets whether to skip self when animations are globally disabled.
since: 1.3
adap_animation_set_target
Sets the target self animates to target.
adap_animation_skip
Skips the animation for self.
Properties
Properties inherited from AdapAnimation (5)
Adap.Animation:follow-enable-animations-setting
Whether to skip the animation when animations are globally disabled.
since: 1.3
Adap.Animation:state
The animation state.
Adap.Animation:target
The target to animate.
Adap.Animation:value
The current value of the animation.
Adap.Animation:widget
The animation widget.
Signals
Signals inherited from AdapAnimation (1)
AdapAnimation::done
This signal is emitted when the animation has been completed, either on its
own or via calling adap_animation_skip().
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.