Bullet Collision Detection & Physics Library
btTriangleShapeEx.cpp
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1
4/*
5This source file is part of GIMPACT Library.
6
7For the latest info, see http://gimpact.sourceforge.net/
8
9Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10email: projectileman@yahoo.com
11
12
13This software is provided 'as-is', without any express or implied warranty.
14In no event will the authors be held liable for any damages arising from the use of this software.
15Permission is granted to anyone to use this software for any purpose,
16including commercial applications, and to alter it and redistribute it freely,
17subject to the following restrictions:
18
191. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
202. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
213. This notice may not be removed or altered from any source distribution.
22*/
23
24#include "btTriangleShapeEx.h"
25
26
27
29 btScalar margin, const btVector3 * points, int point_count)
30{
31 m_point_count = 0;
32 m_penetration_depth= -1000.0f;
33
35
36 int _k;
37
38 for ( _k=0;_k<point_count;_k++)
39 {
41
42 if (_dist>=0.0f)
43 {
45 {
47 point_indices[0] = _k;
49 }
51 {
54 }
55 }
56 }
57
58 for ( _k=0;_k<m_point_count;_k++)
59 {
61 }
62}
63
66{
68 // classify points on other triangle
70
72
74
75 if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
76
77 // classify points on this triangle
79
81
83
84 if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
85
86 return true;
87}
88
90{
91 // edge 0
92
93 btVector3 temp_points[MAX_TRI_CLIPPING];
94
95
97
99
100
102 edgeplane,other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],temp_points);
103
104 if (clipped_count == 0) return 0;
105
106 btVector3 temp_points1[MAX_TRI_CLIPPING];
107
108
109 // edge 1
111
112
114
115 if (clipped_count == 0) return 0;
116
117 // edge 2
119
122
123 return clipped_count;
124}
125
127{
128 btScalar margin = m_margin + other.m_margin;
129
131 int clipped_count;
132 //create planes
133 // plane v vs U points
134
136
138
139
141
142 if (clipped_count == 0 )
143 {
144 return false;//Reject
145 }
146
147 //find most deep interval face1
148 contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
149 if (contacts1.m_point_count == 0) return false; // too far
150 //Normal pointing to this triangle
151 contacts1.m_separating_normal *= -1.f;
152
153
154 //Clip tri1 by tri2 edges
157
159
160 if (clipped_count == 0 )
161 {
162 return false;//Reject
163 }
164
165 //find most deep interval face1
166 contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
167 if (contacts2.m_point_count == 0) return false; // too far
168
169
170
171
173 if (contacts2.m_penetration_depth<contacts1.m_penetration_depth)
174 {
175 contacts.copy_from(contacts2);
176 }
177 else
178 {
179 contacts.copy_from(contacts1);
180 }
181 return true;
182}
183
184
185
187
189{
191
195 other.buildTriPlane(plane1);
196
197 // classify points on other triangle
199
201
203
204 if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
205
206 // classify points on this triangle
208
210
212
213 if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
214
215 return true;
216}
217
218
int bt_plane_clip_triangle(const btVector4 &plane, const btVector3 &point0, const btVector3 &point1, const btVector3 &point2, btVector3 *clipped)
Clips a polygon by a plane.
btScalar bt_distance_point_plane(const btVector4 &plane, const btVector3 &point)
int bt_plane_clip_polygon(const btVector4 &plane, const btVector3 *polygon_points, int polygon_point_count, btVector3 *clipped)
Clips a polygon by a plane.
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
#define SIMD_EPSILON
Definition btScalar.h:521
#define MAX_TRI_CLIPPING
virtual btScalar getMargin() const
bool find_triangle_collision_clip_method(btPrimitiveTriangle &other, GIM_TRIANGLE_CONTACT &contacts)
Find collision using the clipping method.
int clip_triangle(btPrimitiveTriangle &other, btVector3 *clipped_points)
Clips the triangle against this.
void get_edge_plane(int edge_index, btVector4 &plane) const
Calcs the plane which is paralele to the edge and perpendicular to the triangle plane.
bool overlap_test_conservative(const btPrimitiveTriangle &other)
Test if triangles could collide.
Helper class for colliding Bullet Triangle Shapes.
bool overlap_test_conservative(const btTriangleShapeEx &other)
class btTriangleShapeEx: public btTriangleShape
void buildTriPlane(btVector4 &plane) const
btVector3 m_vertices1[3]
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
Structure for collision.
btVector3 m_points[MAX_TRI_CLIPPING]
void merge_points(const btVector4 &plane, btScalar margin, const btVector3 *points, int point_count)
classify points that are closer