Bullet Collision Detection & Physics Library
gim_basic_geometry_operations.h
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1#ifndef GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
2#define GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
3
9/*
10-----------------------------------------------------------------------------
11This source file is part of GIMPACT Library.
12
13For the latest info, see http://gimpact.sourceforge.net/
14
15Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
16email: projectileman@yahoo.com
17
18 This library is free software; you can redistribute it and/or
19 modify it under the terms of EITHER:
20 (1) The GNU Lesser General Public License as published by the Free
21 Software Foundation; either version 2.1 of the License, or (at
22 your option) any later version. The text of the GNU Lesser
23 General Public License is included with this library in the
24 file GIMPACT-LICENSE-LGPL.TXT.
25 (2) The BSD-style license that is included with this library in
26 the file GIMPACT-LICENSE-BSD.TXT.
27 (3) The zlib/libpng license that is included with this library in
28 the file GIMPACT-LICENSE-ZLIB.TXT.
29
30 This library is distributed in the hope that it will be useful,
31 but WITHOUT ANY WARRANTY; without even the implied warranty of
32 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
33 GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
34
35-----------------------------------------------------------------------------
36*/
37
38
39#include "gim_linear_math.h"
40
41
42
43
44#ifndef PLANEDIREPSILON
45#define PLANEDIREPSILON 0.0000001f
46#endif
47
48#ifndef PARALELENORMALS
49#define PARALELENORMALS 0.000001f
50#endif
51
52#define TRIANGLE_NORMAL(v1,v2,v3,n)\
53{\
54 vec3f _dif1,_dif2;\
55 VEC_DIFF(_dif1,v2,v1);\
56 VEC_DIFF(_dif2,v3,v1);\
57 VEC_CROSS(n,_dif1,_dif2);\
58 VEC_NORMALIZE(n);\
59}\
60
61#define TRIANGLE_NORMAL_FAST(v1,v2,v3,n){\
62 vec3f _dif1,_dif2; \
63 VEC_DIFF(_dif1,v2,v1); \
64 VEC_DIFF(_dif2,v3,v1); \
65 VEC_CROSS(n,_dif1,_dif2); \
66}\
67
69#define TRIANGLE_PLANE(v1,v2,v3,plane) {\
70 TRIANGLE_NORMAL(v1,v2,v3,plane);\
71 plane[3] = VEC_DOT(v1,plane);\
72}\
73
75#define TRIANGLE_PLANE_FAST(v1,v2,v3,plane) {\
76 TRIANGLE_NORMAL_FAST(v1,v2,v3,plane);\
77 plane[3] = VEC_DOT(v1,plane);\
78}\
79
81#define EDGE_PLANE(e1,e2,n,plane) {\
82 vec3f _dif; \
83 VEC_DIFF(_dif,e2,e1); \
84 VEC_CROSS(plane,_dif,n); \
85 VEC_NORMALIZE(plane); \
86 plane[3] = VEC_DOT(e1,plane);\
87}\
88
89#define DISTANCE_PLANE_POINT(plane,point) (VEC_DOT(plane,point) - plane[3])
90
91#define PROJECT_POINT_PLANE(point,plane,projected) {\
92 GREAL _dis;\
93 _dis = DISTANCE_PLANE_POINT(plane,point);\
94 VEC_SCALE(projected,-_dis,plane);\
95 VEC_SUM(projected,projected,point); \
96}\
97
99template<typename CLASS_POINT,typename CLASS_PLANE>
101 const CLASS_POINT& point,const CLASS_PLANE * planes,GUINT plane_count)
102{
103 GREAL _dis;
104 for (GUINT _i = 0;_i< plane_count;++_i)
105 {
107 if(_dis>0.0f) return false;
108 }
109 return true;
110}
111
112template<typename CLASS_POINT,typename CLASS_PLANE>
114 const CLASS_POINT& s1,
116{
123}
124
126{
131
133{
141
143
155template<typename CLASS_POINT,typename CLASS_PLANE>
157 const CLASS_POINT& s1,
158 const CLASS_POINT &s2,
160{
163 if(_dis1 >-G_EPSILON && _dis2 >-G_EPSILON)
164 {
165 if(_dis1<_dis2) return G_FRONT_PLANE_S1;
166 return G_FRONT_PLANE_S2;
167 }
168 else if(_dis1 <G_EPSILON && _dis2 <G_EPSILON)
169 {
170 if(_dis1>_dis2) return G_BACK_PLANE_S1;
171 return G_BACK_PLANE_S2;
172 }
173
178 if(_dis1<_dis2) return G_COLLIDE_PLANE_S1;
179 return G_COLLIDE_PLANE_S2;
180}
181
183
197template<typename CLASS_POINT,typename CLASS_PLANE>
