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Bullet Collision Detection & Physics Library
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It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once but then we are duplicating. More...


Public Member Functions | |
| LocalSupportVertexCallback (const btVector3 &supportVecLocal) | |
| virtual void | internalProcessTriangleIndex (btVector3 *triangle, int partId, int triangleIndex) |
| btVector3 | GetSupportVertexLocal () |
Public Member Functions inherited from btInternalTriangleIndexCallback | |
| virtual | ~btInternalTriangleIndexCallback () |
Public Attributes | |
| btScalar | m_maxDot |
| btVector3 | m_supportVecLocal |
Private Attributes | |
| btVector3 | m_supportVertexLocal |
It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once but then we are duplicating.
Definition at line 36 of file btConvexTriangleMeshShape.cpp.
Definition at line 45 of file btConvexTriangleMeshShape.cpp.
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inline |
Definition at line 68 of file btConvexTriangleMeshShape.cpp.
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inlinevirtual |
Implements btInternalTriangleIndexCallback.
Definition at line 52 of file btConvexTriangleMeshShape.cpp.
| btScalar LocalSupportVertexCallback::m_maxDot |
Definition at line 42 of file btConvexTriangleMeshShape.cpp.
| btVector3 LocalSupportVertexCallback::m_supportVecLocal |
Definition at line 43 of file btConvexTriangleMeshShape.cpp.
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private |
Definition at line 39 of file btConvexTriangleMeshShape.cpp.