Bullet Collision Detection & Physics Library
btCompoundCollisionAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14
15*/
16
23#include "btManifoldResult.h"
25
27
29:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
30m_isSwapped(isSwapped),
31m_sharedManifold(ci.m_manifold)
32{
33 m_ownsManifold = false;
34
35 const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
36 btAssert (colObjWrap->getCollisionShape()->isCompound());
37
38 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
40
41
42 preallocateChildAlgorithms(body0Wrap,body1Wrap);
43}
44
46{
47 const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
48 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
49 btAssert (colObjWrap->getCollisionShape()->isCompound());
50
51 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
52
54 int i;
55
57 for (i=0;i<numChildren;i++)
58 {
59 if (compoundShape->getDynamicAabbTree())
60 {
62 } else
63 {
64
65 const btCollisionShape* childShape = compoundShape->getChildShape(i);
66
67 btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
69
70
73
74
75 }
76 }
77}
78
80{
82 int i;
83 for (i=0;i<numChildren;i++)
84 {
86 {
87 m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
89 }
90 }
91}
92
94{
96}
97
98
99
100
102{
103
104public:
105
113
118 {
119
120 }
121
122
124 {
125 btAssert(index>=0);
127 btAssert(index<compoundShape->getNumChildShapes());
128
129
130 //backup
132
133 const btTransform& childTrans = compoundShape->getChildTransform(index);
135
136 //perform an AABB check first
139
143
146
148 {
150 return;
151 }
152
154 {
155
157
159
161 {
163 }
164 else
165 {
166 //the contactpoint is still projected back using the original inverted worldtrans
167 if (!m_childCollisionAlgorithms[index])
168 {
170 }
172 }
173
175
178 {
182 } else
183 {
187 }
188
190
191#if 0
193 {
197 }
198#endif
199
201 {
203 } else
204 {
206 }
207
208 }
209 }
210 void Process(const btDbvtNode* leaf)
211 {
212 int index = leaf->dataAsInt;
213
215 const btCollisionShape* childShape = compoundShape->getChildShape(index);
216
217#if 0
219 {
224 }
225#endif
226
228
229 }
230};
231
232
233
234
235
236
238{
239 const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
240 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
241
242 btAssert (colObjWrap->getCollisionShape()->isCompound());
243 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
244
247 if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
248 {
251
252 preallocateChildAlgorithms(body0Wrap,body1Wrap);
253 m_compoundShapeRevision = compoundShape->getUpdateRevision();
254 }
255
257 return;
258
259 const btDbvt* tree = compoundShape->getDynamicAabbTree();
260 //use a dynamic aabb tree to cull potential child-overlaps
262
266 {
267 int i;
269 for (i=0;i<m_childCollisionAlgorithms.size();i++)
270 {
272 {
273 m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
274 for (int m=0;m<manifoldArray.size();m++)
275 {
276 if (manifoldArray[m]->getNumContacts())
277 {
278 resultOut->setPersistentManifold(manifoldArray[m]);
279 resultOut->refreshContactPoints();
280 resultOut->setPersistentManifold(0);//??necessary?
281 }
282 }
284 }
285 }
286 }
287
288 if (tree)
289 {
290
293 otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
294 otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
295 btVector3 extraExtends(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
298
300 //process all children, that overlap with the given AABB bounds
301 tree->collideTVNoStackAlloc(tree->m_root,bounds,stack2,callback);
302
303 } else
304 {
305 //iterate over all children, perform an AABB check inside ProcessChildShape
307 int i;
308 for (i=0;i<numChildren;i++)
309 {
310 callback.ProcessChildShape(compoundShape->getChildShape(i),i);
311 }
312 }
313
314 {
315 //iterate over all children, perform an AABB check inside ProcessChildShape
317 int i;
319 const btCollisionShape* childShape = 0;
321
324
325 for (i=0;i<numChildren;i++)
326 {
328 {
329 childShape = compoundShape->getChildShape(i);
330 //if not longer overlapping, remove the algorithm
331 orgTrans = colObjWrap->getWorldTransform();
332
333 const btTransform& childTrans = compoundShape->getChildTransform(i);
335
336 //perform an AABB check first
338 otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
339
341 {
342 m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
345 }
346 }
347 }
348 }
349}
350
352{
353 btAssert(0);
354 //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
357
358 btAssert (colObj->getCollisionShape()->isCompound());
359
360 btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
361
362 //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
363 //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
364 //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
365 //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
366 //then use each overlapping node AABB against Tree0
367 //and vise versa.
