Bullet Collision Detection & Physics Library
btCompoundFromGimpact.h
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1#ifndef BT_COMPOUND_FROM_GIMPACT
2#define BT_COMPOUND_FROM_GIMPACT
3
5#include "btGImpactShape.h"
7
9{
10public:
12
14 {
15 /*delete all the btBU_Simplex1to4 ChildShapes*/
16 for (int i = 0; i < m_children.size(); i++)
17 {
18 delete m_children[i].m_childShape;
19 }
20 }
21
22};
23
25 {
28
29
34 {
35
36 }
38 {
40 {
42 return hitFraction;
43 }
44
45 return m_hitFraction;
46 }
47 };
49 {
53
58 {
59 }
60
62 {
64 btVector3 v0=triangle[0]*scale;
65 btVector3 v1=triangle[1]*scale;
66 btVector3 v2=triangle[2]*scale;
67
68 btVector3 centroid = (v0+v1+v2)/3;
69 btVector3 normal = (v1-v0).cross(v2-v0);
70 normal.normalize();
73
75
77 if (cb.m_hitFraction<1)
78 {
79 rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction);
80 //rayTo = cb.m_from;
81 //rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
82 //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
83 }
84
85
86
91 }
92 };
93
95{
97
100
103 gimpactMesh->getAabb(tr,aabbMin,aabbMax);
104 gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax);
105
106 return colShape;
107}
108
109#endif //BT_COMPOUND_FROM_GIMPACT
btCompoundShape * btCreateCompoundFromGimpactShape(const btGImpactMeshShape *gimpactMesh, btScalar depth)
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:82
The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes....
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
void addChildShape(const btTransform &localTransform, btCollisionShape *shape)
This class manages a mesh supplied by the btStridingMeshInterface interface.
virtual void processAllTrianglesRay(btTriangleCallback *callback, const btVector3 &rayFrom, const btVector3 &rayTo) const
Function for retrieve triangles.
virtual const btVector3 & getLocalScaling() const
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:34
void setIdentity()
Set this transformation to the identity.
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition btVector3.h:309
virtual btScalar reportHit(const btVector3 &hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
MyCallback(const btVector3 &from, const btVector3 &to, int ignorePart, int ignoreTriangleIndex)
const btGImpactMeshShape * m_gimpactShape
MyInternalTriangleIndexCallback(btCompoundShape *colShape, const btGImpactMeshShape *meshShape, btScalar depth)
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)