#include <glTFAsset.h>
Inherits glTF::Object.
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| std::vector< Ref< Node > > | nodes |
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| std::string | id |
| | The globally unique ID used to reference this object. More...
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| std::string | name |
| | The user-defined name of this object. More...
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| static const char * | TranslateId (Asset &r, const char *id) |
| | Maps special IDs to another ID, where needed. Subclasses may override it (statically) More...
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◆ Scene()
◆ Read()
◆ nodes
| std::vector< Ref<Node> > glTF::Scene::nodes |
The documentation for this struct was generated from the following files: