Bullet Collision Detection & Physics Library
btConvexConvexAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
19//#define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
20//#define ZERO_MARGIN
21
23
24//#include <stdio.h>
31
32
33
39
44
45
46
49
51
56
58
59
60
69{
70 // compute the parameters of the closest points on each line segment
71
75
77
78 if ( denom == 0.0f ) {
79 tA = 0.0f;
80 } else {
82 if ( tA < -hlenA )
83 tA = -hlenA;
84 else if ( tA > hlenA )
85 tA = hlenA;
86 }
87
89
90 if ( tB < -hlenB ) {
91 tB = -hlenB;
93
94 if ( tA < -hlenA )
95 tA = -hlenA;
96 else if ( tA > hlenA )
97 tA = hlenA;
98 } else if ( tB > hlenB ) {
99 tB = hlenB;
101
102 if ( tA < -hlenA )
103 tA = -hlenA;
104 else if ( tA > hlenA )
105 tA = hlenA;
106 }
107
108 // compute the closest points relative to segment centers.
109
110 offsetA = dirA * tA;
111 offsetB = dirB * tB;
112
114}
115
116
124 int capsuleAxisA,
125 int capsuleAxisB,
126 const btTransform& transformA,
127 const btTransform& transformB,
129{
130 btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
131 btVector3 translationA = transformA.getOrigin();
132 btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
133 btVector3 translationB = transformB.getOrigin();
134
135 // translation between centers
136
138
139 // compute the closest points of the capsule line segments
140
141 btVector3 ptsVector; // the vector between the closest points
142
143 btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
144 btScalar tA, tB; // parameters on line segment
145
148
149 btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
150
151 if ( distance > distanceThreshold )
152 return distance;
153
154 btScalar lenSqr = ptsVector.length2();
156 {
157 //degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
158 btVector3 q;
160 } else
161 {
162 // compute the contact normal
164 }
166
167 return distance;
168}
169
170
171
172
173
174
175
177
178
179
180
181
183{
187}
188
190{
191}
192
194: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
200m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
201 (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
202#endif
205{
206 (void)body0Wrap;
207 (void)body1Wrap;
208}
209
210
211
212
214{
215 if (m_ownManifold)
216 {
217 if (m_manifoldPtr)
219 }
220}
221
222void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
223{
224 m_lowLevelOfDetail = useLowLevel;
225}
226
227
229{
236
237
245 {
246 }
248 {
249 }
250
252 {
256
257 if (m_perturbA)
258 {
263 } else
264 {
268
269 }
270
271//#define DEBUG_CONTACTS 1
272#ifdef DEBUG_CONTACTS
276#endif //DEBUG_CONTACTS
277
278
280 }
281
282};
283
285
286
287//
288// Convex-Convex collision algorithm
289//
290void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
291{
292
293 if (!m_manifoldPtr)
294 {
295 //swapped?
296 m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
297 m_ownManifold = true;
298 }
299 resultOut->setPersistentManifold(m_manifoldPtr);
300
301 //comment-out next line to test multi-contact generation
302 //resultOut->getPersistentManifold()->clearManifold();
303
304
305 const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
306 const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
307
310#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
311 if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
312 {
313 //m_manifoldPtr->clearManifold();
314
317
318 btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
319
320 btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
321 capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
322 body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
323
324 if (dist<threshold)
325 {
327 resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
328 }
329 resultOut->refreshContactPoints();
330 return;
331 }
332
333 if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == SPHERE_SHAPE_PROXYTYPE))
334 {
335 //m_manifoldPtr->clearManifold();
336
339
340 btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
341
342 btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
343 0.,capsuleB->getRadius(),capsuleA->getUpAxis(),1,
344 body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
345
346 if (dist<threshold)
347 {
349 resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
350 }
351 resultOut->refreshContactPoints();
352 return;
353 }
354
355 if ((min0->getShapeType() == SPHERE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
356 {
357 //m_manifoldPtr->clearManifold();
358
361
362 btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
363
365 capsuleB->getHalfHeight(),capsuleB->getRadius(),1,capsuleB->getUpAxis(),
366 body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
367
368 if (dist<threshold)
369 {
371 resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
372 }
373 resultOut->refreshContactPoints();
374 return;
375 }
376#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
377
378
379
380
381#ifdef USE_SEPDISTANCE_UTIL2
382 if (dispatchInfo.m_useConvexConservativeDistanceUtil)
383 {
384 m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
385 }
386
387 if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
