Bullet Collision Detection & Physics Library
btMultiBodyJointMotor.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
19#include "btMultiBody.h"
22
23
25 :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
26 m_desiredVelocity(desiredVelocity),
27 m_desiredPosition(0),
28 m_kd(1.),
29 m_kp(0),
30 m_erp(1),
31 m_rhsClamp(SIMD_INFINITY)
32{
33
35 // the data.m_jacobians never change, so may as well
36 // initialize them here
37
38
39}
40
42{
44 // note: we rely on the fact that data.m_jacobians are
45 // always initialized to zero by the Constraint ctor
46 int linkDoF = 0;
47 unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
48
49 // row 0: the lower bound
50 // row 0: the lower bound
51 jacobianA(0)[offset] = 1;
52
54}
55
57 //:btMultiBodyConstraint(body,0,link,-1,1,true),
58 :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
59 m_desiredVelocity(desiredVelocity),
60 m_desiredPosition(0),
61 m_kd(1.),
62 m_kp(0),
63 m_erp(1),
64 m_rhsClamp(SIMD_INFINITY)
65{
66 btAssert(linkDoF < body->getLink(link).m_dofCount);
67
69
70}
72{
73}
74
76{
78 if (col)
79 return col->getIslandTag();
80 for (int i=0;i<m_bodyA->getNumLinks();i++)
81 {
84 }
85 return -1;
86}
87
89{
91 if (col)
92 return col->getIslandTag();
93
94 for (int i=0;i<m_bodyB->getNumLinks();i++)
95 {
97 if (col)
98 return col->getIslandTag();
99 }
100 return -1;
101}
102
103
107{
108 // only positions need to be updated -- data.m_jacobians and force
109 // directions were set in the ctor and never change.
110
112 {
114 }
115
116 //don't crash
118 return;
119
120 if (m_maxAppliedImpulse==0.f)
121 return;
122
123 const btScalar posError = 0;
124 const btVector3 dummy(0, 0, 0);
125
126 for (int row=0;row<getNumRows();row++)
127 {
129
130 int dof = 0;
134
137 if (rhs>m_rhsClamp)
138 {
140 }
141 if (rhs<-m_rhsClamp)
142 {
144 }
145
146
148 constraintRow.m_orgConstraint = this;
149 constraintRow.m_orgDofIndex = row;
150 {
151 //expect either prismatic or revolute joint type for now
154 {
156 {
157 constraintRow.m_contactNormal1.setZero();
158 constraintRow.m_contactNormal2.setZero();
160 constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
161 constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
162
163 break;
164 }
166 {
168 constraintRow.m_contactNormal1=prismaticAxisInWorld;
169 constraintRow.m_contactNormal2=-prismaticAxisInWorld;
170 constraintRow.m_relpos1CrossNormal.setZero();
171 constraintRow.m_relpos2CrossNormal.setZero();
172
173 break;
174 }
175 default:
176 {
177 btAssert(0);
178 }
179 };
180
181 }
182
183 }
184
185}
186
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
btVector3 quatRotate(const btQuaternion &rotation, const btVector3 &v)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
#define SIMD_INFINITY
Definition btScalar.h:522
#define btAssert(x)
Definition btScalar.h:131
btScalar * jacobianA(int row)
btScalar * jacobianB(int row)
btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint &solverConstraint, btMultiBodyJacobianData &data, btScalar *jacOrgA, btScalar *jacOrgB, const btVector3 &constraintNormalAng, const btVector3 &constraintNormalLin, const btVector3 &posAworld, const btVector3 &posBworld, btScalar posError, const btContactSolverInfo &infoGlobal, btScalar lowerLimit, btScalar upperLimit, bool angConstraint=false, btScalar relaxation=1.f, bool isFriction=false, btScalar desiredVelocity=0, btScalar cfmSlip=0)
virtual int getIslandIdB() const
btMultiBodyJointMotor(btMultiBody *body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
This file was written by Erwin Coumans.
virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)
virtual int getIslandIdA() const
btScalar * getJointPosMultiDof(int i)
int getNumLinks() const
const btMultibodyLink & getLink(int index) const
const btMultiBodyLinkCollider * getBaseCollider() const
btScalar * getJointVelMultiDof(int i)
btQuaternion getRotation() const
Return a quaternion representing the rotation.
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...