Bullet Collision Detection & Physics Library
btTransformUtil.h
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1/*
2Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
3
4This software is provided 'as-is', without any express or implied warranty.
5In no event will the authors be held liable for any damages arising from the use of this software.
6Permission is granted to anyone to use this software for any purpose,
7including commercial applications, and to alter it and redistribute it freely,
8subject to the following restrictions:
9
101. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
112. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
123. This notice may not be removed or altered from any source distribution.
13*/
14
15
16#ifndef BT_TRANSFORM_UTIL_H
17#define BT_TRANSFORM_UTIL_H
18
19#include "btTransform.h"
20#define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI
21
22
23
24
26{
27 return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
28 supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
29 supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
30}
31
32
33
34
35
36
39{
40
41public:
42
44 {
45 predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
46// #define QUATERNION_DERIVATIVE
47 #ifdef QUATERNION_DERIVATIVE
48 btQuaternion predictedOrn = curTrans.getRotation();
49 predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
51 #else
52 //Exponential map
53 //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
54
55 btVector3 axis;
57 btScalar fAngle = 0;
59 {
61 }
62
63 //limit the angular motion
64 if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
65 {
67 }
68
69 if ( fAngle < btScalar(0.001) )
70 {
71 // use Taylor's expansions of sync function
72 axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
73 }
74 else
75 {
76 // sync(fAngle) = sin(c*fAngle)/t
77 axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
78 }
79 btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) ));
80 btQuaternion orn0 = curTrans.getRotation();
81
84 #endif
85 if (predictedOrn.length2()>SIMD_EPSILON)
86 {
88 }
89 else
90 {
91 predictedTransform.setBasis(curTrans.getBasis());
92 }
93 }
94
96 {
97 linVel = (pos1 - pos0) / timeStep;
98 btVector3 axis;
99 btScalar angle;
100 if (orn0 != orn1)
101 {
103 angVel = axis * angle / timeStep;
104 } else
105 {
106 angVel.setValue(0,0,0);
107 }
108 }
109
111 {
114 angle = dorn.getAngle();
115 axis = btVector3(dorn.x(),dorn.y(),dorn.z());
116 axis[3] = btScalar(0.);
117 //check for axis length
118 btScalar len = axis.length2();
119 if (len < SIMD_EPSILON*SIMD_EPSILON)
120 axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
121 else
122 axis /= btSqrt(len);
123 }
124
126 {
127 linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
128 btVector3 axis;
129 btScalar angle;
131 angVel = axis * angle / timeStep;
132 }
133
135 {
136 btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
138 dmat.getRotation(dorn);
139
141 dorn.normalize();
142
143 angle = dorn.getAngle();
144 axis = btVector3(dorn.x(),dorn.y(),dorn.z());
145 axis[3] = btScalar(0.);
146 //check for axis length
147 btScalar len = axis.length2();
148 if (len < SIMD_EPSILON*SIMD_EPSILON)
149 axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
150 else
151 axis /= btSqrt(len);
152 }
153
154};
155
156
160{
165
167
171
172public:
173
178 {
179 }
180
182 {
184 }
185
187 {
188 const btVector3& toPosA = transA.getOrigin();
189 const btVector3& toPosB = transB.getOrigin();
190 btQuaternion toOrnA = transA.getRotation();
191 btQuaternion toOrnB = transB.getRotation();
192
193 if (m_separatingDistance>0.f)
194 {
195
196
203 if (relLinVelocLength<0.f)
204 {
205 relLinVelocLength = 0.f;
206 }
207
210 }
211
212 m_posA = toPosA;
213 m_posB = toPosB;
214 m_ornA = toOrnA;
215 m_ornB = toOrnB;
216 }
217
219 {
221
222 if (m_separatingDistance>0.f)
223 {
225
226 const btVector3& toPosA = transA.getOrigin();
227 const btVector3& toPosB = transB.getOrigin();
228 btQuaternion toOrnA = transA.getRotation();
229 btQuaternion toOrnB = transB.getRotation();
230 m_posA = toPosA;
231 m_posB = toPosB;
232 m_ornA = toOrnA;
233 m_ornB = toOrnB;
234 }
235 }
236
237};
238
239
240#endif //BT_TRANSFORM_UTIL_H
241
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
btScalar btSqrt(btScalar y)
Definition btScalar.h:444
btScalar btSin(btScalar x)
Definition btScalar.h:477
#define SIMD_FORCE_INLINE
Definition btScalar.h:81
btScalar btCos(btScalar x)
Definition btScalar.h:476
#define SIMD_EPSILON
Definition btScalar.h:521
#define ANGULAR_MOTION_THRESHOLD
btVector3 btAabbSupport(const btVector3 &halfExtents, const btVector3 &supportDir)
The btConvexSeparatingDistanceUtil can help speed up convex collision detection by conservatively upd...
void initSeparatingDistance(const btVector3 &separatingVector, btScalar separatingDistance, const btTransform &transA, const btTransform &transB)
btConvexSeparatingDistanceUtil(btScalar boundingRadiusA, btScalar boundingRadiusB)
void updateSeparatingDistance(const btTransform &transA, const btTransform &transB)
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:48
btMatrix3x3 inverse() const
Return the inverse of the matrix.
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
btScalar getAngle() const
Return the angle [0, 2Pi] of rotation represented by this quaternion.
btQuaternion nearest(const btQuaternion &qd) const
btQuaternion & safeNormalize()
btQuaternion inverse() const
Return the inverse of this quaternion.
void setRotation(const btVector3 &axis, const btScalar &_angle)
Set the rotation using axis angle notation.
btQuaternion & normalize()
Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1.
Utils related to temporal transforms.
static void calculateDiffAxisAngleQuaternion(const btQuaternion &orn0, const btQuaternion &orn1a, btVector3 &axis, btScalar &angle)
static void calculateVelocityQuaternion(const btVector3 &pos0, const btVector3 &pos1, const btQuaternion &orn0, const btQuaternion &orn1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
static void calculateDiffAxisAngle(const btTransform &transform0, const btTransform &transform1, btVector3 &axis, btScalar &angle)
static void integrateTransform(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btTransform &predictedTransform)
static void calculateVelocity(const btTransform &transform0, const btTransform &transform1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:34
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
const btScalar & z() const
Return the z value.
Definition btVector3.h:591
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition btVector3.h:235
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition btVector3.h:652
btScalar length2() const
Return the length of the vector squared.
Definition btVector3.h:257
const btScalar & x() const
Return the x value.
Definition btVector3.h:587
const btScalar & y() const
Return the y value.
Definition btVector3.h:589