368
370
372 int i;
375 for (i=0;i<numChildren;i++)
376 {
377 //btCollisionShape* childShape = compoundShape->getChildShape(i);
378
379 //backup
380 orgTrans = colObj->getWorldTransform();
381
382 const btTransform& childTrans = compoundShape->getChildTransform(i);
383 //btTransform newChildWorldTrans = orgTrans*childTrans ;
384 colObj->setWorldTransform( orgTrans*childTrans );
385
386 //btCollisionShape* tmpShape = colObj->getCollisionShape();
387 //colObj->internalSetTemporaryCollisionShape( childShape );
389 if (frac<hitFraction)
390 {
392 }
393 //revert back
394 //colObj->internalSetTemporaryCollisionShape( tmpShape);
395 colObj->setWorldTransform( orgTrans);
396 }
397 return hitFraction;
398
399}
400
401
402
bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, const btVector3 &aabbMin2, const btVector3 &aabbMax2)
conservative test for overlap between two aabbs
Definition btAabbUtil2.h:48
void btTransformAabb(const btVector3 &halfExtents, btScalar margin, const btTransform &t, btVector3 &aabbMinOut, btVector3 &aabbMaxOut)
btShapePairCallback gCompoundChildShapePairCallback
bool(* btShapePairCallback)(const btCollisionShape *pShape0, const btCollisionShape *pShape1)
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
Definition btDbvt.cpp:284
@ BT_CLOSEST_POINT_ALGORITHMS
@ BT_CONTACT_POINT_ALGORITHMS
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:29
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:82
#define btAssert(x)
Definition btScalar.h:131
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
int size() const
return the number of elements in the array
void resize(int newsize, const T &fillData=T())
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
btCollisionObject can be used to manage collision detection objects.
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
class btPersistentManifold * m_sharedManifold
btAlignedObjectArray< btCollisionAlgorithm * > m_childCollisionAlgorithms
btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
void preallocateChildAlgorithms(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
int getUpdateRevision() const
int getNumChildShapes() const
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
virtual int getDebugMode() const =0
virtual void drawAabb(const btVector3 &from, const btVector3 &to, const btVector3 &color)
btManifoldResult is a helper class to manage contact results.
virtual void setShapeIdentifiersA(int partId0, int index0)
setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material comb...
void setBody0Wrap(const btCollisionObjectWrapper *obj0Wrap)
const btCollisionObjectWrapper * getBody1Wrap() const
void setBody1Wrap(const btCollisionObjectWrapper *obj1Wrap)
const btCollisionObject * getBody0Internal() const
virtual void setShapeIdentifiersB(int partId1, int index1)
btScalar m_closestPointDistanceThreshold
const btCollisionObjectWrapper * getBody0Wrap() const
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:34
btTransform inverse() const
Return the inverse of this transform.
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btTransform & getWorldTransform() const
const btCollisionObjectWrapper * m_otherObjWrap
void ProcessChildShape(const btCollisionShape *childShape, int index)
btCompoundLeafCallback(const btCollisionObjectWrapper *compoundObjWrap, const btCollisionObjectWrapper *otherObjWrap, btDispatcher *dispatcher, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut, btCollisionAlgorithm **childCollisionAlgorithms, btPersistentManifold *sharedManifold)
const btDispatcherInfo & m_dispatchInfo
btCollisionAlgorithm ** m_childCollisionAlgorithms
void Process(const btDbvtNode *leaf)
const btCollisionObjectWrapper * m_compoundColObjWrap
static btDbvtAabbMm FromMM(const btVector3 &mi, const btVector3 &mx)
Definition btDbvt.h:425
DBVT_INLINE const btVector3 & Mins() const
Definition btDbvt.h:136
DBVT_INLINE const btVector3 & Maxs() const
Definition btDbvt.h:137
btDbvtVolume volume
Definition btDbvt.h:180
int dataAsInt
Definition btDbvt.h:188
The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes ...
Definition btDbvt.h:199
class btIDebugDraw * m_debugDraw