Bullet Collision Detection & Physics Library
btWheelInfo.cpp
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1/*
2 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
3 *
4 * Permission to use, copy, modify, distribute and sell this software
5 * and its documentation for any purpose is hereby granted without fee,
6 * provided that the above copyright notice appear in all copies.
7 * Erwin Coumans makes no representations about the suitability
8 * of this software for any purpose.
9 * It is provided "as is" without express or implied warranty.
10*/
11#include "btWheelInfo.h"
12#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity
13
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32 btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
33 chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos );
35 if ( project >= btScalar(-0.1))
36 {
39 }
40 else
41 {
42 btScalar inv = btScalar(-1.) / project;
45 }
46
47 }
48
49 else // Not in contact : position wheel in a nice (rest length) position
50 {
55 }
56}
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
The btRigidBody is the main class for rigid body objects.
Definition btRigidBody.h:63
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition btVector3.h:235
btScalar m_clippedInvContactDotSuspension
void updateWheel(const btRigidBody &chassis, RaycastInfo &raycastInfo)
btScalar getSuspensionRestLength() const
btScalar m_suspensionRestLength1
Definition btWheelInfo.h:60
btScalar m_suspensionRelativeVelocity
RaycastInfo m_raycastInfo
Definition btWheelInfo.h:53