Source code for pyqtgraph.graphicsItems.PColorMeshItem

import enum
import importlib

import numpy as np

from .. import Qt, colormap
from .. import functions as fn
from .. import getConfigOption
from ..Qt import compat
from ..Qt import OpenGLConstants as GLC
from ..Qt import OpenGLHelpers
from ..Qt import QtCore, QtGui, QT_LIB
from .GraphicsObject import GraphicsObject

if QT_LIB in ["PyQt5", "PySide2"]:
    QtOpenGL = QtGui
else:
    QtOpenGL = importlib.import_module(f'{QT_LIB}.QtOpenGL')

__all__ = ['PColorMeshItem']


class DirtyFlag(enum.Flag):
    XY = enum.auto()
    Z = enum.auto()
    LUT = enum.auto()
    DIM = enum.auto()


class QuadInstances:
    def __init__(self):
        self.nrows = -1
        self.ncols = -1
        self.pointsarray = Qt.internals.PrimitiveArray(QtCore.QPointF, 2)
        self.resize(0, 0)

    def resize(self, nrows, ncols):
        if nrows == self.nrows and ncols == self.ncols:
            return

        self.nrows = nrows
        self.ncols = ncols

        # (nrows + 1) * (ncols + 1) vertices, (x, y)
        self.pointsarray.resize((nrows+1)*(ncols+1))
        points = self.pointsarray.instances()
        # points is a flattened list of a 2d array of
        # QPointF(s) of shape (nrows+1, ncols+1)

        # pre-create quads from those instances of QPointF(s).
        # store the quads as a flattened list of a 2d array
        # of polygons of shape (nrows, ncols)
        polys = np.ndarray(nrows*ncols, dtype=object)
        for r in range(nrows):
            for c in range(ncols):
                bl = points[(r+0)*(ncols+1)+(c+0)]
                tl = points[(r+0)*(ncols+1)+(c+1)]
                br = points[(r+1)*(ncols+1)+(c+0)]
                tr = points[(r+1)*(ncols+1)+(c+1)]
                poly = (bl, br, tr, tl)
                polys[r*ncols+c] = poly
        self.polys = polys

    def ndarray(self):
        return self.pointsarray.ndarray()

