/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 8 -*- */
/* GdkPixbuf library - Simple animation support
 *
 * Copyright (C) 1999 The Free Software Foundation
 *
 * Authors: Jonathan Blandford <jrb@redhat.com>
 *          Havoc Pennington <hp@redhat.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

#include "config.h"
#include <errno.h>
#include "gdk-pixbuf-private.h"
#include "gdk-pixbuf-animation.h"

#include <glib/gstdio.h>

/**
 * SECTION:animation
 * @Short_description: Animated images.
 * @Title: Animations
 * @See_also: #GdkPixbufLoader.
 * 
 * The &gdk-pixbuf; library provides a simple mechanism to load and represent
 * animations. An animation is conceptually a series of frames to be displayed
 * over time. Each frame is the same size. The animation may not be represented
 * as a series of frames internally; for example, it may be stored as a 
 * sprite and instructions for moving the sprite around a background. To display 
 * an animation you don't need to understand its representation, however; you just
 * ask &gdk-pixbuf; what should be displayed at a given point in time. 
 * 
 */

typedef struct _GdkPixbufNonAnim GdkPixbufNonAnim;
typedef struct _GdkPixbufNonAnimClass GdkPixbufNonAnimClass;

#define GDK_TYPE_PIXBUF_NON_ANIM              (gdk_pixbuf_non_anim_get_type ())
#define GDK_PIXBUF_NON_ANIM(object)           (G_TYPE_CHECK_INSTANCE_CAST ((object), GDK_TYPE_PIXBUF_NON_ANIM, GdkPixbufNonAnim))
#define GDK_IS_PIXBUF_NON_ANIM(object)        (G_TYPE_CHECK_INSTANCE_TYPE ((object), GDK_TYPE_PIXBUF_NON_ANIM))

#define GDK_PIXBUF_NON_ANIM_CLASS(klass)      (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_PIXBUF_NON_ANIM, GdkPixbufNonAnimClass))
#define GDK_IS_PIXBUF_NON_ANIM_CLASS(klass)   (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_PIXBUF_NON_ANIM))
#define GDK_PIXBUF_NON_ANIM_GET_CLASS(obj)    (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_PIXBUF_NON_ANIM, GdkPixbufNonAnimClass))

/* Private part of the GdkPixbufNonAnim structure */
struct _GdkPixbufNonAnim {
        GdkPixbufAnimation parent_instance;

        GdkPixbuf *pixbuf;
};

struct _GdkPixbufNonAnimClass {
        GdkPixbufAnimationClass parent_class;
        
};


typedef struct _GdkPixbufNonAnimIter GdkPixbufNonAnimIter;
typedef struct _GdkPixbufNonAnimIterClass GdkPixbufNonAnimIterClass;


#define GDK_TYPE_PIXBUF_NON_ANIM_ITER              (gdk_pixbuf_non_anim_iter_get_type ())
#define GDK_PIXBUF_NON_ANIM_ITER(object)           (G_TYPE_CHECK_INSTANCE_CAST ((object), GDK_TYPE_PIXBUF_NON_ANIM_ITER, GdkPixbufNonAnimIter))
#define GDK_IS_PIXBUF_NON_ANIM_ITER(object)        (G_TYPE_CHECK_INSTANCE_TYPE ((object), GDK_TYPE_PIXBUF_NON_ANIM_ITER))

#define GDK_PIXBUF_NON_ANIM_ITER_CLASS(klass)      (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_PIXBUF_NON_ANIM_ITER, GdkPixbufNonAnimIterClass))
#define GDK_IS_PIXBUF_NON_ANIM_ITER_CLASS(klass)   (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_PIXBUF_NON_ANIM_ITER))
#define GDK_PIXBUF_NON_ANIM_ITER_GET_CLASS(obj)    (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_PIXBUF_NON_ANIM_ITER, GdkPixbufNonAnimIterClass))

struct _GdkPixbufNonAnimIter {
        GdkPixbufAnimationIter parent_instance;

        GdkPixbufNonAnim   *non_anim;
};

struct _GdkPixbufNonAnimIterClass {
        GdkPixbufAnimationIterClass parent_class;

};

static GType gdk_pixbuf_non_anim_iter_get_type (void) G_GNUC_CONST;

G_DEFINE_TYPE (GdkPixbufAnimation, gdk_pixbuf_animation, G_TYPE_OBJECT);

static void
gdk_pixbuf_animation_class_init (GdkPixbufAnimationClass *klass)
{
}

static void
gdk_pixbuf_animation_init (GdkPixbufAnimation *animation)
{
}

/**
 * gdk_pixbuf_animation_new_from_file:
 * @filename: Name of file to load, in the GLib file name encoding
 * @error: return location for error
 *
 * Creates a new animation by loading it from a file.  The file format is
 * detected automatically.  If the file's format does not support multi-frame
 * images, then an animation with a single frame will be created. Possible errors
 * are in the #GDK_PIXBUF_ERROR and #G_FILE_ERROR domains.
 *
 * Return value: A newly-created animation with a reference count of 1, or %NULL
 * if any of several error conditions ocurred:  the file could not be opened,
 * there was no loader for the file's format, there was not enough memory to
 * allocate the image buffer, or the image file contained invalid data.
 **/
GdkPixbufAnimation *
gdk_pixbuf_animation_new_from_file (const char *filename,
                                    GError    **error)
{
	GdkPixbufAnimation *animation;
	int size;
	FILE *f;
	guchar buffer [1024];
	GdkPixbufModule *image_module;
        gchar *display_name;
        gboolean locked = FALSE;

	g_return_val_if_fail (filename != NULL, NULL);
        g_return_val_if_fail (error == NULL || *error == NULL, NULL);

        display_name = g_filename_display_name (filename);
	f = g_fopen (filename, "rb");
	if (!f) {
                gint save_errno = errno;
                g_set_error (error,
                             G_FILE_ERROR,
                             g_file_error_from_errno (save_errno),
                             _("Failed to open file '%s': %s"),
                             display_name,
                             g_strerror (save_errno));
                g_free (display_name);
		return NULL;
        }

	size = fread (&buffer, 1, sizeof (buffer), f);

	if (size == 0) {
                g_set_error (error,
                             GDK_PIXBUF_ERROR,
                             GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
                             _("Image file '%s' contains no data"),
                             display_name);
                g_free (display_name);
		fclose (f);
		return NULL;
	}

	image_module = _gdk_pixbuf_get_module (buffer, size, filename, error);
	if (!image_module) {
                g_free (display_name);
		fclose (f);
		return NULL;
	}

	if (image_module->module == NULL)
                if (!_gdk_pixbuf_load_module (image_module, error)) {
                        g_free (display_name);
                        fclose (f);
                        return NULL;
                }

	if (image_module->load_animation == NULL) {
		GdkPixbuf *pixbuf;

		/* Keep this logic in sync with gdk_pixbuf_new_from_file() */

		fseek (f, 0, SEEK_SET);
		pixbuf = _gdk_pixbuf_generic_image_load (image_module, f, error);
		fclose (f);

                if (pixbuf == NULL && error != NULL && *error == NULL) {
                        /* I don't trust these crufty longjmp()'ing image libs
                         * to maintain proper error invariants, and I don't
                         * want user code to segfault as a result. We need to maintain
                         * the invariant that error gets set if NULL is returned.
                         */
                        
                        g_warning ("Bug! gdk-pixbuf loader '%s' didn't set an error on failure.",
                                   image_module->module_name);
                        g_set_error (error,
                                     GDK_PIXBUF_ERROR,
                                     GDK_PIXBUF_ERROR_FAILED,
                                     _("Failed to load image '%s': reason not known, probably a corrupt image file"),
                                     display_name);
                }
                
		if (pixbuf == NULL) {
                        g_free (display_name);
                        animation = NULL;
                        goto out_unlock;
                }

                animation = gdk_pixbuf_non_anim_new (pixbuf);

                g_object_unref (pixbuf);
	} else {
                locked = _gdk_pixbuf_lock (image_module);

		fseek (f, 0, SEEK_SET);
		animation = (* image_module->load_animation) (f, error);

                if (animation == NULL && error != NULL && *error == NULL) {
                        /* I don't trust these crufty longjmp()'ing
                         * image libs to maintain proper error
                         * invariants, and I don't want user code to
                         * segfault as a result. We need to maintain
                         * the invariant that error gets set if NULL
                         * is returned.
                         */
                        
                        g_warning ("Bug! gdk-pixbuf loader '%s' didn't set an error on failure.",
                                   image_module->module_name);
                        g_set_error (error,
                                     GDK_PIXBUF_ERROR,
                                     GDK_PIXBUF_ERROR_FAILED,
                                     _("Failed to load animation '%s': reason not known, probably a corrupt animation file"),
                                     display_name);
                }
                
		fclose (f);
	}

        g_free (display_name);

 out_unlock:
        if (locked)
                _gdk_pixbuf_unlock (image_module);
	return animation;
}

#ifdef G_OS_WIN32

#undef gdk_pixbuf_animation_new_from_file

GdkPixbufAnimation *
gdk_pixbuf_animation_new_from_file (const char *filename,
                                    GError    **error)
{
	gchar *utf8_filename =
		g_locale_to_utf8 (filename, -1, NULL, NULL, error);
	GdkPixbufAnimation *retval;

	if (utf8_filename == NULL)
		return NULL;

	retval = gdk_pixbuf_animation_new_from_file_utf8 (utf8_filename, error);

	g_free (utf8_filename);

	return retval;
}

#endif

/**
 * gdk_pixbuf_animation_ref: (skip)
 * @animation: An animation.
 *
 * Adds a reference to an animation.
 *
 * Return value: The same as the @animation argument.
 *
 * Deprecated: 2.0: Use g_object_ref().
 **/
GdkPixbufAnimation *
gdk_pixbuf_animation_ref (GdkPixbufAnimation *animation)
{
        return (GdkPixbufAnimation*) g_object_ref (animation);
}

/**
 * gdk_pixbuf_animation_unref: (skip)
 * @animation: An animation.
 *
 * Removes a reference from an animation.
 *
 * Deprecated: 2.0: Use g_object_unref().
 **/
void
gdk_pixbuf_animation_unref (GdkPixbufAnimation *animation)
{
        g_object_unref (animation);
}

/**
 * gdk_pixbuf_animation_is_static_image:
 * @animation: a #GdkPixbufAnimation
 * 
 * If you load a file with gdk_pixbuf_animation_new_from_file() and it turns
 * out to be a plain, unanimated image, then this function will return
 * %TRUE. Use gdk_pixbuf_animation_get_static_image() to retrieve
 * the image.
 * 
 * Return value: %TRUE if the "animation" was really just an image
 **/
gboolean
gdk_pixbuf_animation_is_static_image (GdkPixbufAnimation *animation)
{
	g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION (animation), FALSE);

        return GDK_PIXBUF_ANIMATION_GET_CLASS (animation)->is_static_image (animation);
}

/**
 * gdk_pixbuf_animation_get_static_image:
 * @animation: a #GdkPixbufAnimation
 * 
 * If an animation is really just a plain image (has only one frame),
 * this function returns that image. If the animation is an animation,
 * this function returns a reasonable thing to display as a static
 * unanimated image, which might be the first frame, or something more
 * sophisticated. If an animation hasn't loaded any frames yet, this
 * function will return %NULL.
 * 
 * Return value: (transfer none): unanimated image representing the animation
 **/
GdkPixbuf*
gdk_pixbuf_animation_get_static_image (GdkPixbufAnimation *animation)
{
	g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION (animation), NULL);
        
        return GDK_PIXBUF_ANIMATION_GET_CLASS (animation)->get_static_image (animation);
}

/**
 * gdk_pixbuf_animation_get_width:
 * @animation: An animation.
 *
 * Queries the width of the bounding box of a pixbuf animation.
 * 
 * Return value: Width of the bounding box of the animation.
 **/
int
gdk_pixbuf_animation_get_width (GdkPixbufAnimation *animation)
{
        int width;
        
	g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION (animation), 0);

        width = 0;
        GDK_PIXBUF_ANIMATION_GET_CLASS (animation)->get_size (animation,
                                                              &width, NULL);
        

	return width;
}

/**
 * gdk_pixbuf_animation_get_height:
 * @animation: An animation.
 *
 * Queries the height of the bounding box of a pixbuf animation.
 * 
 * Return value: Height of the bounding box of the animation.
 **/
int
gdk_pixbuf_animation_get_height (GdkPixbufAnimation *animation)
{
        int height;
        
	g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION (animation), 0);

        height = 0;
        GDK_PIXBUF_ANIMATION_GET_CLASS (animation)->get_size (animation,
                                                              NULL, &height);
        

	return height;
}


/**
 * gdk_pixbuf_animation_get_iter:
 * @animation: a #GdkPixbufAnimation
 * @start_time: time when the animation starts playing
 * 
 * Get an iterator for displaying an animation. The iterator provides
 * the frames that should be displayed at a given time.
 * It should be freed after use with g_object_unref().
 * 
 * @start_time would normally come from g_get_current_time(), and
 * marks the beginning of animation playback. After creating an
 * iterator, you should immediately display the pixbuf returned by
 * gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install a
 * timeout (with g_timeout_add()) or by some other mechanism ensure
 * that you'll update the image after
 * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time
 * the image is updated, you should reinstall the timeout with the new,
 * possibly-changed delay time.
 *
 * As a shortcut, if @start_time is %NULL, the result of
 * g_get_current_time() will be used automatically.
 *
 * To update the image (i.e. possibly change the result of
 * gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation),
 * call gdk_pixbuf_animation_iter_advance().
 *
 * If you're using #GdkPixbufLoader, in addition to updating the image
 * after the delay time, you should also update it whenever you
 * receive the area_updated signal and
 * gdk_pixbuf_animation_iter_on_currently_loading_frame() returns
 * %TRUE. In this case, the frame currently being fed into the loader
 * has received new data, so needs to be refreshed. The delay time for
 * a frame may also be modified after an area_updated signal, for
 * example if the delay time for a frame is encoded in the data after
 * the frame itself. So your timeout should be reinstalled after any
 * area_updated signal.
 *
 * A delay time of -1 is possible, indicating "infinite."
 * 
 * Return value: (transfer full): an iterator to move over the animation
 **/
GdkPixbufAnimationIter*
gdk_pixbuf_animation_get_iter (GdkPixbufAnimation *animation,
                               const GTimeVal     *start_time)
{
        GTimeVal val;
        
        g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION (animation), NULL);


        if (start_time)
                val = *start_time;
        else
                g_get_current_time (&val);
        
        return GDK_PIXBUF_ANIMATION_GET_CLASS (animation)->get_iter (animation, &val);
}

G_DEFINE_TYPE (GdkPixbufAnimationIter, gdk_pixbuf_animation_iter, G_TYPE_OBJECT);

static void
gdk_pixbuf_animation_iter_class_init (GdkPixbufAnimationIterClass *klass)
{
}

static void
gdk_pixbuf_animation_iter_init (GdkPixbufAnimationIter *iter)
{
}

/**
 * gdk_pixbuf_animation_iter_get_delay_time:
 * @iter: an animation iterator
 *
 * Gets the number of milliseconds the current pixbuf should be displayed,
 * or -1 if the current pixbuf should be displayed forever. g_timeout_add()
 * conveniently takes a timeout in milliseconds, so you can use a timeout
 * to schedule the next update.
 *
 * Return value: delay time in milliseconds (thousandths of a second)
 **/
int
gdk_pixbuf_animation_iter_get_delay_time (GdkPixbufAnimationIter *iter)
{
        g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION_ITER (iter), -1);
        g_return_val_if_fail (GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->get_delay_time, -1);

        return GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->get_delay_time (iter);
}

/**
 * gdk_pixbuf_animation_iter_get_pixbuf:
 * @iter: an animation iterator
 * 
 * Gets the current pixbuf which should be displayed; the pixbuf will
 * be the same size as the animation itself
 * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()). 
 * This pixbuf should be displayed for 
 * gdk_pixbuf_animation_iter_get_delay_time() milliseconds.  The caller
 * of this function does not own a reference to the returned pixbuf;
 * the returned pixbuf will become invalid when the iterator advances
 * to the next frame, which may happen anytime you call
 * gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it
 * (don't just add a reference), as it may get recycled as you advance
 * the iterator.
 *
 * Return value: (transfer none): the pixbuf to be displayed
 **/
GdkPixbuf*
gdk_pixbuf_animation_iter_get_pixbuf (GdkPixbufAnimationIter *iter)
{
        g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION_ITER (iter), NULL);
        g_return_val_if_fail (GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->get_pixbuf, NULL);

        return GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->get_pixbuf (iter);
}

/**
 * gdk_pixbuf_animation_iter_on_currently_loading_frame:
 * @iter: a #GdkPixbufAnimationIter
 *
 * Used to determine how to respond to the area_updated signal on
 * #GdkPixbufLoader when loading an animation. area_updated is emitted
 * for an area of the frame currently streaming in to the loader. So if
 * you're on the currently loading frame, you need to redraw the screen for
 * the updated area.
 *
 * Return value: %TRUE if the frame we're on is partially loaded, or the last frame
 **/
gboolean
gdk_pixbuf_animation_iter_on_currently_loading_frame (GdkPixbufAnimationIter *iter)
{
        g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION_ITER (iter), FALSE);
        g_return_val_if_fail (GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->on_currently_loading_frame, FALSE);

        return GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->on_currently_loading_frame (iter);
}