199 const CLASS_POINT& s1,
200 const CLASS_POINT &s2,
201 const CLASS_PLANE &plane,
203{
205 switch(intersection_type)
206 {
207 case G_FRONT_PLANE_S1:
210 break;
211 case G_FRONT_PLANE_S2:
214 break;
215 case G_BACK_PLANE_S1:
218 break;
219 case G_BACK_PLANE_S2:
222 break;
225 break;
228 break;
229 }
230 return intersection_type;
231}
232
233
235#define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1)
236
238
242template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
244 const CLASS_PLANE & plane,
245 const CLASS_POINT & vDir,
246 const CLASS_POINT & vPoint,
248{
252 {
253 return false;
254 }
259 return true;
260}
261
263
269template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
271 const CLASS_PLANE & plane,
272 const CLASS_POINT & vDir,
273 const CLASS_POINT & vPoint,
275 T &tparam,
276 T tmin, T tmax)
277{
281 {
282 tparam = tmax;
283 return 0;
284 }
286 char returnvalue = _dis<0.0f?2:1;
288
289 if(tparam<tmin)
290 {
291 returnvalue = 0;
292 tparam = tmin;
293 }
294 else if(tparam>tmax)
295 {
296 returnvalue = 0;
297 tparam = tmax;
298 }
299
302 return returnvalue;
303}
304
315template<typename CLASS_POINT,typename CLASS_PLANE>
317 const CLASS_PLANE &p1,
318 const CLASS_PLANE &p2,
319 CLASS_POINT &p,
320 CLASS_POINT &d)
321{
322 VEC_CROSS(d,p1,p2);
323 GREAL denom = VEC_DOT(d, d);
324 if(GIM_IS_ZERO(denom)) return false;
325 vec3f _n;
326 _n[0]=p1[3]*p2[0] - p2[3]*p1[0];
327 _n[1]=p1[3]*p2[1] - p2[3]*p1[1];
328 _n[2]=p1[3]*p2[2] - p2[3]*p1[2];
329 VEC_CROSS(p,_n,d);
330 p[0]/=denom;
331 p[1]/=denom;
332 p[2]/=denom;
333 return true;
334}
335
336//***************** SEGMENT and LINE FUNCTIONS **********************************///
337
340template<typename CLASS_POINT>
342 CLASS_POINT & cp, const CLASS_POINT & v,
343 const CLASS_POINT &e1,const CLASS_POINT &e2)
344{
345 vec3f _n;
346 VEC_DIFF(_n,e2,e1);
347 VEC_DIFF(cp,v,e1);
349 _scalar/= VEC_DOT(_n, _n);
350 if(_scalar <0.0f)
351 {
352 VEC_COPY(cp,e1);
353 }
354 else if(_scalar >1.0f)
355 {
356 VEC_COPY(cp,e2);
357 }
358 else
359 {
361 VEC_SUM(cp,cp,e1);
362 }
363}
364
365
377template<typename T,typename CLASS_POINT>
379 const CLASS_POINT & dir1,
381 const CLASS_POINT & dir2,
383 T& t1,T& t2)
384{
385 GREAL det;
386 GREAL e1e1 = VEC_DOT(dir1,dir1);
387 GREAL e1e2 = VEC_DOT(dir1,dir2);
389 vec3f p1p2;
391 GREAL p1p2e1 = VEC_DOT(p1p2,dir1);
393 det = e1e2*e1e2 - e1e1*e2e2;
394 if(GIM_IS_ZERO(det)) return false;
395 t1 = (e1e2*p1p2e2 - e2e2*p1p2e1)/det;
396 t2 = (e1e1*p1p2e2 - e1e2*p1p2e1)/det;
397 return true;
398}
399
401template<typename CLASS_POINT>
403 const CLASS_POINT & vA1,
404 const CLASS_POINT & vA2,
405 const CLASS_POINT & vB1,
406 const CLASS_POINT & vB2,
409{
411 vec4f _M;//plane
414 VEC_CROSS(n,_AD,_BD);
415 GREAL _tp = VEC_DOT(n,n);
416 if(_tp<G_EPSILON)//ARE PARALELE
417 {
418 //project B over A
419 bool invert_b_order = false;
420 _M[0] = VEC_DOT(vB1,_AD);
421 _M[1] = VEC_DOT(vB2,_AD);
422 if(_M[0]>_M[1])
423 {
424 invert_b_order = true;
425 GIM_SWAP_NUMBERS(_M[0],_M[1]);
426 }
427 _M[2] = VEC_DOT(vA1,_AD);
428 _M[3] = VEC_DOT(vA2,_AD);
429 //mid points
430 n[0] = (_M[0]+_M[1])*0.5f;
431 n[1] = (_M[2]+_M[3])*0.5f;
432
433 if(n[0]<n[1])
434 {
435 if(_M[1]<_M[2])
436 {
438 vPointA = vA1;
439 }
440 else if(_M[1]<_M[3])
441 {
444 }
445 else
446 {
447 vPointA = vA2;
449 }
450 }
451 else
452 {
453 if(_M[3]<_M[0])
454 {
456 vPointA = vA2;
457 }
458 else if(_M[3]<_M[1])
459 {
460 vPointA = vA2;
462 }
463 else
464 {
467 }
468 }
469 return;
470 }
471
472
473 VEC_CROSS(_M,n,_BD);
474 _M[3] = VEC_DOT(_M,vB1);
475
477 /*Closest point on segment*/
480 _tp/= VEC_DOT(_BD, _BD);
481 _tp = GIM_CLAMP(_tp,0.0f,1.0f);
484}
485
486
487
488
490