    def instances(self):
        return self.polys


[docs] class PColorMeshItem(GraphicsObject): """ **Bases:** :class:`GraphicsObject <pyqtgraph.GraphicsObject>` """ sigLevelsChanged = QtCore.Signal(object) # emits tuple with levels (low,high) when color levels are changed.
[docs] def __init__(self, *args, **kwargs): """ Create a pseudocolor plot with convex polygons. Call signature: ``PColorMeshItem([x, y,] z, **kwargs)`` x and y can be used to specify the corners of the quadrilaterals. z must be used to specified to color of the quadrilaterals. Parameters ---------- x, y : np.ndarray, optional, default None 2D array containing the coordinates of the polygons z : np.ndarray 2D array containing the value which will be mapped into the polygons colors. If x and y is None, the polygons will be displaced on a grid otherwise x and y will be used as polygons vertices coordinates as:: (x[i+1, j], y[i+1, j]) (x[i+1, j+1], y[i+1, j+1]) +---------+ | z[i, j] | +---------+ (x[i, j], y[i, j]) (x[i, j+1], y[i, j+1]) "ASCII from: <https://matplotlib.org/3.2.1/api/_as_gen/matplotlib.pyplot.pcolormesh.html>". colorMap : pyqtgraph.ColorMap Colormap used to map the z value to colors. default ``pyqtgraph.colormap.get('viridis')`` levels: tuple, optional, default None Sets the minimum and maximum values to be represented by the colormap (min, max). Values outside this range will be clipped to the colors representing min or max. ``None`` disables the limits, meaning that the colormap will autoscale the next time ``setData()`` is called with new data. enableAutoLevels: bool, optional, default True Causes the colormap levels to autoscale whenever ``setData()`` is called. It is possible to override this value on a per-change-basis by using the ``autoLevels`` keyword argument when calling ``setData()``. If ``enableAutoLevels==False`` and ``levels==None``, autoscaling will be performed once when the first z data is supplied. edgecolors : dict, optional The color of the edges of the polygons. Default None means no edges. Only cosmetic pens are supported. The dict may contains any arguments accepted by :func:`mkColor() <pyqtgraph.mkColor>`. Example: ``mkPen(color='w', width=2)`` antialiasing : bool, default False Whether to draw edgelines with antialiasing. Note that if edgecolors is None, antialiasing is always False. """ GraphicsObject.__init__(self) self.qpicture = None ## rendered picture for display self.x = None self.y = None self.z = None self._dataBounds = None self.glstate = None self.edgecolors = kwargs.get('edgecolors', None) if self.edgecolors is not None: self.edgecolors = fn.mkPen(self.edgecolors) # force the pen to be cosmetic. see discussion in # https://github.com/pyqtgraph/pyqtgraph/pull/2586 self.edgecolors.setCosmetic(True) self.antialiasing = kwargs.get('antialiasing', False) self.levels = kwargs.get('levels', None) self._defaultAutoLevels = kwargs.get('enableAutoLevels', True) if 'colorMap' in kwargs: cmap = kwargs.get('colorMap') if not isinstance(cmap, colormap.ColorMap): raise ValueError('colorMap argument must be a ColorMap instance') self.cmap = cmap else: self.cmap = colormap.get('viridis') self.lut_qcolor = self.cmap.getLookupTable(nPts=256, mode=self.cmap.QCOLOR) self.quads = QuadInstances() # If some data have been sent we directly display it if len(args)>0: self.setData(*args)
def _prepareData(self, args) -> DirtyFlag: """ Check the shape of the data. Return a set of 2d array x, y, z ready to be used to draw the picture. """ dirtyFlags = DirtyFlag.XY | DirtyFlag.Z | DirtyFlag.DIM # User didn't specified data if len(args)==0: self.x = None self.y = None self.z = None self._dataBounds = None # User only specified z elif len(args)==1: # If x and y is None, the polygons will be displaced on a grid x = np.arange(0, args[0].shape[0]+1, 1) y = np.arange(0, args[0].shape[1]+1, 1) self.x, self.y = np.meshgrid(x, y, indexing='ij') self.z = args[0] self._dataBounds = ((x[0], x[-1]), (y[0], y[-1])) # User specified x, y, z elif len(args)==3: # specifying None explicitly means to retain the existing value if (x := args[0]) is None: x = self.x if (y := args[1]) is None: y = self.y if (z := args[2]) is None: z = self.z if args[0] is None and args[1] is None: dirtyFlags &= ~DirtyFlag.XY if args[2] is None: dirtyFlags &= ~DirtyFlag.Z if self.z is not None and z.shape == self.z.shape: dirtyFlags &= ~DirtyFlag.DIM # Shape checking xy_shape = (z.shape[0]+1, z.shape[1]+1) if x.shape != xy_shape: raise ValueError('The dimension of x should be one greater than the one of z') if y.shape != xy_shape: raise ValueError('The dimension of y should be one greater than the one of z') self.x = x self.y = y self.z = z xmn, xmx = np.min(self.x), np.max(self.x) ymn, ymx = np.min(self.y), np.max(self.y) self._dataBounds = ((xmn, xmx), (ymn, ymx)) else: raise ValueError('Data must been sent as (z) or (x, y, z)') return dirtyFlags
[docs] def setData(self, *args, **kwargs): """ Set the data to be drawn. Parameters ---------- x, y : np.ndarray, optional, default None 2D array containing the coordinates of the polygons z : np.ndarray 2D array containing the value which will be mapped into the polygons colors. If x and y is None, the polygons will be displaced on a grid otherwise x and y will be used as polygons vertices coordinates as:: (x[i+1, j], y[i+1, j]) (x[i+1, j+1], y[i+1, j+1]) +---------+ | z[i, j] | +---------+ (x[i, j], y[i, j]) (x[i, j+1], y[i, j+1]) "ASCII from: <https://matplotlib.org/3.2.1/api/_as_gen/ matplotlib.pyplot.pcolormesh.html>". autoLevels: bool, optional If set, overrides the value of ``enableAutoLevels`` """ old_bounds = self._dataBounds dirtyFlags = self._prepareData(args) boundsChanged = old_bounds != self._dataBounds self._rerender( autoLevels=kwargs.get('autoLevels', self._defaultAutoLevels) ) if boundsChanged: self.prepareGeometryChange() self.informViewBoundsChanged() if self.glstate is not None: self.glstate.dataChange(dirtyFlags) self.update()
def _rerender(self, *, autoLevels): self.qpicture = None if self.z is not None and np.any(np.isfinite(self.z)): if (self.levels is None) or autoLevels: # Autoscale colormap z_min = np.nanmin(self.z) z_max = np.nanmax(self.z) self.setLevels( (z_min, z_max), update=False) def _drawPicture(self) -> QtGui.QPicture: # on entry, the following members are all valid: x, y, z, levels # this function does not alter any state (besides using self.quads) picture = QtGui.QPicture() painter = QtGui.QPainter(picture) # We set the pen of all polygons once if self.edgecolors is None: painter.setPen(QtCore.Qt.PenStyle.NoPen) else: painter.setPen(self.edgecolors) if self.antialiasing: painter.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing) z_invalid = np.isnan(self.z) skip_nans = np.any(z_invalid) if skip_nans: # note: flattens array valid_z = self.z[~z_invalid] if len(valid_z) == 0: # nothing to draw => return painter.end() return picture else: valid_z = self.z ## Prepare colormap # First we get the LookupTable lut = self.lut_qcolor # Second we associate each z value, that we normalize, to the lut scale = len(lut) - 1 lo, hi = self.levels[0], self.levels[1] rng = hi - lo if rng == 0: rng = 1 norm = fn.rescaleData(valid_z, scale / rng, lo, dtype=int, clip=(0, len(lut)-1)) if Qt.QT_LIB.startswith('PyQt'): drawConvexPolygon = lambda x : painter.drawConvexPolygon(*x) else: drawConvexPolygon = painter.drawConvexPolygon self.quads.resize(self.z.shape[0], self.z.shape[1]) memory = self.quads.ndarray() memory[..., 0] = self.x.ravel() memory[..., 1] = self.y.ravel() polys = self.quads.instances() if skip_nans: polys = polys[(~z_invalid).flat] # group indices of same coloridx together color_indices, counts = np.unique(norm, return_counts=True) # note: returns flattened array sorted_indices = np.argsort(norm, axis=None) offset = 0 for coloridx, cnt in zip(color_indices, counts): indices = sorted_indices[offset:offset+cnt] offset += cnt painter.setBrush(lut[coloridx]) for idx in indices: drawConvexPolygon(polys[idx]) painter.end() return picture