388#endif //USE_SEPDISTANCE_UTIL2
389
390 {
391
392
396 //TODO: if (dispatchInfo.m_useContinuous)
397 gjkPairDetector.setMinkowskiA(min0);
398 gjkPairDetector.setMinkowskiB(min1);
399
400#ifdef USE_SEPDISTANCE_UTIL2
401 if (dispatchInfo.m_useConvexConservativeDistanceUtil)
402 {
403 input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
404 } else
405#endif //USE_SEPDISTANCE_UTIL2
406 {
407 //if (dispatchInfo.m_convexMaxDistanceUseCPT)
408 //{
409 // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
410 //} else
411 //{
412 input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold()+resultOut->m_closestPointDistanceThreshold;
413// }
414
415 input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
416 }
417
418 input.m_transformA = body0Wrap->getWorldTransform();
419 input.m_transformB = body1Wrap->getWorldTransform();
420
421
422
423
424
425#ifdef USE_SEPDISTANCE_UTIL2
426 btScalar sepDist = 0.f;
427 if (dispatchInfo.m_useConvexConservativeDistanceUtil)
428 {
429 sepDist = gjkPairDetector.getCachedSeparatingDistance();
431 {
432 sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
433 //now perturbe directions to get multiple contact points
434
435 }
436 }
437#endif //USE_SEPDISTANCE_UTIL2
438
439 if (min0->isPolyhedral() && min1->isPolyhedral())
440 {
441
442
444 {
445 virtual void setShapeIdentifiersA(int partId0,int index0){}
446 virtual void setShapeIdentifiersB(int partId1,int index1){}
448 {
449 }
450 };
451
452
454 {
460
461 bool m_foundResult;
466 m_foundResult(false)
467 {
468 }
469
470 virtual void setShapeIdentifiersA(int partId0,int index0){}
471 virtual void setShapeIdentifiersB(int partId1,int index1){}
473 {
476
479 if (m_reportedDistance<0.f)
480 {
481 m_foundResult = true;
482 }
484 }
485 };
486
487
489
491
492 btScalar min0Margin = min0->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min0->getMargin();
493 btScalar min1Margin = min1->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min1->getMargin();
494
496
499 if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
500 {
501
502
503
504
505 btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
506
507 btScalar minDist = -1e30f;
509 bool foundSepAxis = true;
510
511 if (dispatchInfo.m_enableSatConvex)
512 {
514 *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
515 body0Wrap->getWorldTransform(),
516 body1Wrap->getWorldTransform(),
518 } else
519 {
520#ifdef ZERO_MARGIN
521 gjkPairDetector.setIgnoreMargin(true);
522 gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
523#else
524
525
526 gjkPairDetector.getClosestPoints(input,withoutMargin,dispatchInfo.m_debugDraw);
527 //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
528#endif //ZERO_MARGIN
529 //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
530 //if (l2>SIMD_EPSILON)
531 {
532 sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
533 //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
534 minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
535
536#ifdef ZERO_MARGIN
537 foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f;
538#else
539 foundSepAxis = withoutMargin.m_foundResult && minDist<0;//-(min0->getMargin()+min1->getMargin());
540#endif
541 }
542 }
543 if (foundSepAxis)
544 {
545
546// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
547
548 worldVertsB1.resize(0);
550 body0Wrap->getWorldTransform(),
551 body1Wrap->getWorldTransform(), minDist-threshold, threshold, worldVertsB1,worldVertsB2,
552 *resultOut);
553
554 }
555 if (m_ownManifold)
556 {
557 resultOut->refreshContactPoints();
558 }
559 return;
560
561 } else
562 {
563 //we can also deal with convex versus triangle (without connectivity data)
564 if (polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
565 {
566
567 btVertexArray vertices;
569 vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
570 vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
571 vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
572
573 //tri->initializePolyhedralFeatures();
574
575 btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
576
578 btScalar minDist =-1e30f;
579 btScalar maxDist = threshold;
580
581 bool foundSepAxis = false;
582 if (0)
583 {
584 polyhedronB->initializePolyhedralFeatures();
586 *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
587 body0Wrap->getWorldTransform(),
588 body1Wrap->getWorldTransform(),
590 // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
591
592 } else
593 {
594#ifdef ZERO_MARGIN
595 gjkPairDetector.setIgnoreMargin(true);
596 gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
597#else
598 gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
599#endif//ZERO_MARGIN
600
601 btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
602 if (l2>SIMD_EPSILON)
603 {
604 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
605 //minDist = gjkPairDetector.getCachedSeparatingDistance();
606 //maxDist = threshold;
607 minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
608 foundSepAxis = true;
609 }
610 }
611
612
613 if (foundSepAxis)
614 {
615 worldVertsB2.resize(0);
617 body0Wrap->getWorldTransform(), vertices, worldVertsB2,minDist-threshold, maxDist, *resultOut);
618 }
619
620
621 if (m_ownManifold)
622 {
623 resultOut->refreshContactPoints();
624 }
625
626 return;
627 }
628
629 }
630
631
632 }
633
634 gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
635
636 //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
637
638 //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
639 if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
640 {
641
642 int i;
643 btVector3 v0,v1;
645 btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
646
647 if (l2>SIMD_EPSILON)
648 {
649 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
650
652
653
654 bool perturbeA = true;
655 const btScalar angleLimit = 0.125f * SIMD_PI;
657 btScalar radiusA = min0->getAngularMotionDisc();
658 btScalar radiusB = min1->getAngularMotionDisc();
659 if (radiusA < radiusB)
660 {
662 perturbeA = true;
663 } else
664 {
666 perturbeA = false;
667 }
668 if ( perturbeAngle > angleLimit )
670
672 if (perturbeA)
673 {
674 unPerturbedTransform = input.m_transformA;
675 } else
676 {
677 unPerturbedTransform = input.m_transformB;
678 }
679
680 for ( i=0;i<m_numPerturbationIterations;i++)
681 {
682 if (v0.length2()>SIMD_EPSILON)
683 {
685 btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
687
688
689 if (perturbeA)
690 {
691 input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0Wrap->getWorldTransform().getBasis());
692 input.m_transformB = body1Wrap->getWorldTransform();
693 #ifdef DEBUG_CONTACTS
694 dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
695 #endif //DEBUG_CONTACTS
696 } else
697 {
698 input.m_transformA = body0Wrap->getWorldTransform();
699 input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1Wrap->getWorldTransform().getBasis());
700 #ifdef DEBUG_CONTACTS
701 dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
702 #endif
703 }
704
706 gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
707 }
708 }
709 }
710 }
711
712
713
714#ifdef USE_SEPDISTANCE_UTIL2
715 if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
716 {
717 m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
718 }
719#endif //USE_SEPDISTANCE_UTIL2
720
721
722 }
723
724 if (m_ownManifold)
725 {
726 resultOut->refreshContactPoints();
727 }
728
729}
730
731
732
733bool disableCcd = false;
735{
739
743
744
745 btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
746 btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
747
748 if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
749 squareMot1 < col1->getCcdSquareMotionThreshold())
750 return resultFraction;
751
752 if (disableCcd)
753 return btScalar(1.);
754
755
756 //An adhoc way of testing the Continuous Collision Detection algorithms
757 //One object is approximated as a sphere, to simplify things
758 //Starting in penetration should report no time of impact
759 //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
760 //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
761
762
764 {
765 btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
766
767 btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
770 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
773 //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
774 if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
775 col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
776 {
777
778 //store result.m_fraction in both bodies
779
780 if (col0->getHitFraction()> result.m_fraction)
781 col0->setHitFraction( result.m_fraction );
782
783 if (col1->getHitFraction() > result.m_fraction)
784 col1->setHitFraction( result.m_fraction);
785
786 if (resultFraction > result.m_fraction)
787 resultFraction = result.m_fraction;
788
789 }
790
791
792
793
794 }
795
797 {
798 btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
799
800 btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
803 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
806 //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
807 if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
808 col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
809 {
810
811 //store result.m_fraction in both bodies
812
813 if (col0->getHitFraction() > result.m_fraction)
814 col0->setHitFraction( result.m_fraction);
815
816 if (col1->getHitFraction() > result.m_fraction)
817 col1->setHitFraction( result.m_fraction);
818
819 if (resultFraction > result.m_fraction)
820 resultFraction = result.m_fraction;
821
822 }
823 }
824
825 return resultFraction;
826
827}
828
@ TRIANGLE_SHAPE_PROXYTYPE
@ SPHERE_SHAPE_PROXYTYPE
@ BOX_SHAPE_PROXYTYPE
@ CAPSULE_SHAPE_PROXYTYPE
static btScalar capsuleCapsuleDistance(btVector3 &normalOnB, btVector3 &pointOnB, btScalar capsuleLengthA, btScalar capsuleRadiusA, btScalar capsuleLengthB, btScalar capsuleRadiusB, int capsuleAxisA, int capsuleAxisB, const btTransform &transformA, const btTransform &transformB, btScalar distanceThreshold)
static void segmentsClosestPoints(btVector3 &ptsVector, btVector3 &offsetA, btVector3 &offsetB, btScalar &tA, btScalar &tB, const btVector3 &translation, const btVector3 &dirA, btScalar hlenA, const btVector3 &dirB, btScalar hlenB)
Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ra...