500template<typename T>
502{
503 if(GIM_IS_ZERO(dir))
504 {
505 return !(pos < bmin || pos > bmax);
506 }
507 GREAL a0 = (bmin - pos) / dir;
508 GREAL a1 = (bmax - pos) / dir;
509 if(a0 > a1) GIM_SWAP_NUMBERS(a0, a1);
511 tlast = GIM_MIN(a1, tlast);
512 if (tlast < tfirst) return false;
513 return true;
514}
515
516
518template<typename T>
520 const T * values,
522{
523 //get minimum
524 order_indices[0] = values[0] < values[1] ? (values[0] < values[2] ? 0 : 2) : (values[1] < values[2] ? 1 : 2);
525
526 //get second and third
527 GUINT i0 = (order_indices[0] + 1)%3;
528 GUINT i1 = (i0 + 1)%3;
529
530 if(values[i0] < values[i1])
531 {
532 order_indices[1] = i0;
533 order_indices[2] = i1;
534 }
535 else
536 {
537 order_indices[1] = i1;
538 order_indices[2] = i0;
539 }
540}
541
542
543
544
545
546#endif // GIM_VECTOR_H_INCLUDED
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
btScalar btFabs(btScalar x)
Definition btScalar.h:475
#define SIMD_FORCE_INLINE
Definition btScalar.h:81
#define DISTANCE_PLANE_POINT(plane, point)
eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(const CLASS_POINT &s1, const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped1, CLASS_POINT &clipped2)
Confirms if the plane intersect the edge or not.
void SORT_3_INDICES(const T *values, GUINT *order_indices)
Sorts 3 componets.
eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2(const CLASS_POINT &s1, const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped)
Confirms if the plane intersect the edge or nor.
bool RAY_PLANE_COLLISION(const CLASS_PLANE &plane, const CLASS_POINT &vDir, const CLASS_POINT &vPoint, CLASS_POINT &pout, T &tparam)
Ray plane collision in one way.
bool LINE_INTERSECTION_PARAMS(const CLASS_POINT &dir1, CLASS_POINT &point1, const CLASS_POINT &dir2, CLASS_POINT &point2, T &t1, T &t2)
Finds the line params where these lines intersect.
#define PLANEDIREPSILON
bool BOX_AXIS_INTERSECT(T pos, T dir, T bmin, T bmax, T &tfirst, T &tlast)
Line box intersection in one dimension.
bool INTERSECT_PLANES(const CLASS_PLANE &p1, const CLASS_PLANE &p2, CLASS_POINT &p, CLASS_POINT &d)
Returns the Ray on which 2 planes intersect if they do. Written by Rodrigo Hernandez on ODE convex co...
GUINT LINE_PLANE_COLLISION(const CLASS_PLANE &plane, const CLASS_POINT &vDir, const CLASS_POINT &vPoint, CLASS_POINT &pout, T &tparam, T tmin, T tmax)
line collision
bool POINT_IN_HULL(const CLASS_POINT &point, const CLASS_PLANE *planes, GUINT plane_count)
Verifies if a point is in the plane hull.
void SEGMENT_COLLISION(const CLASS_POINT &vA1, const CLASS_POINT &vA2, const CLASS_POINT &vB1, const CLASS_POINT &vB2, CLASS_POINT &vPointA, CLASS_POINT &vPointB)
Find closest points on segments.
void CLOSEST_POINT_ON_SEGMENT(CLASS_POINT &cp, const CLASS_POINT &v, const CLASS_POINT &e1, const CLASS_POINT &e2)
void PLANE_CLIP_SEGMENT(const CLASS_POINT &s1, const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped)
GREAL vec4f[4]
Float vector 4D.
GREAL vec3f[3]
Float vector 3D.
#define VEC_CROSS(c, a, b)
Vector cross.
#define VEC_DOT(a, b)
Vector dot product.
#define VEC_SCALE(c, a, b)
scalar times vector
#define VEC_SUM(v21, v2, v1)
Vector sum.
#define VEC_COPY(b, a)
Copy 3D vector.
#define VEC_DIFF(v21, v2, v1)
Vector difference.
#define GIM_MAX(a, b)
Definition gim_math.h:93
#define GREAL
Definition gim_math.h:39
#define GIM_IS_ZERO(value)
Definition gim_math.h:99
#define GIM_SWAP_NUMBERS(a, b)
Swap numbers.
Definition gim_math.h:113
#define GUINT
Definition gim_math.h:42
#define GIM_MIN(a, b)
Definition gim_math.h:94
#define GIM_CLAMP(number, minval, maxval)
returns a clamped number
Definition gim_math.h:108
#define G_EPSILON
Definition gim_math.h:60