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Assimp v3.1.1 (June 2014)
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Helper structure to represent an ASE light source. More...
#include <ASEParser.h>
Inherits Assimp::ASE::BaseNode.
Public Types | |
| enum | LightType { OMNI , TARGET , FREE , DIRECTIONAL } |
Public Types inherited from Assimp::ASE::BaseNode | |
| enum | Type { Light , Camera , Mesh , Dummy } |
Public Member Functions | |
| Light () | |
| Constructor. More... | |
Public Member Functions inherited from Assimp::ASE::BaseNode | |
| BaseNode (Type _mType) | |
| Constructor. Creates a default name for the node. More... | |
Public Attributes | |
| float | mAngle |
| aiColor3D | mColor |
| float | mFalloff |
| float | mIntensity |
| LightType | mLightType |
Public Attributes inherited from Assimp::ASE::BaseNode | |
| InheritanceInfo | inherit |
| Specifies which axes transformations a node inherits from its parent ... More... | |
| Animation | mAnim |
| Animation channels for the node. More... | |
| std::string | mName |
| Name of the mesh. More... | |
| std::string | mParent |
| Name of the parent of the node "" if there is no parent ... More... | |
| bool | mProcessed |
| Animation | mTargetAnim |
| Needed for lights and cameras: target animation channel Should contain position keys only. More... | |
| aiVector3D | mTargetPosition |
| Target position (target lights and cameras) More... | |
| aiMatrix4x4 | mTransform |
| Transformation matrix of the node. More... | |
| enum Assimp::ASE::BaseNode::Type | mType |
Helper structure to represent an ASE light source.
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inline |
Constructor.
| float Assimp::ASE::Light::mAngle |
| aiColor3D Assimp::ASE::Light::mColor |
| float Assimp::ASE::Light::mFalloff |
| float Assimp::ASE::Light::mIntensity |
| LightType Assimp::ASE::Light::mLightType |