/**
 * gdk_pixbuf_animation_iter_advance:
 * @iter: a #GdkPixbufAnimationIter
 * @current_time: current time
 *
 * Possibly advances an animation to a new frame. Chooses the frame based
 * on the start time passed to gdk_pixbuf_animation_get_iter().
 *
 * @current_time would normally come from g_get_current_time(), and
 * must be greater than or equal to the time passed to
 * gdk_pixbuf_animation_get_iter(), and must increase or remain
 * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
 * called. That is, you can't go backward in time; animations only
 * play forward.
 *
 * As a shortcut, pass %NULL for the current time and g_get_current_time()
 * will be invoked on your behalf. So you only need to explicitly pass
 * @current_time if you're doing something odd like playing the animation
 * at double speed.
 *
 * If this function returns %FALSE, there's no need to update the animation
 * display, assuming the display had been rendered prior to advancing;
 * if %TRUE, you need to call gdk_animation_iter_get_pixbuf() and update the
 * display with the new pixbuf.
 *
 * Returns: %TRUE if the image may need updating
 * 
 **/
gboolean
gdk_pixbuf_animation_iter_advance (GdkPixbufAnimationIter *iter,
                                   const GTimeVal         *current_time)
{
        GTimeVal val;

        g_return_val_if_fail (GDK_IS_PIXBUF_ANIMATION_ITER (iter), FALSE);
        g_return_val_if_fail (GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->advance, FALSE);

        if (current_time)
                val = *current_time;
        else
                g_get_current_time (&val);

        return GDK_PIXBUF_ANIMATION_ITER_GET_CLASS (iter)->advance (iter, &val);
}

static void                    gdk_pixbuf_non_anim_finalize         (GObject            *object);
static gboolean                gdk_pixbuf_non_anim_is_static_image  (GdkPixbufAnimation *animation);
static GdkPixbuf*              gdk_pixbuf_non_anim_get_static_image (GdkPixbufAnimation *animation);
static void                    gdk_pixbuf_non_anim_get_size         (GdkPixbufAnimation *anim,
                                                                     int                *width,
                                                                     int                *height);
static GdkPixbufAnimationIter* gdk_pixbuf_non_anim_get_iter         (GdkPixbufAnimation *anim,
                                                                     const GTimeVal     *start_time);

G_DEFINE_TYPE (GdkPixbufNonAnim, gdk_pixbuf_non_anim, GDK_TYPE_PIXBUF_ANIMATION);

static void
gdk_pixbuf_non_anim_class_init (GdkPixbufNonAnimClass *klass)
{
        GObjectClass *object_class = G_OBJECT_CLASS (klass);
        GdkPixbufAnimationClass *anim_class = GDK_PIXBUF_ANIMATION_CLASS (klass);
        
        object_class->finalize = gdk_pixbuf_non_anim_finalize;

        anim_class->is_static_image = gdk_pixbuf_non_anim_is_static_image;
        anim_class->get_static_image = gdk_pixbuf_non_anim_get_static_image;
        anim_class->get_size = gdk_pixbuf_non_anim_get_size;
        anim_class->get_iter = gdk_pixbuf_non_anim_get_iter;
}

static void
gdk_pixbuf_non_anim_init (GdkPixbufNonAnim *non_anim)
{
}

static void
gdk_pixbuf_non_anim_finalize (GObject *object)
{
        GdkPixbufNonAnim *non_anim = GDK_PIXBUF_NON_ANIM (object);

        if (non_anim->pixbuf)
                g_object_unref (non_anim->pixbuf);
        
