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Assimp v3.1.1 (June 2014)
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Texture coordinate data structure used by the Quake1 MDL format. More...
#include <MDLFileData.h>
Public Attributes | |
| int32_t | onseam |
| Is the vertex on the noundary between front and back piece? More... | |
| int32_t | s |
| Texture coordinate in the tx direction. More... | |
| int32_t | t |
| Texture coordinate in the ty direction. More... | |
Texture coordinate data structure used by the Quake1 MDL format.
| int32_t Assimp::MDL::TexCoord::onseam |
Is the vertex on the noundary between front and back piece?
| int32_t Assimp::MDL::TexCoord::s |
Texture coordinate in the tx direction.
| int32_t Assimp::MDL::TexCoord::t |
Texture coordinate in the ty direction.