[docs] def setLevels(self, levels, update=True): """ Sets color-scaling levels for the mesh. Parameters ---------- levels: tuple ``(low, high)`` sets the range for which values can be represented in the colormap. update: bool, optional Controls if mesh immediately updates to reflect the new color levels. """ self.levels = levels self.sigLevelsChanged.emit(levels) if update: self._rerender(autoLevels=False) self.update()
[docs] def getLevels(self): """ Returns a tuple containing the current level settings. See :func:`~setLevels`. The format is ``(low, high)``. """ return self.levels
def setLookupTable(self, lut, update=True): self.cmap = None # invalidate since no longer consistent with lut self.lut_qcolor = lut[:] if self.glstate is not None: self.glstate.dataChange(DirtyFlag.LUT) if update: self._rerender(autoLevels=False) self.update() def getColorMap(self): return self.cmap def setColorMap(self, cmap): self.setLookupTable(cmap.getLookupTable(nPts=256, mode=cmap.QCOLOR), update=True) self.cmap = cmap def enableAutoLevels(self): self._defaultAutoLevels = True def disableAutoLevels(self): self._defaultAutoLevels = False def paint(self, painter, opt, widget): if self.z is None: return if ( isinstance(widget, OpenGLHelpers.GraphicsViewGLWidget) and self.cmap is not None # don't support setting colormap by setLookupTable ): if self.glstate is None: self.glstate = OpenGLState(widget) painter.beginNativePainting() try: self.paintGL(widget) finally: painter.endNativePainting() if ( self.edgecolors is not None and self.edgecolors.style() != QtCore.Qt.PenStyle.NoPen ): painter.setPen(self.edgecolors) if self.antialiasing: painter.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing) for idx in range(self.x.shape[0]): painter.drawPolyline(fn.arrayToQPolygonF(self.x[idx, :], self.y[idx, :])) for idx in range(self.x.shape[1]): painter.drawPolyline(fn.arrayToQPolygonF(self.x[:, idx], self.y[:, idx])) return if self.qpicture is None: self.qpicture = self._drawPicture() painter.drawPicture(0, 0, self.qpicture) def width(self): if self._dataBounds is None: return 0 bounds = self._dataBounds[0] return bounds[1]-bounds[0] def height(self): if self._dataBounds is None: return 0 bounds = self._dataBounds[1] return bounds[1]-bounds[0] def dataBounds(self, ax, frac=1.0, orthoRange=None): if self._dataBounds is None: return (None, None) return self._dataBounds[ax] def pixelPadding(self): # pen is known to be cosmetic pen = self.edgecolors no_pen = (pen is None) or (pen.style() == QtCore.Qt.PenStyle.NoPen) return 0 if no_pen else (pen.widthF() or 1) * 0.5 def boundingRect(self): xmn, xmx = self.dataBounds(ax=0) if xmn is None or xmx is None: return QtCore.QRectF() ymn, ymx = self.dataBounds(ax=1) if ymn is None or ymx is None: return QtCore.QRectF() px = py = 0 pxPad = self.pixelPadding() if pxPad > 0: # determine length of pixel in local x, y directions px, py = self.pixelVectors() px = 0 if px is None else px.length() py = 0 if py is None else py.length() # return bounds expanded by pixel size px *= pxPad py *= pxPad return QtCore.QRectF(xmn-px, ymn-py, (2*px)+xmx-xmn, (2*py)+ymx-ymn) def paintGL(self, widget): if (view := self.getViewBox()) is None: return X, Y, Z = self.x, self.y, self.z glstate = self.glstate glstate.setup(widget.context()) glfn = widget.getFunctions() program = widget.retrieveProgram("PColorMeshItem") # OpenGL only sees the float32 version of our data, and this may cause # precision issues. To mitigate this, we shift the origin of our data # to the center of its bounds. # Note that xc, yc are double precision Python floats. Subtracting them # from the x, y ndarrays will automatically upcast the latter to double # precision. if glstate.render_cache is None: origin = None dirty_bits = DirtyFlag.XY | DirtyFlag.Z | DirtyFlag.LUT | DirtyFlag.DIM else: origin, dirty_bits = glstate.render_cache if origin is None or DirtyFlag.XY in dirty_bits: # the origin point is calculated once per data change. # once the data is uploaded, the origin point is fixed. center = self.boundingRect().center() origin = center.x(), center.y() proj = QtGui.QMatrix4x4() proj.ortho(widget.rect()) tr = self.sceneTransform() xc, yc = origin tr.translate(xc, yc) mvp = proj * QtGui.QMatrix4x4(tr) if glstate.flat_shading: vtx_array_shape = X.shape else: vtx_array_shape = Z.shape + (4,) num_vtx_mesh = np.prod(vtx_array_shape) num_ind_mesh = np.prod(Z.shape) * 6 # resize (and invalidate) gpu buffers if needed. # a reallocation can only occur together with a change in data. # i.e. reallocation ==> change in data (render_cache is None) if DirtyFlag.DIM in dirty_bits: glstate.m_vbo_pos.bind() glstate.m_vbo_pos.allocate(num_vtx_mesh * 2 * 4) glstate.m_vbo_pos.release() glstate.m_vbo_lum.bind() glstate.m_vbo_lum.allocate(num_vtx_mesh * 1 * 4) glstate.m_vbo_lum.release() if glstate.flat_shading: # let the bottom-left of each quad be its "anchor". # then each quad is made up of 2 triangles # (TR, TL, BL); (BR, TR, BL) # that have indices # (stride + 1, stride + 0, 0); (1, stride + 1, 0) # where "0" is the relative index of BL # and "stride" advances to the next row # note that both triangles are created such that their 3rd vertex is at "BL" stride = Z.shape[1] + 1 dim0 = np.arange(0, Z.shape[0]*stride, stride, dtype=np.uint32)[:, np.newaxis, np.newaxis] dim1 = np.arange(Z.shape[1], dtype=np.uint32)[np.newaxis, :, np.newaxis] dim2 = np.array([stride + 1, stride + 0, 0, 1, stride + 1, 0], dtype=np.uint32)[np.newaxis, np.newaxis, :] buf_ind = dim0 + dim1 + dim2 else: # for each quad, we store 4 vertices contiguously (BL, BR, TL, TR) # then each quad is made up of 2 triangles # (TR, TL, BL); (BR, TR, BL) # that have indices # (3, 2, 0); (1, 3, 0) strides = np.cumprod(vtx_array_shape[::-1])[::-1] dim0 = np.arange(0, strides[0], strides[1], dtype=np.uint32)[:, np.newaxis, np.newaxis] dim1 = np.arange(0, strides[1], strides[2], dtype=np.uint32)[np.newaxis, :, np.newaxis] dim2 = np.array([3, 2, 0, 1, 3, 0], dtype=np.uint32)[np.newaxis, np.newaxis, :] buf_ind = dim0 + dim1 + dim2 glstate.m_vbo_ind.bind() glstate.m_vbo_ind.allocate(buf_ind, buf_ind.nbytes) glstate.m_vbo_ind.release() dirty_bits &= ~DirtyFlag.DIM if DirtyFlag.LUT in dirty_bits: lut = self.cmap.getLookupTable(nPts=256, alpha=True) glstate.setTextureLut(lut) dirty_bits &= ~DirtyFlag.LUT if DirtyFlag.XY in dirty_bits: pos = np.empty(vtx_array_shape + (2,), dtype=np.float32) if glstate.flat_shading: pos[..., 0] = X - xc pos[..., 1] = Y - yc else: XY = np.dstack((X - xc, Y - yc)).astype(np.float32) pos[..., 0, :] = XY[:-1, :-1, :] # BL pos[..., 1, :] = XY[1:, :-1, :] # BR pos[..., 2, :] = XY[:-1, 1:, :] # TL pos[..., 3, :] = XY[1:, 1:, :] # TR glstate.m_vbo_pos.bind() glstate.m_vbo_pos.write(0, pos, pos.nbytes) glstate.m_vbo_pos.release() dirty_bits &= ~DirtyFlag.XY if DirtyFlag.Z in dirty_bits: lum = np.empty(vtx_array_shape, dtype=np.float32) if glstate.flat_shading: lum[:-1, :-1] = Z else: lum[..., :] = np.expand_dims(Z, axis=2) glstate.m_vbo_lum.bind() glstate.m_vbo_lum.write(0, lum, lum.nbytes) glstate.m_vbo_lum.release() dirty_bits &= ~DirtyFlag.Z glstate.render_cache = [origin, dirty_bits] widget.setViewboxClip(view) glstate.m_vao.bind() glstate.m_texture.bind() program.bind() lo, hi = self.levels rng = hi - lo if rng == 0: rng = 1 OpenGLHelpers.setUniformValue(program, "u_rescale", QtGui.QVector2D(1/rng, lo)) OpenGLHelpers.setUniformValue(program, "u_mvp", mvp) NULL = compat.voidptr(0) if QT_LIB.startswith("PySide") else None glfn.glDrawElements(GLC.GL_TRIANGLES, num_ind_mesh, GLC.GL_UNSIGNED_INT, NULL) glstate.m_vao.release()
class OpenGLState(QtCore.QObject): VERT_SRC_COMPAT = """ attribute vec4 a_position; attribute float a_luminance; varying float v_luminance; uniform mat4 u_mvp; uniform vec2 u_rescale; void main() { v_luminance = u_rescale.x * (a_luminance - u_rescale.y); gl_Position = u_mvp * a_position; } """ FRAG_SRC_COMPAT = """ #ifdef GL_ES precision mediump float; #endif varying float v_luminance; uniform sampler2D u_texture; void main() { if (!(v_luminance == v_luminance)) discard; float s = clamp(v_luminance, 0.0, 1.0); gl_FragColor = texture2D(u_texture, vec2(s, 0)); } """ VERT_SRC = """ in vec4 a_position; in float a_luminance; flat out float v_luminance; uniform mat4 u_mvp; uniform vec2 u_rescale; void main() { v_luminance = u_rescale.x * (a_luminance - u_rescale.y); gl_Position = u_mvp * a_position; } """ FRAG_SRC = """ #ifdef GL_ES precision mediump float; #endif flat in float v_luminance; out vec4 FragColor; uniform sampler2D u_texture; void main() { if (isnan(v_luminance)) discard; float s = clamp(v_luminance, 0.0, 1.0); FragColor = texture(u_texture, vec2(s, 0)); } """ def __init__(self, parent): super().__init__(parent) self.context = None self.render_cache = None self.m_vao = QtOpenGL.QOpenGLVertexArrayObject(self) self.m_vbo_pos = QtOpenGL.QOpenGLBuffer(QtOpenGL.QOpenGLBuffer.Type.VertexBuffer) self.m_vbo_lum = QtOpenGL.QOpenGLBuffer(QtOpenGL.QOpenGLBuffer.Type.VertexBuffer) self.m_vbo_ind = QtOpenGL.QOpenGLBuffer(QtOpenGL.QOpenGLBuffer.Type.IndexBuffer) self.m_texture = QtOpenGL.QOpenGLTexture(QtOpenGL.QOpenGLTexture.Target.Target2D) def setup(self, context): if self.context is context: return if self.context is not None: self.context.aboutToBeDestroyed.disconnect(self.cleanup) self.cleanup() self.context = context self.context.aboutToBeDestroyed.connect(self.cleanup) is_opengles = self.context.isOpenGLES() gl_version = self.context.format().version() if not is_opengles and gl_version >= (3, 1): moderngl = True elif is_opengles and gl_version >= (3, 0): moderngl = True else: moderngl = False if moderngl: self.flat_shading = True if not is_opengles: glsl_version = "#version 140" else: glsl_version = "#version 300 es" VERT_SRC = "\n".join([glsl_version, OpenGLState.VERT_SRC]) FRAG_SRC = "\n".join([glsl_version, OpenGLState.FRAG_SRC]) else: self.flat_shading = False VERT_SRC = OpenGLState.VERT_SRC_COMPAT FRAG_SRC = OpenGLState.FRAG_SRC_COMPAT glwidget = self.parent() program = glwidget.retrieveProgram("PColorMeshItem") if program is None: program = QtOpenGL.QOpenGLShaderProgram() if not program.addShaderFromSourceCode(QtOpenGL.QOpenGLShader.ShaderTypeBit.Vertex, VERT_SRC): raise RuntimeError(program.log()) if not program.addShaderFromSourceCode(QtOpenGL.QOpenGLShader.ShaderTypeBit.Fragment, FRAG_SRC): raise RuntimeError(program.log()) program.bindAttributeLocation("a_position", 0) program.bindAttributeLocation("a_luminance", 1) if not program.link(): raise RuntimeError(program.log()) glwidget.storeProgram("PColorMeshItem", program) self.m_vao.create() self.m_vbo_pos.create() self.m_vbo_lum.create() self.m_vbo_ind.create() loc_pos, loc_lum = 0, 1 self.m_vao.bind() self.m_vbo_ind.bind() self.m_vbo_pos.bind() program.enableAttributeArray(loc_pos) program.setAttributeBuffer(loc_pos, GLC.GL_FLOAT, 0, 2) self.m_vbo_pos.release() self.m_vbo_lum.bind() program.enableAttributeArray(loc_lum) program.setAttributeBuffer(loc_lum, GLC.GL_FLOAT, 0, 1) self.m_vbo_lum.release() self.m_vao.release() self.m_vbo_ind.release() def cleanup(self): # this method should restore the state back to __init__ glwidget = self.parent() glwidget.makeCurrent() for name in ['m_texture', 'm_vbo_pos', 'm_vbo_lum', 'm_vbo_ind', 'm_vao']: obj = getattr(self, name) obj.destroy() self.context = None self.render_cache = None glwidget.doneCurrent() def setTextureLut(self, lut): tex = self.m_texture if not tex.isCreated(): tex.setFormat(tex.TextureFormat.RGBAFormat) tex.setSize(256, 1) tex.allocateStorage() tex.setMinMagFilters(tex.Filter.Nearest, tex.Filter.Nearest) tex.setWrapMode(tex.WrapMode.ClampToEdge) tex.setData(tex.PixelFormat.RGBA, tex.PixelType.UInt8, lut) def dataChange(self, dirtyFlags : DirtyFlag): if self.render_cache is None: return if DirtyFlag.XY in dirtyFlags: self.render_cache[0] = None self.render_cache[1] |= DirtyFlag.XY if DirtyFlag.Z in dirtyFlags: self.render_cache[1] |= DirtyFlag.Z if DirtyFlag.DIM in dirtyFlags: self.render_cache[1] |= DirtyFlag.DIM if DirtyFlag.LUT in dirtyFlags: self.render_cache[1] |= DirtyFlag.LUT