        G_OBJECT_CLASS (gdk_pixbuf_non_anim_parent_class)->finalize (object);
}

GdkPixbufAnimation*
gdk_pixbuf_non_anim_new (GdkPixbuf *pixbuf)
{
        GdkPixbufNonAnim *non_anim;

        non_anim = g_object_new (GDK_TYPE_PIXBUF_NON_ANIM, NULL);

        non_anim->pixbuf = pixbuf;

        if (pixbuf)
                g_object_ref (pixbuf);

        return GDK_PIXBUF_ANIMATION (non_anim);
}

static gboolean
gdk_pixbuf_non_anim_is_static_image  (GdkPixbufAnimation *animation)
{

        return TRUE;
}

static GdkPixbuf*
gdk_pixbuf_non_anim_get_static_image (GdkPixbufAnimation *animation)
{
        GdkPixbufNonAnim *non_anim;

        non_anim = GDK_PIXBUF_NON_ANIM (animation);

        return non_anim->pixbuf;
}

static void
gdk_pixbuf_non_anim_get_size (GdkPixbufAnimation *anim,
                              int                *width,
                              int                *height)
{
        GdkPixbufNonAnim *non_anim;

        non_anim = GDK_PIXBUF_NON_ANIM (anim);

        if (width)
                *width = gdk_pixbuf_get_width (non_anim->pixbuf);

        if (height)
                *height = gdk_pixbuf_get_height (non_anim->pixbuf);
}

static GdkPixbufAnimationIter*
gdk_pixbuf_non_anim_get_iter (GdkPixbufAnimation *anim,
                              const GTimeVal     *start_time)
{
        GdkPixbufNonAnimIter *iter;

        iter = g_object_new (GDK_TYPE_PIXBUF_NON_ANIM_ITER, NULL);

        iter->non_anim = GDK_PIXBUF_NON_ANIM (anim);

        g_object_ref (iter->non_anim);
        
        return GDK_PIXBUF_ANIMATION_ITER (iter);
}

static void       gdk_pixbuf_non_anim_iter_finalize                   (GObject                *object);
static int        gdk_pixbuf_non_anim_iter_get_delay_time             (GdkPixbufAnimationIter *iter);
static GdkPixbuf* gdk_pixbuf_non_anim_iter_get_pixbuf                 (GdkPixbufAnimationIter *iter);
static gboolean   gdk_pixbuf_non_anim_iter_on_currently_loading_frame (GdkPixbufAnimationIter *iter);
static gboolean   gdk_pixbuf_non_anim_iter_advance                    (GdkPixbufAnimationIter *iter,
                                                                       const GTimeVal         *current_time);

G_DEFINE_TYPE (GdkPixbufNonAnimIter,
               gdk_pixbuf_non_anim_iter,
               GDK_TYPE_PIXBUF_ANIMATION_ITER);

static void
gdk_pixbuf_non_anim_iter_class_init (GdkPixbufNonAnimIterClass *klass)
{
        GObjectClass *object_class = G_OBJECT_CLASS (klass);
        GdkPixbufAnimationIterClass *anim_iter_class =
                GDK_PIXBUF_ANIMATION_ITER_CLASS (klass);
        
        object_class->finalize = gdk_pixbuf_non_anim_iter_finalize;

        anim_iter_class->get_delay_time = gdk_pixbuf_non_anim_iter_get_delay_time;
        anim_iter_class->get_pixbuf = gdk_pixbuf_non_anim_iter_get_pixbuf;
        anim_iter_class->on_currently_loading_frame = gdk_pixbuf_non_anim_iter_on_currently_loading_frame;
        anim_iter_class->advance = gdk_pixbuf_non_anim_iter_advance;
}

static void
gdk_pixbuf_non_anim_iter_init (GdkPixbufNonAnimIter *non_iter)
{
}

static void
gdk_pixbuf_non_anim_iter_finalize (GObject *object)
{
        GdkPixbufNonAnimIter *iter = GDK_PIXBUF_NON_ANIM_ITER (object);

        g_object_unref (iter->non_anim);
        
        G_OBJECT_CLASS (gdk_pixbuf_non_anim_iter_parent_class)->finalize (object);
}

static int
gdk_pixbuf_non_anim_iter_get_delay_time (GdkPixbufAnimationIter *iter)
{
        return -1; /* show only frame forever */
}

static GdkPixbuf*
gdk_pixbuf_non_anim_iter_get_pixbuf (GdkPixbufAnimationIter *iter)
{
        return GDK_PIXBUF_NON_ANIM_ITER (iter)->non_anim->pixbuf;
}


static gboolean
gdk_pixbuf_non_anim_iter_on_currently_loading_frame (GdkPixbufAnimationIter *iter)
{
        return TRUE;
}
        
static gboolean
gdk_pixbuf_non_anim_iter_advance (GdkPixbufAnimationIter *iter,
                                  const GTimeVal         *current_time)
{

        /* Advancing never requires a refresh */
        return FALSE;
}