btScalar gContactBreakingThreshold
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
btScalar dot(const btQuaternion &q1, const btQuaternion &q2)
Calculate the dot product between two quaternions.
#define SIMD_PI
Definition btScalar.h:504
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
#define btRecipSqrt(x)
Definition btScalar.h:510
#define BT_LARGE_FLOAT
Definition btScalar.h:294
#define SIMD_FORCE_INLINE
Definition btScalar.h:81
#define SIMD_EPSILON
Definition btScalar.h:521
#define SIMD_2_PI
Definition btScalar.h:505
#define btAssert(x)
Definition btScalar.h:131
void btPlaneSpace1(const T &n, T &p, T &q)
Definition btVector3.h:1283
btScalar btDot(const btVector3 &v1, const btVector3 &v2)
Return the dot product between two vectors.
Definition btVector3.h:901
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
void push_back(const T &_Val)
The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned ...
btCollisionObject can be used to manage collision detection objects.
virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const
btPersistentManifold * m_manifoldPtr
btConvexPenetrationDepthSolver * m_pdSolver
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btConvexConvexAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btConvexPenetrationDepthSolver *pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
cache separating vector to speedup collision detection
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
virtual void releaseManifold(btPersistentManifold *manifold)=0
GjkConvexCast performs a raycast on a convex object using support mapping.
btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
virtual void drawSphere(btScalar radius, const btTransform &transform, const btVector3 &color)
btManifoldResult is a helper class to manage contact results.
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:48
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
The btSphereShape implements an implicit sphere, centered around a local origin with radius.
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:34
btTransform inverse() const
Return the inverse of this transform.
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
void setBasis(const btMatrix3x3 &basis)
Set the rotational element by btMatrix3x3.
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
btScalar length2() const
Return the length of the vector squared.
Definition btVector3.h:257
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btTransform & getWorldTransform() const
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
CreateFunc(btConvexPenetrationDepthSolver *pdSolver)
btConvexPenetrationDepthSolver * m_pdSolver
virtual void setShapeIdentifiersA(int partId0, int index0)=0
setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material comb...
virtual void setShapeIdentifiersB(int partId1, int index1)=0
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)=0
btManifoldResult * m_originalManifoldResult
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar orgDepth)
btPerturbedContactResult(btManifoldResult *originalResult, const btTransform &transformA, const btTransform &transformB, const btTransform &unPerturbedTransform, bool perturbA, btIDebugDraw *debugDrawer)
static void clipHullAgainstHull(const btVector3 &separatingNormal1, const btConvexPolyhedron &hullA, const btConvexPolyhedron &hullB, const btTransform &transA, const btTransform &transB, const btScalar minDist, btScalar maxDist, btVertexArray &worldVertsB1, btVertexArray &worldVertsB2, btDiscreteCollisionDetectorInterface::Result &resultOut)
static void clipFaceAgainstHull(const btVector3 &separatingNormal, const btConvexPolyhedron &hullA, const btTransform &transA, btVertexArray &worldVertsB1, btVertexArray &worldVertsB2, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result &resultOut)
static bool findSeparatingAxis(const btConvexPolyhedron &hullA, const btConvexPolyhedron &hullB, const btTransform &transA, const btTransform &transB, btVector3 &sep, btDiscreteCollisionDetectorInterface::Result &resultOut)